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Showing results for tags 'consequence'.
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Version 1.4
30344 downloads
A consequence mod for sex, specifically sex with males (it's intended for female characters, but it works well for gay men). It offers a downside for prostitution, sexual assault, or simple promiscuity with men that does not involve pregnancy or wear & tear, although it can be used along with those kinds of mods. Love Sickness resembles a pregnancy mod by creating a chance for an "oh no" moment after sex. You suddenly get unlucky and receive a set of flat debuffs. However, like a wear & tear mod, the more sex you engage in, the worse things become. Conditions and effects are highly configurable, with multiple levels of peril. The net effect could be a minor annoyance (similar to catching a cold), or a "bad end" with little hope of recovery, or even a form of character reset. This mod works as-is with LE and SE (and AE). If your mod manager complains about form number 43, feel free to open and save the mod in the Creation Kit, but that's not necessary. Lore Semen can produce a euphoric state in females, like a narcotic agent. Although it feels pleasant, it comes with debilitating effects. It is an occupational hazard of prostitution, though it does make the job easier. Whores have various names for it. Nice girls call it the "love sickness". Under the intoxicating effects of love sickness, thinking is clouded, and reactions are impaired. Adventuring becomes risky. A love sick gal might just stay home awhile and, oh, have more sex. That's risky, too. Sex while love sick can extend the condition's duration, making it a difficult hole to climb out of. It's a pleasant, comfortable state, with worries pushed out of mind. To make matters worse, with frequent insemination the narcotic component can build up until it reaches an overload point, potentially permanently lowering resistance to love sickness, or even causing skills to be forgotten. Sex workers might find that they've become unable to do any other kind of work -- not that their pimps would *dream* of exploiting this risk. Your female adventurer is aware of these challenges and must try to cope with them. How It Works All debuffs and effects are configurable. You get only the debuffs and risks that you choose. You can set up love sickness so that it does nothing at all. The settings can be changed and applied even while your character has love sickness. If the effects seem too easy or too harsh, just change them -- immediately. Your character has a chance to develop love sickness whenever she has sex with a man. When that happens, she gets love sickness for the base duration. Sex with men while love sick can extend the duration. She would do best to wait out the condition, if she can. While love sick, every insemination potentially adds to her euphoria level. The level decays over time. Its value is added to the base chance to get or extend love sickness. It's a spiraling effect. The higher the euphoria, the more likely it is that the love sickness duration will increase with each insemination. When euphoria reaches 100%, an "overload" reaction might occur. If it does, three things can happen (all configurable): - The euphoria level will partially reset. - The character will permanently lose resistance to love sickness. - She will lose skills, and optionally might lose a level due to skill loss. Loss of resistance to love sickness causes a slow decline. It becomes easier and easier to become love sick. Character level loss is turned off by default so that no one gets surprised, but I recommend enabling it. Otherwise, being near the bottom of a level effectively makes you immune to skill loss. If you lose a level, you'll lose one unspent perk point. If you have no free points, you keep all your perks, but you'll have a perk point debt to repay after you regain a level. Ostim Version Love Sickness uses a single set of files for SexLab and Ostim, so as of version 1.3, there is only one download file that merges changes for Ostim provided by @A|one. The mod checks for the presence of SexLab and uses that if it's found; otherwise, it assumes Ostim. If you have both frameworks, select the one for this mod to use in the settings. If you use Ostim, you won't have access to features related to rape or creatures. Soft Integrations - Arousal can be used as a factor if any version of SexLab Aroused is installed. (The Ostim version works with any arousal mod.) - The mod will count multiple orgasms if Separate Orgasms is installed, but it will handle them all at once at sex end. You should use the default "On sex end" option for when to check. Compatibility The mod works with all versions of Skyrim. The esp file uses form 43. It needs no conversion, but you're free to resave it as form 44 if you're concerned about a harmless manager warning. However, do not create an esl, because other mods integrate with Love Sickness, so the expected form IDs should not change. Skill Loss: It is not recommended to use this mod's skill loss feature together with another skill loss mod IF that mod is configured to trigger on sex (rather than on defeat or other conditions), since both mods could attempt to remove skills (and potentially a level) at the same time. Skill Progress: Mods that change experience gain per skill might cause a skill rank to be "lost" without actually dropping a full rank. Gender: This mod determines gender according SexLab's gender setting. The Ostim version uses "cums inside player". Creatures: Male creatures are recognized as male sex partners, but this mod does not introduce any bestiality. For Mod Authors Credit @A|one for the Ostim conversion. hilaribad for Defeat Skill Loss, which inspired this mod's skill loss system and provided scripting examples. EnaiSiaion for allowing use of the Dibellan Hearts texture and hit shader example from Wintersun. @Rob_J for the Yandere Eyes texture. The Eyes Of Beauty on Nexus by LogRaam for the base eye textures used in the sample heart eyes. Permissions-
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Love Sickness LE/SE View File A consequence mod for sex, specifically sex with males (it's intended for female characters, but it works well for gay men). It offers a downside for prostitution, sexual assault, or simple promiscuity with men that does not involve pregnancy or wear & tear, although it can be used along with those kinds of mods. Love Sickness resembles a pregnancy mod by creating a chance for an "oh no" moment after sex. You suddenly get unlucky and receive a set of flat debuffs. However, like a wear & tear mod, the more sex you engage in, the worse things become. Conditions and effects are highly configurable, with multiple levels of peril. The net effect could be a minor annoyance (similar to catching a cold), or a "bad end" with little hope of recovery, or even a form of character reset. This mod works as-is with LE and SE (and AE). If your mod manager complains about form number 43, feel free to open and save the mod in the Creation Kit, but that's not necessary. Lore Semen can produce a euphoric state in females, like a narcotic agent. Although it feels pleasant, it comes with debilitating effects. It is an occupational hazard of prostitution, though it does make the job easier. Whores have various names for it. Nice girls call it the "love sickness". Under the intoxicating effects of love sickness, thinking is clouded, and reactions are impaired. Adventuring becomes risky. A love sick gal might just stay home awhile and, oh, have more sex. That's risky, too. Sex while love sick can extend the condition's duration, making it a difficult hole to climb out of. It's a pleasant, comfortable state, with worries pushed out of mind. To make matters worse, with frequent insemination the narcotic component can build up until it reaches an overload point, potentially permanently lowering resistance to love sickness, or even causing skills to be forgotten. Sex workers might find that they've become unable to do any other kind of work -- not that their pimps would *dream* of exploiting this risk. Your female adventurer is aware of these challenges and must try to cope with them. How It Works All debuffs and effects are configurable. You get only the debuffs and risks that you choose. You can set up love sickness so that it does nothing at all. The settings can be changed and applied even while your character has love sickness. If the effects seem too easy or too harsh, just change them -- immediately. Your character has a chance to develop love sickness whenever she has sex with a man. When that happens, she gets love sickness for the base duration. Sex with men while love sick can extend the duration. She would do best to wait out the condition, if she can. While love sick, every insemination potentially adds to her euphoria level. The level decays over time. Its value is added to the base chance to get or extend love sickness. It's a spiraling effect. The higher the euphoria, the more likely it is that the love sickness duration will increase with each insemination. When euphoria reaches 100%, an "overload" reaction might occur. If it does, three things can happen (all configurable): - The euphoria level will partially reset. - The character will permanently lose resistance to love sickness. - She will lose skills, and optionally might lose a level due to skill loss. Loss of resistance to love sickness causes a slow decline. It becomes easier and easier to become love sick. Character level loss is turned off by default so that no one gets surprised, but I recommend enabling it. Otherwise, being near the bottom of a level effectively makes you immune to skill loss. If you lose a level, you'll lose one unspent perk point. If you have no free points, you keep all your perks, but you'll have a perk point debt to repay after you regain a level. Ostim Version Love Sickness uses a single set of files for SexLab and Ostim, so as of version 1.3, there is only one download file that merges changes for Ostim provided by @A|one. The mod checks for the presence of SexLab and uses that if it's found; otherwise, it assumes Ostim. If you have both frameworks, select the one for this mod to use in the settings. If you use Ostim, you won't have access to features related to rape or creatures. Soft Integrations - Arousal can be used as a factor if any version of SexLab Aroused is installed. (The Ostim version works with any arousal mod.) - The mod will count multiple orgasms if Separate Orgasms is installed, but it will handle them all at once at sex end. You should use the default "On sex end" option for when to check. Compatibility The mod works with all versions of Skyrim. The esp file uses form 43. It needs no conversion, but you're free to resave it as form 44 if you're concerned about a harmless manager warning. However, do not create an esl, because other mods integrate with Love Sickness, so the expected form IDs should not change. Skill Loss: It is not recommended to use this mod's skill loss feature together with another skill loss mod IF that mod is configured to trigger on sex (rather than on defeat or other conditions), since both mods could attempt to remove skills (and potentially a level) at the same time. Skill Progress: Mods that change experience gain per skill might cause a skill rank to be "lost" without actually dropping a full rank. Gender: This mod determines gender according SexLab's gender setting. The Ostim version uses "cums inside player". Creatures: Male creatures are recognized as male sex partners, but this mod does not introduce any bestiality. For Mod Authors Credit @A|one for the Ostim conversion. hilaribad for Defeat Skill Loss, which inspired this mod's skill loss system and provided scripting examples. EnaiSiaion for allowing use of the Dibellan Hearts texture and hit shader example from Wintersun. @Rob_J for the Yandere Eyes texture. The Eyes Of Beauty on Nexus by LogRaam for the base eye textures used in the sample heart eyes. Permissions Submitter Hex Bolt Submitted 01/26/22 Category Sexual Content Requirements SexLab or Ostim Special Edition Compatible Yes
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Hello, I'm looking for a mod that would make the player forced to have sex. It'd be perfect if it added a mechanic similar to vampirism, which would require the player to have consensual sex every X days with a new person (maybe with a cooldown?) or become seriously debuffed. It'd be perfect if it included a mechanic similar to Stress And Trauma SE which would separately add different debuffs for non-consensual sex (that mod only adds a visual effect afaik). There is no way I'm the first person who thought of this, it has to be implemented as a mechanic in some unintuitively-named light-weight mod. Does anyone know a mod like that? Children of Lilith - Succubus of Skyrim contains a similar mechanic (Features>Hunger and Starvation), but I'm looking for something much much lighter and simpler, which wouldn't rework that many aspects of the game.
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Stress and Trauma View File Stress and Trauma Overview: This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used. Description: All options, that can be changed and/or turned off are marked with an "(MCM)". SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent. SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop. Trauma: The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too. Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised. Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall. Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on. Stress: Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways: 1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM). 2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM). Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time. Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay. Arousal: At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM). Violation: When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act. Requirements: Sexlab Framework 1.62 Sexlab Aroused or Aroused Redux Personal Note: You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome ChangeLog: 07/11/2018 Initial Upload Submitter Guffel Submitted 07/11/2018 Category Combat Sex Requires Sexlab Framework, Sexlab Aroused/ Aroused Redux Special Edition Compatible No
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Version 1.0.0
3229 downloads
Stress and Trauma WARNING: This mod is very script heavy and I can't recommend using it! I only leave it online for the sake of completeness. Overview: This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used. Description: All options, that can be changed and/or turned off are marked with an "(MCM)". SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent. SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop. Trauma: The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too. Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised. Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall. Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on. Stress: Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways: 1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM). 2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM). Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time. Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay. Arousal: At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM). Violation: When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act. Requirements: Sexlab Framework 1.62 Sexlab Aroused or Aroused Redux Personal Note: You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome ChangeLog: 07/11/2018 Initial Upload