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About This File

See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does.
All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+

 

Description

 

Version 4.381

 

It should be safe to upgrade directly from V4.20a and above to V4.381 as long as no characters are infected

 

However Upgrading from V4.10 or earlier is NOT supported and requires a clean save!

 

NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards

 

Thanks to t3h0th3r for providing the updated scaling code!

 

There are three methods by which the EC effect can be applied to the player or a follower:


Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.

 


Updating

 

Updating from version 4.20a+  to version 4.81 should not require a clean save as long as no characters are infected.  If you encounter problems make a clean save before updating.

 

Updating from version 4.10 to version 4.3x requires a clean save or new game.

 

For Modders

 

 

;The EC interface uses ModEvents. This method can be used without loading EC as a master or using GetFormFromFile
;
;To call an EC event use the following code:
;
; int ECTrap = ModEvent.Create("ECStartAnimation")   ; Int      Int does not have to be named "ECTrap" any name would do
; if (ECTrap);    ModEvent.PushForm(ECTrap, self)          ; Form Pass the calling form to the event
;    ModEvent.PushForm(ECTrap, akActor)                     ; Form  The animation target
;    ModEvent.PushInt(ECTrap, EstrusTraptype)              ; Int      The animation required:

                                                                                       ;  -1 = Impregnation only with No Amimation, 0 = Tentacles, 1 = Machines 2 = Slime 3 = Ooze
;    ModEvent.PushBool(ECTrap, true)                             ; Bool   Apply the linked EC effect (Ovipostion for Tentacles, Slime & Ooze, Exhaustion for Machine)
;    ModEvent.Pushint(ECTrap, 500)                                ; Int      Alarm radius in units (0 to disable)
;    ModEvent.PushBool(ECTrap, true)                             ; Bool  Use EC (basic) crowd control on hostiles if the Player is trapped by tentacles
;    ModEvent.Send(ECtrap)
; else
;    ;EC is not installed
; endIf
;
; Setting the animation required to -1 applies EC breeder effect without any animation or visual effects, alarms,
; chastity device ; checks, or crowd control however ALL 6 parameters still
; need to be passed for the modevent to function. To use impregnation only
; the required parameter values  are: self, akActor, -1, False, 0, False; To register a callback to trigger on a specific stage of the next animation played

;Use this modevent immediately BEFORE calling the EC event
;
; To register for a callback when an EC event triggered by your mod reaches a specific animation stage use:
; SendModEvent("ECRegisterforStage,"MyModsCallbackName", CallbackAnimationStage as Float)
;
; **NB** Only one stage can be registered & the callback registration is cleared once the animation plays, it must therefore be
;             sent each time you trigger the EC animation event that needs a stage callback
;             Don't forget to Register for the callback event (e.g. RegisterForModEvent("MyModsCallbackName", "OnECStage" ) in your own mod
;             (and handle any potential failure by unregistering as well!)
;

 

;To call an EC Birth event use the following code:
;
;    int ECBirth = ModEvent.Create("ECGiveBirth")      ; Int              Int does not have to be named "ECBirth" any name would do
;    if (ECBirth)
;        ModEvent.PushForm(ECBirth, self)                    ; Form          Pass the calling form to the event
;        ModEvent.PushForm(ECBirth, akActor)             ; Form          The actor to give birth
;        ModEvent.PushForm(ECBirth, akItem)               ; Form          The Item that the actor will give birth to -  if None the actor will birth Chaurus Eggs
;        ModEvent.PushInt(ECBirth, aiNumItems)           ; Int             The number of Items to give birth too
;        ModEvent.Send(ECBirth)
;    else
;        ;EC is not installed
;    endIf
;
;   **NB** The birth event will not fire if the actor is already infected with the Chaurus Parasite effect
;               The birth event is unaware of calling mods effects on Breast/Belly/Butt nodes - Any changes to inflation of these nodes at birth must be handled

;               by the calling mod

 

 

EC sends the following ModEvents:

 

  • "ECBirthStarted" After the actor completes the lay down animation and as the roll onto back animation starts.
  • "ECBirthCompleted" when pregnancy and Egg birthing are complete

 

Please do not link directly to EC functions - they are likely to change and break your mod!


Required Mods and Versions

 

Dawnguard DLC or Legendary Edition

Sexlab 1.62
FNIS 6.1+
FNIS Creatures 6.1+
SkyUI
XPMSE 2.80+
Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO)

 

Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated)

 

Known Issues

 

None - please report any problems (or success) and I will try and sort them.

 

Credits

 

qotsafan for the Sexlab Inflation Framework integration code
CGi & joisback for the German Translation patch

Aequus & ManuelMoreno for the Russian Translation version

osmelmc for the automatic EC animation registration patch

 

Estrus Chaurus 4.33 ru.7z

Edited by Bane Master


What's New in Version V4.381 (13/07/2021)

Released

  • Added additional checks to armor stripping functions to prevent removal of Devious/SOS/SLMC items
  • SLS notifications of eviction will no longer appear if SL Survival is not installed

 

Full Changelog

 

 

 

Spoiler

V4.380

 

  • Updated: Devious Devices soft dependency code to provide improved mod compatibility 

 

V 4.375

  • Merged the patch provided by osmelmc - Many thanks!
    • Added: EC will automatically re-register its animations if the SexLab animation registry is reset
    • Bugfix; Fixed some papyrus log errors

 

V4.374

  • BugFix:  Specifying the number of items to be birthed when using the "ECGiveBirth" ModEvent now works as intended

 

V4.373

  • Added native support for SLSO - thanks to Xiaron
  • Updated Tentacle Double Animation support  

 

V4.372

  • Fixed Tentacle Double Animation when using  assets from Estrus For Skyrim V2.41r1 - thanks to Code Serpent for tracking down the issue
  • Added support for TAWOBA - Strips Bikini Bottom and Tasset during animations (also supports SLS TAWOBA slot patch)
  • Fixed a condition that could result in ModEvents not firing

 

V4.371

  • Added a "ECBirthStarted" ModEvent out
  • The MCM and the EC+ updated message now display the full EC+ version number

 

V4.37

  • Converted the deprecated Uninstall function left over from aeframework into a Cure all Infections debug function 

 

V4.36

  • Added a check to prevent impregnation on Chaurus orgasm if wearing a devious chastity belt

 

V4.35

  • Fixed a bug that was preventing impregnation from functioning correctly
  • Added a ModEvent to give authors access to EC's birth mechanic

 

V4.342

  • BugFix for error in slif_butt MCM code identified by Lazulitus

 

V4.34

  • Chaurus, Chaurus Reapers & Chaurus Hunters can now impregnate their victims 
  • Impregnation now requires vaginal penetration

 

V4.33

  • Compatability update for Devious Devices 4.0

 

V4.32

  • Fixed an issue causing Chaurus to remain hostile after a successful spit attack

 

V4.31

  • dD items will not be stripped during birthing
  • Milk animations will not play if wearing a dD Bra
  • Tentacle creatures will now avoid characters wearing Yokes
  • Tentacle creatures can only strip generic Armbinders

 

V4.30

  • Added a Callback modevent to allow external mods to detect a specified stage in their EC+ scene
  • Merged Sexlab Inflation Framework EC+ patch - SLIF support is now native to EC+
  • Changed Chaurus SL orgasm hook to use Chaurus Race instead of faction to fix compatibility with slavery/DD mods using creature factions to control aggro

 

 

V4.23

  • Fixed a bug that was preventing Estrus items from unequipping correctly at the end of animations

 

V4.22

  • Recompiled scripts for Sexlab 1.62

 

V4.21

  • Added modevent option to apply EC breeder effect without animations or impregnation fx

 

V4.20a

  • Impregnation by Chaurus during sexlab scenes fixed

 

V4.20

  • Updated to use NIOverride for node scaling - EC is now compatible with other mods using NIO
  • Code Optimisations
  • XPMSE & NIOverride added to MCM Version Check page

 

V4.11

  • Removed requirement to register companions for pregnancy in EC
  • Removed Companions mcm menu
  • Increased number of victims handled by crowd control to 6
  • Updated Reset Nodes function - Now resets a targeted actor's nodes to 1.0
  • Updated Uninstall function
  • Various bugfixes

 

V4.10

  • Changed method for handling infecting NPCs - NPCs no longer lose pregnancy on cell change
  • Improved crowd control system - reduced risk of characters becoming stuck in non-hostile factions
  • NPCs no longer trigger on screen pain notifications (they still moan though!)
  • BugFix: Disable pregnancy now works as intended
  • Many other code optimisations

 

V4.00a

  • Fixed FNIS Consistence Issue with Ooze (ETC07)

 

V4.00

  • Added "Slime" animation (Estrus ETC02 - drops from above)
  • Added "Ooze" animation (Estrus ETC07 - oozes out of the ground)

 

 

V3.94

  • Added "Short Birthing" toggle to MCM - limits birth sequence to 1-2 minutes
  • Increased "Fast" rate of belly growth - Belly will now reach size 6.0 in 3 - 4 days at this setting
  • Added failsafe auto terminate of standard birthing sequence at 4 birth cycles (approximately 4.5 minutes)
  • Removed deprecated ECEvents functions - external mods must now call events via ModEvent
  • Recompiled all scripts

 

V3.93b

  • Removed Sexlab Aroused dependency (This just getting embarrassing now - sorry!)

 

V3.93a

  • Removed dD dependencies (yet again!)
  • Fixed a bug that prevented the new animation from showing in the EC MCM if upgrading

 

V3.93

  • Added another Estrus Machine

 

V3.92a

  • Added "ECBirthCompleted" ModEvent out to support mod compatibility

 

V3.92

  • Improved removal of EC anim objects in case of script lag or stage skipping
  • Added a fix for followers freezing after scenes
  • Fixed a path error in textures

 

V3.91a

  • Added updated script to suspend DH missing from v3.91

 

V3.91

  • EC will now suspend Deviously Helpless events whilst player is in an EC animation
  • Shortened final animation stage in all animations
  • Added a missing Animation object to "Tentacle Side"
  • Added a fix for binders not displaying correctly during animations
  • **Made the Filename consistent with the actual mod version (doh!)

 

V3.90b

  • Fixed a script error causing the ModEvents interface to fail

 

V3.90a

  • Removed Sexlab Aroused from EC+ masterlist

 

V3.90

  • Added ModEvents interface for external Mods to use EC animations & Effects
  • Added Dwemer Machine Exhaustion effect
  • Added Crowd control function
  • Added Alarm function
  • Optimised SoundFx code

 

V3.382b

  • Bugfix - Removed dD and ZAP as masters (accidently added in 3.382a)

 

V3.382a

  • Bugfix - Blank animation removed from Sexlab animation list

 

V3.382

  • Added somewhat more Tentacle appropriate Sound Fx to spit attacks
  • Updated Devious belt handling to give a message when blocking attacks
  • Devious armbinders will be stripped and dropped by tentacles at the start of a spit attack

 

V3.381

  • Chaurus spit tentacle attacks now break stealth

 

V3.38

  • Chaurus Spit can now trigger tentacle attacks
  • Fixed further path errors in textures
  • Further bug fixes

 

V3.37

  • Actor Events removed
  • Sexlab Chaurus scenes added as an implantation trigger
  • EC Script errors causing papyrus log spam have been addressed
  • Fixed a path error in milk textures
  • Various minor bug fixes

 

V3.36

  • Updated for Sexlab 1.5+
  •  


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