Jump to content

5 Screenshots

About This File

There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore!

The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ...

 

-------------------------------------------------------------------

END OF SUPPORT

As now the Anniversary Edition of Skyrim is accepted and widely supported, I honestly don't see the point of supporting the old version anymore.

I myself play with AE and as I had to reset my PC during my hiatus, I don't see the point of reinstalling Oldrim for the only purpose of supporting a mod for a way outdated game version.

 

If somebody wants to try and downgrade the latest versions: you'll find them on the SE page, be my guest. 3.0.0 is the only version where I help with problems for Oldrim, though.

-------------------------------------------------------------------

 

Link to Special Edition

 

What this mod does

This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy.

It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity.

 

Requirements

 

Compatibility

  • Mod added armors - should recognize them as long as they affect the correct body region
  • DD For Him - included in DD 5.0, if active it will allow mimics for male characters
  • DCUR - if active, it may start DCUR events if a mimic didn't get the chance
  • AS-LAL - if installed, mimics work only after start quest is finished
  • ZAP - checks for ZAP device keyword and ignores them, should work with all versions (also 8.0/+)
  • Toys - checks for Toy keyword and ignores them
  • Follower Frameworks - all should be compatible, as long as followers are kept in the CurrentFollowerFaction

There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix

 

Features

  • NEW - follower support
  • NEW - Estrus Chaurus support (soft requirement)
  • Armor can transform into a random Devious Device on several events
  • Gold can tranform into golden items or binds your hands if you're unlucky
  • Device choice based on body region
  • Device filter, based on type
  • Various chances for different trigger events
  • If no normal trigger happened, chances are a Deviously Cursed Loot event does
  • Arousal may impact chances
  • Already worn or enchanted armor is recognized
  • Character may try to struggle free when a mimic is triggered
  • Protector Charms can be found randomly in chests, that each can defend against one Mimic attack
  • MCM to personalize the settings

 

What doesn't work

  • Doesn't take any tempering of items (smithing) into account for chances
  • Probably still has bugs I'm unaware of

 

For modders

I've added an event hook for you to trigger mimics and do stuff based on the outcome. As it's event driven, you won't even need to add my mod as requirement!

You can find the details in the source code file dmcTriggerEvents.psc together with an example how to set it up.

 

How to help

When you come across any problems (you hopefully won't), it could help if you attach a Papyus log to your message. First, search for the following lines in your Skyrim.ini

[Papyrus]
bEnableLogging = 1
bEnableTrace = 1
bLoadDebugInformation = 1

If they are set to zero, change them to one. You'll then find the logs in [User]\Documents\My Games\Skyrim Special Edition\Logs\Script

This also will automatically enable debug logging for this mod, so the file should contain the messages.

 

Credits

@Kimy - for patiently answering the questions of a bloody modding noob

@Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit

@JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate

@davisev5225 - for his mod City Bondage that offered me some more code snippets

@stas2503 - providing the Russian translations

Edited by Mister X
End of support message


What's New in Version 3.0.0

Released

WHATS NEW since v2.x

  • ADDED follower support
    • You can set the search radius and interval per MCM
    • Only supports one follower at the same time, but you can change the followers per MCM
  • ADDED Estrus Chaurus support (soft requirement)
    • Estrus tentacles now have the chance to attack if no DD item could be chosen
    • Shares the total chance with the DCUR outcomes (both added together can't go above 100%)
  • CHANGED debugging got simpler, mod now automatically sends debugging messages if Papyrus logging is enabled
    • This choice was made, as Papyrus logging always should be disabled for normal gameplay
  • FIXED mod now checks for SKSE presence, deactivates if not found

 

I don't think that a new game is required, I didn't remove anything but the GlobalVariable used for debugging

 

Spoiler

2.5.1 - Safe to update mid-game

  • ADDED BakaRestraints keyword and weightless check to armor validation

 

2.5.0 - safe to update mid-game

  • ADDED option to import and export MCM settings to files
  • ADDED a new trigger after sleeping (suggested by @Yorik)
  • CHANGED won't search as widespread for already worn devices (less false positives, maybe a bit more false negatives)
  • FIXED hopefully the bug with the endless DDf device search loop

 



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use