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About This File

Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested.

 

 

Short Description:

 

Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.

 

Features:

 

+ all drugs have individual textures and bottles
+ extreme and long visual effects
+ loot the drugs from dead enemies and chests
+ three diffrent kinds of withdrawal effects depending on the drugs you take
+ get force to dink a random drug when raped
+ risk of blacking when taking too much
+ Addicting H/M/S Potions, called "Brews"
+ Player get treated as scum when highly addicted
+ All drugs are craftable with the right recipe

 

Detailed Description:

 

The addiction system:
All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.

 

Acquireing Drugs:
All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.

 

Overdose:
When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.

 

High Risk:
There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.

 

Active Withdrawal Effects:
Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.

 

Brews:
Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.

 

Junky treatment:
When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.

 

Recipes:
All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.

 

Requirements:

 

SexLab Framework
Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/?

 

Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
1. make a save
2. deinstall Skooma Whore
3. load previous save, wait a minute, save again
4. install new version and load the save from 3.

 

Don't confuse the version numbers, the latest version is 1.0 we left the beta.
The older versions began with 0.9.x to show that the mod was still beta.

 

I now consider Skooma Whore finished and have no further updates planned.
Credits:

 

Ashal for SexLab Framework
ContentConsumer for providing the basic ideas and names of the new drugs
vito740 for allowing me to use his textures for the drug bottles
Grine for making me these awesome drug dens and sharing a lot of other ideas with me :)


What's New in Version 1.0

Released

  • Version 1.0
  • - minor bugfixes
  • - removed the redlight districts
  • - added a skooma den to each of the 5 main holds
  • - added a working prostitute to eace den
  • - the player can prostitute himself in the dens
  • - various drugs are sold in the dens
  • - when blacking out in a city player is put in jail
  • - when blacking out in outside chance of being raped
  • - StarterKit option has been removed
  • Version 0.9.8
  • tweaking of the drugs to affect all pools
  • slighty higher drop-chance for drugs and brews
  • visual effects of same kind don't stack anymore
  • all visual and magic effects can be slept off
  • removal of the brothel at Mixwater Mill
  • added a red-light district to each of the 5 holds
  • Version 0.9.7a
  • fixed conflicts with PrisonOverhaul
  • minor fixes
  • fixed dealer dialouge
  • Version 0.9.7
  • more fixed for the extra withdrawal effects
  • Added Sleeping Tree Sap to the list of drugs
  • Drugs are removed from inventory when paying fine or going to jail
  • Withdrawal Suppression effect counts In-Game time
  • Disabled naked comments in the brothel
  • Recepies for all drugs + recipe "books"
  • Added "Brews" as alternative to Potions
  • Added Npc comment player if highly addicted
  • Added Player might get throw out of a town if addicted
  • Added Inns don't want the player if addicted
  • Version 0.9.6
  • minior bugfixes with the extra withdrawal effects
  • Version 0.9.5
  • various bug fixes
  • light versions for some visual effects
  • fixed permanent stuck visual effects
  • new "High Risk" feature for sudden addiction
  • new withdrawal effects (tripping, auto-drink drugs)
  • removed stage 5 requirement from brothel
  • lowered loot chance for drugs
  • Version 0.9.4
  • Overhaul of the addiction system
  • new drugs
  • textures for the drugs
  • blackout system
  • forced drugging after rape
  • Version 0.9.3b
  • lowerd the healt damage
  • fixed the recovery time
  • deleted an accidentially included file
  • Version 0.9.3
  • Lower Skooma price
  • Permanent Skooma dealer in every greater city
  • removed the dealer in the Drunken Huntsman in Whiterun
  • Version 0.9.2
  • Adjustments to some effect durations
  • Version 0.9.1
  • Added one dealer in witherun drunken huntsman
  • Fixed the MCM
  • Initial release: 09/14/14


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