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AVS

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About AVS

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  1. Oooooh, crap. Evidently I did not actually re-path those from the prototype model's textures before building the final versions like I intended to do. Thanks for catching that, I never would've noticed. I'm gonna add a patch with properly filed textures and updated models to the downloads on the main page.
  2. I rise from my grave! Briefly. Yeah, I did get a little bit unrestrained with all this. The main culprit for the crash-on-entry is actually likely to be the sheer number of NPCs that the game is trying to dress with what are also unusually complex outfits when you first enter the room. That by itself can take a bit of time, and if you're using a lot of scripted mods that affect NPCs on top of that it might push the memory demand over the edge. This mod doesn't have any scripts itself, but I can't really account for what other mods might be doin
  3. Look in the area south of Old Hroldan, on the road between Whiterun and Markarth. There will be a Dwarven surface structure with a new statue and a strange priestess there. Find one of the nearby routes to the top of the cliff behind it, and look for another bit of Dwarven decor near it's edge. The 'safe' entrance is there. If you want to fight for it, look for the cave just a bit upriver from the shrine.
  4. AVS

    Serve it up.

    This is well overdue. I wanted to get this out a few days ago, but the last week or so has been a mood, y'know? Anyway, here it is, fuckin' finally. I've done so much fucking stuff for this in the last year that I can't even begin to keep track of everything that I probably ought to be saying about it. I've already spent all night trying to cram in what I could remember, so just hit the note in the reserved post for the highlights. And seriously, please let me know if the Automated's faces don't work for you. They should have all the right pathing for the Face
  5. AVS

    Over the Edge

    So I'm not quite going to manage to hit my goal of getting this update out this year, clearly. In a way I'm actually okay with that, as it means I won't have to put the dread name of 2020 onto my work. But I should be able to get it published in the very near future, barring any fresh disasters. It's basically done, but I've still got some error checking and housekeeping to do before it's ready to get put up. I've also got to decide exactly how to put it up; the whole mass of this together is about 815MB compressed (and something over 5GB unpacked), which puts it well over LL's 250MB upload li
  6. AVS

    Golden Girls

    I think the best way to describe my process, such as it is, when it comes to modding is 'a series of events arising from the consequences of previous events'. It seems like every time I make some small decision about some aspect of the mod, it leads to two or three or ten more things for me to do as a direct result. The current case in point: I mentioned last time how I was planning to punt on adding the Charmers stuff back into the mod until some future update, to give me time to figure out how to get a few things working there. As a result of that the brass masks I made with the
  7. AVS

    People and Places

    One thing that I've learned as a result of maneuvering myself into a position where I pretty much had to make NPCs and locations for this mod, as they're the best way to show off the Live faces, is that I really, really hate making NPCs and locations. I don't know how people can manage to make decent mods with these tools. I keep finding myself spending hours on making what amount to incremental changes, and half the time whatever it is that I'm trying to do doesn't even work. It's just insufferable. A large part of it is, to kick a very dead horse, just how god-awful the Creation
  8. AVS

    Headgamed

    Sooner rather than later, but most of what I have left is stuff that's kind of a pain to do so probably not all that soon. Depends on how long it ends up taking me to hammer out all the details around building the NPCs and the locations for them. Like I said, I'm figuring out a lot of that stuff as I'm going along, so I can't really commit to a firm timeframe.
  9. AVS

    Headgamed

    I'm arguably in the home stretch on this project. Problem is that most of that stretch involves building locations and NPCs in the Creation Kit, which is stuff that's well out of my comfort zone so I have to very... slowly... figure out how to get shit working as I go along. I have a fair bit to say about that... but it'll have to wait until the next update because the screenshots for that me over the image limit and I've got some other, more interesting stuff that I want to get to first. To start with, the main reason that I'm considering this to be nearly done is that I've pretty
  10. Kind of, barely, probably. I'm going to assume that this .esp uses the original MaikCG model and its pathing. In that case, the Bodyslide files included with my version that replace that original model will allow you to build one of the variants in the original model's place, which should then work with this Devious-ification. Slagblah's modifications will not, however, be present on any of the individual variants added by my mod, as they are each a separate armor in-game and the Devious system requires that its scripts be added to each item individually at the .esp level. Adding
  11. AVS

    Swords Out

    A quick upload because it was pretty much done and I wanted to get it out there. The more in-depth lore stuff is in the in-game book and note. Enjoy!
  12. Just a quick-ish weapon mod thrown together because I wanted some more weapon options for my other projects, with some basic swords and shields kitbashed out of various Vanilla meshes and the Centurion chestplate from Clockwork. I challenged myself a little bit by making full crafting and tempering recipes for all of the items, but as I didn't bother to actually test them I'd appreciate being notified of any issues there. The in-game documents hint at a larger story, but I'm not going to bother to expand upon it or build any kind of a full-blown quest for this. You might be able t
  13. Dwarven Relic Armaments (August 2020) View File Dwarven Relic Armaments A group returning from the excavation of an unnamed Dwarven ruin were supposed to bring their discoveries to Markarth, but after their stay at Old Hroldan they were never heard from again. The fate of this expedition and the relics they unearthed has remained a mystery. Summary This is a collection of Dwarven swords, daggers, and shields, made to my tastes and to occupy some niches that I felt needed filled. They are lighter, faste
  14. Version 1.0.0

    159 downloads

    Dwarven Relic Armaments A group returning from the excavation of an unnamed Dwarven ruin were supposed to bring their discoveries to Markarth, but after their stay at Old Hroldan they were never heard from again. The fate of this expedition and the relics they unearthed has remained a mystery. Summary This is a collection of Dwarven swords, daggers, and shields, made to my tastes and to occupy some niches that I felt needed filled. They are lighter, faster, stronger, and significantly less bulky than the Vanilla Dwarven equipment. Addition
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