About This File
First, credit where credit is due:
Dagobaking for all his work on AAF
EgoBallistic for beta testing and troubleshooting the AAF xmlsÂ
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This is a beta release. The way Fallout 4 runs creature animations (especially the new DLC creatures) was not created with this in mind, and there are still problems (see 'bad news').
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Requires AAF
Recommended to have NSFW sound pack (for sounds)
Probably you should also have Violate or some other mod that triggers these animations immersively
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The good news:
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Creatures with creature/human animation sequences right now:
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Gulpers (small and large)
Fog Crawlers
Hermits
Anglers
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Each creature has 1 4-stage sequence, 300 frames (10 seconds) per animation, number of repeats at each stage set in the _animationGroupData xml.Â
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The bad news:Â
The animation behaviors for the DLC creatures are half baked (not something I know how to fix), so the animation types that would normally work, kind of don't. Probably, all the animations for all the creatures will work (but they will stutter in between repeats). But they might not, and there might not be a way to fix it on any given system.Â
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Problems that came up during testing:
Hermit actor position breaks (think this is fixed, thanks to EgoBallistic)
Large or small gulper positions off (this should be accounted for the in AAF files, but seems to not always read correctly?)
Angler starts stuttering in and out of default idle, sometimes falls through ground (problem with anim types and anim/behavior interaction, can't be manually fixed but problem usually goes away)
Gulper only animates every other repeat, gets off sequence (see above - don't know if this can be fixed, but it seems to go away after a while).Â
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And as always, if you want to stop creatures from attacking you during testing, add yourself to their faction. Using tcai will probably break all the animations. Â
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