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  • HOW TO FIX???
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  1. View File Adds a variety of STDs as active effects to Skyrim using SexLab. This is a mod to add an element of danger and realism to your sexual encounters within Skyrim. Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish. Ok, what effect do STDs have? STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4. Additionally, having an STD always gives the following two negative effects: "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle. So what happens if I get an STD? You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases. All right, how do I protect myself from getting an STD? Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know! But where will I find condoms and cures? Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time. Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time. The way you set the mod up sucks! I want to change it! You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is. How do I install/update/remove this mod? Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager. From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save. To remove the mod, use the uninstall option in the MCM and follow the instructions. I want to mod this mod! That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo. If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public. Known bugs/issues: The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works. Features I still want to add: Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!) No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc. What's new in v1.3a? Updated scripts to work with SexLab v1.39. Added proper detection to creature animations. No longer checks for condom breakage if you aren't using one. No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts. What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!] Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now. Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player. Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores. Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms. Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots. Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe... Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much. Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...). Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe. Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe. Added a very small chance for condoms to break during sex. This feature can be disabled. Improved logging. The mod now logs to the console and can be checked at any time. Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself. SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence. SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive. And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here. What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.] Better PC detection. STILL F*CKING BUGGY >.< NPCs can get ill from having sex with infected players. (Take that, rapists!) Configurable prices for the condoms. SKSE is required for this feature. Better Mod Configuration Menu. Uninstall option implemented. A ton of bugfixes and other improvements. What's new in v1.11? Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY. Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom. Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk). Rapists won't use condoms any more. How to perform a clean save: Load your old save normally. Remove any condoms, potions or active STDs (cheat if you need to). Enter this console command: stopquest sexlabstds OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps. Save the game, and then quit. Uninstall the old version of SexLab STDs (remove the *.esp from your load order). Load the save you just made (ignore the missing item message), then immediately save and quit. Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager). Load your save again. You should get a message telling you SexLab STDs is installed. If the Mod Configuration Menu doesn't appear or doesn't update: Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs. OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh. Thank you for looking at my mod. If you love or hate it, want to suggest features, or have a bug to report, please get in touch! If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict. Submitter a2b Submitted 11/23/2013 Category Sex Effects Requires SexLab, SkyUI (MCM), SKSE Special Edition Compatible
  2. View File Major: YOU is removed altogether. "Enormous amount of banter precedes any coitus maximus" - Dooge Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu. The mod is NPC-NPC. Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC. Preference types (called attributes) These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make. Dominant - Behaves dominant and aggressive Excluded - Can not participate in sex, can not be raped, can not even be talked with. Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings. Golddigger - Thoughts orbit around wealth. Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things. Rapist - May rape when refused sex, speaks creepy stuff. Sizequeen - Prefers larger than average dick size on partner. Higher libido than average. Submissive - Pushover and a whimp. Victim - Can not refuse sex when approached. Distilled version of submissive. Prostitution - Has no moral issues about buying or selling sex. Hard dependencies Sexlab Framework Sexlab Aroused Link Fuz Ro D-oh Optional dependencies SOS DDI, DDA, DDE, DD for him Recommended Silent bards or similar. SLSL adds lot of dialogue that is displayed with subtitles only. Installation on a new game For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again. Installation on an existing game, updating Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes Known issues and tips Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors" Testimonials Click - Click - Click - Click - Click - Say nice things. Rate mod. Wow so thanksful, much grapetude, nom Credits iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions Actors with predefined properties (y_sengaku, iacex111, luffyboy) - All vanilla Actors have been predefined - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/ - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/ - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/ - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/ - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/ - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/ - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/ - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/ - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/ - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/ - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/ - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/ - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/ - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/ - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/ - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/ - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/ Submitter Dooge Submitted 05/19/2015 Category Dialog Sex Requires You don't get to tell me what I ain't Special Edition Compatible  
  3. Version 0.2

    4,095 downloads

    [Game] Oblivion [Mod Name] Lovers Satisfaction Extender {Version] 0.2 [Author(s)] Satyrist [Contact Me] [Date Released] 08/01/2015 [Download Site] LoversLab [Categories] Lovers [Description] Expands on the Lovemaking skill introduced in Lovers Satisfaction, by providing trainers, skill books, spells and potions that boost this skill. [Details on mod] Adds a fortify Lovemaking ability to the Lover birthsign. Changes the image used for the Lover birthsign. Adds a fortify Lovemaking ability to the Lover doomstone. [Change Log] 0.1 preliminary version 0.2 added spells & items [Location] N/A [upgrading] [Known issues and bugs] [Compatibilities] [incompatibilities] [Tools Used] Construction Set Construction Set Extender GIMP [Permissions] [Manual Installation] Copy the files into Oblivion\Data Place LoversSatisfactionExtender.esp below LoversSatisfaction.esp in Load Order [Manual Uninstallation] Deactivate and remove LoversSatisfactionExtender.esp Remove replacement icons from Oblivion\Data\Textures\Menus, Oblivion\Data\Textures\Menus50 and Oblivion\Data\Textures\Menus80 [FOMM Installation] N/A [FOMM Uninstallation] N/A [OMM Installatiion] N/A [OMM Uninstallation] N/A [sMM Installation] N/A [sMM Uninstallation] N/A [Walkthrough] N/A [Future Updates] Make it more user-configerable Make items work properly Try and see if there is any way to use Custom skills as class skills. Add master trainer & quest [Mods Required] LAPF with all requirements Lovers MB2 (needed for Lovers Satisfaction) Lovers Satisfaction [Recomended Mods] [Frequently asked Questions] Readme Generated with DarkSaber2328's Readme Generator
  4. Version 0.5

    9,547 downloads

    Lovers Satisfaction ver 0.5 alpha by Shmendrick, the magician If you are using 0.1a, please read updating instructions! Description This mod attempts to replace both Lovers wit PK extender, or at least some of it's main features, and Lovers Aphrodisia. I was never pleased by the way PK extender managed the sex minigame, by encouraging you to outlast your lover. This system may be adequate if you are playing a male, so you don't want to cum before your female partner. But what if you are playing female? Magically your lover becomes multiorgasmic (I know it is possible, it is just very rare... and exahusting), and if you cum before him, he will get mad and insult you. This is just wrong. So Lovers Satisfaction is here to amend this and to integrate other elements to the sex minigame. Please notice that this mod is not finished. This version is for testing, many things can change in future versions and it will surely have bugs. Requirements LAPF, the latest the better. Any mod to trigger sex, like Adult Play Plus HUD status bars MenuQue AddActorValues Installation Add LoversSatisfaction.esp to your Oblivion\Data folder, and activate it in your load order. It must be below Lovers with Pk.esp, but a definitive place is yet to be tested and discovered. Add the contents of "ADD TO - Hud Status Bars.ini" to your "Oblivion\Data\ini\Hud status bars.ini" and adjust it to your config: Disable automatic stage advance in LAPF settings. Update From 0.2a and later versions: Just overwrite LoversSatisfaction.esp and you are good to go. From 0.1a: 1. Overwrite LoversSatisfaction.esp. 2. Open your "Oblivion\Data\Ini\Hud Status Bars.ini", and replace all Lovers Satisfaction section with the new one provided. + If you dont want to lose your hud bar customization, just replace every "xLoversSTFNQuest" with "xLoversSatQuest" and you are good to go. 3. Mod will update automaticaly, but unfortunately there was a bug in 0.1a that prevented player skill level to be recorded in the savegame, so most likely your skill will be reset to 5. Of course you can cheat about this, just google for skill advancement cheats. Usage You will be given a blue bar representing your sexual desire. When desire is too high, you will progresively lose some presonality and intellligence, and become weaker to diseases and magic. When satisfied, you'll get a small bonus on your personality and fatigue. When having sex with an NPC, two more bars will appear representing arousal for of each character, when the bar is full, the character will cum. When female actor finishes, her arousal decreases to 1/3 of her bar, one point is scored and the game goes on; when male finishes, one point is scored and the game is over. For every point scored, experience points are earned, and sexual desire is diminished. Skill increases like any other skill, starting at level 5 and up to level 100. Leveling model was copied from Alteration school of magic. Female characters will arouse slowly at the begining, and faster at higher levels, while males will do the oposite. Also, level and preferences are randomized for every NPC the first time you have sex with it, so each actor will arouse faster in certain positions. You'll have to figure it out. You can use 'F' key to switch to other animation group, the number of changes you can make in a session depends on your current Lovemaking skill level. Future additions More robust preference system More robust support for MB2 Feedback Please report any issue in the support thread. Also, please make suggestions: what would you like to see in this mod? how would you improve the leveling system? what kind of bounses and maluses should be added? etc. Permission Do not reupload this mod in any other site, this is a LoversLab exclusive release. You can use any part of this code in your own mod, just give credit.
  5. Version 0.3

    27,511 downloads

    SexCrimev0.3 SexLab Crime System Framework IMPORTANT: Version 0.3 requires a fresh savefile (that never used version 0.1 or 0.2). Due to my inexperience as a modder, I made the mistake of attaching some of my scripts directly to the player instead of with an alias in versions 0.1 and 0.2. If you don't know what this means, that's fine: It's fixed now, which should resolve a whole bunch of potential mod conflicts and bugs. Unfortunately the only way to truly fix this is to revert to a savefile that never had one of these versions of SexCrime installed before installing the latest version. I apologise for my incompetence, and assure you that it won't happen again. ----- Abstract SexCrime is modder’s framework for adding an immersive sense of criminality to many SexLab based interactions. Different players expect different prejudices in Tamriel: some are happy to imagine that it is a place of supreme tolerance and open-mindedness, others feel like its citizens should be die-hard puritans, and many expect some sort of a middleground. With this framework, players will be able to decide for themselves what constitutes sexually criminal behaviour, allowing any dependent mods to effortlessly adjust their content to fit the user’s tastes, and enhancing the overall roleplaying experience. ----- Notes SexCrime is currently in a very early development stage, and this is my first ever mod release, so bear with me. Take the usual precautions with unproven mods, and don’t blame me if your save file gets corrupted. The mod is woefully undertested. Everything in the current release works as far as I’m aware, but I haven’t tried my hardest to break it. Feel free to make any suggestions for future additions and changes to the framework. If you’re making a mod and would like to see some additional functionality in this framework to make your life easier, just send me a private message! ----- Implemented Features Automatic detection of public nudity Automatic detection of public masturbation Automatic detection of public sex Automatic detection of rape (player as aggressor) Automatic detection of homosexual sex Automatic detection of bestiality A 4-tier crime categorization system. The player can individually define each of the above to be perfectly legal, misdemeanours, serious offenses, and heinous crimes. Basic (temporary) definition of 'public area'. There's no such thing as a sex crime in an interior cell. APIs to pause/unpause any individual crime scanner, or all at once. APIs to set characters that won't report the player for any crime. APIs to convince the rape scanner that the seemingly innocent animation is actually rape. Followers won't report the player. This will probably become optional in later releases. ----- Plans For The Near Future Make witnesses actually respond to sex crimes in an immersive way (including dialog, complaining, etc), rather than just continuing on with their business. Make killing all witnesses fast enough remove the bounty (this is standard for all vanilla crimes). ----- Long-Term Plans Make framework aware of how public an area is (and provide APIs to adjust this), so that the player can feel safe about nudity, masturbation, and sex in less-travelled areas. Don't force witnesses to report every crime. Decide whether they should report the crime based on their attitudes, disposition, arousal, or possibly other factors. Make friendly, non-cowardly NPCs likely to come to the aid of the player if they witness them being raped. Make NPCs subject to the same sex-crime rules as the player. ----- API Documentation Since the source code is provided, it won't take a genius to find more ways to interact with the framework than I have listed here. Try to only use APIs listed here. Messing with other options could break the framework. If I do not list a property or function here then I make no commitment that it will remain usable in future versions. ----- Installation, Upgrade, and Removal To install, simply extract the archive over your Skyrim's data folder. Or use a mod manager, I use Nexus Mod Manager and it seems to work fine. To upgrade, simple extract the archive over an existing installation. The framework doesn't leave any particularly troublesome traces that I'm aware of. Standard mod removal practices should work. ----- Changelog v0.1 (07/07/2014):Initial release v0.2 (09/07/2014): APIs to toggle various crime scanners. APIs to add characters to a 'safelist' of characters who can't report the player. Added very basic public area detection. Any interior cell is now considered private. v0.3 (11/07/2014): Fixed a bunch of potential mod conflicts. Fixed a bug in the Safelist API. Stopped followers from reporting the player. Enhanced reporting algorithm to reduce the number of situations where the player could be reported to [blank]. NPCs that are hostile on-sight will no longer report the player. ----- Permissions This mod is open source and you’re free to make any changes you want. For the sake of user simplicity I ask that you collaborate with me in order to include useful and sensible features into the main release, rather than splintering the userbase. If I ever decide that your idea is not suitable for the main distribution, or if I drop off the face of the planet, you will always be welcome to create your own adjustments and do whatever you wish with them. ----- Contacting Me I will provide direct support to you via private message ONLY if you are a modder trying to incorporate the framework into your own mod. For any other general comments, suggestions, questions, or support, feel free to post in this thread and I will do my best to help you out.
  6. gooser

    Apropos

    Version Classic, 20170302.1

    272,619 downloads

    Don't you wish that during SexLab animations there was something, well, more?? Well, Apropos attempts to fill in the gaps and help complete the erotic experience. It provides: 1. Erotic descriptions about the current animations running. 2. A Wear and Tear system, including Player and NPC consequences/effects 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. 4. (Optional) Integrates with Slavetats API to apply specific (not-user defined!) textures that match to level of Wear and Tear "abuse" EROTIC DESCRIPTIONS UNIQUE ANIMATION SUPPORT WEAR AND TEAR SYSTEM WEAR AND TEAR DEBUFF EFFECTS WEAR AND TEAR ABUSE TEXTURES (OPTIONAL FEATURE) EXPERIMENTAL! ANIMATION PATCHUPS (additions and removals of SL tags) MCM OPTIONS DESCRIPTION MESSAGE CUSTOMIZATION (for the adventurous!) APROPOS MESSAGE WIDGETS CURRENTLY UNDER DEVELOPMENT - Database restructuring. POSSIBLE FUTURE DEVELOPMENT REQUIREMENTS - SKSE 1.7.0+ - SexLab 1.6x - SexLab Aroused - JContainers 3.0+. Here: http://www.loverslab.com/files/file/563-jcontainers/ HOW TO REPORT PROBLEMS - Before reporting a problem, please verify you have installed/have the requirements above. - Before reporting a problem, please enable both Debug and Trace messages in MCM. - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file. - Send the Apropos0.log file along with normal Papyrus0.log file. - By the way, enabling only Debug messages in MCM and reading Apropos0.log files is a great way to learn about how SexLab works. We are capturing all the events during animations, including the animation name, tags, actors names, gender, and victim status. TROUBLESHOOTING User egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: http://www.loverslab.com/topic/28123-apropos/?p=944862 KNOWN INCOMPATIBILITIES - Radiant Prostitution, which also bundles JContainers might conflict. Any other mod that uses JContainers, but at a different API version (e.g. 0.67 vs 3.x) * See a recompiled version of RP made by user LordEscobar666: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/page-112?do=findComment&comment=902316 LOAD ORDER REQUIREMENTS - After SexLab.esm and SexLabAroused.esm UPDATE INSTRUCTIONS (Note: before attempting to upgrade a game save, I highly recommend creating a new character first, as a test. If you can successfully use Apropos with a new character that can rule out issues that might show up during an upgrade attempt that can muddy the picture. If you have issues with Apropos with a new character test, that can indicate missing dependencies, e.g. JContainers, install issues, or mod incompatibilities.) From 20140929 to 20140930: - Probably in-place upgrade should suffice. Pay attention that the Apropos Upgraded message is displayed when loading your save though. From 201403xx and 201406xx to 201409xx: - In the MCM panel for Apropos click "Uninstall mod" under the General tab. Wait a few moments then exit MCM. - Make a clean save in Skyrim. Exit. - Uninstall your current version of Apropos. Make sure to remove any Data/Scripts/Source/Apropos*.psc and Data/Scripts/Apropos*.pex files just in case. - Reload game save, dismiss warning about missing objects. Wait a few minutes, perform save again. Exit - Reload game save, wait a few minutes, perform save again. Exit - (optional) Use Savegame Script Scalpel: http://www.nexusmods.com/skyrim/mods/53045/? or savetool. -Install new version of Apropos. -Reload game save. You should see message about Apropos upgrading to version 201409xx. View MCM panel for Apropos and exit immediately. -Wait until you see a message about new MCM menu being registered. -Go into Apropos MCM panel and click "REFRESH" under Message Preferences. -Make a clean save. * Scalpel Instructions CREDITS - Ashal and cohorts for the great work in SexLab. - Earendil for JContainers and all his consultation work. - FoxyVixen21 in starting this mod, collaborating with me on this mod, and contributing when possible to its continued evolution. - All the patient people willing to test this mod and foster its continued growth and evolution. - Thanks to FrankJWilson for his idea about user-defined synonym lookups. - Decauk for GREAT WORK creating some impressive erotic descriptions! - Ekirts Ykcul for awesome SkinTextures!! - McDoogle for suggesting using Slavetats API and providing the Slavetats packages of SkinTextures. - murfk for Slavetats and helping me understand the API usage. Feature Requests, Ideas, and Descriptions Submissions--->>> : http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/
  7. Version 2.1

    3,639 downloads

    Voluptuous Female Npc Overhaul ====================================================================================================== Description I have been working on this mod ever since Skyrim came out I have been adding content ever since. This is a compilation of almost everything I have ever done in terms of appearance. The purpose of this mod is to overhaul every single NPC in Skyrim. Note: Not all NPC have huge breasts and bodies, mostly followers and high level NPC's, I have also toned it down a lot. Note: This mod is more then 10gb in size. Mod Features Replace's every single female NPC, males and children (Xvision Children integrated). Adds race specific armor, and clothing, armor will also morph according to your race, so you do not have to worry about finding the right type of armor. Every single piece of armor and clothing has been made race specific. New age groups: Child, Teen, Young adult, Adult, Elder and Ancient and more. New skeletons: Fat, Huge, Brute, Big Breasts, Big Ass and more. Elderly will have saggy breast for example. New body types: Bodybuilder, Toned, Muscular, Elder, Ancient and more. Pubic hair variety: Forest, Hairy, Landing strip, Trimmed and Shaved. Every race has a unique skin texture, as well as a ton of other NPC specific textures.. Edited every single female npc (Approximately edited 1362, NPC) for Skyrim and all DLC, as well as a few males. New sex shop, clothing store upgrades added trying to do something similar to my old mod Sex Shop with most of the latest sex toys found mod wise. Tons of new items/ armor, clothing, decor, posters etc added to various shops. Extreme NPC diversity. Slightly more realistic body shapes where scaled down and reworked due to complaints, but this mod will have plenty of chubby, big breasted NPC so don't worry. Adult content: Haelga has some surprises under her bed and The Temple of Dibella will now sell sex toys. SOS Support: New skeleton morphs for all the male races Naked Giants added to leveled list. Weight affects facial features skinny to fat faces. Race specific facial traits for example High Elfs will have skinnier noses while Red Guards will have bigger asses and thick fuller lips this mod does play a bit on stereo types so I apologize for that, it's just a fetish. Higher level NPC will be bigger and stronger looking. Beast races use Digitigrade Khajiit and Argonian Raptor Combined feet matching armor and clothing types. Orc's and beast races have claws. Race specific penis types: Large, medium, small and beast types for Argonians and Khajiit. NPC carry over genetic traits. (Example children will look like there father & mother, cousins will have similar features to there relatives) NPC have more appropriate sleepwear no more sleeping in clothes. 23 different eyebrow types implemented. No health regen Darker nights added. Incorporated Sweet and Sexy Lingerie shop CBBE which should also include new race specific clothing. NPC will look like there class. Some faces where morphed with Character Gen Edit. New Feral Vampires in Castle Volkhiar All females use Working HDT Vagina's. Note: If you do not like my body types you can always replace the mesh to include your own!!! ====================================================================================================== Pictures Races NPC Examples Miscellaneous ====================================================================================================== Progress Argonians: Complete Altmer Complete Bosmer Complete Breton: Complete Redguard: Complete Orc: Complete Nord: Complete Dunmer Complete Imperial: Complete Khajiit: Complete. Snow Elf: Complete Elderly: Complete Children: Complete Afflicted: Complete ====================================================================================================== Required (For the moment) Dragonborn Dawnguard Hearthfire HDT HighHeels System SOS - Schlongs of Skyrim ====================================================================================================== Installation Extract the data folder over your Skyrim Data folder or use a mod manager to install. You must start a new game for changes to take full effect. Please delete any older version there should only be a BSA and esp in the data folder.. Backup your game!!! I can't stress that enough, this is very likely to override something. I have yet to create a BSA version. ====================================================================================================== Load Order Place at the bottom of your load list or use loot. ====================================================================================================== Compatibility Anything that alters the vanilla NPC's appearance will not be compatible, or it will over right my mod. If you don't have the specified DLC you can remove the ESM Dependencies with creation kit. ====================================================================================================== Known issues I am sure I am missing some textures or meshes (this mod is bigger than 10gb), but there shouldn't be anything that will make you crash. I have tested it myself on a clean Skyrim. There should be a few eyebrow issues. Feral vampires are not showing up properly I have not figured out how to fix this. Adding new armor crashes creation kit, this is usually caused by adding a new race, (This will not effect gameplay) I have not figured out how to fix this. ====================================================================================================== Change Log Version 2.0 03/20/15: Uploaded revamped version. Completely new version Added Pics. Version 1.0 11/17/13: Uploaded new version with missing files plus new content. Version 0.9 11/11/13: Uploaded beta version. ====================================================================================================== Credits VadersApp (Realistic Body System) Digitigrade Khajiit (Armor and clothing) Caliente (Caliente Bodyslide tool) Bagserk (Children) Daiemonic (HDT Vagina's) jacques00 (Female Giants) Nikitaa (Sweet and Sexy Lingerie Shop) And any others I might have missed, which should be a lot. ====================================================================================================== Permission Do whatever you want with it! :exclamation: HELP / TESTERS APPRECIATED :exclamation:
  8. Version 0.2

    39,709 downloads

    A special thank you goes out to jbezorg for creating the script, it is safe to say that without him this mod would have not been released this year Description This mod merges SexLab with Frostfall. When the player character has sex with a NPC the player will receive a buff which fights the effects added by Frostfall. This is because during sex body heat is created Requirements - SexLab Framework - Frostfall - Quest Versioning SDK Recommended Mods - Climates of Tamriel Winter Edition - For Skyrim Winter Appearance and immersion. - SexLab Lover's Comfort Known Issues None so far, but expect some Permissions - DO NOT upload to any other sites period! Especially the Nexus. - NOT to be used in any other mod without my permission AND jbezorg's. Credits jbezorg - For creating the basic script this mod uses Mailamea - Most important Credit! For choosing the mod name and giving me the idea to do the mod Ashal - SexLab Framework
  9. a2b

    SexLab STDs

    Version 1.3a

    31,891 downloads

    Adds a variety of STDs as active effects to Skyrim using SexLab. This is a mod to add an element of danger and realism to your sexual encounters within Skyrim. Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish. Ok, what effect do STDs have? STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4. Additionally, having an STD always gives the following two negative effects: "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle. So what happens if I get an STD? You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases. All right, how do I protect myself from getting an STD? Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know! But where will I find condoms and cures? Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time. Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time. The way you set the mod up sucks! I want to change it! You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is. How do I install/update/remove this mod? Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager. From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save. To remove the mod, use the uninstall option in the MCM and follow the instructions. I want to mod this mod! That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo. If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public. Known bugs/issues: The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works. Features I still want to add: Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!) No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc. What's new in v1.3a? Updated scripts to work with SexLab v1.39. Added proper detection to creature animations. No longer checks for condom breakage if you aren't using one. No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts. What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!] Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now. Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player. Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores. Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms. Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots. Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe... Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much. Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...). Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe. Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe. Added a very small chance for condoms to break during sex. This feature can be disabled. Improved logging. The mod now logs to the console and can be checked at any time. Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself. SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence. SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive. And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here. What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.] Better PC detection. STILL F*CKING BUGGY >.< NPCs can get ill from having sex with infected players. (Take that, rapists!) Configurable prices for the condoms. SKSE is required for this feature. Better Mod Configuration Menu. Uninstall option implemented. A ton of bugfixes and other improvements. What's new in v1.11? Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY. Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom. Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk). Rapists won't use condoms any more. How to perform a clean save: Load your old save normally. Remove any condoms, potions or active STDs (cheat if you need to). Enter this console command: stopquest sexlabstds OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps. Save the game, and then quit. Uninstall the old version of SexLab STDs (remove the *.esp from your load order). Load the save you just made (ignore the missing item message), then immediately save and quit. Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager). Load your save again. You should get a message telling you SexLab STDs is installed. If the Mod Configuration Menu doesn't appear or doesn't update: Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs. OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh. Thank you for looking at my mod. If you love or hate it, want to suggest features, or have a bug to report, please get in touch! If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict.
  10. Version 1.3

    15,209 downloads

    NOTE: If you are upgrading from Weight RND, You need to: Stop Realistic Need and Diseases in MCM Uninstall Weight RND. Save. Restart & load your save. Then save. Install SexLab RND Restart Realistic Need and Diseases in MCM WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. You will also need SexLab. It will make the player a little tired after sex as well as count as an activity that will make the player lose weight. In addition, Oral sex will provide some "water" for the player. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down Sex makes the player tired. Tiredness from sex scales with it's duration. Aggressive sex applies a multiplier. Other factors the influence weight gain/loss besides eating. sex, combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. sleeping, sitting, will contribute to shifting the player's weight up. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change is limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS SexLab v1.3 Realistic Needs and Diseases (RND) by perseid9 Quest Versioning SDK UPDATING Just replace the old files with the new. Then stop and restart RND in it's MCM menu. You'll be prompted to reset the character to it's original weight. Select yes/no depending on your preference. If you want to put things back to the way they were before the update you can use the following console commands to set the target weight the player shifts to when peckish or satiated and the player's current appearance. setpqv rndweight fOrigPlayerWeight {target value} player.setnpcweight {target value} CONFLICTS None verified
  11. Version 0.3

    1,113 downloads

    Description I'm really hoping the community can help me voice Spectator Crowds Ultra Edition. So far I have finished two different voice types (Hetero topics only for now.) but this will go so much more quicker if everyone chipped in. I am uploading the voices as needed through my play through. ======================================================================================================== Just drag and drop the files into your data folder. NOTE: The dialogue does not need to match the text for now since it's being used as a reference but it does need to relate to the topic. NOTE: This dialogue uses vanilla voices only! =========================================================================================================================== TESTING For now try having sex anywhere in Riverwood or the Sleeping Giant Inn. =========================================================================================================================== Completed Other Female FemaleYoungEager (Hetero) Male Male Brute (Hetero) NordMale (Hetero) MaleYoungEager (Hetero) MaleDrunk (Hetero) MaleSlyCynical (Hetero) Unique FemaleUniqueDelphine (Hetero) =========================================================================================================================== Programs Audacity Unfuzer MultiXwm BSA Unpacker =========================================================================================================================== Tutorial Feedback and support appreciated.
  12. Version 1.1a

    1,179 downloads

    After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned First, Dawnguard is required, as are SKSE and SkyUI to support the MCM Menu. Version 1.1 is now Open Cities and Interesting NPCs Compatible. So What Features Does the Mod Have? 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off via the MCM 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM. So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawnguard Sentries running about, and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS: Dawnguard Sentries Plus - Traduzione ITA by logan1710 MOD COMPATIBILITIES: Dawnguard Sentries is very light on scripts and designed to be compatible with most other mods. Ver 1.1 greatly simplifies the Sentry AI, and short of dirty edits or mods that change guard factions and AI, the mod should work with most anything. The only mods that have tested incompatible so far are Journal for the Absent-Minded Dovahkin (it breaks Dawnguard and Dragonborn quests), Guild Starter, (Third party report without details), and Skyrim Fearless Encounter (badly breaks the AI system for the game). I also had some issues that I thought tied back to Extended UI, but they may have been caused by the Journal mod. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amaziing EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here (oh wait, nobody has lol) or the Nexus, or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him. ARMOR IN THE FIRST SCREENSHOT: Since I've been asked in the past, my character is wearing the Midnight Breed armor. Formerly on the Nexus, it's now found here
  13. Dooge

    Sexlife

    Version 1.4.2

    131,899 downloads

    Major: YOU is removed altogether. "Enormous amount of banter precedes any coitus maximus" - Dooge Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu. The mod is NPC-NPC. Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC. Preference types (called attributes) These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make. Dominant - Behaves dominant and aggressive Excluded - Can not participate in sex, can not be raped, can not even be talked with. Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings. Golddigger - Thoughts orbit around wealth. Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things. Rapist - May rape when refused sex, speaks creepy stuff. Sizequeen - Prefers larger than average dick size on partner. Higher libido than average. Submissive - Pushover and a whimp. Victim - Can not refuse sex when approached. Distilled version of submissive. Prostitution - Has no moral issues about buying or selling sex. Hard dependencies Sexlab Framework Sexlab Aroused Link Fuz Ro D-oh Optional dependencies SOS DDI, DDA, DDE, DD for him Recommended Silent bards or similar. SLSL adds lot of dialogue that is displayed with subtitles only. Installation on a new game For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again. Installation on an existing game, updating Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes Known issues and tips Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors" Testimonials Click - Click - Click - Click - Click - Say nice things. Rate mod. Wow so thanksful, much grapetude, nom Credits iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions Actors with predefined properties (y_sengaku, iacex111, luffyboy) - All vanilla Actors have been predefined - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/ - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/ - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/ - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/ - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/ - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/ - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/ - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/ - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/ - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/ - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/ - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/ - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/ - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/ - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/ - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/ - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/
  14. Version 1.0.0

    1,691 downloads

    WHO IS MAKING ALL THAT SOUND? Are you tired of hearing all that unrelated bashing, scratching, howling, tapping and farting when you are in a cave or dungeon? OK, so there is no farting. Where is all that noise coming from? Why is it there? The answer is that its just 'white noise' put there 'supposedly' to make the place spooky. But guess what? Dungeons are a whole lot more spooky without them. This mod removes those useless, distracting, unreal noises so that now you will hear all the natural sounds more clearly. You'll hear the water drip, your footsteps, enemy's footsteps, dust falling from the ceiling, distant conversations, enemies breathing, creatures growling, babies gurgling. What? Who put a baby in this dungeon? Anyway, you'll hear stuff that's actually in the cave or dungeon. It's a whole lot more realistic and creepy, just like it should be. Did somebody say 'more immersive' ? COULD'NT I JUST TURN OFF SOUND EFFECTS? The short answer is - No. The longer answer is - If you turned off sound effects in your audio settings you would get rid of the strange ambient noises, but you would also turn off the natural sounds that are really there. You wouldn't hear footsteps, breathing, fires burning, rocks falling, arrows wizzing past your ear, the sound of trolls chewing your leg off, people screaming "there's a troll chewing your leg off", etc. OK, I lied. Nobody cares if trolls chew your leg off. (Sad, but true) You will hear everything that is actually happening. Other mods by dePog Predator Vision - Scent Trail (lets you smell your enemies) Tiefling (Gameplay overhaul, Tiefling race and storyline mod)
  15. Version 1.0

    2,462 downloads

    WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change s limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS Realistic Needs and Diseases (RND) by perseid9
  16. View File The Redguard Expansion Remastered Download links: Download it from my website: https://djredblog.wordpress.com/ Download it from Steam http://steamcommunity.com/sharedfiles/filedetails/?id=718365309&searchtext= If you would like to offer voice acting? join the party. contact me. https://youtu.be/50QxjoAYfLQ Introduction There was many rumors that there was going to be a new Redguard DLC for Skyrim. but Bethesda never released the Redguard Expansion. So we took matters into our own hands and decided to create the Redguard Expansion. We would like to introduce a new exotic DLC, inspired by one of the earliest creations from Bethesda called "The Elder Scrolls Adventures: Redguard" https://youtu.be/3-4wIqs9oEY Description From the enchanted waters of the Sea of Pearls comes a brand new exotic DLC for the Elders Scrolls V Skyrim. Start a new adventure travel to Dibella’s Island, a new tropical Island. Join new factions, participate in new quests, Choose to be good or evil, become a great hero and much more. Lore Story: Deep in the Sea of pearls there is a mysterious Island called Dibella's Island. Some say that the first inhabitants of Dibella’s Island were Yokudans, “Redguards” that escaped the destruction of Yokuda, they got on their boats and ventured out into the open sea, searching for new lands to call home. They eventually found a new tropical Island, after weeks of sailing the open sea. When the Yokudans arrived, they were really happy; there was much vegetation, and wild animals and delicious fruits. The Yokudans conquered the Island tamed the tigers and panthers and killed many of the poisonous animals. For hundreds of years the natives lived in peace, until the Imperials and Pirates arrived. The outlanders fell in love with the tropical climate and beautiful sandy beaches, but then they started to destroy the forest and disregarded the laws of nature, they brought their customs from the mainland, and started a war with the natives. How do I get to the Island Go to Solitude. Near the sawmill you will see a new dock area, talk to the Pirate, enter the ship to begin your new adventure, or go to the Temple of Mara there you will find a teleport spell. How do I get back to Skyrim? Go to Dibella's Temple in the Diamond District, there you will find a teleport spell Features: New Tropical Tropical Island (With LOD) 15 Quests New Join-able factions The Imperial Nines The Ra Gada The Red Sabre Pirates Namira's Cult Jungle Soundtrack New weapons and armor New tropical palm trees etc New Animals, Seagulls, sharks, tigers, panthers. New exotic fruits and much more Factions: The Ra Gada is a group of warriors and assassins led by Raven a direct descendant from Cyrus the Legendary mercenary! The guild was formed to protect their lands, and keep the Imperial presence out of their lands, as the Imperials tried to control them, Raven and his followers stood up against them. They also fight for honor, respect and the welfare of their land and humanity. Red Sabre Pirates - A powerful fleet of Pirates! They go around raiding and burning down villages, seeking treasure and power! and could careless about the welfare of humanity, their only concern is booty "gold" and loads of it. Imperial Nines - Band of thieves, ex imperial soldiers, mercenaries, they claim loyalty to the empire in their own crooked way, and they claim that they are the law, but in reality they claim to be the law to do their own bidding, and get away with crime, and extortion. The Imperial Nine's act like noble imperials but their just as ruthless as the Red Sabre pirates. Namira's Cult - Are evil mages, necromancers and brutal cannibals who worship Namira and cause havoc upon the land! They do as they please and could care less about the welfare of humanity. Climate The Redguard Expansion contains it's own climate settings and water settings, giving players an exotic and tropical vibe. Disclaimer This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with the talented mod authors mentioned in the hall of fame. The rest are free modding resources. The jungle sounds have also been retrieved from freesound.org. The author has aquired the license and is free to: Share — copy and redistribute the material in any medium or format. Adapt — remix, transform, and build upon the material. for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. http://www.freesound.org/people/folkart%20films/sounds/122767/ http://creativecommons.org/licenses/by/3.0/ Voice Cast Anduniel, Anna Castiglioni- Jasmine: https://twitter.com/AnnaCastleVoice Imperial Nine Guard: Sally Feng : https://www.youtube.com/user/AlyMewGaming Marcus Tallis - Tim Porter : http://www.timathus.com/ Namira's Cult Boss - Brad Smith : https://twitter.com/bradsmithvr Red Sabre & Namira's Cult Assassins -Linda/Ashley: http://www.freesound.org/people/11linda/ Martha (Farm Owner) Heather Jane Hogan : https://heatherjanehogan.com/ LordMonk3y - Benjamin the leader of the Imperial Nine Raynel Red - Raven, Jake Raj Saladin Hall of Fame TESMU - Big thanks to The Elder Scrolls Modders United for providing help with the mod. MannyGT - Modding resources, ruins,buildings etc. (Personally spoke with the author, received permission to use certain assett's) Breti - Modding resources, houses etc (Personally spoke with the author, received permission.) Ghosus- For his splendid weapon Pack zzjay- Pirate Hat (Personally spoke with the mod author) Thank you. Insanity Sorrow CD Projekt Red & Oaristys- (Modding resources) Gendundrup (Free Modding resources, personally spoke with the author) testiger2 - Armor, Mesh Resources Ladyonthemoon - Level of detail expert Antiscamp - Inspiration, and overall help with navmesh and LOD creation. Garnet & flintone - For the Orient Set! bfadragon - For the resource extra food. Blary - Modding resources MuppetPuppet - Modding resources, thank you. Tamira and mr_siika - Modding resources, tropical plants, palm trees, flowers, Treehouse etc (Personally spoke with Tamira, big fan of her work. Thank you Tamira) Stroti - Modding resources Elinen, Ztree, Vurt, SparrowPrince - Modding resoures grass, flowers MJY - The Author of the mysterious Island, Modding resources. (Personally spoke with MJY and received permission to use his assett's (Thank you appreciate your work MJY.) Blackflag & Hyperactivechild -Landscape Textures Markus Liberty (Tellmann) - for the modelling and texturing Cyrodiil Ship and boat resource Ga-Knomboe Boy - GKB Green Trees (Modding resources) Thank you. WesleyWalesAnderson - Witcher 2 Nilfgaardian Mage Outfit! Personally spoke with the mod author, received permission to use the outfit. Antony Bellingham Tutorial videos, thank you for your wonderful videos. Alexander J. Velicky (Thank you for the tutorial on LOD) Darkfox127 - Tutorial videos Varlaisaran - Ayleid Resource Submitter DJRedRad Submitted 07/13/2016 Category Quest Requires Skyrim.esm Special Edition Compatible
  17. View File https://youtu.be/GRNzPag86Fo Depending on the attention this mod receives, I will update it, and make it better, also planning to do a Gangs of Skyrim II for more immersion and fun. 1. Joining the Mythic Shadows - Valeria is the leader of the Mythic Shadows she is Pandora's sister! to join the new association you must prove yourself (Kagrenzel) is the testing grounds in which the Mythic Shadows send outsiders and new recruits to prove themselves to the Mythic Shadows! the chance of you surviving Kagrenzel is about 30% 2. Path of the Mythic Shadow - After you complete the first quest for Valeria, you are suggested to go to Angi's camp to say the oath and get accepted into the association! after you complete the oath you must go to battle and help the Mythic Shadows defeat the Kings of the Rift (Arcwind Point) 3. Riverwood Assassins - The Mythic Shadows are pinned and can't get to Riverwood they have lost a few men to the Riverwood Assassins for simply passing trough their turf! Julia a member of the Mythic Shadows offers you a contract to get revenge and drive out the Riverwood Assassins, takes place in (Riverwood) 4. Before The Wind blows - Julia sent some men to Solitude to get some resources and materials but they still haven't returned, some scouts say that they have been pinned down (North of Morthal) and need your help! 5. Attack of the Phantoms - The Mystic Phantoms are starting a war with the Mythic Shadows, and want more land they plan an attack and try and take over the Mythic Shadow's main base, it's up to you to save the day! and save Valeria and the other members of the Association! (Abandoned Prison) Introduction Civil war has tainted the lives of many. Drugs are ruining the land and gangs have been formed. Orphans in the streets of Riften have turned bitter without proper leadership and values they turned to drugs and a life of crime forming the Kings of the Rift. So many have died in the Civil war leaving prominent families broken and torn apart in Solitude. Many citizens in Solitude became bitter towards the empire. Many citizens of Solitude got tired of working hard labor and quit their jobs and turned to drugs, necromancy and other crimes that's how the Mystic Phantoms were formed! War Heroes and mercenaries, natives of the land have also rebelled against the empire they believe they do so much for their government and their government does nothing for them! these mercenaries and war heroes got fed up with the rules of the empire and couldn't get used to the regular lifestyle they used to live before going to war that's how the Nordic Brotherhood was born. Skyrim will never be the same now that new gangs have emerged from the difficulties, and civil wars in Skyrim which has left so many torn apart. New gangs and drugs are coming into Skyrim, the corruption is growing and the murder rate is rising, Skyrim is now more dangerous than ever. Basic Details This mod brings more action and fun to Skyrim. This mod adds 6 gangs to Skyrim each claiming their own turf in Skyrim. This mod introduces gang wars, and drugs wars! It also adds 7 new quests and NPC’s that you can speak with and tell you about their experience and challenges with the former Gangs of Skyrim. Meet Pandora in Frost Flow Lighthouse she will be your greatest source of Intel. Pandora got into some trouble with the Nordic Brotherhood, and it's up to you to save her! Immersion This mod gives you choices, the gangs and gang wars are ongoing! but will you help eliminate the threat from the major cities and eliminate the main leaders to bring order and justice to Skyrim. Or will you have mercy on the leaders, Captains and associate of the gangs! will you save Pandora and bring justice to her family? it's all up to you! you can let them live or go to war with them. Will you try and be the hero and go into the gang's territory and try to bring them down by yourself? or will you recruit allies to help you face the new threat? The new gangs are extremely dangerous some are more organized than others and the leaders and associates in the city blend in with the crowd. In the city they try to be discreet and not attract to much attention on them since they are organized, they do most of their business in secret. But when differences and challenges are met the gangs settle their differences on the battlefield. Skyrim is not the same now, Skyrim is a great land of opportunity and gangs have been formed and are hungry for power, the Imperials are currently going to war with the Mystic Phantoms and are trying to drive them out, and the Solitude city watch has put a bounty on the Leader of the Mystic Phantoms and it's up to you to bring him down because he has the city guards under his pocket. Rival gangs are also going to war with each other will you defeat the main leaders of all the rival gangs or let them live? the choice is up to you! Combat The combat you experience in this mod will be unique from other mods, If you favor the bow then you will get your archery fix with this mod! this mod gives you plenty of opportunity to use your bow on multiple enemies. When going into battle or stepping into a gangs territory make sure you have a companion with you, because chances are you will not survive alone. The Nordic Brotherhood can usually be found in all areas of Skyrim since they are natives of the land, they act like everything belongs to them! the Brotherhood tend to use Nordic Weapons and destruction magic. The Mystic Phantoms tend to use a lot of magic but they aren't limited to the destruction school like the Nordic Brotherhood they also use conjuration and summon creatures to fight for them. The Mystic Phantoms have the most sophisticated weapons, they often use Daedric weapons making them one of the most prominent gangs in Skyrim! the Gangs are set to respawn but remember if you kill any of the main leaders, captains, advisers etc they will not re-spawn! Now the Mystic Phantoms tend to stick towards the northern region of Skyrim and near Solitude. The Kings of the Rift will rarely step outside of the Rift for their own safety. They have claimed the Rift as their turf and if any other gangs steps into their territory they will be killed on sight! The Kings of the Rift are currently at war with the Nordic Brotherhood who are constantly trying to take over the Rift, but the Kings keep driving them out. The Kings rarely use magic when going into battles they use swords, axes, and bows nothing too fancy, the Kings lack the resources the Mystic Phantoms and the Nordic Brotherhood have. The Riverwood Assassins tend to favor the bow and tend to use Glass bows and daggers and other sorts of weapons, the Spriggans also aid them in battle, as the Riverwood Assassins have a close connection with nature. The Riverwood Assassins rarely venture out of their land they can be found in Riverwood and also live deep in the woods South of Riverwood. The Crimson blood Assassins use destruction magic, conjuration spells and usually favor scimitars, and dwarven weapons. They are becoming wealthy selling moon dust in Skyrim and are becoming a major threat to other gangs they are currently at war with the Black Knights and the Brotherhood. The Crimson Blood Assassins can usually be found in South Skyrim, usually they don't venture deep into the North unless they have business there. The Black Knights were pushed back by the Riverwood Assassins they can also be found in South Skyrim near the border of Hammerfell, the Black Knights don't use magic at all, they use their own orcish weapons and armor. Skyrim will never be the same now that new gangs are on the rise, and constantly killing each other over drugs, gold and the land. Features New Gang Wars, Drug Wars. 6 New Gangs, 7 New Quests (Gangs are set to respawn.) New Books and letters. More Action and Immersive gaming. New in 1.2 Mythic Shadows The Mythic Shadows is a new faction in Skyrim that you can join. The Mythic Shadows are highly trained assassins, they are masters of the blade, the best of the best. The Mythic Shadows are a secret organization and control part of the black market in Skyrim! The Mythic Shadows are currently at war with the Nordic Brotherhood the, the Kings of the Rift, and the Mystic Phantoms. There is different ranks in this association a Shadow is an individual who still has much to learn and is still proving himself to become accepted and admitted into the inner circle. A Shadow Warrior has completed the oath and has proved himself to the association he is trusted and highly respected. Shadow Masters are trainers and mostly war heroes, veterans who have gained much experience in battle mostly elders, they are rarely seen and highly respected. The final rank is Mythic Shadow they are leaders, commanders and considered by many to be Master Minds, only a few, and only the best get to become a Mythic Shadow. The Nordic Brotherhood The Brotherhood is one of the strongest gangs in Skyrim, they are Natives of Skyrim. Most members of the Nordic Brotherhood are war heroes and mercenaries that have rebelled against the Empire and live by their own set of rules. The Brotherhood is involved in many crimes but is most active in the drug trade business. They consider themselves the best organization in all of Tamriel and have no allies! The Brotherhood is the largest and most influential Gang in Skyrim. The Nordic Brotherhood is very ambitious and have grown from a small time gang to a vicious army they want to conquer all of Skyrim and rule it with an iron fist! Mystic Phantoms The Mystic Phantoms is a group of trained assassins which was formed in Solitude. They rebelled against the empire and are highly organized. The Mystic Phantoms are involved in all sorts of crimes but they are mostly involved in the drug trade business and the prostitution business. Most Mystic Phantoms are well educated and come from prominent families. They have a deep appreciation for magic and have a deep connection with the spiritual realm. They also have a deep connection with the dark spirits of Skyrim and are involved with Necromancers, Dragon Priests etc. They are constantly studying the spiritual realm and believe in the spiritual truths that are far beyond the human intellect. Kings of the Rift The Kings are a group of organized bandits; they are very dangerous and have claimed the Rift as their turf. The gang was born in Riften! The Kings of the Rift are highly active in the drug trade business and mostly deal skooma. The Kings are very hungry for power but fail to compete against the more prominent gangs in Skyrim such as the Nordic Brotherhood and the Mystic Phantoms. They lack proper leadership and discipline! Most of the Kings are high drug consumers and are very reckless in nature; they will steal and kill anyone not caring about the consequence or penalties! Most Kings have no remorse or sympathy and only care about themselves. Crimson Blood Assassins The Crimson Blood Assassins are a group of trained Assassins from Hammerfell. They are one of the most strongest and talented warriors in all of Tamriel. Hammerfell is going through a financial crisis, and to receive more gold the Crimson Blood Assassins have established a large drug ring in Skyrim. The Crimson Blood Assassins are trafficking, a new drug into Skyrim called Moon Dust, which is the purified version of moon sugar. Moon Dust is one of the strongest drugs in Skyrim, it has high healing abilities, and users who have used this drug go into a trance and feel numb to pain. The Nordic Brotherhood and the Black Knights hate the Crimson Blood Assassins as they are stealing much profit from them! And have failed to give them a percentage. As a result The Crimson Blood Assassins are getting hammered in Skyrim, the Black Knights and the Nordic Brotherhood have sworn to eliminate them on sight and drive them out of Skyrim. Riverwood Assassins The River wood Assassins are generally peaceful; the gang was formed in Riverwood. They mostly come from a poor background and fish and hunt for a living, most citizens consider them as Savages. The River wood Assassins have a deep appreciation for nature and most of them live deep in the forest near Riverwood. They also have a close connection with Spriggans and these creatures are known to aid them in battle. The Riverwood Assassins are peaceful but they are very jealous of their land, and have been harassed frequently by other gangs such as the Nordic Brotherhood and Black Knights. In return they have killed many of them, and now they get really paranoid and tense when outsiders come into their land, they have killed many innocent people who have invaded their land mistaking them for bandits. Black Knights The Black Knights are very aggressive and repulsive; they love being in battle and are very strong. The Black Knights are active in the drug trade business! They have tried to invade the Riverwood Assassins but have failed. Many Black Knights were murdered on sight, and after waves of battles, the Black Knights settled near the border of Hammerfell. The Black Knights are mostly Orcs and they are currently at war with the Crimson Blood Assassins. Locations The Nordic Brotherhood North of Frost Flow Lighthouse Snow Point Beacon West of Angas Mill Wayward Pass Weynon Stones Wreck of the Winter War West of Dawn star (Gang War) Nordic Brotherhood Vs Mystic Phantoms Rorikstead (Gang War) Nordic Brotherhood Vs Crimson Blood Assassins Stony Creek Cave (Gang War) Nordic Brotherhood Vs Kings of the Rift Swindler's Den (Drug War) Nordic Brotherhood Vs Crimson Blood Assassins Mystic Phantoms Kjenstag Ruins Hamvirs Rest High Gate Ruins Lord Stone Pine Frost Tower Solitude Solitude Lighthouse South of Solitude Sawmill (Gang War) Mystic Phantoms Vs Imperials North of Morthal North East of Abandoned Shack Winking Skeever West of Dawn star (Gang War) Nordic Brotherhood Vs Mystic Phantoms Kings of the Rift Riften Haemars Shame Heartwood Mill Riften Ratway Shor’s Watchtower (Gang War) Nordic Brotherhood! Vs The Kings of the Rift! South Of Nilheim Stony Creek Cave (Gang War) Nordic Brotherhood Vs Kings of the Rift Riverwood Assassins Riverwood South of Riverwood Crimson Blood Assassins Hunters Rest Roadside Ruins (Drug War) Crimson Blood Assassins Vs Black Knights GlenMoril Coven ( Drug War) Black Knights Vs Crimson Blood Assassins Swindler's Den (Drug War) Nordic Brotherhood Vs Crimson Blood Assassins Rorikstead (Gang War) Nordic Brotherhood Vs Crimson Blood Assassins Quests 1. Saving Pandora – Pandora borrowed some gold from the Nordic Brotherhood and failed to pay them back when the pay was due. She is now hiding in Frost Flow Lighthouse. The Nordic Brotherhood is angry and has placed a bounty on Pandora. (Frost Flow Lighthouse) 2. Mystic Phantoms – Some members of the Mystic Phantoms have picked up the Bounty and are on their way to the Lighthouse to execute Pandora save Pandora from the Mystic Phantoms. (Frost Flow Lighthouse) 3. Crimson Blood Assassins – The Main Leader has picked up the bounty now and took a few men with him to the Lighthouse to execute Pandora, save Pandora from the Crimson Blood Assassins. (Frost Flow Lighthouse) 4. Nordic Brotherhood – The Nordic Brotherhood is fed up and has decided to take matters in their own hands and execute Pandora, save Pandora from the Nordic Barbarians. (North of Frost Flow Lighthouse) 5. Kings Of the Rift – Pandora is very sad there has been a death in the family, some members of the Kings of the Rift broke into her cousin’s house and stole many valuables and threatened Pandora’s nephew. Pandora’s Cousin got into a fight with the King’s which resulted in his own death; bring justice to Pandora’s family! (Riften Ratway) 6. Returning the Favor – The main leader of the Nordic Brotherhood is in Dragon’s Reach as guest of honor, the Jarl doesn’t know it but he is spying on him, and planning a surprise attack! Save Whiterun from an invasion, and execute the Main leader of the Nordic Brotherhood to bring safety to Pandora and Whiterun, the main leader is not alone and has his main bodyguard’s with him. 7. Wanted – The Leader of the Mystic Phantoms is a wanted man, but people fear him, and nobody has the guts to face him. He also has the guards under his pocket. Solitude needs a brave warrior to bring down the main leader of the Mystic Phantoms; Pandora proposes a contract for you to execute him! (Solitude Temple) People of Interest Pandora – Main Source of Intel (Frost Flow Lighthouse) Zendra Mystic Phantom Advisor - Meet her outside of the (Winking Skeever) Sonia Free Spirit – Wants to leave the Mystic Phantom Association (Solitude Sawmill) Mystic Phantom Dealer – Outside of the (Winking Skeever) Mystic Phantom Procurer– (Winking Skeever) Mystic Phantom Hookers - (Winking Skeever) Mystic Phantom Leader – (Temple of the Divines) Enre – Riverwood Assassins Leader (Riverwood) Julie – Riverwood Assasins Advisor (Outside Sleeping Giant Inn) Karla – Riverwood Assassin Captain (Riverwood) Leona Kings of the Rift Captain (Riften ) Phillip Kings of the Rift Advisor (Riften) Draco Leader of the Kings of the Rift (Riften) Paul Leader of the Nordic Brotherhood – (Dragon’s Reach) Jenna Nordic Brotherhood Advisor – (Dragon’s Reach) Eva Nordic Brotherhood Captain – (Dragon’s Reach) Compatibility Has been cleaned with TES5Edit Compatible with OBIS - Organized Bandits In Skyrim Compatible with Face Masks of Skyrim, some gang members will use face masks if you have Face Masks for Skyrim installed. Compatible with Cloaks of Skyrim some Gangs will use cloaks! Especially the Nordic Brotherhood if you have COS installed! Compatible with Wet and Cold, gangs will wear hoods, backpacks, snowshoes, depending on the location and weather etc. Has not been tested with WARZONES - Civil Unrest Has been tested and works great with Inconsequential NPCs Has been tested and works fine with LIAT - Lively Inns And Taverns Compatible with Helgen Reborn Compatible with LC_BecomeJarlofIvarstead Requirements Skyrim.esm Latest Update 1.9 Submitter DJRedRad Submitted 08/11/2016 Category Quest Requires Skyrim.esm Special Edition Compatible  
  18. View File The Forbidden Island Pre Release (Showcase Video) https://youtu.be/K2Am_EWVufU Notice This is the BETA, Pre Release Version! Not the final build! I wasn't going to release this, I only released it because some gamers requested to see the over all shape of the Island and wanted to get a feel of it, before I release the official DLC. This is just the tip of the iceberg. How do I get to the Island? Go to Orphan's Tear, there you will see a new dock area, activate the wheel! http://elderscrolls.wikia.com/wiki/Orphan's_Tear Description The Forbidden Island is a new upcoming DLC for the Elder Scrolls V Skyrim. It contains over 20 voice actors, 5 new join able factions, a main story to follow, a new arena, over 9 tropical holds/cities, new unique quests, rise the ranks of the Imperial Legion, build your own business and much more. The Final Version Will Feature: Large new tropical Island (With LOD) Professionally Crafted 12 New Cities/Holds New Girlfriends 5+ Join able Factions 50+ Quests Main Plot to Uncover New Potions, Spells, food, drinks Drug Wars, Civil War Start your own business and much more. Some of the Cities Santa Mara - Capital of the Forbidden Island Oakheart - Poor District natives gather resources from shipwrecks to build their houses etc. Atlantica - A City in the Center part of the Island where the Arena is located Eastern Bay City - A City in the Northern East side of the Island, many argonians live there. North Point - A City in the Northern part of the Island Athena - A City in the Eastern Southern part of the Island, the finest ladies and the finest inns are located there. Westeros - A City in the western part of the Island and much more. Guilds The Sinistral Elves - A group of elves that lived on the lost Island of Yokuda, they escaped the destruction and some of them landed on the Forbidden Island, they are in a civil war with everyone on the Island. They are very hostile to outlanders and defend the forest with their life. (Much more coming soon) http://elderscrolls.wikia.com/wiki/Sinistral_Elf The Imperial Legion - The Strongest force on the Island, they are currently winning the fight, to become an Imperial Legion you will have to fight and climb up the ranks, you will first have to become a Guard of Santa Mara to have a shot to join the Imperial Legion. Guard of Santa Mara - The Guards of Santa Mara are guards that guard the capital, they have connection with the highest force on the Island, the Imperial Legion, the other guards, such as the Easter Bay City Guards, North Point Guards, Westeros Guards, etc don't have connections with the Imperial Legion and are not governed by the Legion, the other guards fought in a civil war to gain independence and they gained their own freedom and now have their own laws and regulations. The Ra Gada Warriors - They are losing the fight, and are going extinct, only a few of them remain on the Island, they hide in the underground city and deep in the woods near North point. http://elderscrolls.wikia.com/wiki/Ra_Gada Namira's Cult - The most ruthless guild on the Island, they are also behind the madness that is going on in the Island, the destruction of cities, the disappearances of many innocent people, they worship Namira, and they are also working with the Dremora to bring darkness and destruction upon the Island, they seek to rule the Island with an Iron fist. http://elderscrolls.wikia.com/wiki/Coven_of_Namira The Red Sabre Pirates - They only have one goal and that is to get rich. http://elderscrolls.wikia.com/wiki/Red_Sabre If you want to join the party, feel free to contact me. Disclaimer This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with the talented mod authors mentioned in the hall of fame. The rest are free modding resources. Credit StudioCD Projekt RED - creator of armors/textures Witcher 2 Models: TH3WICK3D1, lord0fwar - conversion Oaristys- (Modding resources) Tamira and mr_siika - Modding resources, MJY - The Author of the mysterious Island Ga-Knomboe Boy - GKB Green Trees (Modding resources) redxavier - helmets pack ArwingXL, Afro - assembler of collection, updater of esp forms to post-final-update skyrim, builder of proper recipes, fixer of typos, manager of prices Resources for modders by Runspect Hyperactivechild, Blakflag - Landscape Textures Submitter DJRedRad Submitted 09/07/2016 Category Quest Requires Skyrim.esm Special Edition Compatible  
  19. View File Rayan Rayan is featured in Epic Skyrim Mods Episode 3 Clockwork Castle https://youtu.be/7sgahviioKw Where is Rayan? Riverwood, behind the inn. New in 1.1 Rayan is now Available for marriage after you complete the (Wanted: Dead or Alive) Quest More Quest Aware Dialogue. Once you become the Leader of the Dark Brotherhood Rayan will fear you and look up to you more! Rayan comments on even more places in Skyrim. Rayan has more dialogue in combat! New Feature can ask Rayan what he wants. Rayan comments on some of the armor you wear Rayan comments on the weather, swimming, running and many other activities. Rayan Comments on many people in Skyrim including Queen Potema, Camilla, Lydia, High Queen and King. Grelog the kind and much more. New Quest (Wanted: Dead Or Alive) More jokes and humor Much more Content! Small Description Rayan is a very fierce and strong spirit, he he has gone through many difficult situations in his life that has only made him stronger, he has a very rebellious and reckless attitude. Rayan craves someone to talk to, he wants to find someone he can trust. Although he tries hard to hide his emotions, inside he is burning with rage, anger, bitterness and sadness, he craves for a way out to forget his past, he spends most of his days drinking booze plotting how he will murder those who betrayed him and took away everything he ever loved. Rayan use to live a happy life in Hammerfell with his beloved, he used to have it all, a big family, a great shop, treasures, food on the table, everything he ever wanted. As the families business collapsed Rayan sailed around planet Nirn, raiding ships, and working as a bloody mercenary but then he started to miss his beloved and his hometown and as he came back to the love of his life , she convinced him to leave the mercenary life behind as his families business was at an all time high and there was no need for him to be a mercenary anymore. The Crew was was very bitter and angry about that decision as Rayan got richer his crew got poorer as they wasted all their coin on gambling, hookers, skooma, moonsugar, and other strong drugs in Hammerfell. his crew got so jealous of Rayan as he had it all that they betrayed him out of jealousy and misfortune. They took everything he ever loved, and forced him to flee Hammerfell and start a new chapter with nothing but memories of his past. Combat Style: Combat Monk Perks: Lightfoot, Muffled Movement, SilentRoll, Armsman, Avoid Death, Master Locks, Snake blood, Perfect Touch, Stealth Location: Riverwood, behind the sleeping Giant inn, he works for the lumberjack. Preferred Faction: Neutral Likes: Skyrim, Jokes, Katanas, Women, Snowberries, Moonsugar, Adventures, Sailing Levels: 30-100 Features 300+ Unique lines of Dialogue Rayan is also Quest AwareYou can ask Rayan whats on his mind and a bit more about himself. Rayan brings his own Quests, and journal's Rayan is standalone and brings his own custom weapons and armor. Rayan Comments on his sorroundings, including all holds of Skyrim. Rayan is a quest aware custom voiced companion. He is standalone and has a unique background story, he comes with his own quest and features about 300 lines of dialogue. Quest 1. The Bloody After Party: Rayan got really drunk and as his daily routine he went to the Sleeping giant inn to get wasted. He was partying with hookers and other friends, but he got so drunk he didn't remember a thing, and got robbed by hookers, he woke up naked near the bushes out the inn, he felt humiliated, angry and bitter and wants his coin back. Lore Story Rayan was born in Hammerfell he was born into a middle class family. He had many brothers and sisters. When he was 12 years old he went to train with his Grandfather which was a monk, he trained in the hot deserts for years until he was 17 he mastered the art of combat and was an unstoppable forced to be feared, as he walked back to his home in Hammerfell he got bit by a snake and thanks to his natural resistance to poison he survived but nearly died, now Rayan has a even higher resistance to poison. When he went back to his home town he dived into the well and stayed their for hours his family was so excited to see him including his beloved Ruby, the love of his life. He lived very happy and prosperous life and often tended his families business. When he turned 21 he decided to help out for his family as the families business went on a economical crisis. He decided to join his crew of bandits and work as a mercenary, he boarded a ship and sailed around planet Nirn, he went many places, including the imperial city, Black Marsh, Valenwood, he became so strong and wealthy raiding other ships, taking assassinations contracts, but then he started to miss his family and decided to stop at Stros M'kai there he learned the power of magic. As he went back to his home the families business was at an all time high, and he decided to marry his wife Ruby, she convinced him to leave the life of a mercenary behind. His crew was not so happy and got really bitter and angry as Rayan was one of the best warriors and key to success! He lived a happy life with his wife, but the family business started to receive more threats and more people started getting jealous of their wealth the same bandits that used to run with him, demanded that they pay protection money to them Rayan's father denied them and stabbed one of the bandits but didn't kill him, he just got tired of people taking him for a joke. Rayan didn't blame him at all. But a few weeks later all hell broke loose, and they pinned down his father in an alley way near the shop as he was walking back down, and they also killed Ruby and the people that were in the shop working that day. It was a really sad day, in the morning Rayan went to visit on the shop and he could see a cloud of black smoke from a mile away, he witnessed Ruby with a dagger pierced in her chest, and the bloody mess the bandits had left, then there was a note saying your next. The bandits who performed the murder of his beloved was long gone, but their was a few bandits their looting the place in the morning Rayan quickly killed a few and as they called for backup he realized there was too many of them he quickly ran as hard as he could and almost got riddle with arrows, but as an arrow almost pierced his back he jumped into a wagon that was going downhill, all the arrows flew right over his head, and he managed to escape he decided to go North to Skyrim, and with tears and great lament in his heart he drank wine until he passed out in the wagon. Rayan swore one day to get Revenge on his family. But he first needed some time to heal and some time to get stronger to face his new enemies, he arrived in Riverwood he fell in love with the forest, and right away Hod offered Rayan a job chopping wood, it was with great sadness Rayan lived his new life, but he was always hopeful, and spent most of his days working hard labor and spending his earnings on booze at the Sleeping Giant inn. Places that trigger extra dialogue (Quest Aware) DB Recurring DB07 DB03 DB02 DB01 MQ105 USTENGRAV MQ305 MQ102 MQ104 MQ103 MQ102 (Locational) Abandoned Prison Angi's Camp BattleBornFarm Caves Dawnstar DragonBridge Dwarven Ruins Falkreath Highhrotgar Markarth Prisons Riverwoood Riverwood Sleeping Giant Inn Riften Riften Ratway Rorikstead Solitude Winterhold Windhelm Whiterun WolfsculllCave (Much more) COMPATIBILITY Compatible with most mods you shouldn't have a problem I run with Rayan together with Inigo, Sofia etc For best results I recommend the AFT mod! and it's recommended to place Rayan at the bottom of your load order. I have cleaned this mod with Tes5Edit and it also brings it's own SEQ file, so you don't have to save and reload. The hunting bow that automatically spawns in your Companions has been fixed in this mod. Credits I want to thank Insanity Sorrow for all his amazing mods and modders resources! The Celtic Katana is his creation, by far one of the greatest Modder’s I want to thank Sushiyant for the Ariyan Weapon Pack! and also for the meshes and textures! VengenceMkII, Adonnay, Hel Borne, mbj_mje I want to thank CD Projekt Red, The Witcher, The Witcher 2 Models used in this mod!First of all I want to give credit to the Skyrim Nexus Community, and the creators Submitter DJRedRad Submitted 08/14/2016 Category Companions Requires Skyrim.esm Special Edition Compatible  
  20. I just wonder if it is possible to pop up some kind of 'X-ray' on the corner of screen during sex that shows us what happend to inside a woman's womb. I attached some examples I have in mind. I assume it is almost impossible to realize such things, but just to be clear.
  21. View File WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change s limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS Realistic Needs and Diseases (RND) by perseid9 Submitter jbezorg Submitted 05/12/2013 Category Other  
  22. View File After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned First, Dawnguard is required, as are SKSE and SkyUI to support the MCM Menu. Version 1.1 is now Open Cities and Interesting NPCs Compatible. So What Features Does the Mod Have? 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off via the MCM 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM. So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawnguard Sentries running about, and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS: Dawnguard Sentries Plus - Traduzione ITA by logan1710 MOD COMPATIBILITIES: Dawnguard Sentries is very light on scripts and designed to be compatible with most other mods. Ver 1.1 greatly simplifies the Sentry AI, and short of dirty edits or mods that change guard factions and AI, the mod should work with most anything. The only mods that have tested incompatible so far are Journal for the Absent-Minded Dovahkin (it breaks Dawnguard and Dragonborn quests), Guild Starter, (Third party report without details), and Skyrim Fearless Encounter (badly breaks the AI system for the game). I also had some issues that I thought tied back to Extended UI, but they may have been caused by the Journal mod. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amaziing EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here (oh wait, nobody has lol) or the Nexus, or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him. ARMOR IN THE FIRST SCREENSHOT: Since I've been asked in the past, my character is wearing the Midnight Breed armor. Formerly on the Nexus, it's now found here Submitter Shadowhawk827 Submitted 05/21/2015 Category Other Requires Dawnguard, SKSE, SkyUI Special Edition Compatible
  23. How-To: Muscle Texture Changer Mods This is a quick guide how to use Muscle Texture Changer Mods, and only aimed at users who understand the basics of Skyrim's file structure and know how to use mod managers. I made this to complement the S.E.F.A.P. preset for Bodyslide, however everyone can apply the same procedure to any body replacer. Users of Unified UNP should also definitely take a look. numbers indicate breakpoints where the next normalmaps are loaded by the game, using the example preset in this guide with 8 different texture sets __________ To get the increasing muscle definition effect like in the image above, we need a "Muscle Texture Changer" mod. For this guide i am using the .ESPs from the full version of Muscular Women by Elmanouche. It only changes the normalmaps, which keeps the amount of RAM usage in acceptable amounts. So let's get started with creating our own mod for this. 1. Create a new folder for your mod, and extract the Muscular Women v3 archive to another temporary folder. There are 2 basic options - "All Races" or "Nord and Orc" which change exactly what their name says. All Races: \Options\Muscle Definition\MuscularWomen_Diesel_AR.esp Nord and Orc: \Options\Muscle Definition\MuscularWomen_Diesel.esp Pick the "AR" version and copy&paste it in the root of your new mod folder. The "Nord and Orc" version is a lot more difficult to set up, so we'll skip it for now. The "Hardcore" option only adds a 12th texture set, while the "Smooth" option only works with textures that don't need their own hand textures. So stick with the "Diesel" option for now. 2. Next we need textures. Create the usual directories in the root folder: \Textures\Actors\Character\Female For the Diesel option, we need 11 versions of the normalmaps for hands and body in there: Now i am using Fair Skin Complexion - Slim - Uncompressed as base, which is compatible with standard CBBE v3.3 for the most part. Other textures will be more difficult to mix, but you can always blend your own sets and/or reduce the amount of texture sets used by the mod. More about this later. For the image above i am using the following composition: So all you need to do now is take the femalebody/hands_1_msn.dds from each mod, copy and rename them to the respective number from 2 to 11, and put them in the \female texture folder for your mod. When you're done, it should look exactly like the picture above (22 files total). Note that this is only an example, combine whatever you prefer 3. Assuming we have all necessary files in the right folders, this is all we need for the basic mod. Create a .7z or .zip archive from your folder, and add this as a mod in your mod manager. Start Skyrim and test it. 4. If you want to further customize the mod, for example to reduce the RAM usage or simply because you don't need 11 different textures, you can do this easily in TES5edit: The numbers of the Texture Sets (left, marked in red) correspond to the "femalebody_X_msn.dds" files. If you delete any of them, Skyrim will not use them in the weight slider and the distribution will change accordingly. For example 4 texture sets would roughly go from 0-25, 26-50 and so on. The FormID Lists don't matter, although you would have to add more if you for some crazy reason wanted - let's say - 20 texture sets. You can also customize which races are affected, just examine what the "Nord and Orc" version does and you'll understand. Update: In case you have any custom followers / races installed who are unintendedly affected by this mod, they have a "rogue" entry in their Armor Addon that you have to delete in tes5edit: 5. When you install exactly the mods i suggested above, there WILL be seams here and there. You can however make your setup completely seamless by using Caliente's Texture Blender. In my example, you only need to edit the Fair Skin face- and body normalmaps with the CBBE neckseam options. Anything else marked as "CBBE v3.2 Standard" should be seamless, but you can still optimize with TexBlend if necessary. Other known Texture Changer Mods: Basvanbeu Muscle Changer Lite packaged with Navetsea's textures, also changes diffuse maps Basvanbeus Mesh and Texture Changer Version 2 Original mod, also changes males and everything (most likely huge overkill) __________ Thank you for your interest. If there are any errors (or plain bullshit), let me know. __________ Update 06-03-2015: Added info about Caliente's Texture Blender in section 5. The tool is very easy to use and understand, hopefully i'll get around to overhaul the whole guide at some point including a few pics how exactly it works.
  24. View File [Game] Oblivion [Mod Name] Lovers Satisfaction Extender {Version] 0.2 [Author(s)] Satyrist [Contact Me] [Date Released] 08/01/2015 [Download Site] LoversLab [Categories] Lovers [Description] Expands on the Lovemaking skill introduced in Lovers Satisfaction, by providing trainers, skill books, spells and potions that boost this skill. [Details on mod] Adds a fortify Lovemaking ability to the Lover birthsign. Changes the image used for the Lover birthsign. Adds a fortify Lovemaking ability to the Lover doomstone. [Change Log] 0.1 preliminary version 0.2 added spells & items [Location] N/A [upgrading] [Known issues and bugs] [Compatibilities] [incompatibilities] [Tools Used] Construction Set Construction Set Extender GIMP [Permissions] [Manual Installation] Copy the files into Oblivion\Data Place LoversSatisfactionExtender.esp below LoversSatisfaction.esp in Load Order [Manual Uninstallation] Deactivate and remove LoversSatisfactionExtender.esp Remove replacement icons from Oblivion\Data\Textures\Menus, Oblivion\Data\Textures\Menus50 and Oblivion\Data\Textures\Menus80 [FOMM Installation] N/A [FOMM Uninstallation] N/A [OMM Installatiion] N/A [OMM Uninstallation] N/A [sMM Installation] N/A [sMM Uninstallation] N/A [Walkthrough] N/A [Future Updates] Make it more user-configerable Make items work properly Try and see if there is any way to use Custom skills as class skills. Add master trainer & quest [Mods Required] LAPF with all requirements Lovers MB2 (needed for Lovers Satisfaction) Lovers Satisfaction [Recomended Mods] [Frequently asked Questions] Readme Generated with DarkSaber2328's Readme Generator Submitter Satyrist Submitted 01/08/2015 Category WIP / Beta Requires Lovers Satisfaction
  25. Guest

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    File Name: sssssss File Submitter: Gothuska File Submitted: 19 Feb 2017 File Category: Misc Sex Requires: Sexlab Framework Sexlab Aroused Fuz Ro D-oh Sexlife 1.4.2 Special Edition Compatible : No sssssssssssss Click here to download this file
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