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AAF Turn The Light ON 1.0.0


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About This File

About This MOD
+ This very mini MOD places 1 to 3 light sources (and a dummy object if turned ON in MCM) at the start of an AAF scene.

+ For the player character, and NPCs if set in MCM. (For NPCs, there are only 3 slots for NPCs, so it'll not light from the 4th.)

+ Light Radius, dummy usage, Light Level Threshold etc can be set in MCM.

- This MOD is ESL.

- I'm not so good at English, so please bear with my poor English and  I hope that I can tell you what I want to tell. Sorry.

 

 

+ Some Notes

+ The light level thresholds are set to 42 by default, but if you keep that values, TTLO may light up even in a slightly dim place.

 

+ TTLO has two objects as dummy, 'oil lamp' and 'fire barrel'.

- Dummy objects may overlap actors depending on the animation being played.

- So please adjust the placement distance in MCM according to your animation MODs while playing your FO4.

 

+ The light from the 'optional light (In this MOD, it ’s called AO-Light)' passes through the object and may be visible from the other side of the object (such as a wall) that normally blocks the light.

 

+ All lights and objects are reset when saving data is loaded.

 

+ Please please let me know if you noticed any bugs! Thank you!

 

+ For Modders: If you send "TTLONoLightUp" on Meta, TTLO will not light up that AAF scene.

+ If you need Japanese version of config.json for MCM, please download it separately.

- Files other than config.json, ie ESL file, script do not need to be translated.

- If I forget to explain something or the English text is very wrong, this description will probably be updated without updating the file. Sorry.


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