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  1. Succubus Follower, Spells, Player Armor and PSQ Transform Addon View File DESCRIPTION: Two new Succubus Follower fully standalone and made for Skyrim Special Edition! You can find them in the Temple of Dibella in Markath, and both have a new spell tome for you in their inventory! The Succubi fight without weapons. (damage levels with them) SUMMARY: one Female Succubus one Futanari Succubus Spell to summon a Succubus Spell to seduce a enemy and corrupt its heart Craft a full armor set with animated wings disenchant the wings and put them on a other armor BodySlide files for Player Armor (CBBE) and the Succubus follower Armor and Body (Succubus Preset also included) UUNP Patch for Player Armor REQUIREMENTS: There are no requirements, all what you need is in the mod. HIGHLY RECOMMENDED: SOS - Schlongs of Skyrim SE - for schlong controls PSQ Addon: If you are using the "PSQ Player Succubus Quest" mod you can simply use this addon to transform into a Succubus like the 2 follower! It replaces all needed dummy files with the succubus files of the mod, it also uses skyrim standard female body and textures, so no dummy work is needed! Works also with other installed bodies like CBBE SE and UUNP SE and custom textures like fair skin! PSQ Penis Type A is the Horse Penis of the Succubus Mod. "Static Wings" are the Wings of the Succubus Mod. (Standard Option in MCM) "Skin Transformation" is not needed because the Succubus Skin has already a other color, but you can use it to change the brightness or color tint. (I recommend to use a max alpha value of "100") Installation is simple, just install PSQ with all needed Mods and install the Succubus Mod... no other work is needed, no dummy files, no transform package. Recommended settings for transformation: (left column) Submitter EvilReFlex Submitted 08/11/2019 Category Adult Mods Requires Regular Edition Compatible No  
  2. View File SexLab Eager NPCs (SLEN) "Here's to the bachelors and the Bowery bums And those who feel that they're the ones Who are better off without a wife." - Tom Waits "I am Dragonborn, hear me roar!" - Dovahkiin Before you report any problems, enable your papyrus logging and read the papyrus log. SLEN reports everything it does in the papyrus log, reading it will allow you to solve most problems yourself. Search for lines containing the word "SLEN" to quickly isolate every log line that relates to SLEN. I was getting tired of having to capture, enslave, enchant, rape, be raped, hire or whore in order to get some nookie, only to end up in the wrong animation position. I am a Casanova, not a Genghis Khan or Marquis de Sade. I am The Dragonborn, all men and women in Skyrim want me! I don't want to have to force them and I don't want to have to marry them either. So this one is for all the womanizers and man-eaters who don't want to marry one NPC, but who prefer to have a couple of sweethearts in every town. An overview of all the functionality: Charm dialogues: a dialogue system/mini-game in which you charm NPCs to have sex with you. Success of the attempt depends on a multitude of factors like arousal, speech skill, gender preference and many others. Speech skill XP is earned on successful attempts. The more often you charm an NPC the more they will love you, and the more they will agree to do with you (more kinky positions, threesomes, orgies). This system uses the relationship ranks from the vanilla game, meaning that you will be allowed to take more valuable items from NPC's homes when you get closer to them. You'll also be able to "fuck your way to the top" for Thane quests by having sex to make friends, rather than doing favor quests. Trainer dialogues: two different ways of paying skill trainers with sexual favours instead of money. The "Automatic" mode lets you train one level per 6 hours in exchange for sex. The more immersive and challenging "Use charm" mode closer follows the vanilla training methods, but allows you to earn back some or all of the money you paid by charming the trainer. Lover's perks dialogue: * Lovers cook for you like spouses do. * Ask lovers for hugs and kisses. * If you are a vampire, lovers can be asked for blood in exchange for sex. * If your lover is a vampire you can offer them a drink of blood in exchange for sex. * Ask your lover to organize a Sex Party for you (see further below). Pleasant surprise event: be surprised by up to 4 lovers initiating a sex scene or orgy when you wake up. Dragon kill event: witnesses of dragon kills may get extremely aroused and/or initiate orgies with you and all other bystanders in the area. Location cleared event: after clearing out a dungeon or other location, your followers may initiate an orgy to work off some of the tensions of combat. A New Way of the Voice: learn a shout that demonstrates your Thu'um to those around you, greatly increasing their arousal, making them much easier to charm. SLEN Spells: a variety of spells to detect and influence the arousal of NPCs around you. * Detect Arousal spells: lets you detect the arousal of those around you. * Detect Love spells: lets you see how much nearby people like you. * Libido Transfusion spells: use your high libido and illusion skill to increase the arousal of a target NPC. * Magnify Ardor spells: magnifies the arousal of the target NPC for a short while, but leaves them numbed and less aroused afterwards. SLEN Potions: a set of different Aphrodisiac potions and their alchemy ingredients. Drinking them will spread a cloud of pheromones around you that affects NPCs around you, slowly increasing their arousal over time. Some of these work on specific races only. A Cure for the Faithful: if you find yourself needy for some booty again barely 5 minutes after your last orgy, you might have become addicted to sex! But no worries, the Sisters of Dibella will be happy to sell you a cure, or if they're in the mood even give it to you for free if you spend some time worshiping Dibella with them. Dibella's Refuge: become the Champion of Dibella in a fun quest, earning an Aedric weapon in the process, plus access to an ancient place of worship with some devout followers of Dibella who - aside from practicing the art enthusiastically - may be willing to follow you on your adventures, or sell you interesting items and spells. Three MCM pages to give you a neat overview of all important SLEN, SexLab and SLA settings and information for various actors. One page for the player, one for the NPC in your crosshair target, and one that allows you to pick an NPC from a list of all NPCs you've had Sexual interactions with in the past. These pages give easy access to things like the SexLab gender, SLA gender preference, exposure rate and other SLEN and SLA settings without the need to dig through several MCM menus. SOS Integration (optional): this functionality can automatically change the SexLab gender of SOS schlongified female NPCs (futas) to male. Detects if SOS is installed (full SOS is required for this functionality) and automatically disables for SOS Light, SAM or other non-SOS users. Gender toggle hotkey: A configureable hotkey to quickly swap the SexLab gender designation of the player character or targeted NPC at the stroke of a single key. Useful for futa and gender swapping play when combined with a SOS Schlong strap-on. Virtual Sex Life: This feature prevents the effect of NPC's arousal values decaying to 0 when they have not been encountered for a long time. Instead these NPCs will have realistic and varied arousal values, as if they had a normal sex life while the PC wasn't around. Sex Parties: Ask a lover to organize a sex party for you at any location, inviting up to 32 people. Your lover will take care of everything, all you need to do is be at the party location at the right time. The party host can keep your guests entertained, leading them into frequent orgies, or you can use the regular SLEN dialogues to start sex scenes with those present yourself. SexLab Gender appropriate masturbation: A lesser power that starts a masturbation scene in which the animations are picked based on SexLab Gender rather than vanilla sex, so that it works correctly for futa characters. Mounted Exposure: When riding a horse or dragon, your exposure/arousal will slowly increase. When your arousal reaches 100 and you are still mounted, you will orgasm. Once you have the perfect setup, you can store your settings in a profile which can be recalled in any other savegame or newly started game, so you don't have to do it all over again in every game you play. For more detailed information on each option, read the hover tips in the MCM menu. SexLab 1.62 or later required, some functionality may not work with older versions and there will be no support for outdated installations. See Change Log below for recently added functionality. A lot of this functionality is available from a number of separate mods, some of which have directly inspired the functionality in this mod. No code or assets from any these mods were used, only their ideas. Credit where credit is due: Paying trainers with sex was inspired by "SexLab Trainers" Sleep events were inspired by "DangerousNights" Arousal increase on dragon kill was inspired by some remarks in the support thread of the "Untamed" mod. Apparently this was part of the functionality of this mod at some point (but was removed before I started using it). The idea to allow sex to increase the relationship rank was very loosely inspired on "TDF Prostitution" (which has an option to make this happen, but doesn't seem to do anything with the result of these changes). I realize the sex dialogues are a lot like the functionality offered by SexLab Romance, but I never used that mod. Instead the inspiration for this mostly came from the extensive dialogue tree available with slaves in the "SexLab Sex Slaves" (a.k.a. Mia's Lair) mod. And of course, lots of credits to SexLab and SexLab Aroused, Fuz Ro D-oh, SKSE and SkyUI MCM, and Schlongs of Skyrim for providing the frameworks and functionality that are heavily used by this mod. SexLab Eager NPCs has been designed to integrate as much as possible with the vanilla game. It uses the vanilla relationships to keep track of your partners and lovers. The spells, potions and ingredients of appropriate level can be found in leveled loot and bought from the usual sellers of such goods, like Spell Vendors, General Stores, Alchemists and Khajiit caravans. The start of the Dibella's Refuge quest is integrated in a logical way in the vanilla quests and the Thrill of the Tempest shout is learned automatically when you are ready for it. SLEN is very light in terms of papyrus load and has been built from the ground up with performance in mind. There are no periodic background processes, no repeating timers, no cloak spells to scan for actors and run scripts on them, no callbacks from SexLab animation events. Despite its large variety of functionality you will find it adds almost no papyrus load to your regular exploring and combat game. Scripts will typically only run when you are using the SLEN dialogue systems, MCM menu or magic effects and potions, in other words when you decide it's time to have some sexy fun. The exception to this is the Virtual Sex Life feature which occasionally needs to change the arousal of nearby NPCs through script when you enter a new area, however the detection of NPCs is done without any polling and all NPC processing is done on a single papyrus thread, ensuring it doesn't tie up your papyrus engine. All options can be enabled or disabled individually, which generally makes it work very well together with other mods. If you already have a mod that adds sex to your sleep sessions or allows you to pay trainers with sex and want to keep using that mod, you can simply disable that specific feature in SLEN and use all of its other functionality. The charm dialogues can be used next to other sex dialogue mods like Puppet Master, SexLab Romance or Amorous Adventures without conflict (how well it fits from an RP perspective is of course for you to decide). Individual NPCs can be blocked from the dialogues or from all SLEN interactions on the Target NPC or Recent Partners MCM pages, where changes made to relationship ranks by SLEN can also be reverted. Useful posts: How to use the Animation Tag editor, a practical example. What's the deal with sex addiction? How to create a custom skill trainer that works with SLEN? How do I get access to Dibella's Refuge? More details: The automatic gender changing based on schlong addon will only activate when the NPC is in a SLEN dialogue or event. Once changed, it will stick and may have positive effects on the functionality of other mods too (but only if those mods were programmed to use the SexLab gender of course). You can also set the SexLab gender directly in the SLEN MCM menu. The amount of sexual positions available with an NPC depends on your relationship with that NPC, and whether you charmed them or paid them. A higher relationship opens up more options. Threesomes and orgies can only be started through dialogue with NPCs with the highest relationship rank (4/Lover). Even more details with possible spoilers: How to Charm effectively, definite spoilers! Resource Credits: SLEN includes the Armor Addon (ARMA) fix for circlets for elves from the USKP for Dibella's Circlet so that it is properly visible on elven heads. Thanks to the USKP team for allowing modders to include this fix in their own mods. SLEN uses a hour glass mesh from Insanity's Resources (available on Tesalliance.org) to mark the location for a planned party. Thanks and credits to InsanitySorrow for making these great resources freely available! Translations: German translation provided by CGi, thanks! LL users RebyaAs and g23023878 have graciously provided a Chinese translation of SLEN. They are hosting this on a Chinese site for the people in China who cannot reach LL because of the Great Firewall, you can find it here. Note that this translation is not being actively supported anymore, it misses a lot of the recently added features. Installation: Just drop the .esp and .bsa into your Skyrim\Data folder, or use your favourite mod manager to do it for you. The mod will initially be completely diabled. You can enable it in the MCM menu and choose which options you want to activate there. Upgrade: To upgrade from an older version, just overwrite the esp and bsa files and remember to enable the new options in the MCM menu. Uninstallation: Optionally disable the mod in the MCM menu, then remove the .esp and .bsa. If you want to clean your save afterwards, all SexLab Eager NPC scripts start with "SLEN". Thanks for all the support! Submitter BeamerMiasma Submitted 07/31/2015 Category Misc Sex Requires SexLab, SexLab Aroused [Redux], SKSE, SkyUI MCM, Fuz Ro D-oh Special Edition Compatible
  3. View File Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting. This mod includes: Assault & Surrender Very basic version of SexLab Defeat, totally optional, turned off by default. +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures. +Surrender: You get instantly raped if your health gets below the threshold. How to make it work with SexLab Defeat: SexLab Leveling settings: Surrender - Disabled How to make it work with Death Alternative: SexLab Leveling settings: Surrender - Disabled (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened) Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Enabled How to make it work with both Death Alternative and SexLab Defeat: SexLab Leveling settings: Surrender - Disabled Death Alternative settings: OnBleedout Event Settings - SexLab Leveling Surrender - Disabled Stats Stats you can increase. +Armor Rating +Attack and Spell Damage +Reduced Spell Cost +Resists to Fire +Resists to Frost +Resists to Shock +Resists to Poison Spells and Perks +Sex with enemies kills them Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc). +Sex with enemies kills them AND fills one of your soul gems +Masturbate to heal +"Cum armor" Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances. +Being naked increases Speech +Unlock spell with 5 levels Achievements Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions. To make it work with SexLab Solutions unpack Solutions.7z and replace files. To make it work with Creatures just enable creature animations in SexLab. Settings +Option to go first person after sex +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex) ... Requirements SexLab 1.59c Compatible mods SexLab Solutions >3.1.2 Death Alternative - Your Money or Your Life Compatibility Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character. If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything. Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above. Known bugs Surrendering near allies might lead to your character getting raped by them instead of enemies. Surrender doesn't work if your character was damaged by damage over time effects (poison/burning). Assaulting sleeping draugr is a bad idea. You don't get attacked during the Assault (that's intentional). For modders Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total". So if you want to know what current favor is, do something like this: GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt() If you want to increase favor: GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment) Submitter shakrum Submitted 02/05/2015 Category Combat Sex Requires SexLab 1.59c Special Edition Compatible  
  4. Hey all. So, I'm working on a character for my Skyrim game that is a samurai/ronin with a cherry blossom motif. I already have the kimono and samurai armor (both customized, zapped outfits) and a katana. What I need are a few spells and effects for her and I was hoping someone more skilled at magic and magic effect creation could assist me. I have a concept for the spells in mind just not the talent with creating them, specifically extra effects. The first thing I would like some assistance with is a swirling effect that I can use a small texture file of a cherry blossom petal and add it to custom recolored spells. For a healing spell, I'd have it swirl around the caster. For a damaging spell like a recolored firebolt or fireball, the petals would swirl around the affected target as the "explosion" effect. Lastly, I was hoping to have a really cool effect for when she gets a critical hit with the magic katana she will eventually have. The concept of this is that when she scores a critical hit, the target is assaulted by a burst of cherry blossom petals that also hit surrounding targets.
  5. View File DISCLAIMER - READ FIRST This is an adult 18+ xxx mod, just for the fun of it. If you dont like it, don't download it or even visit this page, but if you do, we hope you enjoy. ASX - Spells required mods Fores New Idles in Skyrim - FNIS SkyUI Make sure that you GenerateFNISforUsers.exe (comes with the FNIS mod) after an ASX installation / Skyrim Update / DLC Install (Like Dawnguard). ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ASX - Spells About This mod will add 4 spells to the game: - Animate Selector - Select the animation to cast. - Animate Player - Let's the player perform a single animation. - Animate Person - Let's the target NPC perform a single animation (Can be cast on 10 different NPC's at once) or when a dual animation is selected it will perform the animation with the player. - Animate Pair - Select a target NPC and another target NPC to perform a dual animation. How to use: - Select a single or dual animation with the 'Animate Selector' Spell, then use one of the other spells to activate the animation. Known Issues - Positioning of sex animations can be wrong, when not on a flat surface. - Sex animations will not work on certain NPC's. - Sometimes when the player is involved in an animation it will rotate with the camera rotation. Quickfix: 1. Press and hold the 'f' key to freeze the players position. 2. Use the console command tfc. (If you use the tfc command, make sure that you have disabled it before the animation ends, otherwise you can't use spells / weapons anymore. For the dual animation with the player you will get a warning that 5 seconds is left.) Required mods FNIS Latest Behaviour Files (For the animations) SkyUI (For the mod configuration menu) Supported DLC's The voice sounds should work with the DLC's Dawnguard and Dragonborn. Installation Recommended: - Install the required mods. - Use the Nexus Mod Manager for installing this mod. Manual: - Install the required mods. - Copy all the included files (Except for the file 'ASX_Spells_Readme.txt') into your 'Skyrim/Data' folder. - Activate the 'ASX_Spells.esp' file. - Run GenerateFNISforUsers.exe (See FNIS mod for instructions) Uninstalling Recommended: - Use the Nexus Mod Manager Manual: Delete from your 'Data' folder: - The folder '\Meshes\actors\character\animations\ASX'. - The file 'ASX_Spells.esp'. - The file 'ASX_Spells.bsa'. - The file '\Meshes\actors\character\behaviors\FNIS_ASX_Behavior.hkx' - The file '\Scripts'\ASX_AF_Idles.pex' - The file '\Scripts'\ASX_Animation_FrameworkQuest.pex' - The file '\Scripts'\ASX_S_Effect1_Script.pex' - The file '\Scripts'\ASX_S_Effect2_Script.pex' - The file '\Scripts'\ASX_S_EffectPair_Script.pex' - The file '\Scripts'\ASX_S_EffectPlayer_Script.pex' - The file '\Scripts'\ASX_S_MCMQuest.pex' - The file '\Scripts'\ASX_S_Quest_Script.pex' - The file '\Scripts'\ASX_S_Spell_Script.pex' If you installed custom voices then delete this folder to: - The folder '\Sound\Voice\ASX_Spells.esp'. SkyUI Mod configuration settings For this mod you can configure multiple things with the MCM of SkyUI. It is available on game start when the mod is enabled. Auto remove - Clothes player: Enable to automatically remove player clothes with Animate Player - Clothes NPC: Enable to automatically remove NPC clothes with Animate Person or Animate Pair (Pair target 1) - Clothes NPC2: Enable to automatically remove NPC clothes with Animate Pair (Pair target 2) Times - Player single time: Set an animation time for Animate Player - Player dual time: Set an animation time for Animate Person dual animation with player - NPC single time: Set an animation time for Animate Person single animation - NPC dual time: Set an animation time for Animate Pair Voices - Male player voice: Set the voice type of the player with gender male used with Animate Player or Animate Person - Female player voice: Set the voice type of the player with gender female used with Animate Player or Animate Person - NPC dual male voice: Set the voice type of the NPC with gender male used with Animate Person with player - NPC dual female voice: Set the voice type of the player with gender female used with Animate Person with player - NPC male voice: Set the voice type of the NPC with gender male used with Animate Person. - NPC female voice: Set the voice type of the NPC with gender male used with Animate Person. - Pair target 1 male voice: Set the voice type of target NPC 1 with gender male used with Animate Pair. - Pair target 1 female voice: Set the voice type of target NPC 1 with gender female used with Animate Pair. - Pair target 2 male voice: Set the voice type of target NPC 2 with gender male used with Animate Pair. - Pair target 2 female voice: Set the voice type of target NPC 2 with gender female used with Animate Pair. Misc - Auto scaling: Scales the characters that are doing the animations to te same height. - Switch sex positions: Turn the characters around in a sex animation. So the giver becomes the receiver and the receiver becomes the giver. Custom voice types If you have a mod that uses a custom voice type, and you want the NPC(s) in that mod to make the erotic sounds of this mod. Then you can do that pretty easily. To explain how to do this, is by using an example. Example mod: Sofia - The Funny Fully Voiced Follower by John Jarvis and Christine Slagman Note: This mod has it's own nude body skins in which the follower has a bikini on. To remove that, use this mod: Sofia Customizer by Adrianus92 From now on if I talk about 'this mod', I'm talking about the Sofia mod. 1. Get a hold on the folder name for the voice type that's being used. - In this mod everything is packed in a BSA file in the 'Skyrim\Data' folder. So grab a BSA unpacker or browser (just search on nexus). - Open the BSA file 'SofiaFollower.bsa' - Look for a filepath that starts with: 'sound\voice\*mod esp name*\' so in this example search for 'sound\voice\sofiafollower.esp\' - Now you have found the filepath: 'sound\voice\sofiafollower.esp\jjsofiavoicetype\' (There's also some others, but that's not the voice you need) - The part behind the 'mod esp name' folder tells you the voicetype. So for this example the voicetype is: 'jjsofiavoicetype'. 2. Create a folder for the voice files. - You only have to create this folder the first time. For every additional voicetype you can add a folder in it. - Create the folder 'ASX_Spells.esp' into the 'Skyrim\Data\Sound\Voice\' folder. (Only first time) - Create the voice type folder with the exact voicetype name in it, so create the folder 'jjsofiavoicetype'. So you get the path: 'Skyrim\Data\Sound\Voice\ASX_Spells.esp\jjsofiavoicetype\' 3. Determine for which gender(s) you need the voice files and download them from the downloads section under optional files. - The voice pack names are: 'ASX - Spells v2.x - Female voices' and 'ASX - Spells v2.x - Male voices' 4. Unpack the voice files into the folder you just created in step 3. So unpack them into the folder: 'Skyrim\Data\Sound\Voice\ASX_Spells.esp\jjsofiavoicetype\' 5. Launch the game and have fun! For further info, read the readme. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FAQ No sounds If everything works except the sound, then make sure you have Skyrim at least updated to 1.5.26.0. No Spells or Potions - Check if .esp file is active / Activate - Deactivate .esp file To make sure that .esp files are activated and are used by the game, you need to check if the menu item 'Data Files' on the launch screen of Skyrim is clickable and no longer greyed out. If you can't click the 'Data Files' menu item, then this means that loose .esp files aren't activated ingame. To activate the 'Data Files' menu item, follow this topic: Forum Topic - Fiks Data Files Activation After you have this working, you can either check or uncheck the files in: Skyrim Launcher: - Click on 'Data Files' - Check / Uncheck the .esp files Nexus Mod Manager (NMM): - Go To 'Plugins' tab - Check / Uncheck the .esp files Paralyzed like a puppet or just staying idle after activating a spell or taking a potion? When this problem occurs it can have multiple causes: 1. You haven't installed FNIS latest behavior files as is required for animations to work. You can get them here: Fores New Idles in Skyrim - FNIS. If you are using FNIS v3 or higher, then run GenerateFNISforUsers.exe (comes with FNIS), after an ASX installation / Skyrim Update / DLC Install (Like Dawnguard) 2. You have mods that are incompatible with ASX mods or use a tool that's incompatible. Known problem generators: Animated Prostitution v1.9, Joshs Skyrim Behavior File Patcher (or any mod that uses this). This mod and tool corrupts the behavior files of FNIS and therefore is incompatible. Best Results Female animation Use Calientes Female Body Mod Big Bottom Edition -CBBE- Set the Weight sliders all the way down. If the animation clips, make sure your character has her weight sliders all the way down using console "showracemenu" (or some other setting you can find). How to get nude Female bodies Install one of the following nude mods: - Calientes Female Body Mod Big Bottom Edition -CBBE- by Caliente - DIMONIZED UNP female body by dimon99 - CHSBHC - BBP - Nude and Jiggly Mod by CherryHotaling - Acdale EyeCandy Body ADEC by AcDale How to get nude Male bodies Install the following nude mod: - Better males - Beautiful nudes and faces - New hairstyles by Chris57 and FavoredSoul How to get NPC's naked Option 1: Use one of the options in the Mod configuration menu Option 2: Pickpocket the NPC's clothes. Option 3: - Bring up Console (~) - Click on the NPC (Make sure that you see the identification number on screen, this means that you have selected the NPC) - Type 'unequipall', without the quotes - Press Enter - Close the Console (~) Option 4: Use the 'Let's get naked!' sentence through dialogue from the: Lets get naked mod by voidtarget. Option 5: Use the Strip spell from the: New Spell - Strip NPCs mod by Anon1Anon. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TEAM RainOfChaos: Lead Developer, Scripter, Animation Implementation, Sounds, Voice implementation Voice Actors eaving anreciel TheMook Isinsocal cherry Ex Members Messenjah: Lead Level designer, Modeller, Quests, Sounds, Voice implementation Tr1dae: Founder of the Mod, Animator, Modeller theru: Animator, Modeller, Animation Implementation Shade: Animator Persacom: Animator ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS - Fgem - Creator of: Potions of Lust (Origin of ASX - Potions) - Fore - Creator of: Fores New Idles in Skyrim - FNIS ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DISTRIBUTION PERMISSIONS - Free to use everything! Readme.txt Submitter rainofchaos Submitted 02/10/2019 Category Animation Requires Fores New Idles in Skyrim - FNIS / SkyUI Special Edition Compatible View File
  6. Hi all, I'm making a simple spell mod for myself, but I'm a little stuck on a weapons speed spell. The effect itself is working, but I cant figure out how to make the spell affect both main and offhand weapons. I think I need to use the conditions, but I'm, not sure how. Does anyone know how to do this?
  7. View File Clone ConjurationWorks with LE and SE Description 2.0 Adds a spell called Conjure ????, this spell is fun but a gamble, when you cast you might conjure a giant, or a rabbit, goat, horse, ect, but you also might get Ulfric, a greybeard or a mudcrab :)) It chooses from over 30 different NPCs/creatures when cast and still NO scripts A simple mod with NO Scripts that allows you to conjure a clone of your PC. Court Wizards have it for sale on occasion, bandit mages will sometimes drop it, or if your impatient it is on the table in Dragonreach with all the food, in the room with the cooking spit (both Spells are found here)No this does not clone your armor, your clone will be using your spells and shouts, also has a Dawnbreaker sword clone for backup ( no It will not break quest)InstallationUnpack and drop into your data folder or use mod manager of your choiceChoose Male PC version if you play as a Male and vise versa (2 esp's is for male/female voice, nothing else, is better than using a unneeded script)INCOMPATIBLE WITH HDT HAIRNO OTHER INCOMPATIBILITIESIs in my mod Skyrim Unhinged, but is still compatible, this is here for those that are having a hard time to get it in Skyrim Unhinged, or those who are just Impatient Submitter -Caden- Submitted 09/02/2018 Category Other Requires Skyrim Special Edition Compatible Yes View File
  8. View File [CK2] DroZzhat's Mod (Discontinued - See DZM Expanded) This iteration of the mod has been discontinued. I've decided to hold off on all Crusader Kings modding until the release of CK3. I've noticed my enthusiasm has dwindled to nil of late, so this should be a much needed respite. Control of this mod has been handed over to TriggerBlade in the form of DZM Expanded here on LL. You can still find both of us on Discord. DroZzhat's Mod V. 0.0.7.2 Discord! I'm now on the House Irae Discord channel. Hit me up! My sincere thanks to lockeslylcrit. This is compatible with Dark World Fantasy but does NOT require it! Why am I making this? I liked the genetic traits from CK2+/HIP and I like the capital improvements from Personal Castle. I mostly want to add new roleplay/flavor/useful things without changing much of the base game. The capital improvements are mostly where I want them to be for the moment, so I've moved on to the magic system, but there is no particular scope or goal for this mod. Status Incomplete. It's definitely in a playable state, but I'm not done adding things. I'll be slowly (?) chipping away at "missing" features at random. Let me know if anything appears to actually be broken so I can address those bugs before anything else. I will try not to make new versions break save games, but this won't always be possible. On the odd chance that a new save is necessary, I'll make not of it in the change log... so... read it! The features listed on this page are CURRENT features, not features to come in the future. Features: Traits* New: Ambidextrous, Brutal Strength, Charming Voice, Commanding Voice, Dreadlord**, Fertile, Imposing Visage, Infertile, Longevity, Necromancer**, Nimble, Perceptive, Prodigy, Supernatural Beauty, Tall, and more! Genetic Traits: Now have a higher chance of passing on to children. Significantly higher if both parents have the trait. They're also more likely to pop up randomly. Expect less AI characters with no traits. Lifestyle Traits: You can now collect them all if you live long enough.*** Personality Traits: You can now collect 11 of them before the game starts to remove them via events. * Includes in entirety my other mod, DZ Traits. ** You can find random Necromancers/Dreadlords in the world if you are aware of magic and befriend them. The Necromancer trait is tethered to the Mystic trait, think of it as an expansion rather than an upgrade. If a character is not a Mystic, he/she is not a Necromancer. Not all Mystics are Necromancers. *** It still takes 5 years to switch focus. Feudal Capital Holding Improvements Sovereign's TowerT: Required for the facilities in this group. Private StudyT: Can be used to lose the depressed & stressed traits, gain the poet, erudite, proud, & slothful traits, or increase your plot power. Results influenced by traits. Private LibraryT: Provides a slow trickle of tech points (all 3). Study to improve diplomacy, martial, intrigue, learning, or stewardship (up to 14). Results doubled by scholar trait.. Expanded Personal LibraryT: Doubles the tech point gain. Increases the study cap to 20. Gives you the chance to gain the scholar trait from studying. Private ShrineT: Provides a small amount of monthly piety. You can seclude yourself to lose any of the 7 sins or arbitrary or gain any of the 7 virtues or just. Cynical characters will struggle. Zealous characters have high success chances. Losing a sin or gaining a virtue will remove the cynical trait. Gaining a virtue gives you a chance of gaining zealous. Trait changes require Supernatural Events rule. Tinkerer's WorkshopT: Provides a slow trickle of military and economy tech points. You can seclude yourself in your workshop for a month for a boost in tech points in one of the 3 categories. Underground PassagesTC: Required for the facilities in this group (more to come). Mystic WorkshopTC*: Can be used to gain the Mystic & Necromancer trait. Can be used to assemble a grimoire. Courtyard GardenT: Provides a bit of monthly prestige. Enables an event where you visit your garden solo to eliminate stress/depression for you or with your spouse/lover (in your court) to eliminate the same for him/her. Lecture HallTC: Allows you to organize lectures wherein a Councillor instruction on his education specialty. Permanently slightly increases your stats up to a set limit beneath your Councillor's stat. Private Training YardTC: Allows you to raise your combat rating either solo or with a partner. Training with a partner has better results. You can train with your spouse, your marshal (if he's not busy), a commander, a friend, or a lover (if they're not busy and in your court). The duelist trait will improve your results. Training with someone can lead to you becoming friends or lovers. Cutthroat Den: Slight hit to monthly prestige, slight boost to monthly gold income. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Assassins Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income. Allows hiring and training assassins to level 2. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Improved Assassins Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income. Allows training assassins to level 3, hiring level 3 assassins. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Mercenaries' Tavern: Slight boost to monthly gold income. Fighters Guild: Stronger boost to monthly gold income. Allows you to send the guild to eliminate disturbances. Improved Fighters Guild: Slight boost to monthly gold income. Bandit Den: Slight hit to monthly prestige, slight boost to monthly gold income. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Thieves Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income. Allows hiring thieves, appointing a Guild contact, and commissioning Guild jobs. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Improved Thieves Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income. Allows training thieves to level 3, hiring level 3 thieves, and improves Guild job success rates. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. C These are also available in City holdings. T These are also available in Tribal holdings. * Requires the Mage (Dark World), Mystic, or Perceptive Trait Notes: -Using your facilities will generally require you and whomever you're using it with to be otherwise unoccupied (not leading troops, not pregnant, not incapable, not ill, not away from court, etc). This should (hopefully) also prevent them from screwing up other event chains. Let me know if you find an exception. -Using your facilities (unless otherwise stated) will pull you away from your court and will temporarily negatively impact your abilities (including plot defense!) to simulate you ignoring your other responsibilities at court. Minor Titles Court Mystic: Can be assigned to any individual in your court with either the Mystic, Necromancer, or Mage (Dark World) trait. He/She must not have any other title. Fighters Guild Contact: Can be assigned to any individual in your court with traits suitable for mercenary work once you've constructed a Fighters Guild. This character allows you to arrange mercenary work from the guild. He/She must not have any other title. Thieves Guild Contact: Can be assigned to any individual in your court with traits suitable for thievery once you've constructed a Thieves Guild. This is the character that leads commissioned Guild jobs. He/She must not have any other title. Royal Assassin: Can be assigned to any individual in your court with Assassin traits. This is the character that will conduct Assassination missions. He/She must not have any other title. Decisions Commune with <Artifact Name>: Focus most of your time and energy on communing with a particular artifact. Costs time and prestige and slaps you with penalties for the duration. Completing this decision is necessary to unlock the ability to Soulforge the associated character. Disband Assassins Guild: Requires a Charitable/Honest/Just/Kind character. Disables all monthly effects and disables all Assassins Guild features. Provides a prestige boost and a slight revolt risk decrease. Reform Assassins Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character. Re-enables all monthly effects and re-enables all Assassins Guild features. Damages your prestige and takes a sizable wealth investment. Cannot be done by a character that already disbanded the Guild. Disband Thieves Guild: Requires a Charitable/Honest/Just/Kind character. Disables all monthly effects and disables all Thieves Guild features. Provides a prestige boost and a slight revolt risk decrease. Reform Thieves Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character. Re-enables all monthly effects and re-enables all Thieves Guild features. Damages your prestige and takes a sizable wealth investment. Cannot be done by a character that already disbanded the Guild. Seek Mystical Text: Send your Court Mystic to locate a tome to teach you new necromancy spells. Court Mystics with higher learning will take less time to search. Seek Out Mystic: Send out messengers to find a mystic and invite her to your court. Necromancer Spells The Hunt*: Absorbs life energy from wildlife and creates life crystals. Takes two weeks and results vary based upon hunting talent (hunter & falconer traits). Alacrity: Enhances agility by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Aria: Enhances voice by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Ascension: Sacrifice a flourishing city to gain stronger necromantic abilities and immortality (will also become completely infertile). Banish Disease: Cures any disease. May be cast on yourself or anyone else in your realm. Beautify: Enhances beauty by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Bolster: Enhances strength by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Command: Enhances voice by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Debilitate: Inflict a debilitating curse on the target. Drain: Temporarily weaken self to create life crystals. Self cast only. Enamor: Create/Deepen a romantic relationship between yourself and another character. Enrage: Gives a chance to apply the bloodlust trait to a character in your realm. Can fail. Critical failure will result in opinion penalties across your realm. Homunculus Horde: Summons an immortal extremely low maintenance army consisting of light foot soldiers and archers. Higher tier characters summon more soldiers. Count: 250 Duke: 500 King: 750 Emperor: 1000 Insight: Enhances intelligence by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Insinuate: Gives a chance to gain a favor from a character in your realm. Can fail. Critical failure will result in opinion penalties across your realm. Regal Feast: Consumes the life energy of a prisoner of at least Count tier, killing him/her and creating life crystals. Higher tiers create more life crystals. Regenerate: Heals any physical injury (including scars, missing limbs, blindness etc). May be cast on yourself or anyone else in your realm. Scry: Allows you to locate the artifacts distributed around the world while secluded in your Mage's Workshop. Will give you a special CB on the owner. Soulforge: Create an immortal infertile copy of a powerful historical (or mythical) character to serve you at your court. Requires you to track down their relic and commune with them. * This will ALWAYS be the first spell you learn. This is for practical reasons. Notes: -If the individual you cast a positive spell on is close to you in some fashion (close relative, spouse, friend, etc), you will cast the spell in their presence, granting you a positive opinion modifier, and they'll keep your secret out of gratitude. If it's just say, some vassal/commander/etc that you chose to heal for whatever reason, you'll cast the spell in secret, hoping that they'll just see it as a miracle (mostly to avoid exposing your identity as a Necromancer). Artifacts & Soulforges Over 100 new artifacts! If turned on in the rules, they will be can be tracked down throughout the world by various means (scrying for example). Most are quite powerful. They are all indestructible, so they should persist through the entire game. Many are used to create powerful characters using necromancy. More artifacts to come in the future. Children Events have been implemented to allow necromancer characters to pass on the trait to their children/wards, you merely have to have the trait and be in the same court. The AI doing this will mostly be invisible to you, especially if you don't have the trait. Children with traits making them idiots will not get the events (dull, slow, imbecile, zealous, etc.). Children with supporting traits will have better results (shrewd, quick, genius, diligent, curious, etc). The AI: I think the AI will currently try to build the capital improvements. It's currently set so that only King tier characters will attempt to build them. The player can still do so at any tier. The AI will currently NOT use the new decisions. They may eventually, when I get a better grasp on how often/why the AI does what it does. It's not a priority. The AI is already unpredictable enough the way it is. Mod Plans/Goals: I'm not the kind of person that has or understands plans or goals in any facet of my life. Features will likely be added entirely at random with no specific focus. Overwrites: 00_artifacts.txt 00_on_actions.txt 00_scripted_effects.txt 00_traits.txt 02_traits.txt geographical_region.txt Credits: Paradox Interactive -- for the awesome game The authors of the Personal Castle mod -- for inspiration The CK2+ team -- for letting me adapt some of their coding Cody <STEAM> -- for allowing me to incorporate assets from his "Historical and Fantastical Artifacts" mod on Steam DroZzhat -- coding Regarding Art Assets I used a CK2 modder's resource from the PDX forums for the green heart in the traits.. I can't seem to find the post anymore. If you know where it's from, let me know, so I can credit the person here. Otherwise, almost everything else was made by altering assets already in the game or found in random places on the internet with GIMP. I'm not an artist, so that's the best I can manage. I absolutely claim zero credit for anything art related. Feel free to contribute if you can do better than my feeble attempts. Q&A: Hey, can you add the thing? -I'm not an artist. If there's something you think I should add, and it would require artwork you're going to have to provide appropriate artwork that either you or someone else (don't go stealing stuff off of patreon or other paywalled nonsense) has created, unless it's something I can just toss together from vanilla assets, that is. Also, I'd have to know how to code it, but my coding knowledge is getting better. Why is that thing so OP/weak? -You might disagree on the balance, feel free to open it up and tweak as you desire. I feel like the cooldowns, the time it takes to get things, and the RNG elements appropriately balance things out, but I'm sure some will feel otherwise. If there is something that just looks like a major exploit that I overlooked, please bring it to my attention. Hey, wasn't this on Steam before? What happened? -I honestly have no bloody idea. First,, my trait icons were broken (ONLY IN THE STEAM VERSION) and now it's completely stopped letting me update it. So, it's hidden for now. I have no idea how long it will be hidden. Is this compatible with Dark World or the sub mods? Will this ever contain explicit content? -It's compatible with Dark World Fantasy for sure. I don't think it's incompatible with any of the submods. The DZM main mod will never contain explicit content. If this mod ever contains any, it will be in a submod. What about other mods? How compatible is this? -Probably not compatible with overhaul mods that include traits. You MIGHT be able to make them compatible by editing the .MOD file to make that one a prerequisite of this one, forcing my trait changes to override theirs. It MIGHT be compatible with Personal Castle..? Why would you use both? This already has more features. I'd imagine it's compatible with most everything else. Can you remove X to make this mod compatible with mod Y? Can you make a compatibility patch for mod Y? -No. I'm not stripping features for compatibility purposes (or writing ridiculous workarounds for that matter). You can feel free to make a compatibility patch if you like. Just let me know, first. Will you ever add the rest of the capital improvements to Tribals/Patricians? -I haven't decided yet. It's not a priority. What if I need to determine if this mod is active for compatibility reasons without setting this as a dependency? -You can use " dz_has_dzm = yes ". It will fire as true if my mod is present. Known Issues: I make typos... Please let me know when you find them. My writing is not that great... If you want to contribute towards improving this mod's writing, let me know. Anything else. Get on the Discord and let me know. Submitter DroZzhat Submitted 11/20/2018 Category Crusader Kings 2 Requires Way of Life, Monks & Mystics, Reaper's Due, Holy Fury, Rajas of India  
  9. How would I write a script for a high level mage spell that casts Devious Devices on a target? Like bound yoke, or bound armbinder? In short my games too easy ATM and a mage that could de-equip my weapons and leave only kicking, would be a real enemy to kill first.
  10. Version 0.0.2

    112 downloads

    I've been making some Python as I go to make life easier when working on the Slaver's Spellbook. Nothing earth-shaking, but I thought I'd post in case someone else found them useful. Currently there's two modules in two files, each with some sample code. Book Tools This is collection of context managers for the CK's almost HTML book format. So for example, this is the first couple of pages from Opus Korneum: # # frontspiece illo, maybe a bit much? # img( "Textures/docbook/illos/well_behaved.png", width='288', height='252', caption="Well behaved slavegirls pay close attention to their master." ) para("<br>") pbreak() # # don't know if I'll keep the drop caps # with Para(): cap( "Seeker! Know you now that you hold in your hands the life's work " "of the great mage Korneum, often called \"The Objectionable\", " "though rarely to my face and always by lesser minds, jealous of my intellect." ) # # it's not a purely mental collection though, even if it started out that way # with Para(): cap( "Seeker! Know you that with this book you can gain insight into " "and indeed control over, the bodies and minds of Man and Mer, and other races besides. " "Know that the potential to cause harm spells is very great; " "With these magics, minds can be twisted into helpless dependency, " "their owners reduced to sad, twisted parodies of their former selves." ) The context managers make sure the tags are closed correctly and there are a pile of convenience functions. Cap() for instance, applies a normal paragraph with a Drop Cap on the first character. You'll probably want to fiddle with the funcs or write your own, but the classes should be farily solid. Spell Tools This is a parser for esp/esm files. It reads the data in, finds the SPEL group, find the spells and gives you a list with the name, editor_id and formid for each of them. I wrote it mainly so I could auto generate some json I could feed to JsonUtil to auto load some spell lists when you read the spellbook. That script is in there unaltered, but briefly, it works like this: def main(): ss = Plugin("slavers_spellbook.esp") slhp = Plugin("slavers_spellbook_slhp.esp") ss.find_spells() slhp.find_spells() #print [ sp.editor_id for sp in slhp.spells ] print_json(ss.spells + slhp.spells) Of course, you don't have to make json files with it, and it can probably be extended to make lists of other records.
  11. Version 0.0.7.2

    23,790 downloads

    This iteration of the mod has been discontinued. I've decided to hold off on all Crusader Kings modding until the release of CK3. I've noticed my enthusiasm has dwindled to nil of late, so this should be a much needed respite. Control of this mod has been handed over to TriggerBlade in the form of DZM Expanded here on LL. You can still find both of us on Discord. DroZzhat's Mod V. 0.0.7.2 Discord! I'm now on the House Irae Discord channel. Hit me up! My sincere thanks to lockeslylcrit. This is compatible with Dark World Fantasy but does NOT require it! Why am I making this? I liked the genetic traits from CK2+/HIP and I like the capital improvements from Personal Castle. I mostly want to add new roleplay/flavor/useful things without changing much of the base game. The capital improvements are mostly where I want them to be for the moment, so I've moved on to the magic system, but there is no particular scope or goal for this mod. Status Incomplete. It's definitely in a playable state, but I'm not done adding things. I'll be slowly (?) chipping away at "missing" features at random. Let me know if anything appears to actually be broken so I can address those bugs before anything else. I will try not to make new versions break save games, but this won't always be possible. On the odd chance that a new save is necessary, I'll make not of it in the change log... so... read it! The features listed on this page are CURRENT features, not features to come in the future. Features: Traits* New: Ambidextrous, Brutal Strength, Charming Voice, Commanding Voice, Dreadlord**, Fertile, Imposing Visage, Infertile, Longevity, Necromancer**, Nimble, Perceptive, Prodigy, Supernatural Beauty, Tall, and more! Genetic Traits: Now have a higher chance of passing on to children. Significantly higher if both parents have the trait. They're also more likely to pop up randomly. Expect less AI characters with no traits. Lifestyle Traits: You can now collect them all if you live long enough.*** Personality Traits: You can now collect 11 of them before the game starts to remove them via events. * Includes in entirety my other mod, DZ Traits. ** You can find random Necromancers/Dreadlords in the world if you are aware of magic and befriend them. The Necromancer trait is tethered to the Mystic trait, think of it as an expansion rather than an upgrade. If a character is not a Mystic, he/she is not a Necromancer. Not all Mystics are Necromancers. *** It still takes 5 years to switch focus. Feudal Capital Holding Improvements Sovereign's TowerT: Required for the facilities in this group. Private StudyT: Can be used to lose the depressed & stressed traits, gain the poet, erudite, proud, & slothful traits, or increase your plot power. Results influenced by traits. Private LibraryT: Provides a slow trickle of tech points (all 3). Study to improve diplomacy, martial, intrigue, learning, or stewardship (up to 14). Results doubled by scholar trait.. Expanded Personal LibraryT: Doubles the tech point gain. Increases the study cap to 20. Gives you the chance to gain the scholar trait from studying. Private ShrineT: Provides a small amount of monthly piety. You can seclude yourself to lose any of the 7 sins or arbitrary or gain any of the 7 virtues or just. Cynical characters will struggle. Zealous characters have high success chances. Losing a sin or gaining a virtue will remove the cynical trait. Gaining a virtue gives you a chance of gaining zealous. Trait changes require Supernatural Events rule. Tinkerer's WorkshopT: Provides a slow trickle of military and economy tech points. You can seclude yourself in your workshop for a month for a boost in tech points in one of the 3 categories. Underground PassagesTC: Required for the facilities in this group (more to come). Mystic WorkshopTC*: Can be used to gain the Mystic & Necromancer trait. Can be used to assemble a grimoire. Courtyard GardenT: Provides a bit of monthly prestige. Enables an event where you visit your garden solo to eliminate stress/depression for you or with your spouse/lover (in your court) to eliminate the same for him/her. Lecture HallTC: Allows you to organize lectures wherein a Councillor instruction on his education specialty. Permanently slightly increases your stats up to a set limit beneath your Councillor's stat. Private Training YardTC: Allows you to raise your combat rating either solo or with a partner. Training with a partner has better results. You can train with your spouse, your marshal (if he's not busy), a commander, a friend, or a lover (if they're not busy and in your court). The duelist trait will improve your results. Training with someone can lead to you becoming friends or lovers. Cutthroat Den: Slight hit to monthly prestige, slight boost to monthly gold income. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Assassins Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income. Allows hiring and training assassins to level 2. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Improved Assassins Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income. Allows training assassins to level 3, hiring level 3 assassins. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Mercenaries' Tavern: Slight boost to monthly gold income. Fighters Guild: Stronger boost to monthly gold income. Allows you to send the guild to eliminate disturbances. Improved Fighters Guild: Slight boost to monthly gold income. Bandit Den: Slight hit to monthly prestige, slight boost to monthly gold income. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Thieves Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income. Allows hiring thieves, appointing a Guild contact, and commissioning Guild jobs. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. Improved Thieves Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income. Allows training thieves to level 3, hiring level 3 thieves, and improves Guild job success rates. Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct. C These are also available in City holdings. T These are also available in Tribal holdings. * Requires the Mage (Dark World), Mystic, or Perceptive Trait Notes: -Using your facilities will generally require you and whomever you're using it with to be otherwise unoccupied (not leading troops, not pregnant, not incapable, not ill, not away from court, etc). This should (hopefully) also prevent them from screwing up other event chains. Let me know if you find an exception. -Using your facilities (unless otherwise stated) will pull you away from your court and will temporarily negatively impact your abilities (including plot defense!) to simulate you ignoring your other responsibilities at court. Minor Titles Court Mystic: Can be assigned to any individual in your court with either the Mystic, Necromancer, or Mage (Dark World) trait. He/She must not have any other title. Fighters Guild Contact: Can be assigned to any individual in your court with traits suitable for mercenary work once you've constructed a Fighters Guild. This character allows you to arrange mercenary work from the guild. He/She must not have any other title. Thieves Guild Contact: Can be assigned to any individual in your court with traits suitable for thievery once you've constructed a Thieves Guild. This is the character that leads commissioned Guild jobs. He/She must not have any other title. Royal Assassin: Can be assigned to any individual in your court with Assassin traits. This is the character that will conduct Assassination missions. He/She must not have any other title. Decisions Commune with <Artifact Name>: Focus most of your time and energy on communing with a particular artifact. Costs time and prestige and slaps you with penalties for the duration. Completing this decision is necessary to unlock the ability to Soulforge the associated character. Disband Assassins Guild: Requires a Charitable/Honest/Just/Kind character. Disables all monthly effects and disables all Assassins Guild features. Provides a prestige boost and a slight revolt risk decrease. Reform Assassins Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character. Re-enables all monthly effects and re-enables all Assassins Guild features. Damages your prestige and takes a sizable wealth investment. Cannot be done by a character that already disbanded the Guild. Disband Thieves Guild: Requires a Charitable/Honest/Just/Kind character. Disables all monthly effects and disables all Thieves Guild features. Provides a prestige boost and a slight revolt risk decrease. Reform Thieves Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character. Re-enables all monthly effects and re-enables all Thieves Guild features. Damages your prestige and takes a sizable wealth investment. Cannot be done by a character that already disbanded the Guild. Seek Mystical Text: Send your Court Mystic to locate a tome to teach you new necromancy spells. Court Mystics with higher learning will take less time to search. Seek Out Mystic: Send out messengers to find a mystic and invite her to your court. Necromancer Spells The Hunt*: Absorbs life energy from wildlife and creates life crystals. Takes two weeks and results vary based upon hunting talent (hunter & falconer traits). Alacrity: Enhances agility by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Aria: Enhances voice by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Ascension: Sacrifice a flourishing city to gain stronger necromantic abilities and immortality (will also become completely infertile). Banish Disease: Cures any disease. May be cast on yourself or anyone else in your realm. Beautify: Enhances beauty by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Bolster: Enhances strength by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Command: Enhances voice by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Debilitate: Inflict a debilitating curse on the target. Drain: Temporarily weaken self to create life crystals. Self cast only. Enamor: Create/Deepen a romantic relationship between yourself and another character. Enrage: Gives a chance to apply the bloodlust trait to a character in your realm. Can fail. Critical failure will result in opinion penalties across your realm. Homunculus Horde: Summons an immortal extremely low maintenance army consisting of light foot soldiers and archers. Higher tier characters summon more soldiers. Count: 250 Duke: 500 King: 750 Emperor: 1000 Insight: Enhances intelligence by removing/adding traits. Self cast only. Works in stages, will have to be cast multiple times to reach peak form. Insinuate: Gives a chance to gain a favor from a character in your realm. Can fail. Critical failure will result in opinion penalties across your realm. Regal Feast: Consumes the life energy of a prisoner of at least Count tier, killing him/her and creating life crystals. Higher tiers create more life crystals. Regenerate: Heals any physical injury (including scars, missing limbs, blindness etc). May be cast on yourself or anyone else in your realm. Scry: Allows you to locate the artifacts distributed around the world while secluded in your Mage's Workshop. Will give you a special CB on the owner. Soulforge: Create an immortal infertile copy of a powerful historical (or mythical) character to serve you at your court. Requires you to track down their relic and commune with them. * This will ALWAYS be the first spell you learn. This is for practical reasons. Notes: -If the individual you cast a positive spell on is close to you in some fashion (close relative, spouse, friend, etc), you will cast the spell in their presence, granting you a positive opinion modifier, and they'll keep your secret out of gratitude. If it's just say, some vassal/commander/etc that you chose to heal for whatever reason, you'll cast the spell in secret, hoping that they'll just see it as a miracle (mostly to avoid exposing your identity as a Necromancer). Artifacts & Soulforges Over 100 new artifacts! If turned on in the rules, they will be can be tracked down throughout the world by various means (scrying for example). Most are quite powerful. They are all indestructible, so they should persist through the entire game. Many are used to create powerful characters using necromancy. More artifacts to come in the future. Children Events have been implemented to allow necromancer characters to pass on the trait to their children/wards, you merely have to have the trait and be in the same court. The AI doing this will mostly be invisible to you, especially if you don't have the trait. Children with traits making them idiots will not get the events (dull, slow, imbecile, zealous, etc.). Children with supporting traits will have better results (shrewd, quick, genius, diligent, curious, etc). The AI: I think the AI will currently try to build the capital improvements. It's currently set so that only King tier characters will attempt to build them. The player can still do so at any tier. The AI will currently NOT use the new decisions. They may eventually, when I get a better grasp on how often/why the AI does what it does. It's not a priority. The AI is already unpredictable enough the way it is. Mod Plans/Goals: I'm not the kind of person that has or understands plans or goals in any facet of my life. Features will likely be added entirely at random with no specific focus. Overwrites: 00_artifacts.txt 00_on_actions.txt 00_scripted_effects.txt 00_traits.txt 02_traits.txt geographical_region.txt Credits: Paradox Interactive -- for the awesome game The authors of the Personal Castle mod -- for inspiration The CK2+ team -- for letting me adapt some of their coding Cody <STEAM> -- for allowing me to incorporate assets from his "Historical and Fantastical Artifacts" mod on Steam DroZzhat -- coding Regarding Art Assets I used a CK2 modder's resource from the PDX forums for the green heart in the traits.. I can't seem to find the post anymore. If you know where it's from, let me know, so I can credit the person here. Otherwise, almost everything else was made by altering assets already in the game or found in random places on the internet with GIMP. I'm not an artist, so that's the best I can manage. I absolutely claim zero credit for anything art related. Feel free to contribute if you can do better than my feeble attempts. Q&A: Hey, can you add the thing? -I'm not an artist. If there's something you think I should add, and it would require artwork you're going to have to provide appropriate artwork that either you or someone else (don't go stealing stuff off of patreon or other paywalled nonsense) has created, unless it's something I can just toss together from vanilla assets, that is. Also, I'd have to know how to code it, but my coding knowledge is getting better. Why is that thing so OP/weak? -You might disagree on the balance, feel free to open it up and tweak as you desire. I feel like the cooldowns, the time it takes to get things, and the RNG elements appropriately balance things out, but I'm sure some will feel otherwise. If there is something that just looks like a major exploit that I overlooked, please bring it to my attention. Hey, wasn't this on Steam before? What happened? -I honestly have no bloody idea. First,, my trait icons were broken (ONLY IN THE STEAM VERSION) and now it's completely stopped letting me update it. So, it's hidden for now. I have no idea how long it will be hidden. Is this compatible with Dark World or the sub mods? Will this ever contain explicit content? -It's compatible with Dark World Fantasy for sure. I don't think it's incompatible with any of the submods. The DZM main mod will never contain explicit content. If this mod ever contains any, it will be in a submod. What about other mods? How compatible is this? -Probably not compatible with overhaul mods that include traits. You MIGHT be able to make them compatible by editing the .MOD file to make that one a prerequisite of this one, forcing my trait changes to override theirs. It MIGHT be compatible with Personal Castle..? Why would you use both? This already has more features. I'd imagine it's compatible with most everything else. Can you remove X to make this mod compatible with mod Y? Can you make a compatibility patch for mod Y? -No. I'm not stripping features for compatibility purposes (or writing ridiculous workarounds for that matter). You can feel free to make a compatibility patch if you like. Just let me know, first. Will you ever add the rest of the capital improvements to Tribals/Patricians? -I haven't decided yet. It's not a priority. What if I need to determine if this mod is active for compatibility reasons without setting this as a dependency? -You can use " dz_has_dzm = yes ". It will fire as true if my mod is present. Known Issues: I make typos... Please let me know when you find them. My writing is not that great... If you want to contribute towards improving this mod's writing, let me know. Anything else. Get on the Discord and let me know.
  12. 644 downloads

    This mod is a couple of months old on the Steam Workshop now, but I wanted this mod here as well. ============================= - WHAT IS THIS MOD - ============================= This mod adds 6 Destruction Spells (3 deploys, 3 triggers) to the player, all of which functions with "Destructo Balls" (which are basically projectiles). All damage output (excluding fall damage) can be set in-game with an options spell. ============================= - THE SPELLS - ============================= Destructo Launch: Deploy a fast moving Destructo Ball. Will knock back and damage targets on hit. Destructo Scatter: Continuously deploy slow moving Destructo Balls. Will damage targets on hit. Destructo Set: Continuously set Destructo Balls at your position. Destructo Trigger Discharge: Will find all Destructo Balls and explode them, damaging adjacent targets. Ideally used with Set or to clear all deployed Destructo Balls. Destructo Trigger Mega Ball: finds the nearest Destructo Ball to create a Mega Ball, which sucks in and damages targets within a 300 ft radius. Will explode at the end (or at recast), dealing explosive damage. Nearest DB priority: Launch > Set > Scatter . Ideally used with Launch or Set for combos. Destructo Trigger Onslaught: Targets aimed at by the crosshair will get hit by all deployed Destructo Balls at a high velocity. Ideally used with Scatter or Set for combos. Destruco Balls - Options: Brings up an options menu to set damage output for all spells. I will probably work on a cost options later on. If you are creation kit savvy, you can set the cost of all 6 spells. They are spell items labeled "__DBLaunch", "__DBScatter", "__DBSet", "__DBTriggerDischarge", "__DBTriggerMegaBall", and "__DBTriggerOnslaught". Just type "__" two underscores in the filter of the object window to quickly find them. Open the spell item, untick "Auto-Calculate", and set the cost to whatever you want. Keep in mind that these spells are destruction magic, so things like destruction perks will affect the cost (cost in-game will be less than what you set in the CK if you have the perks). ============================= - HOW TO LEARN THE SPELLS - ============================= All 6 spells + the options spell are learned via reading a book (all or separate). The books can be bought from these vendors: - Belethor's General Goods in Whiterun - Farengar Secret-Fire in Dragonsreach in Whiterun - Riverwood Trader in Riverwood Or you can manually add the book or spells via console by typing [ help destructo ] which should give you 7 SPEL items and 8 BOOK items with the "Destructo" names. Use the commands player.additem or player.addspell Alternative download links: http://steamcommunity.com/sharedfiles/filedetails/?id=197287508 http://www.loverslab.com/topic/25090-destructo-balls/ http://tesalliance.org/forums/index.php?/files/file/1650-destructo-balls/
  13. Version 1.3

    78,221 downloads

    DESCRIPTION: Two new Succubus Follower fully standalone and made for Skyrim Special Edition! You can find them in the Temple of Dibella in Markath, and both have a new spell tome for you in their inventory! The Succubi fight without weapons. (damage levels with them) SUMMARY: one Female Succubus one Futanari Succubus Spell to summon a Succubus Spell to seduce a enemy and corrupt its heart Craft a full armor set with animated wings disenchant the wings and put them on a other armor BodySlide files for Player Armor (CBBE) and the Succubus follower Armor and Body (Succubus Preset also included) UUNP Patch for Player Armor REQUIREMENTS: There are no requirements, all what you need is in the mod. HIGHLY RECOMMENDED: SOS - Schlongs of Skyrim SE - for schlong controls PSQ Addon: If you are using the "PSQ Player Succubus Quest" mod you can simply use this addon to transform into a Succubus like the 2 follower! It replaces all needed dummy files with the succubus files of the mod, it also uses skyrim standard female body and textures, so no dummy work is needed! Works also with other installed bodies like CBBE SE and UUNP SE and custom textures like fair skin! PSQ Penis Type A is the Horse Penis of the Succubus Mod. "Static Wings" are the Wings of the Succubus Mod. (Standard Option in MCM) "Skin Transformation" is not needed because the Succubus Skin has already a other color, but you can use it to change the brightness or color tint. (I recommend to use a max alpha value of "100") Installation is simple, just install PSQ with all needed Mods and install the Succubus Mod... no other work is needed, no dummy files, no transform package. Recommended settings for transformation: (left column)
  14. File Name: Destructo Balls! File Submitter: flippetized File Submitted: 07 Jan 2014 File Category: Weapons & Spells This mod is a couple of months old on the Steam Workshop now, but I wanted this mod here as well. ============================= - WHAT IS THIS MOD - ============================= This mod adds 6 Destruction Spells (3 deploys, 3 triggers) to the player, all of which functions with "Destructo Balls" (which are basically projectiles). All damage output (excluding fall damage) can be set in-game with an options spell. ============================= - THE SPELLS - ============================= Destructo Launch: Deploy a fast moving Destructo Ball. Will knock back and damage targets on hit. Destructo Scatter: Continuously deploy slow moving Destructo Balls. Will damage targets on hit. Destructo Set: Continuously set Destructo Balls at your position. Destructo Trigger Discharge: Will find all Destructo Balls and explode them, damaging adjacent targets. Ideally used with Set or to clear all deployed Destructo Balls. Destructo Trigger Mega Ball: finds the nearest Destructo Ball to create a Mega Ball, which sucks in and damages targets within a 300 ft radius. Will explode at the end (or at recast), dealing explosive damage. Nearest DB priority: Launch > Set > Scatter . Ideally used with Launch or Set for combos. Destructo Trigger Onslaught: Targets aimed at by the crosshair will get hit by all deployed Destructo Balls at a high velocity. Ideally used with Scatter or Set for combos. Destruco Balls - Options: Brings up an options menu to set damage output for all spells. I will probably work on a cost options later on. If you are creation kit savvy, you can set the cost of all 6 spells. They are spell items labeled "__DBLaunch", "__DBScatter", "__DBSet", "__DBTriggerDischarge", "__DBTriggerMegaBall", and "__DBTriggerOnslaught". Just type "__" two underscores in the filter of the object window to quickly find them. Open the spell item, untick "Auto-Calculate", and set the cost to whatever you want. Keep in mind that these spells are destruction magic, so things like destruction perks will affect the cost (cost in-game will be less than what you set in the CK if you have the perks). ============================= - HOW TO LEARN THE SPELLS - ============================= All 6 spells + the options spell are learned via reading a book (all or separate). The books can be bought from these vendors: - Belethor's General Goods in Whiterun - Farengar Secret-Fire in Dragonsreach in Whiterun - Riverwood Trader in Riverwood Or you can manually add the book or spells via console by typing [ help destructo ] which should give you 7 SPEL items and 8 BOOK items with the "Destructo" names. Use the commands player.additem or player.addspell Alternative download links: http://steamcommunity.com/sharedfiles/filedetails/?id=197287508 http://www.loverslab.com/topic/25090-destructo-balls/ http://tesalliance.org/forums/index.php?/files/file/1650-destructo-balls/ Click here to download this file
  15. myGlasses.esp View File (this mod is gone) This very humble set of ESP's (swordy.esp and Swordyboots.esp) are personal add-ons and tweaks mainly to Player and a few of her friends. And the soldiers and most wolves, and some of the vampires. It makes Vanilla skyrim a lot friendlier place to live. Yeah but then Addons come along and make people pissed at player again.....*MOSTLY*, Player is friends with everyone, female, petite, and better dressed than in vanilla-skyrim. 1. "Does it work"? It works for me, but only if I place swordy LAST on my load list (at the very bottom), and swordyboots just above it. 2. "Why so many dependencies?" The biggie mods it depends upon and one mod no one ever heard of, total 8 and are not uncommonly numerous. 3. "What exactly does it do?" It makes player more powerful, and gives Her better-looking neighbors, and friendlier animals. 4. "so, it's a resource?" What? No. No. I got tired of getting mauled by absolutely everything everywhere, so I cobbled together some tweaks and some mods, and put them into a sandwich. 5. "How do I install it?" There is NO approved installation procedure, the ESP files are not zipped and must MANUALLY be stuck unto the skyrim\data (did I mention this was a personal mod?) The batch file ("uniform.txt") goes into the skyrim directory (along with your other batch files). "CTRL-F4" is something you might want to read-up-on to dispel any dark or miscolored faces; no one really notices but it's something I feel compelled to mention. 5a. LOAD ORDER: Swordy has to be the last esp in your load order for it to work, and swordyboots must be the next-to-last. Swordyboots is completely optional, You don't Need it. 6. "How do I uninstall it?" The two ESP's could just be deleted. The dependency you've never heard of and probably never will except here is https://www.nexusmods.com/skyrim/mods/25237 , "summerwear nsfw" 7. This isn't really a mod, it's a fancy tweak that USES mods. It will Never have support, so don't write or call. But I've enjoyed it tons, I hope you do too. -------- "uniform.txt": it's kind of the bible, the secret-ancient-text, that actually uses the esp's I just mentioned. With the esps but not using the text file, you wouldn't notice much. But with the batch file "Bat Uniform" player suddenly looks better and is much more powerful, more intelligent and better armed. 8. "Can you list the requirements One more time?" Sure but you probably have most of them already: Dragonborn, DawnGuard, Apachiihair, Summerwear https://www.nexusmods.com/skyrim/mods/25237, sexlab, sexlab aroused, zaz animation pack, Devious Devices (assets, integration, expansion) -------------------- I just uploaded a manualsave file from witcher 3 GOTY, along with a rambling paragraph that was never saved (This is the re-write.) OK in brief, Geralt is wearing Viper armor, is knowledgeable of all mutagen-mutations, is playing the plus-version ("+") and is at level 100, I (the player) use a debug-console mod and several sword mods, so I am not sure the save would do anyone any good. But you are certainly welcome to it (He's currently in Toussaint in the Mutagen Lab). swordy.esp Swordy_Boots.esp Uniform.txt ManualSave_11e177_7e230400_1609abf.sav Submitter 2dk2c Submitted 11/10/2014 Category WIP / Beta Requires Dawnguard,Dragonborn,Sexlab,Apachiihair,Sexlab-aroused,(@nexus)"Summerwear nsfw" https://www.nexusmods.com/skyrim/mods/25237,Zaz Animation,All "devious Devices" (Assets, Integration, Expansion)  
  16. previous part:http://www.loverslab.com/blog/441/entry-3735-night-at-the-arcanaeum/ Earana Sunrise story Morning Earana woke up in her room at the College of Winterhold. She decides to read the book what she get to the mission Earana:This is a weird spellbook, this spells are kinda.... Earana: Its seems an illusion book but this spell names.... phantom gangbangers,hypno fuck... ehhh. After that she decides to look for her college clothes. She dress up and went to the Arcanaeum. Earana: All right lets go to the Arcanaeum. These clothes are quite lame. Earana: Ohh I forgot something.. Earana: Now my hair is good. In the Arcanaeum. Earana: So lets find whats up with this book. Earana: Hi there Urag can you tell me whats this all about. Urag: Earana this is an dangerous book,it contains really powerful spells. I send an copy to you to read them and see how to counter. Earana: Really? Like Phantom Gangbangers.... Urag: You don't take this seriously, an weak magican can be powerful with this spells you don't know how powerful is this. Earana: Sure... Urag: I can show you one of the spell, but you would regret it. Earana:Why not lets see how "dangerous" these spells are. Urag: I show the hypno fuck. Earana: Cast it! Urag casted the spell to Earana and she started pleasuring him. Earana: Mmmmm! mmmm! (Am I sucking?) Urag: Ahh yes!! You sucking great! Its been an long time when I got an blowjob. Earana:(Shit! I underestimated the spells, well I got my punishment for my being overconfident.) Urag: Enough with blowjob now ride it!. Earana: Fine(sigh). She started riding it. End
  17. Is there a mod that gives the player a spell or a dialogue that can be used to select 2 or more separate NPCs including followers/companions to have sex (player is not involved in the sexual acts) using the "aggressive" animations in the SexLab framework?
  18. Hi 👋 I want to make a staff with the spell "Pluck" from useful alteration, I need a tutorial designed for people who just don't get it. 😭 I have tried a few and I just am not getting it. I can do some things in CK but this is just totally confounding me. effects trigger spells? or spells are effects and sometimes the effect doesn't say anything... So I need some help like step by step instructions designed for captain stoopid defacto leader of the idiot brigade! 🦸‍♀️< That's me! Ideally what I am trying to create is something to act like a butterfly net. A staff that uses a spell that catches butterflies. As always, thank you in advance for your attention in this matter.
  19. Version 7.0a

    199 downloads

    Bakurai ZERO's World - W.I.P. Originally was Stormbreaker now expanding NOTE: THIS IS MY FIRST SSE MOD VERSION 7.0 Alpha is HERE! *May Need A Clean Save**Vanilla Start May Take Time As Sometimes DRAGONIC BUZZARDS Will Appear*Items:Bow - Massive Range - Enchantment ZEROBow-Zero Enchant But will soon have its own specific arrows(WIP)Axe - Special Effect boosted range - Enchantment StormbreakerStaff - voice slot ultra powerful effect (do not use in town) Ring - special effect - Enchantment Divine WillRing - Merlins Ring - Enchanted(do not disenchant) Amulet - Merlins Pride - Enchanted(do not disenchant)Glove - Fist - Enchanted (do not disenchant) -(bug Fixed) Rags - Fist - Enchanted (do not disenchant) Torch - Enhanced Light and duration Lantian Set: All have LANTIAN Enchantment Except Weapon! 1-H Sword Shield = Increased Weight And Def + EnchantmentHelm = Increased Weight And Def + EnchantmentGlove = Increased Weight And Def + EnchantmentArmor = Increased Weight And Def + EnchantmentBoots = Increased Weight And Def + EnchantmentAmulet = Enchantment OnlySpells:Ability: Genarations (bug fixed)AOE:Fire Dragon KingThunder Gods WrathIce Devil SlayerAIMED:Light CannonGrand Fireball (Useful Vs Titan Monsters) WARNING! DO NOT USE IN A TOWN i have reduced its AOE for now. Original AOE was 1000+(Forgot Name but starter) Lightning-Beam Style if its hitting else just blows smoke/dust(WIP)Divine Magelight - Much Brighter But Can also do damage (Base Cost 200)SUMMON:Summon Chibi (W.I.P)Summon Inferno(W.I.P) = Small Fire Wolf (May Bee seen in Whitrun )MOUNT:Shadow Skeletal Ghost Horse - Stronger and faster than others - Floats around Whitrun unless its run off to fight.ENEMY:**Spider TITAN!1 can be found inside Whietrun Near Companions Building and more spread around the world - WARNING! THEY ARE WAY STRONGER AND BIGGER**Nano Spiders Left Side of Whiterun has been invaded by Nano Spiders. Just as strong as Their Titan Brethren Only Way smaller and can replicate.They are also found in other locations**Mammoth Titan" ** " = Can walk on waterDragonic Buzzards May Be seen in whitrun, helgen and few other placesthese dragons have decent drops make sure to get them however they will not give souls! (they drop ebony and arrows etc)Uber Werewolf - Venom can be seen outside whitrun where you first see vanilla giant in vanilla startNOTE: Venom Can Be Recruited With The Right Mods or enslaved Follower/NPC:Kaijin: small Dragonborn khajit trained by Lantian Mages.Uses Voice and Lantian Magic. Can be found Near a ship somewhere in the ocean however she may randomly teleport to you.Aelas Daughter: stronger than her mother and uses some Lantian gear.Sara: just a loitering wanderer with skillsAXE is in chest in helgen keep room 1 as Is The GAIA BOWBOW and STAFFis in whitrun in room to front left when you enter.(left side)RING and AMULET is in water under bridge in whiterun where you enter(right side)BOOKS are found in water in whiterun near the tree in center, look around.Lantian gear is under water in dragons reach.Merlins Ring and The Gloves Can be found in a cart at Riverwood (hint : cart also has 4 cabbages)staff is unique and has a special way to activate - once fired the power wont stop so easily.Version 7 items can be found in helgen keep use the coc command and you will land ontop of them.look carefully as some of the items are hard to notice.think the coc code is: coc helgenkeep01 but the actual location is on a square rug where you get asked to look for potions in vanilla run but do not the vanilla start lolTip:only disenchant Stormbreaker and Zerowith Level 100 you can combine them to make Zerobreaker Enchantment (Ultimate Attack Enchantment)*Now Needs All DLC and Apachii Hair ***If Anyone wants to help me with fixing bugs please message me.****also i have 2 races i want to add but am having issues still.**
  20. View File Do you ever feel like your quantity doesn't quite match up to your quality? Do you often find yourself falling short of truly conveying your love and lust after Skyrim and chill? Do you wish to show your most sincere appreciation for followers in Tamriel, but find that it is difficult to do so? Are you an artist, and find that the world is your canvas--but you lack the most basic color? If so, you're in luck! Introducing... Features Adds 5 new spells to the game: Magical Cum Spray, Magical Cum Shower, Masculine Cum Spray, Magical Milk Spray L, and Magical Milk Spray R Adds 8 new 4k texture effect layers of "magical" cum and milk. Adds female and male sound effects to XPMSE's "MagicNipple" feature The current version works for futa player characters. Support for males added now in version 1.1! How it works Magical Cum Spray allows you to use your shout to "rub one out" wherever you like! The results can end up seemingly anywhere: on a tree, on your favorite female follower, on every wall of Ysolda's house, or on that stupid mudcrab that won't stop chasing you. The Magical Cum Spray shout acts as a spell that applies multiple layers of cum, from "lightly-sprayed" to "drenched." The longer you hold down the shout button, the more you'll drench your target (or yourself!) Word 1 "Oh..." -> +30HP for 2min Word 2 "Ohhh..." -> 30% Damage Resistance and +90HP for 2min Word 3 "Ahh!" -> +5HP/Magicka regen per second for 2min. If you're looking for even more tools to engulf your followers with your immense lust, I've also added Magical Breast Milk! Using the MagicNipple animations included in XP32 Maximum Skeleton Extended (or from ElPsyCongroo's mod here on LoversLab) you can spread the bountiful essence of your bosom all over Tamriel! The Magical Breast Milk spell can be equipped to either the left or right breast (or both). Endowing others with your nourishment, healing them for 50HP and Magicka if you land it. Requirements XP32 Maximum Skeleton Extended (with MagicNipple enabled) Installation Make sure that you have MagicNipple animations installed in XPMSE's installer, and that you've enabled the Breast and Schlong animations in Racemenu or XPMSE's MCM Menu. Step 1: XPMSE MagicNipple install settings: Step 2: Open Racemenu and enable Magic Nipple and Schlong Shout: Step 3: Alternatively, enable Magic Nipple and Schlong Shout from XPMSE's MCM Menu: Step 4: Add the spells to your player character by reading the book titled "Magical Cum and Milk Spray Techniques" located in the Temple of Dibella in Markarth. You can also use the console to add the book by typing help "magical cum" into the console. If for some reason you need to add the spells and shouts manually, use the steps below: Type help "oh." (with quotes) and then player.teachword xx005e55 (where xx is the load order for the mod) Type help "Ohhh." (with quotes) and then player.teachword xx005e56 (where xx is the load order for the mod) Type help "Ahhh!" (with quotes) and then player.teachword xx005e56 (where xx is the load order for the mod) Type help cum or help spray and then player.addshout xx0012d1, xx004e24, & xx00538e (where xx is the load order for the mod) Type help "nipple milk" and then player.addspell xx001d9c & xx001d9d (where xx is the load order for the mod) Make sure to unlock the shouts by spending dragon souls. Conflicts None (requires testing) Troubleshooting & reporting issues *IMPORTANT* If you find that any of the animations break or are not playing properly, try this: Open up your MCM and go to XPMSE's options Disable Nipple Magic and Schlong shout by setting them to default Exit MCM and go back to your game Repeat the last steps, except this time re-enable Nipple Magic and Schlong Shout. If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Uninstalling Simply uninstall CumOnAnything.esp using NMM or Mod Organizer. Credits ElPsyCongroo for creating the MagicNipple animations and spells. toxsickcity's textures from ScocLB (The textures used in this mod are his, not mine!) ashal for his female sound effects from SexLab groovtama for his skeleton and adding MagicNipple as an option to the installer Recommended Mods SOS Schlongs of Skyrim. This mod really wouldn't be much fun without it! Mana Tanks by darkconsole. Recommended for better breast-milk-casting immersion. Submitter lesalle Submitted 01/19/2017 Category Sexual Content Requires XP32 Maximum Skeleton Extended Special Edition Compatible
  21. Are there any spells, specifically used by enemies that would cast a Devious Device onto your character or Followers? Something like cast "Armbinder!" or cast "Mouth gag!" I think it'd be fun to avoid Mages that use spells that then need keys to get out of, you'd be forced to surrender!
  22. Hi there, In my current game I have lots of spells and I'm trying to use most of them. However I'm having trouble using them during fights. I have a lot of them grouped in SkyUI, but that is just not enough. Is there maybe a good mod where I can somehow manage my spells easily onthe fly? I'd need something like the circle menu of UIExtensions. I could define which spells go to which circle in MCM, then with a hotkey I could call up a circle and select a spell to equip. So what I'd essentially need is a hotkey which brings up a list and I can select something from there. I found Smart Cast, but I'd need a lot more dynamical approach, where I can switch between spells really fast. I aslo found Equipment HUD, which looks best so far, although this is a lot of buttonpressing still. Any advice/solution for using lots of spells at the same time?
  23. View File Still looking for that sex fix during your time at the College? Get Sleep For Credit, the long-awaited companion mod for CDW that adds the fun back in! College Days: Winterhold is now only available as the clean version. Doing four versions of it is just too much. But fear not! My new mod Sleep for Credit is available now! Video killed the Mod Description star (or something). It's in French. Well, not this mod's part. Anyway, click HERE. Mod Description: Ever gone to Winterhold to do the Mage quests and then find yourself wondering how it's possible that someone who has been part of the school for all of a week and has no magical skills above Apprentice can become Archmage? Me too. This mod aims to fix that. You will go to the college, meet your instructor, and work your way to archmage-dom. Upon entering the college in Winterhold you will meet Jordan Mhoram hanging out around the entrance to the Hall of Elements. Speak to him and he will charge you insanely exorbitant fees to take his classes. Upon payment he will provide you with books. As you progress in your spell abilities, you will be able to go back and speak to him again to start the next "semester". Once you have reached Expert level, he will direct you to the various masters of their individual schools in order to do the Master level quests. You can specialize in one school of magic. As long as at least one of the schools has reached the next higher skill level, you can go back to Mhoram for more books. Technically you reach the apprentice level of a school when it reaches 25. However the minimum spell level (in any school) to get to the second semester in this mod is 30, since some skills start at or near 25 and it would be a tad immersion breaking to advance to the second semester at the same time you started. Breakdown of semesters and spell levels: The end of each semester will include a short series of message boxes that will talk about the previous year and what is to come in the future. Rudimentary, and not as cool as cut scenes, but i think they do a pretty good job of adding to the feeling of time having gone by. This mod is linked to the Vanilla College of Winterhold quests. You will not be able to progress without first gaining appropriate skills.* The break points are these: You can go to Saarthal immediately. In fact, your instructor will tell you to do so before giving you your first books. Once you have reached Apprentice level in at least one school of magic, you will be able to do Hitting the Books and Good Intentions. Once you have reached Adept level in at least one school of magic, you will be able to do Revealing the Unseen and Containment. Once you have reached Expert level in at least one school of magic, you will be able to go to Labyrinthian for the Staff of Magnus. Conflicts It might conflict with mods that edit the Vanilla mage questline, if any such mod exists. Not a mod conflict, but if you set a school of magic to Legendary, it will make the skill level 15 and this mod will not recognize that it isn't a Novice level skill. Now fully voiced! Twice! (Choose only one from the download) There are two different voiced versions of this mod. What happened was this: I requisitioned a voice actor, but he had health and equipment troubles and was unable to complete the job. So I went onto the voice actor's forum and found a sample by Musetrigger that I quite liked. Once he agreed to the job, I sent him the script. While I was waiting, Connorchamp approached and offered his services. I sent a pm to Muse but did not hear back in a few days (he's a busy guy!), so I told Connor to go ahead. Not many days later, I received samples from BOTH of them, and both said they were nearly done. A conundrum - I didn't want either to feel his work was wasted. So I thanked them both. Very soon afterwards, both came through with final products. They are very different from each other, which is awesome. I have provided samples so you can choose which you prefer. tl;dr - I am an impatient idiot, but now there are two excellent voiced versions to choose between. Huge thanks and apologies to both. Patch! If you have Perkus Maximus, grab the patch by SoundofDrums so you get the correct spells. Blatant advertisement! ________________________________________________________________________________________________ Highly recommended Nexus companion mod: College of Winterhold Entry Requirements by TorchicBlaziken Faralda will really test your abilities to gain entry, instead of letting just any old fool who can make a magelight into the college. Fully voiced from Skyrim's secret "no time to finish the game properly, just cut stuff and ship it" storage bunker! ________________________________________________________________________ Note: I have Immersive Winterhold College and it works just fine. Updating instructions: I recommend deleting the old version and installing on a clean save (in as much as such a thing exists) at the very least. Special thanks to SkyrimLL and murfk for their help getting the sex part to work. Extra special thanks to PeCool for the Spanish translation! Complete Change Log: Submitter jfraser Submitted 04/13/2014 Category Quests Requires Fuz Ro D-oh http://www.nexusmods.com/skyrim/mods/14884/? Special Edition Compatible
  24. Python Tools View File I've been making some Python as I go to make life easier when working on the Slaver's Spellbook. Nothing earth-shaking, but I thought I'd post in case someone else found them useful. Currently there's two modules in two files, each with some sample code. Book Tools This is collection of context managers for the CK's almost HTML book format. So for example, this is the first couple of pages from Opus Korneum: # # frontspiece illo, maybe a bit much? # img( "Textures/docbook/illos/well_behaved.png", width='288', height='252', caption="Well behaved slavegirls pay close attention to their master." ) para("<br>") pbreak() # # don't know if I'll keep the drop caps # with Para(): cap( "Seeker! Know you now that you hold in your hands the life's work " "of the great mage Korneum, often called \"The Objectionable\", " "though rarely to my face and always by lesser minds, jealous of my intellect." ) # # it's not a purely mental collection though, even if it started out that way # with Para(): cap( "Seeker! Know you that with this book you can gain insight into " "and indeed control over, the bodies and minds of Man and Mer, and other races besides. " "Know that the potential to cause harm spells is very great; " "With these magics, minds can be twisted into helpless dependency, " "their owners reduced to sad, twisted parodies of their former selves." ) The context managers make sure the tags are closed correctly and there are a pile of convenience functions. Cap() for instance, applies a normal paragraph with a Drop Cap on the first character. You'll probably want to fiddle with the funcs or write your own, but the classes should be farily solid. Spell Tools This is a parser for esp/esm files. It reads the data in, finds the SPEL group, find the spells and gives you a list with the name, editor_id and formid for each of them. I wrote it mainly so I could auto generate some json I could feed to JsonUtil to auto load some spell lists when you read the spellbook. That script is in there unaltered, but briefly, it works like this: def main(): ss = Plugin("slavers_spellbook.esp") slhp = Plugin("slavers_spellbook_slhp.esp") ss.find_spells() slhp.find_spells() #print [ sp.editor_id for sp in slhp.spells ] print_json(ss.spells + slhp.spells) Of course, you don't have to make json files with it, and it can probably be extended to make lists of other records. Submitter DocClox Submitted 04/11/2019 Category Modders Resources Requires Special Edition Compatible  
  25. Version 1.3

    31,833 downloads

    Do you ever feel like your quantity doesn't quite match up to your quality? Do you often find yourself falling short of truly conveying your love and lust after Skyrim and chill? Do you wish to show your most sincere appreciation for followers in Tamriel, but find that it is difficult to do so? Are you an artist, and find that the world is your canvas--but you lack the most basic color? If so, you're in luck! Introducing... Features Adds 5 new spells to the game: Magical Cum Spray, Magical Cum Shower, Masculine Cum Spray, Magical Milk Spray L, and Magical Milk Spray R Adds 8 new 4k texture effect layers of "magical" cum and milk. Adds female and male sound effects to XPMSE's "MagicNipple" feature The current version works for futa player characters. Support for males added now in version 1.1! How it works Magical Cum Spray allows you to use your shout to "rub one out" wherever you like! The results can end up seemingly anywhere: on a tree, on your favorite female follower, on every wall of Ysolda's house, or on that stupid mudcrab that won't stop chasing you. The Magical Cum Spray shout acts as a spell that applies multiple layers of cum, from "lightly-sprayed" to "drenched." The longer you hold down the shout button, the more you'll drench your target (or yourself!) Word 1 "Oh..." -> +30HP for 2min Word 2 "Ohhh..." -> 30% Damage Resistance and +90HP for 2min Word 3 "Ahh!" -> +5HP/Magicka regen per second for 2min. If you're looking for even more tools to engulf your followers with your immense lust, I've also added Magical Breast Milk! Using the MagicNipple animations included in XP32 Maximum Skeleton Extended (or from ElPsyCongroo's mod here on LoversLab) you can spread the bountiful essence of your bosom all over Tamriel! The Magical Breast Milk spell can be equipped to either the left or right breast (or both). Endowing others with your nourishment, healing them for 50HP and Magicka if you land it. Requirements XP32 Maximum Skeleton Extended (with MagicNipple enabled) Installation Make sure that you have MagicNipple animations installed in XPMSE's installer, and that you've enabled the Breast and Schlong animations in Racemenu or XPMSE's MCM Menu. Step 1: XPMSE MagicNipple install settings: Step 2: Open Racemenu and enable Magic Nipple and Schlong Shout: Step 3: Alternatively, enable Magic Nipple and Schlong Shout from XPMSE's MCM Menu: Step 4: Add the spells to your player character by reading the book titled "Magical Cum and Milk Spray Techniques" located in the Temple of Dibella in Markarth. You can also use the console to add the book by typing help "magical cum" into the console. If for some reason you need to add the spells and shouts manually, use the steps below: Type help "oh." (with quotes) and then player.teachword xx005e55 (where xx is the load order for the mod) Type help "Ohhh." (with quotes) and then player.teachword xx005e56 (where xx is the load order for the mod) Type help "Ahhh!" (with quotes) and then player.teachword xx005e56 (where xx is the load order for the mod) Type help cum or help spray and then player.addshout xx0012d1, xx004e24, & xx00538e (where xx is the load order for the mod) Type help "nipple milk" and then player.addspell xx001d9c & xx001d9d (where xx is the load order for the mod) Make sure to unlock the shouts by spending dragon souls. Conflicts None (requires testing) Troubleshooting & reporting issues *IMPORTANT* If you find that any of the animations break or are not playing properly, try this: Open up your MCM and go to XPMSE's options Disable Nipple Magic and Schlong shout by setting them to default Exit MCM and go back to your game Repeat the last steps, except this time re-enable Nipple Magic and Schlong Shout. If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Uninstalling Simply uninstall CumOnAnything.esp using NMM or Mod Organizer. Credits ElPsyCongroo for creating the MagicNipple animations and spells. toxsickcity's textures from ScocLB (The textures used in this mod are his, not mine!) ashal for his female sound effects from SexLab groovtama for his skeleton and adding MagicNipple as an option to the installer Recommended Mods SOS Schlongs of Skyrim. This mod really wouldn't be much fun without it! Mana Tanks by darkconsole. Recommended for better breast-milk-casting immersion.
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