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ylenard

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About ylenard

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  1. Wait a second, isn't it a max+15% multiplier to lust generation? From SpunkQuLustTrackingScript; let fLustMult += (0.15 * fLustOh / 100) It feels unnoticeable ingame, so that seems right. With Spunk they do affect lust generation. According to SpunkFuDrugsLustMult all drugs from SpunkFlLustPos form list add +15% lust generation multiplier. That includes alcohols, Turbo, Rocket and Jet. Also drugs from SpunkFlLustNeg affect lust generation negatively (-15% lust generation multiplier). Those include Steady, MedX and Buffout. Additionally ad
  2. Actually the combat's effect on lust generation is in the base SexoutSpunk mod. It's just that it's so low (+15%) it isn't noticable. Anyway, I'll take all the lust and drugs effects out of this mod in the future. They are all included in a separate mod of mine (YLustDrugsRocknRoll) and fully customizable. I'm sorry I can't help you with it since it doesn't seem to happen to me. I'll rework the way the mod works in the future and hopefully the issue will be resolved. You are right. I'll have to change the way it works. Would it be better if the PG
  3. YLustDrugsRocknRoll - Configurable lust and stress overhaul View File 1. SHORT DESCRIPTION: This mod will let you customize a lot of aspects that are included in SexoutSpunk, but are not configurable by default. It also includes several new features as well, as provides an optional integration of Wasteland Stress mod with Sexout. Also includes a small patch for Wasteland Stress mod. 2. CURRENT VERSION: 06.05.2020 3. FULL DESCRIPTION: Expands spunk drugs system: splits drugs into seve
  4. Version 1.0.0

    582 downloads

    1. SHORT DESCRIPTION: This mod will let you customize a lot of aspects that are included in SexoutSpunk, but are not configurable by default. It also includes several new features as well, as provides an optional integration of Wasteland Stress mod with Sexout. Also includes a small patch for Wasteland Stress mod. 2. CURRENT VERSION: 06.05.2020 3. FULL DESCRIPTION: Expands spunk drugs system: splits drugs into several groups with customizable effects Allows customization of lust generation effects of SleepEz
  5. Thanks, but I meant the difference between "reference.GetVariable variableName" and "GetVariable variableName reference".
  6. Holy crap! It worked! Thank you! But why? Arent the two forms equivalent?
  7. Hi, During the creation of my new mod I encountered an issue I have no idea how to solve. In my new mod I'm trying to create an optional connection to the "Wasteland Stress.esp" mod, but I can't find a method to get or set it's quest variables. Here is what I have so far: if IsModLoaded "Wasteland Stress.esp" set rStressQuest to GetFormFromMod "Wasteland Stress.esp" "0AE4" if eval !(IsFormValid rStressQuest) set iStressLoaded to 0 elseif GetType rStressQuest != 71 set iStressLoaded to 0 else set iStressLoaded to 1 endif endif
  8. Hello, in the script SpunkQuLustTrackingScpt I included this piece of code: if (rActor.GetIsReference playerref) && (fLust > 50) let nymphomaniaChance := (fLust - 50) * 2 * fGDPPassed / 400.0 call SOTONymphomania nymphomaniaChance endif The check happens every time the game evaluates Lust, so basically all the time. The chance is based on the game time that passed between checks- so if you go to sleep the chance will be based on the duration you have slept for. In the version I'm currently working on I removed the functionality though. I intend to create a separ
  9. YRegen - a regeneration mod View File 1. SHORT DESCRIPTION: A small mod I made when learning how to use MCM and timer scripts. I decided to create a regeneration mod, since I never found one with all the features I wanted. 2. CURRENT VERSION: 26.03.2020 3. FULL DESCRIPTION: The mod offers an ability to control the regeneration of the character. Configurable through MCM. It allows you to: set the base Healing Rate of the character set an Endurance multiplier and choose it's type (e
  10. Version 1.0.0

    128 downloads

    1. SHORT DESCRIPTION: A small mod I made when learning how to use MCM and timer scripts. I decided to create a regeneration mod, since I never found one with all the features I wanted. 2. CURRENT VERSION: 26.03.2020 3. FULL DESCRIPTION: The mod offers an ability to control the regeneration of the character. Configurable through MCM. It allows you to: set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier f
  11. Hello, I uploaded a new version cleaned by DBORG (thanks again!). That should fix the issue. I actually had this issue in the beginning so I don't think it's only on your end. I thought the dispelling of the "being led to prison" effect conflicted with the beginning of Tryout slavery, so I moved it to the beginning of the dialog and it seemed to work for me 100% time, but it seems there must be some other serious underlying problem. I'll look into it. Thank you for the info.
  12. Thanks for the heads up, I will. Hmmm... Sounds like a broken navmesh. I think I'll wait for someone else to confirm the issue, since I can't replicate it. I might include some teleportation mechanism in case the escorting NPC gets stuck. In the meantime you could click Joe in the console and type in "moveto player" to fix this.
  13. Hi, I hope I will be able to work on it sooner too🙂 Could you please tell me some more details regarding the issue? Like if you were running, or walking, did you follow the roads? And what do you mean by "stuck", was he just standing in place instead of following, or was he unable to follow you through the terrain?
  14. Sexout Tryout Resistance Overhaul View File First of all let me get one thing out of the way: 1. DISCLAIMER: I am not the author of everything in the file. A lot of it is parts of Sexout Tryout Resistance patch made by thatpartoftheinternet. The whole thing started by me doing small tweaks for my own use to the awesome mod he made. I never assumed it's gonna grow into something that warrants being a separate mod.. Then the amount of tweaks grew and I added new content. I'd love to separate my content into a new file, but I don't kno
  15. Version 1.0.1

    1,988 downloads

    First of all let me get one thing out of the way: 1. DISCLAIMER: I am not the author of everything in the file. A lot of it is parts of Sexout Tryout Resistance patch made by thatpartoftheinternet. The whole thing started by me doing small tweaks for my own use to the awesome mod he made. I never assumed it's gonna grow into something that warrants being a separate mod.. Then the amount of tweaks grew and I added new content. I'd love to separate my content into a new file, but I don't know how to do that now. I tried reaching thatpartoftheinternet for permission to pu
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