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Found 5 results

  1. View File SexLab Enchantress What does this mod do? SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr. What are the new spell effects? Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel). Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect. Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved. Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already. Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang. Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds. Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time. Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time. Did I just get a rested buff after sex? Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are: Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours. Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours. Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours. Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance. Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell. Why do the spells have target level limits? My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway. How do I install this Mod? You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder. How do I uninstall this Mod or upgrade from an older version? Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder. Known Issues: The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky. There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up. Possible Conflicting Mods: The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells. The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces. Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk. It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues. Change Log: Big thanks to: CGi for creating an NMM/MO installer and for the german translation. Ashal for creating the SexLab Framework and SexLab MatchMaker. Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods. jbezorg and h38fh2mf for script advice. Submitter Liuli Submitted 10/29/2013 Category Misc Sex Requires Skyrim SexLab 1.59c - http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ Special Edition Compatible
  2. Have I missed the animations where there is FFF threesomes or do they just not exist? It is fairly annoying when you get a all women gangbang and someone have to be the one with a dick. Anyone know if there is any FFF animations?
  3. Just throwing this out there, maybe its even been done, or being done. (Not sure if this is the right place.) I know there are animation out there that allow your character to get banged by multiple NPCs/Creatures at once, such as three draugr for example. But it occurred to me recently - after a bear had defeated my female character and was raping her while my female companion was in bleed out mode - are there any animations where a single creature rapes BOTH you and your female companion at the SAME time? A "reverse gangbang" if you will, for lack of a better term. For example, using the bear from above, both the female Dragonborn and Lydia are placed side up side, chest on the ground, boobs smashed beneath them, asses raised in the air; with the bear behind and above them, one front paw on the back of the female Dragonborn and the other front paw on the back of Lydia, fucking one of them and then the other. All a single set of animations. I know SexLab can support multiple attackers, could it support multiple victims? (Although I imagine consensual animations could also be done.) Or is that something that's too hard - would take a lot of re-engineering to do? Another example would be to have a female Dragonborn and Lydia (maybe even a third female, say Aela the Huntress?) stacked on top of each other, allowing a male (Bandit or monster) to take turns fucking them, similar to this picture here.
  4. Hello good people! For some time, ive had an idea that i have tried creating. Sadly my laptop gave up a few weeks ago, and all the progress i made is lost. Thus, when it returns i am starting over, hopefully much better and much more stable than what i originally managed to produce. Meanwhile, i am looking for inputs, advice and just general thoughts. - There aee already mods that makes this somewhat possible, but my wish is to create a dedicated mod, with additional features. The concept: A "companion" consisting of 3-4 npcs. The first give at the mod, will be a band of bandits. Through dialogue options, you will be able to "evolve" your band, create a temporary campsite, sell/trade in the camp, and of course; LOTS of sexual options. Features: - Dialogue options featuring basic options like "grounding" the band momentarily, backgrounds and history, romantic development (jealosy and intrigue, unless you romance all four of course, you sloot!), boosting morale through vigerous sex, an option to make a temporary camp, some crafting options (very limited), etc. (Looking for inputs on this one) - Boosting morale: Your band would need some incentive to stick around, so ample sex is needed! For female players this would be on you, for male players a victim is needed every now and then (gay options will be available too, but not a primary function). The morale will decline slowly, and will rise when given sex. - Make camp: This will create a temporary camp that disappears either through dialogue, or after 1ingame day. The camp will "ground" your band for the time being, and spawn a quartermaster. The quartermaster will trade with you, allow you to boost campmorale in the camp (unique animations and events, dancing, lots of gangbanging, and hopefully a bukkakescene) - Campmorale is different from normal morale, and does not decline. As Campmorale is enhanced, an additional campguard will spawn at each level, with a maximum level of 5 (eg. +4 campguards, plus a band of hounds at level 5) Additionally, the quartermaster will offer a quest to unlock a horse in the camp. The horse, aswell as the hounds, will require tending aswell of course.. - An "intro" questchain: Involving aquiring horses for your band, upon completion, your band will mount up whenever you do. - 4 unique questschains: One for each of your band-members, fleshing out their respective backgroundstories. Completing a questchain will unlock additional dialogueoptions, such as romance and 1on1 intimacy, plus armor and weapons (hopefully you will be able to determin their playstyle (ranged, 2handed or shield and sword - no magic is planned)) Help and advice/thoughts: My wish is to integrate existing mods, but i have absolutely no experience in this. I imagine integration with OSA:Ascendency for Camp-activities and moraleboosting. Integration with survivalmods, respectively around the camp, food and water (lots of proteins to be had in that camp!), etc. This is a subject i would need alot of assistance on. So, that is my project. I do not have a time-estimate, dont have a promise of sucess, not even a laptop as im writing this. BUT.. This is something - i want -, and therefor something i will begin to work on as soon as i can. If anyone else finds this interesting or got deep insight in modding to offer, i would be so very grateful. Thank you for reading this far, hopefully there will be a whole lot more to come down below
  5. Version 2.4

    87,454 downloads

    SexLab Enchantress What does this mod do? SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr. What are the new spell effects? Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel). Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect. Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved. Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already. Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang. Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds. Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time. Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time. Did I just get a rested buff after sex? Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are: Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours. Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours. Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours. Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance. Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell. Why do the spells have target level limits? My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway. How do I install this Mod? You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder. How do I uninstall this Mod or upgrade from an older version? Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder. Known Issues: The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky. There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up. Possible Conflicting Mods: The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells. The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces. Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk. It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues. Change Log: Big thanks to: CGi for creating an NMM/MO installer and for the german translation. Ashal for creating the SexLab Framework and SexLab MatchMaker. Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods. jbezorg and h38fh2mf for script advice.
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