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SexLab mods that do not fit into any of other categories

156 files

  1. racemenu adjustable ball gags

    makes it so most DD gags have a ball you can wiggle around in racemenu
    ver 0.2 and up requires the aug 13th beta DDI version or later
    scripts fully initialize on game load. Please save and then load if things don't look like they're working.
    ver 0.3 requires a clean save (or for you to somehow run the "on-mod-start" function i guess) or NPC ball gag expressions will totally break.
     
    inspired by this post: (and probably worse, tbh)
     
     
    Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets
     
    re: permissions: feel free to do whatever

    4,566 downloads

    Updated

  2. Devious Plug Looting

    Adds lootable plugs in Skyrim. Using the same naming convention as enchanted rings or necklaces, having six qualities (from Minor to Peerless) with additional powers.
     
    Simple Description:
    Added 3 types of plug enchantments (magicka, health, and stamina) which:
    Increase stat points (Normal) Double points (if no devious keys are carried) Increases regeneration rate (when arousal is high (like ring of regeneration)).  

    In Version 1.1, add 2 types of Plug enchantments (Heavy and Light) which:
    Increase skill points (Normal) Double skill points (when arousal is high) Increases carry weight (if no devious keys are carried).
    Looks like fair enough for Primitive plug for light armor skill and Iron plug for heavy armor skill enchantments...
     

    I only used Primitive and Iron Plugs (because both plugs are rarely used compared to soulgem plugs).
     
    The plugs are dropped by draugr and bandits, with a 3% chance and depend on player level (same as any looting).
     
    Better if you use wyne bash to marge the file.
     
    Thanks to:
    Zadil and Min as Devious Creator and all devious Moder
    Conscripted as English translator.

    5,547 downloads

    Updated

  3. Creatures in heat

    Description
    Introduces Heat mechanics for Player-Vampire-Succubus-Werewolf

    Requirements
    Sex Animation Framework LE/SE
    Sexlab Aroused LE/SE
     
    Recommended mods
    Dripping When Aroused LE/SE (fancy arousal effects)
    Some mods with Vampire-Succubus-Werewolf mechanics/transformations
     
    Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
     
     
     
    Mechanics
    When player become one of mentioned creatures(Vampire-Succubus-Werewolf), it will be introduced with new arousal gain mechanics:
     
    Player-Werewolf:
    Player will again arousal depending on a Moon cycle phase(24 days), closer it is to full moon , the higher arousal gains are:
    at Waxing gibbous arousal will start rising by 1-3 hourly
    at Full Moon phase arousal will rise by 10 hourly
    at Waning gibbous arousal will rise by 3-1 hourly and then stop until next moon phase
     
    Player-Vampire:
    Player will again arousal depending on a day time starting at 20:00 and ending at 4:00 and state of vampirism:
    arousal gains based on time since last fed/level, so if you dont feed for few days, arousal will hit hard
     
    Player-Succubus:
    Player gets an energy "needs", the lower its energy, higher arousal gain:
    at 75% energy player will start gaining arousal on a hourly basis
    you can set energy decrease per hour in mcm
    sex partner(s) orgasms refill energy(no, yours or masturbation doesn't), amount can be set in mcm
     
    Built in succubus detection:
    -Succubus race
    -Angrim apprentice
     
    PSQ patch:
    uses energy values provided by PlayerSuccubusQuest
     
    If you are unlucky and none of above, you can manually set yourself as succubus in mcm.
     
    Mechanics are not mutually exclusive, so if you are Vampire-Succubus-Werewolf, you're fucked!

    8,847 downloads

    Updated

  4. I'll Take The Display Model

    This mod allows you to charm nearly any NPC in the game to lure back to your house to use as bondage decorations. Also contains a furniture building and placement system for all the animations exclusive to this mod.
     
    Now Introducing... The Long Awaited...
     
    ~~ STOP TRYING TO RUN THIS OR PORT THIS TO SPECIAL EDITION NO MATTER WHAT YOU DO IT WILL NOT WORK CORRECTLY BECAUSE ITS DEPENDENCIES DONT EVEN RUN CORRECTLY (ACTORUTIL) THERE IS A BLOODY REASON THE DM3/SE BETA IS COMPLETELY DIFFERENT AND NONE OF THE "COMPATIBILITY PATCHES" WORK ON IT. CHRIST, PEOPLE. ~~
     
    I'll Take The Display Model II
    ~ Current Version: 206
    ~ See the Change Log at the bottom for important notes. Nothing you have to do just something I need you to know.
    ~ If you are just now joining us from a version 202 or older, check out the special section titled that.
    ~ No, this mod will not work on SSE any time soon. (SKSE, SexLab, NiOverride, FNIS)
     

     

     
    Requirements
    SKSE 1.7.3 or newer. ZaZ Animation Pack 6.1 or newer. UIExtensions (not, Extended UI). SexLab 1.6 or newer. FNIS 5.4 OR NEWER AND THEN RUN IT AFTER INSTALLING DM2. Racemen 3.4 OR NiOverride 3.4  

    Features of DM2
     
    This is a 100% new codebase. ALL of the spells have been replaced with dialog. It contains all the under-the-hood advancements made during Soulgem Oven and Untamed, including persisting anonymous actors and the like.
     
    119 Poses - 19 Exclusive Furniture
    The ZaZ Animation pack is huge and awesome. Using his resources I was even able to cobble together some pose combos that did not currently exist already. There are still more that can be added, including a few I intentionally skipped because they are bugged, but Xaz seems to be on it. As of version 203 there is also furniture I made that is in no other mod.
     
    Dialog Command
    In order to engage the DM2 dialog options you need to craft an Amulet of Control for 1 leather strip and 1 ingot at any forge. You do not need to equip it, merely having it in your inventory will be good enough to allow you to use the DM2 dialog options. Afterwhich any NPC which you can engage dialog with normally (even if they didn't have dialog before) you will gain new dialog options to control them with. The only known NPCs so far that are out of bounds is the Courier and of course children. Simply leave the amulet at home when you no longer wish to have your dialog menu cluttered.
     
    Getting an NPC under your control.
    The first step is to charm an NPC to be under your control. You do this by walking up to them and saying "Come with me..." at which point they will be unable to resist your Amulet of Control and immediately begin following you anywhere you go. That will be your only dialog choice at this point. They will not fight. They will not do follower things. They will only go where you go. Once they are following you can talk with them again and many more dialog options will be available. To the opposite, telling them to go away will turn DM2 off for this actor and they will go back to whatever the crap they usually do.
    Come with me... (Engage DM2 for this NPC) Stay. Lets get you rigged up... (Engage Pose Mode) Move... (Engage Move Mode) Remove Outfit / Replace Outfit. I Want You To Wear These Things... (Open Inventory) I Want You To Do Something... (Begin Vanilla Command/Favor Mode) Go away. (Disengage DM2 for this NPC)
    NPCs as Mannequins
    There is a dialog choice now which will open a bound NPCs inventory and they will wear what you give them. They are not true mannequins in that they will wear the last thing given to them - they still attempt to wear what they think is the best thing for them, so if you want them to wear something specific take away things they should not have.
     

    Pose Mode
    After engaging pose mode you will be presented with a list of pose categories. Select one, and you will begin cycling through the poses. You will know you are in pose mode because the screen will tint blue. Tapping your SHOUT key will go to the next pose, while tapping your SPRINT key will go back a pose. Long Pressing SHOUT will cancel pose mode, where Long Pressing SPRINT will re-open the menu allowing you to choose a new category. You know when you have long pressed enough because the screen will flash.
     
    Move Mode
    After engaging move mode you can tap SHOUT and the NPC will walk over to that exact spot AND angle you were standing in. You will know you are in move mode because the screen will tint blue. So the trick here is you can stand exactly where you want them, align your self straight to whatever you want their bondage aligned to, hit SHOUT and then get the fuck out of the way so they can get in that spot. Long Pressing SHOUT will cancel move mode. You know when you have long pressed enough because the screen will flash.
     
    Self Bondage
    Crafting an Amulet of Repose at the forge and equipping it will engage Pose Mode on your player character. You can unequip it if you prefer for whatever reason like if you are screenshotting yourself. To release yourself, unequip and equip the Amulet of Repose again. This feature is currently a testing preview, doing nothing more than letting you see yourself in bondage.
     
    Placeable Furniture
    As of version 203 there is some craftable furniture. Currently only the furniture I have made for DM2 are placeable due to the tricks required to make it work, meaning, none of the ZAP stuff at this time. You can craft them at the forge they are prefixed with [DM2]. They will show up in the MISC section of your inventory. To place them, attempt to equip them (just like how you attempt to equip AddItemMenu to open the menu) and close the menus. The furniture will show up where you were standing and now you have kinky home decor. You can talk to the furniture to use it (self bondage), move it with the same DM2 move mode as you move NPCs, or pick it back up. You can also command NPCs to use it. I've left sandboxing enabled so there is a chance a follower could accidentally get themselves stuck on it! You can talk to them to release them... if you want.
     
    INTERESTING NOTE ABOUT PLACEABLE FURNITURE - because of the way the game handles occlusion planes, if you place something in one room, then move it to another, it is possible that the object will be invisible in that new room, unless you are standing in the old room looking into the new room. It's weird, I know. If you intend to move the device more than a few meters or to a different room, I highly suggest you pick it up and redrop it in the new room rather than use the move mode.
     
    Updating from DM1
     
     
     
     
    Updating DM2 from 202 OR OLDER
     
     
     
     
    Frequently Asked Questions
     
     

    Permissions
     
    Packaged Assets - Meshes (nif), Animations (hkx), Textures (png, jpg, dds)
    All assets which are exclusive to Display Model are to remain as such. You may require DM2 be installed as a dependency and then reference the assets in your own mods, but I ask you do not copy the files into your own mods.
    Packaged Code - Papyrus (psc)
     

    The source code is released under the MIT licence with the following provisions:
    I ask you do not fork it while I am still an active member of the community. Some sort of reasonable attempt to contact me should be made before you even consider it. It will be hard for you to find parts of code that are really copy-paste-win. The spirit of open sourcing it is so you can look and learn from it, and hopefully avoid any pitfalls that took me a long time to engineer around.
    Other Permissions
    This mod is not to be re-uploaded to any other sites without permission. It is exclusive to LoversLab.  

    Changelog
    2017-02-16 - v206 Interaction Mode - when an NPC is in the chair bondage they now offer an Interaction Menu in the dialog, which will allow you to do various things like sit on them, fist them, etc. PLEASE CONSIDER THIS FEATURE EXPERIMENTAL. I suggest hitting QUICKSAVE before you try it so you can QUICKLOAD if something fucks up. I am confident it is fine but the amount of foolery that has to happen for this mod to work is staggering it would take me an entire day without bathroom breaks to explain all the things that it has to do. THE CHAIR IN THE MISC CATEGORY IS THE ONLY ONE THAT HAS INTERACTION RIGHT NOW. Added 4 new poses - suspended tear drop (free and secured), directional post stylized after the captured dreams logo (crisp and relaxed) to the dm2 misc category. Fix for move command with NPCs refusing to change the direction they are facing. Fix for when NPCs would walk away when you told them to stay here. The inventory menu will now automatically close when dropping DM2 furniture instead of showing the message to close the menu. When telling NPCs to do something, and that thing you told them was to mount DM2 furniture, they will now automatically end command/favor mode. Before you'd have to manually hit ( to cancel it. You can test if an actor has interaction ability by seeing if they are in my interaction faction. I repeat, currently, only that one chair pose has interactions.  
     
     

    147,167 downloads

    Updated

  5. Cow Live Services

    Description
     
    This is a somewhat personalized expansion for the Being a Cow-mod. I really liked how NPCs will make random comments about the hooves and stuff like that, so I figured to expand on this and add some new immersive features.
     
     
    Farmers Barn
     
    Inn keepers aren't very fond of some strange creature messing with their beds, so naturally they won't rent their stuff to the transformed player. But there's also good news as well,  because farmers and hostlers may grant free shelter to pretty much all kind of crazy animal.
     
    Ruminant Life
     
    The transformation is not just a visual / social effect but also changes digestive system quite radically. A diet inappropriate for the average ruminant creature may turn out quite dangerous and damage the creatures mental and physical abilities.
     
     
    Requirements
     
    Zaz Animation Pack (not tested with older versions)
    Milk Mod Economy
    Being a Cow 
     
     

    5,507 downloads

    Updated

  6. Being a Guard ESPAÑOL

    Traducción al español del MOD Being a Guard de ffabris. 
     
    Muchas gracias por darme tu permiso para realizar la traducción.
     
     

    21 downloads

    Submitted

  7. PSQ soulgems redone

    Mod that replaces meshes and textures of soulgems your succubus give birth to.
    Obviously requires PSQ mod.
    Each soulgem type has different colour.
     
     
    Feel free to use it as you like.

    1,290 downloads

    Updated

  8. Falling after shock for Devious Devices Integration 4.0

    Patch zadEventPeriodicShocker.pex adding fall animation for shock event.
     
    It looks like this:
     
    Install: unpack into "\Devious Devices Integration 4.0" mod folder or if you don't use MO unpack into "\Data" folder.
     
    2019-05-19 no updates, I just want to write what works with version 4.2 as well

    2,410 downloads

    Updated

  9. Devious Device Helpers

    Followers help you out of and in to devious devices.
     
    Upgrading from versions prior to 1.04: A clean save is required.
     
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
     
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
     
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time. Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.  
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
     
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
     
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
     
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual as described above. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.  
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
     
    Requirements:
    Devious Devices (Assets) 3.0e
    Devious Devices - Integration V4.0+
    Devious Devices - Expansion V4.0+
    And their requirements
     
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
     
    Acknowledgement:
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    The users for their ideas and bug reports.
     
    Permissions:
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.

    148,320 downloads

    Updated

  10. SexLife: Tradução PT-BR

    SexLife: Tradução PT-BR
     
    Tradução completa em português para o mod SexLife.
    O que foi traduzido? Absolutamente tudo! Exceto por algumas coisas
    scripitadas que eu preferi não traduzir para evitar erros dentro do mod.
     
    Se algum erro na tradução for encontrado, comente que eu estarei atualizando o mod.
    Eu aceito pedidos também.
     
    Instalação:
    Mod Organizer: apenas importe no seu organizador e instale!
    Manual: extraia os arquivos do mod na pasta do seu Skyrim.
     

    462 downloads

    Updated

  11. [Modders Resource] Lozeak Device Controller! (Script)

    Lozeak Device Controller
     
    What is this...
    It's a script for modders put on a quest and fill in properties on the CK so there can add and remove devices quickly and randomly.
    A Cross mod random device equipper and adder for modders and User that does not require an esp
    Benefits- No need for a modder to make an item randomizer just use this script and you're done!
    The user can control it via the Json and the settings will be global (cross save)
    Can add, additional items to this from other sources and other mods will use them.
    For example, say cool dude 64 makes the best cuffs ever and he creates a script to add them to this Device Controller then all mod that uses this script will use them!
     
     
    Basic use... for Modders!
    Put this in your mod, make sure the properties are filled in the CK and use the functions.
    Init() this script before using will save time it only needs to be init() once per game but it can work without this. On first use, the user may experience a delay.
    Device manipulation Functions! All of these just need a keyword to work but if you send a actor it will use them instead of the player.
    EquipDeviceByKeyword.. You can equip a item to the player by sending just a keyword e.g EquipDeviceByKeyword(libs.zad_DeviousArmCuffs)
    EquipDeviceByKeywordNoneSet will do the same but ignore sets
    AddDeviceByKeyword and AddDeviceByKeywordNoneSet work the same but just give the item to the player/actor rather than equip.
    RemoveDeviceByKeyword as above but will remove the item if it's a Generic Device all over devices will not be handled by this script
    UnequipAll this will remove all generic devices. 
    There are AndDestory versions of some commands will destroy the device at the same time.
     
    Advanced use.
    Once mod has finished building it's init() it will SendModEvent("LDCAddExtraDevices")
    Using this script you can add devices to the random list use RegisterAddtionalDeviceByKw(YourDevice, "Unique mod name")
    Then RegisterAddtionalSets("Dark Blue", "Unique mod name") if you want to add a set to them.
    Once this is done all mods that use this script even if it's on their own quest will use your items.
     
    Basic use... for Users (Modder will need to explain this to users!!!)
    If you delete a device in ../Lozeak Device Controller/Device Settings.json it will never be used.
    If you delete a set in ../Lozeak Device Controller/Device Settings.json it will never be used.
    If you delete Delete This To Rebuild Item List in Delete This To Rebuild Item List in ../Lozeak Device Controller/Device Settings.json the next time init() is used it will rebuild this list (AKA start a new game and wait! if the modder has used init() correctly
    CompletedAddingAddtionalContent("Unique mod name")
    Once this is done all mods that use this script even if it's on their own quest will use your items.
    The user can delete them from the list.
     
     
    Permissions
    Do anything you want with this without crediting me or anything but it uses DDs so you'll have to follow permissions for that!
     
    Side note
     
    So, no idea if anyone will understand or use this but it's a pretty strong tool and is designed to work with multiple mods without needing it's own esp!.
    I intend to expand on it and add to it!

    106 downloads

    Submitted

  12. Restrictive Boots Transparent - Bodyslide CBBE fix

    Small fix for DDx 4.2
     
    When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.
     
    New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").
    EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.

    856 downloads

    Submitted

  13. Immersive First Person View - SexLab Special

    Immersive First Person View
     
    ~ SexLab Special ~
     
    < By XenoDrake >
     
     
     
     
    ~ Description ~
     
    This is a configuration file for Immersive First Person View by meh321. It's purpose is to provide better immersion for a SexLab style playthrough, especially if you're a fan of Devious Devices. Even if you don't use DD mods though, you can benefit from this because it provides a way better experience in SexLab scenes than the original IFPV mod's configuration provides.
     
    THIS IS NOT COMPATIBLE WITH THE SPECIAL EDITION VERSION!
     
    meh321 redid the plugin from scratch rather than port it. All of the functions are not implemented yet. Please be patient while meh321 finishes work on the plugin. Thank you.
     
    ~ Requirements ~
     
    Immersive First Person View (IFPV)
    After some testing and reports from users, using other Field of View (FOV) settings doesn't seem to affect IFPV's results. I have tested 0.65 and 0.85 with no issues, and FoV 120 for VR has been reported to look fine (albeit nauseating because Skyrim). If you are having issues please post your mod lists using ModWat.ch. That would be handy so I can know what may be causing conflicts, and can add requirements/recommended mods NOT to use. I did not make IFPV, so incompatibilities need to be reported there, but I will do what I can to sort the issue out first.
     
    ~ Compatibility ~
     
    Immersive First Person View is incompatible with Enhanced Camera. You will run into camera problems if you choose to use that with IFPV and my configuration.
     
    Secondly, while FoV settings do not matter as reported by users, if you are using Face to Face Conversation mod by towawot and you are using a VR headset at FoV 120, the camera will zoom in far too close to the person you are looking at when you talk to someone.
     
    As such, if you are using a VR headset with a FoV of 120, I advise against using Face to Face Conversation.
     
    As an ending statement, Face to Face Conversation shouldn't be problematic unless you have extremely high FoV values, such as 120.
     
    ~ Recommendations ~
     
    This configuration does not require any Devious Devices mods, but it will make them much more intriguing with the camera changes. I have tested a wide variety of devices, including but not limited to Shout Like a Virgin devices, most Devious Devices gags and blindfolds, and ZaZ devices. If using Devious Devices mods, I recommend making sure you have Devious Device Integration (which you already should anyways), and using its MCM options to enable any blindfold mode OTHER than the 2 DD Blindfold options. If you use one of those options, and you are in first person mode at any time it will cover your screen and destroy my efforts to this config. If you want to see the blindfolds I have provided a hotkey to force the SexLab Special scene view at any time with Numpad 6. You can go back to normal view by pressing the hotkey again (changed in 1.3).
     
    I also recommend Immersive First Person Combat Items Fix. This has been reported to help certain equipment to show properly in first person.
     
    ~ In Detail (Features) ~
    Fully documented config file to aid in changing values yourself to fit your needs. When outside SexLab scenes, camera has been pushed forward to give a feel of looking through the eyes of the player and not from the inside of the skull. This aids those who like looking down at cleavage. When in SexLab scenes, abnormal camera movements are prevented, giving more immersion. This includes turning off IFPV's autoturn feature only in the SexLab scenes. IFPV's first person features are fully enabled globally, including autoturn, so those that like more realistic camera movements outside of SexLab scenes can keep those. Clipping issues are fixed as much as possible. When looking down, even when not in a SexLab scene, cleavage should not clip anymore. I have tested this with a wide variety of armors including TERA armor sets, vanilla armors, Catsuits (probably the toughest to get looking right), and of course naked with hugeass boobs. Also, when aiming with a bow, clipping of your arm and the arrow should no longer occur. (bow fix added in 1.3) A hotkey (Numpad 6) was added to allow forcing SexLab Special's SexLab scene view globally, for those that want to see their blindfolds and gags when walking and running. To reset back to normal view just press the hotkey again (changed in 1.3). I have not messed with the global clipping in the IFPV config because I find it nice to be able to get around normally without having to deal with blindfolds and gags from Devious Devices mods blocking my entire view. Devious Devices Integration provides a way to have alternate forms of sight-blinding that don't involve blackouts, so I recommend AGAINST using the DD Blindfold options in the Devious Devices MCM if you don't want that to conflict with my settings in this config. Headtracking is a FOMOD option (added in 1.1.X). It can provide a VERY immersive feel to Skyrim. I highly recommend checking it out. FOMOD option to enforce First Person view at all times (added in 1.3) FOMOD option to choose what camera type Skyrim defaults to on load (added in 1.3? SexLab Special or default IFPV view. You can always toggle it in-game to the other option if you like. This is personal preference. Choose what you use most often when in first person. Enable/disable headbobbing with a FOMOD option (added in 1.4? Now integrated into the Recommended presets! No more nauseating head bobbing if you wish. Granted, it is more immersive to keep the headbobbing, so do try it by delving into the customization options.  

     
    ~ Installation ~
    Install IFPV following the instructions on their mod page. Install my archive and overwrite/merge with IFPV. My mod only includes the config file, and does not include the original plugin.  
    ~ Credits ~
     
    meh321 for creating Immersive First Person View and the documentation for IFPV. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge.
    ZaZ and Xaz: For the ZaZ Animation pack and the foundation of SexLab animations, especially pertaining to bondage.
    The DD Team, whose mods influenced me to make this custom configuration. Without their work along with ZaZ and XaZ, bondage in Skyrim would be nowhere near as advanced:
    - Min (Founder)
    - Kimy (Lead Maintainer)
    - Princessity
    - Pincopallino
    - Heretical
    - Feuertin
    - MaikCG
    VirginMarie, who created and maintains Shout Like a Virgin. Her mod also had heavy influence on me fine-tuning this configuration. Her persistence on adding quality content to her mod astounds me.
    Ashal, for maintaining the SexLab framework. His work is far under-credited. Without him none of this would be possible. Kudos to him.
    CPU, for helping me with my questions regarding being aloud to post this as a new thread. His encouragement as well as his work on his own mods helped me make the final decision to post this here to share with everyone!
    IronDusk33, for providing lots of awesome code tweaks that helped shape up the bow aim fixes I have integrated in 1.3 onwards. Thank you, sir!
    Kenny567 for providing an entire rewrite to the SexLab Special Forced profile. Integrated in 1.3 onwards. Big thanks!
     
    I hope none of these authors mind me posting images of their mods as examples here. Kudos to the authors of these mods.

    65,911 downloads

    Updated

  14. Bound Cock - A SoS/Gender Bender addon

    BOUND COCK 1.0 (2018.04.25)
    This is both a Schlongs of Skyrim schlong addon and some spells to temporarily (or permanently!) apply it to yourself or NPCs.  The spells are all injected into the appropriate leveled lists and can be found in the same places comparable Conjuration spell books can be found.
     
    Now available for Special Edition!
     
    Requirements
    Gender Bender
    SOS Equipable Horse Cock (just the assets, don't need to activate the mod)
     
    Bound Cock Spells
    Each of the different Bound Cock spells is cast in the same way: if you have a valid target in your crosshair (close enough to interact with), the spell will be applied to your target.  Otherwise, it will be applied to yourself.  The recipient of the spell will receive a minor stagger effect, so there is even a small amount of combat utility.  While the effect isn't considered hostile, it may cause unfriendly NPCs to attack!
    Bound Cock, Lesser
    This Novice level spell applies a bound cock to the target for 15 minutes real time (5 hours in-game time at default timescale).  It is sold by court wizards and Phinis Gestor of the Mages College, but it can also commonly be found in loot chests. Bound Cock
    This Adept level spell applies a bound cock to the target for 2 hours real time (40 hours in-game time at default timescale).  It is sold by Phinis Gestor, Calcelmo in Markarth, Falion in Morthal, and Dravynea the Stoneweaver in Kynesgrove (unconfirmed, may need to marry her first?). Bound Cock, Master
    This Master level spell applies a bound cock to the target permanently!  It can also be used to remove a permanent bound cock.  Like other Master spells, it will require either the Master Conjuration perk or good gear to even be able to afford the magicka cost.  Unlike other Master spells, it casts at normal speed.  It can be sold by Phinis Gestor, or found in high level warlock boss chests.  
    About the Schlong Addon
    The SOS Equipable Horse Cock model was chosen for two reasons:
    It attaches to the body directly without an ethereal pelvic base that would look odd.  There is also no need for separate CBBE and UUNP versions. If you summon a penis from the Daedric planes, you shouldn't be getting something human! Thanks to Etheri for letting me use a modified version of the model for this mod!

    4,946 downloads

    Updated

  15. BWitch 0.6.0 [28 August 2018]

    BWitch 0.6.0 by simplefries
    ====================
    Buffs and gameplay mechanics to help with a bound mage play style.
     
    - Alternate system for casting spells/shouts anywhere. Even when on a horse.
    - Talk via your follower when you are gagged.
    - Seduce or pay blacksmiths to help you out of restraints.
    - Get aroused and more powerful from pain.
    - Wearing a gag lets you cast spells more often.
    - Use a collar instead of a mage hood.
     
    The features of this mod are disabled by default. You have to turn on features you want.
     
    Supports both Devious Devices and ZaZ devices.
     
    --------------------
    1. Details
    --------------------
     
    The mod emulates the shouting and spell casting systems in Skyrim with Papyrus scripts, giving you a limited ability to cast spells and shouts while your wrists are bound. This comes with all the limits of scripting (not all features supported; script lag).
     
    ### Alternative casting
     
    1. Set a casting key in the MCM to enable this feature.
    2. Equip a spell (via menus, hotkeys, or whatever).
    3. Hit your casting key. Spells are cast instantly, bypassing normal charging times.
     
    ### Alternative shouting
     
    This feature is here for ZaZ devices, but is not recommended. Use DD's bound combat instead.
    1. Set a shouting key in the MCM to enable this feature.
    2. Equip a shout.
    3. Use your configured shouting key to shout.
     
    A visual effect is played when you charge the first word. This should make it easier to distinguish between two-word shouts (let go after the effect is played) and three-word shouts (keep holding until the shout is auto-cast).
     
    Powers are treated as spells, and are cast through the alternate casting system.
     
    ### Spell shout
     
    A shout that casts spells. You can use this as an alternative way of casting spells while saving on a hotkey.
    1. Select a spell (via hotkey, menu, etc).
    2. Use the shout to cast the selected spell.
     
    Voice buffs reduce spell cost. Except for concentration spells (due to the way the game handles their magicka cost).
     
    ### Gagged moans
     
    Trying to shout while gagged results in moans instead. Nearby actors may get aroused.
     
    ### Gag talk
     
    If you enter dialogue while wearing a gag, you can gesture toward your followers to have them translate for you. The speech skill used will be an average of your and your follower's speech (configurable in the MCM).
     
    ### Painslut buff
     
    Pain arouses and recharges you.
    - Painful hits (hostile spells, weapons) have a chance of restoring magicka, stamina and shout cooldown (configurable in the MCM).
    - The chance is equal to your arousal level.
    - Successful absorption increases your arousal.
     
    ### Wrist bound buff
     
    Wrist bondage increases your spell absorption. Effect scales with number of restraints worn. Does not count ZaZ devices (as they don't lock).
    - +10% chance to absorb spells for each lockable restraint worn, up to 50%.
     
    ### Collar buff
     
    Wearing a collar is now an alternative to wearing a mage hood and a Talos amulet.
    - Magicka +50.
    - Shout cooldown 20% faster.
     
    ### Gag buff
     
    Giving up shouts helps you sneak around and cast spells more often.
    - Muffled.
    - Magicka regeneration +150%.
     
    ### Device unlocking
     
    Approach a blacksmith while wearing restraints. If you are rich enough, or if they are aroused enough, you can persuade them to craft keys or remove devices.
     
    You need to have enough money, or enable payment with sex, before the dialogue option appears.
     
    --------------------
    2. Requirements
    --------------------
    - SKSE 1.7.3+
    - SkyUI 5.1+
    - ZaZ Animation Pack 7.0+
    - Devious Devices Integrated 4.0+
    May work with older versions, but these are the ones the mod was developed/tested with.
    Using some sort of mod organizer is recommended, like Mod Organizer: <http://www.nexusmods.com/skyrim/mods/1334>.
     
    --------------------
    4. Limitations / issues without known solutions
    --------------------
    - Script lag. This is especially noticeable in combat, and is not fixable via scripting.
    - Some shouts don't work, e.g. Whirlwind Sprint.
    - Some other mods will cause concentration spells to be periodically interrupted.
    - Sounds don't work right.
    - No dual wielding.
    - Some of the event registrations used by this mod seem flaky. If features aren't working on first load, try toggling them off and on again.
     
    --------------------
    4. Upgrading
    --------------------
    If upgrading between minor versions, you should generally be safe relying on the built-in upgrade mechanism. Between bigger rewrites, a clean save is recommended.
    If you're seeing problems, you may need a clean save anyway:
    1. Choose the uninstall option in the MCM. The MCM will now disable itself as an indication that a clean save is needed.
    2. Remove the old version of this mod.
    3. Make a clean save by loading the save file without this mod installed, and then saving.
    4. (Optional) Go in with the Save Game Script Cleaner <http://www.nexusmods.com/skyrim/mods/52363> and remove scripts from this mod. This mod's scripts all start with zbw_* or _bw*.
    5. You should now be able to proceed as if you never installed the mod.
     
    --------------------
    5. FAQ
    --------------------
    ### Q: Does this work with hotkey mods?
    Yes. Should work with anything that equips spells/shouts on players, triggering the OnObjectEquipped event.
    ### Q: Does this work with...?
    I haven't tried it, so I don't know. Feel free to report your results.
    ### Q: Nipple casting?
    No. Haven't found a way to make it work.
     
    --------------------
    5. CHANGELOG
    --------------------
    2018-08-26 v0.6.0:
    * ADDED: Device unlock. Blacksmiths can be persuaded to craft keys or remove devices if you are wearing restraints. Pay with either gold or sex.
    * ADDED: Gagged moans when trying to shout. This can help you raise blacksmiths' arousal.
    * ADDED: Spell shout, a shout that casts spells with your voice. This lets you save on a key binding.
    * ADDED: Collar buff gets +20% shout cooldown.
    * ADDED: Pain slut effect is now its own buff, which doesn't require any restraints. Also now restores stamina.
    * CHANGED: Bound wrist buff gives +10% spell absorb for each lockable DDi restraint worn, up to 5.
    * CHANGED: Moans have a timeout, to prevent overlapping audio. They also use SexlabMoan() rather than Moan(), for arousal and gag integration.
    * CHANGED: All features can be re-initialised by toggling them off and on again in the MCM. This previously did not apply to some features, which required more round trips through the MCM.
    * CHANGED: Wrist buff now looks for zad_DeviousHeavyBondage keyword, since DDi v4's wrist restraints removed ZaZ keywords.
    * CHANGED: Incorporated DDi v4's changes to its gag dialogue (which is overridden to add the follower translate option). This removes checks for ZaZ's gag keywords.
    * CHANGED: Rearranged the MCM.
    2017-08-22 v0.5.0:
    * Mod rewritten from scratch. Features pared back. Clean save recommended.
    * ADDED: Speak Through Followers is now integrated into this mod. Frees up a load order slot.
    * CHANGED: Spell/shout selection doesn't require use of 1-8 hotkeys anymore. Should work with hotkey mods now. Turns out, the OnObjectEquipped event gets called even when you equip something that's not an object.
    * CHANGED: Bound casting and shouting can now be activated at any time. No longer need to have your wrists bound. This lets bound magic work with future devices (or even no devices).
    * CHANGED: Bound casting now instantaneous. You can spam spells faster if you don't have to wave your hands around. The original reason for spell charging---to avoid accidentally setting someone on fire while talking to them---no longer applies now that you have to set a dedicated casting key.
    * CHANGED: Bound shouting now plays visual feedback when reaching the first level of charging. The charging sound wasn't always reliable.
    * CHANGED: Buffs have been overhauled.
    * REMOVED: Lite (non-DD) version removed. With Devious Devices removing ZaZ keywords in the dev version, maintaining a separate non-DD version was going to become annoying.
    * REMOVED: previous buffs, creature bath, daily blessing, experience system, and anything else not mentioned above. Other mods like Deviously Cursed Loot already provide plenty of bondage buffs.
    2016-09-09 v0.4.3:
    * ADDED: MCM option to allow shouts when gagged (disabled by default). This only affects ZaZ wrist bindings, since shouting with DD wrist bindings is already allowed by DD's armbinder combat script.
    2016-07-23 v0.4.2:
    No changes to lite version. The following changes only affect the full version.
    * CHANGED: Bound shouting ability no longer activates if you are wearing an armbinder or yoke from Devious Devices. DD v3's bound combat allows you to shout normally when wearing these devices.
    * CHANGED: Tentacle blessing (absorb magicka) magnitude increased 10% -> 20%, duration increased 1 -> 7 days. With the right mix of perks and doomstones, you can now reach 100% magic absorb chance by worshipping the tentacle once a week.
    2016-01-09 v0.4.1 BETA:
    * ADDED: Can now re-bind keys for bound casting and shouting. If you find yourself accidentally lobbing spells after talking to NPCs, try re-binding cast to a different key.
    * CHANGED: Tweaks to MCM. Some options are now checkboxes so you can cancel their actions. Refactored code to use SkyUI's *ST functions.
    * FIXED: Stopped calling UnregisterForUpdate when bound magic effect ends, as this will often fail.
    * FIXED: Check whether a spell is selected before trying to cast it.
    2015-08-09 v0.4.0 BETA:
    * Plugin rebuilt from scratch. Save cleaning recommended.
    * NEW: Charge stacking for spells. Multiple quick clicks before charging -> spell will be cast multiple times at once when you let go.
    * NEW: Additional abilities that can be gained after initiation ritual has been performed. See 'Additional Training' section of mod description for details.
    * NEW: MCM option to use instant casting instead of spell charging. Instant charging is likely to be more responsive when under heavy script load.
    * CHANGED: Initial scene for obtaining the ability has been changed. Now located in the Midden under the College of Winterhold, in the room next to the Atronach Altar.
    * CHANGED: Rewrote code to remove locking. Should lead to better performance when under stress.
    2015-06-07 v0.3.1-lite BETA:
    * Changed charged shader to be more obvious. Now uses the disused Dragon Hide shader.
    * Now plays a sound when charged.
    * Experimental support for controllers (D-pad L/R = Hotkeys 1/2) and numpad (only if switched on in MCM).
    2015-05-09 v0.3-lite BETA:
    * Pared back mod to just the bound casting/shouting core. As a result, no longer requires Devious Devices.
    * Reduced lag when casting by reading properties of spell when it is selected, rather than when cast.
    * Basic XP system.
    * Shouting now works more like vanilla: no longer need to let go of shout key to cast.
    * Brought back spell charging, as it gives an indicator of how much script lag you are experiencing.
    * Play a visual effect when spell is fully charged, so you don't have to watch the magicka bar.
    * Added short scene in Windhelm warehouse for better world integration.
    * Removed XP-granting code. You already get XP for spells cast, so the code was actually doubling up on XP.
    2014-11-23 v0.2-ALPHA:
    * Rebuilt plugin and scripts from scratch. Not backward compatible.
    * Voice shouting while bound. Uses the same key as normal shouting.
    * New system for selecting spells/shouts. Based on hotkeys 1-8. This allows for the use of more spells/shouts while bound.
    * Added some effects for devoted bondage mages. Devoted bondage effects require player wear a locked armbinder and have nothing in the torso slot at all times. Player will get shocked if they fail to remain naked.
    * Spells now cast instantly. Makes the scripts simpler.
    * Right-cast now disabled. You can only left-cast one spell at a time. Dual casting never worked anyway. This limitation is because Papyrus doesn't have a way to interrupt a specific spell, you can only interrupt all spells at once.
    * Spells grant XP according to base magicka cost (not damage, like most destruction spells).
    * Bound casting changed from an enchantment to an ability. Now acquired via the MCM. It is likely a future quest will be involved in obtaining the abilities. Maybe something involving Molag Bal.
    * Sounds added.
    2014-11-11 v0.1-ALPHA
    * First release.
     

    10,000 downloads

    Updated

  16. SLSO x UT

    Abandoned.
     
    With DC's permission, this modifies untamed to work with SLSO.  
     
    UT triggers on SLSO orgasm only
    Player untamed level increments on beast orgasm
    Post-sex add to pack processes after a scene where the PC orgasms
    PC orgasms level up all beasts in anim
     
    Might have some bugs. I _think_ I stopped it from duplicating the player character if they're a werewolf.
     
    Credits:
    Darkconsole - Untamed
    Ed86 - SLSO

    270 downloads

    Submitted

  17. SL Coitus Infectus

    About__________________________________________________
     
    The goal of this mod is for your character to be infected with infections through intercourse. Support for NPCs is also planned, though restricted to sexual encounters with the player.
     
    Currently there is support for English, German and Russian. If you translate it to any other language, let me know and I'll add it.
     
    If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLCoitusInfectus
     
    Note (v1.2): Upgrading from older versions might lead to problems I am not aware of. Most of the scripts have changed or don't exist anymore as they were. My advice would be to start a new game with this version to make sure everything runs as it should.
     
     
    Conflicts / Problems_______________________________________
     
    There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too).
     
    I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod.
     
     
    Major Infections ______________________________________
    Lycanthropy
    Currently not supported for NPCs
     
    Moonlight Tales Support
    Allows infection of Werebears
    Succubus Curse
    No NPC support possible
     
    Player Succubus Quest Support
    Required for this infection to work
    Vampirism
    Currently not supported for NPCs
     
    Regular Infections ____________________________________
    Lice
    Will reduce Stamina and Magicka regeneration rate by 5% / 10% / 15%, depending on the severity, which will increase over time You can cure yourself through a potion obtained from containers. The potions will be added randomly (You can set the probability for that in the MCM menu) NPC infection is supported (TODO: Lessen of severity for NPCs)  
    Bathing in Skyrim / Eating Sleeping Drinking Support
    The severity can be reduced by cleaning the character with a bath or a quick rinse under the waterfall.
     
    YPS Fashion Support
    Shaving will now cure yourself of the disease
     
     
    Compability / Support_____________________________________
     
    Moonlight Tales: Lycanthropy
     
    Player Succubus Quest: Succubus Curse
     
    Bathing in Skyrim: Lovers Itch (Lice)
     
    YPS Fashion: Lovers Itch (Lice)
     
    Eating Sleeping Drinking: Lovers Itch (Lice)
     
     
    Future Plans / Working on ________________________________
     
    Working on:
    NPC infections, and infections only. Adding more minor STDs Lice: Animations Delayed infections (nearly done, testing-phase) Succubus Curse Lycanthropy Open for requests / ideas for further infections
     
    Translations ______________________________________________
     
    English (v1.2b) German (v1.2b) Russian (v1.2b, stas2503)  
     
    Credits____________________________________________________
     
    Thanks, CPU, for giving me tips on how to optimize the scripts further!
     
    Thanks for the russian translation, stas2503!
     
     

    2,276 downloads

    Updated

  18. SLAL - Ayasato Animations (28.02.2018)

    Disclaimer: This is a redistribution of Ayasatos work, i did not create and do now own these animations. According to Ayasato, redistribution of these animations is allowed.
    Original download: skup.dip.jp
     
    Current Version 1.1
    Skyrim SE conversion by SpyVsPie.
     
    Included Animations:
    Ayasato Standing Ayasato Missionary Ayasato Cowgirl Ayasato Chair Ayasato Doggy Ayasato Counter Ayasato Table Ayasato Blowjob  
    The furniture animations  do not include visible furniture !!! , you have to use Match Maker or other means to move/align your actors with furniture that is already in the game!
     
    Since i did not create the contents of this upload, i can only give limited support.
     
    Gifs / Screenshots pending...
     

    127,738 downloads

    Updated

  19. Devious Keysmiths

    Description
     
    This mod allows you to ask blacksmiths to forge DD keys for you. Forging a key will cost you a fee and the materials to create it (iron ingot by default). Keys are not for sale in the blacksmith's shop, but can be purchased through the dialogue "Could you forge a key for me?". The price for forging a key increases with player level (adjustable in MCM). 
    Recommended to use with "Consume keys" option in DDI.

    2,807 downloads

    Updated

  20. Devious Combat Boots (2018-06-14)

    This mod adds unarmed combat bonuses to all devious boots in Devious Devices and Deviously Cursed Loot, but only when wearing arm restraints (Armbinder, Yoke or similar).
     
    There are three levels of bonuses, depending on the type of boot.
     
    Soft rubber boots provide a small bonus. Sharp and/or metal boots give a medium bonus. Heavy boots give a large bonus.  
    Requires:
     
    Devious Devices 4.1
    Deviously Cursed Loot 6.4
     
    ... And, of course, all of their dependencies.

    1,318 downloads

    Submitted

  21. Forced Milk Maid

    Forced Milk Maid
    This is a small addon for Milk mod Economy https://www.loverslab.com/topic/36908-milk-mod-economy/.
    I thought it was unfair you can turn all those poor women in to milk maids without you being at risk so I made this little add on for milk maid Economy.
    It basically makes it so the player can be drugged by Lactacid (which will force you to produce milk).
     
    Requirements
     
     
     
    How it works and Content so far.
     
    Sexlab victim trigger - When you are flaged as a victim in Sex there is a chance they will force you to drink some Lactacid.
    Potion trigger - When you drink any potion it has a chance to contain lactacid.
    Extra dose - When you take lactacid there is a chance it will drug you with another lactacid (this will trigger extra dose chance as well)
    MCM - All Chances are configurable via the MCM menu. 
     
    Known Issues
    So if the mod feeds you lactacid and it's your first time and your still mid animation it will bug the game out, so first Victim trigger has a few error catchs to try and stop this but I don't think it will be 100% after the first time though I don't think it's an issue.
    If using Skooma Whore Patch you'll get more dosed than expected not really an issue though skyrim could always use more milk :).
     
    Plans for future
    Probably none. Bug fixes.
     
    Permission
     
     

    14,352 downloads

    Updated

  22. Gasmask Sounds (WIP)

    First mod so read all this blabber first thanks.
     
    Mod that adds a breathing sound to gas masks found in the Devious Expansion V4 Mod.
     
    Never made a mod(or even opened CK) before and this is the result of an hour or so + many beers. It adds a magic enchantment to the masks (not the re-breather/filter variants) that plays a looped breathing sound. if this sounds like dodgy implementation(or just shit implementation) of the idea to you then go wild in the comments, i need to learn somehow.
     
    cheers for bearing with me lol
     
     

    502 downloads

    Updated

  23. Magic allowing Bondage Mittens patch for Devious Devices - Expansion (Versions 3.0 and 4.0)

    VERISION 1.2: A version for Devious Devices 4.0 has been uploaded.
     
    A small patch file for Devious Devices that allows magic to still be used while the player is trapped in bondage mitten restraints. I find it makes them more interesting by turning them into more of a middle ground torment compared to the fully debilitating armbinder/yoke style devices. As opposed to being a virtually identical in punishment as the mittens are in their standard form.
     
    I mainly created this mod for my personal version of Skyrim and don't imagine it will get much traffic. But since I took the time to create it I decided might as well release it for anyone that may want it.
     
    REQUIRED FILES:
     
    Devious Devices, Devious Devices - Expansion, Devious Devices - Integration, and all the mod files required to make those mods work.
     
    This file is merely a non-invasive replacement script for one item set in those mods. Thus it is useless (and most likely will just crash your game at the title screen) without them
     
    INSTALLATION / UNINSTALL:
     
    After installing all the Devious Devices mods listed install this mod's files in your Skyrim directory. Then enable esturkBondageMittensMagic.esp with it listed in front of all the Devious Devices mods.
     
    To uninstall you should be able to just disable the esp file and all bondage mittens will revert to their crueler, default form. There are only 4 files to delete if you want to remove it completely: the esp file, scripts/zadx_BondageMittensEffectScript_nerfed.pex and .pas, and scripts/source/zadx_BondageMittensEffectScript_nerfed.psc.
     
    CREDITS:
     
    - Everyone involved with the creation of the Devious Devices base system.
    - Myself for spending 10 minutes making this simple edit patch (As well as spending a ton of extra time tracking down all the external source script files needed to get devious device based scripts to compile)

    5,556 downloads

    Updated

  24. HKXCMD 1.5

    This is an updated version of figment's HKXCMD (link below).  Hopefully animators will find it useful.
     
    https://www.nexusmods.com/skyrim/mods/1797
     
     
    I fixed HKXCMD so that it properly export KF files into HKX (see pictures).

    2,860 downloads

    Submitted

  25. Slave Trainer

    Slave Trainer is a mod inspired by games like Slavmaker.
    You capture or buy one slave, train her and then sell her, maybe turning a profit.
    THIS IS NOT A QUEST. This mod is about enslaving some random bandit, stripping her naked, teaching some skills and then selling to a slave trader for some septims.
     
    Everything is located in Whiterun, so you will spend most of your time there.
    Slaves are female only. It is possible to enslave male NPCs but everything was made with females in mind. This might change later.
    You can have up to 100 slaves (following you/waiting at home), but you can train only one slave at a time.
    Slaves are useless in actual combat.
    You can enslave friendly NPCs if you really want to. You can't unenslave them, so it will break some quests.
     
    How to start:
    Go to Whiterun and talk to Charna near Hall of the Dead. Hit slave with a cane to open the menu. Hit slave with a cane to stop whatever they are doing.
    If you want to enslave enemy NPC, hit them with a cane after their health drops below 50% (configurable in MCM).
    If you want to enslave friendly NPC use Scroll of Submission (can be bought from Charna) or look at them, go to mod configuration menu, find Enslave button and press it.
     
    Slaves as followers:
    For compatibility with other mods you can "hire" your slaves. To do that just talk to them normally and pick something like "Follow me, I need your help". Also, for compatibility, you have to dismiss them before selling.
     
    Multiple slaves:
    Even though you can train only 1 slave at a time, it's possible to have multiple slaves following you around/waiting for you at home (up to 100).
    To do that open the slave menu and pick "Pause training", then you can get a new slave or resume training of other slaves.
     
    Features:
    Attributes
    Obedience - Increases with punishments. When obedience is high enough it starts increasing with rewards. Affects learning speed. Fear - Increases with punishments, decreases with rewards. Sanity - Goes down when both Obedience and Fear are too high. When reaches 0 slave becomes mindbroken, making them really cheap.
    Quirks
    Pain Tolerant - Spanking does nothing Masochist - Spanking is a reward Frigid - Sex punishments/rewards do nothing Nympho - Sex punishments are rewards instead, sex rewards are double effective Exhibitionist - Being naked is a reward Sanguine - Hard to mindbreak Depressive - Easy to mindbreak Obedient - Doesn't try to escape Disobedient - Tries to escape more frequiently
    Talents
    Sex Slave Fighter Enchanter
    Actions
    Change equipment - Wearing Devious Devices or being naked affects attributes. Rename - Let's you rename the slave. Purely cosmetical. Pause/resume training Pillory Spanking Jail Massage Cunnilingus Training sex skills Wash - Removes dirt and tally marks.
    Trainers
    Sex skills - Player. Combat - Recruits behind The Companions building. Rape slave when she loses a fight, which also increases sex skills. Enchanting - Farengar. Recharges soul gems while slave masturbates (don't question it).
    Cane
    Hit slave to give orders. Hit slave to stop current action. Hit any NPC during the pillory scene to start sex. Hit any NPC to enslave it (there is a health threshold option in the mod menu).
    Auction
    Charna in Whiterun will always have some untrained slaves to sell. She will also buy your trained slaves.
    People looking for slaves
    Charna Balgruuf Eorlund Hulda Proventus Avenicci Andurs
    Appearance
    Usually slaves look angry after you just enslave them and later become sad/happy depending on what you do to them. Slaves try to hide their private parts in shame if you strip them. Slaves will look dirty after some time and people will start scrawling tally marks on them. (Requires SlaveTats)
    Outfits
    You can save and restore outfits through the slave menu. Restoring an item from outfit cost money, unless you already have that item. WARNING: Items from Devious Devices Integration might trash your inventory or get lost.
    Escape
    Slaves try to escape if their Obedience is too low.
    Requirements:
    Installed and working:
    Sexlab 1.62 - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Zaz Animation Pack 6.11 - http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Devious Devices Assets 2.9.2 - http://www.loverslab.com/files/file/269-devious-devices-assets/ UIExtensions 1.2.0 - http://www.nexusmods.com/skyrim/mods/57046/?
    Compatible with:
    Items from Devious Devices Integration 2.9.2+
    Slave Trainer will use some features from these mods if you have them installed:
    SlaveTats 1.2.3 + SlaveTats-scrawl-2014-08-16.7z - http://www.loverslab.com/files/file/619-slavetats/ - Slaves will look dirty after some time and people will start scrawling tally marks on them.
    Doesn't conflict with:
    Milk Mod Economy Prison Overhaul
    Probably conflicts with:
    Slaverun, everything else that adds new objects to the streets of Whiterun.
    Changelog:
     
     

    47,430 downloads

    Updated


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