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IS there a mod to add shine / wetness to cocks? (im using pornstar cock V7) and is there a way or a mod to change the live camera's fov? its way too zoomed in, like on tab mode you can change the FOV with the mousewhel, maybe there's something similar for live mode?
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These tapes were aquired by a private investigator on behalf of an anonymus client. Tape A: Picture B: Color: Raws:NoText.rar This is a a short side story for my Noble Affair story in more of a modern setting.
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Sex Toys and More Neon Lights View File Here are some neon lights that I created. You have several options for downloading because of the variation in polygon counts. You can download the lights individually or in one of the different merged packages. Each light is available in the following color swatches: Blue, Green, Orange, Pink, Purple, Red, White, Yellow I did everything I could, based on my beginner ability in blender and inkspace to get the polygon counts as low as possible while retaining the integrity of the image and design. Unfortunately the Paddle and Sex Shop lights remain at a rather high poly count. NeonLightsSet1_SexyIrish7 contains all of the available lights (their polygon count is next to each light): Anal Beads: 1642 Ball Gag: 1804 Butt Plug: 1914 CondomWrapperNeonLights - (Single Wrapper:1656, Double Wrapper: 1786) Handcuffs: 2066 Paddle: 3262 Sex Shop: 4366 Vibrator: 2524 XXX Camera: 1882 XXX Clapboard: 2974 XXX Computer Monitor: 1832 XXX FilmReel: 2238 XXX TV: 2534 SexToyNeonLights_MERGED_SexyIrish7 contains the following lights (their polygon count is next to each light): Anal Beads: 1642 Ball Gag: 1804 Butt Plug: 1914 Handcuffs: 2066 Paddle: 3262 Vibrator: 2524 XXXNeonLights_MERGED_SexyIrish7 contains the following lights (their polygon count is next to each light): Sex Shop: 4366 XXX Camera: 1882 XXX Clapboard: 2974 XXX Computer Monitor: 1832 XXX FilmReel: 2238 XXX TV: 2534 CondomWrapperNeonLights_SexyIrish7 contains the following lights (their polygon count is next to each light): Double Condom Wrappers: 1786 (not available as individual package file) Single Condom Wrapper: 1656 (not available as individual package file) Let me know if you run into any issues or have any questions. Enjoy! Creations by SexyIrish7 This cc object is a new 3d mesh created using Blender and Sims 4 Studio. ******* CREDITS: Software credits: Sims 4 Studio v. 3.1.5.8 (Wishes): https://sims4studio.com Blender 2.76: https://www.blender.org/download/releases/2-76/ GIMP v. 2.10.30: https://www.gimp.org/ Inkscape v. 1.2: https://inkscape.org/ Thank you to the creators and moderators producing tutorials and answering questions! ******* Image Credits: https://stock.adobe.com/images/set-line-sex-tv-old-television-video-camera-with-handcuffs-movie-clapper-male-female-heart-shopping-bag-spanking-paddle-and-monitor-18-plus-content-icon-vector/502849573 https://stock.adobe.com/images/set-line-male-gender-symbol-film-reel-with-sex-anal-beads-tv-old-television-condoms-in-package-shop-building-safe-sex-and-head-18-plus-icon-vector/454947097 ******* TOU: Do not re-upload and claim as your own Do not re-upload and hide behind a paywall Submitter sexyirish7 Submitted 06/09/2022 Category Objects Requires
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Sex Toys and More Neon Lights Set LOW POLY VERSION View File This is a low poly version of the neon lights set that I posted here First, I would like to express my sincere gratitude to @Khlas and @GayBearDude for their advice and assistance in reducing my neon light poly counts. I really appreciate their feedback and help. You have several options for downloading because of the variation in polygon counts and what your interests may be. You can download the lights individually or in one of the different merged packages. Each light is available in the 14 color swatches: Aqua, Blue, Deep Blue, Fuchsia, Green, Dark Green, Lime Green, Magenta, Orange, Pink, Purple, Red, White, Yellow I did everything I could, based on my beginner ability in blender and inkspace to get the polygon counts as low as possible while retaining the integrity of the image and design. NeonLightsSet1LP_SexyIrish7 contains all of the available lights (their polygon count is next to each light): Anal Beads: 272 Ball Gag: 341 Butt Plug: 72 Double Condom Wrapper: 438 Handcuffs: 251 Paddle: 490 Sex Shop: 659 Single Condom Wrapper: 277 Vibrator: 375 XXX Camera: 247 XXX Clapboard: 253 XXX Computer Monitor: 235 XXX FilmReel: 312 XXX TV: 288 SexToysSetLPs_MERGED_SexyIrish7 contains the following lights (their polygon count is next to each light): Anal Beads: 272 Ball Gag: 341 Butt Plug: 72 Handcuffs: 251 Paddle: 490 Vibrator: 375 XXXNeonLP_MERGED_SexyIrish7 contains the following lights (their polygon count is next to each light): Sex Shop: 659 XXX Camera: 247 XXX Clapboard: 253 XXX Computer Monitor: 235 XXX FilmReel: 312 XXX TV: 288 CondomWrappersLP_MERGED_SexyIrish7 contains the following lights (their polygon count is next to each light): Double Condom Wrapper: 438 Single Condom Wrapper: 277 Let me know if you run into any issues or have any questions. Enjoy! Creations by SexyIrish7 This cc object is a new 3d mesh created using Blender and Sims 4 Studio. ******* CREDITS: Software credits: Sims 4 Studio v. 3.1.5.9 (Wishes): https://sims4studio.com Blender 2.76: https://www.blender.org/download/releases/2-76/ GIMP v. 2.10.30: https://www.gimp.org/ Inkscape v. 1.2: https://inkscape.org/ Thank you to the creators and moderators producing tutorials and answering questions! ******* Image Credits: https://stock.adobe.com/images/set-line-sex-tv-old-television-video-camera-with-handcuffs-movie-clapper-male-female-heart-shopping-bag-spanking-paddle-and-monitor-18-plus-content-icon-vector/502849573 https://stock.adobe.com/images/set-line-male-gender-symbol-film-reel-with-sex-anal-beads-tv-old-television-condoms-in-package-shop-building-safe-sex-and-head-18-plus-icon-vector/454947097 ******* TOU: Do not re-upload and claim as your own Do not re-upload and hide behind a paywall Submitter sexyirish7 Submitted 07/03/2022 Category Objects Requires
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- the sims 4
- sims 4
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Anyone has a idea whether there is a mod which auto start cinematic view during sexlab scene? If not, let a new mod idea be materialize!
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EDIT: Hello, I've been searching a mod that shakes (not too shaky) and zooms the free camera at random like this video example: LINK. I can do that on Adobe Premiere, but it would be nice if there is a mod that takes care of it, so I watch it on the game without wasting my time on recording and editing. Know what do I mean? Thanks.
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how do you clear the camera preset after pressing CTRL-9? its made it so I can no longer use 9 and 0 to move objects up and down as the camera snaps to the previously saved camera position outside of photo mode
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LotD Excavate 360 View File Another to add to my tiny obscure mods. This allows you to move the camera around to view your PC - or view your surroundings - while in 3rd person during excavation with Legacy of the Dragonborn. I did this about 1.5 years ago because I liked Mining 360 and Woodchop Freecam. Maybe someone else did it too, I never bothered to look. If you use the above two mentioned mods, I'm sure you know sometimes it's glitchy. I also use Improved Camera SE, and everything seems to work as intended, with occasional normal glitches such as the animation not starting while my PC stands there. Sometimes I can activate it again to get it going, more rarely, I need to reload. Mining and Woodchop above have the same issues, probably a vanilla bug, but I don't know. If I'm not in a hurry, I just save before excavating just in case. Should work with just about any LotD version, only edits one record that'll probably never be changed. ESP in ESL format and won't take up a load order slot. I also use Mouse wheel zoom during object animations fix 1.0.0 - might be useful if you like to zoom in and out but the game won't let you. Submitter km4387 Submitted 11/21/2023 Category Regular Mods Requires Legacy of the Dragonborn Regular Edition Compatible No
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Did they change the First Person Mode?
Amber Kearnen posted a topic in The Sims 4 General Discussion
Hey, i noticed that they Changee the PoV mode so that your Sim is looking where ever you move your cursor? can i somehow disable that? Usually it was that you coule look everywhere without the sim moving its head and with the CTRL Key you coud snap back to where you sim is looking. Animations are getting really jittery und clipping with this new PoV :(- 8 replies
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- pov
- pov first person
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Is there is a way (or mod) to "hide" pieces of furniture in view mode? Sometimes it blocks everything making it impossible to actually see what's behind it without rotating the camera again (please see the screenshot attached). Thank you
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blur After recording blur issue.
CycloneR519 posted a topic in The Klub 17: Klub Exile Portal's General
Hey there guys, sorry if this might be in the wrong place but as this is the general section I thought I might as well add one of my issues here before being redirected. I've just got back into TK17 lately and been doing a few tests here and there on how hook5 is going just to see how things are and blah blah blah. Basically not sure if this is a issue with the hook5 installed or I've messed with a bit of the things in the options manager app. But each time I record a sex position as a test, it comes with a blur from hell. I have linked one of my videos, in hopes for anyone who may have dealt in something similar or may know of a solution. If there is more things that you'll need me to add onto this discussion, feel free to say so if you need more info on my options. Many thanks to anyone who spots this and helps. Test 1.ogm -
View File Immersive first person for SexLab This mod enables automatic profile switching in Immersive First Person during SexLab animations. You can change which custom profile to use in Immersive FP through the config menu. Requirements SexLab 1.50+ Immersive First person 1.7+ Submitter Srende Submitted 03/06/2014 Category Sex Effects Requires SexLab, Immersive First Person Special Edition Compatible
- 54 replies
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- immersive
- first person
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View File 1. Description 2. Requirements 3. Installing 4. Uninstalling 5. Compatibility & issues 6. Credits 7. Similar mods 8. Changelog 1. Description See exactly what your character sees. Look at screenshots or videos for what the mod does. As of 2.0 the mod no longer has a MCM or ESP. It's now a pure SKSE plugin. There is a text file for configuration in Data/SKSE/Plugins/FirstPersonPlugin.txt Press Numpad 8 to reload configuration file during playing. You can configure this key in the file as well. Press Numpad 4 to toggle helmet view. This only makes sense with open face helmets. 2. Requirements SKSE 1.6.16 or higher: http://skse.silverlock.org/ Skyrim latest version 3. Installing Exctract Data folder over your Skyrim Data folder or use a mod manager to install. 4. Uninstalling Make sure you are not in IFPV when you save game (so headtracking is reset). Then remove files you added when installing or use a mod manager. 5. Compatibility & issues Doesn't work properly with 360 degree animations! If you see your character face when running backwards you are using 360 animations. If nothing happens in game when you switch to first person you must install latest version of SKSE. If you are installing with MO make sure the DLL file ends up in Data/SKSE/Plugins. You may have to manually do this. You can also try starting SKSE loader with administrator privileges. See comments / posts section for solutions to other problems. 6. Credits All people who test and report bugs. 7. Similar mods Skyrim - Enhanced Camera The Joy of Perspective 8. Changelog 3.4 - 09/04/2016 Setting near clip dynamically based on the angle where you look (up or down). See the three profiles above Main. Added lower near clip value indoors. Added option to increase vertical angle restriction past 90 degrees so you can look at your own body better. When you are looking ahead then near clip value is not modified at all (default 15). Should remove all mountain flicker or ENB brightness weirdness. However if you look down you may notice the near clip value change at 45 degrees if you have ENB. Best fix is to re-enable near clip under Main profile with value of about 8 or 10. Slightly increased the view angle restrictions of default configuration. Meaning you can look left or right and up or down more than before. Submitter h38fh2mf Submitted 12/10/2013 Category WIP / Beta Requires SKSE, SkyUI Special Edition Compatible
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SkyrimVR Patches - VRIK Integrations for ZAZ/DD, camera spinning fixes, & other QOL patches View File VRIK integrations description Camera Spin description Current Major Framework Patches: Zaz Animation Packs Devious Devices V5.1 only ( Devious Devices V4.x does not need a No Spin patch ) Devious Devices Extras - VRIK animation patch , High Heels Offsets, & Invisible Furniture Fix Fertility Mode V3 Naked Dungeons v2.0.1 -mod uses ZAZ which has a patch as well Skyrim Utility Mod V2 & V1.61 / Prison Overhaul Patched V4.61 & V5 -mod uses ZAZ which has a patch as well Horrible Harassment V3.44 Devious Cursed Loot V9 ( Previous versions may not need a patch - I am still running V6.4 ) -mod uses DD5 which has a patch as well SexLab Survival V.657 Compatibilitibilitibilitibility? These are strictly a VR compatibility patches. They set out to fix issues present only when playing VR. Any issues outside of VR functionality will be ignored. Install? You need to have the original mod installed. Install each No Spin patch you need with your MO. Let it overwrite the scripts from the parent mod. Play and keep your cookies How you can help: If you notice any SL mods that cause the VR camera to spin, I am willing to attempt a patch. It would be most helpful, if you were specific and precise. The mod name, version, event that triggered the spin, multiple tests of that specific mod's feature causing the spin, etc... I share these patches so the community can also enjoy these mods without vomit inducing spinning. Playtest the patches and let me know if they work! Permissions: Special thanks: Submitter JayDrizzle Submitted 04/19/2021 Category Adult Mods Requires Original mods Regular Edition Compatible
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I have had this minor problem for years now, even when I was still playing on LE. Some times during scenes, the camera zoom is locked for some reason. It doesn't happen all the time but it get a little annoying when it happens. I've tried searching online but I couldn't find anyone else with this same problem. Has anyone encountered this before?
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On the console versions of DOA5 in the replay mode you can lock the camera into place by clicking the right thumbstick, preventing the camera from jolting during events such as a character getting thrown or anything at all really. Would love to see a mod that has a similar effect because creating Ryona content on PC is frustrating or basically impossible with all the insane camera jumping.
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As it says in the title, is there any way to alter with 3rd person camera rotation and it's view or maybe can someone make a mod for it? Any help would be appreciated
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- fatal frame iv
- camera
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Was frustratingly trying to record something short and simple but video kept showing the weird face glitch ended up with beautiful screenshots instead This one was recorded in completion https://www.xvideos.com/video77077287/brunette_whore_swallows_deepthroat_bareback_cumshot_bathroom_fuck penis clipping in half But eventually got a good shot. This was was also recorded https://www.xvideos.com/video77367777/rubbing_pussy_on_my_dick_until_cum_and_keeps_sucking_with_anal
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- sims 4
- wicked whims
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- shower animations
- tub animations
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I recently received a crash on Skyrim AE (which I used the Best of Both Down-grader to downgrade only the code from 1.6.640 to 1.5.97). The common problem is a trigger called "Worldroot Camera." If you can help, please do. Here are the first few lines of my crash latest log... Skyrim SSE v1.5.97 CrashLoggerSSE v1-3-1-0 Nov 12 2022 12:44:49 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF658782628 SkyrimSE.exe+05B2628 movss xmm2, dword ptr [rax+0xF0] SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19041 CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics GPU #1: Nvidia TU117M [GeForce GTX 1650 Mobile / Max-Q] GPU #2: AMD Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 5.55 GB/5.86 GB PROBABLE CALL STACK: [ 0] 0x7FF658782628 SkyrimSE.exe+05B2628 -> 35562+0x98 movss xmm2, dword ptr [rax+0xF0] [ 1] 0x7FF658781938 SkyrimSE.exe+05B1938 -> 35560+0xD8 mov r15, rax [ 2] 0x7FF658781832 SkyrimSE.exe+05B1832 -> 35559+0x122 nop [ 3] 0x7FF658781301 SkyrimSE.exe+05B1301 -> 35556+0x2E1 cmp dword ptr [0x00007FF65A08D708], 0x02 [ 4] 0x7FF6587835C7 SkyrimSE.exe+05B35C7 -> 35565+0x5D7 test dil, dil [ 5] 0x7FF975CAFE99 hdtSMP64.dll+00BFE99 movzx eax, byte ptr [rbx+0x16] | C:\Games\Faster HDT-SMP\skse64_2_00_20\src\skse64\hdtSMP64\Hooks.cpp:253 ?onFrame@UnkEngine@hdt@@QEAAXXZ [ 6] 0x7FF65877F4F4 SkyrimSE.exe+05AF4F4 -> 35551+0x124 test bl, bl [ 7] 0x7FF65877CC05 SkyrimSE.exe+05ACC05 -> 35545+0x35 call 0x00007FF5DACD0000 [ 8] 0x7FF65951B17A SkyrimSE.exe+134B17A -> 102193+0x11E mov ebx, eax [ 9] 0x7FFA157474B4 KERNEL32.DLL+00174B4 [10] 0x7FFA16E426A1 ntdll.dll+00526A1 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x23EB008F040 (PlayerCharacter*) Flags: 0x00400408 kPersistent Name: "Prisoner" FormID: 0x00000014 FormType: ActorCharacter (62) Flags: 0x00400408 kPersistent Name: "Prisoner" FormID: 0x00000014 FormType: ActorCharacter (62) Object Reference: File: "Synthesis.esp" Flags: 0x00400009 kDestructible | kInitialized | kFormRetainsID Name: "Prisoner" FormID: 0x00000007 FormType: NPC (43) Flags: 0x00400408 kInitialized | kPersistent | kFormRetainsID FormID: 0x00000014 FormType: ActorCharacter (62) RDX 0x5F8 (size_t) [1528] RBX 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" RSP 0x54A534F4B0 (void*) RBP 0x54A534F5A9 (void*) RSI 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" RDI 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" R8 0x7F800000 (size_t) [2139095040] R9 0x3FE6571740000000 (size_t) [4604463426402516992] R10 0xD600C799 (size_t) [3590375321] R11 0x54A534F4D0 (void*) R12 0x23EDFFB9D00 (Main*) R13 0x0 (size_t) [0] R14 0x23EDFFB9D00 (Main*) R15 0x768 (size_t) [1896] STACK: [RSP+0 ] 0x0 (size_t) [0] [RSP+8 ] 0x0 (size_t) [0] [RSP+10 ] 0x0 (size_t) [0] [RSP+18 ] 0x0 (size_t) [0] [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+28 ] 0x7FF658E492DC (void* -> SkyrimSE.exe+0C792DC ) [RSP+30 ] 0x768 (size_t) [1896] [RSP+38 ] 0x23ECD6E2D01 (void*) [RSP+40 ] 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" [RSP+48 ] 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" [RSP+50 ] 0x54A534F5A9 (void*) [RSP+58 ] 0x7FF658781938 (void* -> SkyrimSE.exe+05B1938 mov r15, rax) [RSP+60 ] 0x413EAAA000000000 (size_t) [4701382665192865792] [RSP+68 ] 0x80000000 (size_t) [2147483648] [RSP+70 ] 0x6 (size_t) [6] [RSP+78 ] 0xC1702D083F801804 (size_t) [uint: 13938690360160032772 int: -4508053713549518844] [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x3F800000 (size_t) [1065353216] [RSP+90 ] 0x80000000BF800000 (size_t) [uint: 9223372040067612672 int: -9223372033641938944] [RSP+98 ] 0x8000000080000000 (size_t) [uint: 9223372039002259456 int: -9223372034707292160] [RSP+A0 ] 0xBE0755EE80000000 (size_t) [uint: 13693007674881343488 int: -4753736398828208128] [RSP+A8 ] 0xBF7DC11D (size_t) [3212689693] [RSP+B0 ] 0x3F7DC11D80000000 (size_t) [4575025128923987968] [RSP+B8 ] 0x80000000BE0755EE (size_t) [uint: 9223372040042927598 int: -9223372033666624018] [RSP+C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+C8 ] 0x3F80000000000000 (size_t) [4575657221408423936] [RSP+D0 ] 0x28DA9FE9BE18C3C4 (size_t) [2943841132705530820] [RSP+D8 ] 0x37A2F2F580000000 (size_t) [4009033754541555712] [RSP+E0 ] 0xBC35B5A880000000 (size_t) [uint: 13561945588202733568 int: -4884798485506818048] [RSP+E8 ] 0xBF7DC0BE80000000 (size_t) [uint: 13798396757756870656 int: -4648347315952680960] [RSP+F0 ] 0x3DAA5A4C80000000 (size_t) [4443463266965913600] [RSP+F8 ] 0xBE07612680000000 (size_t) [uint: 13693020010027417600 int: -4753724063682134016] [RSP+100] 0x0 (size_t) [0] [RSP+108] 0x0 (size_t) [0] [RSP+110] 0x0 (size_t) [0] [RSP+118] 0x0 (size_t) [0] [RSP+120] 0x768 (size_t) [1896] [RSP+128] 0x23ECD6E2DE0 (void*) [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x0 (size_t) [0] [RSP+140] 0x23EDFF82E80 (NiCamera*) Name: "WorldRoot Camera" RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot CameraNode" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 0 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Name: "WorldRoot Camera" [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x23EDFFB9D00 (Main*) [RSP+158] 0x7FF658781832 (void* -> SkyrimSE.exe+05B1832 nop) [RSP+160] 0x2 (size_t) [2] [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x23E00000000 (size_t) [2465311227904] [RSP+180] 0x3F800000 (size_t) [1065353216] [RSP+188] 0x7FF658A4FE00 (void* -> SkyrimSE.exe+087FE00 cmp [0x00007FF65B11DEC8], eax) [RSP+190] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+198] 0x23EB00C1A80 (BSShaderAccumulator*) [RSP+1A0] 0x23FCB7C6780 (NiCamera*) RTTIName: "NiCamera" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController [RSP+1A8] 0x23EB00C1A80 (BSShaderAccumulator*) [RSP+1B0] 0x0 (size_t) [0] [RSP+1B8] 0x7FF658781301 (void* -> SkyrimSE.exe+05B1301 cmp dword ptr [0x00007FF65A08D708], 0x02) [RSP+1C0] 0x0 (size_t) [0] [RSP+1C8] 0x23EDFFB9D00 (Main*) [RSP+1D0] 0x2 (size_t) [2] [RSP+1D8] 0x7FF65B0F7BE0 (void* -> SkyrimSE.exe+2F27BE0 add [rax], al) [RSP+1E0] 0x2406E44BB00 (void*) [RSP+1E8] 0x23EA30B1B80 (BSGeometryListCullingProcess*) [RSP+1F0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1F8] 0x7FF65908E1F7 (void* -> SkyrimSE.exe+0EBE1F7 nop) [RSP+200] 0x2400B633CE0 (TESObjectLAND*) File: "Synthesis.esp" Flags: 0x00000008 kInitialized FormID: 0x0000A865 FormType: Land (72) [RSP+208] 0x23FF19D1080 (NiNode*) RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Checking Parent: 2 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Checking Parent: 27 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController | kAlwaysDraw | kFixedBound [RSP+210] 0x0 (size_t) [0] [RSP+218] 0x7FF65948D5A9 (void* -> SkyrimSE.exe+12BD5A9 mov eax, [0x00007FF65B1FC8DC]) [RSP+220] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+228] 0x0 (size_t) [0] [RSP+230] 0x0 (size_t) [0] [RSP+238] 0x23FF19D1080 (NiNode*)
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Anyone know of any first person camera mods compatible with WW? I've looked into a few mods that have high ratings, made for enhancing FP camera performance. My curiosity is does anyone know of one that works good with WW?
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Very important lore: We've got Four-Play now and it's great. I love it. A couple of days ago I was using it on a new save and I reached the Diamond City gate. I went through the dialogue with Piper, then McDonough. When I talked to him there was a speech check option that I utilised with the Vanilla Fudge mod for Four-Play by Vinfamy that makes your character fuck the NPCs after the conversation if you chose the speech option within 5 seconds of it showing up. So having heard it all before, I skipped the dialogue with him and somehow that led to a gap in the conversation before Piper chimed in about the state of the city or whatever. In that gap, I was given the Vanilla Fudge "sex" option and I took it. This made my character and Mr. Mayor get down on the ground to do the dirty, but Piper's speech was next to play. This made the camera focus on her looking down at McDonough. She had to speak over the moans from him and my character, which was pretty funny. Then when the Mayor's line came up, he said it from the ground looking up at Piper, and the camera was behind my character's ass while it bounced up and down. It was a pretty great angle. It also made it seem like the Mayor was mad at Piper for talking while getting it on. This gave me an idea. And here's the idea: The dialogue camera is a new thing for Fallout 4 that appears to work pretty well at getting face. I've done a search for something like this but it's mostly people who want to turn it off so it's more like New Vegas and 3. Why don't we use it to make sex scenes from Four-Play more cinematic? There could be a hotkey to turn it on/off, a button to cycle angles (it wouldn't have to be the vanilla dialogue angles if someone knows how to put the camera anywhere). It could completely replace tfc and require no/minimal manual control. This might be achieved by being able to initiate an empty conversation like the one in Vanilla Fudge that's between asking for sex and having sex, but angle options like that would be limited to the vanilla angles and the empty conversation would be likely to end before or after the sex animations finish if someone wants to skip an empty line to get to a desired shot or if the conversation is too long to account for someone's personal camera-switching preferences. Taking it further, a speech choice could be optional to use for the player character (maybe NPC too?) to make them dirty talk while fucking, but this might be more of a framework suggestion. I don't know. Big thanks to DocClox, Crazy, Leito and everyone else involved for bringing the Commonwealth a different kind of action. You da best <3 Testing: I tried to get it to happen again with Vanilla Fudge but the sex option would only appear at the very end of Piper and McDonough's argument. I used Leito's animation guns instead of Vanilla Fudge for my player character with a guard in the middle of the conversation, and for Piper with McDonough. I've noticed that when a conversation animation like the Mayor shrugging his shoulders plays it stops his part of the sex animation and makes him just stand back up. For a mod to begin sex in the middle of dialogue, these conversation animations would need to be overridden to keep the sex anim playing. Making it so the dialogue camera angles are available outside of dialogue would probably be simpler. The first screenshot has the guard's foot inside my character's neck for some reason, but at least it shows the dialogue camera points the right way. Evidence here: