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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. SexLab Aroused Monitor Widget

    SexLab Aroused Monitor Widget
     
     
     
    Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language.
     
     
    SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included.
     
     
    My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod.
     
     
    SLAM Widget offers the following features:
    Options to only show females, males, humanoids, or creatures.
    Adjustable scanner range and refresh rate.
    Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters.
    Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered.
    Hotkey toggle support with auto-hide function.
    Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification.
    Adjustable margin to the docking edge.
    Adjustable Font size and line spacing.
    Colors for all different arousal states can be configured.
    Turn display of the numeric arousal values on/off.
    Turn the usage of colors to indicate the arousal state on/off.
    Descriptive hover-tips for all MCM configuration options.
    Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options.
    Option to disable the SLAM Widget when you don't need it to save on papyrus script time.
    Jetzt mit deutscher Übersetzung!

     
    Requirements:
    SexLab Aroused Redux (or SexLab Aroused) and its requirements.
    SkyUI and its requirements.

     
    Upgrade instructions v1.3 or higher to v1.5.1:
    Install the new version, choose to overwrite the old files.
    All done, no need to reset anything!

     
    Upgrade instructions v1.2 or lower to v1.5.1:
    Install the new version, choose to overwrite the old files.
    Load your game and go to the SLA Monitor Widget configuration menu.
    Choose 'Reset widget to default' on the Miscellaneous page and confirm.
    Take a minute to reconfigure your old settings, and configure the new features.
    Exit menu and save your game.
    All done, go be a perv!

     
    Installation instructions:
    Install the requirements first.
    Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you.
    Activate the .esp in your load order.
    When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up.

     
    Uninstallation instructions:
    (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget.
    Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames.
    Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup.
    Save your game.
    Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too.
    Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear.
    Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame.

     
     
    Honors:
    Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here!
    The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great).
    The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all.
    Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files!

     
     
    Permissions:
    Please keep this mod LoversLab exclusive, that means no uploading to any other sites.
    You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice.
    You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me.
    If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions.

    72,913 downloads

    Updated

  2. APPS - Framework

    Description

    The APPS - Framework is a collection of tools and settings mainly aimed for modders while allowing players to change how mods interact with the functionality this framework is providing.
    The current release is a beta version. Although the code was tested for bugs and odd behavior, we want to encourage modders to write little test plugins which make use of the framework in order to have a larger test base and see if the code is stable enough.
    Also, we would like the users to test the interface and let us know if they are missing something which should be included in the MCM menu.
    Installation
    Just download the the main file and install it with your Mod Manager of your choice. If you want to test the functionality and want to see how to use the framework itself we recommend to download the test package as well.
    The framework requires you to have PapyrusUtil and SkyUI installed.
     
     
     
     

    Modules



    Info Manager

    For modders:
    This module allows you to make use of a more convenient way to push infos, warnings and errors from your mod through the framework. You can choose what kind of messages you want to provide and how you want to provide them.
     
    For players:
    For each and every mod which is redirecting messages through the framework you can set up how you want to be informed. You can just accept what the mod author has set up or change the settings to your liking.
    You are even able to completely disable logging for your game session (a game session is valid until closing the game) while in-game. So, if you want just to play and don't care about any error output you can do so. And if you change your mind you can also turn it back on, on the fly.
     
     
     

    Init/Uninstall Manager

    For modders:
    If your mod needs to set up some things before it can be fully activated, you can pass the framework your init quest. It will then be displayed for the player in the MCM menu in a list, together with all the other init quests from other mods. The ordering of this list can be easily changed through the menu.
    Mods' init quests will be chained and called one after another to allow for a more safe way to init your mod. You can be sure that every mod, which allows their initialization process to be handled by the framework, does not interfere with your initialization. You can also provide a tooltip to let the player know if your mod needs to be placed in a specific order.
    The more mods support this way of initializing , the less bugs will happen through this critical stage of the mod because it will be more unlikely that the Papyrus engine will skip some of the code due to technical reasons. Also, since the player can set up them in a specific order (and if the order is setup the way your mods need it) you can make sure that your mod will be installed after or before certain mods, if you require it.
    You can also provide the framework with an uninstall quest so you don't have to write an extra MCM menu just for deinstalling your mod.
     
    For players:
    You can change the order in which mods should be initialized. You can build an initialization chain for them or you can manually initialize them. You have control over when these mods should be initialized.
     
     
     
     

    Relationship module

    For modders:
    This module allows you to create versatile relationships and combine it with the Skyrim's internal relationship system. Or you can decide to make those working independent from each other.
    Relationship points are from -499 to 499 and represent a similar structure as the vanilla system. With this module you are able to add or subtract relationship points which are calculated against a multiplier. The default multiplier value going from 0 - 100/-100 is 1.0 while from 100 to 200/-100 to -200 is 0.5. That means if you add 100 points to an actor this would result in 100 points if the current rank is 0 and 50 points if the current rank is 1.
    You can set a sync mode between this system and the vanilla system. Values are: 0 - disabled, 1 - from RS mod to vanilla only, 2 - from vanilla to RS only, 3 - both ways. The sync mode can be set globally which will then be applied to every actor. You also can set on specific actors which does overwrite the global setting.
    For example: You set global sync mode to 0 but also set a local sync mode for Heimskr to 3. The local value wins and ignores the global value.
    You also can fine tune the relationship multipliers globally/locally. Same rules applies as above. A multiplier must be a positive float number and can be set for each rank to rank.
    All those settings are regulated by priorities. You can change the values as you like, but if your mod has not the highest priority, your changes will not be applied. The user decides, which mod he wants to have the highest priority. Your values will be saved and when the priority order changes and your mod is now on the highest priority your changes will be applied immediatly w/o needing an interaction from your mod.
    Only one mod can have the highest priority at all time. Let's say there is Mod A and Mod B. Mod A has the highest priority and changes local relationship multipliers on different actors, nothing else. Mod B changes the global relationship multiplier and a local relationship multiplier which conflicts with one of the changes of Mod A. What happens now, that the global relationship multiplier will be applied from Mod B (because Mod A hasn't set any global relationship multipliers) and all of the local relationship multipliers are applied by Mod A including the one which conflicts with Mod B.
    ----
    You can change the relationship points two ways: One way is with the function ModRelationshipPoints() which applies the multiplier and the second one is by using the function SetRelationshipPoints() which sets the relationship to to passed value w/o modifiers.
    You also can ask the framework for how many relationship points are needed for the next or previous rank.
    Those functions can be used by any mods w/o registering to the module in the first place. You only need to register your mod if you are planning to change the default settings.
     
    For players:
    You can set up the priority order and have the control about which mod should change the values. In the next mini releases we will work on the MCM menu, where you can see, what the mods do change exaclty and use those informations to arrange the priority order.
     
     
     
     

    Documentation

    The documenation can be seen here: https://github.com/heromaster/APPS---Framework/wiki/
     
     

    Permissions

    - You are not allowed to upload this file to other sites under any circumstances
    - You can convert this file to work with other games as long as you credit us as the creator of the file
    - You are allowed to modify our files and release bug fixes or improve on the features so long as you credit us as the original creator
    - You are allowed to use the assets in this file without permission as long as you credit us
    - You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

    7,164 downloads

    Updated

  3. Food Wars

    Eat Food. Pointless Shit Happens.
     
    Raw Food (VendorItemFoodRaw)
    or alchemy ingredients (VendorItemIngredient).
    You make a sad face.
    If you have SexLab Aroused, you get -5 to arousal.
    If you have Blush When Aroused, you blush hard.

    Cooked Food (VendorItemFood).
    You make a happy face.
    If you have SexLab Aroused, you get +5 to arousal.
    If you have Blush When Aroused, you blush a little.

    Anything Else.
    Probably nothing happens.

    Notes.
    Both SexLab Aroused and Blush When Aroused are OPTIONAL.

    Does nothing to NPCs, only on player. You can you can addspell the "Taste Buds" spell to the NPC but chances are the magic effect will just fall off of them when you leave the building anyway. It should automatically work on player on install. Probably.

    Skyrim's idea of "happy face" looks more like "this thing up my butt really hurts but im pretending to like it" face.

    If you see this on Nexus, flood the thread with pony spam with mean captions. I don't release on Nexus.

    Uninstall.
    Remove it from your computer. Remove scripts from your save with Save Tool that begin with dcc_rt_. There will be two, more if you attempted to put the spell on NPCs.

    1,145 downloads

    Updated

  4. Hermaeus Moras Estrus

    Diese Datei hat kein Sex.
    Es erfordert jedoch eine MOD, das tut.



    Beschreibung


     
     
    ORIGINAL: Estrus http://www.nexusmods.com/skyrim/mods/64488/?
    ----------------------------------------------------------------------------------------
     
    Dieser Mod ändert das Estrus mod, indem alle automatisch gegeben Zauber und das Hinzufügen in Schreie, die freigeschaltet sind, um zu verwenden, Appretieren die Tentakel im Einklang mit Hermaeus Moras Thema passen, ändern Zaubereffekte und das Hinzufügen einer neuen geheimen Ort für das neue Wort der Macht will gelernt sein. Dieser Mod zielt darauf ab, die Brunst mod mehr Lieferung freundlich, indem sie als Kräfte für den Spieler von Hermaeus Mora.As bestimmten Themen werden, sobald die Mod installiert Ein Buch sollte erscheinen vor magisch machen der Spieler, der die Standorte, wo der Spieler muss weitergehen, um das Wort der Macht, die in einem antiken, was gesperrt finden Details (Ich will nicht sagen, was für Spoiler), aber der Schlüssel, die benötigt wird, um es zu entsperren an einem Schrein von Hermaeus Mora i hinzugefügt, sollte es auf Ihrer Karte, sobald das Buch gelesen angezeigt.
    --------------------------------------------------------------------------------------------------------------------------------------

    :BEDARF:



    EstrusForSkyrim :
    http://www.nexusmods.com/skyrim/mods/33102/?


    Fores New Idles in Skyrim - FNIS
    http://skyrim.nexusmods.com/mods/11811


    SUSE


    SkyUI 4.1

    7,034 downloads

    Updated

  5. SexLabUtil1 [2015-03-28]

    SexLabUtil1 (v0.17)
     
    What does it do:

    Activate various effects when SexLab animation starts or stops. Calm, go crazy, buff, debuff, light, etc ... Minor, utility, side effects. Things that other mods usually skip.
    You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, plays sound, send mod events, etc ..  
    Requirements:

    whatever is required for SexLab framework 1.57 or higher to function.  
    Instalation:

    - unpack attached zip (SexLabUtil1_XX.zip)
    - copy whats in Data directory into Skyrim\Data directory
    - its a simple mod, unpack and copy
    - activate desired effect (open ingame menu, Mod Configuration/SexLab Util One). Everything is off by default.
    - upgrading: make a clean save. New version is not compatible with older version.  
    Description: for a little bit better description, read SexlabUtil1_readme.rtf.
     
    With this mod you can start(trigger) many effects when sex scenn starts, ends, sex sceen part (stage) is flagged as orgasm. You can also specify additional conditions like if its rape, day time, location, do you want effect to run only on males or only on Player or on any given NPC.
     
     
    Current possible conditions:

    At start of sex : when SL sends start event
    On orgasm : when SL sends orgasm event
    At end of sex : when SL sends end event
    After sex : like At end of sex, but has a special set of effects designed to run only after sex
    Chance : 0 -100%
    Actor : aggressor, viction. not part of rape
    Actor race : humanoid, creature, Player, Not Player
    Gender : male, female (support of Treat as Male/Female)
    Sex type : Vaginal, Oral, Anal
    Morality : low, high
    Day time : night, day
    Location : inside, outside  
    Current possible effects:

    Off : nothing
    Calm : lowers aggresion. Will stop combat.
    Calm (whoever hits me) : each time actor gets hit, attacker gets a jolt of Calm
    Heroism : increase confidance. Actor is less likey to run away
    Frenzy : actor becomes aggresive. It may attack anyone for no reason
    Fear : lower confidance. Actor is more likey to run away
    Regeneration Stamina +20% : increased Stamina regeneration
    Regeneration Stamina -20% : decreased Stamina regeneration
    Regeneration Health +20% : increased Health regeneration
    Regeneration Health -20% : decreased Health regeneration
    Regeneration Magicka +20% : increased Magicka regeneration
    Regeneration Magicka -20% : decreased Magicka regeneration
    Heal (+1) : restore ST/HP/MG by 1 point every 3 seconds
    Heal (+10) : restore ST/HP/MG by 10 point every 3 seconds
    Heal (+100) : restore ST/HP/MG by 100 point every 3 seconds
    Heal (+1000) : restore ST/HP/MG by 1000 point every 3 seconds
    Harm (-1) : damage ST/HP/MG by 1 point every 3 seconds
    Harm (-10) : damage ST/HP/MG by 10 point every 3 seconds
    Harm (-100) : damage ST/HP/MG by 100 point every 3 seconds
    Harm (to near death) : drop ST/HP/MG to only 1 point every 3 seconds
    Alcohol : get an use something to drink every 3 seconds
    Poison : get and use something thats not good to drink every 3 seconds (currently not working. need to find a solution)
    Food : get and use something to eat every 3 seconds
    Disease : actor my catch a standard disease or vampirism if partner is vampire every 3 seconds
    Pickpocket : steal something if Pickpocket skill is high enough every 3 seconds
    Absorb Life : absorb vital stats (ST/HP/MG). Increase yours, lower partners every 3 seconds
    Learn Skill : learn a random skill from your partner if your skill is lower then partners every 3 seconds
    Learn Spell : learn a random spell if you dont have it yet every 3 seconds
    Light (campfire) : adds some light
    Skills improve slower (-30%): All your skills improve slower (not usefull for NPC)
    Skills improve faster (+30%): All your skills improve faster (not usefull for NPC)  
    Current possible effects for "After sex":

    Stagger : actor will stagger, drop down  
    Custom effects:

    as of v.12 you can activate spells, add items (and many other things) from any other mod.
    Read SexLabUtil1_readme.rtf for a description or (if you hate reading manuals) look in data\INI\SexlabUtil1.esp\ folder. Files with extension .samp should give you a good idea for how to do it.

    59,624 downloads

    Updated

  6. Character Resources

    Hi,
    This is my first upload on here.
    These are high poly 3D resource files for Blender.
     
    In the RAR file you'll find two folders:
    Project1 - Project1 contains female body.
    Project2 - Project 2 contains male body.
     
    This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs
     
    Regards.

    2,868 downloads

    Updated

  7. Devious Bashnag (Mar-12-2015)

    This is a small alternate start mod, built to plug in to Live Another Life (LAL). The character starts out as a lowly novice in Bashnag's coven of spellswords (Southfringe Sanctum, near the southern border of Skyrim), but promptly gets into trouble as Bashnag's paranoia gets out of control.
     
    To start, select 'I am a novice spellsword' at the statue of Mara in the LAL cell.
     
    The introductory quest builds on Sanguine's Debauchery Plus (v3.0 or later) and adds some quest-specific touches to the general SD+ scenario - a little bit of extra dialogue, an additional way to escape. Bashnag has a sadistic streak (SD+ personality profile), and may decide to feed you to the spiders after all.
     
     
     
     
    A second alternate start, as a vampire thrall in Bloodlet Throne, has been added in v1.1; this start will usually result in contracting vampirism.
     
     
     
     
    Requirements:
     
    SexLab v1.59c
    Sanguine's Debauchery Plus v3.0 or later
    Devious Devices v2.9.0 or later
    Live Another Life v3.0 or later
     
    Changelog:
     
     
     

    9,783 downloads

    Updated

  8. Estelles Apropos Utility

    This is a utility program I wrote to add to the functionality of the awesome mod, Apropos, http://www.loverslab.../28123-apropos/
    This utility started out as a autohotkey script, to allow for better readable text overlays for Apropos. So instead of the ingame notification messages, with it's sometimes unreadable speeds, you get a text which looks more like the subtitles during normal conversation.
    It works by showing the texts in an always on top overlay window from a tray program which continually reads the apropos descriptions from the Apropos log file.
    Later I added some extra features:
    - it keeps a history of the last used lines in the game, and shows these in a list which allows these to be quickly opened in a text editor for editing.
    - I added some text to speech functionality, which reads the apropos lines out loud with any voice you have installed on your system.
    - wrote some functions to allow as of yet unsupported animations from apropos to work in the overlay, for now only FF.
    - added JSON parser function to check for errors in database files.
     
    getting it to work requires you so set some things up, in skyrim, apropos, and in its settings.ini file. This can be a bit tricky if you don't know what's what. so here's a 'way to in-depth' guide:
     
    Installation:
    Extract all files into a folder, don't run from the zipfile:)
    if you want to use the option to turn off the apropos messages and only the ones from this, also unzip the apropos patch archive into your skyrim dir. or use NMM and overwrite files, or use MO. (btw. patch is for version 20141018 of apropos no idea if it will work in future/past versions)
    Operation:
    The program (Apropos Utility.exe) once started resides in your tray menu, it has a right click menu for some toggle settings, a link to the 'settings.ini' file and a 'Reload' option (use reload to apply any changes in the settings file). 'View history' or left clicking the tray icon will open the history and voice settings. And the Exit button exits the program.
     
    Setting it up:
     
    Text Overlay:
    first off, to get the text overlay to work, you need to run skyrim in fullscreen windowed mode.
    With 'onetweak', an skse plugin for borderless fullscreen, you hardly notice the difference between fullscreen windowed and fullscreen mode. http://www.nexusmods...im/mods/40706/? .
    It also fixes the double mouse cursor problem and allows you to alt-tab in and out of the game without waiting ages. you have to set the BorderlessWindow = true flag in the onetweak.ini file for the overlay to work. (don't set skyrim to 'windowed' in the launcher, it's not necessary if you use onetweak)
     
    to get my program to read the apropos logs, you need to do 5 things: (see last screenshot for settings)
    1. check if logging is enabled in the skyrim.ini file.
    2. enable 'enable debug messages' in the Apropos MCM.
    3. enable 'enable detailed trace messages' in the Apropos MCM.
    4. There are 2 options depending on if you used the patch to disable apropos mesages:
    -no patch option) disable 'break messages into segments' in the Apropos MCM.
    -with patch option) enable 'break messages into segments' in the Apropos MCM, and set 'segment lenght' to 25 characters.
    5. specify the path to the apropos log in the settings.ini file of this utility.
     
    * you can test the overlay by pressing, ctrl+alt+t,
    * you can change the text location during the test by pressing, ctrl+shift+ {up / down / left / right - arrows}
    * you can change font size with Ctrl+Shift+Alt + {up / down }
    * you can change change opacity with Ctrl+Shift+Alt + {left / right}
    * ctrl+shift+t toggles the overlay on and off, also during the game.
    * there are a lot more settings for the text, such as displaytime, font styles, alignment, disable/change fading. etc. in the ini file. open it and read the comments. (change the font type to something else if you don't have Futura installed, or to match your font replacer in skyrim)
     
    Text History:
    To get the sentence history to work check these lines in settings.ini:
    1. enable the setting, 'searchfiles', it should be, searchfiles= 1;
    2. add the path to your text editor .exe file, notepad_path=
    3. specify the directory of your apropos db, its in *skyrimpath*/data/apropos/db. apropos_db=
    (or when using MO, just, *MOfolder*/mods/*aproposfolder*/db
     
    * you can open the history by clicking the tray icon, or by pressing, ctrl+shift+o.
    * you can check to see if you set the right ini settings for the notepad, db and log paths by clicking, 'open log file' and 'Synonyms file' in this window. These should both open in your specified text editor.
     
    TTS:
    to get text to speech to work:
    1. have some text to speech voices installed, windows usually comes with some options. I recommend, http://www.ivona.com/en/voices/ , because these sound great.
    2. open the utility by clicking the tray icon, ignore the message, that voices don't exist.
    3. change all voices on the right side to ones available on your system.
     
    * you can toggle voices on and off, from the right click menu of the tray icon, or by pressing, ctrl+shift+v
    * you can change voice volume up and down by pressing, ctrl+shift+ {- / =}
    * check the ini file for more options, such as pitch, speech rate, volume offsets.
     
    Any sentences starting with (You ... ) will be said by femalevoice ( change female voice to a male voice if you play male char. ) any lines starting, with (....) will be said by male voice (same, change to female voice if you play a male char.). all other lines by narrator.
    to force narrator, check 'always narrator' in the util. To change the narrator voice saying '(xxxx Says)' change, Xsays = 0 or 1, in the settings.ini.
    to use voiced parts, you need a db with lines starting with the (you Say) / ({ACTIVE} says).
    The one I use is in the download, all credits to decauk for the original lines. It still has a lot of errors, I'm sure. I try to correct them as I play.
    Also this feature will break when the lesbian, gay, functions will be added to apropos, since {active} can by either gender, (I'll try to fix it when it's released)
     
    Not working?:
    The above covers all difficulties I could think off, but maybe I forgot something. I haven't tried it on any other install so let me know if it doesn't work as expected, and please attach your apropos.0.log file. it makes trouble shooting 10 times easier.
    check this forum topic, your question might be answered there.
    http://www.loverslab.com/topic/34407-estelles-apropos-utility-for-text-overlay-quick-text-edits-tts-and-f-f-support-wip/
     
    Credits:
    gooser: for building the awesome Apropos Mod
    decauk: for the huge description database

    9,276 downloads

    Updated

  9. Sex Slaves for Vanilla Bandit Camps MALE VER.

    This is the same file as the Sex Slaves for Chocolate Hazelnut Fudge Camps (Vanilla is overrated, lol), I just changed ALL the slaves into the gender with a penis and 1 hole.
     
    ALL CREDITS GO TO THE ORIGINAL CREATOR
     
    Requirements:
     
    The same as the original one BUT DOES NOT NEED THE ORIGINAL FILE (It will replace your original file if you have it)
     
    Bugs:
    IDK yet, but check for Grey Faces, I think I may have missed some (IDK for sure, but I hope I hade supplied all of the facegeoms)
     
    Credits:
     
    pchs for the original mod
    Ashal for Sexlab
    Zaz and Chris for Zaz Animation Pack

    4,635 downloads

    Submitted

  10. TDF Aggressive Prostitute Dance Music

    25 February 2015
     
    In my tireless quest for incompetence, I fouled up the file path for the Nord and Outsider files. They are now fully tested and repaired. I apologize for any inconvenience. I will now beat myself in shame.
     
    This folder contains 5 tracks for the SexLab TDF Prostitution and Pimping mod authored by TheDriedFinger. All music is royalty free, so no musicians were harmed in this upload.
     
    I highly recommend this mod: Bards Play Less. It keeps the bards from attempting to play along while you work. Especially the tavern banshee in Dawnstar. Seriously, how's a strumpet to earn a living with that howling pooch chasing away the customers?!
     
    6 December 2014:
     
    version 1.0- File includes 5 songs. All tracks are instrumentals with aEuropean or Middle Eastern vibe.
     
    9 February 2015:
     
    version 1.1- I made no changes to the original file, but added 2 new files. Music in the "Nord" file has a Western European sound. Music in the "Outsider" file has a mix of Polynesian, Middle East, and Far East sounds.
     
    The artist in these files is Kevin MacLeod.
     
    Download and merge into your Data folder, or download then install with the mod manager of your choice. Make sure you toggle custom music on in the MCM menu.

    17,516 downloads

    Updated

  11. Sky Casino

    What is this mod?
     
    This mod adds a casino that has a few mini games including a dice game, a slot machine, and a version of blackjack, as well as some adult oriented content. There is a short intro quest that is started by the courier delivering a letter. This mod is created with a female character in mind and a lot of the dialogue and scenes reflect that.
     
    Comments
     
    This is my first attempt at modding so there are bound to be some issues. Make sure you use a mod manager to install and be wary of using this on a save you care about.
     
    Required Mods
     
    Sexlab Framework
    FNIS
    Zaz animation pack
     
    Recommended Mods
     
    Sexlab Skooma Whore - This mod has situations in which skooma is used, and this mod adds some complementary content to that.
     
    Installation
     
    Install all the required mods and there requirements.
    Install this mod using a mod manager.
    Run FNIS.
     
    Credits
     
    Ashal for sexlab.
    Fore for FNIS.
    ZaZ for his animation pack.
    Selenia for the idea of this mod.

    19,963 downloads

    Submitted

  12. Devious Devices Assets Naming Tweak

    This is a simple tweak that adds " (Assets)" to the name of all devices added by Devious Devices - Assets.esm. This makes it easy to distinguish the example template items from the implementations added by other mods like Devious Devices Integration when perusing mod added items using the console or mfgconsole's "getmoditem mod" command.

    1,320 downloads

    Submitted

  13. Devious Devices Bodyslide CBBE CT77 Body TBBP(Integration+Expansion)

    Devious Devices Bodyslie CBBE CT77 Body TBBP
    -------------------------------------------------------------------------
    WARNING:
     
    This Last Update has almost every asset redone, so please test them and post issues if you find them:
     
    If you want more Devious Devices related mods, you can check out this list made by Zadil:
    http://www.loverslab.com/topic/30855-devious-skyrim/?p=770724
    ;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    UPDATE 15/02/2015 | Ver 4.0 |
    --------------------------------------------
    -Almost Every Asset Re-builded
    -Added latest Assets
    ;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Body conversion of Devious Devices for CBBE CT77 body, this body was made by ChronoTrigger77 and it is included in his Armor pack: http://www.nexusmods.com/skyrim/mods/25259/?
     
    I made this conversion based on the work made by Skeuomorph : http://www.loverslab.com/files/file/539-devious-assets-for-bodyslide-cbbe-psb-hdt-bodies/
     
    So I just converted every asset Skeuomorph included on his conversions, I also added TBBP to it. I'm not an experienced moder or anything so may be some clipping, I tested some of the assets and didn't find much problems, but who knows.
     
    I did this mostly because for some reason any conversion was working for me at all.
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Included Assets 2.8:
    DDAssets DD Integration:
     
    Armbinder
    Iron Belt
    Padded Belt
    Padded Belt Open
    Padded Bra
    Leather Arm Cuffs
    Leather Leg Cuffs
    Padded Arm Cuffs
    Padded Leg Cuffs
    Body Harness
    Body Harness Full
    Body Harness Single
     
    DD Expansion:
     
    Ebonite Armbinder
    Ebonite Arm Cuffs
    Ebonite Leg Cuffs
    Custom Harness Single
    Ebonite Body Harness
     
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Requeriments:
     
    Body Slide 2 http://www.nexusmods.com/skyrim/mods/49015/?
     
    Custom Skeleton (recomended Xp32 Maximum Skeleton) http://www.nexusmods.com/skyrim/mods/26800/?
     
    CBBE Body http://www.nexusmods.com/skyrim/mods/2666/?
     
    Recomended (as far as known not essential )
     
    CT77 Armor Pack (Including body) http://www.nexusmods.com/skyrim/mods/25259/?
     
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Instalation:
     
    Just drop the content on Data folder or use NMM.
     
    You need to build the meshes on Bodyslide to see the changes
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Notes:
     
    I recomend CT77 Body for this to work, Its reported to be working good with CBBE advanced body TBBP, But try It
    out for yourself.
    If you think theres information missing on this description, let me now so I can add it.

    30,542 downloads

    Updated

  14. SOS enabled Strapon/DoubleDildo Replacer for SexLab

    __Description__
     
    I always found it hard to align some animations with two female actors, as Calyps strapon, that comes with SexLab, has no SOS functionality.
    There are mods availible that add schlongs to females, those were not realy to my taste, so i decided to edit Calyps strapon to be affected by SOS. It replaces the strapon that SexLab provides, so that it bends up or down according to your settings in the SexLab Animation Editor.
    While i was at it, i also made a double dildo version (i wanted something like that for a while already).
     
    I made this mod for my personal use. That is why i will only consider requests, that interest me (or that are easily done )
     
     
    __Requirements__
     
    - SexLab Framework
    - Schlongs of Skyrim - full or light version (i tested it with the full version, but it should also work with the light one. If not, tell me.)
    - XPMSE 2.33+ (or another skeleton that supports belly, butt and SOS nodes)
    (- Bodyslide 2 for the Bodyslide version of the strapon by Saeros)
    (- HDT-PE 14.28 if you want to use the colision files)
    __Compatibility__
     
     
    This mod should be compatible with everything, that does not alter the the strapon data in the sexlab.esm. Other then that is should always work as intended.
    That beeing said, i fitted the Strapon to the slightly modified SevenBase body i am using, so there could be clipping issues when you use other body mods (especially with huge butts ). Standard UNP or CBBE bodies should have only minor to no issues.
    If you use Bodyslide 2, you can download the Bodyslide version of the strapon, made by Saeros. With it you can eliminate clipping problems.
    The double dildo version should cause no problems in that regard.
     
    __Installation__

    Download one of the two provided mod files (SexLab_SOS-Strapon_1-1.zip or SexLab_SOS_DoubleDildo_1-1.zip)
    Install the file with a mod manager
    - or drop the contents of the archive in your skyrim folder and overwrite when asked (not recomended - seriously... get a mod manager! it makes things so much safer and easier)
    Activate the .esp in your load order and be sure to load it after SexLab.esm

    Don't use both files at the same time, they are exclusive!
     
    For the strapon version:
    If you use a bodymesh created in Bodyslide, download and install the (SexLab)_SOS_Strapon_(bodyslide)_1-1.zip file (by Saeros).
    Then customize the strapon with with Bodyslide to fit your bodymesh.
     
    If you want belly colision:
    Download and install SexLab_SOS-Strapon-DoubleDildo_1-1_colision-data.zip. It contains the colision data for both the strapon and the double dildo version. The meshes, that come with version 1.1 already have the links to the xml included, so you don't need to set them up. Just install and off you go.
    I took the colision data from Daiemonics work. He did a great job with setting up a lot of different colision data files. You should check it out.
    ---- If you want belly colision you also need a body and a xml file that support it. You can find that in Daiemonics threat too (above link).----
     
    __Uninstallation__
    Remove the Mod with the mod manager you installed it with
    - or delete all files, that come with the archive, then search for your SexLab framework archive (download it, if necessary), navigate to the folder the strapon meshes are in, and put them back into their place in your game folder.... no realy... get a mod manager!!!!

    uninstalling should be safe, as the mod does not alter any quests or scripts.
     
    __Known Issues__
     
    I had to make some adjustments to the weights of the double dildo version, so its deformations look ok. Unfortunately i am not realy good at that, so they look somewhat strange at extreme values. Most of the weird stuff happens inside of the wearer's body however, so it is not visible under normal circumstances. I am using the double dildo version myself and it looks ok. You have to know where to look, to see that something is wrong.
    If someone more skilled then me is willing to help me out with this, i would be greatful.
     
     
    __Permissions__
     
    As 90% of this little mod is not my work, you can basicly do what you wish with it, as long as you keep it inside of LoversLab.
    credits would be nice.
     
    The only thing i do NOT permit is using this in any way to gain monetary profit.
     
     
    __Credits__
     
    Ashal for the SexLab framework
    Smurf, Vector and b3lisario for SOS
    Calyp for the strapon mesh provided with SexLab
    Saeros for making the strapon compatible with bodyslide
    Daiemonic for the genital colision data
    all those modders out there that make skyrim so much more enjoyable for all of us

    104,428 downloads

    Updated

  15. GotMilk

    I'm new to modding and this is a first for me.
    GotMilk was designed for just one thing.... MILK!
     
    NOTICE!
     
    This was a great learning tool for me. I have created another mod called JUGs. It does basically the same as GotMilk, but... better.... more... MILKY.
    I'm spending my time developing JUGs, so I can't honestly say if GotMilk will get any more attention.
     
    JUGs does NOT require Milk Mod or Aroused, but I've learned how to create a Milk Maid (for those of you that HAVE Milk Mod) from within dialogue. No machine needed!
     
    So please have a look at JUGs
     
    1-23-2015 NEW VERSION
    I jumped right to version 2 because I started over. Why? Because now the esp is named GotMilk.esp instead of chajapaquest.esp. I also organized things a little easier for myself for later updates. Not that there's a lot TO this mod. It's horribly simple, but I'm new to this and I learned some things so... I tidied up a bit.
     
    I had INTENDED to get this working with MilkMaidFaction so I could give you some dialogue ONLY when talking to another MilkMaid. I couldn't get it to work so those dialogues now work only with your follower. I'd still like to figure out the faction thing because it's possible to have milkmaids that are NOT followers.
     
    New version REQUIRES MilkMod, Skyrim, Update, and because it requires MilkMod, it will also require everything that MilkMod requires so make SURE you've got MilkMod running and have met its requirements BEFORE you install version 2 of GotMilk.
     
    If you play a male PC, there's a dialogue where you tease your milky follower a bit and she beckons you to come closer. I'll look for more of these little animations that are actually built in to the game because... they're FUN!
     
    Version 2 REQUIRES:
    Skyrim (and its Update)
    SexLab (and all of its requirements)
    Non-SexLab Animation Pack (for the breastfeeding animations)
    MilkMod Economy (and all of ITs requirements)
     
    I STRONGLY SUGGEST you get MilkMod installed and working completely before installing GotMilk
    I STRONGLY SUGGEST you get Non-SexLab Animation pack installed and working before installing GotMilk
     
    Because all of the issues people have reported telling me this mod was crashing have so far been related to not getting the OTHER mods working correctly first.
     
     
    Discussion thread is HERE
     
    I've been using Milk Mod Economy since way back before Ed86 took it and transformed it into something wonderful. So I had Milk Maids, and Dwemer Milking Machines, Milking Cuirass, Mobile Milker Armor, and even Aradia Living Armor... ALL able to milk a maid...
     
    but, alas...and sadly.... I was not able to drink straight from the tap. So with LOTS of help, I've come to this. It's a very simple mod providing a way to for PC-to-NPC milking, or NPC-to-PC milking.
     
    Related to previous version
     
     
     
    Thanks to Ashal for SexLab, Ed86 for Milk Mod Economy, rydin for putting Non-SexLab Animation Pack together and to all of the wonderful animators without whom we'd not be having segsay time in Skyrim. And to Gooser for Apropos which is likely the most influential reason for my continuing to play around with Skyrim! I mean... what good is voyeurism without narrative?
     
    Permissions:
    I ENCOURAGE people to take this and run with it. Either take my humble beginning and build on it or take the concept of consensual sex to a new level. There are so many things to do with this that I simply don't have the skills to do...
    Editing this in CK it may appear in the quest list as HeyThere3.... cause (fixed...now it's in CK as GotMilk) I'm new and I fuck things up.... *shrug*

    13,581 downloads

    Updated

  16. Sexlab ScocLB Replacer Only texture

    This mod is a replacer for Sexlab - Skyrim Cum on Clothes & Layered Bukkake (ScocLB)
     
    textures from SexLab Sperm Replacer 3DM
    Only textures,so you must have Original mod!!
     


     
    Sorry, Ysolda ,I cumming on you!
     
    Requires mod
    Sexlab ScocLB

    Thanks to
    toxsickcity. TSS5062 . Ningluo

    30,376 downloads

    Updated

  17. Sexlab Troubleshooting

    Troubleshooting your Skyrim and Sexlab issues.
     
    This is not a mod. I have produced a mod that has become fairly popular and I am constantly getting asked why my mod does not work for the player. Things just don't work or they have CTDs or things slow down due to script lag. I tell them over and over that my mod is not their issue and after a long and painful exchange on the forums, we generally find their problems, get them fixed and they are happy campers.
     
    This I hope will be where you mod authors send your users to find a fix to their problems that are generally not your fault. I also hope you will contribute your experiences. As time goes by, I will update the RTF file with your recommendations.
     
    So, to begin with, you need to know how to make a papyrus log. This is contained in the RTF, but here it is again:
     
     
     
     
    You might need these tools:
    SaveTool.exe
    Save Game Script Scalpel aka PDT
    Tes5Edit
     
     
    You might also like to try SexLab Aroused Redux you are having script lag or CTD issues and you use SexLab Aroused. As mentioned, I am not pushing this mod. I really couldn't care if you use it or not, but it has helped many many people. Here is a quote:
     
    The download contains some additional information related to CTDs that I have not duplicated here. If you are having CTD issues, download and read it.
     
     
    Hope this helps lots of people and all you mod authors, please post on the forum your solutions to common problems. I will collect them all and incorporate them into the download.

    2,341 downloads

    Updated

  18. BF Addon for Beast Baby Items

    Forword


     
    I got the initial idea from the support topic from: "Sexlab Beastess". Someone asked if it would be possible to give birth to the beasts baby/childs and I thought: "Ok why don't you try to make a mod for this". As a BeeingFemale user I decided to make it as addon for it (I'm a beginner so it is the easiest solution ). This is the inital release so it would be nice if you could provide feedback for bugs I overlooked, balancing and mistakes in grammer and spelling
     

    What this mod does


     

    This mod has two versions


     
    Race-only:
     
    As the name suggest it only add baby items for the diffrent beast races
     
     
    Race Scripted:
     
    This version also adds the baby items for diffrent beast races but also has a "growth simulation". Upon birth the player get the baby item after a set time it will be replaced with the teenage version and this get replaced the adult version. Both the teen and adult version are useable and add temporary buffs. I aim to make it realistic in weight of the child and the growth time but also let it be playable (can't let the player wait 4 game years till the baby growth to a child or become overload by one child). My solution is as follow a dragon baby weight 10 and needs to grow 24h to teenage form and additional 24h to adult form.
    The effects:
     
     
     
     
     

    How to install


     
    Race-only:
     
    Open the archive go and extract the contents of the folder Dawnguard (if you have Dawnguard) or No-Dawnguard (if you don't have Dawnguard) into the Skyrim-Folder.
    A mod-manager won't work, I think.
     
    Race scripted:
     
    Use a mod-manager or simply extract it to Skyrim folder
     
    Workaround:
     
    Install either the Race scripted or the Race-only (Dawnguard-version) the install the Workaround (make sure it is loaded after the Race-addon)
     
     
     

    Whats new?


     
    The workaround let you now choose the race of the baby at the birth. The reason is that BF seems to have a problem to use the right race at the birth of the baby. The menu works if it works completely I can't currently test (look at the last post in the support thread for the reason)
     
     
     
     
     

    How to update


    Before you update remove all "My Dog Puppies" items from your inventory!!!
    Check Requirements as there is a new one and keep in mind the name system is for the dog race for now.
    Don't use it on an important save. I will try to keep new versions compatible to old save but I can't promise anything.

    Requirements:
    BeeingFemale (of course also it's dependencies)
    More Nasty Critters (not entirly sure if SexLab has all animation for all beast race )
    !!!NEW!!! JContainer (without it the babies won't get a name)
     
    Suggested Mod:
    SexLab Beastess
     
    Incompatibility:
     
    Probably only the incompatible mods from BeeingFemale
    Estrus Chaurus (Prevents the chaurus addon part from starting, should be fixed with the new version)
     
     
     
     
     

    Future Plans


    reworking the growth system to use JContainer and make them individualized by the user
    maybe add function to feed the baby and play with it.
    balance weight (add them to teenage and adult form), growth time and buff strength of the races (as far as needed)
    ask the player if he/she really want to drop/sell their child
    maybe recolor/replace the meshes (I reused the nord-baby-mesh for human-like race babies and used soul gem for adult, teenager and non human-like races. I don't have skill and experiance on 3d modelling)
    I start to using book meshes which I can easily change the picture (so if any of you have some photos of baby animales (cat, dog, wolf and so on) and/or drawings/screenshot of them and won't mind me useing them send them to me, I will of course give credits)


    Credits & Thanks


     
    milzschnitzle: for the BeeingFemale mod and answering my questions
    dentarr: for the More Nasty Critters Mod
    Earendil: for JContainer
    Carloss32: for the Beastess Mod which gaves me the idea to make something to buff the Player for getting pregnant by a beast

    28,022 downloads

    Updated

  19. SexLab Slut Shout v2.5c

    Before you update or download, READ THIS! First off, take a look at the new features or changes. They are always listed below. Then, make sure that you like the changes, and only then download the update. Don't update "just 'cause"! Often, I make certain stylistic decisions that might not appeal to everyone. So, read the version history (where I emphasize this same point) and choose the version that best suits your needs. That's why I keep some of the versions up that I consider milestones or turning points.
     
    This is the most ridiculous mod I've ever made. Actually second most, but I'll still never compare to DDproductions83.
     
    This mod was requested by UglyManG, so here we go...
     
    Description and Version History
     
    This shout, which is added to the player upon loading the game, pacifies nearby women of Skyrim and causes them to transform into sloots. Nearby men (and possibly other things) will be pulled into some frenzied action. Note that the first two words of the shout only produce a calming effect; all three words must be used to initiate SexLab animations.
     
    v2 adds an interesting feature against nearby dragons. They get transformed into women to temporarily please the Dragonborn. They will return back to their original (likely aggressive) form once the spell has worn off (i.e. once the animation is over).
     
    v2.1 just fixes something minor: makes the dragon women run to you faster. Don't waste your time updating if it doesn't mater to you.
     
    You might want to think first before upgrading to v2.2. v2.2's big change (really this is a tiny mod, so...) is that "reserved" references are now allowed to be included in the orgy. In practice, this fixes the "bug" in earlier versions where pacified NPCs wouldn't be registered. Generally, however, bypassing the "reserved" check can break things if you use the shout during complicated scenes, so just try not to use the shout when complicated things are happening (or at least don't save after it appears that things might be beginning to break!). A second feature is a bit fetish-y: it makes the Dragon Wenches appear more dragon-scaled, like there's a real transformation going on. I apologize for my terrible texturing skills beforehand, but at least it's not my worst texturing work! Oh right! One last thing, but I don't think it will really matter with normal use. The shout can handle up to four dragons (since v2). Past that, you just have the Dragon Wench running away from the Dragonborn (but really, when will you ever be fighting five dragons?). Previous versions had these running Dragon Wenches transforming back within 20 seconds. That has now been increased to 3 minutes.
     
    v2.2b increases the allowed distance to nearby males, so that they will be more likely to be involved in animations (still, the filling of the aliases is totally up to the game's engine. I've done what I can). It also should fix an issue where the dragon scale effect shader isn't showing up properly.
     
    v2.3 fixes something that was really bothersome: the quest seemed really wonky in registering nearby men. So, I took a different approach and everything on that front seems to be working nicely. More orgies!
     
    v2.4 makes the shout a bit more combat-oriented. Now, after the sex animation with the Dragon Wenches, hitting them (which simply reverted them to their dragon form in previous versions) now also causes 30% damage to the Dragon's current health. Also, the Dragon Wenches will take on the Dragon's name so that the "transformation" is more believable. There are some minor aesthetic bugs related to this feature. First off, the name will not have the proper capitalization (which I can't do anything about). Secondly, there is a distinct possibility that, if you are using the shout on more than one dragon, the wrong name may display (this is just due to the limitations of what I can do with the script).
     
    v2.4b makes some minor tweaks to v2.4 which some users will like and others will not. It reduces the radius of the Shout's effect, and it removes the aura from the third Word of the Shout to reduce the likelihood that the Calm aura remains during a SexLab animation.
     
    v2.5 adds real sounds to the Shout now! At the time, I was watching a PewDiePie video, so I took a couple lines from it that I thought were fairly appropriate. However, you too can customize the sounds of the shout. Refer to the section below for more information. Aside from this, this version fixes a bug where Dragon Wenches' Dragon Scale appearance could disappear after a SexLab animation.
     
    v2.5b succeeds where v2.5 failed to fix the DragonScale Shader bug.
     
    v2.5c adds AI packages to affected female targets to have them travel closer towards the other actors that will be involved in a SexLab animation with them. This helps to decrease the likelihood of the player noticing as much "teleportation". Additionally, one of the scripts has been edited to include an extra check to avoid the possibility of SexLab animations not initiating if an invalid actor is accidentally included in the function call.
     
    Translations
     
    A Chinese translation by RebyaAs.
     
    Customizing the Shout Sound for v2.5+
     
    - Navigate to Data\Sound\Voices\SexLab Slut Shout.esp. Notice that there are some subfolders here, each containing the same four files "BBSS_Playe_BBSS_PlayerShou_000038C5_1.xwm", "BBSS_Playe_BBSS_PlayerShou_000038C6_1.xwm", "BBSS_Playe_BBSS_PlayerShou_000038C7_1.xwm", and "BBSS_Playe_BBSS_PlayerShou_000038C8_1.xwm". I did not choose those names!
    - Consider the Fus Ro Dah shout. As a player, you may use Fus only (called StartShort), Fus...Ro (called StartLong for "Fus..." and EndShort for "Ro"), and Fus...Ro...Dah (called StartLong for "Fus..." and EndLong for "Ro...Dah"). Really read that and understand what is being said.
    - For this mod's Shout, "BBSS_Playe_BBSS_PlayerShou_000038C8_1.xwm" corresponds to StartShort, "BBSS_Playe_BBSS_PlayerShou_000038C7_1.xwm" corresponds to StartLong, "BBSS_Playe_BBSS_PlayerShou_000038C6_1.xwm" corresponds to EndShort, and "BBSS_Playe_BBSS_PlayerShou_000038C5_1.xwm" corresponds to EndLong. Again, really understand that!
    - So, use your favourite audio program to produce .wav or .mp3 files for each of StartShort, StartLong, EndShort, and EndLong.
    - Then, use an .xwm converter, such as MultiXWM, to create the necessary .xwm files.
    - Rename the files appropriately, and replace the existing files with your new files.
    - Remember: this process is not difficult or complicated; it only seems complicated because the Creation Kit chose those very long and confusing names!
     
    If you have thoroughly read the instructions, but are still confused, please post on the Support Thread for help. I will try to help explain things more simply for you. I really want people who try this mod to enjoy it as much as possible and I don't want confusing instructions to be the reason that that cannot be achieved.
    Installation/Updating/Requirements
     
    Install by copying the three files contained in the .rar file into your game's Data folder, or use a mod manager.
     
    As for updating, I'm pretty sure that overwriting should be fine. But don't overwrite your previous save file just to be sure!
     
    This mod requires SexLab Framework v1.30 or higher.

    36,051 downloads

    Updated

  20. Immersive Gender Change

    Introduction


     
     
    I decided to spice up my Skyrim world by adding futanaries to it with the SOS for females addon, and then came across the SexLab Gender Change mod by MonaBabii which let you switch their SexLab gender but, I personally didn't like the way the player has to change the gender of the npc with spells. I much prefer it to be something the npcs have to decide if you ask them, and let the player try to convince them.
     
     

    What does it do?


     
    So what this mod does is adds a little bit of introductory dialogue to selected (by the player) Futanari NPCs and more importantly, dialogue options which will let you change their SexLab gender, In a more immersive way.
    Changing their SexLab gender to male means that when the female NPC gets in a female/female animation she will take the role of the male, and not auto-equip a strap-on, even if the option is enabled in the main SexLab MCM page.
    On a male/female animation she will take the role of the female, even if her SexLab gender is male.
    Almost everything can be configurated in the MCM.
     

    Options Include


     
    Register player as Futanari: It will give you a spell allowing you the ability to change SexLab genders at will.
     
    Register NPC as Futanari: It will regsiter the selected NPC as Futanari which will let you ask them what gender they want to be after the introductory dialogue is completed.
    It will also give her a spell which (behind the scenes) keeps track of their combat status; so say, her SexLab gender is female and she gets into combat, then she will automatically switch to the male SexLab gender in case she wants to be the aggressor in a rape scene, provided by other mods such as Defeat. Meaning that you will be free to let the females use strap-on option enabled in the main SexLab configuration menu.
    This SexLab gender switch won't actually matter when she is the victim of a rape scene, because no matter what she will be forced to be the victim of the scene.
    If the Sexlab gender was male before combat then, the behind the scenes spell won't do anything.
     
    Skip intro dialogues: In order to gain acces to the dialogues which change the gender of a selected npc. You will have to first, register her as Futanari, then see her naked once to acknowledge the fact that she has an “extra bit of equpiment”, or you could activate this option to skip all of that (except the register as futanari part)
     
    Time Between Suggestions: This lets you customize the “cooldown” afer the npc has selected a gender, telling you something like “I already told you, I want to be male” when asked again what gender they want to be.
     
    NPC Willingness: This lets you set how likely the selected npc will accept you gender change suggestion.
     
    NPC Gender Preference: What gender the NPC prefers to be, say you set this to 80, then she will most likely choose to be male over female when asked.
    NOTE: This has nothing to do with the SexLab gender preference setting in the SexLab MCM, or any other mod which has a similar option.
     
     
     
     
     

    Requirements


     

    SexLab Framework (I only use very basic commands, so any version should do)



    Fuz Ro Doh (Not required but highly recommended, otherwise you wont get any dialogue)


     
     

    Installation


     

    Just extract the files into your Skyrim/Data folder or install with a mod organizer and done!


     

    Extra Notes


     

    This mod is intended to be used on females only, because I never use the SexLab.TreatAsFemale() function to switch genders. I only use the SexLab.TreatAsMale() to turn female npcs to male, and SexLab.ClearForcedGender() to turn them back to female.



    If you're rolling as a male character, you can still use this mod, but you won't be a Futanari, for obvious reasons


     

    Future updates? Well, I'm not sure what to add to it to be honest, if you guys have any ideas you would like to share, like more or better dialogue then I'm all ears. Or maybe focus this mod more into the futanari side of things, like adding some sort of disease that the player can contract (in the Sexual Fantasy Kingdom style).


     

    The reason why I named this mod Immersive Gender Change, as opposed to something more futanari related is because. I'd thought at the beginning, when I started creating this mod that maybe, I'll add some male support in the future, like when the TNT race mod gets released.


     

    Credits


     

    Ashal, for the amazing SexLab Framework, without him none of this would be possible.



    b3lisario, for the Schlongs of Skyrim, and SOS for females addon.



    MonaBabii, for the SexLab Gender Change mod which was big inspiration in the creation of this mod.


     
     
     
     
     
     


    Changelog:


     


    v1.00 - Initial Release.
     
    v1.01 - Removed ski_playerloadgamealias from ImmersiveGenderChange bsa file. Fixed a typo in the first intro dialogue.
     
    v1.02 - Fixed papyrus log spam, the cause was a misplaced SetSliderOptionValueST function in the IGC script.
     
    v1.03 - Fixed another source of papyrus log spam.
     
    v1.10 - 02-Jan-2015 - Fixed spells added to futanari NPCs. (Combat Check and Dialogue Timer spells)


    21,668 downloads

    Updated

  21. Submit + Devious Devices Progression DAYMOYL Mod

    This is a continuation of the original Submit + Devious Devices which in itself extended Sexlab Submit.
     
    This mod carries on from the fine work done by Aelie who came up with the original idea and built the original mod but has unfortunately decided not to carry on development.
     
    I hope I can continue to develop this mod to the high standards already set.
     
    Thanks go to...
    Aelie for building this in the first place
    Kain1978 for doing some serious coding that I doubt I'd of ever been able to do. In fact, without their help it is quite likely you wouldn't be enjoying the mod anywhere near as much as you are right now!
    All those responsible for Sexlab, Devious Devices, Sexlab Submit and any other mod this mod is dependant on...you're all too amazing for words!
    And of course Bethesda for making the awesome Skyrim so moddable!
     
    What Is This Mod?
     
    This mod actually contains several different flavours and was designed to add devious devices to the player's character when they were knocked down via Sexlab Submit. There are 4 modes in total...
     
    1. Regular Mode (random devious devices added when knocked down)
    2. Hardcore Mode (all devious devices added when knocked down)
    3. Super Hardcore Mode (all devious devices added + a few extra from Live a Deviant Life and the armbinder!)
    4. Progressive Bondage Mode (an extra devious device is added each knockdown starting easy but soon becoming troublesome as well as random bondage poses when bound and random short stories dependant on pose.)
     
    Modes 1, 2 & 3 can be considered legacy modes and are included purely for choice. They may not be kept up to date but should continue to work if you want to use them.
     
    4th Mode is what this thread is all about and will be the most updated mode.
     
    What Does This Mod Do - A Brief History
     
    Essentially it gives the player something else to consider when playing Skyrim. By using Sexlab Submit you are pretty much circumventing death so there should be other penalties. Sexlab Submit goes some way with having the players gear and/or gold stolen when knocked down, and the original Sexlab Submit + Devious Devices did a great job of adding that extra bit of spice to the game.
     
    However, I wanted more (I mean...who doesn't) so I started adding extra things to make it more interesting. The first thing I added was extra bound poses from the Zaz Animation Pack so the players character would end up in a random bondage pose when knocked down.
     
    Even this wasn't enough. I wanted a more immersive challenge from the mod so I came up with the idea of there being a progression to the bondage applied to your character. Essentially the more times you got knocked down, the more punishment I wanted the player to receive. But, I didn't want this mod to get too much in the way of actually playing Skyrim. I wanted it to keep the action going, at least until you needed to be seriously punished! So the items added on the 1st few knockdowns are unlikely to cause any problems in normal play, but they quickly accelerate from there until you get the dreaded armbinder!
     
    But even this wasn't enough....I needed more, still more. Which is when I added a random short (and I do mean short) text story to each bound pose...and suddenly, at least for the moment, I was satisified.
     
    Yeah, thanks for that history...but what does it actually do?
     
    Ok, here's the tl;dr bit.
     
    Everytime your character is knocked down in combat via Sexlab Submit and after your attackers have had there way with you. Your character will be placed in to a random bondage pose.
     
    You will then be treated to a brief text story about what happens now you've been bound together with sound effects and bondage orgasms!
     
    Once that has been completed a locked devious device will be added to your character. The device added will depend on the devices already worn by your character and are added in this order...
     
    1st Knockdown - Random Armcuffs
    2nd Knockdown - Random Legcuffs
    3rd Knockdown - Random Collar And Belt + Plugs OR Slave Harness + plugs
    (this had to be done like this as the harness is basically collar and belt combined)
    4th Knockdown - Random Gag
    5th Knockdown - Blindfold
    6th Knockdown - Armbinder (but I take pity on you and remove any gags!), run for home though because...
    7th Knockdown - Armbinder + Gag (well, you have been naughty haven't you!) - nothing left to do but struggle!
     
    Each item is locked so will require a key, lock pick or suitable skill to remove. If you manage to remove any item or items before your next knockdown then the list will start from the first missing item in the list.
     
    Installation - Please follow these instruction accurately
     
    I recommend using Nexus Mod Manager to install this mod as it will easily allow you to select which version you want to play.
     
    Required Mods
    SexLab
    ZazanimationPack
    SexLab Aroused
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion
     
    Installation
     
    If you already have, or have ever had, SexLab Submit installed and/or SexLab Submit - Devious Devices (with or without Progressive Bondage) then...
     
    1. Uninstall both mods
    2. Make sure SexLab Submit.esp, SexLab Submit.bsa AND Submit Belt.esp are all deleted from your skyrim/data folder.
    3. Make sure SexLab Submit.esp, SexLab Submit.bsa AND Submit Belt.esp are all deleted from your skyrim/data folder, it is really important!!
     
    You are now ready to install the new version of Sexlab Submit Progressive Bondage.
     
    4. Install version 1.53a (or whatever the latest version is) You DO NOT need to install SexLab Submit first. This version and all future versions will contain all required files packed loose (i.e. no .bsa which is why it is so important that the SexLab Submit.bsa is deleted from your skyrim/data folder)
    5. Start a new game and everything should be fine. You can try using a saved game as long as you try and clean it first (do points 1,2 & 3 above, load game, save game, do point 4, load game...fingers crossed!) but it may not work.
    6. Make sure Hardcore Escape Active is OFF and Multiple Assaults Active is OFF. These are quite important as having them set to ON is been reported to cause issue when submitting.
     
    Known conflicting mods include Dangerously Nude, Deviously Helpless as they can trigger attacks due to being naked, or wearing certain Devious Devices. Most of the time they play nice but odd things can sometimes happen where you won't be bound or devious items won't be added etc. Just go with it...sometimes bandits just aren't into bondage
     
    Future Updates
    Spelling and grammar check
    Add higher level characters starting further in to the progression list
    Add more stories
    MCM menu to configure items that can be added
    MCM menu to control the order items are added
     
    Known Issues
    Sometimes after getting knocked down you do not get bound. This usually happens if you get knocked down in quick succession/by the same person. Think its a cooldown issue from within submit. Not sure if there is much I can do about it, but the next time you get knocked down you will get bound as usual.
     
    Having hardcore escape ON can cause strange things to happen
     
    Spiders steal your stuff and may sell them to Belethor

    79,422 downloads

    Updated

  22. SexLab Extra Voices

    What Does This Mod Do?
     
    This is a SexLab Framework voice slot mod that is pre-made solely for adding your own custom voice sets to the SexLab Framework. You won't hear anything but beeping sounds from this mod alone, you need to fill in the voice slots appropriately! After adding your custom .WAV files you’ll be able to hear your custom set without having to edit the default voice sets or through using other voice set mods.
     
    Compatibility
     
    This mod was made utilizing Framework 1.59
     
     
    How Do I Add Custom Voice Set?
     
    Very simple really, hopefully you already have nice batch of sounds to work with or spoken words!
    First things first, download Audacity or any audio editing program that is quite decent, I use Adobe Audition myself. Tweak the sounds to your liking. You should also be concerned with how loud your sounds are, try editing the volume in your audio editor to your desired levels. Absolute must, save your .WAV files at 44100Hz Mono 16-Bit Uncompressed!
     
    You will need to categorize and place the sounds in order to how they sound.
    Go back to your batch of sounds you’ve made and create yourself a new folders on the desktop Labeled “Hot” “Medium” “Mild” you’re doing this to sort through which sounds will go into their respected folders. The folders are based on the intensity of the voice-sounds you have in your batch.
     
    Once you’ve sorted out which sounds go in which appropriate folder it’s time to open the mod up.
     
    Extract the mods “Data” folder to your desktop, navigate to /Data/Sound/fx/SexLab you’ll see the available voice slots e.g. “VoiceSlot 01 (Female)” open that folder and you’ll see three folders “Hot Sounds” “Medium Sounds” “Mild Sounds”. It’s the same structure as the “Hot” “Medium” “Mild” folders we made on the desktop, you guessed it, the sounds go into those folders!
     
    Go back to your “Hot” “Medium” “Mild” folders on your desktop with your batch of sounds. Begin renaming .each .WAV file to match the numbers for each voice slot beeping .WAV file.
     
    Maximum sounds allowed for each “Hot Sounds” “Medium Sounds” “Mild Sounds” folders is 15 sounds only
    If you don’t have enough sounds to fill up the 15 beeping sounds delete them! You don’t want to end up hearing beeping .WAV files in-game!
    Once you’re ready to have them implemented in-game you can compress the Data folder giving it a name and install it via mod manager for convenience. Or if you want do it manually it’s solely up to your discretion.
     
     
    Changing Voice Slot Names
    Make sure you have the latest SKSE version download here.
    Make sure you have the latest Sky UI SDK download here just place those scripts in your Skyrim script folder.
    Install the Creation Kit if you don’t already have it, tutorial here.

    The rest of the guide will be a picture tutorial yaaaaaaay!
     
    Sorry about the pixelated images, bad compression... I'll reupload them soon, they will be a bigger file size though.
     
     
     
     
     
    Don't forget to enable SexLab Extra Voices.esp
    Remember to also reset the voices for the SexLab Framework!
     
     
     
    Changelog
    Hopefully fixed female sounds not playing.
    Added a total of 20 voice slots.

    66,827 downloads

    Updated

  23. Sexlab Attraction

    SexLab Attraction is a framework plugin very similar to the Sexlab Aroused.
     
    Features:
     
    It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM.
     
    It provides a function to get attraction value which:
    - assigns attractiveness and weight preference if they were not assigned before
    - dynamically calculate "real attraction" of the NPC towards PC based on many factors:
    a) Your attractiveness
    Your speech
    c) NPCs gender preference
    c) NPCs gender
    d) NPCs weight preference in relation to PCs weight
    e) NPCs height preference in relation to PCs height
     
    It comes with MCM with:
    - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM
    - ability to choose whether attraction can influence relationships with NPCs
    - ability to set attractiveness of PC
    - ability to set attractiveness, weigh and height preference of NPCs
     
    Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM
     
    Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin(like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key.
     
    Planned features:
    Racial preference (I'll try to keep it lore-friendly)
    Looks preference if possible (for instance hair / eye color)
    Easily moddable modifier
    Ideally I'd like to make it, so that NPCs that find you attractive and are close to you would get their arousal elevated (AKA boner when a hot chick walks by ).
    I'd also like to make it, so that if an NPC finds you repulsive it won't get aroused by your nakedness, while if it finds you really attractive it will get aroused a lot faster. I'm not sure this is doable without ingeration in Aroused though, so it might be impossible

    Right now, it is only used in Sexlab Approach.

    104,987 downloads

    Updated

  24. UNP milk leaks for Soulgem Oven II

    I've converted the milk leak trail shader texture to UNP flavor.
     
    There's three variants: the first is the same as the current leak, with some of the white pixellated crud around the stream removed. The second is one I toyed around with and redesigned a bit (Photoshop puppet warp is your friend!) with a lot of little droplets, and the third is the modified version sans droplets.
     
    Also, I made some variant specular maps that have shiny milk leaks to reflect light as a damp patch should. I'll put them up here, but a few big caveats:
     
    One: it may look weird if you're using a different body texture than I am, and you probably are since mine are custom. No guarantees, warranties or anything of the sort; back up your existing shine map before trying. I mean it.
     
    Two: all models that use the same texture (i.e. all females, unless their race has a separate shine map; khajiit and argonians are included) will have the shiny spot, even if not currently leaking. Consider it perhaps a subtle leak, enough to dampen but not appear white.
     
    Finally, number three: the damn things blow out to blinding white levels under some lighting conditions (firepits, etc), but I can't seem to control that without losing shininess detail... If someone who knows a lot about specular maps could check what I'm doing wrong, that'd be nice. It could just be an engine limitation I guess. Snow and such has a similar problem on occasion.
     
    These are included in the same archives as the milk leak textures, but in an optional file. Extract it to ../data/ as usual.
     
    My favorite is the driplets version, because if you've had any experience with the real stuff you'll know it sprays out all over almost at random... but that would likely be a pain to code in terms of visual effects

    4,997 downloads

    Updated

  25. SexLab Enchantress 2.4 (2014-09-30)

    SexLab Enchantress


     
    What does this mod do?
    SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr.
     
    What are the new spell effects?
    Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel).
    Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect.
    Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved.
    Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already.
    Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang.
    Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds.
    Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time.
    Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time.

    Did I just get a rested buff after sex?
    Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are:
    Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours.
    Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours.
    Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours.
    Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance.
    Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell.

    Why do the spells have target level limits?
    My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway.
     
    How do I install this Mod?
    You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder.
     
    How do I uninstall this Mod or upgrade from an older version?
    Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder.
     
    Known Issues:
    The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky.
    There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up.
     
    Possible Conflicting Mods:
    The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells.
    The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces.
    Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk.
    It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues.
     
    Change Log:
     
     

     
    Big thanks to:
    CGi for creating an NMM/MO installer and for the german translation.
    Ashal for creating the SexLab Framework and SexLab MatchMaker.
    Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods.
    jbezorg and h38fh2mf for script advice.

    102,255 downloads

    Updated


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