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Found 25 results

  1. Bane Master

    Estrus Chaurus+

    View File See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does. All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Description Version 4.342 It should be safe to upgrade directly from V4.20a and above to V4.342 However Upgrading from V4.10 or earlier is NOT supported and requires a clean save! NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.20a to version 4.31 should not require a clean save Updating from version 4.10 to version 4.3x requires a clean save or new game. For Modders Required Mods and Versions Dawnguard DLC or Legendary Edition Sexlab 1.62 FNIS 6.1+ FNIS Creatures 6.1+ SkyUI XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Estrus for Skyrim V1.60r1 (Must be installed but the mod does not have to be activated) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration code CGi & joisback for the German Translation patch Aequus & ManuelMoreno for the Russian Translation version Estrus Chaurus 4.33 ru.7z Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires Dawnguard DLC or Legendary Edition, SexLab 1.62+, SKSE, FNIS 6.1+, FNIS Creature Pack 6.1, SkyUI, Estrus For Skyrim (Assets only) Special Edition Compatible No
  2. When I try to open the game. It does not even open, Not even to the Bethesda logo. It seems like it might be what it shows in the picture. Sexlab not recognizing the SkyUI. Loot doesn't show anything wrong and FNIS loads all the animations fine. I just can't figure it out. This is first time with Vortex So I'm not quite used to it. If anyone could help, I appreciate it and thanks in advance.
  3. View File Do you have hundred of mods? And when opening the MCM takes minutes to find the mod you always open to change its options? No more pains! With SkyUI Rearranger you can decide how the mods will appear in the SkyUI mod list. SkyUI Rearranger allows you to "rename" the mods in the MCM list. The mods have no impact on changing the MCM name (pages are untouched.) Note In case your list is missing a mod, it is because it does not use the standard SkyUI registration (for example Schlongs of Skyrim has this problem.) Just report the missing mod to me and I will add an exception for it like I did for SOS. Visual Example What's new in V0.4 Added a special exception to handle the MCM of Deviously EnslavedContinued. What's new in V0.3 It was no more possible to update the mods after the first scan What's new in V0.2 Added the ability to add numbers to mods, to enable moving them up and down (to support SkyUI V4) Added a check for SkyUI version (it has to be at least version 5 to enable renaming of mods) Added the ability to load/save the config in case there is PapyrusUtil Submitter CPU Submitted 08/19/2017 Category Other Requires SkyUI 5.1 Special Edition Compatible
  4. Hello guys! I have a small problem with SkyUi and SKSE 64 (see photo). "SKYUI ERROR CODE 3 SKSE64 scripts are outdated. You probabily forgot to istall/update them with the rest of SKSE64. SkyUI will not work correctly!" How can I solve it? Everything seems to work well but I prefer to ask you. Thank you PS: Are the Data and src files I find in the skse64 package overwritten in the Skyrim Special Edition root folder of my computer? Because looking at some tutorials it seems to me to install only the first 5 files and then create a new icon to launch the game with "loader.exe". Be patient, but for me it's all new!
  5. View File Automatic helm, weapon etc hider - Because I got tired of falling for the "Spend an hour creating a face - wear helmet the whole game" meme Getting started Install mod Wait until SkyUI message pops up about menu being registered If you don't want to use the auto hide function make sure to bind the toggle key. Note - you can have auto hide enabled and still toggle manually Helm and gauntlets are automatically detected when mod starts up. If you weren't wearing any at this time they'll be detected whenever any are equipped instead The NPC option will attach the necessary scripts in order to manage them. This will increase the number of scripts running in your (save) game, no way around it. If you don't know what this means do not use this option. How it works Helm and gauntlets are unequipped - Armor rating and effects of attached enchantments will be removed Weapons are rescaled to 0 - Won't show but still there so any custom stuff they offer will still be active Supported nodes WeaponBack Weapon WeaponAxe WeaponMace WeaponSword WeaponDagger WeaponAxeLeft WeaponMaceLeft WeaponSwordLeft WeaponDaggerLeft WeaponStaff WeaponStaffLeft WeaponBow (includes crossbows as well) Quiver Shield Notes If you're using a skeleton that places weapons on different nodes or lack them entirely mod won't work. The script is conditional triggered and should be very lightweight. No cloak effects, loops or other scripts are running in the background. The node scaling is a session override and not permanent. The mod will however rehide your equipment on game load when applicable. The nodes are assumed to have a default scale of 1 so if you've used another mod to change their size in game this will be overridden. Submitter LazyGirl Submitted 04/07/2018 Category Regular Mods Requires skyui Regular Edition Compatible  
  6. LazyGirl

    LazyItemHider

    Version 0.21.0

    807 downloads

    Automatic helm, weapon etc hider - Because I got tired of falling for the "Spend an hour creating a face - wear helmet the whole game" meme Getting started Install mod Wait until SkyUI message pops up about menu being registered If you don't want to use the auto hide function make sure to bind the toggle key. Note - you can have auto hide enabled and still toggle manually Helm and gauntlets are automatically detected when mod starts up. If you weren't wearing any at this time they'll be detected whenever any are equipped instead The NPC option will attach the necessary scripts in order to manage them. This will increase the number of scripts running in your (save) game, no way around it. If you don't know what this means do not use this option. How it works Helm and gauntlets are unequipped - Armor rating and effects of attached enchantments will be removed Weapons are rescaled to 0 - Won't show but still there so any custom stuff they offer will still be active Supported nodes WeaponBack Weapon WeaponAxe WeaponMace WeaponSword WeaponDagger WeaponAxeLeft WeaponMaceLeft WeaponSwordLeft WeaponDaggerLeft WeaponStaff WeaponStaffLeft WeaponBow (includes crossbows as well) Quiver Shield Notes If you're using a skeleton that places weapons on different nodes or lack them entirely mod won't work. The script is conditional triggered and should be very lightweight. No cloak effects, loops or other scripts are running in the background. The node scaling is a session override and not permanent. The mod will however rehide your equipment on game load when applicable. The nodes are assumed to have a default scale of 1 so if you've used another mod to change their size in game this will be overridden.
  7. View File Description This adds a new column in the SkyUI's inventory, armor category, to show the biped slot(s) the armors are using. (Take a look at the screenshot) Requirements SkyUI 5.0 - only this version How to install Drop contents into data folder. How to uninstall Delete: data\interface\bartermenu.swf data\interface\containermenu.swf data\interface\craftingmenu.swf data\interface\giftmenu.swf data\interface\inventorymenu.swf data\interface\skyui\config.txt FAQ A: What if SkyUI releases a new version? Q: Uninstall this mod. This replaces five files from version 5.0. It wouldn't be safe keep using them with newer SkyUI versions. A: When reinstalling SkyUI, it complains about some swf files in data\interface Q: This is normal. SkyUI doesn't expect this file in your data folder. Should be OK if you are using SkyUI version 4.1. A: This mod conflicts with *insert mod* Q: I am not using any other mod that modifies these five files, I have no idea if there are conflicts. I guess they will, so let me know if you find any and I'll see what can I do. Credits and thanks The SkyUI team Change log v5 - fixed a bug in some displayed messages v4 - updated for SkyUI 5.0 The versions below only work with SkyUI 4.1 v3 - fixed the "chance to steal" message in container menu for japanese and maybe other languages v2 - fixed empty slot columns in barter, container and gift menus v1 - initial release Cheers Submitter b3lisario Submitted 07/12/2014 Category Other Requires SkyUI 5.0 (only this version) Special Edition Compatible  
  8. Bane Master

    Estrus Chaurus+

    Version V4.342 (14/04/2018)

    207,675 downloads

    See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does. All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Description Version 4.342 It should be safe to upgrade directly from V4.20a and above to V4.342 However Upgrading from V4.10 or earlier is NOT supported and requires a clean save! NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.20a to version 4.31 should not require a clean save Updating from version 4.10 to version 4.3x requires a clean save or new game. For Modders Required Mods and Versions Dawnguard DLC or Legendary Edition Sexlab 1.62 FNIS 6.1+ FNIS Creatures 6.1+ SkyUI XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Estrus for Skyrim V1.60r1 (Must be installed but the mod does not have to be activated) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration code CGi & joisback for the German Translation patch Aequus & ManuelMoreno for the Russian Translation version Estrus Chaurus 4.33 ru.7z
  9. b3lisario

    SkyUI - show armor slots

    Version v5

    51,029 downloads

    Description This adds a new column in the SkyUI's inventory, armor category, to show the biped slot(s) the armors are using. (Take a look at the screenshot) Requirements SkyUI 5.0 - only this version How to install Drop contents into data folder. How to uninstall Delete: data\interface\bartermenu.swf data\interface\containermenu.swf data\interface\craftingmenu.swf data\interface\giftmenu.swf data\interface\inventorymenu.swf data\interface\skyui\config.txt FAQ A: What if SkyUI releases a new version? Q: Uninstall this mod. This replaces five files from version 5.0. It wouldn't be safe keep using them with newer SkyUI versions. A: When reinstalling SkyUI, it complains about some swf files in data\interface Q: This is normal. SkyUI doesn't expect this file in your data folder. Should be OK if you are using SkyUI version 4.1. A: This mod conflicts with *insert mod* Q: I am not using any other mod that modifies these five files, I have no idea if there are conflicts. I guess they will, so let me know if you find any and I'll see what can I do. Credits and thanks The SkyUI team Change log v5 - fixed a bug in some displayed messages v4 - updated for SkyUI 5.0 The versions below only work with SkyUI 4.1 v3 - fixed the "chance to steal" message in container menu for japanese and maybe other languages v2 - fixed empty slot columns in barter, container and gift menus v1 - initial release Cheers
  10. Version 1.0

    2,122 downloads

    WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change s limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS Realistic Needs and Diseases (RND) by perseid9
  11. jbezorg

    Estrus Chaurus

    Version 3.35.7

    259,704 downloads

    This version is no longer maintained. You'll want to go Estrus Chaurus+ maintained by Bane Master NOTE Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least. DO NOT UPDATE WHEN THIS MOD IS ACTIVE. WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends:The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 REQUIRED MODS SKSE 1.6.16 SkyUI 4.1 Estrus For Skyrim by Cotyounoyume Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. ) Actor Events v2.2 SexLab v1.31 FNIS 4.0 & FNIS Creature Pack 4.0 Pay attention to the requirements for these mods as well. While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP. You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body. You may also want to look at Pregnant-Weighted-tbbp-armor 2.0 (CBBE) Pregnant Armor Meshes! (UNPB) CUSTOM RACES & SKELETONS For the base / vanilla races, the actual skeleton that contains the belly node is: skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif You will have to update the custom race's equivalent if it has it's own custom skeleton. SUPPORTED MODS Sexlab Arousal - Infected players are a little more horny Devious Devices - Chastity belts protect the player from infection CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod. WHAT'S NEW IN v2.0 Supports SexLab v1.2+ Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time. The mod Actor Events adds a health triggering event. Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation. Estrus Chaurus DG.esp is no longer needed. Delete it. SPECIAL THANKS To b3lisario for weight painting the UNPB BBP Pregnant Body. To cotyounoyume for his work on the Estrus Mod. Ashel for the SexLab Framework. cGI for creating the Mod Installer version & tools to make it. TRANSLATIONS NOTE: If the translation is older than the current version, DO NOT replaces the esp file. Estro Chaurus ITA - RockMic Traductions françaises by aravis7
  12. CPU

    SkyUI Rearranger

    Version V0.4

    1,027 downloads

    Do you have hundred of mods? And when opening the MCM takes minutes to find the mod you always open to change its options? No more pains! With SkyUI Rearranger you can decide how the mods will appear in the SkyUI mod list. SkyUI Rearranger allows you to "rename" the mods in the MCM list. The mods have no impact on changing the MCM name (pages are untouched.) Note In case your list is missing a mod, it is because it does not use the standard SkyUI registration (for example Schlongs of Skyrim has this problem.) Just report the missing mod to me and I will add an exception for it like I did for SOS. Visual Example What's new in V0.4 Added a special exception to handle the MCM of Deviously EnslavedContinued. What's new in V0.3 It was no more possible to update the mods after the first scan What's new in V0.2 Added the ability to add numbers to mods, to enable moving them up and down (to support SkyUI V4) Added a check for SkyUI version (it has to be at least version 5 to enable renaming of mods) Added the ability to load/save the config in case there is PapyrusUtil
  13. i remember a few years ago when i was modding skyrim there was a mod that replaced all the vanilla armors/clothing for females with sexy versions. the thing was, not only could this be toggled in a skyui menu, but you could also choose how the greaves/skirt/chest/underwear looked, and you could outright disable the mod in-game if you wanted. i can't find this thing ANYWHERE, after several hours of searching online. can anyone help?
  14. Biggest issue I'm having is when I enable something in the menu, leave, then come back it is back to its default, specifically enabling creature animations. Something similar happens when I try to enable sexlab aroused in blush when aroused's menu, but instead of just disabling after I leave the menu, it just does it right after I enable it. And just in general skyui is acting kinda funky, its mixing up the wrong mod images and even the mod it is configuring.
  15. I'm trying to make a basic menu option for my mod configuration menu, but every time I load up the game, nothing appears. I have it set up exactly as it shows in the SkyUI wiki and I can see that the string array is filled through notifications. I've been working on this for days but with no results. Everything compiles fine, but nothing shows up. I changed the variable names but the format is exactly the same
  16. I am having a bit of trouble getting LoversLabs to work with Skyrim and cannot seem to figure it out. First time around I was able to enable and disable settings for SkyUI and FNIS, but was receiving an ‘?’ warning and proceeded to switch between first and third person as instructed; which did not resolve the issue. I had installed the mods through Nexus. Thinking a manual install of each would do the trick I uninstalled Skyrim and deleted the folder in x86. After redownloading to have a clean copy and manually installing and booting up skyrim the mod portion was completely gone from the settings section. Thinking maybe I did something wrong I repeated the clean install process (made a backup folder) and tried with installing with Nexus. Shockingly the same thing happened yet again with the mods not appearing in the settings. As a last resort, I decided I would start a new game (since previous games had mods from the steamworkship which were no longer implemented) and the results were the same. What I don’t understand though is that once the game loads it states that SexLab Debug Target and SelfLab Debug self have been added. It seems like LoversLabs is communicating with Skyrim, but simply not working. I have tried launching the game through the SKSE and through Nexus and the results were the same. Note: SkyUI doesn’t activate either Mods: FNIS Behavior v3-3-11811 FNIS Creature Pack 6-1-11811 FNIS Spells v5_0_1 SkyUI v5_3_1-3863-5-1 SexLabFramework v162-full BeasialityAnimationPack MoreNastyCritters 9_0 SexLabAroused v27c XP32 Maximum Skeleton Extended SkyUI Have more mods, but haven’t added them yet since want to go one by one to ensure it works properly before throwing in one hundred-some mods and have no idea who the culprit is. All mods installed through Nexus FNIS for Users: Skeleton Arm Fix is only selected 1820 animations for 8mods successfully included (charcter) 835 animations for 2 mods and 33 creatures successfully included
  17. Is there any way to grab the SkyUI version number in script? I've looked around somewhat, but I couldn't find anything. Crap, never mind. I found it here. http://www.loverslab.com/topic/55904-solved-understanding-skyui-version/
  18. Hello, do anybody know how to query for the installed SkyUI version using Papyrus? The "getVersion()" that is available gives the version of your mod, and not the SkyUI one. And if you call parent.getVersion() you get the value 1 no matter what version is installed. Thanks.
  19. I was hesitant to use them at first, but I decided to give the in-game UUNP racemenu sliders provided by bodyslide a try. I removed all the armor from my character, adjusted the sliders to my liking, saved the preset and exited racemenu. I then tried to equip one of my armors only to instantly CTD. I tried reloading the game (saving immediately after i made adjustments again) and then tried to equip the armor again. I got a CTD when I only hovered the mouse over the armor that I had favorited in one of the SKYUI equipment slots. Any reason why this might be happening? The sliders were working perfectly fine when i adjusted them while my character was clothed. Only when my character was nude and then I equipped the armor did I get a CTD. I'm also using a custom race (Lunari) if it's relevant, but it uses the default skeleton and I made sure that the body it uses was a UUNP HDT body. I am also using the crash fixes plugin (which was supposed to stabilize the game, even with UUNP sliders). Here's my load order (running skyrim through MO):
  20. Hi, I have a small question regarding the forge interface. In my latest playthrough, after installing the newer version of many, many mods, I found out that my interface for crafting has been modified. Instead of showing categories like "leather" "iron" "steel"... it now shows a SkyUI interface separating weapons, armours, misc ect ect... I did not remember SkyUI doing that in the past but since the menu is identical I suspect it comes from this mod. While I love what SkyUI does for the inventory and such, I absolutely hate the change to the forge. With a ton of mods running it became impossible to find anything by just separating weapons from armours. Seriously, with Skyre + immersive armour + Jaysus swords + 20 or so custom armour, the menu is unreadable. I would much rather have the old division between the different materials than that. So here is my question, is there anyway to disable what SkyUI is doing to the forge menu without disableing any of the other (great) changes the mod brings ? I don't want to uninstall the mod or to use "SkyUI away" which would disable the whole thing. And I didn't find a customisation option in SkyUI's MCM. Or is there a crafting interface mod that you would recommand instead ? Thanks for the help !
  21. View File ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus Submitter Tokinklownz420 Submitted 05/02/2015 Category Framework & Resources Requires Estrus Chaurus+ V3.94, Sexlab Framework, Skse, FNIS Special Edition Compatible  
  22. Hairuken

    SexLab Submit not working

    Hi all, my SexLab Submit is not working properly. I get the dialog but no animations occur. I will go through the motions talking, but then the NPC will just stand there or walk away when animation is supposed to occur. I have viewed previous posts however nothing has worked for me. I have not tried resetting animations in the MCM but that is because I can't find it. I will post load order and active mods below: Active Mods: -Fores New Idles in Skyrim - FNIS - FNIS Behavior V5_5 -- ALWAYS necessary -Fores New Idles in Skyrim - FNIS - FNIS Behavior V5_5 Fix 1 COMPLETE -Fores New Idles in Skyrim - FNIS - FNIS Creature Pack 5_3 -Fores New Idles in Skyrim - FNIS - FNIS Spells V5_0_1 -- ADD ON for the spells -SexLabFramework_v160_hotfix2_FULL -skse_1_07_03 -SkyUI Load Order: -SexLab -SkyUI -FNISspells -SexLab Submit
  23. View File WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change s limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS Realistic Needs and Diseases (RND) by perseid9 Submitter jbezorg Submitted 05/12/2013 Category Other  
  24. Version V3.94 Addon V2

    26,791 downloads

    ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus
  25. View File This version is no longer maintained. You'll want to go Estrus Chaurus+ maintained by Bane Master NOTE Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least. DO NOT UPDATE WHEN THIS MOD IS ACTIVE. WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends:The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 REQUIRED MODS SKSE 1.6.16 SkyUI 4.1 Estrus For Skyrim by Cotyounoyume Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. ) Actor Events v2.2 SexLab v1.31 FNIS 4.0 & FNIS Creature Pack 4.0 Pay attention to the requirements for these mods as well. While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP. You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body. You may also want to look at Pregnant-Weighted-tbbp-armor 2.0 (CBBE) Pregnant Armor Meshes! (UNPB) CUSTOM RACES & SKELETONS For the base / vanilla races, the actual skeleton that contains the belly node is: skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif You will have to update the custom race's equivalent if it has it's own custom skeleton. SUPPORTED MODS Sexlab Arousal - Infected players are a little more horny Devious Devices - Chastity belts protect the player from infection CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod. WHAT'S NEW IN v2.0 Supports SexLab v1.2+ Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time. The mod Actor Events adds a health triggering event. Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation. Estrus Chaurus DG.esp is no longer needed. Delete it. SPECIAL THANKS To b3lisario for weight painting the UNPB BBP Pregnant Body. To cotyounoyume for his work on the Estrus Mod. Ashel for the SexLab Framework. cGI for creating the Mod Installer version & tools to make it. TRANSLATIONS NOTE: If the translation is older than the current version, DO NOT replaces the esp file. Estro Chaurus ITA - RockMic Traductions françaises by aravis7 Submitter jbezorg Submitted 04/20/2013 Category Combat Sex Requires SexLab, SKSE, FNIS 4.1, FNIS Creature Pack 4.1, SexLab, SkyUI, Estrus For Skyrim, Actor Events Special Edition Compatible  
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