About This File
About This MOD
+ This very mini MOD places 1 to 3 light sources (and a dummy object if turned ON in MCM) at the start of an AAF scene.
+ For the player character, and NPCs if set in MCM. (For NPCs, there are only 3 slots for NPCs, so it'll not light from the 4th.)
+ Light Radius, dummy usage, Light Level Threshold etc can be set in MCM.
- This MOD is ESL.
- I'm not so good at English, so please bear with my poor English and I hope that I can tell you what I want to tell. Sorry.
+ Some Notes
+ The light level thresholds are set to 42 by default, but if you keep that values, TTLO may light up even in a slightly dim place.
+ TTLO has two objects as dummy, 'oil lamp' and 'fire barrel'.
- Dummy objects may overlap actors depending on the animation being played.
- So please adjust the placement distance in MCM according to your animation MODs while playing your FO4.
+ The light from the 'optional light (In this MOD, it ’s called AO-Light)' passes through the object and may be visible from the other side of the object (such as a wall) that normally blocks the light.
+ All lights and objects are reset when saving data is loaded.
+ Please please let me know if you noticed any bugs! Thank you!
+ For Modders: If you send "TTLONoLightUp" on Meta, TTLO will not light up that AAF scene.
+ If you need Japanese version of config.json for MCM, please download it separately.
- Files other than config.json, ie ESL file, script do not need to be translated.
- If I forget to explain something or the English text is very wrong, this description will probably be updated without updating the file. Sorry.