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SexLab mods that do not fit into any of other categories

156 files

  1. Defeated Slaves

    When asked "What is best in life?"
    A wise man once said "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
     
    So that's how I like to play my Skyrim
     
    - I like to play as a male
    - killing and taking
    - making npcs my captives (especially the more difficult ones) and collecting their women as trophies to keep in my harem
     
    So i'm a big fan of Paradise Halls Enhanced and Home Sweet Home mods. While waiting to have some things worked out with pahe, I started dinking around with the idea of making a light weight simple defeat, capture and bounty mod that works for me from available mods out there. I don't mind the bagging system that SLDefeat offers but I miss the following feature that SLSubmit offered and wanted almost everything done through dialog. The only problem was I don't know how to write a mod from scratch or use papyrus script at least not efficiently. I'm more of a reverse engineering tinkerer.
     
    But I did produce something that works for me through record manipulation and I figured I'd share it. Maybe someone can make it better.
     
    Defeated-Slaves(1/2): Tour of Slave Cave. Purchasing from slave trade and capturing 3 females in the wild at Fort Greymoor
    https://youtu.be/LMu-VioOv0U
     
    Defeated-Slaves(2/2): Demo-ing dialog menus & selling captives, collecting bounty for one captive, keeping one and selling the other
    https://youtu.be/BvW7p0mOJcQ
     
    My little mod grew to be a bridge between other better mods
     
    end results:
    Conquer enemy npcs or friendly if you like and turn them into your captives. multiple restraining positions and other animations enter SLDefeat faction exit and enter again. have your way with your captives collect bounties from guards for them prostitute them to other npcs enslave through dialog after they have been defeated or pummel with the cane elevate them to slave training I relocated Charna to the Slave Cave and turned her into a shrewd old slaver boss. Slave Cave: in back of / adjacent to the Honningbrew meadery. lets you buy and sell slaves from Charna. Store slaves there if you wish. added the whip from pahe which enables hitting in succession and leaves marks on the subject for a shorter period of time than the cane when slaves attempt to escape after entering their training stages they will need to be caned as an attitude adjustment. untrained slaves moved to the MHIYH faction don't seem to get along well with other slaves that has started training. keep em seperated untrained captives health stays low and can die easily. I like this. It turns long runs into an escort quest because i don't fast travel. I included a few articles of clothing from my disciplinary female slave attire collection for those extra sassy slaves Mod is 2.57 MB. It still has bugs, if i can fix em I will Slave Trainer MCM, I disable emotions, set all emotions to custom1 and let Female Facial Animations and my esp handle them.
    Trouble Shooting Help
     
     
     
    -170822 changes and updates
    -170819 changes and updates
    -170815 changes and updates
    -170812 changes and updates
    -170807 changes and updates
     
     
    requirements:
    SexLab Defeat
    Slave Trainer
    MHIYH 2plus (recommended)
     
    followed by my mod Defeated Slaves
     
    Thanks to:
    SexLab Defeat by Goubo
    Puppet Master by h38fh2mf
    Slave Trainer by shakrum
    paradise halls by layam - CliftonJD
    (MHiYH 2plus) by Volek and upgraded MCM options by Smashly

    18,841 downloads

    Updated

  2. SexLab Mind Control 2015-06-13

    Once upon a time, a disgruntled and misunderstood student from the College of Winterhold had a crush on one of the professors.
    She searched archives and ruins for a device that would give her what she wanted - total control over the object of her desires.
    The device she eventually found was inactive.
    Activating it turned out to be trickier than expected...
     
    Read more about the mod in the main thread: http://www.loverslab.com/topic/21334-sexlab-mind-control/
     
    Features
    Adds a mind control circlet somewhere in the game (see below for spoilers) Slip the circlet in the NPC inventory to control them The NPC is usually submissive (with a chance to be dominant) The NPC becomes a follower instantly, with an option for marriage New dialogue options will allow you to interact with your slave Removing the circlet from the NPC comes at a cost depending how long the NPC is your slave - the circlet has no effect if worn by the Player Wearing Ysra's necklace as the Player will give you a spell to scan for potential victims and a boost in Speechcraft - the necklace has no effect if worn by NPCs. The circlet will want to return back to you if the NPC bleeds out too much or dies. Your slave will become essential after wearing the circlet long enough.
    Getting started
     

    You will find the circlet on the shore, somewhere between Dawnstar and Winterhold
     
     

    Known Issues
     
    Forcing NPCs to be followers may come with side effects depending on the follower (essential NPCs, quest givers..). Save often in case you have to backtrack. If something goes wrong, you can try to reset the NPC:
     
    - Remove the circlet from their inventory to dismiss them
    - Open the console and click on the NPC
    - Type 'resurrect' in the console to reset them
     
    If that doesn't work, you may have to reload from an earlier save game (before you tried to dominate that NPC).
     
    Some NPCs will not have the full range of follower options. I did my best to make them follow you anyway but I can't promise it will work for every possible NPCs. Children and guards are especially problematic - stay away from them
     
    There is no way to force the disposition of NPCs if they are essential. This means a coward NPC will flee combat after being enslaved (I added a Courage spell to the circlet but it doesn't seem to work yet).
     
    I haven't tested the mod in every possible configurations. Enhanced follower mods will need testing especially (AFT, EFF or UFO).
     
    Enslaving a new NPC will dismiss your current follower. This is by design, to allow management of multiple followers to kick in if you are using an enhanced follower mod (in theory... I haven't tested that aspect yet).
     
    The spell to scan for victims will highlight NPCs that are not essential / not children / not guards / not employed by Jarls and with a confidence high enough to help in combat. This is usually a good indication of a 'useful' follower but it is now always the case. This means it is possible some good NPCs will not be highlighted while useless NPCs will be highlighted.
     
    It is also possible that an NPC will not follow you because it is running an AI package with higher priority (such as being in the middle of a discussion with another NPC, or someone with a very limited or fixed route).
     
    Requirements
     
    - SexLab framework (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/).
     
    - Zaz Animation Pack ( http://www.loverslab.com/files/file/156-zaz-animation-pack/ )
     
    - Compatibility with Puppet Master through a personal patch ( available on SexLab Hormones download page).
     
    Recommendations to add the circlet to an NPC
     
    - Pickpocket. The easiest way assuming you don't get caught.
    - Give gifts to anyone in Skyrim - for a simple way to add the circlet to an NPC inventory ( http://skyrim.nexusmods.com/mods/37495//? )
     
    - SexLab Defeat - for a way to force the item on a reluctant NPC - use the grapple / rob option ( http://www.loverslab.com/files/file/286-sexlab-defeat/ )
     
    Acknowledgements
     
    - Aetherial Crown Replacer - for the circlet model ( http://skyrim.nexusmods.com/mods/38778//? )
     
    Full change log
     
     
     

    39,712 downloads

    Updated

  3. Apropos Edit

    A Database editor for gooser's Apropos mod, powered by Java Swing and Google's JSON parser, GSON. Apropos relies on a folder structured database of JSON formatted text files, with one file for each stage of an animation. This usually means you need a minimum of four files open to browse or edit the lines for an animation or position, and it can be very easy to make mistakes that leave unparseable JSON.

    As such, the aim when creating this editor was to provide a single application that makes browsing and editing an Apropos Database easier, faster, and more approachable.
     
    Requirements:
    Apropos. This editor isn't good for much else.
    Java SE Runtime Environment 8. Can be ported to Java 7 on request, but I do make use of some of 8's features. Not to mention that you should always use the latest release
     
    Current Features:
    1.0
    Select any database folder on your computer. Browse through the list of automatically fetched Actor Combinations. Display an entire position's file's, divided and indented by stage and perspective. Edit any opened line simply by double clicking and typing away. Add new lines, and duplicate or remove existing lines with the right click menu. Wipe entire sections or stages if you wish to start over. Write button to commit all your changes in perfect JSON to be immediately available in game. Simulate Apropos on a set of files by replacing {TAGS} with randomly chosen synonyms and highlight one line from each section to form a set that could have been chosen in game. Open scenes in new windows to make it easier to look for inspiration for new files. Lines in new windows are fully editable, so if you spot a mistake while working on a file in the main window, you can edit and commit the changes from the external window. Copy an existing position's lines to a new position provided by name, automatically renaming the files to match the new position name and loading the new files into the main window. Unify Formatting across the entire database to match the format outputted by the editor, fixing any mixed tabs and spaces or redundant newlines. Will report any JSON Errors in the databases files. Quick descriptions for each button are given with tooltips by hovering over the (?) symbol. Program will remember it's position and size onscreen when closed, as well as any database locations you've added and the actor names chosen for simulation to be re-loaded when you next open it. If a chosen folder has a listing in the UniqueAnimations list, the Unique position will be auto-selected. Window is fully resizable, so make it as big or small as you want. Minimising the main window will minimise every open sub window, and re-maximising any window will bring every window back up.
    1.1
    Copy an existing position's lines and add them to the matching sections in another existing position. Hotkeys for navigating the application faster, visible by hovering over each button. Add new Stages or remove existing ones. Copy lines, perspectives and stages around in the open position. Positions combo-box will only contain available positions. Rape checkbox will auto-select based on available files.
    1.2a2
    Check a file for duplicate lines left by typo-corrections or mergeing files, then choose which lines, if any, you want to discard with a click of the 'Resolve Conflicts' button. Automatically convert between 1st and 2nd Person when using the copy to options in a perspective's right click menu. Get color coded warnings that scale from Yellow (Possible) to Red (Certain) based on probability that the line is long enough to get cut off in-game.
    1.2a3
    Update Available Notification in the header when a new release is made on GitHub. Copy and Paste options in right click menu on stage and perspective headers to convert to and from JSON using the system's clipboard. You can now copy lines between windows or even just outside the program. New Hotkey (F5) that re-selects the loaded animation in the drop-down boxes, in case you want to reload it or just forgot what was loaded.
    1.2a4
    Word Wrapping for each line of text Tabs for each file opened in the main window. Close with CTRL + W, Cycle through with CTRL + TAB and CTRL + SHIFT + TAB. Update Available Notification in a new Tab with Download button for the new release. Synoynms Viewer to display the contents of the three Synonyms files. Progress Bar in the bottom left will update during long tasks and display current tasks the editor is working on or has completed. Alphabetical Line Sorting for Unify Formatting function, to aid with merging databases. Shortened Filenames in Drop Down boxes and Tabs to free up space for text. Unix Support, becuase why not.
    Installation and Quickstart Guide:
    Download the .zip attached here or just the .jar from the Latest Release on GitHub. Extract the .zip, discarding the sources if you don't care about them. Place the .jar in the /Apropos/ directory, so in the same folder /db/ folder is in. Launch the jar by double clicking, or with command line "java -jar Apropos_Edit-1.0.1.jar". Select "<other>" from the combo-box to the right of "Apropos \db\ Location" Select the db folder that should be right in front of you, otherwise navigate to the database you want to open. Select a folder from the combo-box below Animation Options, a position from the box below that, and whether or not you want the Rape files. Load! Right click on lines for options like Clear, Remove or Duplicate, Double Click to edit, escape/click somewhere else to cancel, enter to save the new line. Click the write button to save your changes!
    Hotkeys
    CTRL + W - Close Tab or Window if no Tabs Open CTRL + O - Open Selected Animation CTRL + SHIFT + O - Open Selected Animation in New Window CTRL + S - Save (Previously Write) your changes CTRL + N - Copy Selected Animation to new position CTRL + SHIFT + N - Copy Selected Animation and append it to an Existing Animation CTRL + R - Simulate (Run) the lines, opening the names dialog CTRL + SHIFT + R - Simulate (Run) the lines, skipping the names dialog CTRL + TAB - Cycle to the next tab to the right CTRL + SHIFT + TAB - Cycle to the next tab to the left ALT + F - Select the Folder combo-box ALT + P - Select the Positions combo-box ALT + R - Select the Rape checkbox F5 - Select the open animation in the Folder and Position combo-boxes
    Planned Features:
    Best way to keep up with planned features is to check the Open Enhancements on the Issue Tracker, where you can also suggest new features and be automatically notified when those features are worked on or completed.
     
    Planned for the next release (1.2): Progress [ ||||||||||||| ]
    (T) Making simulation pick a single arousal and wear and tear level for the entire simulation, optionally configured. (T) Wordwrap on the description lines and their attached editors. (T) Support for Editing the various Synonyms files. (T) Regex powered entire database search, like grep but won't require you to navigate to each file, find the line, edit it correctly, etc. Would display every matching line for every animation in the entire database. (T) List Broken Synonyms - Will scan the database for any lines that have {TAGS} that don't have any entries in Synonyms.txt or other synonym files, displaying the lines so you can fix the tags manually. Will find any typos in tags or tags from files that may have come from other databases without the synonyms entries to match. (T) Suggest Synonyms - Will scan the database for any words that also exist under a Synonym tag, so you can add new tags to the Synonyms file and then retroactively replace words the tag produces in existing lines. (T) Fuzzy Line comparison to see if two lines may be duplicates of eachother, where perhaps one may have a fixed typo instead. (T) Copy to Existing Position will check for duplicates before completing the insert, since many files in Apropos share lines between them. (T) Check existing file for duplicates, so you can clean up existing files - especially the larger ones. (T) Warning when line may be too long to display in game, scaling from unlikely to certain based on longest and shortest possible combination of synonyms (T) Button to select the currently open animation in the dropdown boxes. (T) Perspective Shifting when copying between perspectives. (T) Perspective/Stage copy/paste using system clipboard, to allow moving lines between windows and exporting to/importing from other text editors
    Future Plans
    (T) Fix Comma Errors - Will scan for JSON Validation errors in your database and automatically attempt to fix them by manually reading and rewriting the file. (T) Support for Themes, to copy animations and synonyms between, adjust weighting, simulate with a given theme, etc. (T) Support for Keyboard only navigation, so between lines, between animations and between databases. (T) Load recently displayed lines from the Apropos logs for quick editing. (T) Will only happen if I can find any existing libraries that support the process, but potentially, maybe, actually displaying the animation (or at least a few frames from it) while you work on lines for it. Ideally at least looking like Leito's Animation Previews. I don't have much hope for this one, but can't deny it would be sweet. If anyone has any ideas, even a non-java workflow, I'd love to hear it. Potential alternative would just be very dedicated screenshotting, I guess.
    Known Issues (GitHub Tracker):
    (T) Writes use Unix Line Endings instead of Windows CRLF. You will not be able to open the files in Notepad.exe after writing or unifying formatting, but any text editor worth using will handle it fine. Also of note, written lines will have the opening brace on the same line as the key, instead of on a newline as it is written in the current database downloads. If you aren't a fan of the One True Brace Style, I'm afraid I don't have an easy way to fix this. Could be done if it really bothers people, but it would add a fair bit of computation to every write. (T) Synonyms Editor will throw lots of errors if you try to right click in it, since I reused basically all the code for the main window. A proper editor for those files is coming soon.
    Reporting Issues or Suggesting Features:
    If you find an issue that isn't listed above or have an idea for a feature that isn't currently planned, please tell me about it either in the Support Topic or on the Issue Tracker.
    If the issue involved an exception, please include the StackTrace and any steps required to reproduce the error. If the program didn't display the stacktrace, open command line, CD to the .jar's location, and execute it with "java -jar Apropos_Edit-1.0.1.jar >> output.txt". Perform any steps you need to get to the error, then edit the application, and find the output.txt file that will be in the same directory as the .jar. Attach that to any post or issue you make.
     
    Source:
    The entire project is open source, and the included source zip is an importable Eclipse Project. Source files, commit log and release history is available on GitHub. If you're interested in contributing, feel free to fork and send a pull request.
     
    Credits:
    gooser for his work on the Apropos mod which is this program's sole reason for existing.
    Google and the 41 Contributors who made gson.
    Atlassian and the 16 Contributors who made commonmark-java.
    James McMinn for his EditableJLabel that provided the base implementation for the editable fields I use for every line.

    4,090 downloads

    Updated

  4. SexLabAroused (Redux)_V28b - German Translation

    Informationen
    ____________________
     
    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
     
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
     
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!
     
     
     
     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden
     

    Installation
    ____________________
     
    1. Original-Mod herunterladen und installieren: HIER
     
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
     
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
     
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

     
    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
     
    Kontakt
    ____________________
     
    Ich:
    Loverslab
     
    Svorge:
    Steam
    Nexus Forum
     
    Credits
    ____________________
     
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    1,794 downloads

    Updated

  5. Cum Alchemy Reborn V0.6b _ German (1.0)

    Informationen
    ____________________
     
    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
     
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
     
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!
     
     
     
     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden
     

    Installation
    ____________________
     
    1. Original-Mod herunterladen und installieren: HIER
     
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
     
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
     
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

     
    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
     
    Kontakt
    ____________________
     
    Ich:
    Loverslab
     
    Svorge:
    Steam
    Nexus Forum
     
    Credits
    ____________________
     
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    220 downloads

    Updated

  6. Sexlab Wear and Tear 2.08 - German

    Informationen
    ____________________

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER

    Weitere Übersetzungen von mir für Loverslab fndest du: HIER

    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

     


     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden


    Installation
    ____________________

    1. Original-Mod herunterladen und installieren: HIER

    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.

    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.

    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:



    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.

    Kontakt
    ____________________

    Ich:
    Loverslab

    Svorge:
    Steam
    Nexus Forum

    Credits
    ____________________

    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    320 downloads

    Updated

  7. Aradia Devious Devices Integrated Nioveride

    Requirements
    http://www.loverslab.com/files/file/1297-aradia-devious-devices-integrated-20-8312015/
     
    and obviously NiOverride High Heels - NIOVHH Fixes http://www.nexusmods.com/skyrim/mods/70581/? thought I should add that for completion sake.
     

    After installing the original mod from gameplayer just replace his files with mine, then rebuild your boots in bodyslide.
     
    Removed the HDT Heels requirement, added nioverride to the rogue heels.
     
    tested in game, boots locked in nice and tight.

    679 downloads

    Updated

  8. Whiterun SkyFall

    Dear Users and Modders!
     
    Here you get a fine house directy near Whiterun: Empty, custom made and ready for any "strange purposes". Use how you like and change how you like...please keep the custom changed meshes and the sign on loverlab. Thank you!!!!
     
    The big advance for this mod is because the mesh of the building is formed without any unwanted stuff, that comes normally, if you like to place the vanilla house-meshes at different locations. Also I tried to spread out the "1-floor" heigth-limit of the standard-homes, to get a more rich, alternative and variable architecture around my/our gameplay. The original house is the "wrhousemeadery01" with it´s 1st floor. The "run" is not build up for now, you need to do it by yourself, same for the whole interieur. No navmesh inside.
     
    Outside navmesh is ready and an official way points also to the house.
    Balcony is fully access-able and can be used best for sleeping, sitting and chilling around with your beloved follower.
     
    Dependencies:
     
    You need all DLC add ons (Dragonborn, Dawnguard and Hearthfire) for Skyrim.
    The "A new Whiterun" -mod is not disturbing or "clipping" this mod...no corrections needed !! (concerning to the trees of the outside area)
     
    Enjoy:-)
     
    p.s. if you are creating some nice interieur you could share here for some ideas for the community:-))
    p.s. u can also put the house mesh to another area or use it inside your personal "LOVERSLAB - MOD", if wanted (of course), use how you like

    1,564 downloads

    Updated

  9. Q.A.T. - Quick Animation Toggle

    This is my first mod. Suggestions are welcome.
     
    ---Description---
     
    Q.A.T. (pronounced "cat") is a simple utility that allows the player to designate hotkeys to enable or disable the Sexlab animation the PC is currently engaged in. It also allows for hotkeys that toggle whether the animation is aggressive and/or is a foreplay animation.
     
    ---Purpose---
     
    Starting a brand new Skyrim character can be daunting, with the myriad of settings to configure if you run a lot of mods. This utility is meant to alleviate a small portion of that. Instead of digging through hundreds of animations to determine which ones to turn on or off and which ones to flag as aggressive or foreplay (if you can remember them), you can now just leave all animations on and play the game. Whenever you encounter an animation that you don't like or does not match the type of encounter, you can just press a hotkey to disable the animation, or reclassify it. Over a small period of time, all animations will just fall in their place.
     
    If you add a new animation pack, just install the pack and reclassify the animations as they come up.
     
    Sexlab loads all animations and their classifications during a scene so disabling or reclassifying the animation will not take effect until the next encounter.
     
    The hotkey defaults are as follows:
     
    7: Disable/enable the current animation.
    8: Toggle whether the animation is flagged as Foreplay.
    9: Toggle whether the animation is flagged as Aggressive.
    4: Display the current animation's status and Foreplay/Aggressive flags.
    1: (Bonus hotkey) Toggle visibility of the UI for screenshots and recordings. This is the same as running the "tm" command from the console.
     
    All hotkeys can be configured via the MCM.
     
    ---Other---
     
    I've been a long-time user of LL mods and always wanted to contribute though, as a new modder, my skills are limited. I decided to make something simple but useful. I find QAT very convenient to use and I hope you do as well.
     
    ---v1.1---
     
    So I really messed up when I uploaded the first version and did not know you had to create an archive file so that custom scripts are included. This version should fix that. I recommend just removing the old ESP, creating a clean save and using this new version.
     
    This new version also contains a new MCM page called Group Edits. In this page, you define an animation selection or query by filling in the parameters on the screen.
     
    Actors: The number of actors involved in the animation.
    Tags: a comma separated list of tags that animations in the result must contain.
    Excluded Tags: a comma separated list of tags for animations to exclude from the result.
     
    Clicking Execute on the query will tell you the number of registered animations that will be impacted by any edits you make.
     
    On the section below called Edits, you decide how to edit the animations returned by the query. Disable will disable all animations returned by the query. You can also use the Tag text input and the Add Tag/Remove Tag options to add or remove the tag from the animations returned by the query.
     
    For example, I tend to not like pillory animations and I don't use mods that need them so I like to disable them across the board. In this scenario, I leave Actors as 2, enter Pillory into the Tags input field and leave the Exclude Tags field blank. When I execute the query, I get back 3 animations. Then, on the Edit section, I click Execute next to Disable. This will cause those three animations to be disabled.

    2,459 downloads

    Updated

  10. PSQ Tweaks

    UPDATE 1.7.4: Bugfixes. 1.7.3: Added support for quotsafan's SexLab Inflation Framework.
    UPDATE 1.7: Reworked seduction system. Now, when you use the Seduction spell, you will begin to kiss your victim, slowly raising their arousal. When their arousal reaches certain thresholds, they will become calmed, then they will become dazed and follow you around blindly, then they will become charmed and you can command them for a short time, and then it will trigger a sex animation. Turns out, the automatic sex thing with the seduction spell is super annoying in game. So, I added a little dialogue that asks you whether you actually want to fuck them. Consent is key. Also, a new spell, Siren Song, was added. Work in progress, essentially functions the same as the "Lure" except it's a concentration spell you cast on one person. Use it to drag an enemy away from a group so you can deal with them alone.
    Remember, use the spell giving spell to see new content. Enter the console and type:
     
    player.addspell XX01a6db Where the "XX" is the number of the mod in your load order.
     
    There's another new thing, too, the "Optional Spell Drain", which reworks the system so that instead of having a set of succubus spells that use energy, all your spells will use succubus energy. As you increase in Rank, the spells become cheaper, until level 8 where they're a quarter the cost. While it does make the succubus spells essentially useless, it makes a lot more sense to me that it would work this way, and provides a nice challenge. It's optional, because I don't everyone would agree with me. Make sure you install it after the base mod.
     
    This is a collection of my various edits and tweaks to ojanen's PlayerSuccubusQuest (http://www.loverslab...est-for-sexlab/). Originally created while the author was on hiatus to fix bugs, it grew so much that, now that the author is back in business, I've decided to continue it in tandem. This does not intend to supersede PSQ, it only changes various aspects that I found underwhelming or could be more challenging. As such, you still need PSQ for this to function.
     
    Optional version for EFF users, get EFF here: http://www.nexusmods.com/skyrim/mods/12933/?
     
    In the works:
    MCM menu for features. I know how it works now, it's just a pain to build. Pimping out the Seduction Spell, so that it A) Lasts longer, however has a random chance that the victim breaks free, Makes the victim passive so they can't be ordered to do anything beyond following you around, standing places, and opening things, and C), the most outlandish, make it triggered in the same way that the "Kiss me." drain animation is triggered. Kanashibari will be changed to only work on sleeping NPCs as it was originally intended to. Maybe works now??? A bunch of fleshing out around Thralls, potentially making the process of getting them more challenging, but also adding more to do with them once you have them and maybe, just maybe, making it so that every time they get hit fighting for you there's a chance they break free. Given that I've made the succubus spells essentially useless with the Optional Spell Drain patch, I'm coming up with a bunch of more specific succubus spells that aren't just energy-consuming versions of preexisting spells. Currently I'm reworking the three drain spells. The Drain Health spell will be nerfed to be way way weaker than it's vampire equivalent, but will instead drastically raise arousal, and be more powerful than the vampire equivalent when you use it on thralls. Once your enemies hit 100 arousal, they'll be calmed and probably fap or something I dunno. The Drain Stamina spell is going to be remade into the primary combat spell for the succubus, becoming more powerful, raising arousal, and downing your enemies for far longer. The rest is going to be more immersive stuff, probably mostly Illusion spells given the nature of the succubus... Lots to do.

    Feedback is appreciated.
     

    The changes are:
    Mostly to do with the draining mechanics, I found it very underwhelming to have my succubus' abilities tied to an energy source that was infinitely replenishable. So now, when you drain someone, you'll only actually get the energy if you go all the way and kill them. Plus, when you do kill them, they disintegrate! How cool! Still can't stop them from flying away though. When you bang people and don't kill them, they don't immediately become your follower, but instead become your "thrall", this essentially means they become your bestest friend and will never attack you, and will even sometimes defend you, if they're brave enough. They also won't report you for crimes. Reflecting this, I've added a whole bunch of powers that allow you to do various things with your followers. Such as, Command: As it says on the tin. Lets you give them an order like a follower. Open Inventory: Lets you see deep into their souls and pasts. No, just kidding. It lets you take their stuff. Follow Me & Dismiss: Allows you to turn any thrall into a follower. If using vanilla followers, you can only have one, and that includes the default followers. If using EFF, go wild. Raise an army. Do it. The 'Horny-o-vision' has been reworked so that you can keep track of who's who. Basically, normal folks will start out white and slowly get redder as they become more aroused, and all thralls will show up pink. Note: The ability to drain people without killing them can be toggled via the "Enable Captivate Victim" option in the "Drain Setting" menu of the PSQ MCM menu. When it's on, you can't drain without killing, when it's off, you can. This is a workaround until I can make MCM happen. Also added a little ability to open the inventory of seduced blokes so you can nab their stuff. The "Transform arousal" function makes more sense now because your character's arousal is inversely proportional to your energy. The lower your energy, the higher your arousal. Note that the "Is Arousal Locked" option must be on for your character in the SexLab Aroused menu or this will not work. Incidentally, that also serves as a nice toggle for it. If you would rather your succubus energy to not affect your arousal, simply turn "Is Arousal Locked" off. If you choose to have your transformed form be considered hostile, this basically replicates the vampire counterpart in that if you get too low on juice you'll be forced into transforming and fighting people, making it quite difficult to find someone to fill up on. Also, if you keep the option to transform back into a human at a certain arousal off (Which you should), there's an added difficulty in that once you transform into succubus form, you'll be unable to transform back until you've boned at least one person. The succubus form can give you a whole lot of power, so it's a reasonable drawback. Just remember to make sure to keep the last bandit in the dungeon alive or else you'll have a hard time making it back to civilization. Added a "Restore Health" counterpart to "Restore Magicka". It made sense. Added ability to increase Skills in the Energy Conversion - Fortification menu. Note that it won't increase your character's level. Don't thing that's possible in the engine, but I'm looking into it. I vaguely recall making the Paralyze spell more powerful at some point... Though I don't remember so you'll just have to find out for yourself. Added a set of spells that allow you to use Energy to fill Soul Gems without needing to faff about with the pregnancy mechanics. Also comes with a counterpart set of spells to consume soul gems to gain energy, however there are diminishing returns and when you do you won't get an empty soul gem back.

    7,413 downloads

    Updated

  11. Animals and Followers

    Beta versions:
    AFF 2.07b_20170526. SexLife addon has released as separate vlkSexLife mod. Futa add-on on frozen state - will be separate too

     
     
    This mod takes main idea from "SexLab Animal Sex" which seems completely dead.
     
    Description
    Mod is aimed to allow PC to "recruit" animals as followers similar AFT and EFF functionality and use SexLab functionality too (smile).
    PC can use "(AF) Reanimate Creature To Follower" lesser power to "reanimate" killed creatures (or spell with the same name) which becomes her/his followers. Nor essential nor protected, but with constant healing ability.
    Your new follower will be started at the same Level as killed. After creature(s) was reanimated (up to 4 at once with lesser power) it starts sex act with PC and becomes PC's teammate and increases Level by 1.
    If you have no empty slots for new follower then your PC will be simply "used" by creature that afterwards disappears.
    There is limit for 5 followers (I don't think that Armies you needed).
     
    You can use Commands for individual follower, by default key "2", (follow, wait, dismiss, info, 'course sex) and at distance to all your Pets (with lesser power "(AF) Main Command" or key). Pets can follow PC through doors (if set in MCM)
    Support for AFT and EFF (with patch) allows you to command all human followers too without using they "telepathy" power or similar.
     
    Every PC's sex act with Pet increases Pet's Level (I try to use racial-class default values): Health, Stamina ... etc.
    With SexLab Aroused is used you will receive main features of this mod: sex with all your followers (human-human, human-animal).
    You may initiate sex with your animal follower via three ways:
    individual command to animal follower using key (at any time and any state of Pet's arousal) command to human follower through dialogue "Would you be kind..." (follower arousal need exceed limit for reply "Ok, with which one?" after using key (default "2") you may direct at animal follower "Sex...->Tag for sex with Follower") command to all human followers, "(AF) Main Command->Human Commands...->Sex Time" (animal followers with arousal levels beneath limit are directed to hideout, others are relaxing with human followers (aroused enough too). I tried to use all possible combinations: threesomes too. If amount of animals less then humans, human-human acts (or "solo") will be performed too.

    All arousal limits may be set in MCM.
     

    Keep track of the arousal level of your Pets. Highly aroused Pet may find relief in NPC rape. Only in "habitant" locations, when PC not sneaking, not in combat and Victim non-hostile to PC. Be warned:
    If you don't allow to do that Pet becomes Jealous If allowed. Victim NPC will run towards you, Pet will chase Victim. Wait till rape ended. Victim must initiate dialogue (if not, initiate by self). With bad outcome Relationship with Victim goes down and violent bounty will be added if Victim has assigned Crime Faction - most of vanilla NPC has.

    If PC enters in Bleedout state then Pets send to hideout to prevent Defeat or similar mods conflicts.
     

    EVERY animal follower has own:
    Relationship value. It affects at Confidence Actor Value. In other words with higher relationship values your followers assist you in combat till death. At the beginning your Pets may even flee from combat. Relationship increases when your follower is your sex partner (if pet's Arousal is not at low level). Value may decrease if you make a sex with another creature (or yours animal follower) and follower see that. Happiness. By default 0. As said before if your Pet see you 'sexiing' with others it becomes Jealous and Happiness decreases. While this value below 0 your Follower will attempt to rape you (refusing decreases Happiness more down). Every 12 in-game hours Happiness will be increased by one (cool-down effect) till reaches zero. If you submit to your Pet rape attempt his Happiness becomes 1. Your human follower if you ask ("Would you be kind..." after go to your Pet and use Action (default key 2) you will see "Tag for sex with Follower" in "Sex..." option) can "cool-down" your pet.

    Almost all settings are configurable in MCM.
     

    Supported creatures:
    Vanilla:

    Bear
    Draugr
    Sabrecat
    Spider
    Troll
    Wolf
    Spriggan
    Dawnguard:
    Vale (Glow) Sabrecat
    Death Hound
    Draugrs has only one "default" skin and not planned to further support, because this mod related to bestiality, but for me using draugrs - necrofilia.  

    Additional Features:
    As bestial-PC assumed to play with less armor as usual, you may compensate it with turning ON "Naked defence ability". It activates ONLY in combat state and increases PC's and hostile NPC's arousal, also absorbs some health from enemies. You can set in MCM that all your Pets can follow you through doors. You can use sneaky rape ANY creature (except your Pets) if enabled in MCM (off by default) Some help with turn disappearing followers (caused HDT engine) to visible again - Only for AFT or EFF (with patch installed) users - see last MCM tab. 'Course I saw on Nexus "HdtInvisibilityFix" mod but for now it contains bugs that makes game unplayable. For example, CTD when with AFT follower returns to visible mode from stealth. Also if too many NPCs in area - constantly infinite load. And with this mod I can't start vanilla - travel on cart to Helgen becomes broken. When "HdtInvisibilityFix" will become stable I will remove this feature. Maybe something else i forgot.

    About available addons see beneath.
     

    Installation:
    Simpliest as may be. Just copy to Skyrim Data folder. Mod manager usage recommended. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework. Wait a minute due CF does not register all immediately. Check in Creature Framework MCM present: "(AF) Wolf" with different skins, "(AF) Black Bear", etc. races (in my game they at last pages).
     
    De-installation:
    Use mod manager. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework.
    Clean save.
     
    Upgrade:
    If not noticed something about updates in version history, simple replacement. Before update advised to Hide your pets, after update to Summon. Run FNIS for users, recheck allowed creatures in MCM, reset SexLab animations, re-register all mods in Creature Framework. Wait a minute due CF does not register all immediately. Check in Creature Framework MCM present: "(AF) Wolf" with different skins, "(AF) Black Bear", etc. races (in my game they at last pages). Save game - Exit game - Load. All warnings about missed properties related to this mod must gone.
    Due to possible code cleanup and removing some scripts or animation files I recommend to deinstall mod with mod manager and without game launching install new version.
    If you do not use step-by-step updates (for example jump from 1.30 to 1.36, without 1.31, 1.32... etc.) will be better to remove mod completely, make clean save and install new version.
     
    Bugs:
    Even with betas seems had no major issues, first release may contain bugs. Initially in betas was used AFT integration only, this not tested by me with other followers mods. Also at that moment I start new game and can't guarantee support for housecarls and hirelings (till testing by myself).
     
    Compatibility:
    possible packages conflict with another 'bestiality-follower' mods (Untamed etc.)
     
    Requirements:
    SKSE 1.7.3+, SexLab (1.60+ for 1.59c users old version 1.01 of mod still available for download)
    Skyrim LE
    Optional:
    SexLab Aroused (Redux) or SexLife addon for this mod.
    Strip Manager - used in "Sex Time...", un/dress commands.
    Recommended:
    MoreNastyCritters, BDIC.
     
    Planned:
    More critters. Maybe something else
     
    Credits:
    All Skyrim community and Bethesda Game Studios...
    mazoky (SexLab Animal Sex)
    Ashal (SexLab)
    fishburger67(SexLab Aroused Redux)
    llabsky (animations)
    MNC, SexLab Nude Creatures, BDIC, Creature Framework authors.
     
    Licence note:
    All sources and mod itself are free for everyone - do what you want, even not asking me. Except animaton files - ask authors (if they not positioning them as free). One restriction - do not allowed to ask money in any way (paid mods, donations,... etc.)
     
    All my scripts (quests) has "vlk" prefix. If you find something related in logs, please, report for faster bug-fixes.
     
    My English is not my best. Sorry for mistakes that I made.
     
    Addon(s)
     
    Futa addon


    Sex Life addon

     
     
    Kind Regards.
     
    Version History:
    01 March 2017:
    - beta versions in main download page
     
    19 Oct 2016
    - SexLife 0.08b
    1.44 19 Oct 2016
    - Removed debug animation picking requests in "Sex Time". I fogot about it in v1.43. If you want to use it, set global variable vlkAF_TestMode to not zero. Syntax is similar SexLab's GetAnimationsByTag: first request is for tags that must present in animation, second for those that must absent etc. Tags must be separated with comma.
    - In "Sex Time" can be triggered female-male-creature animation with Futa in male position.
     
     
     

    29,853 downloads

    Updated

  12. The animal mansion Traduccion Español

    Es una traduccion del google la cual posee muchos errores gramaticales y cambia algunas palabras dejando fuera de contexto el dialogo, pero para las personas que como yo que no tiene la menor idea de ingles les podra ser util ya que es una historia muy caliente y enterarse de toda la historia la verdad le da un añadido a la quest.
     
    copien el contenido a la carpeta data y listo espero que les sirva.

    197 downloads

    Submitted

  13. SL Peeping Tom

    This mod allows you to find where sex is started by other mods. You will get a notification and a quest marker pointing you there.

    Example: Random Sex Mod starts sex between Saffir and a guard behind Belethor's General Gooods. As soon as that happens this mod will show a notification about that and create a quest marker there so you can easily find it. The quest marker will be removed when the sex ends.

    All credit for the idea goes to Bad Dog's Sex Finder mod. This is just a different take on the same concept, written from scratch.

    Features:
    Works indoors and outdoors. Tracks up to 15 scenes in parallel (SexLab maximum). Quest markers are placed above the scene so they don't obstruct the view. MCM menu with basic profile support using PapyrusUtil. Optional notifications with participant names. Basic scene filtering. Works fine in heavily scripted load orders. Reacts to SexLab events. No polling or background scripts. Menu has overview over all currently playing scenes. Teleport to scene option in menu.

    Sex that involves the player is ignored (you shouldn't need to find that ).
    This mod will track any animation started by SexLab unless it involves the player or is filtered out in the menu.

    Status: stable

    For now I consider the mod feature complete, but if you would like to see anything added just let me know (no promises)!

    5,217 downloads

    Updated

  14. Devious Captures

    Devious Captures is an addon to Sexlab Defeat and Devious Devices that builds an immersive bridge between the two by allowing enemies to equip various devices on the player after defeat. The devious outlaws of skyrim may decide that robbing their victim isn't enough and may just have an appropriate means of making things even more inconvenient on hand...
     
    In order to receive devices after defeat player must be robbed! Devices will be equipped one at a time during the robbery scene. They will not be equipped unless the scene is triggered which should (I hope!) prevent animals and other invalid actors from being more devious than they should be.
     
    If you'd like Devious Captures to trigger often make sure to increase the chances of robbery!
     
    Since version 2.5 there is also another way of getting into devices upon defeat! MCM includes an option to enable Assault Events. Assault Events trigger during Defeat rapes and don't require robbery! Assault Events will only equip one device at a time but it's possible to trigger them more than once per encounter if your character found herself surrounded by many lustful enemies!
     
    Update notice!
    If you're upgrading to version 2.0b+ from an earlier version please use MCM menu to uninstall the previous version first before installing the new version! If upgrading from 2.0b+ to later versions simply overwriting the files and then using "Update" function in MCM should be enough.
     

     
    A new version of Defeat just came out!
    Is Captures still compatible?
    Yes. Goubo and I collaborated to ensure forward compatibility for the foreseeable future.
    Unless announced otherwise, assume that it works with the newest version of Defeat.
    On the 0.01% off-chance that it isn't and you can confirm it in game, please let me know.
     
    Recommendations:
    -----------------------------------
    Deviously Cursed Loot by Kimy: My mod has its own inbuilt way of obtaining keys to help you get out of the devices it puts on you but it's not the most exciting way. But Kimy's mod can be used to find keys as random loots on dead bodies and containers all over skyrim! Or to get into even more trouble if your little sticky fingers trigger a devious trap! Devious Devices Expansion by Coopervane: Installing it will add lots of variety to the devices you may get yourself locked into! If you have to walk around covered in straps why not turn them into a fashion statement? ^^ Deviously Helpless by Srende: It synergises with Captures so well by adding more spice and gameplay options for the unlucky adventurer who keeps getting covered in restraints! Your assailants and all kinds of opportunists around Skyrim love when a wrapped up gift stumbles into their lairs! n_~ Devious Devices Equip by Inte: Adds lots and lots of new patterns and colours to the pool of available devices! Captured Dreams Shop by Veladarius: Adds a few more types of devices to the pool, further increasing variety!

    Known bugs and issues:
    -----------------------------------
    Timing can be a little off depending on how many script intensive mods you have running, sometimes a few seconds can pass before the mod kicks in and it may not look very natural I take no responsibility for the devices registered by other mods. If someone's devices do not follow the established rules, they will cause issues. If you're a modder, make sure that the devices you want to register as generic use ONLY Integration scripts and slot conventions. There is a Framework-side issue with generic Mittens not spawning. As such the Mittens slider doesn't do anything, you will get regular gloves instead.

    Installation (Manual, MO or NMM installation is recommended instead):
    -----------------------------------
    Extract the archive Copy the contents of the archive in your Skyrim Data folder Open the Skyrim launcher and check the mslDeviousCaptures.esp in the Data Files section

    Uninstall (IMPORTANT! Do not skip the first step!):
    -----------------------------------
    Go the Devious Captures MCM menu in game and choose the "Uninstall" function Uncheck the esp plugin Delete all files that came with the mod

    Requirements:
    -----------------------------------
    Latest version of Sexlab Defeat (at minimum 5.3.2) Latest version of Devious Devices Integration (at minimum 3.3b) Latest version of Devious Devices Expansion (at minimum 2.0c) All requirements of the above mods Latest version SkyUI (at minimum 5.0) Latest version of SKSE (recommended at least 1.7.2!)

    Credits:
    -----------------------------------
    Princessity/Ms Leeches Goubo for SexLab Defeat! Zadil, Min and all others who create and develop Devious Devices and expansions for it! Especially Srende who was happy to accommodate my requests and extend the DD API with functions I needed! redneck2x for making Lovers Victim which helped me understand how SexLab hooks work! Ashal for SexLab Framework without which none of this would be possible! Bethesda for making the most addictive games and modding tools ever!

    242,335 downloads

    Updated

  15. Enchanted Pacis

    A small mod for DLSkyrim. Completely redone now with multiple vanilla enchanted pacifiers!
     
    Even got screenshots of locations and a bit of lore for each.
     
    Fortify Health Regen
    -Temple of Kynareth, Whiterun
    *Danica often give it to her sickest patients. Apparently it really helps the pain.
     
    Fortify Magicka Regen
    -College of Winterhold, Hall of Attainment
    *College life can be stressful and with strenuous magicka use, the initiates really appreciate such a simple comfort.
     
    Fortify Stamina Regen
    -Jorrvaskr Living Quarters, Whiterun
    *Being a Companion is a rough life. Everyone there has used them at some point, even if the senior members often tease the welps about using it. Tilma makes sure to wash it regularly
     
    Waterbreathing
    -Outside East Empire Trading Compary Warehouse, Solitude
    --Thanks to Agent577 in the thread
    *Because I didn't want to put it in IIinalta's Deep
     
    Fortify Speech
    -Carlotta's Stall, Whiterun Market
    *Mila often uses it to help her mother sell.

    397 downloads

    Updated

  16. PSQ PlayerSuccubusQuest for Sexlab

    This is a mod that player becomes succubus.
     
    Description
    To manage the vampire status of players vanilla as "Player Vampire Quest", this is a mod to add to manage the succubus status of the player "Player Succubus Quest".
     
    Requires
    Sexlab Framework 1.60.2, Sexlab Aroused, NiOverride, UIExtensions(from 3.2.7)
     
    Installation
    Put PSQ PlayerSuccubusQuest.esm and PSQ PlayerSuccubusQuest.bsa and SEQ Folder in /Skyrim/Data/
    Other esps are the plug-in for other mods, so use if you needed.
     
    Update from 2.17 to 3.0
    Can not do it. 3.0 and 2.17 has no compatibility.
    Be sure to uninstall 2.17, install the 3.0 after you save, or can be used in a new game.
     
    2.17 previous

     

    222,408 downloads

    Updated

  17. Devious Anticheat

    Sorry for my English, it is not my native language.
     
    Description
    This small mod designed to play with Deviously Cursed Loot. It catches adding devious keys and triggers dcl events when player tries to add them using "player.additem". Keys are removed from inventory.
    Key names are: "Restraints Key", "Chastity Key", "Piercing Removal Tool", "Leg Restraints Key", "Head Restraints Key", "Hand Restraints Key" and "Body Restranits Key".
    Console commands are catched and actions:
    tgm - executes tgm again, disabling god mode
     
    tcl - executes tcl again, disabling no clip
    unlock - executes "lock 100", locking at master level
    kill - nothing happens (any ideas ?)
    When console command (or key) found triggers one of dcl events.
    Possible events:
    - standart cursed trap
    - rubber doll collar
    - belt of shame
    - yoke of shame
    You can select desired events from mcm menu, If no events selected, nothing happens but other actions remains (key will be removed from inventory)
    Of couse, if anybody really wants to cheat, he finds the way.
    This mod also tracks using AddItemMenu. Configurable in MCM.
    When mod updates it unlocks menu so you can reconfigure new options.
     
    MCM Menu
    In mcm menu you can:
    - disable/enable control of various key types
    - disable/enable console commands.
    - toggle support of AddItemMenu
    - select DCL events
    - "lock menu" to disable future option changes. Unlocking is not possible, so use with cation.
     
    Requirements
    Deviously Cursed Loot, http://www.loverslab.com/files/file/1216-deviously-cursed-loot/
    ConsoleUtils, http://www.nexusmods.com/skyrim/mods/66257/?
    and it's requirements.

    1,244 downloads

    Updated

  18. Simple Setup to Skyrim Sex

    This is a Simple 20 files Setup to have sex happen in Skyrim.
     
    Its a very rude way of copy to the Skyrim/data folder or what ever folder is needed
     
    Follow the printscreen and collect the files from 1 to 20, thats the most heavy part all files collected are with my setup 167 mb
     
    List
    Skse 1_07_03 Packed File , not executable
    Hdt Physics Extension 53996-14-28
    360walkrun Run towards Cam.
    Fuz do Roh
    JContainers v3.3
    Nio = netimmerse override v3.4.4.374
    Papyrusutil_v31
    Skyui_5_1-3863-5-1
    UIextensions v 1-2-0-57046
    Immersive Hud =Ihud-3222-3-0-03
    Realistic Force-601-1-9 = Ragdoll
    Fnis Behavior V6_2
    Fnis Creature Pack 6_1
    Racemenu V3-4-5-29624
    Xp32 Maximum Skeleton Extended 68000-3-82
    SOS Schlongs of Skyrim - 3.00.004
    Sexlab Framework V161b Full
    SexlabMatchMaker.rev7 = for testing sex
    Follow me for sex 1.6
    Sexlab Aroused _V28a
     
    For other install info see the forum. For Searching use Google !! or whatever you use to have results
    I used CBBE for my setup.
    Program - Tes5edit to clean your ESM files update , dragonborn , heartfire , dawnguard
    Program - Loot to get the loadorder correct and get info about other possible problems
    Program - BodySlide .
     
    Credit goes to All mod makers of the mods In the list above , the creators of the programs and
    all other people not mentioned that had a part in creating the possibillity to make Skyrim A wonderfull world.
     
    Me, I am just me and hope I did nothing wrong..........

    1,523 downloads

    Submitted

  19. Ashe Preset

    this is a preset of my character if you want her to look exactly like she does in the screenshots install the mods listed below:
     
    Required
    (Choose only one) Link NSFW
    LovergirlRace-Dawngaurd
    LovergirlRace-Non Dawngaurd
     
    KsHairdos-HDT
     
    YevModsMakeup
    Optional
     
    RacemenuOverlayCompilation
     
    WingTattoo
     
    GlossySkinCbbe
     
    Recommended
     
    if you want her to look exactly like she does in the screenshots you will have to download:
    PureSkinTexture and overwrite the LoverGirl files located in: C:\Users\Michael\Documents\Mod Organizer\mods\Lovergirl\textures\BSnake\Lovergirl Race

    If you have any problems please let me know and don't forget to upload screenshots and endorse if you like my character. (obviously optional)
     
    Download Manually

    449 downloads

    Submitted

  20. SkyMoMod v13 Sexlab Compatibility Patch (genitals not included)

    Makes MOST of the SkyMoMod v13 creatures able to have sex with PCs or NPCs.
     
    Genitals of some creatures are not included because I don't know how to add genitals to the creatures, i.e. I won't make a patch with the creatures' genitals.
    The creatures will have sex with you without their genitals. So are they actually having sex with you? That's for you to answer.
     
    Requirements:
    SkyMoMod v13 (you need its bsa)
    Sexlab
     

    THIS FILE IS NO LONGER SUPPORTED
     
    I HAVE NO INTENTION TO UPDATE OR CONTINUE THIS MOD

    5,914 downloads

    Updated

  21. Updated

  22. SurpriseEquip

    Surprise Equip
     
    This mod behaves similarly to Deviously Cursed Loot; whenever the player opens a container, there is a random chance of an item equipping itself to the player, or a spell being cast on them. Unlike CursedLoot, however, this mod is extendable. Other mods are able to register their items or spells with Surprise Equip, and they will have a chance of appearing when a container is opened.
     
    Surprise Equip is something of a framework, in that sense. On its own, no spells or items are included. You will need to install other mods that add their items/spells to this one. My other mod, Becoming Futanari, has the option to register some of its spells with Surprise Equip. (As soon as I can update it, that is. Just wait 5 or so minutes so I can upload it, okay?)
     
    This mod is not a replacement for Deviously Cursed Loot, but a supplement. No longer are you limited to just bondage items
     
    For modders
     
    If you're a mod creator and want to add your own content to Surprise Equip, listen up! This mod uses ModEvents, so there is no need to list Surprise Equip as a dependency.
     
    To register an item to be equipped, invoke the event "JBT_SurpriseEquipRegisterItem". It takes two parameters: a Form pointing to the item you want to register, and a float representing the relative chance for your item to be chosen (aka its weight). Here's an example of what that would look like:

    Function RegisterSurpriseItem(Form akItem, float defaultWeight) int handle = ModEvent.Create("JBT_SurpriseEquipRegisterItem") if (handle) ModEvent.PushForm(handle, akItem) ModEvent.PushFloat(handle, defaultWeight) ModEvent.Send(handle) endif EndFunction Similarly, you can register a spell by invoking the event "JBT_SurpriseEquipRegisterSpell". Here's what that would look like:

    Function RegisterSurpriseSpell(Spell spellRef, float defaultWeight) int handle = ModEvent.Create("JBT_SurpriseEquipRegisterSpell") if (handle) ModEvent.PushForm(handle, spellRef as Form) ModEvent.PushFloat(handle, defaultWeight) ModEvent.Send(handle) endif EndFunction Changelog
     
    _____• 0.2.0
    __________• All properties that were previously set in the creation kit are now filled using Game.GetFormFromFile
    __________• Used SkyUI's versioning system to automatically re-fill the properties when an update has been detected
    __________• Added two events: OnUnregisterItem and OnUnregisterSpell. These will allow other mods to un-register their items, for example if they're updating or uninstalling.
    __________• OnRegisterItem() now updates the item's default weight, even if it's already been registered.

    2,151 downloads

    Updated

  23. More Cages for SD+

    Add Cages to some Locations
    Delete all old files
     
    please use Intes version
    http://www.loverslab.com/topic/36450-sanguine%E2%80%99s-debauchery-cages/

    4,530 downloads

    Updated

  24. Devious Device Cutting - 1.0.3 (08/21/2016)

    Devious Device Cutting v.1.0.3 (08/21/2016)
     
    Version 1.0.3 now available for DDi v3.1. Do not install on a previous version. If future versions avoid changes to the 2 scripts I change (only 1 was changed from 2.9.2) this will work for them as well.
     
    I offered to include this in DDi straight up so it wouldn't break later versions (since it overwrites 2 DDi scripts) but a few people felt it made getting out of devices too easy. Others didn't mind including it but the vote went the wrong way. I have no problems with that, the people working on this are doing a great job and they gave it fair consideration.
     
    Also see my mod Immerslave
    ALL SPECIAL/ENCHANTED DAGGERS NOW WORK IF THEY ARE EQUIPPED. Regular daggers/knives still work if in your inventory.
     
    Recent changes/patch notes:
    1.0.2 (07/23/2016)
    - Updated for Devious Devices Integration 3.0 Beta 1
    1.0.1 (10/13/2015)
    - Updated for Devious Devices Integration 2.9.2
    - All daggers will now work if equipped (only way I could get around problem detecting dagger keyword)
    - Basic daggers and knives will work if in inventory
    - Added actual knife utensil to formlist so it works now. I had the usable knife utensil in the formlist, of which there are only 3 in the base game. D'oh.
    What is this?
     
    Cut off leather Devious Devices
     
    Use any regular dagger or the knife utensil to cut off gags, blindfolds, arm and leg binds, harnesses, and gloves from Devious Devices Integration (v 2.9.2+ required). All other daggers will now work IF EQUIPPED.
     
    Cutting will also work on a few devices that are metal, sorry, it would be hell trying to account for everything. Only devices that are native to DDi can be removed like this, special items (like from DCUR) have their own menus and doing this for them would break how DCUR works and Kimy would come and find me IRL and set my car on fire.
     
    You may fail a few attempts, resulting in you cutting yourself - this will cause a small amount of damage and use SexLab Aroused to increase arousal.
     
    Failure is dependent on one handed weapons skill. An install with something like Requiem that changes start stats for one handed weapons may cause this to be a long bout of painful/arousing cuts. Which is why you should use this with Requiem Keep in mind that if you do something like start Immerslave on the ship start with Frostfall active and you have frostbite it'll put your one-handed stat at -25 or something and you will kill yourself before you can get out of anything.
     
    What's changed?
     
    I've expanded upon the original gag/blindfold cutting mod to be able to cut off any DD item that looks like you'd be able to cut it off. You can use any regular dagger or the knife utensil if in your inventory, or any dagger at all IF EQUIPPED.
     
    It was getting harder to keep up with device cutting and changes to it along with Immerslave changes, and it was suggested before i put it in its own mod, so that's what I did.
     
    Requirements
     
    SexLab http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v152-updated-0423/
    SexLabAroused http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/
    ZaZAnimationPack http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-07-04/
    Devious Devices - Assets http://www.loverslab.com/files/file/269-devious-devices-assets/
    Devious Devices - Integration (v 3.0 Beta 1+ required) http://www.loverslab.com/files/file/371-devious-devices-integration-now-with-a-devicesundies-underneath-system-05252014/

    29,287 downloads

    Updated

  25. SexLab Animation Tag Editor (SLATE)

    SexLab Animation Tag Editor



    (SLATE)


     
     
     
     
     

    What is it?
     
    SLATE is a tool for SexLab power users and tag fanatics. Originally it was part of my mod SLEN, but I got some requests to release it as a stand-alone tool for those who don't use SLA and therefor cannot install SLEN.
     
    SLATE allows you to load a set of SexLab animations in the MCM menu, select a number or all of them, and then add or remove tags to those animations. This can be used for various things like opening up animations for different gender groups, adding missing Oral/Vaginal/Anal tags to animations, making Doggy/Doggie/DoggyStyle tags uniform, etc. The possibilities are endless.
     
    For a practical usage example, check this post, but please don't post any replies regarding SLATE there, use the SLATE support thread instead.
     

    Recording functionality
    When turned on, all actions performed on animations (adding tags, removing tags, disabling) will be recorded in an action log. Note that recording will automatically turn off when you exit the MCM menu. You can re-apply all these actions manually from the Settings tab of the MCM menu. You can also choose to have them re-applied automatically after a SexLab Animation Registry reset. The action log file is stored here: Skyrim\Data\SKSE\Plugins\SLATE\SLATE_ActionLog.json. The format is very simple and the file can be edited manually if you so desire. Example actions are included in the "SLATE_ActionLog - Example.json" file that comes with the installation. If an action is found in your action log that involves an animation that cannot be found on your system (because it is uninstalled for example) it will be skipped, so this is not a problem. If an unknown action is found in your action log it will be skipped and you will receive a message about it after manually applying your action log. This should only be possible if you edited the file manually and made a typo. The action log can be applied repeatedly without problems. If an animation already has a tag that is being added, it will be skipped, and if you try to remove a tag from an animation which doesn't have that tag, it will be skipped. So if you're in doubt whether the action log was already re-applied, just apply it again, it only takes a second or two.

     

    Sharing action logs
    Action logs can be shared with others! If you have recorded a number of actions and want to share them with someone, simply send them a copy of your action log file. You can remove any actions that you do not want to share from the file with a regular text editor. It's best if you rename the file before you share it so others don't overwrite their own action log by accident. Give your file any descriptive name you want, but make sure the extension is always ".json". The receiver can put the received file into their Skyrim\Data\SKSE\Plugins\SLATE\ folder, after which they can import the actions stored in that file into their own action log from the SLATE MCM menu.

     

    Translators welcome, contact me by PM if interested.
     

    Custom Animation Sets and other files
    A number of standard Animation Sets are defined, but if that is not enough you can switch to a custom animation set file, a simple json file in which you can define your own animation sets. The file and explaining text file can be found in the Skyrim/Data/SKSE/Plugins/SLATE/ folder. Read the "SLATE Custom Animation Sets.txt" file in that folder before you start editing anything. You can define your own animation sets in the "SLATE_Custom_AnimSets.json" file. This file contains additional helpful comments. If you really know what you're doing, you can also edit the other 2 files in that folder, but this will void all warranty so don't come complaining here if you destroy things In case of emergency just re-install the json files from the download. "SLATE_Standard_Tags.json" contains the standard tags that can be added/removed, and "SLATE_Standard_AnimSets.json" contains all the standard animation sets.

     

    Requirements
    Up to date Skyrim. SexLab 1.62 and its requirements (might work with older, but untested and unsupported). SkyUI 5.1 and its requirements (might work with older, but untested and unsupported).

     

    Installation
    Use a mod manager, or just unpack the archive to your Skyrim folder. Slate only contains an MCM menu. As such it is entirely unimportant where you put it in your load order and has no effect on the performance of your gameplay.

     

    Upgrading
    If you have edited your custom animation set file, make a copy of it first! Overwrite the older version. You can choose not to overwrite the custom animation set file if you have edited it. If you chose to overwrite everything, you can recover your custom animation set file from the copy you made.

     

    Uninstalling
    If you used a mod manager, just uninstall as usual. If you did a manual installation, delete the SLATE.esp and SLATE.bsa files from the Data folder, and delete the SLATE folder from Data/SKSE/Plugins/.

     

    Translations
    Many thanks to CGi for the German translation. Many thanks to parruyo for the Spanish translation.

     

    Credits
    SexLab PapyrusUtil JsonUtil SkyUI SKSE

    13,114 downloads

    Updated


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