Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. SexLab Solutions Spanish Translation

    SexLab Solutions en Español
     
    Ésta es la Traducción de SexLab Solutions en Español con todos los scripts y el MCM
     
    Algunas Capturas:
     

    1509 downloads

    Updated

  2. CBBE MINI DRESS Recolor and CBBE-HDT

    CBBE MINIDRESS FOR TBBP, repaint to 75 colors

    1290 downloads

    Submitted

  3. (Bible Black) Custom Voice Follower Kaori Saeki

    (Outfit not included)
     
     

     
     
    FOLLOWER INFO
     
    Name: Kaori Saeki
    Race: Nord
    Voicetype: YoungEager
    Body: UNP
    Weight: .92
    Height: .95
    Armor: Warlock robes, mage boots.
    Class: Combat mage Destruction
    Marriageable: No
    Essential: No
    Location: winterhold college, The Arcanaeum.
     
    REQUIREMENTS
     
    Skyrim v1.9.32.0.8 or higher
    SKSE Latest version
     
    INSTALL
    1. Install using Mod Organizer.
    2. Manual Installation: Locate the Data/ folder in your Skyrim installation directory.
    Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.Extract the contents of the downloaded archive file to your Data/ folder.
    In the Skyrim Launcher, select Data Files and enable SaekiFollower.esp.
     
    CREDITS
    Racemenu by Expired
    Enhanced Character Edit by ECE team
    Skyrim Creation Kit by Bethesda
    CITRUS Heads (HD Meshes) by Blabba
    Fair Skin Complexion by Hhaleyy
    UNP by Dimon99
    envision Face for UNP by DD AKT
    The Eyes Of Beauty by LogRaam
    femalebrow 12 by couldn't find the author
    BodySlide and Outfit Studio by Ousnius and Caliente
    Stakado Cinemascope ENB by Stakado
     
     
    SPECIAL THANKS
    by Darkfox127
     
    PERMISSIONS
     
    As long as you give me credit, you can:
    Re-upload
    Modify
    Convert

    3077 downloads

    Updated

  4. SexLab Aroused Redux en Castellano

    Esta es la trducción de SexLab Aroused Redux al Español
    Se Tradujo el MCM y el ESM pero no los scripts, se hará después

    1979 downloads

    Submitted

  5. Cattleya and Rana Followers_Layenda UNP 2k skins replacer ( replacer ugly skins )

    Hi all , I have replace ugly textures on tis mod and one fix for glasses . with Layenda UNP 2k
     
     
     
    if you have duplicate or bizarre textures in the game, it would be better to erase the old ones .
     
    I also made a fix on the height of the glasses, if you do not have the problem of the high glasses you can unzip the mod and erase the mesh file .
    there is also a small problem ( Rana ) with the cuffs cut that I do not know how to do it , a pair of gloves will not see this problem 
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Recommended mods :
     
    ImoMegane - Glasses  https://www.nexusmods.com/skyrim/mods/70975/            better Glasses
     
     
    the pubic hairs on the image are added with the mods below
     
    SOS - Schlongs of Skyrim https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
    SOS Addon - Pubic Hair for Females https://www.loverslab.com/files/file/2373-sos-addon-pubic-hair-for-females/
    SOS Pubic Hair for Females Addon (All Styles in One)
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     Requirements And Credits :
     
      you need tis mod for work https://www.nexusmods.com/skyrim/mods/90374
     
     
     
     
     
         Credits : Biig thanks for this wonderful works , all the creators who made all the modules work, and of course Lovers Lab .
     
    Jinxxed0 https://www.nexusmods.com/skyrim/users/664151?tab=about+me  
    hangakin https://www.nexusmods.com/skyrim/users/999410  
    HeroedeLeyenda  https://www.nexusmods.com/skyrim/users/7960590  
     
     

    942 downloads

    Updated

  6. The Wilds Plus ENB (download link fixing)

    ====DOWNLOAD LINK IS AT THE BOTTOM====
     
    {BACKGROUND INFO}
    This is a personal ENB inspired by The Wilds ENB. However, the original author has finished her ENB modding with the final version of The Wilds ENB after 3.0 using v121212 binary. The original - The Wilds ENB was my first ENB and the best Skyrim graphics through the time. It was sad seeing Luna stopped updating and the current ENB binary (by Boris) used is old and a bit outdated that can hardly bear a heavily modded Skyrim these days. Therefore, this MOD is derived from The Wilds ENB as a sort of alternative continuing work to regain its rich graphics in Skyrim and that is why it is called 'The Wilds Plus' (The Wilds+).
     
    {DESCRIPTION + INSTALLATION}
    This ENB MOD enriches Skyrim graphics with more vivid and deeper colours as well as tries to stabilize the x32 game to certain extent. The graphic settings are based on the original Wilds ENB 'v1.5s' + 'v3.0 Dark Interiors' while changes and personal tweaks were made through time of the years. It uses the latest ENB binary 0.308, and more importantly its ExpandSystemMemoryX64 (since it is the best way) to better stress your machine running massive MODs with the 32bit Skyrim. Hence, others who wish to use this ENB need to adjust there Skyrim memory patches properly to allow the ENB parameters work.
     
    NOTE: the most cases is the 4GB memory patch:
    in SKSE, make sure DefaultHeapInitialAllocMB not exceeding 768 [sheoson];
    in Crash Fix, make sure the memory allocate functions turned off;
    ETC.
     
    PS: these memory patches are really excellent; but they are not needed if you decide using ENB memory method and in this MOD, in reality, the ENB method is far better and stabler as the major memory solution (rendering hundreds of lives engaging in the wilderness without crashing and freezing).
     
    The ENB Boost is also applied/included in this MOD as a level of customization based on the hardware:
    Quad-Core CPU
    2-4 GB VRAM
    8-16 GB RAM
     
    Anyone interested in this MOD may adjust Skyrim .ini files to make it work properly as to individual circumstances but it is generally OK if anyone has the hardware suggested above or higher. Make sure bFloatPointRenderTarget=1 in your SkyrimPrefs.ini [Display].
     
    For convenience and less confusion, I also included Climate of Tamriel v3.0 (the only version this ENB works) and the CoT Weather Patch in the package because this ENB was built also based on them.
     
    [THE INSTALLATION]
    should be simply download and extract the files to drop them into Skyrim game folder (where TESV.exe locates) and you should see the ENB notification texts on the upper-right corner of Skyrim main menu. No need to worry about the red texts showing the disabled renders since it is ENB Boost for additional performance and MOD flexibility (while not loosing original quality).
     
    Apart from the required MODs already mentioned above, there are other several to use with this MOD to squeeze out most from the gaming engine:
    Cell Stabilizer by Altimor
     
    Safety Load by kapear
     
    Sweet FX Shader by CeeJay
    [modified and included in this MOD]
     
    SKSE Preloader by meh321 and Sheson
     
    And others might suggest to try not necessarily and AFTER The Wilds+ ENB works properly for your game:
    ShowRaceMenu Precache Killer by kapear
     
    Load Game CTD Fix by Utopium
     
    S.T.E.P by S.T.E.P. team
     
    and a page which gives very sensible guide for Skyrim ENB stablization. I only remember its title picture says by the whiterun guard: I used to CTD like you...
     
    {NOTES AND CREDITS}
    1. It is just a personal ENB which is not necessary to be released but happy to be shared simply because it might help/inspiring when someone (including the author) suddenly need it and continue a alternative way of the wilds ENB Luna created. Feel free to use its content but do not re-upload this MOD to Nexusmods.
     
    2. The required MOD components included in the package would be striped off from the package if request raises. At this time, it is thought to be one-step installation only due to users might be confused and lost with all the components and adjustments needed. However, in the future, there might be a more executable installation to simply specify the individual hardware circumstance (resilience option) .
     
    3. This ENB is originally designed mainly for beautifying the player especially for females (as like a part of the cosmetics) and carefully adjusted the shadow. Please set fShadowBiasScale in SkyrimPrefs.ini to a number more than 1.0000
     
    4. Please give this ENB's credit to Cilene.
     
    5. Thanks for all the developers all the way making Skyrim better world.
    Please do not forget to check out the details in the description and endorse their work.
     
    further detail will be included...
     
    Sorry for my terrible description
     
    DOWNLOAD LINK IS HERE...
    The Wilds+ ENB Pack.part01.rar
    The Wilds+ ENB Pack.part02.rar
    The Wilds+ ENB Pack.part03.rar
    The Wilds+ ENB Pack.part04.rar
    The Wilds+ ENB Pack.part05.rar
    The Wilds+ Only ENB.rar

    254 downloads

    Updated

  7. Chicanery Slavetats for SD+ and Misc. Tats

    PERMISSIONS:  Use as you see fit, just credit me please! 
     
    No pay mods/sites.  EVER.
     
    _____________________________________________________________
     
     
    Just a couple of Sanguine themed tattoos, and some other stuff.
     
    The spinal tat reads "Sanguine Rose" in Daedric.
     
    Lower back reads "Pink Cheeks"
     
     
     

    7901 downloads

    Updated

  8. Dragonsborn´s Dragon Aldura

    The Follower-Dragon Aldura
     
    Aldura is created as independent dragon-race.
    She is not always behind you and it can take a while, that you will see her. For now, she is
    not landing, as far she is not beginning to fight against your enemy. She is not making afraid
    other npcs or followers, so that you can go everywhere without risk, to get into a chaotic
    gameplay. 
    She´s following slowly and within a huge radius. Her skills are not too high, so you have to wait
    somewhere hidden for about a little time and watch the fight while she is "killing all the area from enemy",
    or you help her with fighting, but at least she is the winner without being killed and she let you enough time,
    so that you can fight also nearly alone. You get herewith no "killer"-dragon!!
    She´s a fine indicator, where enemy is hiding and she is able to perfectly distracting your enemy.
    The whole mod is working randomly by using only one dragon-follower pack and it´s suiting very
    fine to the gameplay.
    I ´d like in future, that she lands also on suiting dragon-sitting-markers, that are spread over
    the whole skyrim-world.
     
    Her "home" is near Whiterun.
     

    413 downloads

    Updated

  9. Battle Music Replacer : SC V

    This mod change all combat music in skyrim, including boss music.
     
    Combat Music:
    Hilde Theme - Daybreaker
    Patrokolos Theme - Sword of revolution
    Siegfried Theme - Till fate writes my epytaph
    Zwei Theme - Sleepless an untamed Beast
    Raphael Theme - Blood Thirst Concerto
     
    Boss Music:
    Astaroth Theme - Chainless Disaster
    Nightmare Theme - Pavor Nocturnus
    Aeon Theme - Brutal Instinct
     
     
     
     
    Uninstall:
     
    Delete these files
     

     
    Located at Steam\steamapps\common\skyrim\Data\Music\
     
     

    268 downloads

    Submitted

  10. Requiem - Playable Skykids Patch

    A patch to Reqtify all of the playable Kids from Skykids. With this, you do not need the SK Playable Kids.esp, since this copies and rebalances those records. This is designed for 2.0, but it will work with requiem 1.9.4 as well. 
     
    All child races have been balanced similarly to the Vanilla Requiem races, with a slightly shorter reach for unarmed attack. You should place this below the Requiem.esp like all patches, and rerun the reqtificator. If you use NPC replacers, you will need to add those .esps to the Reqtificator.ini. 
     
    I haven't done Drow or Monli races yet, but I can do those if anybody really wants them. I'll also reqtify other races that haven't been done so already on request. 
     
    This has been tested extensively and can conclude there are no bugs in this release. Any bugs you find will be related to your load order or configuration. 

    536 downloads

    Updated

  11. SexLabGuild Spanish Translation

    Traducción de SexLab Guild en Español
     
    Ésta es la traducción al Español de SexLab Guild e incluye los scripts
     

    312 downloads

    Updated

  12. Lich Evilynn

    Lich Evilynn Includes rape and torture!
     
    Both of the player, and by the player!
     
    You have been warned!
     
     
     
     
    Supplemental Warnings:
    Story Based - Expect long scenes and lots of dialog and reading.
    This is very early beta. Only the intro quest and part of the victim story exist.
     
     
     

    [HOW COULD YOU CREATE SUCH A HORRIBLE MOD?]
     
    Personal, feel free to ignore....
     
    [BACKSTORY]
     
    [WHAT TO EXPECT]
     
    STORY BASED: If you just want sex scenes, you should use another mod. Expect a lot of story scenes and reading. On the victim path you will not be able to control you character at times - including most of the first half hour or so.
     
    This mod is HEAVILY geared towards lesbian sex and a female character.
     
    If you are looking for shemale, heterosexual, or homosexual(male) content - this is probably not the mod for you. (try slaverun, PAHA, etc)
     
    My kink is lesbian bondage, mind control, pain, and domination, and I'm the one spending hours of my time to create this mod. That said...
     
    Lich Evilynn assumes you are playing a female character, but that is not enforced. Playing as a male or shemale should still work, but it will result is some strange issues for dialog and animations.
     
    This is very early beta.
     
    The first quest will offer two paths. One is good and the other is evil.
     
    If you take the good path by refusing to join Evilynn:
    Evilynn will rape, torture, humiliate, and use mind control on you. Evilynn will force you to upgrade her lair, and then use the upgrades on you. She will force you to capture additional victims for her. She will force all of her victims to rape, torture, and abuse each-other.  
    If you take the evil path and join Evilynn:
    Evilynn will offer quests to capture victims for both of you. Evilynn will offer quests to upgrade her lair. Evilynn will have you kidnap victims that are upgrades for her lair (like a woodworker to build furniture)  
    [HOW TO START]
    Go to Saarthal and look on the tables near the entrance (don't go inside). You will find a strange object. Activate it to start the quest.
     
    In the menu under the debug settings you can jump to Saarthal right next to the table with the first quest item on it.
     
    You can follow one of two paths, either as Evilynn's victim, or as Evilynn's partner. She will only offer a partnership to someone that interests her.
     
    The current content is very short, but I'd love some feedback.
     
    [INSTALLATION]
    When installing a WIP mod like this, it's best to either:
     
    Use a throwaway save game. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Run FNIS  
    Simply install the current version with your favorite mod manager.
     
    [UPDATING]
    Don't update. You need a new saved game if you have ever used another version of Lich Evilynn.
    It's to early in beta to do all the changes needed to make a mod update correctly.
     
    [FAQ]
    Q: What about my follower? A: Followers are currently ignored. I suggest leaving them at home when you start the quest-line. Q: After the first scene, nothing happened. Why? A: After the opening, Evilynn will leave you for a bit. She will be back. A two hour wait should be enough. Q: I think I found a bug! What do I do? A: That sounds likely. Post it in the support thread. I'll try to help. Q: What can I do if I get stuck? I can't move my character! A: You can free yourself in the MCM options menu, but I recommend reloading from your last save. [HOW TO START THE PARTNER PATH]
     
    [TEARS]
    To enable face overlays like tears edit the file "SKSE\Plugins\nioverride.ini" Scroll down to [Overlays] and make sure that bEnableFaceOverlays=1 and not 0 Scroll down to [Overlays/Face] and make sure that iNumOverlays= a number greater than 0 WARNING: Enabling tears can causes a crash-to-desktop when a decapitation killmoves triggers. If your playstyle does not cause decapitations then you can enable it without risk. If your playstyle does causes decapitations, then you need to disable them first with a mod like VioLens  
     
    [REQUIREMENTS]
    SexLab
    ZaZ8.0+
    Slave Tats
     
    [CREDITS]
    @Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog.
    @t.ara - for his work improving ZaZ.
    @-alpha- - for an awesome magic strapon texture.
    @supremebeholder - for cane marks
    @Mitos - for sharing some awesome animations
    @Funnybizness - for sharing awesome animations
    @Ekirts Ykcul - for awesome skin textures
     
     
    I don't know if they ever stop by, but we all owe a large round of thanks to:
    @ZaZ and @xaz - for their work on the original ZaZ Animation Pack

    7354 downloads

    Updated

  13. Load Screen Maker By Glev

    Turn any number of images into High Quality(up to 8k) Loading Screens for your Skyrim(SE) Game! Just choose a folder with image files, and the mod does the rest, no more manual image manipulation!
     
    This mod turns off the default skyrim loading screens and allows you to add any image as a loading screen into skyrim. To use this mod you must follow the instructions below. This mod is mostly a PowerShell script that handles the creation and integration of loadingscreen images into your Skyrim game.
     
    INSTRUCTIONS:
    -Download the main LoadScreenMaker Mod and extract it into your game data folder.
    -Run the MakeLoadingScreens.bat file located in Data\Tools\GlevLoadScreenMaker\MakeLoadingScreens.bat This is the script that does all the work for this mod. IF YOU DO NOT RUN THIS SCRIPT THIS MOD DOES NOTHING!
    -Change your settings to your liking. Default settings are max rez 1080p and to compress textures
    -Create a loadscreen profile. Choose a location where the images you want to load are. The mod assumes you want to recursively search through the folder. Choose a name for the profile and let the mod create the loadscreen textures. This can take a VERY LONG TIME depending on how many images you are loading and the texture settings you use. Feel free to run this in the background while skyrim is open even!
    -Load the profile(s) you want into your game
    -After the profiles have been loaded you can exit the MakeLoadingScreens.bat script and launch Skyrim! You should be able to see your images now as loading screens!
     
    NOTE TO MOD ORGANIZER USERS!!!
    Mod Organizer users are STRONLY RECCOMENDED to run the MakeLoadingScreens.bat OUTSIDE of mod organizer! To do this just right click this mod in Mod Organizer and click 'Open in File Explorer' and then just find the MakeLoadingScreens.bat file and run it in file explorer. There are a few reasons for this which are listed below
    -Mod Organizer doesn't support 64 bit so converting the images will take much longer
    -The Hooking system Mod Organizer uses is much slower at maniupluating large number of files than windows is so loading and creating loadingscreens is slower
    -I couldn't get some of the command line commands to work properly when run via Mod Organizer without directly referencing where the file is. To get around this issue you will have to specify where the mod folder is to the script. The script should detect that it is being run in mod organizer and prompt for the folder location of Mod Organizer if needed.
     
    WHAT IS A LOADSCREEN PROFILE?
    A loadscreen profile is just a folder that contains LoadingScreen textures, when you create a loading screen profile the script takes your images and converts them into texture files to be used for loading screens. Because a loadingscreen profile is just a collection of textures you are free to use any loadscreen textures from v1, v2, or other loading screen mods, just create a folder where your profiles are located (default location is Tools\GlevLoadScreenMaker\profiles) and place the texture files in there. You are also able to use the textures this mod makes for other parts of skyrim like changing your main menu for Skyrim using a mod like http://www.nexusmods.com/skyrim/mods/3708/? A future version of this mod might include a way to automatically add these images as your main menu as well, if this is a feature you would like to see let me know!
     
    HOW TO UPDATE FROM V2 TO V3
    Uninstall using mod manager or delete the below folders:
    -Data\Meshes\LoadScreenRandomizer
    -Data\Textures\LoadScreenRandomizer
    -Data\Tools\GlevLoadScreenMaker
    -Delete Data\GlevLoadScreens.esp
    -Install V3 and follow the instructions
     
    REQUIREMENTS:
    Powershell V2 or newer
    Strongly recommend Powershell V4 or newer. If you are running Windows 10 you already have Powershell V5 so you are all set
     
    UNINSTALL:
    Delete the below folders:
    -Meshes\LoadScreenRandomizer
    -Textures\LoadScreenRandomizer
    -Tools\GlevLoadScreenMaker
    -Delete file GlevLoadScreens.esp
     
    FAQ:
     
    What versions of this mod are compatible with each other?
    V1 can be installed alongside v2 or v3.
    V2 is entirely replaced by V3, you CANNOT run them alongside each other.
     
    I changed the settings to be higher quality but the loading screens still look the same, why is that?
    The settings for images only take effect when creating the loading screen profile, so if you create your profile with a setting of 1080p but change the setting afterwards to 4k you will have to re-create that profile so it has the 4k resolution textures instead of 1080p.
     
    How many loadingscreens can be loaded at once into Skyrim?
    10,000 loadingscreens can be loaded into Skyrim using my mod at once.
     
    The script froze, how can I fix?
    Windows seems to have a bug where sometimes the command prompt window just stalls if it in not in focus, to fix just click in the window and press any key like SPACEBAR
     
    Making a loadingscreen profile takes a long time, is there a way to speed it up?
    I'm sure there are a few tweaks that could be done to speed it up but I don't know of any currently, you are able to CREATE loadingscreen profiles in the background while skyrim is already open
     
    Can this mod be un-installed at any time?
    Yes this mod is script-less so it should be able to be removed at any time without messing with your gamesave.
     
    Will you be updating this mod going forward?
    I have a few more features I would like to see added to this mod but I'm not sure of a timeline.
     
    What happens if I load more than 10,000 loading screens into Skyrim?
    I'm not sure, don't try it. If you do let me know what happens... I'm curious
     
    Can you provide some NSFW images for use with this mod?
    Sure, in the download section click the Mirror link and you will see a folder called NSFW-Images. You can download them as a 7z file and extract them and choose which images you want to use. Credits for the images are found in questions below
     
    Do you plan on updating the NSFW images going forward?
    I think so, I'll date the uploads of the zipped images so you can see when it was updated last
     
    Where did you find the Skyrim screenshots for this mod?
    All here on LoversLab, this website is awesome!! Mostly I found the screen shots from the below forum topics and credits to images are below
     
     
    Where did you get the Hentai Images?
    All around the internet, I don't have an specific links to where I got them.
     
    Will this work with Skyrim Special Edition?
    Yes, and it works just fine with original Skyrim as well.
     
    Will (insert mod here) loading screen mod be compatible with this mod?
    Depends on how the mod Author implemented their loading screens, I have tested my mod with Sextreme Loading Screens and it is compatible but I can't speak for any others.
     
    Can I remove the fog from the loading screens?
    Yes, use this mod: http://www.nexusmods.com/skyrim/mods/7901/?
     
    RECCOMMENDED MODS: Below loading screen mods are compatible (can be installed at same time) with my loading screen mod.
    Sextreme Loading Screens: https://www.loverslab.com/files/file/322-sextreme-loading-screens/
    iLuvLoading: http://www.nexusmods.com/skyrim/mods/72844/?
     
    CREDITS:
    7zip: Needed for extracting different ESP's and Meshes: http://www.7-zip.org/
    imagemagick: This is how the image files are automatically converted to loading screens: https://www.imagemagick.org
    Mesh Tool N3 Path Changer: I used this to mass produce the meshes needed for the mod: http://www.nexusmods.com/skyrim/mods/34626/?
    TAWNYSEXY: Meshes and idea for the mod
    Credits for Images can be found above in FAQ section
     
    CHANGELOG:
     

    32671 downloads

    Updated

  14. Kinky Kitties Outfit

    4 Skin tight Kittie Outfits for that sloot in you
     
    Leather, Slick, Latex and rubber (black only)
     
    craft in any forge and is upgradable.
    body type.. does it really matter, it's sexy?.
     
    *note.. I dont know how to do body slide so please do not ask for body slide, if you want body slide do it your self*
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other site, Links to this mod is ok. Thank you

    15229 downloads

    Updated

  15. Kokorowatari - New Bound Sword

    - Kokorowatari -
    The Abberation Slayer

     
    This mod adds a new Bound Sword to the game.
    It is called Abberation Slayer and can only damage abnormal creatures. It is harmless against normal people and animals.
    To get the new spell, you need to craft the Abberation Slayer at any Forge and then bind it to you by consuming the blade. (Fancy for: make the Spell Tome and use it!)
    It requires Materials from the enemies it is effective against.
     
    Also available on Nexus:
    https://www.nexusmods.com/skyrim/mods/81909




     
    Features:


    - The Abberation Slayer will only damage abnormal creatures. It has a base damage of 0, but will still count
       as a hostile action when used against NPCs.
    - Vampires will get an additional benefit when wielding the Blade!
    - Working Perks from the Conjuration Tree are:
      - Mystic Binding (stronger base Enchantment)
      - Soul Stealer (still Soul Trap)
    - Oblivion Binding DOES NOT WORK on this weapon (it already is effective against Undead and Daedra)
    - Destruction skill level affects the damage
    - custom Effects for Spell Menu Art, Casting Art and Enchantment Art (See Screenshots)



     
    Specifics about the Damage Enchantment:


    - Base Enchantment Damage: 25 (35 with Mystic Binding)
      - this will scale with the following formula: Base * (1 + (0.015 * Destruction)) up to 62.5 (87.5)
      - the damage checks for:
       - ActorTypeUndead, ActorTypeDaedra,ActorTypeGhost,ActorTypeFamiliar,ActorTypeDragon and WerewolfRace
    - when wielded by a Vampire, the sword will also have Absorb Health
      - Base Absorb Health Damage : 5 (unaffected by the Mystic Binding Perk)
       - this will also scale with the same formula as above up to 12.5



     
    This Weapon is inspired by Kokorowatari, the Abberation Slayer from the Monogatari Series by Nisio Isin.
    The assets used were all made using Vanilla Skyrim assets.

    113 downloads

    Updated

  16. Axent Wear

    I shamelessly hijacked Fox6000's port of the Axent Wear and did some modifications.
     
    Now it's craftable at no cost at all under jewelry, and also wearable by female AND males.
     
    This file is to commemorate my purchase of the said headphones (I have to ship from abroad it since it's not available in my country, I bought the wireless color-changing model since I always had trouble with cords. DAMN it's expensive, my PS4 will wait for some time.)
     
    I was in love with these after I saw it in the internet in Indiegogo during high school, never thought it would become the real deal.
     
    credits-
    Fox6000 for the skyrim port
    mayuasuka23 from the xnalara port (lol I just credited myself)

    804 downloads

    Submitted

  17. SexCrime Redux

    This mod is now abandoned. Feel free to do what you will with it.
     
    This mod is a continuation of leechlord's opensource project  SexCrime 0.3 based on QLee's edit 0.3c
     
    What's new?
     
     - Line of Sight and Hearing 
     
         Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because
     
         1. Scan runs every second 
         2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc
     
    Normal NPC's have  ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance.
    Guard NPC's have  ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance.
     
     
    - More realistic detection reactions
     
      1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty.
     
      2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu.
      For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious  crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it.
     
    NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied.
    NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied.
    NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard.
     
    Guards will always try to arrest you if they catch you doing something you shouldn't in a public area.
     
     I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way.
     
    - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever)
     
    Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty  
     
    Requirements:
     
    SexLab Framework 1.62
    SexLab Aroused Redux
    SkyUI 5.1
     
    Suggested:
    Interior Doors added to Taverns and Inns
    Radiant Prostitution
     
    SexCrime Redux v0.4 RU version - thanks to ManuelMoreno
     
    LICENSE: OPEN SOURCE

    7609 downloads

    Updated

  18. Dovahkin's Wolf Pack Den

    Do you like caves and love to live in them, but also like luxury as well? Do you like cave home mods but wish you could take your family to live there? Do you play a beastess, or do you use untamed? Then this mod might just be for you.
    Dovahkin's Wolf Pack Den
     
    This is a player home that is in a cave and is located just outside of Riverwood on the south side. Faendal is your next-door neighbor. This player home works with Hearthfire Multiple Adoptions and has 6 beds for the young ones. There is also a follower barracks with 5 beds for them there. You have a nice front yard sharing space with the Riverwood community. Future updates planned will bring the Riverwood community to your doorstep campfire for some socializing. Already, any children from Riverwood might join in on a game of hide and seek with your kids. If you play a beastess roll or use the Untamed mod like I do, then this would also be a wonderful home for you and your pack. I already have a start with 3 essential and named wolves living within the cave that are friends to the dragonborn. On top of these three wolves, there is a 4th black wolf that is an actual follower with the Female Young Eager voice type, and if you really get into your beastess or untamed rolls, you can even marry her. An observatory deck with a nice sized pool made from the remnants of an old Snow Elf ruin sits atop the mountain home overlooking Bleak Falls Burrow, Riverwood, even Whiterun and Dragonsreach can be easily viewed from the serene location.
     
    This is still a work in progress and is considered to be in Beta. More features are planned in the future such as Alternate Start scenario, etc... There are still landscape work that needs to be done. I plan to move one of the trails leading down to the Riverwood gate just slightly to please the NPCs but re-navmeshing it afterwards takes time. I decided to release a version of it now for testing and advice. Or so people can just have fun with it like it is. It is already a pretty cool place. I used some resources from the Celestial Eden Mod on the Nexus, 3 statues from JackGA, and a custom Dibella Statue from the Dibellan Sisterhood mod. This would also be a pretty cool home for a Dovahkin who is a part of the Dibellan Sisterhood.
     
    Unfortunately for some, this requires all DLCs. I used assets from all DLCs. Especially Hearthfire, as this home is Hearthfire Multiple Adoption friendly. You will need to cast the Bless Home spell on the master bed. It also works with Spouses Enhanced available here on Loverslab, but is not required. Just cast the Lover's Sanctuary spell on the master bed after using the Bless Home spell. You shouldn't even need to use the MCM option to add the bed to Sexlab.
     
    Have fun and let me know what you think. This has been a learning project as not only is this my first home mod, but also Hearthfire Multiple Adoption friendly. It created some challenges. Even following the directions. First times are always mysterious.
     
    Caution: This is being placed as "Non-adult" but beware, even though the vanilla Dibella statue is already partially nude, the one from the Dibellan Sisterhood that I used in the décor of this mod is more detailed. Still, I could see a whole lot more if I went down here to the local museum and shoved my way through all of the school kids that are there on a field trip.

    1134 downloads

    Updated

  19. Arachnophobia

    This is a mod that is aimed at providing additional functionality and maybe challenge with frostbite spiders in Skyrim. It was originally inspired by Ms Leeches (Now Princessity, I believe) original mod Arachnophobia. The intent of the mod (from what I understand, at least) was simply to demonstrate the application of the animations and web equips in-game. However, the mod would see little to no further support.
     
    Before I begin, let me make two things very clear:
     
    1) This mod is not, never was and never will include any sort of sex from spiders. While we are here at LL, this isn't intended to include any sex/beastiality. There are no plans to rape the victims with oversized spider schlongs, impregnate them or anything of that sort. This is only in the "adult" section because it makes use of the ZaZ Animation Pack, which contains adult material for use in other mods. As a result, this mod also does not require or interact with SexLab in any way shape or form.
     
    2) This is my first attempt at modding! It's also particularly early in development and while I have a handful of scripting knowledge in general, this mod is going to be far from stable and will have issues, hence the beta (thought it should probably be alpha) tag.
     
    Oh and if you're arachnophobic, this mod might not be for you!
     
    Opening Note
    If you experience any issues, please post about it including the steps needed to reproduce the problem. No doubt there are still things I've missed some of which are probably major. Consider yourself a tester, should you decide to brave this download.
     
    VERSION 0.32: (Current as of 19 March, 2018)
     
    Introduction
    Oversized spiders have been rather unintimidating to fight. The tactics you'd use to tackle the arachnid threat would hardly differ from just about any other threat, be it lesser or greater. This mod aims to change that a wee bit.
     
    The Spiders
    Targets hit by a spider's spit or bite attacks will become entangled and basically helpless until they struggle their way out.
     
    Entangled
    Upon getting entangled, a mater will appear below the compass to indicate how much web needs to be struggled out of. The meter will drain as you make progress in struggling out, but fill if more web is applied or you struggle incorrectly.
    More web is applied if the victim receives attacks from any spider. If the meter fills beyond certain thresholds, more layers are applied, increasing the difficulty to escape and make progress. If the meter is emptied below those same thresholds, layers will be removed, making escape a bit easier.
    If the meter fills (and it can fill beyond the maximum displayed), the victim begins to lose consciousness. If the victim somehow struggles enough to bring the filled amount below the maximum (highly unlikely), they'll be able to continue struggling without the threat of losing consciousness.
     
    Escape
    If entangled, the forward, left, right and back keys may be pressed in clockwise (A->W->D->S by default) or counter-clockwise (A->S->D->W by default) to struggle against the web. Again the meter displays the progress made toward escaping. If an incorrect input is received progress will be lost. Once the meter has been completely emptied, the victim successfully escapes.
     
    Dragged Off
    If a victim fails to escape from their webbing and loses consciousness (or they are defeated through Death Alternative), they'll be dragged to a spider's den to be saved as a meal for later. Currently there is only one den.
     
    In here, the cocoon may seem highly difficult to escape from, especially at early-game levels. However, as you damage the cocoon further, escape will become easier. Once certain progress is made against the cocoon, the webbing will start to fall off, visually indicating that there is less web resisting the victim's struggle. This will make the meter progress faster with each escape attempt. Additionally, there's a chance during the escape that you'll shake yourself loose from hanging upside down. If this occurs, escape will become significantly easier but it comes with its own risks....
     
    Victims aren't alone in the spider's den. Every so often, the spider will come back to check on their victim. The victim may find themselves wrapped back up if the spider thinks they aren't secure enough. The chances of the spider re-wrapping its victim increases with the more progress you have made towards escape - even more so if you're not hanging upside down anymore. With that said, there are some additional options:
     
    When the spider decides to investigate its captive, the captive may:
    -Continue struggling: This allows you to continue struggling, but you'll suffer an increase in the chance to be wrapped up again.
    -Hold still: You'll stop struggling, giving the spider a decreased chance in deciding you're not going anywhere as you are.
    -Kick spider: If you're near escaping, chances are the spider's going to wrap you back up, but you can make one last ditch effort to kick it away while you get those last few strands off of you. If the spider recovers before you can escape however, you'll be in for another silky embrace.
     
    Followers
    If the victim has a follower, they can then attempt to free them by sneaking next to them and waiting for the webs to come off. Eventually, they too will be helped free. If you leave a follower behind, one of two things will happen: If they are essential, they will reappear at their home location. If they are not, they will simply die.
     
    Getting Back to it
    Successful escape from the den will place the player back in a safe location near the area they were originally captured at. This could be the entrance to the dungeon they were in, or the edge of the area they were caught in. If Arachnophobia can't find a safe place to put the player, they'll be taken directly back to the exact location they were originally captured at. This is merely a fail-safe - the chances of this happening should be relatively infrequent.
     
    Bugs
    There are still probably plenty of bugs scurrying about (apart from spiders) so be sure to report on them appropriately with as many details as possible to help identify the source of the problem. If it's within my power to fix, I will do what I can.
     
    IMPORTANT: To ENB Users
    This mod uses vanilla image space modifiers to simulate the fading of the screen to black and back to normal. In certain ENBs (such as RealVision), image space modifiers do not function correctly, therefore, you may experience some odd functionality occurring that is supposed to occur behind a black screen. You have been warned.
     
    VERSION 0.10.1 is unsupported but still available
     
    Requirements
    - ZaZ Animation Pack v6.11 or later and its associated requirements (like FNIS)
    - SKSE 1.7.3 or later
    - SkyUI if you want MCM functionality
     
    Optional
    - Death Alternative - Your Money or Your Life by BralorMarr
    Death Alternative will also take the victim to the spider lair if they are defeated.
     
    Things to be aware of:
    Let me reiterate that this is my first attempt at a mod and has been a very large learning experience for me. While the features are few, and there will be plenty of bugs, this was more to see if I could simply just MAKE a mod (or edit one in this case). I'm pretty sure there are some things I have forgotten.
     
    Right now there is support for only one follower when it comes to the cave. Any others might glitch around or just stand there looking at you funny waiting for you to die or escape. If the victim is taken to the cave, their one follower will end up cocooned next to them somewhere and can be freed by attacking them. I intend to expand upon this more, later.
     
    With all that said, use this at your own risk and please be patient with me. I am open to constructive criticism and suggestions on how to do things better (there usually is a better way) and it's actually highly appreciated.
     
    Known Issues
    - If using more than one follower, expect things to possibly misbehave.
    - Followers that don't follow the normal follower rules (i.e. Serana, Sofia, Vilja, etc) won't always work properly. The mod will still be playable, but their behavior might produce unexpected "immersion-breaking" results.
    -It is intended for the meter to go beyond the maximum displayed amount during combat entanglement ONLY. It should not go beyond maximum in the lair capture scenario.
    -The follower may sometimes not be equipped with a web mesh when taken to the spider's lair.
    -Combat entanglement and Death Alternative bleedouts could possibly cause some problems (mainly when an attack that entangles also damages a player to below 0HP). I tried testing this out as extensively as circumstances would allow and for the most part, my workarounds appear to be working correctly. However, this will still need further user testing.

    34343 downloads

    Updated

  20. Lullaby - Vampire Follower

    

    
    Name:  Lullaby
    Race:  Breton Vampire
    Voice:  Female Sultry
    Marriage:  Yes
    Height:  1.00
    Weight:  50
    Body:  UNP, CBBE, SeveNBase Options
    Hair:  Straight Red or Multi (Custom Red/Black) Options
    Skin:  Fair Skin Optimized
    Weapons:  Custom & Base Spells; Sword (Leather Temper Class Upgrade-able)
    Armor:  Gwelda/Vampire Armor (Some Pieces Leather Temper Class Upgrade-able)
    Location:  Hall of the Dead, Whiterun

    Class:  Vampire
    Combat:  Custom

    Levels with Player
    Spells:  Custom & Vanilla

    Tested with EFF, AFT, FLP
    ENBs in Screenshots:  RealVision, Vividian, & Caffeine

    

    Testing Videos Below
     


    
    All Versions

    Dawnguard
    Dragonborn

    Armor/HDT Versions

    HDT High Heels (and all of its requirements)

    Base SeveNBase Version

    BBP/TBBP Compatible Skeleton

    
    **Bloodthirst - Vampire NPCs Can Feed**
    Facelight
    Are You There
    Fix Lip Sync
    XPMSE
    
    **STRONGLY RECOMMEND BLOODTHIRST FOR FULL VAMPIRE EFFECTS/BEHAVIORS AS SEEN IN SCREENSHOTS & TESTING**

    

    Some ENBs may show slight skin discoloration between body and head

    
    Manual or your favorite mod manager

    
    Manual or your favorite mod manager

    

    
    sfeile
    dragonstar99
    Bard66
    tinkerbell tabby99
    msk1974

    

    
    Q:  Why do a Q & A?
    A:  I have no freaking clue

    Q:  Why do you make so many followers?
    A:  I'm a follower hoarder/addict; since there is no Followers Anon I only have Nexus.

    Q:  Will you release the Racemenu preset?
    A:  I have no immediate plans to do so

    Q:  Why isn't she using her sword?
    A:  She won't use it unless she runs out of magic in most situations.

    Q:  Will you change *insert request here*?
    A:  I have no intentions on doing individual requests.

    Q:  Do you take requests, suggestions, complaints?
    A:  I'm open to all requests, suggestions, and feedback as long as they are polite.

    Q:  Why isn't this Q & A funny?
    A:  Because I'm a boring person *shrugs shoulders*

    
    Gwelda Armor Pack  - UNP
    Gwelda Armor Pack - CBBE
    Gwelda Armor Pack - SeveNBase 
    UNP
    CBBE
    SeveNBase
    Racemenu
    Fair Skin
    KS Hairdos - Renewal
    True Eyes
    2K Lip Tints
    RANs Eye Reflection Extender
    Smile in HD
    YevMods - Makeup Pack
    Queen of the Damned - Deadlier Serana
    Bethesda
    NifSkope
    NifMerge

    *If I forgot anyone; please kindly remind me*

    
    This follower is the combination of the work of others.  Please obtain their permissions in addition to mine.

    

    2011 downloads

    Updated

  21. Shezarrine - The Fate of Tamriel

    How to start? Find Onmund in the College of Winterhold.
    What to expect? A very extensively written follower and tremendously enriched lore background, with quests that have heavy story elements.
     

     
    Continuous recruitment:
    We still need more level designers, modelers, texture artists, scripters for the next part of this mod. Please contact me if you are interested. If you have the skill and you are anxious to see the next part, please do not hesitate to tell us!

    Features:
    0. You will be directly involved in a Thalmor plot. In the full story's ending, you will decide the fate of Tamriel, and the Thalmor.
    1. Extensively rewritten Onmund, making him a character with 4000 lines of dialogues and one who is extremely relevant to the story. Onmund can be befriended, romanced, or antagonized. (Indeed, you can antagonize your follower, make him hate you)
    2. Greatly enriched the world, history and lore of Elder Scrolls.
    3. Unique and beautiful lands.
    4. New items.
    5. New quests.
    6. All lines fully-voiced.
    7. Intelligent design: Onmund remembers what you say and knows what to do with it. Onmund is one of the first characters to have a sense of humor, as he will know if you are simply being sarcastic or serious about what you say. You are free to mock or make fun of him as long as you do not cross the line, and depending on how you interacted with him, he will interact with you responsively.
    8. Interactive design: Onmund will interact with the vanilla world - including vanilla quests. He will actively participate in vanilla quests such as Alduin main quest, College of Winterhold, Dark Brotherhood, and even DLC storylines.
     
    Details:
     
    The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire.
     
    I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom.
    This is only the prologue of the true story. Before you begin your final journey to save or destroy the world, you will make the final preparation.
     
    Onmund will definitely reshape your vanilla questing experience.
     

    Hard requirements:
    1. You must NOT have started the quest "Revealing the Unseen".
    2. You MUST install Unofficial Skyrim Legendary Patch.
    3. You MUST have all the DLCs.
     
    Soft requirements:
    1. You SHOULD start a new game.
    2. You SHOULD bring Onmund with you throughout your whole game, unless the game needs you to go alone.
    3. You MIGHT want to install a mod to change Onmund's face, so that he looks more aesthetically pleasing than his vanilla self.
     
    Q&A:
    1. Where can I find Onmund? What is his class? Can I romance him?
    College of Winterhold. Mage. Yes.
     
    2. Why do you rewrite Onmund instead of writing a new character?
    My original idea is to rewrite the plain vanilla characters into life-like people with depth, but I changed the goal into creating a unique, linear story centering a character; by then, I have already invested too much time and effort into Onmund that it was only logical to continue going with him.
     
    3. Will we get to decide the world's fate in the prologue, as you promised?
    You can decide various characters and factions' fate in the prologue, but the world-shaking events will only take place after the next part.
     
    4. I do not like the new Onmund.
    I didn't write him to appease everyone. He has own views and ideals, and that is the point of this character. As for things other than his personality and dialogues, those are all parts of this character, and the experience my team designed for you.
     
    5. How to romance Onmund? Can male characters romance him? Can I marry him?
    Flirt with him, do not antagonize him in a hostile way, show him you care about him, give him gifts. You can romance Onmund as either gender, his dialogues will be responsive to your character's gender. You can marry him at the very end of your romance plot.
     
    6. This mod is not lore-friendly, it adds too many lore.
    I've checked that the lore I added is mostly in no way contradictory to established canon. To a large extent, I write the lore where Bethesda did not.
     
    7. There are too many words, too few actions.
    The action part is covered in your adventures with Onmund.
     
    8. Why is a mod with over 4000 lines only several hundred mbs large?
    I compressed the audio files into fuz files, which will reduce file size tremendously. Before I compress the files, the whole prologue alone is over 2gb large.
     
    9. Where should I put spoilers-related comments or questions?
    Here: https://forums.nexusmods.com/index.php?/topic/6465081-shezarrine-the-fate-of-tamriel-spoiler-thread/
     

    Credit:
     
    Anbeegod (Miroslav Yegorov) - Director, Head writer, Minor level design
     
    Level designers:
    Adolon
    Agerweb (unreleased level)
    JayCrane
    Morrodes
     
    Modelers:
    Bassam
    JayCrane
    Anon
     
    Editor:
    Kriss Martin
     
    Script and spells:
    Anbeegod
    Igar2000
     
    Voice acting (characters in the prologue, not in order):
    Jacob "BeardyMan" Eccles - Onmund (Email of Jacob: BusinessBeard@hotmail.com)
    Shannon Hobby - Mysterious character
    Melissa Sturn - Onmund's mother
    Scotland Bullard - Onmund's father, Orc chieftain, Orc's henchmen
    Limroto - Commander Lo'deri of Elsweyr
    Tasheni - Breton noble
    Neferankh - Mysterious characters
     
    Voice acting (characters not yet appeared in the prologue, not in order):
    Kriss Martin
    Grand Stag Studio
    Mr Brunswick
    Seasable
    SirSallas
    EZPZ
    Anax
    Kaze
    Alexa Erdogan
    Uuntiedshoelace
    Rocky
    Stringstorm
    Khobis
    Bigmig
    Hennessey (Bonehead)
    Loveliel
    MrTush
    Noveria
    Saeros
    Saltkrakah
    Andrew Reynolds
    Craftiian
    Hades
    KDonProduction
     
    Additional Credit:
    Arthmoor - for helping with scripts
    CD Projekt RED - for several assets in the mod
    Dogtown1 - for several assets in the mod
    Sorenant - for help checking Elder Scrolls' lore
    Madcat221 - for help checking Elder Scrolls' lore
    Reality, Mythology - for giving me so many story ideas
     

    663 downloads

    Submitted

  22. DW8 Lu Lingqi Head Mesh&Preset for RaceMenu

    Lu Lingqi Head Mesh&Preset for Racemenu
     
    In this pack contain only head mesh & preset for racemenu.
    You can find hairstlye in this mod Lu Lingqi Fox armor.
     
    Update 1.1

    Requires
    Eyes of Aber
    Better female eyebrows
     

    714 downloads

    Updated

  23. Sexy Standing Stones

    This mod changes up the Standing Stones to be a bit more... sexy. A long and detailed description below:
     
    Why would you even do this?


     
    How do I activate the Standing Stones?


     
    What are the exact benifits?


     
    How to install:


     
    Questions you might have:


     

    3428 downloads

    Submitted

  24. Dragonsborn´s Horse

    Simple and easy: This is for all "Horse-Lovers"
     
    Tipsy will follow you everywhere in the outside world. Inside of cities and other areas she will be waiting for you. I made "her" because of some tests with riding and I did not like to buy a horse and I don´t like the horse running off player´s area for my tests. I want to examinate the possibilities of riding animations and learn about the entry-points little more...I will maybe add a new race later...depending on, what can be done with the skeleton so far....ups: TIPSY is waiting for you at the entrance of whiterun city (pic1).
     
    This mod is NOTHING great !

    569 downloads

    Updated

  25. Slave-Town (V2-X) Broken

    --->WARNING!!!<---
     
    --- This mod was in an early stage of development when it was abandoned ---
     
    Modders: If you want to adopt and remix Slave Town, I highly recommend using the other slave town core file as a starting point. This version has other weirdness injected into it, My first steps were adding new names and sexlab tags to the NPCs and such... So it is probably even more messed up than the original files.
     
    Players: Don't, just don't play this version. It's better off left here as a modders resource or as an educational visual aid to monkey around inside the code.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    (remixed) Slave Town (Revived)
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    ---> What will you find in this mod?
     
    Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV, and Bravil Underground for Oblivion. In this mod you will be given many tasks for your masters that earn you more privileges, as you gain their trust. Murder! Intrigue! Sex! Drugs! Slavery! and Slave Leia... Yeah Slave Leia! Unlike most slavery mods, it's not just slap on a collar and start being submissive! No no no! After all the Dragonborn isn't gunna just give up the goods... Right? Well for the headstrong adventurer, your masters will want their new prize to be obedient and pliable... Just sleep in the right bed to meet these wonderful people. And indulge your inner submissive...
     
    ---> How will you find it?
     
    Easy, just travel to the Bannered Mare in Whiterun and look for the off-duty guardsman: Gideon Scarrow. He's harmless I assure you....
     
    ----> What's there to do in Slave Town?
     
    Slave Town features ample space for resting your weary head. Free attire provided by the generous master of the town! And should you desire to be a busybody, well there's a uuuh err, mandatory exercise and fitness test... yeah, test. Plus There's an arena to keep your swordplay skills sharpened. A mine to help dig up should you desire to stay physically fit... And of course plenty of like minded people to chit-chat with!
     
    ----> Current State.
     
    As of the moment I adopted this mod... It's a slow motion train wreck... Like a train filled with meat pudding running down a legion of dairy cows! Some people correctly stated it is indeed a buggy mess. But It isn't entirely unsalvagable... I'm constantly finding orphaned things inside the mod some of which are a few clicks from a tune up. Some are mad crazy cat lady awful, and then there's some stuff that was in work but dropped.
     
    Inside are three quests currently that the masters will demand of you. Fighting in the arena (which can be by choice or not). A short murder mystery - Internal affairs job. And using your pickaxe in a most creative manner in the mines. As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs and The Mine.
     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Technical stuff
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    "I have finished most of the building in the cells and working area." - original author.
     
    True, there are a few places that could use a wee bit of a facelift. But for the most part it looks and feels nearly done.
     
     
    "The docks area is in very early development so it is not is a good state just now." - original author.
     
    True, The docks actually look damn snazzy. There's a lot of room for expanding and upgrading.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    ---> INSTALLATION!
    You can A: unzip the 7zip folder and drop the files in your Data folder...
    Or you can B: Use NMM to automatically extract and install the files.
     
     
    ---> This mod is considered unstable at this juncture. <---
     
    It is highly recommended to use a sacrificial fluff character when interacting with the current incarnation of this mod,
     
    however if you insist on using your main Dovakiin, don't blame me if your game starts crapping out magical flaming kittens of death!
     

    ---> Q&A...
     
    Q: Where are the shivs?
    Oh, they are there. Gotta hunt around for em. One is easy peasy, the other two... you might have walked right past em.
     
    Q: The arena is too hard...
    More of a statement, but yes it's leaning toward brutal... especially for low level characters.
     
    Q: I wake up and can't move! What's wrong?!?
    Solution A: Click on the bedroll your laying on. Solution B: Masterbate... seriously, you can also get up by forcing an animation to play.
     
    Q: (Insert Quest) is too difficult. Can you make it easier?
    Suck it up buttercup. Other that trying to stabilize and fix mod up, Quest steps and difficulty will remain as originally written, unless absolutely needing altered.
     
    ---> Known bugs (confirmed yuckiness!)
     
    ---> The mine quest doesn't start!
    Current workaround: In the console input, add the line: setstage SGMineQuest 0
     
    ---> Help I can't find Mhod!
    You'll find him in the mines with a little exploring right up on the scaffolding next to the forge.
     
    ---> The sex scene following the arena quest doesn't trigger!
    On my to do list already. Tested and confirmed to be missing.
     
    ---> You can still select the dialogue with Ashtor from previous versions.
    I don't have previous versions of the mod. But his dialogue does need a bit of fixing I have already found...
     
    ---> The Slave Trainer has some odd dialogue.
    Yup. very much aware of that. Also on my to do list.
     
    ---> The adult picture book has no pictures!
    Uh-huh, yeah. Maybe I'll stuff it full of geriatric pr0n later... that fetish has been neglected on L.L.
     
    ---> V2-X Changelog

    2.0(Started with the fluff stuff to begin familiarizing myself with whats inside the Slave Town box.)
    Edited dialogue of NPCS: (may retcon to be more gender ambigious toward the player.)
    Edited / Fixed Quest Dialogue: Typical grammar nazi stuff.
    Lorefied the NPC names: No more "Master John" or "Eddie"... Nearly every NPC renamed to fit into lore standards.
    Messed around with, might be fixed: NPC spectators freaking out when they should be watching arena fights.
    Lorefied the note in the basement: No longer a Bear Grylls poem... Just sayin. SUPER SAYIN!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    The mystical magical to do list!

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    #1: Bugfixing - derp derp derp.
    #2: NPC overhaul.
    #3: Enhancement (Come on say it in that Dragon Age Sandal voice!) Enhancement! Of the play space. (Such as touching up the environment.)
    #4: Slave breaking the Dovakiin... Like a boss. (I would like to expand the scene a bit more.)
    #5: Escape! There's no way out after doing the quests right now without CoC. I need to put a band-aid on that.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Requirements
    SKSE - Latest Version recommended SexlabFramework V1.59 Zaz Animation Pack V6.07 Fuz Ro Doh Skyrim + Update... Yeah really.  
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Because I can... Shout outs!
     
    Iamtheonewhoknocks: for stepping up to build this mod in the first place.
     
    mybrainhurts: for sage advice and pointing me to yet another project - Darkwind Island
     
    Kendo2: for taking the time to get the ball rolling and taking the effort on my behalf to talk to the L.L. gods.
     
    BruceWayne: For not stabbing me in the face while he gave me the definative thumbs up to go forward.
     
    Delzaron: For allowing me to dink around in one of his mods, which gave me the moxy to step up my modding game.
     
    And: Jxm / 43deadwood / GlitcheGumee / Skush / randomtguy / CPU / aqqh / idonotlikeusernames / Tepi / Anatriax / GSBmodders, for all the encouragement!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
     
     
     
     
     
    Original Version 0.1.2 by Iamtheonewhoknocks...
     
    http://www.loverslab.com/files/file/991-abandonedslave-town-a-player-slavery-mod/

    10528 downloads

    Updated

×
×
  • Create New...