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View File Lovers Satisfaction ver 0.5 alpha by Shmendrick, the magician If you are using 0.1a, please read updating instructions! Description This mod attempts to replace both Lovers wit PK extender, or at least some of it's main features, and Lovers Aphrodisia. I was never pleased by the way PK extender managed the sex minigame, by encouraging you to outlast your lover. This system may be adequate if you are playing a male, so you don't want to cum before your female partner. But what if you are playing female? Magically your lover becomes multiorgasmic (I know it is possible, it is just very rare... and exahusting), and if you cum before him, he will get mad and insult you. This is just wrong. So Lovers Satisfaction is here to amend this and to integrate other elements to the sex minigame. Please notice that this mod is not finished. This version is for testing, many things can change in future versions and it will surely have bugs. Requirements LAPF, the latest the better. Any mod to trigger sex, like Adult Play Plus HUD status bars MenuQue AddActorValues Installation Add LoversSatisfaction.esp to your Oblivion\Data folder, and activate it in your load order. It must be below Lovers with Pk.esp, but a definitive place is yet to be tested and discovered. Add the contents of "ADD TO - Hud Status Bars.ini" to your "Oblivion\Data\ini\Hud status bars.ini" and adjust it to your config: Disable automatic stage advance in LAPF settings. Update From 0.2a and later versions: Just overwrite LoversSatisfaction.esp and you are good to go. From 0.1a: 1. Overwrite LoversSatisfaction.esp. 2. Open your "Oblivion\Data\Ini\Hud Status Bars.ini", and replace all Lovers Satisfaction section with the new one provided. + If you dont want to lose your hud bar customization, just replace every "xLoversSTFNQuest" with "xLoversSatQuest" and you are good to go. 3. Mod will update automaticaly, but unfortunately there was a bug in 0.1a that prevented player skill level to be recorded in the savegame, so most likely your skill will be reset to 5. Of course you can cheat about this, just google for skill advancement cheats. Usage You will be given a blue bar representing your sexual desire. When desire is too high, you will progresively lose some presonality and intellligence, and become weaker to diseases and magic. When satisfied, you'll get a small bonus on your personality and fatigue. When having sex with an NPC, two more bars will appear representing arousal for of each character, when the bar is full, the character will cum. When female actor finishes, her arousal decreases to 1/3 of her bar, one point is scored and the game goes on; when male finishes, one point is scored and the game is over. For every point scored, experience points are earned, and sexual desire is diminished. Skill increases like any other skill, starting at level 5 and up to level 100. Leveling model was copied from Alteration school of magic. Female characters will arouse slowly at the begining, and faster at higher levels, while males will do the oposite. Also, level and preferences are randomized for every NPC the first time you have sex with it, so each actor will arouse faster in certain positions. You'll have to figure it out. You can use 'F' key to switch to other animation group, the number of changes you can make in a session depends on your current Lovemaking skill level. Future additions More robust preference system More robust support for MB2 Feedback Please report any issue in the support thread. Also, please make suggestions: what would you like to see in this mod? how would you improve the leveling system? what kind of bounses and maluses should be added? etc. Permission Do not reupload this mod in any other site, this is a LoversLab exclusive release. You can use any part of this code in your own mod, just give credit. Submitter Schmendrick Submitted 09/07/2014 Category WIP / Beta Requires LAPF, HUD status bars, MenuQue, AddActorValues
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Hey everyone just a suggestion for modders (this will contain multiple ) I would love to see a mod that shows a dirtier side to some of the marriages in skyrim, here is a list of ideas - Cammila valerius, if you marry her and live in the riverwood trader, her brother gradually becomes angry at your freeloading and will rape you once per visit ( once a day limit ) as recompense. - Mjoll, if you marry Mjoll then Aerin becomes jealous and lusts after you, raping you as revenge ( same time schedule as above ) -Ysolda, She acts normal to get you to marry her but after you marry her she enslaves you in your sleep ( suprise she is a crazy dom ) this would preferably not be permanant enslavement but maybe with an obedience training start and then the option whenever you return. This is all i can think of at the moment but if anyone has something to add feel free, i hope this can be done and thank you for your consideration ! My apologies for making a new thread, this was my first post and i have since moved the content to the request area sorry.
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File Name: sssssss File Submitter: Gothuska File Submitted: 19 Feb 2017 File Category: Misc Sex Requires: Sexlab Framework Sexlab Aroused Fuz Ro D-oh Sexlife 1.4.2 Special Edition Compatible : No sssssssssssss Click here to download this file
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[Team Needed] Voicing Spectator Crowds Ultra Edition & MOD
Guest posted a topic in Downloads - SexLab Framework LE
View File Description I'm really hoping the community can help me voice Spectator Crowds Ultra Edition. So far I have finished two different voice types (Hetero topics only for now.) but this will go so much more quicker if everyone chipped in. I am uploading the voices as needed through my play through. ======================================================================================================== Just drag and drop the files into your data folder. NOTE: The dialogue does not need to match the text for now since it's being used as a reference but it does need to relate to the topic. NOTE: This dialogue uses vanilla voices only! =========================================================================================================================== TESTING For now try having sex anywhere in Riverwood or the Sleeping Giant Inn. =========================================================================================================================== Completed Other Female FemaleYoungEager (Hetero) Male Male Brute (Hetero) NordMale (Hetero) MaleYoungEager (Hetero) MaleDrunk (Hetero) MaleSlyCynical (Hetero) Unique FemaleUniqueDelphine (Hetero) =========================================================================================================================== Programs Audacity Unfuzer MultiXwm BSA Unpacker =========================================================================================================================== Tutorial Feedback and support appreciated. Submitter Guest Submitted 08/18/2015 Category Sex Effects Requires SexLab 1.59, Arousal Framework Special Edition Compatible- 5 replies
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View File Description: This mod should make all compatible SkyMoMod V12 creatures work with SexLab, basically all I did was add penises to most of the creatures and add them to there appropriate vanilla creature race. Note: This does not work well with SexLab Nude Creatures since it replaces the creature mesh during sex hopefully a patch is created in the future. Note: Only works with full version I haven't tested it out with anything else. :Note: Monsters pics not listed appreciated. Requirements: SexLab Animation Framework Bestiality Extras from Gone Dawnguard DLC (there is also a non-dawnguard version, but you will miss the dawnguard creatures) Skymomod Defeat 4.2.1 Pics ??? (Penis not included) Arch Demon (Penis included) Daedric Prince (Penis not included) ??? (???) Issues All SkyMoMod creatures will have erections. Questions and Answers Will you make any another creature mod or different version? No I will only work on the full version Submitter Guest Submitted 01/22/2014 Category WIP / Beta Requires Skymomod, Sexlab, Beastiality Extras, Dawnguard Special Edition Compatible
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VFNO Revamped (3 years of work, massive NPC overhaul)
Guest posted a topic in Downloads - Skyrim Adult & Sex Mods
View File Voluptuous Female Npc Overhaul ====================================================================================================== Description I have been working on this mod ever since Skyrim came out I have been adding content ever since. This is a compilation of almost everything I have ever done in terms of appearance. The purpose of this mod is to overhaul every single NPC in Skyrim. Note: Not all NPC have huge breasts and bodies, mostly followers and high level NPC's, I have also toned it down a lot. Note: This mod is more then 10gb in size. Mod Features Replace's every single female NPC, males and children (Xvision Children integrated). Adds race specific armor, and clothing, armor will also morph according to your race, so you do not have to worry about finding the right type of armor. Every single piece of armor and clothing has been made race specific. New age groups: Child, Teen, Young adult, Adult, Elder and Ancient and more. New skeletons: Fat, Huge, Brute, Big Breasts, Big Ass and more. Elderly will have saggy breast for example. New body types: Bodybuilder, Toned, Muscular, Elder, Ancient and more. Pubic hair variety: Forest, Hairy, Landing strip, Trimmed and Shaved. Every race has a unique skin texture, as well as a ton of other NPC specific textures.. Edited every single female npc (Approximately edited 1362, NPC) for Skyrim and all DLC, as well as a few males. New sex shop, clothing store upgrades added trying to do something similar to my old mod Sex Shop with most of the latest sex toys found mod wise. Tons of new items/ armor, clothing, decor, posters etc added to various shops. Extreme NPC diversity. Slightly more realistic body shapes where scaled down and reworked due to complaints, but this mod will have plenty of chubby, big breasted NPC so don't worry. Adult content: Haelga has some surprises under her bed and The Temple of Dibella will now sell sex toys. SOS Support: New skeleton morphs for all the male races Naked Giants added to leveled list. Weight affects facial features skinny to fat faces. Race specific facial traits for example High Elfs will have skinnier noses while Red Guards will have bigger asses and thick fuller lips this mod does play a bit on stereo types so I apologize for that, it's just a fetish. Higher level NPC will be bigger and stronger looking. Beast races use Digitigrade Khajiit and Argonian Raptor Combined feet matching armor and clothing types. Orc's and beast races have claws. Race specific penis types: Large, medium, small and beast types for Argonians and Khajiit. NPC carry over genetic traits. (Example children will look like there father & mother, cousins will have similar features to there relatives) NPC have more appropriate sleepwear no more sleeping in clothes. 23 different eyebrow types implemented. No health regen Darker nights added. Incorporated Sweet and Sexy Lingerie shop CBBE which should also include new race specific clothing. NPC will look like there class. Some faces where morphed with Character Gen Edit. New Feral Vampires in Castle Volkhiar All females use Working HDT Vagina's. Note: If you do not like my body types you can always replace the mesh to include your own!!! ====================================================================================================== Pictures Races NPC Examples Miscellaneous ====================================================================================================== Progress Argonians: Complete Altmer Complete Bosmer Complete Breton: Complete Redguard: Complete Orc: Complete Nord: Complete Dunmer Complete Imperial: Complete Khajiit: Complete. Snow Elf: Complete Elderly: Complete Children: Complete Afflicted: Complete ====================================================================================================== Required (For the moment) Dragonborn Dawnguard Hearthfire HDT HighHeels System SOS - Schlongs of Skyrim ====================================================================================================== Installation Extract the data folder over your Skyrim Data folder or use a mod manager to install. You must start a new game for changes to take full effect. Please delete any older version there should only be a BSA and esp in the data folder.. Backup your game!!! I can't stress that enough, this is very likely to override something. I have yet to create a BSA version. ====================================================================================================== Load Order Place at the bottom of your load list or use loot. ====================================================================================================== Compatibility Anything that alters the vanilla NPC's appearance will not be compatible, or it will over right my mod. If you don't have the specified DLC you can remove the ESM Dependencies with creation kit. ====================================================================================================== Known issues I am sure I am missing some textures or meshes (this mod is bigger than 10gb), but there shouldn't be anything that will make you crash. I have tested it myself on a clean Skyrim. There should be a few eyebrow issues. Feral vampires are not showing up properly I have not figured out how to fix this. Adding new armor crashes creation kit, this is usually caused by adding a new race, (This will not effect gameplay) I have not figured out how to fix this. ====================================================================================================== Change Log Version 2.0 03/20/15: Uploaded revamped version. Completely new version Added Pics. Version 1.0 11/17/13: Uploaded new version with missing files plus new content. Version 0.9 11/11/13: Uploaded beta version. ====================================================================================================== Credits VadersApp (Realistic Body System) Digitigrade Khajiit (Armor and clothing) Caliente (Caliente Bodyslide tool) Bagserk (Children) Daiemonic (HDT Vagina's) jacques00 (Female Giants) Nikitaa (Sweet and Sexy Lingerie Shop) And any others I might have missed, which should be a lot. ====================================================================================================== Permission Do whatever you want with it! :exclamation: HELP / TESTERS APPRECIATED :exclamation: Submitter Guest Submitted 01/04/2014 Category Other Requires Dragonborn, Dawnguard, Hearthfire, HDT Highheels System, SOS - Schlongs of Skyrim Special Edition Compatible -
View File A special thank you goes out to jbezorg for creating the script, it is safe to say that without him this mod would have not been released this year Description This mod merges SexLab with Frostfall. When the player character has sex with a NPC the player will receive a buff which fights the effects added by Frostfall. This is because during sex body heat is created Requirements - SexLab Framework - Frostfall - Quest Versioning SDK Recommended Mods - Climates of Tamriel Winter Edition - For Skyrim Winter Appearance and immersion. - SexLab Lover's Comfort Known Issues None so far, but expect some Permissions - DO NOT upload to any other sites period! Especially the Nexus. - NOT to be used in any other mod without my permission AND jbezorg's. Credits jbezorg - For creating the basic script this mod uses Mailamea - Most important Credit! For choosing the mod name and giving me the idea to do the mod Ashal - SexLab Framework Submitter Ark of Truth Submitted 12/23/2013 Category Misc Sex Requires Frostfall Special Edition Compatible
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View File SexCrimev0.3 SexLab Crime System Framework IMPORTANT: Version 0.3 requires a fresh savefile (that never used version 0.1 or 0.2). Due to my inexperience as a modder, I made the mistake of attaching some of my scripts directly to the player instead of with an alias in versions 0.1 and 0.2. If you don't know what this means, that's fine: It's fixed now, which should resolve a whole bunch of potential mod conflicts and bugs. Unfortunately the only way to truly fix this is to revert to a savefile that never had one of these versions of SexCrime installed before installing the latest version. I apologise for my incompetence, and assure you that it won't happen again. ----- Abstract SexCrime is modder’s framework for adding an immersive sense of criminality to many SexLab based interactions. Different players expect different prejudices in Tamriel: some are happy to imagine that it is a place of supreme tolerance and open-mindedness, others feel like its citizens should be die-hard puritans, and many expect some sort of a middleground. With this framework, players will be able to decide for themselves what constitutes sexually criminal behaviour, allowing any dependent mods to effortlessly adjust their content to fit the user’s tastes, and enhancing the overall roleplaying experience. ----- Notes SexCrime is currently in a very early development stage, and this is my first ever mod release, so bear with me. Take the usual precautions with unproven mods, and don’t blame me if your save file gets corrupted. The mod is woefully undertested. Everything in the current release works as far as I’m aware, but I haven’t tried my hardest to break it. Feel free to make any suggestions for future additions and changes to the framework. If you’re making a mod and would like to see some additional functionality in this framework to make your life easier, just send me a private message! ----- Implemented Features Automatic detection of public nudity Automatic detection of public masturbation Automatic detection of public sex Automatic detection of rape (player as aggressor) Automatic detection of homosexual sex Automatic detection of bestiality A 4-tier crime categorization system. The player can individually define each of the above to be perfectly legal, misdemeanours, serious offenses, and heinous crimes. Basic (temporary) definition of 'public area'. There's no such thing as a sex crime in an interior cell. APIs to pause/unpause any individual crime scanner, or all at once. APIs to set characters that won't report the player for any crime. APIs to convince the rape scanner that the seemingly innocent animation is actually rape. Followers won't report the player. This will probably become optional in later releases. ----- Plans For The Near Future Make witnesses actually respond to sex crimes in an immersive way (including dialog, complaining, etc), rather than just continuing on with their business. Make killing all witnesses fast enough remove the bounty (this is standard for all vanilla crimes). ----- Long-Term Plans Make framework aware of how public an area is (and provide APIs to adjust this), so that the player can feel safe about nudity, masturbation, and sex in less-travelled areas. Don't force witnesses to report every crime. Decide whether they should report the crime based on their attitudes, disposition, arousal, or possibly other factors. Make friendly, non-cowardly NPCs likely to come to the aid of the player if they witness them being raped. Make NPCs subject to the same sex-crime rules as the player. ----- API Documentation Since the source code is provided, it won't take a genius to find more ways to interact with the framework than I have listed here. Try to only use APIs listed here. Messing with other options could break the framework. If I do not list a property or function here then I make no commitment that it will remain usable in future versions. ----- Installation, Upgrade, and Removal To install, simply extract the archive over your Skyrim's data folder. Or use a mod manager, I use Nexus Mod Manager and it seems to work fine. To upgrade, simple extract the archive over an existing installation. The framework doesn't leave any particularly troublesome traces that I'm aware of. Standard mod removal practices should work. ----- Changelog v0.1 (07/07/2014):Initial release v0.2 (09/07/2014): APIs to toggle various crime scanners. APIs to add characters to a 'safelist' of characters who can't report the player. Added very basic public area detection. Any interior cell is now considered private. v0.3 (11/07/2014): Fixed a bunch of potential mod conflicts. Fixed a bug in the Safelist API. Stopped followers from reporting the player. Enhanced reporting algorithm to reduce the number of situations where the player could be reported to [blank]. NPCs that are hostile on-sight will no longer report the player. ----- Permissions This mod is open source and you’re free to make any changes you want. For the sake of user simplicity I ask that you collaborate with me in order to include useful and sensible features into the main release, rather than splintering the userbase. If I ever decide that your idea is not suitable for the main distribution, or if I drop off the face of the planet, you will always be welcome to create your own adjustments and do whatever you wish with them. ----- Contacting Me I will provide direct support to you via private message ONLY if you are a modder trying to incorporate the framework into your own mod. For any other general comments, suggestions, questions, or support, feel free to post in this thread and I will do my best to help you out. Submitter leechlord Submitted 07/07/2014 Category Framework & Resources Requires SexLab Framework Special Edition Compatible
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View File NOTE: If you are upgrading from Weight RND, You need to: Stop Realistic Need and Diseases in MCM Uninstall Weight RND. Save. Restart & load your save. Then save. Install SexLab RND Restart Realistic Need and Diseases in MCM WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. You will also need SexLab. It will make the player a little tired after sex as well as count as an activity that will make the player lose weight. In addition, Oral sex will provide some "water" for the player. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down Sex makes the player tired. Tiredness from sex scales with it's duration. Aggressive sex applies a multiplier. Other factors the influence weight gain/loss besides eating. sex, combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. sleeping, sitting, will contribute to shifting the player's weight up. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change is limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS SexLab v1.3 Realistic Needs and Diseases (RND) by perseid9 Quest Versioning SDK UPDATING Just replace the old files with the new. Then stop and restart RND in it's MCM menu. You'll be prompted to reset the character to it's original weight. Select yes/no depending on your preference. If you want to put things back to the way they were before the update you can use the following console commands to set the target weight the player shifts to when peckish or satiated and the player's current appearance. setpqv rndweight fOrigPlayerWeight {target value} player.setnpcweight {target value} CONFLICTS None verified Submitter jbezorg Submitted 10/10/2013 Category Sex Effects Requires SKSE, SexLab, Realistic Needs and Diseases Special Edition Compatible
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View File Major: YOU is removed altogether. "Enormous amount of banter precedes any coitus maximus" - Dooge Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu. The mod is NPC-NPC. Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC. Preference types (called attributes) These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make. Dominant - Behaves dominant and aggressive Excluded - Can not participate in sex, can not be raped, can not even be talked with. Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings. Golddigger - Thoughts orbit around wealth. Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things. Rapist - May rape when refused sex, speaks creepy stuff. Sizequeen - Prefers larger than average dick size on partner. Higher libido than average. Submissive - Pushover and a whimp. Victim - Can not refuse sex when approached. Distilled version of submissive. Prostitution - Has no moral issues about buying or selling sex. Hard dependencies Sexlab Framework Sexlab Aroused Link Fuz Ro D-oh Optional dependencies SOS DDI, DDA, DDE, DD for him Recommended Silent bards or similar. SLSL adds lot of dialogue that is displayed with subtitles only. Installation on a new game For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again. Installation on an existing game, updating Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes Known issues and tips Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors" Testimonials Click - Click - Click - Click - Click - Say nice things. Rate mod. Wow so thanksful, much grapetude, nom Credits iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions Actors with predefined properties (y_sengaku, iacex111, luffyboy) - All vanilla Actors have been predefined - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/ - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/ - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/ - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/ - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/ - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/ - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/ - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/ - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/ - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/ - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/ - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/ - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/ - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/ - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/ - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/ - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/ Submitter Dooge Submitted 05/19/2015 Category Dialog Sex Requires You don't get to tell me what I ain't Special Edition Compatible
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View File WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change s limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS Realistic Needs and Diseases (RND) by perseid9 Submitter jbezorg Submitted 05/12/2013 Category Other
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View File WHO IS MAKING ALL THAT SOUND? Are you tired of hearing all that unrelated bashing, scratching, howling, tapping and farting when you are in a cave or dungeon? OK, so there is no farting. Where is all that noise coming from? Why is it there? The answer is that its just 'white noise' put there 'supposedly' to make the place spooky. But guess what? Dungeons are a whole lot more spooky without them. This mod removes those useless, distracting, unreal noises so that now you will hear all the natural sounds more clearly. You'll hear the water drip, your footsteps, enemy's footsteps, dust falling from the ceiling, distant conversations, enemies breathing, creatures growling, babies gurgling. What? Who put a baby in this dungeon? Anyway, you'll hear stuff that's actually in the cave or dungeon. It's a whole lot more realistic and creepy, just like it should be. Did somebody say 'more immersive' ? COULD'NT I JUST TURN OFF SOUND EFFECTS? The short answer is - No. The longer answer is - If you turned off sound effects in your audio settings you would get rid of the strange ambient noises, but you would also turn off the natural sounds that are really there. You wouldn't hear footsteps, breathing, fires burning, rocks falling, arrows wizzing past your ear, the sound of trolls chewing your leg off, people screaming "there's a troll chewing your leg off", etc. OK, I lied. Nobody cares if trolls chew your leg off. (Sad, but true) You will hear everything that is actually happening. Other mods by dePog Predator Vision - Scent Trail (lets you smell your enemies) Tiefling (Gameplay overhaul, Tiefling race and storyline mod) Submitter dePog Submitted 12/08/2015 Category Other Requires Dawnguard Special Edition Compatible
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View File After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned First, Dawnguard is required, as are SKSE and SkyUI to support the MCM Menu. Version 1.1 is now Open Cities and Interesting NPCs Compatible. So What Features Does the Mod Have? 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off via the MCM 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM. So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawnguard Sentries running about, and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS: Dawnguard Sentries Plus - Traduzione ITA by logan1710 MOD COMPATIBILITIES: Dawnguard Sentries is very light on scripts and designed to be compatible with most other mods. Ver 1.1 greatly simplifies the Sentry AI, and short of dirty edits or mods that change guard factions and AI, the mod should work with most anything. The only mods that have tested incompatible so far are Journal for the Absent-Minded Dovahkin (it breaks Dawnguard and Dragonborn quests), Guild Starter, (Third party report without details), and Skyrim Fearless Encounter (badly breaks the AI system for the game). I also had some issues that I thought tied back to Extended UI, but they may have been caused by the Journal mod. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amaziing EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here (oh wait, nobody has lol) or the Nexus, or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him. ARMOR IN THE FIRST SCREENSHOT: Since I've been asked in the past, my character is wearing the Midnight Breed armor. Formerly on the Nexus, it's now found here Submitter Shadowhawk827 Submitted 05/21/2015 Category Other Requires Dawnguard, SKSE, SkyUI Special Edition Compatible
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View File [Game] Oblivion [Mod Name] Lovers Satisfaction Extender {Version] 0.2 [Author(s)] Satyrist [Contact Me] [Date Released] 08/01/2015 [Download Site] LoversLab [Categories] Lovers [Description] Expands on the Lovemaking skill introduced in Lovers Satisfaction, by providing trainers, skill books, spells and potions that boost this skill. [Details on mod] Adds a fortify Lovemaking ability to the Lover birthsign. Changes the image used for the Lover birthsign. Adds a fortify Lovemaking ability to the Lover doomstone. [Change Log] 0.1 preliminary version 0.2 added spells & items [Location] N/A [upgrading] [Known issues and bugs] [Compatibilities] [incompatibilities] [Tools Used] Construction Set Construction Set Extender GIMP [Permissions] [Manual Installation] Copy the files into Oblivion\Data Place LoversSatisfactionExtender.esp below LoversSatisfaction.esp in Load Order [Manual Uninstallation] Deactivate and remove LoversSatisfactionExtender.esp Remove replacement icons from Oblivion\Data\Textures\Menus, Oblivion\Data\Textures\Menus50 and Oblivion\Data\Textures\Menus80 [FOMM Installation] N/A [FOMM Uninstallation] N/A [OMM Installatiion] N/A [OMM Uninstallation] N/A [sMM Installation] N/A [sMM Uninstallation] N/A [Walkthrough] N/A [Future Updates] Make it more user-configerable Make items work properly Try and see if there is any way to use Custom skills as class skills. Add master trainer & quest [Mods Required] LAPF with all requirements Lovers MB2 (needed for Lovers Satisfaction) Lovers Satisfaction [Recomended Mods] [Frequently asked Questions] Readme Generated with DarkSaber2328's Readme Generator Submitter Satyrist Submitted 01/08/2015 Category WIP / Beta Requires Lovers Satisfaction
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View File Don't you wish that during SexLab animations there was something, well, more?? Well, Apropos attempts to fill in the gaps and help complete the erotic experience. It provides: 1. Erotic descriptions about the current animations running. 2. A Wear and Tear system, including Player and NPC consequences/effects 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. 4. (Optional) Integrates with Slavetats API to apply specific (not-user defined!) textures that match to level of Wear and Tear "abuse" EROTIC DESCRIPTIONS UNIQUE ANIMATION SUPPORT WEAR AND TEAR SYSTEM WEAR AND TEAR DEBUFF EFFECTS WEAR AND TEAR ABUSE TEXTURES (OPTIONAL FEATURE) EXPERIMENTAL! ANIMATION PATCHUPS (additions and removals of SL tags) MCM OPTIONS DESCRIPTION MESSAGE CUSTOMIZATION (for the adventurous!) APROPOS MESSAGE WIDGETS CURRENTLY UNDER DEVELOPMENT - Database restructuring. POSSIBLE FUTURE DEVELOPMENT REQUIREMENTS - SKSE 1.7.0+ - SexLab 1.6x - SexLab Aroused - JContainers 3.0+. Here: http://www.loverslab.com/files/file/563-jcontainers/ HOW TO REPORT PROBLEMS - Before reporting a problem, please verify you have installed/have the requirements above. - Before reporting a problem, please enable both Debug and Trace messages in MCM. - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file. - Send the Apropos0.log file along with normal Papyrus0.log file. - By the way, enabling only Debug messages in MCM and reading Apropos0.log files is a great way to learn about how SexLab works. We are capturing all the events during animations, including the animation name, tags, actors names, gender, and victim status. TROUBLESHOOTING User egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: http://www.loverslab.com/topic/28123-apropos/?p=944862 KNOWN INCOMPATIBILITIES - Radiant Prostitution, which also bundles JContainers might conflict. Any other mod that uses JContainers, but at a different API version (e.g. 0.67 vs 3.x) * See a recompiled version of RP made by user LordEscobar666: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/page-112?do=findComment&comment=902316 LOAD ORDER REQUIREMENTS - After SexLab.esm and SexLabAroused.esm UPDATE INSTRUCTIONS (Note: before attempting to upgrade a game save, I highly recommend creating a new character first, as a test. If you can successfully use Apropos with a new character that can rule out issues that might show up during an upgrade attempt that can muddy the picture. If you have issues with Apropos with a new character test, that can indicate missing dependencies, e.g. JContainers, install issues, or mod incompatibilities.) From 20140929 to 20140930: - Probably in-place upgrade should suffice. Pay attention that the Apropos Upgraded message is displayed when loading your save though. From 201403xx and 201406xx to 201409xx: - In the MCM panel for Apropos click "Uninstall mod" under the General tab. Wait a few moments then exit MCM. - Make a clean save in Skyrim. Exit. - Uninstall your current version of Apropos. Make sure to remove any Data/Scripts/Source/Apropos*.psc and Data/Scripts/Apropos*.pex files just in case. - Reload game save, dismiss warning about missing objects. Wait a few minutes, perform save again. Exit - Reload game save, wait a few minutes, perform save again. Exit - (optional) Use Savegame Script Scalpel: http://www.nexusmods.com/skyrim/mods/53045/? or savetool. -Install new version of Apropos. -Reload game save. You should see message about Apropos upgrading to version 201409xx. View MCM panel for Apropos and exit immediately. -Wait until you see a message about new MCM menu being registered. -Go into Apropos MCM panel and click "REFRESH" under Message Preferences. -Make a clean save. * Scalpel Instructions CREDITS - Ashal and cohorts for the great work in SexLab. - Earendil for JContainers and all his consultation work. - FoxyVixen21 in starting this mod, collaborating with me on this mod, and contributing when possible to its continued evolution. - All the patient people willing to test this mod and foster its continued growth and evolution. - Thanks to FrankJWilson for his idea about user-defined synonym lookups. - Decauk for GREAT WORK creating some impressive erotic descriptions! - Ekirts Ykcul for awesome SkinTextures!! - McDoogle for suggesting using Slavetats API and providing the Slavetats packages of SkinTextures. - murfk for Slavetats and helping me understand the API usage. Feature Requests, Ideas, and Descriptions Submissions--->>> : http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/ Submitter gooser Submitted 03/04/2014 Category Sex Effects Requires SKSE 1.7.0+, JContainers 3.2+, SexLab 1.6x, SexLab Aroused, Slavetats 1.2.X (optional) Special Edition Compatible
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View File The Forbidden Island Pre Release (Showcase Video) https://youtu.be/K2Am_EWVufU Notice This is the BETA, Pre Release Version! Not the final build! I wasn't going to release this, I only released it because some gamers requested to see the over all shape of the Island and wanted to get a feel of it, before I release the official DLC. This is just the tip of the iceberg. How do I get to the Island? Go to Orphan's Tear, there you will see a new dock area, activate the wheel! http://elderscrolls.wikia.com/wiki/Orphan's_Tear Description The Forbidden Island is a new upcoming DLC for the Elder Scrolls V Skyrim. It contains over 20 voice actors, 5 new join able factions, a main story to follow, a new arena, over 9 tropical holds/cities, new unique quests, rise the ranks of the Imperial Legion, build your own business and much more. The Final Version Will Feature: Large new tropical Island (With LOD) Professionally Crafted 12 New Cities/Holds New Girlfriends 5+ Join able Factions 50+ Quests Main Plot to Uncover New Potions, Spells, food, drinks Drug Wars, Civil War Start your own business and much more. Some of the Cities Santa Mara - Capital of the Forbidden Island Oakheart - Poor District natives gather resources from shipwrecks to build their houses etc. Atlantica - A City in the Center part of the Island where the Arena is located Eastern Bay City - A City in the Northern East side of the Island, many argonians live there. North Point - A City in the Northern part of the Island Athena - A City in the Eastern Southern part of the Island, the finest ladies and the finest inns are located there. Westeros - A City in the western part of the Island and much more. Guilds The Sinistral Elves - A group of elves that lived on the lost Island of Yokuda, they escaped the destruction and some of them landed on the Forbidden Island, they are in a civil war with everyone on the Island. They are very hostile to outlanders and defend the forest with their life. (Much more coming soon) http://elderscrolls.wikia.com/wiki/Sinistral_Elf The Imperial Legion - The Strongest force on the Island, they are currently winning the fight, to become an Imperial Legion you will have to fight and climb up the ranks, you will first have to become a Guard of Santa Mara to have a shot to join the Imperial Legion. Guard of Santa Mara - The Guards of Santa Mara are guards that guard the capital, they have connection with the highest force on the Island, the Imperial Legion, the other guards, such as the Easter Bay City Guards, North Point Guards, Westeros Guards, etc don't have connections with the Imperial Legion and are not governed by the Legion, the other guards fought in a civil war to gain independence and they gained their own freedom and now have their own laws and regulations. The Ra Gada Warriors - They are losing the fight, and are going extinct, only a few of them remain on the Island, they hide in the underground city and deep in the woods near North point. http://elderscrolls.wikia.com/wiki/Ra_Gada Namira's Cult - The most ruthless guild on the Island, they are also behind the madness that is going on in the Island, the destruction of cities, the disappearances of many innocent people, they worship Namira, and they are also working with the Dremora to bring darkness and destruction upon the Island, they seek to rule the Island with an Iron fist. http://elderscrolls.wikia.com/wiki/Coven_of_Namira The Red Sabre Pirates - They only have one goal and that is to get rich. http://elderscrolls.wikia.com/wiki/Red_Sabre If you want to join the party, feel free to contact me. Disclaimer This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with the talented mod authors mentioned in the hall of fame. The rest are free modding resources. Credit StudioCD Projekt RED - creator of armors/textures Witcher 2 Models: TH3WICK3D1, lord0fwar - conversion Oaristys- (Modding resources) Tamira and mr_siika - Modding resources, MJY - The Author of the mysterious Island Ga-Knomboe Boy - GKB Green Trees (Modding resources) redxavier - helmets pack ArwingXL, Afro - assembler of collection, updater of esp forms to post-final-update skyrim, builder of proper recipes, fixer of typos, manager of prices Resources for modders by Runspect Hyperactivechild, Blakflag - Landscape Textures Submitter DJRedRad Submitted 09/07/2016 Category Quest Requires Skyrim.esm Special Edition Compatible
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View File The Redguard Expansion Remastered Download links: Download it from my website: https://djredblog.wordpress.com/ Download it from Steam http://steamcommunity.com/sharedfiles/filedetails/?id=718365309&searchtext= If you would like to offer voice acting? join the party. contact me. https://youtu.be/50QxjoAYfLQ Introduction There was many rumors that there was going to be a new Redguard DLC for Skyrim. but Bethesda never released the Redguard Expansion. So we took matters into our own hands and decided to create the Redguard Expansion. We would like to introduce a new exotic DLC, inspired by one of the earliest creations from Bethesda called "The Elder Scrolls Adventures: Redguard" https://youtu.be/3-4wIqs9oEY Description From the enchanted waters of the Sea of Pearls comes a brand new exotic DLC for the Elders Scrolls V Skyrim. Start a new adventure travel to Dibella’s Island, a new tropical Island. Join new factions, participate in new quests, Choose to be good or evil, become a great hero and much more. Lore Story: Deep in the Sea of pearls there is a mysterious Island called Dibella's Island. Some say that the first inhabitants of Dibella’s Island were Yokudans, “Redguards” that escaped the destruction of Yokuda, they got on their boats and ventured out into the open sea, searching for new lands to call home. They eventually found a new tropical Island, after weeks of sailing the open sea. When the Yokudans arrived, they were really happy; there was much vegetation, and wild animals and delicious fruits. The Yokudans conquered the Island tamed the tigers and panthers and killed many of the poisonous animals. For hundreds of years the natives lived in peace, until the Imperials and Pirates arrived. The outlanders fell in love with the tropical climate and beautiful sandy beaches, but then they started to destroy the forest and disregarded the laws of nature, they brought their customs from the mainland, and started a war with the natives. How do I get to the Island Go to Solitude. Near the sawmill you will see a new dock area, talk to the Pirate, enter the ship to begin your new adventure, or go to the Temple of Mara there you will find a teleport spell. How do I get back to Skyrim? Go to Dibella's Temple in the Diamond District, there you will find a teleport spell Features: New Tropical Tropical Island (With LOD) 15 Quests New Join-able factions The Imperial Nines The Ra Gada The Red Sabre Pirates Namira's Cult Jungle Soundtrack New weapons and armor New tropical palm trees etc New Animals, Seagulls, sharks, tigers, panthers. New exotic fruits and much more Factions: The Ra Gada is a group of warriors and assassins led by Raven a direct descendant from Cyrus the Legendary mercenary! The guild was formed to protect their lands, and keep the Imperial presence out of their lands, as the Imperials tried to control them, Raven and his followers stood up against them. They also fight for honor, respect and the welfare of their land and humanity. Red Sabre Pirates - A powerful fleet of Pirates! They go around raiding and burning down villages, seeking treasure and power! and could careless about the welfare of humanity, their only concern is booty "gold" and loads of it. Imperial Nines - Band of thieves, ex imperial soldiers, mercenaries, they claim loyalty to the empire in their own crooked way, and they claim that they are the law, but in reality they claim to be the law to do their own bidding, and get away with crime, and extortion. The Imperial Nine's act like noble imperials but their just as ruthless as the Red Sabre pirates. Namira's Cult - Are evil mages, necromancers and brutal cannibals who worship Namira and cause havoc upon the land! They do as they please and could care less about the welfare of humanity. Climate The Redguard Expansion contains it's own climate settings and water settings, giving players an exotic and tropical vibe. Disclaimer This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with the talented mod authors mentioned in the hall of fame. The rest are free modding resources. The jungle sounds have also been retrieved from freesound.org. The author has aquired the license and is free to: Share — copy and redistribute the material in any medium or format. Adapt — remix, transform, and build upon the material. for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. http://www.freesound.org/people/folkart%20films/sounds/122767/ http://creativecommons.org/licenses/by/3.0/ Voice Cast Anduniel, Anna Castiglioni- Jasmine: https://twitter.com/AnnaCastleVoice Imperial Nine Guard: Sally Feng : https://www.youtube.com/user/AlyMewGaming Marcus Tallis - Tim Porter : http://www.timathus.com/ Namira's Cult Boss - Brad Smith : https://twitter.com/bradsmithvr Red Sabre & Namira's Cult Assassins -Linda/Ashley: http://www.freesound.org/people/11linda/ Martha (Farm Owner) Heather Jane Hogan : https://heatherjanehogan.com/ LordMonk3y - Benjamin the leader of the Imperial Nine Raynel Red - Raven, Jake Raj Saladin Hall of Fame TESMU - Big thanks to The Elder Scrolls Modders United for providing help with the mod. MannyGT - Modding resources, ruins,buildings etc. (Personally spoke with the author, received permission to use certain assett's) Breti - Modding resources, houses etc (Personally spoke with the author, received permission.) Ghosus- For his splendid weapon Pack zzjay- Pirate Hat (Personally spoke with the mod author) Thank you. Insanity Sorrow CD Projekt Red & Oaristys- (Modding resources) Gendundrup (Free Modding resources, personally spoke with the author) testiger2 - Armor, Mesh Resources Ladyonthemoon - Level of detail expert Antiscamp - Inspiration, and overall help with navmesh and LOD creation. Garnet & flintone - For the Orient Set! bfadragon - For the resource extra food. Blary - Modding resources MuppetPuppet - Modding resources, thank you. Tamira and mr_siika - Modding resources, tropical plants, palm trees, flowers, Treehouse etc (Personally spoke with Tamira, big fan of her work. Thank you Tamira) Stroti - Modding resources Elinen, Ztree, Vurt, SparrowPrince - Modding resoures grass, flowers MJY - The Author of the mysterious Island, Modding resources. (Personally spoke with MJY and received permission to use his assett's (Thank you appreciate your work MJY.) Blackflag & Hyperactivechild -Landscape Textures Markus Liberty (Tellmann) - for the modelling and texturing Cyrodiil Ship and boat resource Ga-Knomboe Boy - GKB Green Trees (Modding resources) Thank you. WesleyWalesAnderson - Witcher 2 Nilfgaardian Mage Outfit! Personally spoke with the mod author, received permission to use the outfit. Antony Bellingham Tutorial videos, thank you for your wonderful videos. Alexander J. Velicky (Thank you for the tutorial on LOD) Darkfox127 - Tutorial videos Varlaisaran - Ayleid Resource Submitter DJRedRad Submitted 07/13/2016 Category Quest Requires Skyrim.esm Special Edition Compatible
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- Tropical Island
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Version 2.1
3764 downloads
Voluptuous Female Npc Overhaul ====================================================================================================== Description I have been working on this mod ever since Skyrim came out I have been adding content ever since. This is a compilation of almost everything I have ever done in terms of appearance. The purpose of this mod is to overhaul every single NPC in Skyrim. Note: Not all NPC have huge breasts and bodies, mostly followers and high level NPC's, I have also toned it down a lot. Note: This mod is more then 10gb in size. Mod Features Replace's every single female NPC, males and children (Xvision Children integrated). Adds race specific armor, and clothing, armor will also morph according to your race, so you do not have to worry about finding the right type of armor. Every single piece of armor and clothing has been made race specific. New age groups: Child, Teen, Young adult, Adult, Elder and Ancient and more. New skeletons: Fat, Huge, Brute, Big Breasts, Big Ass and more. Elderly will have saggy breast for example. New body types: Bodybuilder, Toned, Muscular, Elder, Ancient and more. Pubic hair variety: Forest, Hairy, Landing strip, Trimmed and Shaved. Every race has a unique skin texture, as well as a ton of other NPC specific textures.. Edited every single female npc (Approximately edited 1362, NPC) for Skyrim and all DLC, as well as a few males. New sex shop, clothing store upgrades added trying to do something similar to my old mod Sex Shop with most of the latest sex toys found mod wise. Tons of new items/ armor, clothing, decor, posters etc added to various shops. Extreme NPC diversity. Slightly more realistic body shapes where scaled down and reworked due to complaints, but this mod will have plenty of chubby, big breasted NPC so don't worry. Adult content: Haelga has some surprises under her bed and The Temple of Dibella will now sell sex toys. SOS Support: New skeleton morphs for all the male races Naked Giants added to leveled list. Weight affects facial features skinny to fat faces. Race specific facial traits for example High Elfs will have skinnier noses while Red Guards will have bigger asses and thick fuller lips this mod does play a bit on stereo types so I apologize for that, it's just a fetish. Higher level NPC will be bigger and stronger looking. Beast races use Digitigrade Khajiit and Argonian Raptor Combined feet matching armor and clothing types. Orc's and beast races have claws. Race specific penis types: Large, medium, small and beast types for Argonians and Khajiit. NPC carry over genetic traits. (Example children will look like there father & mother, cousins will have similar features to there relatives) NPC have more appropriate sleepwear no more sleeping in clothes. 23 different eyebrow types implemented. No health regen Darker nights added. Incorporated Sweet and Sexy Lingerie shop CBBE which should also include new race specific clothing. NPC will look like there class. Some faces where morphed with Character Gen Edit. New Feral Vampires in Castle Volkhiar All females use Working HDT Vagina's. Note: If you do not like my body types you can always replace the mesh to include your own!!! ====================================================================================================== Pictures Races NPC Examples Miscellaneous ====================================================================================================== Progress Argonians: Complete Altmer Complete Bosmer Complete Breton: Complete Redguard: Complete Orc: Complete Nord: Complete Dunmer Complete Imperial: Complete Khajiit: Complete. Snow Elf: Complete Elderly: Complete Children: Complete Afflicted: Complete ====================================================================================================== Required (For the moment) Dragonborn Dawnguard Hearthfire HDT HighHeels System SOS - Schlongs of Skyrim ====================================================================================================== Installation Extract the data folder over your Skyrim Data folder or use a mod manager to install. You must start a new game for changes to take full effect. Please delete any older version there should only be a BSA and esp in the data folder.. Backup your game!!! I can't stress that enough, this is very likely to override something. I have yet to create a BSA version. ====================================================================================================== Load Order Place at the bottom of your load list or use loot. ====================================================================================================== Compatibility Anything that alters the vanilla NPC's appearance will not be compatible, or it will over right my mod. If you don't have the specified DLC you can remove the ESM Dependencies with creation kit. ====================================================================================================== Known issues I am sure I am missing some textures or meshes (this mod is bigger than 10gb), but there shouldn't be anything that will make you crash. I have tested it myself on a clean Skyrim. There should be a few eyebrow issues. Feral vampires are not showing up properly I have not figured out how to fix this. Adding new armor crashes creation kit, this is usually caused by adding a new race, (This will not effect gameplay) I have not figured out how to fix this. ====================================================================================================== Change Log Version 2.0 03/20/15: Uploaded revamped version. Completely new version Added Pics. Version 1.0 11/17/13: Uploaded new version with missing files plus new content. Version 0.9 11/11/13: Uploaded beta version. ====================================================================================================== Credits VadersApp (Realistic Body System) Digitigrade Khajiit (Armor and clothing) Caliente (Caliente Bodyslide tool) Bagserk (Children) Daiemonic (HDT Vagina's) jacques00 (Female Giants) Nikitaa (Sweet and Sexy Lingerie Shop) And any others I might have missed, which should be a lot. ====================================================================================================== Permission Do whatever you want with it! :exclamation: HELP / TESTERS APPRECIATED :exclamation: -
Version 1.1a
1187 downloads
After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned First, Dawnguard is required, as are SKSE and SkyUI to support the MCM Menu. Version 1.1 is now Open Cities and Interesting NPCs Compatible. So What Features Does the Mod Have? 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off via the MCM 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM. So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawnguard Sentries running about, and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS: Dawnguard Sentries Plus - Traduzione ITA by logan1710 MOD COMPATIBILITIES: Dawnguard Sentries is very light on scripts and designed to be compatible with most other mods. Ver 1.1 greatly simplifies the Sentry AI, and short of dirty edits or mods that change guard factions and AI, the mod should work with most anything. The only mods that have tested incompatible so far are Journal for the Absent-Minded Dovahkin (it breaks Dawnguard and Dragonborn quests), Guild Starter, (Third party report without details), and Skyrim Fearless Encounter (badly breaks the AI system for the game). I also had some issues that I thought tied back to Extended UI, but they may have been caused by the Journal mod. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amaziing EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here (oh wait, nobody has lol) or the Nexus, or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him. ARMOR IN THE FIRST SCREENSHOT: Since I've been asked in the past, my character is wearing the Midnight Breed armor. Formerly on the Nexus, it's now found here -
Version 1.0.0
1738 downloads
WHO IS MAKING ALL THAT SOUND? Are you tired of hearing all that unrelated bashing, scratching, howling, tapping and farting when you are in a cave or dungeon? OK, so there is no farting. Where is all that noise coming from? Why is it there? The answer is that its just 'white noise' put there 'supposedly' to make the place spooky. But guess what? Dungeons are a whole lot more spooky without them. This mod removes those useless, distracting, unreal noises so that now you will hear all the natural sounds more clearly. You'll hear the water drip, your footsteps, enemy's footsteps, dust falling from the ceiling, distant conversations, enemies breathing, creatures growling, babies gurgling. What? Who put a baby in this dungeon? Anyway, you'll hear stuff that's actually in the cave or dungeon. It's a whole lot more realistic and creepy, just like it should be. Did somebody say 'more immersive' ? COULD'NT I JUST TURN OFF SOUND EFFECTS? The short answer is - No. The longer answer is - If you turned off sound effects in your audio settings you would get rid of the strange ambient noises, but you would also turn off the natural sounds that are really there. You wouldn't hear footsteps, breathing, fires burning, rocks falling, arrows wizzing past your ear, the sound of trolls chewing your leg off, people screaming "there's a troll chewing your leg off", etc. OK, I lied. Nobody cares if trolls chew your leg off. (Sad, but true) You will hear everything that is actually happening. Other mods by dePog Predator Vision - Scent Trail (lets you smell your enemies) Tiefling (Gameplay overhaul, Tiefling race and storyline mod) -
Version 1.0
2495 downloads
WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change s limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS Realistic Needs and Diseases (RND) by perseid9- 1 review
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- Realistic Needs
- Immersion
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Version 0.2
4573 downloads
[Game] Oblivion [Mod Name] Lovers Satisfaction Extender {Version] 0.2 [Author(s)] Satyrist [Contact Me] [Date Released] 08/01/2015 [Download Site] LoversLab [Categories] Lovers [Description] Expands on the Lovemaking skill introduced in Lovers Satisfaction, by providing trainers, skill books, spells and potions that boost this skill. [Details on mod] Adds a fortify Lovemaking ability to the Lover birthsign. Changes the image used for the Lover birthsign. Adds a fortify Lovemaking ability to the Lover doomstone. [Change Log] 0.1 preliminary version 0.2 added spells & items [Location] N/A [upgrading] [Known issues and bugs] [Compatibilities] [incompatibilities] [Tools Used] Construction Set Construction Set Extender GIMP [Permissions] [Manual Installation] Copy the files into Oblivion\Data Place LoversSatisfactionExtender.esp below LoversSatisfaction.esp in Load Order [Manual Uninstallation] Deactivate and remove LoversSatisfactionExtender.esp Remove replacement icons from Oblivion\Data\Textures\Menus, Oblivion\Data\Textures\Menus50 and Oblivion\Data\Textures\Menus80 [FOMM Installation] N/A [FOMM Uninstallation] N/A [OMM Installatiion] N/A [OMM Uninstallation] N/A [sMM Installation] N/A [sMM Uninstallation] N/A [Walkthrough] N/A [Future Updates] Make it more user-configerable Make items work properly Try and see if there is any way to use Custom skills as class skills. Add master trainer & quest [Mods Required] LAPF with all requirements Lovers MB2 (needed for Lovers Satisfaction) Lovers Satisfaction [Recomended Mods] [Frequently asked Questions] Readme Generated with DarkSaber2328's Readme Generator -
Version Classic, 20170302.1
274975 downloads
Don't you wish that during SexLab animations there was something, well, more?? Well, Apropos attempts to fill in the gaps and help complete the erotic experience. It provides: 1. Erotic descriptions about the current animations running. 2. A Wear and Tear system, including Player and NPC consequences/effects 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. 4. (Optional) Integrates with Slavetats API to apply specific (not-user defined!) textures that match to level of Wear and Tear "abuse" EROTIC DESCRIPTIONS UNIQUE ANIMATION SUPPORT WEAR AND TEAR SYSTEM WEAR AND TEAR DEBUFF EFFECTS WEAR AND TEAR ABUSE TEXTURES (OPTIONAL FEATURE) EXPERIMENTAL! ANIMATION PATCHUPS (additions and removals of SL tags) MCM OPTIONS DESCRIPTION MESSAGE CUSTOMIZATION (for the adventurous!) APROPOS MESSAGE WIDGETS CURRENTLY UNDER DEVELOPMENT - Database restructuring. POSSIBLE FUTURE DEVELOPMENT REQUIREMENTS - SKSE 1.7.0+ - SexLab 1.6x - SexLab Aroused - JContainers 3.0+. Here: http://www.loverslab.com/files/file/563-jcontainers/ HOW TO REPORT PROBLEMS - Before reporting a problem, please verify you have installed/have the requirements above. - Before reporting a problem, please enable both Debug and Trace messages in MCM. - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file. - Send the Apropos0.log file along with normal Papyrus0.log file. - By the way, enabling only Debug messages in MCM and reading Apropos0.log files is a great way to learn about how SexLab works. We are capturing all the events during animations, including the animation name, tags, actors names, gender, and victim status. TROUBLESHOOTING User egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: http://www.loverslab.com/topic/28123-apropos/?p=944862 KNOWN INCOMPATIBILITIES - Radiant Prostitution, which also bundles JContainers might conflict. Any other mod that uses JContainers, but at a different API version (e.g. 0.67 vs 3.x) * See a recompiled version of RP made by user LordEscobar666: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/page-112?do=findComment&comment=902316 LOAD ORDER REQUIREMENTS - After SexLab.esm and SexLabAroused.esm UPDATE INSTRUCTIONS (Note: before attempting to upgrade a game save, I highly recommend creating a new character first, as a test. If you can successfully use Apropos with a new character that can rule out issues that might show up during an upgrade attempt that can muddy the picture. If you have issues with Apropos with a new character test, that can indicate missing dependencies, e.g. JContainers, install issues, or mod incompatibilities.) From 20140929 to 20140930: - Probably in-place upgrade should suffice. Pay attention that the Apropos Upgraded message is displayed when loading your save though. From 201403xx and 201406xx to 201409xx: - In the MCM panel for Apropos click "Uninstall mod" under the General tab. Wait a few moments then exit MCM. - Make a clean save in Skyrim. Exit. - Uninstall your current version of Apropos. Make sure to remove any Data/Scripts/Source/Apropos*.psc and Data/Scripts/Apropos*.pex files just in case. - Reload game save, dismiss warning about missing objects. Wait a few minutes, perform save again. Exit - Reload game save, wait a few minutes, perform save again. Exit - (optional) Use Savegame Script Scalpel: http://www.nexusmods.com/skyrim/mods/53045/? or savetool. -Install new version of Apropos. -Reload game save. You should see message about Apropos upgrading to version 201409xx. View MCM panel for Apropos and exit immediately. -Wait until you see a message about new MCM menu being registered. -Go into Apropos MCM panel and click "REFRESH" under Message Preferences. -Make a clean save. * Scalpel Instructions CREDITS - Ashal and cohorts for the great work in SexLab. - Earendil for JContainers and all his consultation work. - FoxyVixen21 in starting this mod, collaborating with me on this mod, and contributing when possible to its continued evolution. - All the patient people willing to test this mod and foster its continued growth and evolution. - Thanks to FrankJWilson for his idea about user-defined synonym lookups. - Decauk for GREAT WORK creating some impressive erotic descriptions! - Ekirts Ykcul for awesome SkinTextures!! - McDoogle for suggesting using Slavetats API and providing the Slavetats packages of SkinTextures. - murfk for Slavetats and helping me understand the API usage. Feature Requests, Ideas, and Descriptions Submissions--->>> : http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/- 36 reviews
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Version 0.3
1156 downloads
Description I'm really hoping the community can help me voice Spectator Crowds Ultra Edition. So far I have finished two different voice types (Hetero topics only for now.) but this will go so much more quicker if everyone chipped in. I am uploading the voices as needed through my play through. ======================================================================================================== Just drag and drop the files into your data folder. NOTE: The dialogue does not need to match the text for now since it's being used as a reference but it does need to relate to the topic. NOTE: This dialogue uses vanilla voices only! =========================================================================================================================== TESTING For now try having sex anywhere in Riverwood or the Sleeping Giant Inn. =========================================================================================================================== Completed Other Female FemaleYoungEager (Hetero) Male Male Brute (Hetero) NordMale (Hetero) MaleYoungEager (Hetero) MaleDrunk (Hetero) MaleSlyCynical (Hetero) Unique FemaleUniqueDelphine (Hetero) =========================================================================================================================== Programs Audacity Unfuzer MultiXwm BSA Unpacker =========================================================================================================================== Tutorial Feedback and support appreciated.-
- Voice
- Specator Crowds
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Version 1.3a
32637 downloads
Adds a variety of STDs as active effects to Skyrim using SexLab. This is a mod to add an element of danger and realism to your sexual encounters within Skyrim. Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish. Ok, what effect do STDs have? STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4. Additionally, having an STD always gives the following two negative effects: "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle. So what happens if I get an STD? You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases. All right, how do I protect myself from getting an STD? Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know! But where will I find condoms and cures? Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time. Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time. The way you set the mod up sucks! I want to change it! You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is. How do I install/update/remove this mod? Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager. From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save. To remove the mod, use the uninstall option in the MCM and follow the instructions. I want to mod this mod! That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo. If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public. Known bugs/issues: The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works. Features I still want to add: Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!) No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc. What's new in v1.3a? Updated scripts to work with SexLab v1.39. Added proper detection to creature animations. No longer checks for condom breakage if you aren't using one. No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts. What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!] Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now. Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player. Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores. Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms. Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots. Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe... Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much. Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...). Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe. Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe. Added a very small chance for condoms to break during sex. This feature can be disabled. Improved logging. The mod now logs to the console and can be checked at any time. Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself. SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence. SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive. And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here. What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.] Better PC detection. STILL F*CKING BUGGY >.< NPCs can get ill from having sex with infected players. (Take that, rapists!) Configurable prices for the condoms. SKSE is required for this feature. Better Mod Configuration Menu. Uninstall option implemented. A ton of bugfixes and other improvements. What's new in v1.11? Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY. Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom. Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk). Rapists won't use condoms any more. How to perform a clean save: Load your old save normally. Remove any condoms, potions or active STDs (cheat if you need to). Enter this console command: stopquest sexlabstds OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps. Save the game, and then quit. Uninstall the old version of SexLab STDs (remove the *.esp from your load order). Load the save you just made (ignore the missing item message), then immediately save and quit. Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager). Load your save again. You should get a message telling you SexLab STDs is installed. If the Mod Configuration Menu doesn't appear or doesn't update: Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs. OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh. Thank you for looking at my mod. If you love or hate it, want to suggest features, or have a bug to report, please get in touch! If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict.