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Spouses Enhanced SE 1.7.3 - RUS View File Spouses Enhanced SE 1.7.3 - RUS 1.7.3 Примечание: 1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому УбийцеПризраков: https://www.loverslab.com/files/file/2143-spouses-enhanced-173-14-oct-2015/ 2. Конвертация мода под SE принадлежит AshTheRabbit (этот же мод и переводил). https://www.loverslab.com/files/file/5266-spouses-enhanced-se/ В данном случае я предоставляю вашему вниманию технический перевод esp файла, MCM, а также скриптовой части. Я сам использую этот мод и каких-либо аналогов руссификации этого мода я не нашёл. Перевод ещё буду обновлять при несостыковке или ошибках. Перевод вы можете использовать, распространять и обновлять по своему усмотрению. Описание: Spouses Enhanced — это мод интимности, созданный для использования с SexLab Framework. Он предназначен для улучшения семейной жизни в Скайриме. Ваша сексуальная жизнь с супругом вращается вокруг вас, вашего супруга и вашей спальни. Этот мод был создан, чтобы придать супружеской жизни в Скайриме ощущение прогресса и роста с течением времени (то есть во время обычной игры) и дать вам простой и понятный способ быть близкими с мужем/женой и попытаться в целом взглянуть на секс с супругом зрело (ваш супруг – человек, а не секс-кукла и т. д.) . В этом моде нет экстремального контента. В центре внимания этого мода отношения между двумя взрослыми людьми, состоящими в браке по обоюдному согласию. Основные особенности: Вы можете подойти к своему супругу. Ваш супруг подойдет к ВАМ, если вы какое-то время не занимались любовью, когда вы войдете в ту же камеру, что и ваш супруг. Если вас и вашего супруга нет дома, он/она встретит вас дома. Если вы откажетесь от них или решите заставить их ждать более 24 часов, они разозлятся на вас на какое-то время, в течение которого откажутся от секса. У вашего супруга тоже есть потребности, черт возьми. У вашего супруга есть уровень привязанности. Он начинается с 0 и заканчивается на 4. Он увеличивается на 1 каждые 7 дней, когда вы были интимными хотя бы один раз в этот день. Ваш супруг станет более предприимчивым по мере того, как его потребности будут постоянно удовлетворяться и время пройдет. Вы можете «обмануть» и обойти это с помощью MCM и немедленно разблокировать все опции. Вы можете подарить своему супругу предметы одежды (или доспехи), чтобы он мог носить их в качестве одежды. Если настроение их поразит, они могут надеть одежду, которую вы им подарили, когда сделают вам предложение. Вы также сможете просто попросить их надеть что-нибудь красивое, как только уровень их привязанности станет достаточно высоким. Spouses Enhanced «знает», установлен ли Hearthfire, но не требует этого. Если установлен Hearthfire, вам придется планировать свои интимные встречи в соответствии с графиком ваших детей. Вы не сможете выбрать «Я хочу тебя. Здесь. Сейчас». если ваши дети дома и не спят. Если вы отправите их играть на улицу или они спят, вы можете делать все, что захотите. Вы можете нажать «Игнорировать детей» в MCM, если вам не нравится эта функция. Совместимость: Spouses Enhanced совместим практически с любыми NPC, в том числе добавленными модами, но требует, чтобы ванильный брачный квест оставался неизменным (за исключением изменений Hearthfire, которые поддерживаются). Поэтому моды добавляют множественные браки, либо вносят существенные изменения в механику браков, существует очень высокий риск возникновения проблем с SE, в зависимости от того, как они реализованы. Эти несовместимости, скорее всего, останутся в сохранении даже после удаления ответственных модов, поскольку изменения в квесте RelationshipMarriageFIN становятся постоянными после его инициализации и могут быть исправлены только путем запуска новой игры. Моды, которые, как известно, вызывают проблемы с SE: Spouses Can Live Everywhere — навсегда наносит ущерб брачному квесту, если у вас установлен Hearthfires. Further Lover's Comfort (и, возможно, также оригинальный Lover's Comfort). Можно исправить, загрузив Lover's Comfort перед SE. ЭТО ТОЛЬКО ПЕРЕВОД. Оригинал скачиваем из первоисточника, а также на той странице вы найдёте более подробную информацию о моде. Submitter NeiTroll Submitted 09/03/2024 Category Dialog Sex Requirements SKSE 64 2.0.6, SkyUI SE, SexLab Framework SE 1.66 Beta, Fuz Ro D'oh Regular Edition Compatible Not Applicable
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PetProject View File This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases. There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first. In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though. For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse. While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't. Requirements Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion Optional dependencies Captured dreams I'll Take the display model Deviously Cursed loot Permissions You can NOT reupload this mod anywhere without my explicit pemission You can NOT publish any patches for this mod, unless they are only to fix existing bugs You can NOT publish a fork of this mod, including porting it to other games or platforms without my explicit permission You can NOT bundle any parts of this mod in your own (as in, include patched versions of the scripts in your own) You can NOT bundle any part of this mod in any for-profit project You can NOT use the code in any closed source project You CAN use the code in your own project, if its source code is included with distribution and complies with all the other rules, while giving proper credit. Credits & Thanks Min, Zadil, Kimy & everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changes Submitter Srende Submitted 08/03/2017 Category Dialog Sex Requires Devious Devices - Integration Special Edition Compatible No
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View File Patch to allow spouse enhanced options to Staff - silent voice for now. Still a beta. I'm updating my mod to add more spouses so I'll update soon for SE 1.7.3 too if patch needed. You need : Skyrim Skse Skyui Sexlab and his requirements Spouse enhanced 4.1 or 5.1 => an update for sexlab 1.7.3 can be found "here in this thread" (I need to check for compatibility). Dremora of Skitamine aka Sanguine squad spouseenhancedstaff dremoraskitamine_espalone.zip For Liadys, because Nexus DL don't work at the moment. Submitter Skit Submitted 06/24/2015 Category WIP / Beta Requires sexlab,spouse enhanced,dremora of skitamine,skyui,skse Special Edition Compatible
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View File I'm no longer working on this mod. Anyone is free to take it over and continue developing. This mod is a continuation of the original Spouses Enhanced by TheDudeGuy. ==-------------------------------== Description ==-------------------------------== Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. ==-------------------------------== Requirements ==-------------------------------== SexLab Framework 1.60+ (and all its requirements) Fuz Ro D-oh (only required if your spouse uses a custom voice-type) Additionally, if you want Serana as a spouse with voiced dialogue, you'll also need: Marriable Serana Serana Shared Dialogue The Serana add-on included in this mod's download section ==-------------------------------== Add-Ons ==-------------------------------== Vilja, by Loony33 ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, detailed update instructions will be included in the patch notes. Version 1.5.0 and higher are incompatible with 1.41 and lower if updating an existing savegame. The new version needs to be installed by following these steps: Uninstall Spouses Enhanced entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. Use Save script cleaner to open the save you've just made, and remove the orphaned script references by using the FixScriptInstances button and saving the result. (this is ESSENTIAL, otherwise the scripts will survive the reinstall and maintain their obsolete references) Install the latest version of Spouses Enhanced, load the save you've just made, and wait for SE to get registered in MCM. Your spouse will get detected automatically, but will reset their affection level. You can use the MCM settings to manually set the affection level you had previously. ==-------------------------------== Compatibility ==-------------------------------== Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. ==-------------------------------== Feature Details ==-------------------------------== --- Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) --- Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. --- Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. --- Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. --- Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. --- Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. The following is a list of all Entry Events. --- Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. ==-------------------------------== FAQ ==-------------------------------== "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. ==-------------------------------== Changelog ==-------------------------------== Submitter WraithSlayer Submitted 07/16/2015 Category Dialog Sex Requires SexLab Framework 1.60+ Special Edition Compatible
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View File THIS IS A CONTINUATION OF redneck2x's LOVER'S COMFORT. For the original mod, see http://www.loverslab.com/files/file/160-wip-sexlab-lovers-comfort-2013-12-30/ permissions granted according to the licence "Do whatever you want with the mod." RELEASE CANDIDATE No RC is currently available. FEATURES (FROM THE ORIGINAL) Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house. Follower's Comfort - get to know your follower from new perspective. NPC's Comfort - Married/Lovers NPC will occasionally comfort each other at night. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs. (example) Couple Swinging - looking for some variety in sex? Ask NPC couples at the right time if they are interested in swinging... Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3. WHAT DOES THIS UPDATE DO? contains an updated NPC scanner based on SexLab Aroused Redux which reduces scanning time increases the number of NPCs that can be checked for comfort from 5 to 24 fixes detection of nearby beds so the NPCs have sex on them rather than embedded in them adds a short scene before NPC-NPC couplings where both walk to the bed add options to set the arousal level before NPCs will comfort each other, or masturbate NEW FOR 2015-03-17 more settable arousal levels, for followers and spouse events adds an option to make male-male NPC scenes limit animations to plausibly gay ones adds an option to make ZAP-collared NPCs available to comfort NPCs if they can't find a proper partner allows certain factions to comfort each other - currently Thieves' Guild and Bandits - if they sleep, or use nearby slaves NEW FOR 2015-04-05 small pre-slave scene. REQUIREMENTS SexLab (and it's requirements) v1.59c+ SexLab Aroused Redux RECOMMENDED hydragorgon's Slave Girls (and requirements) Sex Slaves for Vanilla Bandit Camps (and requirements) Sleep Tight FISS (supported from 20160114 and up) TRANSLATIONS (BY OTHERS) Italian for version 20151008 INSTALLATION Download the latest version: 20160116. Use a mod manager. Original Lover's Comfort is not required. UPGRADING Use a mod manager. Remove any old version, install new version - or overwrite. No clean save needed. UPGRADE FROM ORIGINAL LOVER'S COMFORT Use a mod manager. Remove original Lover's Comfort and install the latest version of Further Lovers Comfort. No clean save needed. UNINSTALLATION Use a mod manager and save cleaner. TROUBLESHOOTING Make sure you're using the latest version (20161204 as of now). When reporting problems, please make sure you turn on logging in the MCM and provide a papyrus log. To prove you've read this section, please supply the name of any song by Spinal Tap, otherwise you may not get any help. SWINGING TIPS NPCs may allow you to swing with them, if you have an appropriate partner, and they're in the right mood. After they've had their own pleasure at least twice, they'll start to wear a ring (see screenshots). Ask them about the ring and it may lead to something. Ask them about swinging at the wrong time or place though, and they'll turn you down and take off the ring. Details in the spoiler if you don't want to mess around. PERMISSIONS Do whatever you want with the mod. Submitter Quisling Submitted 03/10/2015 Category Misc Sex Requires SexLab, SexLab Aroused Redux Special Edition Compatible
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Hello everyone I’m going through you since Mara has an astronomical number of e-mails, so the time she reads them, we haven’t arrived... ? It’s concerns Bishop and no one else?, Bishop to of animations who him are own; and no matter what version of Skyrim Romance, I’ve always had this problem, either animation this suspends, or I have no animation at all. I don’t know if I should count the animation of the kiss, since it works but there is clearly a problem with, but it’s not the problem who bores me the most. The problem is Bishop?: the animation that I got that I finally didn't get since that she its blocked before he had time to put myself me ground?: this animation is Bishop’s favorite position when he puts his forefinger and thumb between the chin and the mouth; then my character and Bishop freeze for 3-4 seconds. At the time, I was using version 2.1 of Skyrim Romance and when he did it, I used arousal 28v (I don’t know if it’s related), and this is the last time I had an animation! I never understood why it didn’t work with me?: and no matter what version of Skyrim Romance it has never worked?. Thinking about it again I’m certainly not an isolated since I watched of let’s play from: Skyrim Romance on Youtube and not the slightest action on the part of Bishop, it’s as if no one knew, that they to of animations who him are own. And in more Mara is unreachable, he has 404 errors a little all over his Skyrim Romance site, impossible to log in. Do you have any advice, solutions, correctives, parameters to propose me? of the time it's radical and without risk I take. It bores me, I am very frustrated☹️. Bishop doesn't want to sleep, I've try different mods for that and it still doesn't work and I've used a mod to sleep together in the same bed it doesn't work, as soon as I get out of the demand it gets up right away: it always did with all versions of Skyrim Romance this is that with the version 3.0 that I started to use those mods but it doesn't worked Do you have any advice, solutions, correctives, parameters to propose me? of the time it's radical and without risk I take. There is a very recent persistent bug that appears as soon as BodySlide I install I have NPC heads that are brown or black and Skyrim Romance amplifies bugs, I find this very boring, without counting the crashes, memory problems, the version 3.2 of Skyrim Romance is a memory chasm and causes purple textures Mara is already on it since February last year, but the NPC heads that are brown or black as soon as BodySlide is installed this is new I’ve put correctives bugs for this but it doesn’t worke.? I also have the worst bug in the history of video games: I have all the characters, guards and children in the Northeast of Skyrim attacking me without me doing anything, whatever. no matter the list of mods, I say that because I changed my list of mods I went back 19 saves, then went back to level 69 in Windhelm I did the exact same thing I went to the Candelâtre inn I asked for a room and I slept 10h the next day pagan takes a few steps the characters attack me the only ones who do not attack me is Ulfric and the guards of Windhelm everyone in the northeast attacks me except them (I don't know where this bug comes from).☹️ I thought I’d give you my list of mods to see if there are any mods no compatible with Skyrim Romance, I wouldn’t give you the whole list since I have deleted of mods, in so much fed up, ha! It me heated seriously all the crashes, memory and performance issues and bugs related to Skyrim Romance. of crashs and of bugs; I’ve removed them all?: I still kept the mods I find essential. I think the only way out is to make a good patch for Skyrim Romance, effective and radical.? Good let’s move on to something else do you have any mods to propose to me to make it coherent, more realistic, more immersive Skyrim Romance and above all; mods that force Skyrim Romance to to have the animations that Bishop should have, that he not since as I was saying its animations that it’s own do not work, and also if you knew of mods that you could propose to me that could make so that, Skyrim Romance get approaching the more that possible to the novels de Ruru (of Skyrim Romance) it's would perfect!? Same an extension of this type if necessary, ho yes an extension for Skyrim Romance based on the novels of Ruru: same more need look at the general subtitles, it's would very well Skyrim Romance fully animated, it's would be too good! would bring out the personality of Bishop, it would put his personality forward it's would be really excellent! for this it would be add distinctly more conversations between Bishop and the Dragonborn, distinctly more interactions between Bishop and the Dragonborn, distinctly more scenaristic possibilities between Bishop and the Dragonborn, and more animations: it would expand AI (the behavior) Bishop since Actually Skyrim Romance is limited: for be able to have all potential and the capabilities of Bishop, it is clearly not sufficient, Arousal should be in perfect symbiosis with Bishop and SexLab: since Bishop is based on excitement (the desire), she plays a big role on his behavior since it is based on desire (excitement), to have Arousal, Bishop, SexLab in perfect symbiosis would allow that the consequences: the actions (the animations) of Bishop are triggered since there is visibly a problem since his own consequential animations don't work, normally they are triggered during the flirt or later it depends on his degree of excitement, Bishop is like this: either he will just say: don't titillate me by rising the tone (he doesn't like to be titillated. [But it's so funny to titillate him, the reaction he has when my character hugs her when she's naked it's too funny, listening to him talk you can hear in what he says that he's tempted and the head of completely delighted that he does it's too funny: and to by this he doesn't like to be titillated, this is this yes. I love tease him this is so much amusing]) and it will have for effect of a consequence during the journey or if he is too titillated he will jump on the dragonborn right away?: an animation of the style his favorite position (these kind of animations are special animations cinse they this triggered by she themselves) so he must algorithms, markers for make ensure Bishop detects the different situations to that they are not triggered at the wrong time. Don't forget that he is crazy of desir of the dragonborn, and that he doesn't to never enough of her and wants to make love that with her❗ ? For this, it requires the good modders developers and the necessary resources for an such project ambitious!
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File Name: Divorce Skyrim File Submitter: eldherbar File Submitted: 27 Feb 2014 File Category: Other Requires: None (Sorry Google translate) My small contribution to the site is a simple bat file that will solve the problem of divorce in skyrim . Basically, it's an executable that allows us to make a real divorce with your partner , whether male or female. INSTALLATION Copy the file in the DATA directory PROCEDURE 1. Be sure to keep their charm necklace Mara (or go find one). 2. Be sure to take the items to your current spouse before starting this process ( for example, if you carry weapons, armor , or anything else for you as a follower of current). 3. Locate and standing in front of your current spouse , enter the console mode. 4. Mark as objective of your current spouse by clicking on them with the mouse in console mode. 5. Type the following console commands , DIVORCE 6. Exit console mode . Your spouse onmediatamente leave home and return to their usual place. 7. Enter the game of "wait time " by pressing the "T " key , and select 24 hours ( timeout ) . After the longest wait 24 hours, equip your Amulet of Mara again. Go hit your spouse is coming and the dialogue should again be available for you to ask them to marry you (if any prerequisite tasks are completed ) . Once you agree, you will be able to organize and attend their wedding ceremony in the next Riften again! FILE CONTENTS Archive divorce removefac 51596 player.removefac C6472 resetquest 74793 resetquest 21382 setstage 74793 10 salu2 from Spain Click here to download this file
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Spouses Enhanced Threesome Tweak View File Requires equipping The Bond of Matrimony to ask for threesome participants. Only NPCs with relationship level 3+ can be invited (optional). Minor player dialogue tweaks. Submitter Zdzichu99 Submitted 10/03/2023 Category Adult Mods Requires Spouses Enhanced SE Regular Edition Compatible
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- spouses enhanced
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I find that it's a bit weird when my spouse or a follower I romance is either giving me debts or treating me like I'm a dirty slave. I was wondering if there's a mod where our spouse or followers treat the devious aspect as a bondage game, something more light-hearted and playful, maybe even romantic. So is there a devious mod that treat us a romantic partner?
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View File Serana won't cuddle with you when using Campfire? This mod fixes that. Now Serana will cuddle with you as she should. What does this mod do exactly? All this mod does is create a new package for Serana to use. It attaches to her mental model. Otherwise, it basically functions exactly the same as it would for any other spouse with Campfire, except it also now works for Serana. The only real difference between this mod and how Campfire works with other spouses is that Serana can snuggle with you before you are married. The conditions for this are: If Serana is part of the PlayerMarriedFaction or PlayerCourtingFaction (pre-emptively added by this mod for future features). If you have Amorous Adventures installed AND have completed the quest line Chasing Echoes. If you have Serana Dialogue Edit installed, Serana will snuggle up to you if your relationship value is 50 or over (she admires you). If it is lower than 50 she will not snuggle up to you. This applies whether you are single, married, courting (not implemented yet), or have completed Chasing Echoes. This value will overrule all other conditions. This mod has been specifically configured to work with AFT, no patch is required. Initial testing with EFF seems to not require a patch. I need to test this with a new game, but it appeared to work for me after installing it without any modifications to this mod or EFF. It would be great if someone who uses EFF regularly can confirm this. You DO NOT NEED Amorous Adventures, Serana Dialogue Edit, AFT, EFF or anything else to use this mod except for an up-to-date Skyrim with USLEEP and Campfire - Complete Camping System from Chesko to use it. Installation Install the mod as you normally would, due to it's dynamic nature of interacting with mods, load order shouldn't matter since it's only real dependencies are esm files. As with any mod, you should probably do a clean save beforehand. Once it is installed however, save your game again and reload it immediately after, you won't need to restart Skyrim, just reload right after you saved it. The main script for this mod will not fire until it is part of your game and initiates with a OnPlayerLoadGame event. CONFLICTS: If you actually have another mod that alters Serana's Mental Model (DLC1NPCMentalModel - the QUEST not the script), then you will run into a conflict. I am not aware of any other mods that do this, so I doubt you will run into it. However if you do, then it would be easier to just move this mod before the other mod in your load order, include this mod's ai package in her mental model for the other mod's DLC1NPCMentalModel quest (since I have no idea what the other mod does and the edit I make is very simple, this is likely the easiest and best method for making them compatible). If you're not sure what I mean, load just dawnguard.esm and this mod into TES5Edit, compare the two mental models, the changes are very easy to see. Apply those changes to the other mod. Recommended Mods Serana Dialogue Edit Marriable Serana I would personally recommend loading Serana Dialogue Edit after Marriable Serana in your load order and allow it to overwrite Marriable Serana's Dialogue edits. I am very thankful that we have Marriable Serana, but it would be nice to have another, more simple replacement for this at this point imo. I haven't checked, but I'm pretty sure that Marriable Serana adds Serana to PlayerMarriedFaction, which is how this mod checks to see if you're married to Serana. If for some reason you are having issues with getting Serana to still lay down, then you can force her into the faction by opening your console, clicking on Serana, then type: AddFac C6472 1 This will add her to the proper faction, then married or not, she should still lay with you (unless also using SDE and it's limitations). This is something which I might want to change, it's a difference from Campfire. However, if you're using a mod that permits you to marry more than one person, leaving this spouse check in this method would probably be advantageous, so unless it becomes an issue or someone complains about it with a good reason, I'll probably just leave the 'spouse' check as it is, even if it is different from Chesko's (which I won't deny is more accurate, but more limited). Other Mods that Compliment Nicely Seranaholic or any other replacer of preference Vampire Lord Serana Queen of the Damned Serana Hood Fix Wardrobe Manager Serana Immune To Dawnbreaker Friendly Fire Relationship Dialogue Overhaul Immersive Citizens Amourous Adventures OSex Spouses Enhanced with Serana Addon Shared Serana Dialogue Marriable Serana and Serana Hood Fix will conflict - They both modify DLC1_NPCMentalModelScript. I simply used the Marriable Serana version, and basically ignored the hood fix completely, but did use it as a reference, in the end I went with a much simpler modification and simply removed the hood check entirely. Finally, you will need a mod to access her entire inventory to remove her hood in game like AFT. I think I used Wardrobe Manager last time I did this. I would LOVE to hear about any other mods you guys are using that would compliment this or improve this list. Serana goes from annoying to cute and enjoyable to have around with this list imo, I'm always searching for more to add to her 'repertoire', so would absolutely love to hear about anything I'm missing. Submitter blippyp Submitted 04/27/2018 Category Other Requires USLEEP, Campfire - Complete Camping System Special Edition Compatible
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Okay so one thing that irked me (out of MANY) is that you can sleep with a married individual and still be buddy-buddy with their spouse. In real life if you did that, they would hate you, so, for the sake of realism, why not add a similar mechanic to Skyrim. The idea is simple (in my head of course ) If a married or courting individual finds out that you hooked up with their spouse, your disposition with them decreases; and if they already have a negative disposition toward you, they may send hired thugs to attack you. If you think this feature is decent, how about liking it, in hopes of catching a modder/scripters attention, also, feel free to give your thoughts on what could make this mod better (Like I need to tell you guys to speak your minds )
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I'm A Nord Named Kavatch, And I Married A Argonian Named Shahvee. But I'm Sad Because Don't Have Much Interations With My Spouse ( T - T )
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- spouses enhanced
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Version 1.7.3
159829 downloads
(SE Edition) Current Versions Regular: 1.7.3 SE: 1.7.3 (1.7.4 alpha) This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer Coming Soon: Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below Author's Notes: Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~. Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well! Development Plans: MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more! (Adapted from the earlier version) Description: Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. Requirements: SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue) Compatibility: Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. Feature Details: Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. FAQs: "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. -
Version v. 1.0
469 downloads
(Sorry Google translate) My small contribution to the site is a simple bat file that will solve the problem of divorce in skyrim . Basically, it's an executable that allows us to make a real divorce with your partner , whether male or female. INSTALLATION Copy the file in the DATA directory PROCEDURE 1. Be sure to keep their charm necklace Mara (or go find one). 2. Be sure to take the items to your current spouse before starting this process ( for example, if you carry weapons, armor , or anything else for you as a follower of current). 3. Locate and standing in front of your current spouse , enter the console mode. 4. Mark as objective of your current spouse by clicking on them with the mouse in console mode. 5. Type the following console commands , DIVORCE 6. Exit console mode . Your spouse onmediatamente leave home and return to their usual place. 7. Enter the game of "wait time " by pressing the "T " key , and select 24 hours ( timeout ) . After the longest wait 24 hours, equip your Amulet of Mara again. Go hit your spouse is coming and the dialogue should again be available for you to ask them to marry you (if any prerequisite tasks are completed ) . Once you agree, you will be able to organize and attend their wedding ceremony in the next Riften again! FILE CONTENTS Archive divorce removefac 51596 player.removefac C6472 resetquest 74793 resetquest 21382 setstage 74793 10 salu2 from Spain -
Version 1.3
972 downloads
Serana won't cuddle with you when using Campfire? This mod fixes that. Now Serana will cuddle with you as she should. What does this mod do exactly? All this mod does is create a new package for Serana to use. It attaches to her mental model. Otherwise, it basically functions exactly the same as it would for any other spouse with Campfire, except it also now works for Serana. The only real difference between this mod and how Campfire works with other spouses is that Serana can snuggle with you before you are married. The conditions for this are: If Serana is part of the PlayerMarriedFaction or PlayerCourtingFaction (pre-emptively added by this mod for future features). If you have Amorous Adventures installed AND have completed the quest line Chasing Echoes. If you have Serana Dialogue Edit installed, Serana will snuggle up to you if your relationship value is 50 or over (she admires you). If it is lower than 50 she will not snuggle up to you. This applies whether you are single, married, courting (not implemented yet), or have completed Chasing Echoes. This value will overrule all other conditions. This mod has been specifically configured to work with AFT, no patch is required. Initial testing with EFF seems to not require a patch. I need to test this with a new game, but it appeared to work for me after installing it without any modifications to this mod or EFF. It would be great if someone who uses EFF regularly can confirm this. You DO NOT NEED Amorous Adventures, Serana Dialogue Edit, AFT, EFF or anything else to use this mod except for an up-to-date Skyrim with USLEEP and Campfire - Complete Camping System from Chesko to use it. Installation Install the mod as you normally would, due to it's dynamic nature of interacting with mods, load order shouldn't matter since it's only real dependencies are esm files. As with any mod, you should probably do a clean save beforehand. Once it is installed however, save your game again and reload it immediately after, you won't need to restart Skyrim, just reload right after you saved it. The main script for this mod will not fire until it is part of your game and initiates with a OnPlayerLoadGame event. CONFLICTS: If you actually have another mod that alters Serana's Mental Model (DLC1NPCMentalModel - the QUEST not the script), then you will run into a conflict. I am not aware of any other mods that do this, so I doubt you will run into it. However if you do, then it would be easier to just move this mod before the other mod in your load order, include this mod's ai package in her mental model for the other mod's DLC1NPCMentalModel quest (since I have no idea what the other mod does and the edit I make is very simple, this is likely the easiest and best method for making them compatible). If you're not sure what I mean, load just dawnguard.esm and this mod into TES5Edit, compare the two mental models, the changes are very easy to see. Apply those changes to the other mod. Recommended Mods Serana Dialogue Edit Marriable Serana I would personally recommend loading Serana Dialogue Edit after Marriable Serana in your load order and allow it to overwrite Marriable Serana's Dialogue edits. I am very thankful that we have Marriable Serana, but it would be nice to have another, more simple replacement for this at this point imo. I haven't checked, but I'm pretty sure that Marriable Serana adds Serana to PlayerMarriedFaction, which is how this mod checks to see if you're married to Serana. If for some reason you are having issues with getting Serana to still lay down, then you can force her into the faction by opening your console, clicking on Serana, then type: AddFac C6472 1 This will add her to the proper faction, then married or not, she should still lay with you (unless also using SDE and it's limitations). This is something which I might want to change, it's a difference from Campfire. However, if you're using a mod that permits you to marry more than one person, leaving this spouse check in this method would probably be advantageous, so unless it becomes an issue or someone complains about it with a good reason, I'll probably just leave the 'spouse' check as it is, even if it is different from Chesko's (which I won't deny is more accurate, but more limited). Other Mods that Compliment Nicely Seranaholic or any other replacer of preference Vampire Lord Serana Queen of the Damned Serana Hood Fix Wardrobe Manager Serana Immune To Dawnbreaker Friendly Fire Relationship Dialogue Overhaul Immersive Citizens Amourous Adventures OSex Spouses Enhanced with Serana Addon Shared Serana Dialogue Marriable Serana and Serana Hood Fix will conflict - They both modify DLC1_NPCMentalModelScript. I simply used the Marriable Serana version, and basically ignored the hood fix completely, but did use it as a reference, in the end I went with a much simpler modification and simply removed the hood check entirely. Finally, you will need a mod to access her entire inventory to remove her hood in game like AFT. I think I used Wardrobe Manager last time I did this. I would LOVE to hear about any other mods you guys are using that would compliment this or improve this list. Serana goes from annoying to cute and enjoyable to have around with this list imo, I'm always searching for more to add to her 'repertoire', so would absolutely love to hear about anything I'm missing. -
Version 2.2.2
19766 downloads
This mod aims to immersively expand the vanilla Skyrim marriage with some bdsm themes, where the player is the submissive pet. In practice this means the chosen spouse wanting to lock the player in a chastity belt, and placing other demands on the player as time progresses. There are random events/scenes that will happen when journeying around the world and playing the game otherwise normally. Generally, I'd recommend choosing a spouse that is also a follower, as most events happen outside the player home and will require the spouse present. The mod supports both female and male spouses, but only female player character. It is also recommended to disable the animation filter in Zaz Animation pack, and let DD handle that. Old LE version here. Recommended playstyle This is intended to be immersive and to follow somewhat realistic constraints, so for example, a lunch event can only happen during lunch time. So in general to get most out of it during normal gameplay I'd recommend having some other mod to require sleep regularly, and also avoiding fast travel. As these will force more visits to inns & player homes to sleep for example, and are a common location for events. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Player owned here does mean player owned, not the house the NPC might already own. Before starting, have a look at the mod MCM menu to configure the available limits to your liking, as these will be locked once you start as a pet. Events The events can be triggered in a few different ways, with each having its own probability setting in the MCM. When set to 0%, no events will start on that trigger. If multiple events can be started on the same trigger, they also have a configurable weight setting in MCM that will then be used to determine which event to start. For example if events A & B can start, with A at weight 10 and B at weight 20, the event B is twice as likely to be started than event A. This is a list of the events currently in the mod, and when they can trigger. All events currently require your spouse to be nearby as well. There might be some event specific criteria as well that are not listed here, but this should give a general idea where they can trigger. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. Also, any mod modifying the vanilla marriage can conflict as well. Known conflicting mods: Troubles of Heroine Recommended companion mods These are some that I use myself, but the general idea here is just to have some more NPCs around the world, especially cities to use as audience or participants in the random events. Improved roads Populated lands roads paths A mod replacing some guards with female NPCs A needs mod for sleep A mod limiting or blocking fast travel Combine the previous with improved carriages. e.g. Carriage and ferry travel overhaul Requirements Skyrim AE SexLab Zaz Animation pack 8+ Devious Devices 5.1 SexLab Aroused Permissions No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first Credits & Thanks Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changelog -
Version 1.7.3
789 downloads
Spouses Enhanced SE 1.7.3 - RUS 1.7.3 Примечание: 1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому УбийцеПризраков: https://www.loverslab.com/files/file/2143-spouses-enhanced-173-14-oct-2015/ 2. Конвертация мода под SE принадлежит AshTheRabbit (этот же мод и переводил). https://www.loverslab.com/files/file/5266-spouses-enhanced-se/ В данном случае я предоставляю вашему вниманию технический перевод esp файла, MCM, а также скриптовой части. Я сам использую этот мод и каких-либо аналогов руссификации этого мода я не нашёл. Перевод ещё буду обновлять при несостыковке или ошибках. Перевод вы можете использовать, распространять и обновлять по своему усмотрению. Описание: Spouses Enhanced — это мод интимности, созданный для использования с SexLab Framework. Он предназначен для улучшения семейной жизни в Скайриме. Ваша сексуальная жизнь с супругом вращается вокруг вас, вашего супруга и вашей спальни. Этот мод был создан, чтобы придать супружеской жизни в Скайриме ощущение прогресса и роста с течением времени (то есть во время обычной игры) и дать вам простой и понятный способ быть близкими с мужем/женой и попытаться в целом взглянуть на секс с супругом зрело (ваш супруг – человек, а не секс-кукла и т. д.) . В этом моде нет экстремального контента. В центре внимания этого мода отношения между двумя взрослыми людьми, состоящими в браке по обоюдному согласию. Основные особенности: Вы можете подойти к своему супругу. Ваш супруг подойдет к ВАМ, если вы какое-то время не занимались любовью, когда вы войдете в ту же камеру, что и ваш супруг. Если вас и вашего супруга нет дома, он/она встретит вас дома. Если вы откажетесь от них или решите заставить их ждать более 24 часов, они разозлятся на вас на какое-то время, в течение которого откажутся от секса. У вашего супруга тоже есть потребности, черт возьми. У вашего супруга есть уровень привязанности. Он начинается с 0 и заканчивается на 4. Он увеличивается на 1 каждые 7 дней, когда вы были интимными хотя бы один раз в этот день. Ваш супруг станет более предприимчивым по мере того, как его потребности будут постоянно удовлетворяться и время пройдет. Вы можете «обмануть» и обойти это с помощью MCM и немедленно разблокировать все опции. Вы можете подарить своему супругу предметы одежды (или доспехи), чтобы он мог носить их в качестве одежды. Если настроение их поразит, они могут надеть одежду, которую вы им подарили, когда сделают вам предложение. Вы также сможете просто попросить их надеть что-нибудь красивое, как только уровень их привязанности станет достаточно высоким. Spouses Enhanced «знает», установлен ли Hearthfire, но не требует этого. Если установлен Hearthfire, вам придется планировать свои интимные встречи в соответствии с графиком ваших детей. Вы не сможете выбрать «Я хочу тебя. Здесь. Сейчас». если ваши дети дома и не спят. Если вы отправите их играть на улицу или они спят, вы можете делать все, что захотите. Вы можете нажать «Игнорировать детей» в MCM, если вам не нравится эта функция. Совместимость: Spouses Enhanced совместим практически с любыми NPC, в том числе добавленными модами, но требует, чтобы ванильный брачный квест оставался неизменным (за исключением изменений Hearthfire, которые поддерживаются). Поэтому моды добавляют множественные браки, либо вносят существенные изменения в механику браков, существует очень высокий риск возникновения проблем с SE, в зависимости от того, как они реализованы. Эти несовместимости, скорее всего, останутся в сохранении даже после удаления ответственных модов, поскольку изменения в квесте RelationshipMarriageFIN становятся постоянными после его инициализации и могут быть исправлены только путем запуска новой игры. Моды, которые, как известно, вызывают проблемы с SE: Spouses Can Live Everywhere — навсегда наносит ущерб брачному квесту, если у вас установлен Hearthfires. Further Lover's Comfort (и, возможно, также оригинальный Lover's Comfort). Можно исправить, загрузив Lover's Comfort перед SE. ЭТО ТОЛЬКО ПЕРЕВОД. Оригинал скачиваем из первоисточника, а также на той странице вы найдёте более подробную информацию о моде. -
Version 1.7.3
146751 downloads
I'm no longer working on this mod. Anyone is free to take it over and continue developing. This mod is a continuation of the original Spouses Enhanced by TheDudeGuy. ==-------------------------------== Description ==-------------------------------== Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. ==-------------------------------== Requirements ==-------------------------------== SexLab Framework 1.60+ (and all its requirements) Fuz Ro D-oh (only required if your spouse uses a custom voice-type) Additionally, if you want Serana as a spouse with voiced dialogue, you'll also need: Marriable Serana Serana Shared Dialogue The Serana add-on included in this mod's download section ==-------------------------------== Add-Ons ==-------------------------------== Vilja, by Loony33 ==-------------------------------== Updating ==-------------------------------== Generally, updating this mod can be done without any special care, just replace the old version files with the new ones. If there's any exception for a new version, detailed update instructions will be included in the patch notes. Version 1.5.0 and higher are incompatible with 1.41 and lower if updating an existing savegame. The new version needs to be installed by following these steps: Uninstall Spouses Enhanced entirely and launch the game. Load the save you plan to continue playing from. (Say 'Yes' when you get a warning message about missing content.) Wait approximately one minute after the game loads, then save and quit. Use Save script cleaner to open the save you've just made, and remove the orphaned script references by using the FixScriptInstances button and saving the result. (this is ESSENTIAL, otherwise the scripts will survive the reinstall and maintain their obsolete references) Install the latest version of Spouses Enhanced, load the save you've just made, and wait for SE to get registered in MCM. Your spouse will get detected automatically, but will reset their affection level. You can use the MCM settings to manually set the affection level you had previously. ==-------------------------------== Compatibility ==-------------------------------== Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. ==-------------------------------== Feature Details ==-------------------------------== --- Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) --- Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. --- Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. --- Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. --- Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. --- Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. The following is a list of all Entry Events. --- Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. ==-------------------------------== FAQ ==-------------------------------== "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. ==-------------------------------== Changelog ==-------------------------------== -
Version 1.5.2
19286 downloads
This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases. There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first. In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though. For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse. While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up. For SE compatible version go here. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't. Requirements Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion Optional dependencies Captured dreams I'll Take the display model Deviously Cursed loot Permissions You can NOT reupload this mod anywhere without my explicit pemission You can NOT publish any patches for this mod, unless they are only to fix existing bugs You can NOT publish a fork of this mod, including porting it to other games or platforms without my explicit permission You can NOT bundle any parts of this mod in your own (as in, include patched versions of the scripts in your own) You can NOT bundle any part of this mod in any for-profit project You can NOT use the code in any closed source project You CAN use the code in your own project, if its source code is included with distribution and complies with all the other rules, while giving proper credit. Credits & Thanks Min, Zadil, Kimy & everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changes -
Version 20161204
116393 downloads
THIS IS A CONTINUATION OF redneck2x's LOVER'S COMFORT. For the original mod, see http://www.loverslab.com/files/file/160-wip-sexlab-lovers-comfort-2013-12-30/ permissions granted according to the licence "Do whatever you want with the mod." RELEASE CANDIDATE No RC is currently available. FEATURES (FROM THE ORIGINAL) Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house. Follower's Comfort - get to know your follower from new perspective. NPC's Comfort - Married/Lovers NPC will occasionally comfort each other at night. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs. (example) Couple Swinging - looking for some variety in sex? Ask NPC couples at the right time if they are interested in swinging... Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3. WHAT DOES THIS UPDATE DO? contains an updated NPC scanner based on SexLab Aroused Redux which reduces scanning time increases the number of NPCs that can be checked for comfort from 5 to 24 fixes detection of nearby beds so the NPCs have sex on them rather than embedded in them adds a short scene before NPC-NPC couplings where both walk to the bed add options to set the arousal level before NPCs will comfort each other, or masturbate NEW FOR 2015-03-17 more settable arousal levels, for followers and spouse events adds an option to make male-male NPC scenes limit animations to plausibly gay ones adds an option to make ZAP-collared NPCs available to comfort NPCs if they can't find a proper partner allows certain factions to comfort each other - currently Thieves' Guild and Bandits - if they sleep, or use nearby slaves NEW FOR 2015-04-05 small pre-slave scene. REQUIREMENTS SexLab (and it's requirements) v1.59c+ SexLab Aroused Redux RECOMMENDED hydragorgon's Slave Girls (and requirements) Sex Slaves for Vanilla Bandit Camps (and requirements) Sleep Tight FISS (supported from 20160114 and up) TRANSLATIONS (BY OTHERS) Italian for version 20151008 INSTALLATION Download the latest version: 20160116. Use a mod manager. Original Lover's Comfort is not required. UPGRADING Use a mod manager. Remove any old version, install new version - or overwrite. No clean save needed. UPGRADE FROM ORIGINAL LOVER'S COMFORT Use a mod manager. Remove original Lover's Comfort and install the latest version of Further Lovers Comfort. No clean save needed. UNINSTALLATION Use a mod manager and save cleaner. TROUBLESHOOTING Make sure you're using the latest version (20161204 as of now). When reporting problems, please make sure you turn on logging in the MCM and provide a papyrus log. To prove you've read this section, please supply the name of any song by Spinal Tap, otherwise you may not get any help. SWINGING TIPS NPCs may allow you to swing with them, if you have an appropriate partner, and they're in the right mood. After they've had their own pleasure at least twice, they'll start to wear a ring (see screenshots). Ask them about the ring and it may lead to something. Ask them about swinging at the wrong time or place though, and they'll turn you down and take off the ring. Details in the spoiler if you don't want to mess around. PERMISSIONS Do whatever you want with the mod.- 18 reviews
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PetProject SE View File This mod aims to immersively expand the vanilla Skyrim marriage with some bdsm themes, where the player is the submissive pet. In practice this means the chosen spouse wanting to lock the player in a chastity belt, and placing other demands on the player as time progresses. There are random events/scenes that will happen when journeying around the world and playing the game otherwise normally. Generally, I'd recommend choosing a spouse that is also a follower, as most events happen outside the player home and will require the spouse present. The mod supports both female and male spouses, but only female player character. It is also recommended to disable the animation filter in Zaz Animation pack, and let DD handle that. Old LE version here. Recommended playstyle This is intended to be immersive and to follow somewhat realistic constraints, so for example, a lunch event can only happen during lunch time. So in general to get most out of it during normal gameplay I'd recommend having some other mod to require sleep regularly, and also avoiding fast travel. As these will force more visits to inns & player homes to sleep for example, and are a common location for events. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Player owned here does mean player owned, not the house the NPC might already own. Before starting, have a look at the mod MCM menu to configure the available limits to your liking, as these will be locked once you start as a pet. Events The events can be triggered in a few different ways, with each having its own probability setting in the MCM. When set to 0%, no events will start on that trigger. If multiple events can be started on the same trigger, they also have a configurable weight setting in MCM that will then be used to determine which event to start. For example if events A & B can start, with A at weight 10 and B at weight 20, the event B is twice as likely to be started than event A. This is a list of the events currently in the mod, and when they can trigger. All events currently require your spouse to be nearby as well. There might be some event specific criteria as well that are not listed here, but this should give a general idea where they can trigger. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. Also, any mod modifying the vanilla marriage can conflict as well. Known conflicting mods: Troubles of Heroine Recommended companion mods These are some that I use myself, but the general idea here is just to have some more NPCs around the world, especially cities to use as audience or participants in the random events. Improved roads Populated lands roads paths A mod replacing some guards with female NPCs A needs mod for sleep A mod limiting or blocking fast travel Combine the previous with improved carriages. e.g. Carriage and ferry travel overhaul Requirements Skyrim AE SexLab Zaz Animation pack 8+ Devious Devices 5.1 SexLab Aroused Permissions No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first Credits & Thanks Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changelog Submitter Srende Submitted 09/10/2022 Category Quests Requires SexLab, Zaz animation pack 8, Devious Devices 5.1, SexLab Aroused Regular Edition Compatible No
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GView File (SE Edition) Current Versions Regular: 1.7.3 SE: 1.7.3 (1.7.4 alpha) This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer 25 December 2021 Update: Howdy y'all! Hope everyone's Christmas is going well! I've been mulling over the idea of picking this back up. In the next couple days, I'll be re-installing my Skyrim modding dev environment, and poking through this. I'll also be looking through the last few years worth of posts as well as my many (many) inbox messages to get an idea of what's been going on, while trying to get a baseline of what needs to get done. In the meantime, please absolutely feel free to reach out to me if you have any comments/questions/concerns/etc. My discord is AshTheRabbit#2381 Coming Soon: Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below Author's Notes: Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~. Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well! Development Plans: MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more! (Adapted from the earlier version) Description: Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc). This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults. Core features: You can approach your spouse. Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it. Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately. You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough. Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature. Requirements: SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue) Compatibility: Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game. Mods that are known to cause issues with SE: Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE. Feature Details: Dialogue: Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...". From here, you can: Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2) Affection: Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits. Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already. Master Bed: Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses). Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed. You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere. If Hearthfire is installed, it will attempt to use the best bed available. If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time. While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available. Outfit Wardrobe: The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit. When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only. At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit. Spells: Adds the following spells: Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed". Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates. Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it. You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back. Entry Events: Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time. If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time. Other options and features: "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed. "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse. FAQs: "I think the Affection system is too complicated! I just want to bang my spouse any way I want!" Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything. "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar." I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though. "Is this mod clean / has it been cleaned with TES5Edit?" Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it! "Does this mod support spouses that are also followers?" Yes. "Can you pack the bazillion scripts in a BSA?" Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?" The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it. "Will you add XYZ feature to the marriage system?" No modifications will be made to the marriage system in the base game. "Does this mod support multi-marriage mods?" No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses. "Does this mod support Serana as a spouse / Marriable Serana?" Yes. See Requirements section for the additional mods you need. "I'm married to a custom follower. Will this mod work with it?" As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself. Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support. "I want to make an add-on for SE that adds voiced support for my custom spouse." You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation. Submitter ashakiri Submitted 02/15/2018 Category Adult Mods Requires Regular Edition Compatible Not Applicable
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