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About This File

What does this mod do?

Nothing funny ... I have done it in response to this post to demonstrate, once again, that the stacks dump are totally harmless. Read the full post and you will see that simply by common sense they have to be harmless.


You can read the technical documentation on the Skyrim wiki and the Fallout 4 wiki. You should know that SmkViper is one of the official Bethesda developers and obviously no one can know how the game works better than the people who have programmed it.

 

 

This mod activates up to 16 cloaks on the player and adds a spell on each npc. With 25 npc's it generates 400 spells. With 50 npc's it generates 800 spells. With 200 npc's it generates 3200 spells.

I count the applications and eliminations of the spells in global variables while the Stack Dumps are generated.


That proves without a doubt that the Stack Dumps are totally harmless and the Papyrus Engine never discards scripts and never loses an event.


But the Game Engine is not as perfect and sometimes it does not eliminate the spells and sometimes eliminates them but does not call the OnEffectFinish function. I have added an option to control and patch those bugs and the counters always match. 

 

 

This test needs a constant number of npc's and can not be executed in external cells because the number of npc's can change very easily.

You must run the test in an indoor cell. If you generate the npc's with my mod you should lock the doors BEFORE generating them. Go to the door, open the console, click on the door, type "lock" and press [enter]


To start the test, cast the Multi_Start spell in Illusion.
To stop the test, cast the Multi_Stop spell in Illusion.

 

The mod may have problems with other mods that generate or delete npc's. For example, the option to eliminate childrens in Sexual Fame can reduce the number of npc's and any follower mod can teleport one of yours followers at a bad time.

 

Remember, the number of npc's in the cell must be constant.



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