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  1. Devious Attributes 2019-5-7

    Devious Attributes 2.0 (pre-alpha)
    This is a rewrite from scratch that moves as much functionality as possible to SKSE plugin.
    Currently, only bare-bones stuff is implemented, I want to make sure that SKSE plugin is stable and does not cause issues (CTDs?) before I continue.
    I play-tested it on my machine and it seems stable, but anything can happen with SKSE plugins, that far I understood very fast while writing the plugin ?
    I would be very happy to hear feedback whether the plugin causes any script lag, issues or crashes.
    The source code for the new version could be found here: https://github.com/mskynetll/Devious-Attributes/tree/skse
    Any feedback on my code is appreciated, especially on C++ (I am a noob in C++)
     
    Have you ever wondered what happens in the mind of our poor Dragonborn when melting faces with fire spells, or being ravaged by creatures after humiliating defeat?
    A framework that is designed to bring more immersion and consequences to various in-game events, good or bad. I always liked the idea of consequences in RPG games... and in my opinion, some really bad stuff that can happen to the Dragonborn in a very devious place that is Skyrim, should have consequences.
    So...
    New character stats will be tracked:
     
    Willpower - regenerating stat that will be used to calculate whether the character can refuse slave master command. Each time master's command is accepted, willpower value will be lowered. For example: Master : "kneel!" -> in order to refuse, you need to have enough willpower left. In time, this value will regenerate. Also, this value will be used to determine if the character can struggle with restraints - like armbinder, or try to escape (e.g. try to pickpocket the master). Each time the character struggles with restraints, willpower will be lowered as well.
    Pride - Will increase by winning combat and doing stuff like stealing if you are a member of Thieves Guild, and will decrease by being defeated or by wearing openly a devious device/collar. Each time a slave character refuses master's request, will increase the pride as well. Each time a character will accept master's request, pride will be lowered. Having higher pride will regenerate willpower faster.
    Self-Esteem - Will increase slowly with time, with a constant rate. Will decrease for each humiliating act character does. (Either through modding API or through wearing "degrading" devices such as pony boots.)
    Submissiveness - Calculated value, that will be used to determine how obedient and submissive the character is. This is calculated from combination of Pride and Self-Esteem
    Obedience - Signifies long-term conditioning to obey. Will decrease slowly with time, If it surpasses current Willpower value, the character Submissiveness will be considered as 100% and no longer will be able to struggle with bindings, or refuse commands/requests
     
    The submissiveness calculation:
    A value between 0.0 and 1.0 -> where 1.0 is 100% submissive. Calculated by the following formula :
     
     
    1 - (((0.5 * Max(0.1,SelfEsteem)) + (0.5 * Max(Pride,Willpower))) / MaxStatValue)
     
    Where MaxStatValue = 100.0
     

    Then, the calculated submissiveness will be Max(Obedience/MaxStatValue , Submissiveness) - where Submissiveness is the value we calculated with the formula. The idea here that conditioning to obey can override natural tendencies, and then a PC slave can be considered as "Trained". Obedience value will decrease each day, so naturally, the conditioning needs to be maintained, in order to keep the slave "Trained"

    Also, I have started managing code in GitHub, so you can look at the code here - https://github.com/mskynetll/Devious-Attributes
    You are welcome to look at the code, do a PR or just leave comments. Eventually, I will write detailed wiki for users with mechanics descriptions and for modders - detailed API descriptions.
    Requirements:
    SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations
    SexLab, Again, anyone who doesn't use it?
    SexLab Aroused Redux: http://www.loverslab...aroused-redux/ OR Sexlab Aroused
     
    I'd love to hear any thoughts or feedback about this mod - as this is my first mod ever.
    Also, the mod is somewhat undertested - stuff should work, but I hadn't make special effort to break stuff. So, if you encounter anything weird, I'd be happy to hear about it.
     
     

    21134 downloads

    Updated

  2. Devious Device Helpers

    Followers help you out of and in to devious devices.
     
    Upgrading from versions prior to 1.04: A clean save is required.
     
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
     
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
     
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time. Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.  
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
     
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
     
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
     
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual as described above. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.  
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
     
    Requirements:
    Devious Devices (Assets) 3.0e
    Devious Devices - Integration V4.0+
    Devious Devices - Expansion V4.0+
    And their requirements
     
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
     
    Acknowledgement:
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    The users for their ideas and bug reports.
     
    Permissions:
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.

    230173 downloads

    Updated

  3. Textures for "SOS schlong for females" and "SOS - Equipable Schlong" UNP and CBBE Support

    DESCRIPTION:
     
    Textures for:
     
    "SOS schlong for females - UNP" "SOS - Equipable Schlong" "SoS - High Poly Futanari Addon"
    Support for UNP and CBBE textures.
     
    SUPPORTET TEXTURES:
     
    Fair Skin Complexion NEXUS CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 NEXUS (+Beast Textures Patch) SG Female Textures Renewal NEXUS Sporty Sexy Sweat NEXUS (This is only a Patch, install first a other skin Version!) Mature Skin Texture NEXUS Real Girls Realistic Body NEXUS Leyenda Skin NEXUS (Follow the Patreon link) 
    INSTALLATION: 
     
    Install the body replacer what you want to use (CBBE, UNP or SeveNBase) download the bodytextures what you like and copy them over the standard textures (for example Fair Skin Complexion) install SOS Schlong for Females - UNP (works also with CBBE and SeveNBase)(I recommend "SOS - B3lisario UNP Addon v0.9.7z) download the matching textures from here and copy them over the standard schlong textures (SeveNBase = UNP)
    *If you use "SOS - Equipable Schlong" you need to copy the *dds files in the Skyrim\Data\textures\Equipable Schlong\ folder!
     
     

    154834 downloads

    Updated

  4. Horse Penis 1 for CBBE, UNP and SOS Males

    Take a look at the new
    Horse Penis 2 mod!  

    DESCRIPTION:
     
    The Mod adds equine penises for Schlongs of Skyrim.
     
    REQUIREMENTS:
     
    Caliente's Beautiful Bodies Edition -CBBE- or DIMONIZED UNP female body
    SOS - Schlongs of Skyrim
    XP32 Maximum Skeleton -XPMS
     
    RECOMMENDED MODS:
     
    RaceMenu V3.1.0B (or newer) to adjust size, length and thickness.
    SexLab Gender Change or Immersive Gender Change
    Revised Khajiit and Argonian Textures (for seamless argonian and khajiit textures)
    SOS Female Schlongifier (No Schlong Addon) v1.0 (to set penis size for all female NPCs | "14-16" recommended)
     
    INSTALLATION:
     
    Best way to install the Mod is a mod manager like the "NEXUS Mod Manager" or copy the "Data" folder from the "SOS Equipable Horse Penis.rar" in your Skyrim directory.
     
    SOS - ERF Equipable Horse Penis.esp (Equipable Version, craftable at any Forge)
    SOS - ERF Horse Penis Addon.esp (SoS Addon)
     
    FEATURES:
    uses skin color of the player craftable at the forge under the "misc" tab male and female support "ready to use" versions for SG Textures and Fair Skin (Both CBBE and UNP) Black versions for SG Textures and Fair Skin (Both CBBE and UNP) "Horse Penis [Custom]" Version for Texture Patches Cookable Food to register the "Horse Penis [Custom]" as a Sexlab Strap On Slot 60 Custom Version SoS Addon for Males and Females textures for Mature V2 Beta 11 *new*
    RECOMMENDED RACEMENU CONFIG:
     

    Gentals Base - 1.8
    Scrotum - 1.2
    Genitals 3 Length - 1.5
    Genitals 4 - 0.9
    Genitals 4 Length - 1.5
    Genitals 5 - 0.9
    Genitals 5 Length - 2
    Genitals 6 - 1.1
     
    THE "CUSTOM" PENIS:
     
    There is a also a "Horse Penis [Custom]" to craft, it is the "base" edition for Texture Mods.
     
    The "Horse Penis [Custom]" and "SoS Addon" textures are:
     
    Genitals.dds
    Genitals_msn.dds
    Genitals_s.dds
    Genitals_sk.dds
     
    Male Textures:
     
    Genitals_Male.dds
    Genitals_Male_msn.dds
    Genitals_Male_s.dds
    Genitals_Male_sk.dds
     
    Beast Textures: (only SoS Addon)
     
    Genitals_Argonian.dds
    Genitals_Argonian_s.dds
    Genitals_Argonian_msn.dds
     
    Genitalsf_Khajiit.dds
    Genitalsf_Khajiit_s.dds
    Genitalsf_Khajiit_msn.dds
     
    MISC:
     
    If you want the hairy textures for male body you need to change "Genitals_Male_hairy.dds" to "Genitals_Male.dds"
    You find the textures in the Data\textures\ERF Horse Penis\Textures SoS Male\ dictionary
     
    If You use a older version of the SoS Addon you need to re register the Addon for SoS to work without problem on males.
     
    Thanks for all the Help to b3lisario and zenna11!
     

    99694 downloads

    Updated

  5. Evil's Horse Penis 2 for Females

    DESCRIPTION:
     
    New made Horse Penis for CBBE and UUNP with BodySlide and Schlongs of Skyrim support.
     
    REQUIREMENTS:
     
    SOS - Schlongs of Skyrim
    HDT Physics Extensions
    Caliente's Beautiful Bodies Edition -CBBE or UUNP
     
    HIGHLY RECOMMENDED MODS:
     
    BodySlide 2 (To adjust the penis meshes to your body and change size of the SoS Addon penis)
    RaceMenu
    XP32 Maximum Skeleton Extended (needed for the SoS Plugin to resize the Penis in Racemenu)
     
    INSTALLATION / DEINSTALLATION:
     
    The Mod comes with installscript for Nexus Mod Manager (or other mod manager with fomod support)
     
    For Black Skin install the "BLACK SKIN PLUGIN" after the main files!
     
    You can remove the mod without problems, no scripts are used!
     
    FEATURES:
    Complete new made Horse Penis Easy to install with Nexus Mod Manager Uses skin color of the player Veiny and Smooth Versions HDT configs for Balls and full flaccid Penis BodySlide 2 Support Craftable at the forge under the "misc" tab Supports Belly Node (If you use a pregnancy mod) UUNP Version works with standard UNP Body Plugin with black skin textures *NEW Textures for CBBE Standard Textures for Fair Skin Complexion Textures for SG Female Textures Renewal Textures for Mature skin texture  

    MISC:
     
    Thanks to jopie123 for the HDT floppy physics configs! Check out his FloppySOS Mod!
     

    125978 downloads

    Updated

  6. Leyenda Textures Patch for SOS

    Leyenda Skin Textures Patch for Schlongs of Skyrim
     
    DESCRIPTION:
     
    This textures patch is for Leyenda Skin and is made for "SoS - High Poly Futanari Addon", "SOS schlong for females" and "SOS - Equipable Schlong"!
    It fully supports UUNP and CBBE and ALL install options of the Leyenda Skin Textures! 
    The Patch comes with a FMOD install script for easy installation with a mod manager like Nexus Mod Manager! (other should also work)
     
     
     
    REQUIREMENTS:
     
    Leyenda Skin for Skyrim Legendary or Skyrim Special Editon. (SSE) at least one of the SOS Addons above  
    Q&A:
     
    My Schlong is still not seamless ingame?
    For the best result you should use bodyslide on the schlong with the same presets as your body (Schlong for Females and Equipable Schlong BodySlide for older SOS Addons)
     
    The option what I have chosen in the Leyenda Skin Installation is missing!
    For the missing option chose the "Default" Option. 
     
    Why is the download only 10MB?
    Its 132MB without 7Zip! And the textures are optimized to get the best quality with less vram usage. (no visible disadvantages)
     
     
     

    26560 downloads

    Updated

  7. Ceraph the Succubus Follower

    Ceraph the Succubus Follower
    ... "You called, Master?"
     
    DESCRIPTION:
     
    First I made the Succubus Armor, Follower and Enemy, but I was not happy with many things... except the two follower.
    So I decided to make a complete new "only follower" mod. (If you like the old mod, you can still use it. (they will not conflict)
    "Ceraph" inspired from a character from CORRUPTION OF CHAMPIONS, it is an erotic text based and browser based flash game.
    Ceraph can grow male genitals, a normal human cock or a equine penis (complete new mesh and textures!).
     
    You can find her in the Temple of Dibella in Markarth!
     
    !! If you update to 2.6, clean Ceraph's scripts out of your save, or start a new game !!
     
     
    REQUIREMENTS:
     
    There are no requirements, all what you need is in the mod.
     
    The Special Edition needs "Skyrim Special Edition"!
     
    HIGHLY RECOMMENDED:
     
    SOS - Schlongs of Skyrim - for schlong controls
    FloppySOS - because VIDEO (try 1.7, if skyrim crashes with 2.0+)
    HDT Physics Extensions - boob jiggle, boob jiggle, boob jiggle, boob jiggle,
     
    HIGHLY RECOMMENDED for Special Edition:
     
    SoS Light SE - for flaccid cocks.
     
     
    Q&A:
     
    Is she marriable?
    Yes, you just need a amulet of mara.
     
    What body does she use?
    She uses the "Clams of Skyrim" body with my own bodyslide presets, but I deactivated the HDT Vagina.
     
    Why are you using Clams of Skyrim without HDT Vagina?
    Because it has much better bone weighting as the standard CBBE body... and the 3D vagina looks also nice.
     
    Can I reactivate the HDT vagina?
    Yes! You need the tool "BodySlide" and choose the "Ceraph Body HDT", there is also a HDT version of the human penis! (Its a bit buggy if you use both)
    You also need Clams of Skyrim installed, or a other mod that contain configs für HDT genitals. (AllinoneAnimatedPussy should also work)
     
    Can she work as steward for my house?
    Yes, if you have the hearthfires dlc.
     
    Can I give her a other armor and weapons?
    Yes, but I would not recommend it because her weapons and armor are balanced and level up with her.
     
    Is it possible to remove the penis?
    The penisses are optional, talk to her to hide or show them.
     
    Is it possible to remove the wings?
    Nope, the are a part of her.
     
    Can I use the equine penis mesh in my mod/game?
    NO! (its made only for my Succubus Mod)
     
    Will you make a standalone mod of the equine penis?
    No, it would be much work to make patches for the most used female skin textures.
     
    She is to strong/weak
    Please tell me what level you are
     
    Why do Guards not attack her, she is a demon/daedra?!
    For normal Humans she looks like a normal... but sexy woman.
     
    What ENB did you use for your screenshots?
    Grim and Somber Hircine Presets
    For newer Screenshots K ENB
     
    Ceraph in CoC has many piercings but your follower not
    Simple answer, I hate piercings.
     
    I liked her old pinkish look more from the pre 2.0 versions!
    Use the Classic Skin patch, just install it over the main file! (for her old body use the ERF_Succubus Presets on all "Ceraph" parts)

    96093 downloads

    Updated

  8. Naked bonuses + No Naked Comments

    This is my little take on "Nudity in Skyrim".
    Added bonuses for being totally naked. Can wear Jewelry classifications.
     
    No Heavy or Light Armor adds minor bonuses to magic spell strengths, that also effect worn enchantments.
    No clothing either. adds more bonuses...
    When Naked by Sexlab Aroused (so you can wear clothes you have marked as 'naked'), and SexLab applied cum effects, the player gets a boost on health, stamina, and magicka recoveries.
     
    ************************************************************
     
    No Scripts, so it could be compatible with SE. (Untested)
     
    REQUIRED
    Sexlab
    SexLab Aroused  or Redux (as long as it has SexLabAroused.esm it will work)
     

    4280 downloads

    Updated

  9. My Bodyslide Preset for CoSHD

    Just a CoSHD bodyslide preset that i'm currently using.

    2009 downloads

    Updated

  10. SexLife: Tradução PT-BR

    SexLife: Tradução PT-BR
     
    Tradução completa em português para o mod SexLife.
    O que foi traduzido? Absolutamente tudo! Exceto por algumas coisas
    scripitadas que eu preferi não traduzir para evitar erros dentro do mod.
     
    Se algum erro na tradução for encontrado, comente que eu estarei atualizando o mod.
    Eu aceito pedidos também.
     
    Instalação:
    Mod Organizer: apenas importe no seu organizador e instale!
    Manual: extraia os arquivos do mod na pasta do seu Skyrim.
     

    521 downloads

    Updated

  11. Animal Gen. Physics

    This mod adds the genital animal physics
     
    I realized that the modification is irrelevant and not innovative. Support has been discontinued. All forces are going to go on Animal SOS. 
     
    There are such animals:
    bear, Chaurus, blackreachdeerHard, elk, reindeer, WhiteStag, goat,
    Horse, horseF, spider
     
     
    Used materials:
    More Nasty Critters: SLAL Edition ( MadMansGun)
    SOS - Schlongs of Skyrim (b3lisario)
     
    To work Animal Gen. Physics, you need:
    XPMSE HDT install More Nasty Critters: SLAL Edition ( MadMansGun) Instal Body HDT Genitals (Maximum CBBE Maximum CBBE-89974-0-15BETA.7z  or another ) Animal Gen. Physics  
     
    Used programs :
     
    HDT Autopilot Tools for 3ds 1.0 (A good video of physics creation)
    hdtHavokModifier "Just For Fun" (JFF) v4 v4  (The .xml physics editor)
    BBP / JFF Guide  (siro18)  ( A small description .xml)
    NifSkope_2_0
    convertUi
    HavokPcXsContentTools_X64_2010-2-0_20101115
    3ds Max 2011
    3ds Max 2017
     
    The starting materials (Who needs it) Animal Gen. Physics_KIT 1.7z
     
     
     

    7119 downloads

    Updated

  12. Python Suit

    This mod adds a snake coiled around a female body.
    This is a conversion from this Oblivion mod:
    There are 3 craftable options: 
    Clothing - 0 armor rating ,just one leather piece is needed
    Light Armor - Same armor rating as glass, but weights less, requires glass smithing.
    Heavy Armor - Same armor rating as ebony, but weights less, requires ebony smithing.
    All are available at forge. 
    They occupy slot 32, so they will unequip your current body armor.
    Each of these 3 options have 3 shape variants:
    Default - first four screenshots
    Vaginal - snake tail penetrates vagina
    Vaginal  Open - same as above, but vagina is visible
    My mod contains preinstalled base UNP body, make sure to change it in bodyslide ⤵️
     
    I added bodyslide files, so you can easily pick whichever body you are using:
    UUNP
    UUNP HDT
    CBBE
    CBBE HDT
    and their snake shape variants.
     
    Credits:
    GSBmodders , the original creator.
     

    3674 downloads

    Updated

  13. Cute Breton Preset

    Uploaded this to Nexus, through I might as well drop it here as well. 
     
    I've been using this preset for a while on my game and decided to upload it! This preset is for Racemenu.

    To get the same look you will need the following:
    Demoniac Skin Texture
    Hepsy Hair
    Mikan Eyes

    Although I've used this preset with Fair Skin Complexion and it looks good

    I strongly recommend Eye Normal Map Fix, Improved Eye Reflections and Cubemap, and a mod that fixes the invisible eye glitch. Not just for this preset, but for everything really.

    ENB is Snowfall, and I honestly cannot recommend it enough.

    146 downloads

    Submitted

  14. Ave's SkyRing

    Licensing/Legal
    You must contact me and obtain my permission before re-packaging any part of
    this mod.
     
    Requirements
    Skyrim or Skyrim SE
    DLC: Dragonborn
     
    Recommendation
    Left Hand Rings Modified or Left Hand Rings Modified SE
     
    Description
    This mod adds some rings to Skyrim, nothing fancy just twelve different ring models in four colors (silver/sapphire; gold/ruby; bronze/emerald; ebony/amethyst; quicksilver/stalhrim; bronze/sapphire). The only variation in their unique design is that they show up on the ring finger of the right hand instead of the pointing finger. Because it is called 'ring finger' for a reason!
     
    All of them are available for left and right hand since Version 1.1, also for male characters. If you aren't sure if you craft the left or right-hand version just take a look at the menu model, if the front is on the bottom its left and if it's up it the right-hand item.
    I decide to use the same slot as in Left Hand Rings Modified

     
    How to get them in-game:
    Just craft them at a forge. Everything you need is to have an ingot of gold, silver, ebony or corundum in your inventory. (if you only have a silver ingot, for instance, you only see the silver rings in the smithing menu)
     
    Installation:
    Just drag and drop the .bsa and .esp files in your data folder and activate the mod (or use one of that mod organizer tools)
     
    Credits
    Thanks to Bethesda for creating Skyrim.
    Thanks to the entire modding community for being awesome.
     

    1495 downloads

    Updated

  15. HYBRID Race

    My new job
    race semi man semi werewolf

    7130 downloads

    Updated

  16. Video review of armor, clothing CBBE BodySlide.

    Video review of armor, clothing CBBE BodySlide.
    Armor was selected according to the principle - there is no circumcision of the armor material after conversion into BodySlide. The body of my heroine is not at all bad.
    Each slide contains a link to the mod page and download. Also read the description with the requirements for the correct operation of the armor in your game.
    If for some reason, the download link does not work - please contact.
    Many thanks to all the modmakers who improve and adorn Skyrim with their creativity.
    Armor, clothes not included in the video review - I will add in the screenshots.
    [dint] BDO Clothes Pack - More than 20 sets of armor and clothing CBBE Bodyslide HDT in one  mod.
     https://drive.google.com/file/d/1ro-QWJAO-99O8zpeiLcSjrsTzuJ5aoiA/view
    Video:
     
     
    COCO Bloom Youth SMP BodySlide Video https://youtu.be/BP0P4rt5mQY
    COCO KDA Ahri BodySlide Video https://youtu.be/GZZsM5PnQTs

    388 downloads

    Updated

  17. Multi_Cloak_Counter

    What does this mod do?
    Nothing funny ... I have done it in response to this post to demonstrate, once again, that the stacks dump are totally harmless. Read the full post and you will see that simply by common sense they have to be harmless.

    You can read the technical documentation on the Skyrim wiki and the Fallout 4 wiki. You should know that SmkViper is one of the official Bethesda developers and obviously no one can know how the game works better than the people who have programmed it.
     
     
    This mod activates up to 16 cloaks on the player and adds a spell on each npc. With 25 npc's it generates 400 spells. With 50 npc's it generates 800 spells. With 200 npc's it generates 3200 spells.
    I count the applications and eliminations of the spells in global variables while the Stack Dumps are generated.

    That proves without a doubt that the Stack Dumps are totally harmless and the Papyrus Engine never discards scripts and never loses an event.

    But the Game Engine is not as perfect and sometimes it does not eliminate the spells and sometimes eliminates them but does not call the OnEffectFinish function. I have added an option to control and patch those bugs and the counters always match. 
     
     
    This test needs a constant number of npc's and can not be executed in external cells because the number of npc's can change very easily.
    You must run the test in an indoor cell. If you generate the npc's with my mod you should lock the doors BEFORE generating them. Go to the door, open the console, click on the door, type "lock" and press [enter]

    To start the test, cast the Multi_Start spell in Illusion.
    To stop the test, cast the Multi_Stop spell in Illusion.
     
    The mod may have problems with other mods that generate or delete npc's. For example, the option to eliminate childrens in Sexual Fame can reduce the number of npc's and any follower mod can teleport one of yours followers at a bad time.
     
    Remember, the number of npc's in the cell must be constant.

    39 downloads

    Updated

  18. Moonlight Standalone Follower LE

    Moonlight
     *******************
    **Brazilian delight**
     *******************
     
     

     
     
    CBBE and UUNP, HDT versions for LE. Essential, can be married, Dual capable, single sword, explosive fire archer. Located in Windhelm.
     
    In her own way, Moonlight likes to be a fair fighter with her shield and sword, with a fully equipped Nord bow and 2000 explosive fire arrows, she will surely give a good death.
     
    Take away her shield and she will dual slice and dice the enemy like butter!
     
    "Oh, the humanity!!!"
     
    Location: Windhelm, Candlehearth Hall
    Voice type: default nord   *Optional file will have different voice types. Manual install required.*
    Height: .90, Weight 100
    Levels: 30 - 600
    Marriage: Yes
    Armor type: Light (mix of ebony and leather)
     
    Be sure to take away the default hunting bow
     
    HDT body version requires:
    -  HDT Physics Extensions by HydrogenSaysHDT
    -  XP32 Maximum Skeleton Extended by Groovtama
     
    NetImmerse Override needed for the heels. If you have RaceMenu you already have this. Otherwise get it here:
    https://www.nexusmods.com/skyrim/mods/37481
     
    ***Optional files have different voice types that can be used. Voices include Sultry and Nord accent. One of the main files is still required.
     
    The no top and a no fishnet options are for CBBE HDT only. The main CBBE HDT file is required for these options.
     
     
     

    1104 downloads

    Updated

  19. Sexlab Defeat Item Fix for Vampy Redguards

    This is just a simple esp edit to allow Vampy Redguards to visually carry the sack on their backs and be bound by ropes included in Sexlab Defeat. They weren't included in the original for some reason. Of course, you need Defeat installed as well, just overwrite.

    1026 downloads

    Updated

  20. Python Tools

    I've been making some Python as I go to make life easier when working on the Slaver's Spellbook. Nothing earth-shaking, but I thought I'd post in case someone else found them useful.
     
    Currently there's two modules in two files, each with some sample code.
     
    Book Tools
     
    This is collection of context managers for the CK's almost HTML book format. So for example, this is the first couple of pages from Opus Korneum:
     
    # # frontspiece illo, maybe a bit much? # img( "Textures/docbook/illos/well_behaved.png", width='288', height='252', caption="Well behaved slavegirls pay close attention to their master." ) para("<br>") pbreak() # # don't know if I'll keep the drop caps # with Para(): cap( "Seeker! Know you now that you hold in your hands the life's work " "of the great mage Korneum, often called \"The Objectionable\", " "though rarely to my face and always by lesser minds, jealous of my intellect." ) # # it's not a purely mental collection though, even if it started out that way # with Para(): cap( "Seeker! Know you that with this book you can gain insight into " "and indeed control over, the bodies and minds of Man and Mer, and other races besides. " "Know that the potential to cause harm spells is very great; " "With these magics, minds can be twisted into helpless dependency, " "their owners reduced to sad, twisted parodies of their former selves." ) The context managers make sure the tags are closed correctly and there are a pile of convenience functions. Cap()  for instance, applies a normal paragraph with a Drop Cap on the first character. You'll probably want to fiddle with the funcs or write your own, but the classes should be farily solid.
     
    Spell Tools
     
    This is a parser for esp/esm files. It reads the data in, finds the SPEL group, find the spells and gives you a list with the name, editor_id and formid for each of them. I wrote it mainly so I could auto generate some json I could feed to JsonUtil to auto load some spell lists when you read the spellbook. That script is in there unaltered, but briefly, it works like this:
     
    def main(): ss = Plugin("slavers_spellbook.esp") slhp = Plugin("slavers_spellbook_slhp.esp") ss.find_spells() slhp.find_spells() #print [ sp.editor_id for sp in slhp.spells ] print_json(ss.spells + slhp.spells) Of course, you don't have to make json files with it, and it can probably be extended to make lists of other records.
     

    134 downloads

    Updated

  21. Shark Race Legacy Version (2.75) - UNP/CBBE/SOS

    This is the latest pre-3.0 version of Blaze69's Selachii Shark Race mod, which you can find here: https://www.loverslab.com/files/file/3368-the-selachii-shark-race/
     
    This version features the older toon style heads that were present from the original Sharkmer mod by Warsun99 on the Nexus, found here: https://www.nexusmods.com/skyrim/mods/73071

    780 downloads

    Updated

  22. Whiterun Sunset Home

    Whiterun Sunset Home
     
    Simple as possible small home with some few ZAP features.
    Nothing "complex"-btw.
    I chosed this place because it is quite beautiful,
    specially in the "Skyrim"-evening.
    And I wanted a load-free interieur-
    this farmhouse-ruin is a perfect partner for this idea.
     
    The "kitty-cats camp" is not being disturbed.
    Fully navigation-meshed-ready to play.
     
    This mod uses a ZAP 8 installation and should be also working on SKYRIM SE as well.
     
    Feel free to edit, change or customize. If you like you can add your changes here into the thread.
     
    Enjoy:-)

    3529 downloads

    Updated

  23. jBS2BG - BodySlide to BodyGen Converter/Generator

    jBS2BG - BodySlide to BodyGen Converter/Generator
     
    This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions.
    Credits to shoka for the original guide and converter.
     
    Requires Java 8 installed.
     
    If you don't know how to use BodyGen, check out the bottom of the description for a guide.
     
    As of v1.1.0, inverted sliders are calculated differently, so instead of zeroing all sliders, a new neutral preset is required for building the base body, armors and clothing.
    Use the following presets for building your base bodies and outfits.
    CBBE: -Zeroed CBBE-.xml
    UUNP: -Zeroed UUNP-.xml (This is already included in the UnifiedUNPPresets.xml in BodySlide, but just in case...)
    (Remember to check the UUNP checkbox in jBS2BG if the imported XML preset is for UUNP)
    Clams of Skyrim: Zeroed Clams of Skyrim + Settings.7z
    Touched by Dibella: Zeroed Touched by Dibella + Settings.7z
    CBBE SE Settings: CBBE SE Settings.7z (For RaceMenu SE using CBBE SE base body)
     
     
    Requirements:
    BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters.  
    Description:
    This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs
    through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually.
    BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game.
    Check out some documentation on BodyGen here.
     
    Important Note:
    Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work.
    To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner
     
    Fallout 4 Support:
    I've been informed that it works with Fallout 4's LooksMenu BodyGen.
    Just modify the "settings.json" so that it looks like this:
    { "Defaults": { }, "Multipliers": { }, "Inverted": [ ] }  
    Changes from the old one:
    Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements.  
    Changelog:

    Screenshots:
     
    Features:
    Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required.  "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. BodyTypes of Skyrim JSON conversion.  
    Guide:
    For this guide, I'll be using CBBE body as that is what I mainly use.
    Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide.
     

    2852 downloads

    Updated

  24. Aether Suite UUNP Body Slide Conversion Part 2

    This is Part one of the my bodyslide UUNP conversion of Aether Suite for LE

    746 downloads

    Submitted

  25. Aether Suite UUNP Body Slide Conversion Part 1

    This is Part one of the my bodyslide UUNP conversion of Aether Suite for LE

    848 downloads

    Submitted

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