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More Nasty Critters Special/Anniversary Edition View File BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me. DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB. THIS VERSION IS FOR SKYRIM SPECIAL, VR & ANNIVERSARY EDITIONS ONLY go here for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors. this version has updated mesh files, and is using SLAL for animation control. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DISCLAIMER (copied from original v9 mod page): I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Downloads: MoreNastyCritters: the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them. (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod). CreatureSummoner: adds spells to summon creatures for you to play with (note: mod has a MCM). ModCompatibilityKitsForMNC: various patches for other mods. CreatureFramework: used to apply aroused meshes onto creatures (note: mod has a MCM). ExperimentalSexLabCreaturesV1-66bToSLALConversion.7z removes creature animations from sexlab and re-adds them as a SLAL Pack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Required Mods/Install Order: The full install guide (and a list of SLAL Packs) can be found here: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ that guide is mostly not suitable for SE/AE anymore due to all the updates/game versions, but the list of slal packs is mostly still valid. Mod Organizer 2 is the recommended mod manager to use: https://www.nexusmods.com/skyrimspecialedition/mods/6194/ https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK also if you are installing this into SkyrimVR you should go here first: https://www.loverslab.com/topic/134393-how-to-sl-in-vr-step-by-step-tutorial/ install mods in order shown: Skyrim Script Extender (aka: SKSE) http://skse.silverlock.org/ Note: must be installed manually into your game, NOT with the mod manager Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version number. DO NOT FALL FOR THE SE/AE TRAP, if your game is "up to date" then your game is using the "AE" exe even if you did not buy the pack of CrapClub mods that goes by the same name, this is why you must look at your exe version number to see what you actually have. Address Library for SKSE Plugins SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444 Note: you most likely want the file called "1.6.x" SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101 Fores New Idles in Skyrim SE (aka: FNIS) https://www.nexusmods.com/skyrimspecialedition/mods/3038 Note1: don't forget to download the "FNIS Creature Pack" Note2: don't bother trying to use Pandora/Nemishit, combat mods are not worth it, you are just going to end up playing as a stealth archer again anyways. SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/12604 note: use"SkyUI_5_2_SE" the new "6" versions seem to be causing issues. UIExtensions (needed for SexLabTools lower down on this list) https://www.nexusmods.com/skyrimspecialedition/mods/17561 Papyrus Tweaks NG ( makes sexlab run faster if you turn on "Speed up native calls" ) https://www.nexusmods.com/skyrimspecialedition/mods/77779? SexLab Framework SE (aka: SexLab....the real SexLab and not that fake P- crap) https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/ Warning: like SKSE you need to pay attention to what version of Skyrim you have. SexLab Tools https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ note: when animations are running this lets you open a selection window by pressing H on your keyboard. Sexlab Aroused Redux SSE (aka: SLAroused) https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ More Nasty Critters Special Edition (aka: MNC ) (you are here) Creature Framework (aka: CF) (4.0) (you are here) or (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/ note: v1 uses a area effect spell (scan scripts) that is fired continuously from the player to find nearby creatures, v3 uses a quest aliases update scan to find creatures near the player. JContainers SE (aka: JCON, needed for both SLAL and CF.) https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases Warning1: like SKSE you need to pay attention to what version of Skyrim you have. Warning2: if SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file. SexLab Animation Loader SSE (aka: SLAL, SLALSE) https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/ MatchMaker https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ NOTE: this is a LE mod and it works fine in SE/AE without any porting, form 43 esp files are safe to use in SSE. it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these. Suggested Load Order: (Skyrim and it's DLCs here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp CreatureSummoner.esp (if installed) SexLabMatchMaker.esp SLAnimLoader.esp (other SexLab related mod's .esp here) Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - other Related Mods/Addons you may or may not want: SexLab Utility Plus (NOT Sexlab P+ and never Sexlab P+) https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Animation Limit Crash Fix ) https://www.nexusmods.com/skyrimspecialedition/mods/31146? Warning: may not be working for AE at this time, seeing mixed reports about it. alt mod to use: Engine Fixes SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/17230 VR https://www.nexusmods.com/skyrimspecialedition/mods/62089 + Memory Leak Fix for the GOG version of skyrim https://www.nexusmods.com/skyrimspecialedition/mods/169302 Animated Beast's Cocks https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ SexLab Werewolves Redux (for using animations when in Werewolf form) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ Werewolf Prostitution https://www.loverslab.com/files/file/36844-werewolf-prostitution/ SexLab Dragons https://www.loverslab.com/files/file/7900-sexlab-dragons/ + animations https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/ SexLab Aroused Creatures https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2025-04-05/ Creature Overhaul (the "CO More Creatures" file to be exact, it goes well with the SLAC mod above) https://www.loverslab.com/files/file/12760-creature-overhaul/ Bad Dog's Immersive Creatures SE (if you have "Skyrim Immersive Creatures" mod installed) https://www.loverslab.com/files/file/6663-bad-dogs-immersive-creatures-se/ Note1: a bit outdated so some creatures are not supported. Note2: DO NOT install the "BDIC Creature Framework Patch", it was made for CFv2 not CFv4, installing it will cause CFv4 to stop working. Note3: don't install the "BDIC MNC Patch", it does nothing. the file you want is "1216885848_BDICBadDogImmersiveCreaturesSE_T2.1.7z" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager (if your using one) are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. note: this only apply if you are not using a mod manager 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs. 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrimspecialedition/mods/16495 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if all else fails, try going to sexlab's "Rebuld & Clean" menu and click on "Clean System" to reset everything to there default values. note: once done you will need to re-select any sexlab settings you changed (turn Allow Creature Animation back on), and re-register your SLAL Packs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (Human) Animation Troubleshooting: Problem1: actors standing inside each other and T pose or playing idle animations. cause1: you forgot to run FNIS after installing/removing animations. fix: run FNIS. cause2: you installed the wrong animations for the version of the game you are using. fix: remove the animation mod that is wrong and install the correct version. tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis. cause3: the generated 0_master.hkx may be corrupted. fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it. file location: Data\Meshes\actors\character\behaviors\0_master.hkx note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it. Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit) cause1: corrupted animaton registry/SKSE cosave. fix: go to the Animation Loader's MCM and then: 1. click on the "Disable All" button. 2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 3. click on "Reload JSON". 4. click on "Enable All". 5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are. 6. click on "Register Animations", then unpause and Wait. cause2: corrupted sexlab settings/scripts. fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait. note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs. cause3: the generated 0_master.hkx may be corrupted...again. fix: same as last time. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Creature Framework Troubleshooting: note1: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo. note2: if using SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file. Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form) D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file. NOTE: you may need to save & quit again after installing to get it's MCM menu to load. also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better: [General] bPreemptivelyUnloadCells=1 Creature Framework not registering mods / is empty / stuck in a registering loop: try reinstalling JContainers or installing a older version of it. ( Warning: pay attention to what version of Skyrim.exe you have. ) https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers: the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework. (i'm just keeping this message here in case the problem comes back) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - List of known mods that cause Werewolf problems: One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male: Serana.esp Valerica.esp Bijin AIO.esp load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them. EasyNPC: I don't know the details of what this program it's doing, just that it's causing problems. I assume its creating the same issue as the above, and therefor has the same fix. ABC: the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it), turn off and/or delete that esp from that mod. SOS: double dick problems, you need to turn off werewolves under all of its mcm settings. if that fails to work then a more extreme fix can be found in the ModCompatibilityKit. One With Nature - Dynamic Animals and Creatures: it does not cover the female creatures added by mnc you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction, and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects. Bash/Smash patches: they can be known to mess up the body template flags on some creatures. Total Werewolf Overhaul (TWO): it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems. Moonlight Tales: that piece of shit is not even compatible with itself, let alone other werewolf mods. remove it and never look at it again. Growl - Werebeasts of Skyrim: this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems. but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ https://www.nexusmods.com/skyrimspecialedition/mods/17230/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Papyrus Tweaks: "NOTE: THIS MAY OR MAY NOT FULLY APPLY TO SKYRIM SPECIAL EDITION" the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress. This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section. Your Skyrim.ini can be found in "My Documents\My Games\Skyrim" [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini https://www.loverslab.com/topic/56084-crash-fixes/ use this mod and use there Papyrus setting suggestions: https://www.nexusmods.com/skyrimspecialedition/mods/77779? note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem: http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Other Notes: when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations. (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mod Compatibility Kit index of patches: Warning: theses are ported from the LE version of the "mod compatibility kit" so some patches may be looking for the LE versions of the mod (eg: not a esl file) Bear Mods: The DovahBear (with & without Werebear form) Canine Mods: A Dogs Life Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male) garm companion GenderDogs (you don't need the original mod to use this because MNC already includes female meshes) Meeko Reborn OkamiFollower True Meeko True Wolves of Skyrim Vargr - a Draugr Hound Vigilance Reborn Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals Dragon Mods: Behemoth Dragon Chaos Dragons Deadly Dragons Diverse Dragons Collection 3 V4-1-3 DurnehviirResurrected Jills of Akatosh Jormungandr Dragon Nithhogg Dragon Thanatos Dragon (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF") Horse Mods (the bane of my existence): Blaze Of Eventide Convenient Horses V5 GenderHorses (you don't need the original mod to use this because MNC already includes female meshes) Horse Armors Immersive Horses Levelers Tower Realistic Primitive Horse Breeds Stendarr Rising Other Mods: Bestial Essence (may or may not work) Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim) Darkend Reapers The Dark Tower SkyFem Tame the Beasts of Skyrim II The Gray Cowl of Nocturnal Tumbajamba's Mounts Vilja in Skyrim Yiffy Age of Skyrim Zombies- Mihail Monsters and Animals MNC Werewolf extras: Alternative Werewolf Textures (for female/herm werewolves) Player Hermaphrodite Werewolf patch Remove Werewolves from SOS installing the patches with a Mod Manager: note from harveytherabbit: "Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure." as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CREDITS: note: this list of credits most likely has many errors due to the amount of crossover work that has been done. its hard to keep track of things when others are expanding upon someone else's expansion of work from a third person. AnTiWoMaAgNoT (female VampierLord mesh) Ashal (SexLab, scripting consultant) Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis) billyy (past Animations now removed, mesh & animation consultant + testing) Blaze69 (consultant for many things) blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper) Chosen Clue (Ash Spawn fix) Cyndi (Benthic Lurker penis) DARKGRAY (helped with something but i can't remember what it was) Dayelyte (Animations) dentarr (original MNC mod author) Derrax (werewolf balls) diarawr (Canine penis & werewolf penis from horny dogs of skyrim) Dr Fring (female VampierLord texture) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Fore (FNIS, animation consultant) FunnyBiz (Animations) Gary3 (female horse meshes) Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis) h38fh2mf (did something but i can't remember what it was) jacques00 (female giant mesh, female Draugr texture) Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?) llabsky (Animations) lordescobar666 (Sexlab Nude Creatures) Lost_Hawk (Female Falmer) Lugburzum (Dremora face Fix for Hentai Creatures) MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis) nicholas8 (helped with race registration) Moutarde421 (female werewolf) Panicforever (Animations) PaulGreen (modifications to SLAL and enabling icewraith animation support) Pfiffy (SSE porting) ppp (helped with the Immersive Horses patch) RavenKZP (female Dog & Husky) SirNibbles (consultant, idea tester) Skullered (helped with something but i can't remember what it was) SkyMoMod (the Arch Demon in Hentai Creatures) Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever) Vioxsis (Goat, Horker, Hagraven, new Boar) vpoteryaev (helped with something but i can't remember what it was) Xandero (Animations) ZarthonTheVanquished (fixed some creature voice errors) Submitter MadMansGun Submitted 03/18/18 Category Framework & Resources Requirements SexLab Framework, SLAL and other things Regular Edition Compatible No Install Instructions
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OLM: Lydia
zilvradrow posted a blog entry in (What .. If... ) Skyrim & Fallout 4 - Alternative Worlds
Zilphia was back in Whiterun and had spent the night there. When she stepped outside the next morning, she noticed that her housecarl, Lydia, was dressed in a particularly revealing manner, something that was especially apparent on the friendly succubus. However, true to form, Zilphia preferred to handle matters herself, Lydia strongly disliked this and that was how the situation came about. Lydia: "Are you serious? I’m dressing up like this just for you, and you’d rather take care of it yourself." Zilphia: "Uhm... No! Please Lydia, you should better know me." Lydia: "You are my thane. Your problems are my problems, too." Zilphia merely sighs softly and said to her: "I know. But please, calm down!" Lydia: "Then let me do my work." -
Version 1.0.0
59 downloads
My characters presets collection. Uncomplete as I didn't find everything. (some were bound to my Teremiss mod) A preset is in twice as the first version for some reason couldn't be loaded by racemenu. You're free to do what you want, just no part in any case should be posted on Nexus. I'm not supporting hitler's goons and some stupid authors. (yeah got a theory by whom and why I got banned lmao) Selina Vanka (female imperial); Tyelth Garan (male altmer) and Oz'Morb (female dunmer) are my absolute favourites if you want to know. Hopefully you'll enjoy playing or using them for mods or whatever. (: My "gift" to the community as I quenched my yearly thirst of Skyrim, should be back next year. (: BE SURE TO CHECK THE SCREENSHOTS AS I PUT PICS OF THE MODS I USED "Requiem of Teremiss" will still receive an update later on. -
View File The Old Way My characters presets collection. Uncomplete as I didn't find everything. (some were bound to my Teremiss mod) A preset is in twice as the first version for some reason couldn't be loaded by racemenu. You're free to do what you want, just no part in any case should be posted on Nexus. I'm not supporting hitler's goons and some stupid authors. (yeah got a theory by whom and why I got banned lmao) Selina Vanka (female imperial); Tyelth Garan (male altmer) and Oz'Morb (female dunmer) are my absolute favourites if you want to know. Hopefully you'll enjoy playing or using them for mods or whatever. (: My "gift" to the community as I quenched my yearly thirst of Skyrim, should be back next year. (: BE SURE TO CHECK THE SCREENSHOTS AS I PUT PICS OF THE MODS I USED "Requiem of Teremiss" will still receive an update later on. Submitter Korath0 Submitted 07/28/26 Category Regular Mods Requirements the ability to read Regular Edition Compatible Install Instructions
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View File Sedethul - SE Port 44, optimised and eslified. "Visit any forge. Both one- and two-handed swords will show up under the "STEEL" menu." Submitter Korath0 Submitted 07/28/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
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View File The Cluny - SE Port 44, optimised and eslified. "It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk." Submitter Korath0 Submitted 07/28/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
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View File The Chieftain Claymore - SE Port 44, optimised and eslified. "It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk. V1.1 - Added a new unique variant to Naris in Morvunskar and is called "the blade of the wicked". Adds 3 effects, 2 documented and one not; 25% faster attacks, 10% increased health regen and 15% more one handed damage. This unique variant can also be enchanted on top of the perks." Submitter Korath0 Submitted 07/28/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
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Version 1.0.0
36 downloads
44, optimised and eslified. "It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk. V1.1 - Added a new unique variant to Naris in Morvunskar and is called "the blade of the wicked". Adds 3 effects, 2 documented and one not; 25% faster attacks, 10% increased health regen and 15% more one handed damage. This unique variant can also be enchanted on top of the perks." -
View File The Sherwood - SE Port 44, optimised and eslified. "It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk." Submitter Korath0 Submitted 07/28/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
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View File Proserpine Companion - SE Port form 44, CAO ran on it, not esl since it bringed me more trouble than she's worth. Normal version, not the tanned with a warpaint, my first ported follower, got another but she had too much trouble. Proserpine can be found at Jorrvaskr in Whiterun. Submitter Korath0 Submitted 07/23/26 Category Regular Mods Requirements Regular Edition Compatible Install Instructions
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View File Dragon-Steel Sword - SE Port 44, optimised and eslified. "HOW TO OBTAIN: To obtain this blade you must travel to Dragon Steel Forge which will be marked on your map, you must face the mad man with in to claim the blade. lore and detail is heavy in the dungeon so look closely to see what became of the madman. to craft the blade you must unlock the Ebony smithing perk and at least 2 dragon scales. its a decent blade with a use for dragon scales while you climb to dragon bone weaponry." Submitter Korath0 Submitted 07/23/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
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Version 1.0.0
28 downloads
44, optimised and eslified. "HOW TO OBTAIN: To obtain this blade you must travel to Dragon Steel Forge which will be marked on your map, you must face the mad man with in to claim the blade. lore and detail is heavy in the dungeon so look closely to see what became of the madman. to craft the blade you must unlock the Ebony smithing perk and at least 2 dragon scales. its a decent blade with a use for dragon scales while you climb to dragon bone weaponry." -
View File Blade of Eplear - SE Port 44, optimised and eslified. "This modification adds a new sword with a unique scabbard and detailed textures to Skyrim. The sword is craftable (Elven Smithing) and improvable at any blacksmith. It is also placed at a special place in Tamriel. Go to Falkreath. Now take the south western path, which leads then to the northwest. Follow this route until you are between the Lake Klinalth and some small mountains. Now take the eastern path until you see something like a treehouse. There will be a NPC with the name Aevril and he gots the sword equiped. Attention! Aevril is an aggressive level 35 NPC!" Submitter Korath0 Submitted 07/23/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
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Version 1.0.0
42 downloads
44, optimised and eslified. "This modification adds a new sword with a unique scabbard and detailed textures to Skyrim. The sword is craftable (Elven Smithing) and improvable at any blacksmith. It is also placed at a special place in Tamriel. Go to Falkreath. Now take the south western path, which leads then to the northwest. Follow this route until you are between the Lake Klinalth and some small mountains. Now take the eastern path until you see something like a treehouse. There will be a NPC with the name Aevril and he gots the sword equiped. Attention! Aevril is an aggressive level 35 NPC!" -
View File SPOA Silver Knight Crossbow - SE Port 44, optimised and eslified. "What this mod should allow you to do: You should be able to craft the crossbow the same way you would craft a normal crossbow in the Dawnguard DLC. This hasn't been tested, so if someone can try it for me and comment it would help me. I would like the Bolts to do more damage to Undead, Werewolves, and Vampires.. But all Attempts to do so failed. Anyone able to do this Message me so I can implement the change. Also members of the "Silverhand" may have it equiped with silver bolts. Needs testing. Bugs: When you drop this crossbow on the ground it disappears.. not sure why." Submitter Korath0 Submitted 07/23/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
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Version 1.0.0
18 downloads
44, optimised and eslified. "What this mod should allow you to do: You should be able to craft the crossbow the same way you would craft a normal crossbow in the Dawnguard DLC. This hasn't been tested, so if someone can try it for me and comment it would help me. I would like the Bolts to do more damage to Undead, Werewolves, and Vampires.. But all Attempts to do so failed. Anyone able to do this Message me so I can implement the change. Also members of the "Silverhand" may have it equiped with silver bolts. Needs testing. Bugs: When you drop this crossbow on the ground it disappears.. not sure why." -
Version 1.0.0
25 downloads
44, optimised and eslified. "Location ========= At a forge - Steel weapons section. You will Need: 5 Firewood, 1 Dragon Bone, 5 Steel Ingots, 1 Gold Ingot & a Common Soul Gem* * - Must NOT be filled, otherwise it won't register Q: Can this weapon be improved? R: Yep! However unlike any other weapons naturally needing an Ingot, you will need just 1 cup of Fire Salts! ^^ One last thing, it is possible to Disenchant it but you CANNOT add enchantments to it" -
View File Dovahkiins Flaming - SE Port 44, optimised and eslified. "Location ========= At a forge - Steel weapons section. You will Need: 5 Firewood, 1 Dragon Bone, 5 Steel Ingots, 1 Gold Ingot & a Common Soul Gem* * - Must NOT be filled, otherwise it won't register Q: Can this weapon be improved? R: Yep! However unlike any other weapons naturally needing an Ingot, you will need just 1 cup of Fire Salts! ^^ One last thing, it is possible to Disenchant it but you CANNOT add enchantments to it" Submitter Korath0 Submitted 07/23/26 Category Regular Mods Requirements "Modex" Regular Edition Compatible Install Instructions
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OLM: Unwritten rules among succubi
zilvradrow posted a blog entry in (What .. If... ) Skyrim & Fallout 4 - Alternative Worlds
Zilphia: "Hello, everyone! You’ve probably wondered at some point whether I, as a succubus, can fall in love. Well, it’s rare, but it does happen and falling for another succubus is even rarer, though it actually makes things much easier for us. But how do we show our love for one another? That varies quite a bit. Of course, we do things just like ordinary mortals, kissing or caressing each other affectionately. However, we have a completely different ritual that we prefer: we simply kiss the other succubus’s genitals with our tongues. My sweet Lynn and I are going to show you how it’s done."