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Common Actor Lists
By Halstrom
This is just an esm and esp for Sex Mods to use as a common resource. Its not used by anything yet, though it will become a requirement for my SynthPlayer mod.
There are 30 or so Formlists, currently most are unpopulated for storing actors with preferences. most will be done in the esp which people can change/overwrite with their own preferences. The idea is lower level mod creators who can't script can just use these lists in dialogues etc.
I have added a lot of Actors like Vertibirds, Robots, Voices and Narrators so far to the following lists:
BlockedFromSex
BlockedFromPregnancy
BlockedFromSTD's
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Future plans include scripted populating or altering of lists according to actor values, maybe adding keywords too. Maybe a MCM setup for Setting Lesbian/Bisexual Actors etc.
This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats and Lists please feel free to discuss. Feel free to populate it or submit your preference lists here too.
382 downloads
Submitted
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3D Pubic Hair for Fo4
By Vioxsis
[Description]
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Adds multiple 3D pubic hair styles for CBBE with BodySlide support to fallout 4.
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Comes in 2 versions;
1, As a body replacer (recommended)
2, As an add on that changes colour to match your hair.
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The 1st is simple, you just open bodyslide select the one you want and then build, It will replace the body with the one you just built.
The drawback are it does not change colour (it gets it from the albedo which you can change if you want) and will only show up when the nude body is shown (so it won't be present on outfits unless you add it yourself).
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The 2nd adds the pubic hair as an hair part (still built in BodySlide but does not replace the body), so it changes colour with your hair colour choice.
Its drawbacks are that it will permanently show, even when clothed, it will poke through. But once that problem is solved it will be the better version.
You will also have to switch face presets to get it to show up.
(You can save your preset with looksmenu http://www.nexusmods.com/fallout4/mods/12631/? and then load it to get your face back).
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[ideas]
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If you have an idea how to solve the problems with the colour change version, feel free to share.
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If you are looking for a specific pubic hair style but don't see it in this mod then post a request (i guarantee nothing though).
Just be as descriptive as you can when you do.
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[Files]
Due to their size i had to upload to mediafire and mega.
Order on the download page should be.
1, MF Replacer
2, MF Colour Change
3, Mega Replacer
4, Mega Colour Change
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[Credits]
OniNigma for http://www.nexusmods.com/fallout4/mods/7747/?
Without his mod i would probably still be wondering why setting shader fags had no effect...
21774 downloads
Updated
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Jane Bod (JB) Conversions
By Arthacs
Various BodySlide Converions for Jane Bod (JB)
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I'll just upload some of the conversions I make for my playthrough here:
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-I convert these to the zeroed Jane Bod Preset.
-I have most likely not tested these items a lot and are using my Jane Bod preset while doing so.
-Imperfections may occur (specially if using "extreme" presets).Â
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Minimum Requiements:
BodySlide and Outfitstudio
Jane Bod
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PERMISSIONS:
For my part, feel free to what you want as long as it is shared on Loverslab or Nexus and nowhere else.
-Check with original mod authors for their permissions and credit them.Â
No need to credit me I just convert, the hard work was already done.
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Conversions:
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1. Honest Abe's Armor Series CBBE
2. Eli's Armour Compendium
3. Trashcan Carla and Guards
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CREDITS:
ousnius for BodySlide and Outfitstudio
Nightasy for Jane Bod
AbeLincoln55 for Honest Abe's Armor Series CBBE
Elianora for Eli's Armour Compendium
DWooT for Trashcan Carla and Guards -- Caravan-Merchant -- CBBE-SHB
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Changelog:
1478 downloads
Updated
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KWs JB Preset SiliconFitness
By Arthacs
A Jane Bod (JB) Preset I made.
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After some time looking around I figured that JaneBod is what i want to try out, since it reminds me most of what we got in Skyrim.
-This is the first one I made, hastily done, so I didn't use hours of tweaking it.
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JaneBod is NOT compatible with CBBE, but conversions can be made.
(I doubt anything will explode if mixing in CBBE outfits, but NPCs may look weird when wearing non-JB outfits)
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There are two versions, one for Building the body and one (clothes) for building armors and clothes.
-This is optional, the difference is that the (clothes) version have the breast pressed closer together (it can be used for body also).
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Requirements:
BodySlide and Outfitstudio
Jane Bod JB - Rev
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I also used: (but probably not required)
Jane Bod Extended Physics Body  (Zeroed as reference when starting building body in Outfitstudio, just in case I want to use the addons in this later)
Better Body Physics            (I built the body in BS using JanBodBodyPhysics)
Oni face and Body Textures for JB
High Res DLC Black Face Fix      (Used this for obvious reasons when using textures above.)
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How to use this preset:
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SINCE THIS IS MY FIRST GO FOR JB I CANNOT GUARANTEE THIS IS FLAWLESS AND ERROR MAY EXIST.
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Permissions:
As long as it does not violate what ousnius and Nightasy say.
Do what ever you want as long as it is shared on Loverslab or Nexus and nowhere else.Â
No need to credit me, but Credit Ousnius and Nightasy, if it was not for them this preset would not exist.
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CREDITS:
ousnius for BodySlide and Outfitstudio
Nightasy for Jane Bod JB - Rev
dup3w4sh1ngt0n for Jane Bod Extended Physics Body Â
kellogsfrostedflakes for Better Body Physics            Â
OniNigma for Oni face and Body Textures for JB
HizFather for High Res DLC Black Face Fix
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658 downloads
Submitted
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ZaZOut4 Beta V.003
By ZaZ
REQUIREMENTS
DLC's :
Automatron.
Wasteland Workshop
Contraptions Workshop
Vault-Tec Workshop
Advanced Animation Framework By Dagobaking ( And all its requirements)
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INSTALLATION
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Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory
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CREDITS
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Content
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Beta Version - V.003
Adds a workshop menu "Z-TEC" in the workshops main menu.
Adds - Two Furniture Items - With 4 Texture Options.
Wasteland Edition - Rusty Metal
Raider Edition- Rusty RedÂ
VaultTec Edition- Rusty Yellow
Institute Edition - Clean Metal
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Crop/Cane
Adds a Crop And Cane Weapon with 2 Textures Each
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Use the console to add them
To Find their Form ID's in ConsoleÂ
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Help Crop 0
Help Cane 0
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Player.additem XXXXXXÂ 1
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AAF Experimental Release
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For Best Results it would best to scale the actors in evenly 1:1Â
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Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future )
This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack)
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Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actorsÂ
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Enjoy
97041 downloads
Updated
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Bondage Device Animations
By Gray User
Bondage Device Animations v01.00
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Credits:
The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years.
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Shadeanimator, for the indispensible FO4 animation tutorials.
Summary:
This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods (Devious Devices, etc). I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies.
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Permissions:
You are free to use any of the animations in this pack, with the following conditions:
- Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
- You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality
The contents of this pack:
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Restraint poses:
Restraint poses work by simulating an 'injury' to one or more limbs that tells fallout to fix those limbs in a particular postion no matter what is going on with the rest of the model. This makes it so we don't need an 'armbinder' version of every vanilla pose (run, sneak, etc, etc), and is genius (not mine though - I'd guess Vader came up with the idea).
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Armbinder model and arm pose file (arm offsets):
I have included a different armbinder pose, with the shoulders pinned back rather than up (see included images). In order to make this work, I had to modify the armbinder nif pretty substantially, so a revised version of armbinderblack.nif is included as well.
(The hkx file in the custom armbinder folder replaces meshes\Torture Devices\DeviousDevices\Animations\Armbinder\MTBothArmsInjured.hkx)
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Arm cuffs pose files (arm offsets):
I have included 4 customized cuffed arm animations. In theory, these can be used in place of or in addition to the cuffed arm animations in Tortue Devices. To replace the TD arm cuff idles, use one or more armcuffs hkx files to replace the various 'MTBothArmsInjured.hkx' files in the 'meshes\Torture Devices\wearables\Generic\BoundHands' folder and subfolders.
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Yoke pose files (arm offsets):
I've included two yoke poses. The first (Yokeidle01) works with the bar and cuffs yoke, while the second (Yokeidle02) should work with both the bar and cuffs yoke, and the heavy steel yoke.
Leg Cuff/Hobbleskirt Custom Files:
This includes a standing idle for legs cuffs (or other situations where the model's legs are held together), and a corresponding walk animation. I've included arms in these animations as well. The major limitation is that because of the way the vanilla animations are set up, these will only work when the player is standing or walking without a weapon. If the player sneaks, runs, or draws a weapon, they'll go back to using vanilla movement animations.
Animations:
Each animation has an hkx file that has been tested in-game and should work. Note that the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc. I have most use my custom armbinder position as a convenience, but that position should be overidden by any gear you have equipped.
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Armbinder struggle animations:
These all have the model's arms locked back, and each has a different set of upper body and pelvic twists. Each animation is 300 frames long (10 seconds) and starts and ends start and end in the default standing leg position.
ArmbinderStruggle01
ArmbinderStruggle02
ArmbinderStruggle03
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Armbinder horny animations
Each animation is 600 frames, and should be exactly 20 seconds long. They should all start and end in the default standing leg position. These are made to be usable in pairs - the 01 series has the model's knees come together, and the 02 series has her legs crossed. For each series, the 'a' animation as a writhing animation, and the 'b' animation as something more orgasm flavored.
*These should be usable for any type of arm restraint - if the restraint has an '*injury.hkx' file, that arm position should show up. If not, the default armbinder arm position will show up.
ArmbinderHorny01a
ArmbinderHorny01b
ArmbinderHorny01a
ArmbinderHorny01b
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Unrestrained horny animations
These are identical to the armbinder horny animations, except that they include arm/hand movements. I have tried to keep the starting/ending arm positions the same within each series (e.g. 01a and 01b should have similar start/end arm positions) but these are approximate rather than exact (I haven't been able to get 3ds to copy keyframes between animations).
*In theory, you could probably use these with arm restraints, and the '*injury.hkx' file should overwrite the arm positions.
StandingHorny01a
StandingHorny01b
StandingHorny02a
StandingHorny02b
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Collar animations
These are variations on the 01a series of horny animations. The normal collar animation has both hands tugging on the collar, while the collarhorny animation is a mix of Standinghorny01a and tugging on the collar.
Collar01a
CollarHorny01a
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Chastity Belt animations
This is basically an additional unrestrained horny animation. It's 600 frames/20 seconds, and has the default start/end positions.
ChastityHorny01
Plans:
- If I get really ambitious, I may also go through the existing animations and refine some things. In particular, hand and finger positions may get smoothed out at some point in the next month or so.
- More device specific animations, and more general use 'struggle' or 'horny' animations may happen as inspiration strikes.
- If you are using these in a mod and there is something that you'd like to see along these lines or one of the animations is causing you problems, you're welcome to contact me. If it's something I can do fairly easily (e.g. not a movement animation or something that is going to require hours of posing individual finger joints), I'll try to help out.Â
23927 downloads
- bondage
- devious devices
- (and 3 more)
Updated
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NismoMan's Exotic Wasteland Videos
By NismoMan
Description
Well, it's about time I released a completely new video collection, and this time around I put more thought and work into them instead of just stuffing the wasteland with videos off of Pornhub.
I decided to invest a bit of effort into these videos, picked some of my favorite 50's to early 60's songs and edited the videos to transform the fine girls of today to tantalizing vixens of the past.
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All the videos are in tinted black and white, more videos will be released later on when I have enough time to work on them, each volume will be released with 5 videos with merged ESPs available if needed.
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TL;DR
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Videos of Naked girls, dancing and touching themselves on era-correct tunes from the 50's and 60's.
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Videos
5 Strip Teasing / Self Pleasuring Music Videos that should be as fun to listen to as they are to watch More coming later  Â
Requirements
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Videos of the Wasteland 2.0+ Mod By RazorWire - Dertspovor06 - AGreatWeight
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Installation
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Download and Install the latest version of Videos of the Wastelands.
Download this mod
Mod Manager:
Install through Nexus Mod Manager or Mod Organizer 2
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Manual (Not Recommended):
Copy the (data) folder within the downloaded archive(s) to your Fallout 4's installation folder, overwrite if prompted.
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DON'T FORGET TO ENABLE THE ESP(s) IN YOUR LOAD ORDER!
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Enjoy!
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How To Use
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1- Craft a Holotape player / projector from the VoTW Menu in your Settlement Workshop.
2- Craft a tv/projection screen from the VoTW Menu in your Settlement Workshop.
3-Â Craft a Holotape Crafting Workbench from the VoTW Menu in your Settlement Workshop.
4- Craft the Holotapes from the Holotape Workbench.
5- Provide power to your screens and players.
6- Transfer the created holotapes from your inventory to the holotape player/projector.
7- Profit!
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Tools Used
Adobe Premiere CC Adobe Illustrator CC FO4Edit ffmpeg 7zip
Changelog
V1 Initial Release
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CREDITS
RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland
Bethesda (For FO4)
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13240 downloads
Updated
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Auto Eat and Drink in Survival RSE edition
By selrahc
This is my edit of Auto Eat and Drink in Survival (ESL) by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release 3.9.9.8. If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough.
Description from the official page:
As description - copy/past from Fallout 4 Mod Requests
"This is a simple request:Â
I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.
Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."
Since v.1.1.0 added Mod Configuration Menu support.
With MCM you can turn off notifications, tweak consumption options.
Without MCM will use the default settings:
"Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF
What food and drinks consumed and in what order?
All food and drinks are categorized and placed on lists of consumption.
Categories for food:
Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs
Categories for water:
Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk
Categories for caffeinated products:
Caffeinated products to Never Drink Caffeinated products
Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)
With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?
Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.
First time caffeine/extra caffeine sleep delay: 2.3/7.0 hours
Second time caffeine/extra caffeine sleep delay: 1.2/3.5 hours
Third time caffeine/extra caffeine sleep delay: 0.8/2.3 hours
Fourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hours
It turns out that more than three times does not make sense
Items for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.
With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".
Order of consumption:
Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished"
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Don't forget to replenish supplies of first categories!
List of products in categories
Compatibility:
Mod does not change any records or scripts in the game and does not conflict with anything.
Mods adding new items:
Wild Plants Farming - supported
Give Me That Bottle - supported
Canteens of the Commonwealth (Wearable)Â - supported
Military MREs - Meal Ready to Eat - New Food - supported
Wasteland Imports - Goodies from all across the Wasteland... - supported
New Recipes - supported
Them's Good Eatin'Â - supported
Vegetarian Food and Recipes - supported
Coffee and Donuts Workshop Pack from Creation Club - supported
Survival patch for Coffee and Donuts Workshop Pack (Creation Club)Â - supported
Sim Settlements - supported
Wasteland Venturers Sim Settlements AddOn Pack - supported
Wasteland Venturers 2 - Sim Settlements Addon Pack - supported
Altairp's Animal Farm - Add-On for Sim Settlements - supported
Sim Settlements Add-on pack -- VaultLand - supported
Urban Food Expanded - supported
Horizon v1.5Â - supported
ESL version available in the optional files
Cannibal perk not fully tested. Report any issues.
713 downloads
Updated
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[v1.0] Tau Ceti - Fully Modular Combat Armor (Bodyslide available)
By Aegis
Tau Ceti Combat Armor
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See original post here.
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AWP3RATOR has created Bodyslide files for this set, see here
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This mod adds a high quality (4k textures only), fully modular armor set to Fallout 4.
I got the idea for a fully modular armor set while playing with Fallout 4's weapon/armor modification system, and I thought it would be cool to have a set of armor that can be fully customized in game, with each piece of the armor conferring unique and interesting gameplay effects.
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The outer set is Aeon Soul's Tau Ceti, hence the name of this armor set.
The inner layers consist of a bunch of random stuff I myself and others have made over the years, and re-purposed for Fallout.
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Currently, the armor is divided into 11 sections, each consisting a set of modules.
Each module will confer unique gameplay effects, as well as altering both the name and the appearance of the outfit.
Naturally, the modules can be mixed and matched to suit the player's preference and play style:
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List of the current modules:
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Installation:
Use mod manager of your choice, or drag n drop into Fallout 4's data folder.
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In game:
Craft at chem station. Upgrade at armor workbench.
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A few sample combinations:
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Additional shots:
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Permissions:
I grant any/all users explicit permission to create/share any/all derivative work(s) based on this mod.
However, please do not share/upload any portion(s) of this mod without my express consent.
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I stopped releasing my Skyrim mods to the public because of this; here's hoping that the Fallout 4 community is better...
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/Nomnomnom
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21437 downloads
Updated
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RSE CWSS Redux V2 Patch
By AWP3RATOR
This contains compatibility patch for RSE (AAF, Four-Play, and Basic Needs Lite - see below) and Craftable Working Showers Sinks (CWSS) - Redux V2. The patch is fairly straightforward, and uses original scripts from RSE. The CWSS items have been modified to remove their scripts in favor of the RSE scripts for toilet use and drinking. I also added back the vanilla sound effects scripts for the drinking items - so they will not be silent.
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Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [RSE-CWSS]
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Includes:
All toilets/outhouse items Work with RSE Basic Needs Use original animations from CWSS Urinal - special case here - it now works with both genders (if you want to stand) Bubbler sink items Taking a drink will reduce RSE Basic Needs thirst Taking a drink will increase RSE Basic Needs bathroom needs Â
Excludes:
Showers and bathing items - as these have no current RSE Basic/Advanced needs features Â
Load Order:
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CWSS_Redux.esp
AAF_RSE.esp
RSE_CWSS_pastch.esp <---- any place after the first two
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When installing - as the scripts relative to the CWSS have been removed and replaced, it is a good idea to scrap and replace any CWSS toilets or bubbler sinks
The mod contains no scripts of it's own, and should be safe to install or remove at any time. Please scrap any RSE-CWSS integrated items prior to removing.
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The mod was created with:
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CWSS Redux V2 - 2.1
RSE - 3.9.9.7*Â (this SHOULD work with earlier versions as there has not been a change to the script involved recently)
*Note that this mod was created against a version of RSE that requires AAF. An Four-Play should be possible and this might even work with FP RSE, but has not been tested.
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Thanks to steve40 for creating CWSS and allowing the patch to be created ("Compatibility patches are permitted as long as no assets are included in the patch.")
MANY thanks to @Flashy (JoeR)Â for his hard work creating and maintaining RSE!
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>>Basic Needs Lite<< - now supporting this mod with a patch. NOTE - if you have RSE you DO NOT NEED THIS. This is ONLY for users of Basic Needs lite  Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [BN-CWSS]
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>>Four-Play RSE<< - now supporting this version of RSE with a patch. Â
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9497 downloads
Updated
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Bag of Dicks (Equipable penises for Fallout 4) - Fourplay Compatible
By Mauler158
Fallout 4 Equipable penises
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Description
This mod adds equipable penises to fallout 4 in a similar fashion to B3lisario's equipable schlongs for Skyrim SOS. It adds 16 variants that encompass most fetishes (Micro, Macro, Multi and Mediocre). All models have a flaccid and erect version resulting in 32 objects added to the game (plus a bonus one). A version is available with fourplays no_undress keyword allowing them to remain on the character model during fourplay animations. The models can easily be scaled, stretched and tweaked in outfit studio should you desire to change the shape.
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Installation
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Manual
Merge Data folders
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NMM
Click "add mod from file" and install as you would any other mod
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Acquisition
Craft in the chemlab under "Schlongs" for 1 plastic and 1 cloth
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Versions
"BagOfDicksv1.5 Fourplay required.7z" This version has the No_undress keyword Requires Fourplay resources
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"BagOfDicksv1.5.7z" standalone version
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Future Plans
I'd like to improve the textures on the erect models, i'd also like to have them transition through erection states once a framework exists. if you'd like to contribute feel free to create and modify this file as you'd like. Bodyslide sliders might also be useful and physics.
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01/05/2018 A standalone framework now exists allowing them to transition through erections states over here, Go give DracoRaknar your thanks.
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29/07/2018 It's been a while since I've had a look here, rest assured i haven't stopped modding, just been learning some new things with skyrim instead. I reinstalled fallout yesterday so maybe i'll apply some of the things I've learned on here.
73058 downloads
Updated
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NismoMan's Adult Texture Replacer Project
By NismoMan
NismoMan's Adult Textures Replacer Project
(Removed outdated PMV's, newer version will be uploaded soon)
A LoversLab Exclusive Adult Textures Replacer, DO NOT Upload Anywhere Else!
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Description
This project is as simple as it gets, it aims to replace the wasteland's arsenal of printed and advertising materials with explicit content (because, where's the fun in roaming the wasteland without a boner, right? ) while trying to maintain the original look and feel of the textures it being replaced.
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Most of the original text and punchlines are in fact intact and I spent hours upon hours scavenging the web trying to find images I could use that at least reflect (to an extent) the vanilla messages while most of the Logos Layouts have been reworked or recreated in order to stay true to the original content.
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With that being said, do not go nuclear about this not being Lore Friendly, coz unless the commonwealth was originally run by perverted pricks, this definitely is NOT
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The ATR Project aims to replace the following:
Magazines Ad Billboards Ad Posters TV Animations More...
I do hope that you enjoy them as much as I do.
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Completed (Included in current release)
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Magazines
Astoundingly Awesome Tales Grognak The Barbarian Guns and Bullets Hot Rodder La Coiffe Live and Love Massachusetts Surgical Journal Picket Fences Robco Fun Taboo Tattoos TESLA TotalHack Tumblers Today Unstoppables US Covert Operations Manual Tales of Junkland NEW Wasteland Survival Guide NEW
World
Bus Stop Ads Milk Vending Machines MSCL Posters and Ads Billboards NEW Â
TV Videos
5 Porno Music Videos (CLICK ON THE MEGA LINK IN THE DOWNLOAD SECTION) REMOVED, UPDATED VERSION COMING LATER Â
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Installation
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FOR TEXTURES
Mod Manager:
Install through Nexus Mod Manager or Mod Organizer
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Manual (Not Recommended):
Copy the (data) folder within the downloaded archive to your Fallout 4's installation folder, overwrite if prompted.
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Enjoy!
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Tools Used
Adobe Photoshop CC Nvidia Texture Tools for Photoshop Winrar Â
Changelog
V0.06 Initial Release
V0.2 Fomod Installer, Added RobcoFun, Taboo Tattoos and Picket Fences Magazines
V0.4 Five Porno Music Videos uploaded in a separate file.
V0.5 Added: Magazines: TESLA, TotalHack, Tumblers Today, Unstoppables and US Covert Operations Manual. Bus Stop Ads. Milk Vending Machine. MSCL Posters and Ads
V0.5a Fixed Mscl Texture intallation paths in Fomod
V0.5b Fixed Total Hack installation paths (I need to get more sleep >.<; )
V0.5c Fixed more Fomod Fumbles... *sigh*
V0.8Â More Magazines and Billboards
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IMPORTANT CREDITS NOTICE
All used artworks and images have been sourced off Google Images searches and they, in an absolute capacity, belong to their respective owners. Since it was not, initially, my intention to share the project, I didn't keep track of the sources or authors as I collected them, however, if you're able to identify any of the images included, please contact me so I can credit them here. Thank you for your understanding.
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List of Artists (Incomplete, List will be updated):
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Music Videos by LMBT + Zachheus
Mickster (For showing interest)
Razorwire (For the amazing Videos of the Wasteland Framework and tutorial)
CPU (For being CPU, the ever helpful Mod of the LL's Commonwealth )
Sickotik (For Inspiration)
Bethesda (For FO4)
70700 downloads
- retextures
- adult
- (and 3 more)
Updated
-
Vadermania [AAF animations]
By EgoBallistic
This is basically the download for this stuff here :
https://www.loverslab.com/topic/83411-vadermania-fp-animations-and-stuff-wip/
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I finally got to create an AAF animation pack out of atleast some of these animations.
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Current Content (1.1) is :
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- 2 Human M/F anims
- 1 Dog/Human M/F anim
- 2 Deathclaw/Human M/F anims
- 2 FeralGhoul/Human M/F anims
- 1 FEVHound/Human M/F anim
- 1 Gorilla/Human M/F anim
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So in case it's not obvious enough :Â this contains bestiality
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Known Issues
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By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds.
Not much i can do about that (yet).
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596824 downloads
- animations
- aaf
- (and 2 more)
Updated
-
Girls Girls Girls ... FO4 Paintings + Posters + Billboards
By sardonumspa
This is "yet another painting replacer". It replaces Fallout 4 paintings / posters / adverts / billboards with naked human females.
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It's very high-res, but I don't experience any frame-rate drop on a mid-range setup.
There are over 150 assets replaced ... about 90% softcore imagery, 10% hardcore.
2018-07-22: Noticed that LL updated my mod, removing the link. Looks like LL no longer supports MEGA.NZ links.
2018-07-23: Added a BILLBOARDS replacer. It's a bit ... insane. Way over the top, obliterates immersion, kind of disturbing. I love it.
Here are the mirror links, if anyone wants them (and please let me know if and why I should take these down):
GGG (Original): https://mega.nz/#!AJl3yIKY!iX3DuhmLGd8rSrYJp3S6Ff8mt-P2dCyX0dqYtdCEzCk
GGG Billboards: https://mega.nz/#!0IkXFKKB!x5kuu0Ut1JK88hRZxmyWugpKp0bmLfH5y1vXDc0jUOI
WHY?
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Because none of the other painting replacers on Lovers Lab suit my particular tastes.
I made Pinups of the Wasteland long ago, and thought I'd have a go using live photography.
After a few months, I still get a kick out of it, so I thought I'd post this here as thanks for all you awesome LL modders.
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FAQ
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Q: These files are HUGE, all either 2k or 4k! Can you make a low-res version for my Commodore 64?
A: If enough people report FPS loss, definitely.
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Q: Will it work with blah?
A: Definitely. It's a texture replacer, no .esp or scripts are used.
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Q: Is this lore friendly?
A: Lol probably not. Though given the rapid decline of bodily shame in our own civilization, who's to say.
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Q: They're all burned and cracked, can you please make a clean version?
A: Nope, this is how I like 'em. Burned + cracked.
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Q: I demand hairy ginormous distended gazongas and chix with dix, where are they??1!?
A: You're drunk, or 12, or both. Go away.
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Q: Who is the lovely model in picture blah?
A: Dunno! Use tineye.com or yandex.com for image search.
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Q: Aren't you objectifying blah blah blah?
A: Whatevs. Get thee to a nunnery.
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40011 downloads
- fallout 4
- texture replacer
- (and 3 more)
Updated
-
Creature Penises
Just simple mesh replacer for a few of the creatures with models that have a penis mesh grafted onto em.
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Currently Includes:
- Deathclaws (two versions - erect and flaccid).
- Mirelurk Kings (both normal and glowing variants).
NOTE: The Deathclaw files here are set up to replace all the deathclaw meshes EXCEPT for the Deathclaw Matriarch, since I mean, cmon: that word literally ONLY refers to females.
I'd highly recommend you use the female deathclaw model from this mod for the Matriarchs.
No other files are required, however I DID design the penis texture for the Deathclaws to match this deathclaw retexture mod, so you may get some penis color mismatching if you use any other deathclaw retextures.
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ALSO: This file should be treated as an open-ended modder's resource, meaning anyone can use these assets in any way they'd like.
Although it would be nice if you'd list me under your credits section, and I DO like seeing how my creations get used so you could also send me a PM with a link to your mod that uses these models! :3
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Credits:
- dentarr for the dragon penis mesh I converted and used.
256260 downloads
Updated
-
Furry Buttplugs
By dibz666
These are some Buttplug Tails I made for funzies & I wanted to share them with the public.?
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I finally got around to making the puffy bob tails, There're kinda like bunny tails.
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I still might do some glow in the dark versions of the fox tails & the bob tails at some point.?
Enjoy.
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To install these Buttplug Tails, Simply drop the Data folder in your F4 folder.
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Once ingame You can make them at the chem station.
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Credit goes to Bumex for porting the fox tail mesh to Fallout 4.
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I would credit the mesh creator as well but idk who that is. ?......
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If U know them or are the creator let me know so I can give credit where credit is due.
11708 downloads
Updated
-
Miss.Kimmy Character Preset & Body
By dibz666
This is another preset for one of my favorite fuzzy characters, Miss.Kimmy..............I wanted to share Her with everyone like Kitty.
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Miss.Kimmy is an 18 year old bob tailed cat lady who was made as an experiment by scientists in a hidden bunker,
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One day that bunker got raided by a squad of brotherhood & during the battle Kimmy was saved by a women named Debby who took care of Her from then on.
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Kimmy is the little sister of Miss.Kitty & just like Her sister She's a pink bob tailed feline lady,
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Unlike Her sister Kimmy has white stripes in Her fur, & She has a sight problem making Her need glasses.
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Kimmy likes to copy Debby & Kitty by wearing they're diapers but because She's so shy She'll blush & run away when others see Her that way.
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Recommended mods.
Â
Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2) (Recommended)https://www.nexusmods.com/fallout4/mods/2613/?
(For Kimmy's hair color)
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Unique Player by d_rail - https://www.nexusmods.com/fallout4/mods/3718/?
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/ or Unique Player and Followers REDUX by FGmodule (Highly Recommended)https://www.nexusmods.com/fallout4/mods/26108/?
(To make your character stand out from other female actors)
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These mods are only Recommended & are not technically needed to get this working.
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Â
Required mods.
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(Ponytail Hairstyles) by Azar (Required)https://www.nexusmods.com/fallout4/mods/8126/? (Old Version)
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KS Hairdos - Addon(s) with Physics by Oeliza & SunJeong-https://www.nexusmods.com/fallout4/mods/29944 (Wild Version)
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Miscellaneous Hairs by a collaboration of modders -Â http://fo4-mischairstyle.tumblr.com/post/139169515871/mischairstyle16-download-47-new-hairs-for-male
(Version 3.0)
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(Looks Menu Customization Compendium) Made by AGodComplexPikachu / CurioNC / EmissaryOFWind / JTesmer / ANiceOakTree /
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Kirse10 / imAarwyn / Robberfox / RoboAsimov / TrophiHunter / & Wendera.(Required)https://www.nexusmods.com/fallout4/mods/24830/?
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And lastly (F4SE.script extender & Looksmenu)...Which are both (Required).
Â
These mods are required for Kimmy's preset to work, Without them changes will not apply correctly & the game may crash.
---------------------------------------------------------------------------------------------------------------------------------------------------------
Â
Credit goes to ousnius & Caliente for the original body textures
used in the creation of this furry one.
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Credit goes to Vioxsis for Kimmy's pubic hair.
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& credit goes to Darklynxxx for the meshes used as Kimmy's cat legs.
Everyone enjoyÂ
-----------------------------------------------------------------------------------------------------------------------------------
Here is how to install Kimmy's Fur, Tail, & Ears.
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Step.1
(Optional)Backup your normal skin.
Â
WARNING-if you do not follow Step.1
your original skin texture will be overwritten.
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Open the (basehumanfemale) folder in your (Fallout 4) folder.
Â
most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\actors\Character)
Â
Now move the following dds files from the (basehumanfemale) folder
to the folder labled (z.Folder to backup your skin.z)
in the (Miss.Kimmy) folder.
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1.basefemalehands_d.dds
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2.basefemalehands_s.dds
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3.BaseFemaleHead_d.dds
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4.femalebody_d.dds
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5.femalebody_s.dds
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this will keep your original skin texture safe.
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When installing this skin u need to do step 1
for the (CharacterAssets) folder NOT the (character assets) I know confusing.
Â
So you preserv those original textures as well...Assumeing u have this mod.
Â
Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2)
-------------------------------------------------------------------------------------------------------------------------------------------
Step.2
Installing Kimmy &/or Her Fur.
Â
Copy the (Miss.Kimmy) folder to your desktop...
Now open the (Miss.Kimmy) folder, grab the folder labeled (Data) & drop it in your (Fallout 4) folder
Â
most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4)
Â
Then run BodySlide & build your desired body.
Â
If you followed these steps correctly your Player will now have Kimmy's Fur, tail, & ears.
-------------------------------------------------------------------------------------------------------------------------
Step.3
Play the game and enjoy.;P
841 downloads
Updated
-
animations Farelle Animations for AAF - Foot(ball) Lovers Update - Alpha
By Farelle
JULY 14Â 2018
UPDATE 0.1.2Â : Foot(ball) Lovers UpdateÂ
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Disclaimer : This animation package is a Work in Progress (WIP). You may encounter bugs and other issues with these animations. This file will be updated frequently so do not hesitate to follow it to stay up to date !
I do not condone having fun with bestiality or other things in real life, this is PURELY FICTIONAL, remember it when playing the game please.
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DESCRIPTION
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This is my Work in Progress animation package for the Advanced Animation Framework created by Dagobaking. Thanks to the awesome rigs from Leito, I started creating some animations for the Fallout universe. The main goal of this package is to create missing animations and animations that are asked by the community.Â
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Each updates of this animation package will focus on one animation story. An animation story represent one big animation with multiple animations in it. For example : Teasing, Handjob, Blowjob, etc... I have already alot of ideas for the next updates but do not hesitate to give realistic ideas that can fit into this package. I want it to be close to a lore friendly animation pack so do not ask for some wildly things.Â
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ANIMATION LIST
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INITIAL RELEASE (Testing purposes, but decided to keep it in the package) - JULY 8 2018
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Forced Blowjob Stage 1
Forced Blowjob Stage 2
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LUSTY SUPERMUTANTS (Alpha 0.1.0) - JULY 8 2018
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Supermutants Threesome Teasing with Female
Supermutants Threesome Handjob with Female
Supermutants Threesome Blowjob with Female
Supermutants Threesome Gangbang with Female
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FOOT(BALL) LOVERSÂ (Alpha 0.1.2) - JULY 14Â 2018
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Female Feetjob with Male
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REQUIREMENTS
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F4SE - Last version
AAF - Last version
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INSTALLATION
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MOD ORGANIZER : Simply import the ZIP file like you would do with any other mod, do not forget to activate the esp in the right window.Â
NEXUS MOD MANAGER : I don't use the NMM anymore so I didn't create this package to be used with it. You can try, but you might face issues. If you do, extract the ZIP file content into your DATA folder in the Fallout 4 game directory.
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BUGS
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- NO SOUND ! Well this is not really a bug but this will come in later updates, maybe.
- Alignments are off sometimes. I can't do alot about that since it can be related to the terrain where the animation is playing.
- Mouths doesn't work, limited by the rigs, can't do anything about that at the moment.Â
- Other bugs, tell me in the comment section what you are facing. Remember that AAF error messages are not related to my animations.
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CREDITS
Â
Dagobaking - Advanced Animation Framework, advice, tips and alot more, thanks again !
Leito - Awesome ready to use rigs.
CG! - Advice and tips
Polistiro - Alpha testing, tips and advice
ShadeAnimator - Documentation to create animations for Fallout 4
Loverslab users - Without you, nobody would create anything for the game
Besthesda - Cool game guys
Everyone that i forgot to mention in this credits section.
Â
PERMISSIONS
Â
This mod is a Loverslab only mod. I don't want this mod to be uploaded anywhere else, and precisely not on Nexus or Bethesda.com
You are not allowed to include this animation package in any commercial or donation taking projects. You cannot use this package to make money of it.Â
You are allowed to use this animation package without modifying its content.Â
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HAVE FUN !
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545111 downloads
Updated
-
UX61 BodySlide Preset
This is a preset for CBBE BodySlide that allows you to take your favorite clothes and fill them out nicely (and then some).
827 downloads
Submitted
-
Plugs of the Commonwealth
By darkconsole
This is a collection of things (24) I found laying around the Wasteland and decided I wanted to stick up my butt. They are craftable at the chem station under the Utility category for 1 of whatever you want to stick up your butt (except baseball bat, it wouldn't let me set a weapon as the component, so 1 wood). They currently use Slot 56 (or 57, or 58) "Unnamed" so if unclaimed (by sexy mods) I plant the "this is the butt plug slot" flag here. Nexus modders have already claimed all the slots for non-sexy things.
Â
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[ Please stop asking about outfits and just go shopping at Nexus already ]
Â
[ Current Version 112 (still, butt...) ]
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2018-06-26 (navi-v2)Â - a fix for the NAVI plug not giving the dual core perk and/or not switching the power frame after getting in. as before, grab the navi zip that is the same slot as your main potc file. you only need to update your navi file not the main file. if you already have one, and its not working, you might have to throw it away and craft a new one. Â
2017-05-26 - Added optional files for NAVI Power Armor support. NAVI is a custom "feminine" shaped power armour which includes its own custom power armor frame. Normally you have to wear the special NAVI bodysuit underneath to tell the game to load the special frame which does not clip the armour. This optional file adds a 2nd Fusion Core (Plug - Fusion Core NAVI) which you can craft and will trick the game into loading the custom NAVI frame without having to wear the bodysuit, in addition to the normal Fusion Core plug perk. Install the one with the same slot number as the main PotC package you installed. NOTE: some outfits also have power armour frame keywords - for example, the vault suit, so that you see blue underneath. Rader outfits, Atom Cat outfits, and BOS outfits, also, have custom keywords. 9 times out of 10, the keyword on the outfit will win. Your choices are to go in naked, pick an outfit without the keywords, or remove the keywords from the outfit. Â
the feather duster plug is now enchanted for sneakity sneak granting the Dusting For Prints perk complete with Pip Boy and HUD animations. Â
added optional file for alternate feather duster textures - the black bunny. Â
[ Armor Mods ]
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All plugs can be modded at the standard armor workbench. They have a SPECIAL mod slot where you can select a +1 of your choice for 10 Prewar Money.
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[ Special Plugs ]
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[ Plug Manifest ]
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[ Settings ]
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[ Installing ]
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[ Updating ]
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[ Positioning ]
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[ Tweaking Positioning ]
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[ Changing Slots Yourself ]
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[ Coming Soon ]
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[ Planned Enchantments ]
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[ Source and Resources ]
Max files, FO4Edit Scripts, etc, are on Github.
504602 downloads
Updated
-
Debby's Binkies
By dibz666
Yay I did it!!! For all you Binkie lovers out there, Like me.....
Â
This is a project I've been workin on for about 2 months now, And I finally finished it.
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This is a stand alone mod, There shouldn't be any conflicts with other mods.
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This mod will add a NEW line of Pacifiers into Fallout 4,
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These Binkies were originally created by a modder named ae6b9 for use in Skyrim.
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I ported them & just wanted to share with everyone.
---------------------------------------------------------------------------------------------------
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More textures may be on the way.
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----------------------------------------------------------------------------------------------------
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Full credit goes to ae6b9 for the original creation of the meshes for these Binkies.
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I just ported them to Fallout 4.
--------------------------------------------------------------------------------------------------------------
Â
To install the Binkies,
Â
Simply drop the Data folder in your Fallout4 folder & then play the game.
Â
Once ingame You can make the Binkies at the Chem station....Everyone Enjoy. ^^
2332 downloads
Updated
-
VotW Animo Pron's Lara With Horse 2
By Crooltool
Animo Pron's Lara with Horse 2 for VotWÂ 2.1.1
Â
all 4 epsiodes of Animo Pron's Lara With Horse 2 featuring the XRay version of episode 4 edited together then split into 5 holotapes, each approx 10 minutes long.
This is my first ever uploaded mod so please go easy on me.
Â
Installation: using MO2, simple install all 3 parts with the same name and use the merge option. Other Mod Managers, extract all 3 parts top a single folder and create a new archive. Manual, extract and drop into the data folder.Â
Tapes are available at the Holotape Workbench
Requires Videos of the Wastelandver 2.1.1 https://www.nexusmods.com/fallout4/mods/24435
Â
Credits: Animo Pron for the video used in this mod  https://animopron.com/
      RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland  https://www.nexusmods.com/fallout4/mods/24435
25034 downloads
Updated
-
Devious Devices
By Kimy
-----------------------------------------------------------------------------------------------
Devious Devices - A Bondage Framework for Fallout 4
Â
Code By Kimy, using some design ideas from Min's DD implemention for Skyrim.
Additional code by AG12.
Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical.
Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow.
Fallout 4 conversion of Skyrim art assets by Bumex
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DESCRIPTION
Â
Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
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NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up!
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Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
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Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again!
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REQUIRED MODS
Â
- All DLCs (And please don't ask for a non-DLC version. I won't make one.)
- CBBE Body - http://www.nexusmods.com/fallout4/mods/15/?
- Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/?
- Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/?
- Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/
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INSTALLATION
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1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
2. Install this mod with a mod manager of your choice.
3. Run Bodyslide and batch build all assets using the preset of your choice.
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CONFLICTS
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General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
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No other conflicts known at this point.
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KNOWN ISSUES AND LIMITATIONS
The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on.
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PERMISSIONS
You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!
Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though.
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For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
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FOR MODDERS
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Please refer to the documentation in the archive!
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DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES
Â
There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular:
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Stuff that's different because of game differences and/or scripting limitations:
Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny.
Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread!
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FAQ:
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Q: How to best report any issues with Devious Devices?
A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
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Q: I have this and that problem with an older version of Devious Devices.
A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
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Q: I have a support question and wonder if I should PM it to you.
A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
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Q: I love this mod and want to support you. Can I?
A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
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Q: Can I suggest new features?
A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough.
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Q: Will this mod ever support male player characters?
A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind.
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Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
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Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all.
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Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission.
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Q: Can I translate your mod?
A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD.
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Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
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Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod!
A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active.
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Q: Where can I get the items in game?
A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy!
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Q: Can I craft the items?
A: Yes! Make a restraint workbench (found in the workshop menu)
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Q: Can I craft keys?
A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene.
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Q: Will DD integrate with FourPlay?
A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on.
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Q: Will this mod ever support another body than CBBE Bodyslide?
A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
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Q: How about physics support?
A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered.
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CREDITS AND THANKS
Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions!
643804 downloads
- bondage
- restraints
- (and 3 more)
Updated
-
DickChick v3 Series -Piper-
By Harlekin
Playing Fallout 4? Looking at all theese dirty .. Wastelanders around you? Thinking with that thing below your belt? Stop! Thats unimmersive - you play Nora - a woman there is nothing below your belt - and that is where DickChick joins your Game. Yeah.. i made that mod only for immersion-reasons... or or because i like Futanaris - jea yes, probably the second option.Â
However: Let me introduce you.....
[DickChick v3] [Â DickChick v3 Series -Piper-Â ]
Also on Nexus - This mod contains 24 files to Choose from - maybe the Nexus list is a bit more.. sorted. - just saying..^^
As Part of DickChick V3 starts now the series of Female Companions - the first one is my Favorite Companion: Piper. V3 of the Main-Mod is finally stable and easy to use. Basicly give DickChick v3 Series Piper your companion Piper a fully working *DingDong* in all customization possibilities of DickChickv3. See "Features" for more informations.
Easy to use: Just install the mod and it.. just works. No menu, no console, no craftable Item or anything like that. Just took off Pipers clothes and you will see her dirty -properly not so little- secret. Auto-Equip / Unequip: When you or a third-party Mod put Pipers clothes back on, her *DingDong* will instantly disappear. Like it's appear when she wear the eve-costume. It just works like magic but in the way of science! xD Many Customizations: Piper comes with a.. authors choice of form. With the Cut *DingDong*, small Balls and black pubic-hairs as seam-hider. But there many combinations between different types of *DingDongs*, Balls and Seamhider possible. Customizations *DingDongs*: The *DingDong* comes with 4 different options: Cut, Uncut, a Cut - slightly oversized and a ridiculous oversized version as request. Customizations Balls: There 5 Versions of Balls to choose from: Small balls, Big Balls, even bigger Balls, no Balls and again oversized balls as request. Customizations Seamhider: There is a meshseam between the Body, Pipers *DingDong* and her Balls - they can be hide with a selection of pubic-hairs or a *DingDong*-Ring. There 7 different Options to Choose from: Black, Blond, Brown, Grey and Red pubic-hairs, a *DingDong*-Ring or.. just no hider. Easy to Manage: Once you took off Pipers clothes you have to tap the 8 key on your Numpad to toggle her errection between Flaccid, Midhard and Hard - then back to flaccid. If you try to get her errect while wearing clothes you get a notification, with the advice to took of her clothes first.
DickChickV3 Series Piper need's the Main-Mod [DickChick v3] but don't worry, if you don't want your Character to be a DickChick - just toggle it via Num6 off and you will never recognize it again until you turn it back on. Installation its pretty simple - just Download one of the Mainfiles and drag and drop the files into your data folder (NMM works also). If you fine with my selection of chooseable options: Fine you're finish Just activate the mod an have fun with Pipers new *DingDong*. Â
If not: Look at the optional files section and download the options of your personal taste and install them just like the main-file and just override existing files. and.. now youre finished - pretty simple, how i sayed.
Q: Requirements?
A: Yes. A legal Copy of Fallout 4, F4SE and DickChick v3 (Safe) Version. Cbbe is a soft requirement but should be work with any other bodymod too if not you could use outfitstudio to adjust your chosen nif-Files to your body or bodyslide preset. If someone tell me how to make a bodyslide-Preset for my nif-Files i will upload them too.Â
Q:Why different Textures and Nifs for the Public-Hairs?
A: o.O - i Tryed to use Hair-Tint but it didn't work.. i don't know why but it just dont work. So different nifs, different textures.._. sorry if someone can say me how i use the hairtint, i will change it soon. But skintint has worked.. for some reason. xD
Q: Oh man.. learn english!
A: wait thats not a question... but yo.. English is not my motherlanguage im actually really bad with english.. at least writing. In Understanding i'm actually pretty good. So sorry i have to say: Just deal with it.^^
Q: Where is the NPC / Follower-Support??!!
A: NPC- Support actually won't happen. Not from my side. Because it just not possible for genereric NPC's at least not with my script how it is at the moment. But Follower Supports start here for now!
Q: Can i Make new meshes?
A: Yes.. please.. yes! yes.. and ehm yes. xD i think my meshes are really out of date. but my mudbox license is war ago expired and my max license now too -_- so from my side don't come new meshed but i where glad to see (& use) new ones.
Q: Can i Upload your mod to another Site? | What is with Patches, Bugfixes and updates?
A: No! No and don't. Not under any circumstances and the Guy who translate v2 in to rus and load it up without even asking vertainly not. -.-Â You can still make a translation.. its only one sentence.. who cares. But Upload only on Nexus or Loverslab - nowhere else! And even this only as the old fashioned way:Â -Original mod still required-. Same for Patches, Updates, Bugfixes and so on. And no im not mean, greedy or stingy or what ever the right word is but uploading without asking .. ah come on - thats not necessary.Â
This Mod is only compatible with any Makeover Mod, that do not changes Pipers Body to another Mesh-Form- if you want to change her Body as well do it with LooksMenu by yourself, or just dont use this mod here. If you use Unique Player by d_rail1602 OR Unique Player and Followers REDUX by FGmodule make Sure you are install the v3.1.1 version of the specific Patchfile not 3.0, not 3.1 - 3.1.1 - !
DickChick uses 3 biped slots. 54,55 and 56. If another mod uses the same equipslots then it will be unequipped for your genitals. For now i dont know how to change that. In skyrim are mods out that attach objects to the player charakter without using a equip slot (like quicklight) but ive never checked how they actually work. if i find it out someday i will make it simlear. but for now i have to use 3 biped slots.
DickChick is fully compatible with CWSS Redux and should also be with any other mod, that undress Piper without a Nudesuit.
8914 downloads
Updated
-
DickChick v3 .. a Futanari-Mod
By Harlekin
Playing Fallout 4? Looking at all theese dirty .. Wastelanders around you? Thinking with that thing below your belt? Stop! Thats unimmersive - you play Nora - a woman there is nothing below your belt - and that is where DickChick joins your Game. Yeah.. i made that mod only for immersion-reasons... or or because i like Futanaris - jea yes, probably the second option.Â
However: Let me introduce you.....
[DickChick v3] [DickChick v3 Series -Piper-]
Also on Nexus - This mod contains 24 files to Choose from - maybe the Nexus list is a bit more.. sorted. - just saying..^^
DickChick v3 is how the name sayed the 3th version of this mod and with each version totally rewritten and simplifyed. V3 is finally stable and easy to use. Basicly give DickChick your Player-Character a fully working *DingDong* in 3 different forms with 4 different Ball-Sizes and that in 3 different 'states' of errection. DickChick comes also with a bundle of pubic-hair in 5 different haircolors. See "Features" for more informations.
- Easy to use: Just install the mod and it.. just works. No menu, no console, no craftable Item or anything like that. Just took off your clothes and you and any other dirty wastelander will see your *DingDong*.
- Auto-Equip / Unequip: When you put your clothes back on, your *DingDong* will instantly disappear. Like it's appear when you wear the eve-costume. It just works like magic but in the way of science! xD
- Many Customizations: DickChick comes with a.. authors choice of form. With the Uncut *DingDong*, big Balls and black pubic-hairs as seam-hider. But there many combinations between different types of *DingDongs*, Balls and Seamhider possible.Â
- Customizations *DingDongs*: The *DingDong* comes with 3 different options: Cut, Uncut and a ridiculous oversized version as request.
- Customizations Balls: There 4 Versions of Balls to choose from: Small balls, Big Balls, no Balls and again oversized balls as request.
- Customizations Seamhider: There is a meshseam between the Body, your *DingDong* and your Balls - they can be hide with a selection of pubic-hairs or a *DingDong*-Ring. There 7 different Options to Choose from: Black, Blond, Brown, Grey and Red pubic-hairs, a *DingDong*-Ring or.. just no hider.
- Easy to Manage: Once you took off your clothes you have to tap the 9 key on your Numpad to toggle your errection between Flaccid, Midhard and Hard - then back to flaccid. If you try to get a errection while wearing clothes you get a notification, with the advice to took of your clothes first.
- Toggleable: Now in V3.1 your DickChick-Existance is toggleable via the Num6 Key.Â
- Its pretty simple - just Download one of the Mainfiles and drag and drop the files into your data folder (NMM works also).
- If you fine with my selection of chooseable options: Fine you're finish Just activate the mod an have fun with your new *DingDong*.
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- If not: Look at the optional files section and download the options of your personal taste and install them just like the main-file and just override existing files.
- and.. now youre finished - pretty simple, how i sayed.
Q: Requirements?
A: Yes. A legal Copy of Fallout 4 and F4SE. Cbbe is a soft requirement but should be work with any other bodymod too if not you could use outfitstudio to adjust your chosen nif-Files to your body or bodyslide preset. If someone tell me how to make a bodyslide-Preset for my nif-Files i will upload them too.Â
Â
Q:Why different Textures and Nifs for the Public-Hairs?
A: o.O - i Tryed to use Hair-Tint but it didn't work.. i don't know why but it just dont work. So different nifs, different textures.._. sorry if someone can say me how i use the hairtint, i will change it soon. But skintint has worked.. for some reason. xD
Â
Q: Oh man.. learn english!
A: wait thats not a question... but yo.. English is not my motherlanguage im actually really bad with english.. at least writing. In Understanding i'm actually pretty good. So sorry i have to say: Just deal with it.^^
Â
Q: Where is the NPC / Follower-Support??!!
A: NPC- Support actually won't happen. Not from my side. Because it just not possible for genereric NPC's at least not with my script how it is at the moment. But i've actually prepared anything for female Follower support but ive only prepared it. Because i spend the last 3 days with scripting and want to play my actual playthrough! xD so i made a break and publish the player-only version. Follower support will come with 3.1 (or 3.2, if you - yes you - find a Bug that i have to fix in 3.1) Generic NPC-Support: Who know maybe  in my next .. 4.0 rewrite of this mod? XD
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Q: Look your charakter really so shitty as on the screenshots?
A: No the screenshots are actually from my first playthrough and V1 of DickChick. ^^
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Q: Can i Make new meshes?
A: Yes.. please.. yes! yes.. and  ehm yes. xD i think my meshes are really out of date. but my mudbox license is war ago expired and my max license now too -_- so from my side don't come new meshed but i where glad to see (& use) new ones. When i finished the upload of V3 then i will adjust the 'authors choice'-Files to my Bodyslide preset. If i make noticeable changes i will upload them too.Â
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Q: Can i Upload your mod to another Site? | What is with Patches, Bugfixes and updates?
A: No! No and don't. Not under any circumstances and the guy who translate V2 it to rus and load it up without asking certainly not. -.- You can still make a translation.. its only one sentence.. who cares. But Upload only on Nexus or Loverslab - nowhere else! And even this only as the old fashioned way: -Original mod still required-. Same for Patches, Updates, Bugfixes and so on. And no im not mean, greedy or stingy or what ever the right word is but uploading without asking .. ah come on - thats not necessary.Â
I have uploadet two main-Files. The safe version is nja safer then the other and should be work as best if you don't use a mod that let your character use another SkinNaked 'armor' then the original one. And no i don't mean a bodyreplacer like CBBE.. more something like a custom race-mod or simliar to them. If you use a mod like that then you could try the compability-version of my mod if that still don't work.. then tell me wich mod you are using and so long i play fo4 i will try to make a compability patch.
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DickChick uses 3 biped slots. 54,55 and 56. If another mod uses the same equipslots then it will be unequipped for your genitals. For now i dont know how to change that. In skyrim are mods out that attach objects to the player charakter without using a equip slot (like quicklight) but ive never checked how they actually work. if i find it out someday i will make it simlear. but for now i have to use 3 biped slots.
DickChick is fully compatible with CWSS Redux and should also be with any other mod, that undress your Playercharacter without a Nudesuit.
64032 downloads
Updated