SexLab Framework SE
These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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IntelligentVoicedDirtyTalk Voice MacGruber
By Guest
This is the highly requested MacGruber voice made to go with the mod IntelligentVoicedDirtyTalk, a new voice system for SexLab. The mod itself is located here. The list of voices made for the mod can be found here.
Passionately intense. He is smart and brave. He always gets a massive erection when a beautiful girl uses a pair of pliers by his balls. He will rip your dick off and shove it down your mouth. He will break the record for the amount of dicks in your mouth record. He will fill you up. He will freaking explode inside you. He always carries a 20 pound python around in his jeans and its always a workout. Lore friendly and an icon for many young men just behind Patrick Bateman.
Credit to MacGruber for voicing MacGruber.
932 downloads
Submitted
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Skooma Whore SE
By nomkaz
Skooma Whore SE
I did NOT create this mod. That honor belongs to the Talented Guffel
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
@samuelga24 Created DAR anims that pair well with this mod. They are on nexus if you want them: Drunk or drugged animations (DAR)
The following copied from the original LE page:
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Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are interested.
Short Description:
Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
Features:
+ all drugs have individual textures and bottles
+ extreme and long visual effects
+ loot the drugs from dead enemies and chests
+ three diffrent kinds of withdrawal effects depending on the drugs you take
+ get force to dink a random drug when raped
+ risk of blacking when taking too much
+ Addicting H/M/S Potions, called "Brews"
+ Player get treated as scum when highly addicted
+ All drugs are craftable with the right recipe
Detailed Description:
The addiction system:
All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
Acquireing Drugs:
All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
Overdose:
When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
High Risk:
There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
Active Withdrawal Effects:
Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
Brews:
Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
Junky treatment:
When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
Recipes:
All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
Requirements:
SexLab Framework SE
Fus Ro Do-h SE
Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
1. make a save
2. deinstall Skooma Whore
3. load previous save, wait a minute, save again
4. install new version and load the save from 3.
Don't confuse the version numbers, the latest version is 1.0 we left the beta.
The older versions began with 0.9.x to show that the mod was still beta.
I now consider Skooma Whore finished and have no further updates planned.
Credits:
Ashal for SexLab Framework
ContentConsumer for providing the basic ideas and names of the new drugs
vito740 for allowing me to use his textures for the drug bottles
Grine for making me these awesome drug dens and sharing a lot of other ideas with me
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
280387 downloads
Updated
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IntelligentVoicedDirtyTalk Voice FemaleEvenToned
By Guest
This is the FemaleEvenToned voice made to go with the mod IntelligentVoicedDirtyTalk, a new voice system for SexLab. The mod itself is located here. The list of voices made for the mod can be found here.
FemaleEvenToned is the voice of Lydia, Carlotta, Vittoria Vici, Ria, Lisette, and others.
7499 downloads
Updated
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SexLab Shrines Survival Mode Fix
By hyperk2
I always found SexLab Shrines a great way to immersively reduce your sexlab perversion stats, but because survival mode alters the shrines, it will no longer work.
I don't know how to elegantly insert the Shrines script into the new survival mode shrine's scripts, so instead I made a workaround.
This mod effectively reverts the shrines to the standard shrines as if survival mode wasn't enabled.
1141 downloads
Submitted
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Bestial Essence SE
By nomkaz
Bestial Essence SE
I did NOT create this mod. That honor belongs to the Talented Merope
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Merope some love, and check out their other mods!"
Here is the link for the original LE version of Bestial Essence
The following copied from the original LE page:
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Description
A work in progress quest mod, the main focuses of which are story and alchemy. The sexual content in the mod is not entirely about bestiality but it does feature prominently. There is a fade to black option if you do not wish to witness any of these scenes. See the quest progress list below for what has been implemented so far. Currently the story takes about 4-5 hours to complete.
There's also a vibration option for sex scenes if you are using a controller. I have absolutely no idea why you would even want that or why a modder would even include that, but it's there!
Requires:
SexlabFrameWork SE
Fus Ro D'oh SE
How to start:
The quest begins, from the players point of view, by a courier delivery. For compatibility with alternate start, the delivery is delayed by a few in game hours. If you carry on playing as normal, the delivery will happen relatively quickly. Otherwise, the fastest way to force it is to wait 2 hours (outside of alternate start cell) and then fast travel or transition through a "load door".
Complete
The New Girl
You embark on your first job for Yoana, traveling by way of Falkreath to track down a wandering stray.
Closing the Stable Door
Radulf joins you in tracking down an escaped horse.
It's a Trap
Radulf puts his trapping skills to use in the forested mountains south of Falkreath.
Monsters in the Basement
Find out what secrets Yoana has been keeping in her basement.
Homeless
An old friend returns to the store, looking to reunite with you.
A Giant Dilemma
You face a difficult choice in your next assignment from Yoana.
Unrequited Lust
Frustrated by Radulf's repeated rejections, you ask Yoana for an alchemical aid.
Bestial Essence
Thanks to your efforts, Yoana is able to reopen the store.
Lusty Nord Hunter
Discover what happened to your reluctant lover.
Sisters of Hircine
Learn about a dark figure from Yoana's past that was best left forgotten.
Customer Service
With Yoana away in Riften, it is left to you to run the store and tend to the needs of customers.
The Bear Necessities
Friends for life, Olav the White and Bjorn the bear, are running short of supplies. Bjorn's curiosity leads them to someone who might be able to help.
Stupid B'og
A pungent Orc arrives at the store seeking a fragrance which will improve his luck with the ladies.
Walkies!
Time for you and the stray to stretch your legs and possibly other things.
Shadow of Secunda
A troubled woman opens up to you in the hope of gaining assistance in confronting her fear.
Hound of the Black-Briars
A concerned grandmother from Riften reaches out to you for help in tracking down her absent grand daughter.
The Antidote
You set out to help Yoana undo one of her most pressing mistakes.
Betrayal
Villain, scoundrel, lowlife maggot.
Bestial Alchemy
You take your first steps on the path to learning Yoana and Idun's unusual form of alchemy.
Rillifina
With your attention now on saving Idun and her captive, Yoana seeks the help of young wood elf Rillifina Riverbrook. Help Yoana with the interview process and initial training.
No Rest For Rilli
Eager to please, Rillifina is now available to run collection errands for you.
Under Construction
Put Out to Pasture
After making an excellent recovery, due in no small part to your tender care and attention, the troll is to be resettled. Seek the aid of Yoana's cousin Skadi on the isle of Niflheim.
Thorek's Rest
Upon arrival on Niflheim, the player finds a recently disembarked Imperial expedition under orders to investigate the ancient Nord ruin, Thorek's Rest. Mediate the peace between Madam Free-Winter and the expedition, whilst helping them to solve the mysteries of Thorek's Rest.
Dragon Song
With the secret of Thorek's Rest unearthed, Skadi reveals the mechanism by which Yoana and Idun's alchemy works and the extent of its power. By demonstrating her magic, Skadi lures a powerful force to the island.
Lattasel (side quest)
Face the judgment of your tormentor.
First Do No Harm (side quest)
Help Hjotra repair the reputation of her Aunts.
Ladies Night (sidet quest)
Join Hjotra and Yoana for a night out in Golldir's Tavern.
A Promise is a Promise (side quest)
Rillifina's past catches up with her.
Blessed in Light
When the Glister Witch casts her glow upon Yoana.
You must decide if you will step into the light.
Later
Don't Count Your Chickens (B'og quest)
Vigilance
Confrontation
Dearly Departed
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
58545 downloads
Updated
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Slave Training Weapon mesh fix for Sexlab Sex Slaves SSE
By supernipsu
This mod fixes the Slave Training weapons in Sexlab Sex Slaves SSE 7.1.1h to display correctly in inventory, and adds more properly shaped collisions.
Also adds a few occlusion planes to the "Mia's Palace" for minute performance increases.
1123 downloads
Updated
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Sexlab Solutions Revisited SE 1.1.5 FR
By tom190496
Bonjour à tous,
Voici une traduction française du mod Sexlab Solutions Revisited de Janbui, convert en Special Edition par nomkaz
REQUIS: Lien du mod original porté en SE: SexLab Solutions - Revisited SE 1.1.5
Quelques petites erreurs ont pu m'échapper pendant la traduction de ce mod, et je m'en excuse à l'avance.
J'espère que mes amis français sauront apprécier cette traduction !
656 downloads
Updated
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Sexlab Defeat Baka Edition LE/SE
By factoryclose
Sexlab Defeat
Baka Edition
◎ Original Thread
◎ What changes?
- Revamped overall old Defeat motions and boring vanilla motions
- Removed unnecessary required mods(Like...Breakable Undies)
- Solved the compatibility issues with BaboDialogue
- Some minor tweaks for personal preference.
- Independent creature struggle motions support (WIP) - 1.1V supports wolf, skeever, draugr
◎ Future plan?
The main purpose is overall improvement and maintenance.
I tend to let it be as it is excepting patching up some old bugs and adding custom motions for immersion so that other modders might make some improvements or add-ons.
◎ Requirements
- Sexlab Framework 1.62v LE / SE
- SLAX or Sexlab Aroused Redux LE BakaFactory Edited Version / Sexlab Aroused Redux SE BakaFactory Edited Version
- Silent Voice - Fus-Roh-Du(h)
- FNIS LE / SE
- SkyUI
- SKSE
- UIExtensions
- Baka Motion Data Pack
Option
- Dynamic Animation Replacer
◎ Known Issues
- NPC vs NPC has many issues to solve. I strongly recommend you turn it off till they are fixed.
◎ Previews
Preview Site
◎ Modders Note
- You can use my animation resource here. You are always free to use it as long as you credit me. You don't have to gain permission from me. If it's money related, please contact me for permission.
418177 downloads
Updated
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Female Even Toned Dirty Talk SE
By Guest
Note: Please read the highlighted parts before downloading.
Please read to save time:-----------------------------------------------------------------------------------------------------------------------------------------------------------
Update (February 27, 2023): I've completed work on the spinoff mod that generalizes this concept to any voice or actor. It's called Intelligent Voiced Dirty Talk and can be found here. I am no longer supporting this mod and have moved on to the new mod. There's no reason to use this old mod now, but I'll leave it up just in case. New mod does all the same and more. Dialogue has been improved upon in the new one.
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This mod makes NPC's with the female even toned voice (Lydia, Carlotta, Vittoria Vici, Ria, etc) have vanilla voiced dialogue during sex that is responsive to what is going on during the intercourse. It achieves this by ditching the original SexLab voice system which only had three topics (hot, medium, mild) and creating a new one with over 60 topics.
Why I made this mod:
The built-in voice system for SexLab could be a pint daft. It's a spritely spring-time chap that seeded a sprawling meadow for many pure-hearted lagomorphs, but the depth it gives is nothing more than a bugger of remarks, grunts, or moans that are either "hot", "medium", or "mild". If sex were a bloke, he'd be a social lad. He would trolly his mate for the point of seeing her trollied. Not just before, but as he goes bonkers and gives her a real good proper leg. If his partner just grunted like a gorilla, then that would just be self-gratifying, which would sod it and make for some rather trite scurrilous bush-league. Alas not to sod it, but any system that tries to give meaningful dialogue is going to be a downright cheeky gobbsmacker and no one in the past 10 years could be arsed to do it (understandably). Indeed, it is very bothersome to mimic the depth of the featherless biped with broad flat nails' thought space. The problem is further arsed when you try to create the dialogue from existing vanilla banter that was never made for this kind of cheeky crap. Since Lydia is my favorite, I decided to just focus on her box.
Detailed description:
This mod adds 64 vanilla voiced topics with a combined ∼296 audio clips (this includes grunts, moans, gasps, etc). Most of these topics are for the female even toned voice, however there are a handful of topics spoken by her male partner (if applicable) who assumes the male even toned voice. Each topic plays when certain conditions are met when an actor with the female even toned voice type is having sex.
These topics range from new orgasm sounds, to post-orgasm remarks, to pre-orgasm hype (all of these for both the male and female orgasm), to foreplay teases, to penetrative sex sounds and remarks, to series of dramatic thrusts from the female during sex with teasing, to reactions to inserting your penis, to requests to switch to/from foreplay, to comments about certain body parts involved (blowjob, handjob, cunnilingus, anal), to remarks about wanting more or being satisfied, to greets when starting sex with a familiar partner. Dialogue and sounds can be intense or soft depending on the female actor's enjoyment. Romantic comments are made in appropriate places. The dialogue was designed for consensual and passionate sex between a single male and female where penetrative sex is the focus and foreplay is used to accent it. There is also modest support for female solo masturbation. Lesbian scenes don't seem too bad. You can try other scenarios, but dialogue may be limited, non-existent, or unfitting.
Finally, there was a modest attempt at giving different personality traits to different actors with the same voice type. Some voices lines are said with different frequencies or not at all based on their stats and their relationship to their partner.
The 64 topics and their conditions:
MaleOrgasmSoundGeneric - Male orgasm sound suitable for any scenario.
MaleOrgasmSoundInside - Male orgasm sound for vaginal or anal cum.
FemaleOrgasmSoundGeneric - Female orgasm sounds suitable for any scenario.
MaleStrugglingOvert - Male gives a clear sign he is getting near orgasm.
MaleStrugglingSubtle - Male gives a suggestive but not definitive sign he is getting near orgasm.
HintReactionMaleCloseToOrgasm - When the female notices the male struggling her first reaction may be a knee-jerk "ooo!" or "oh!".
NoticeMaleCloseToOrgasmIntense - The female acknowledges the male is close to orgasm while the action is intense.
TeaseMaleCloseToOrgasmIntense - After the above, the female starts churning out a series of teases until the male orgasms.
TeaseMaleCloseToOrgasmSoft - Same as the above, but for when the action is less intense (female enjoyment is lower). Soft voices are used.
TeaseMaleToCumInside - Female asks male for either vaginal or anal cum, whichever hole he is currently in.
TeaseMaleForAnalCum - Just for anal cum.
TeaseMaleForOralCum - Just for oral cum.
MaleHalfwayThereIntense - When the male is starting to take attrition, the female may tease him about it.
MaleArousedByMind - The male may say lines like "wow" when his enjoyment is really high (close to orgasm) but there is no current stimulation of his penis.
MaleCloseAlready - When the female notices the male is struggling early on, she may tease him about it.
SurprisedByMaleOrgasm - Said by the female after the male orgasm sound is finished playing when she was not immediately expecting one--or when he orgasmed where he was not supposed to.
MaleOrgasmReactionIntense - After the male orgasm is finished and female enjoyment is high, the female may make a comment about the orgasm or sex.
MaleOrgasmReactionSoft - Same as above but for when female enjoyment is low.
MaleOrgasmReactionLover - Same as above but only for her male lover.
CameInAss - Female remarks about anal cum after male orgasm is finished.
CameInMouth - Same for oral.
CameInPussy - Same for vaginal.
MaleOrgasmCommentFirst - Remark played by female after the first male orgasm.
MaleOrgasmCommentSubsequent - Same but for subsequent orgasms. If the female has recently had another sex scene, it may skip straight to this one on the first orgasm.
WantMore - Played by the female after she is done making other post-male-orgasm remarks and wants more.
LimboPeriod - Female lines played after the male orgasm when she is satisfied but open for more. It is ambiguous if the male wants more. This period ends if the male keeps going.
NoticeMaleWantsMore - Line said by the female when the limbo period ends and she thinks the male wants to keep going.
CloseToOrgasmNoises - When the female is close to orgasm she makes these noises (grunts, moans, gasps, etc). It can be assumed this is penetrative sex.
CloseToOrgasmExclamations - When the female is close to orgasm, she makes these exclamations (like "keeping moving please!"). It can be assumed this is penetrative sex.
CumTogetherTease - When both the female and male are close to orgasm in penetrative sex, and the female is not adverse to the male cumming where he is, the female may play this line. Rare.
AfterOrgasmExclamations - Exclamation made by the female immediately after she orgasms (like "by the gods!").
AfterOrgasmRemarks - Remark made by the female after a few seconds have passed since her last orgasm. This comes after the exclamation and is more composed and thoughtful.
MadeMeCumSoMuch - Occassionally played in place of the above when the female has had many orgasms during the sex.
PlayingWithParts - Lines of surprise and pleasure by the female when her partner is playing with/stimulating her genitalia with his/her hands, mouth, etc. Anything but "real" penetration.
Handjob - Remarks or sounds made by the female during a handjob.
Blowjob - Remarks or sounds made by the female during a blowjob.
AssToMouth - Remarks or sounds made by the female during a blowjob when anal sex has occurred prior. This is mixed in with the generic blowjob topic.
ForeplayIntense - Remarks or sounds made by the female whenever there is no current penetrative sex and her enjoyment is high. Lusty and even combative.
ForeplaySoft - Same but when female enjoyment is low. Voices are more soft and loving.
ReadyToGetGoing - Lines said by the female whenever the current foreplay stretch has gone on long enough and she wants to start/resume penetrative sex.
ReadyToResume - Same as above but only for resuming. Requires there have been previous penetrative sex.
InsertionGeneric - An "ohhh" or sigh made by the female whenever the penetration starts/resumes.
InsertionAnalFirstTime - Same as above but only for anal penetration and only for the first time in the scene.
CommentAnalFirstTimeIntense - After the immediate reaction to first-time anal insertion and the female enjoyment is high, this line may be played.
PenetrativeGrunts - Grunts or moans made by the female when she is having penetrative sex.
PenetrativeCommentsIntense - Spoken dialogue by the female when she is having penetrative sex and her enjoyment is high.
PenetrativeCommentsSoft - Same but for when her enjoyment is low. This doesn't mean uninterested dialogue, but rather softer, more thoughtful comments.
OnTheAttack - During penetrative sex when the female is in a dominant position, her enjoyment is high, but not yet near orgasm, she may make a series of dramatic lunges indicated by these sounds. Things like "hyah!".
EndOfAttackTease - After the attack above has progressed or come to an end, the female may say lines like "weren't expecting that were you!"
Breathy - Sounds made by female to indicate her increased heart rate. These can be played in a variety of situations like penetrative sex, the limbo period, foreplay...
Tired - Sounds played when the female enjoyment is really low. This indicates she is exhausted, but not necessarily uninterested.
AssFlattering - Sounds played during either anal sex or ass-flattering positions like doggystyle. Doesn't require anal penetration but does require a large posterior.
AnalIntense - Sounds played during anal sex when the female enjoyment is high.
Gape - Sounds played occassionally during anal sex when the total duration of anal penetration for the scene is becoming significant.
AskForPacingBreak - When penetrative sex goes on long enough, the female may ask the male for a foreplay/blowjob break to mix things up or help him out.
GreetLover - At the start of the sex, the female may greet her lover as such.
GreetFamiliar - At the start of the sex if its not their first time, the female may welcome the male back. Only works if the player is the partner. Male doesn't need to be lover but can be.
GreetLoadedFamiliar - Similiar to above, but only for when the returning male partner is very aroused (has huge erection) to start the sex.
MissMaleLover - At the beginning of the sex the female may say that she misses her male lover if she is with him and its been a long time since she last had sex.
WantToBeMalesLover - If the female is with the male player, the player is still available, and the female has had sex enough times with him, she may say some things.
RomanceMaleThane - If the female is a housecarl and the male is her thane, she can make romantic comments about the relationship.
LoveyDovey - Rare romantic comments from the female directed to the male if the male is her lover.
Satisfied - When enough orgasms have occurred or enough time has passed the female may be satisfied, but open for more. She may make occassional comments about this.
StraightFemaleSolo - Lines said by the female when her sexual orientation is straight and she is masturbating alone.
How to get it working:
No special installation instructions. Installing with a mod manager should work. It doesn't have an MCM and should start working next time you start sex with a FET-voiced actor. However, for optimal auditory experience I recommend the following (see below section).
Recommended set up:
1. Important: The new voice system works outside of the original SexLab voice system. As such, you'll need to mute the original SexLab voices somehow. One way is to set the voices volume to 1% in the SexLab MCM, but this will mute all SexLab voices for any actor. Another way is to set each actor's SexLab voice to a voice you don't care about. Then go into "[your Skyrim data folder]\Sound\fx\SexLab\", find the folder for that voice, and rename, delete, or move (just one of those is sufficient) that folder. This will make that voice silent. I thought about programmatically muting all SexLab voices when the new voices are playing, but I had some concerns with that and ultimately decided against it.
2. Similar to above, the new voice system adds new orgasm sounds, but doesn't touch the old ones. Since the original orgasm sounds were very mild (as I remember), you could try letting both play over each other. But, if you want to mute the old sounds, they can be found in "[your Skyrim data folder]\Sound\fx\SexLab\fxOrgasm01\". The downside to this is that it mutes the sounds for any scene regardless if they have the new sounds.
3. You can set your SLSO settings to whatever you want, but to enjoy the full depth and pacing of dialogue you may not want to have the female near orgasm all the time (aka broken nympho state) or she's just going to be talking about that. Also, you may want to disable AI edging. Otherwise, the female may sound like she's about to orgasm a good minute before she does (sorry I made it for my set up... if I update the mod this will probably be a priority to add compatibility for).
Requirements (I've put the version numbers below, but I'm not sure if they matter):
1. Skyrim SE (I'm using V1.5.97)
2. SexLab (I'm using V1.63)
3. SKSE (I'm using V2.0.20) Needed for ActorBase.GetWeight() amongst probably others. It's already required by SexLab, so I don't think this would be a problem.
4. SexLab Seperate Orgasms (SLSO) A significant fraction of the dialogue revolves around orgasms and all of that dialogue assumes that the actor's enjoyment will dictate when he/she orgasms. The new orgasm sounds are triggered by the SLSO orgasm event.
5. SexLab Tools for SE. This is a soft requirement but it is strongly recommended. The dialogue is built with the assumption that you can switch between sex positions on command. If you can't, then you may get stuck in a situation where your partner wants you to switch back to a blowjob but you are unable to. I know that might annoy some but its the way I wanted it and adding an MCM is a lot of work (maybe some day).
For those interested in how it works behind the scenes:
There's a single start game enabled quest with a player alias. There's a script on this player alias, FETDTPlayerAliasScript, that receives an event anytime a SexLab scene is started. The script determines if there's an NPC with a female even toned voice type in the scene. If there's not, it does nothing and lets the scene go as usual. If there is, it attaches a magic effect to the female even toned NPC that lasts for the duration of the scene. This magic effect has a script on it, FETDTSceneTrackerScript, which handles the dialogue for that scene. It creates a litany of variables to keep track of what's going on in the scene and registers for multiple events that happen through the scene so that it can create dialogue for those events. Most of the action is not tied to a particular SexLab or SLSO event, and is instead handled in the update event. This means its running an update event every second or two on average. While this is somewhat intensive, it has to be understood this is expected given what the mod is asked to do and should have no impact on performance outside of a SexLab scene. For my part, I haven't had any performance issues or anything break as a result of the mod. And for what its worth, I was careful in how I designed it. If you want to take a look for yourself in the Creation Kit, you can find all my stuff by searching "FETDT".
Future development or versions:
For my side, I've already accomplished what I set out to do and have reached burn out. I may occasionally come back to improve this, but I make no promises. However, I understand this mod also serves as a proof of concept that it can be done for other voice types (if desired)-- either where each voice type is its own mod that can create its own system and topics, or as a genericized system where all voice types go through the same plugin that could centralize how things are managed. The first option allows for greater personalization for each voice type and probably has less roadblocks. However, the second route could give a single MCM to manage options, voice types, male voices, and actor-specific personality traits. But, the downside to this second option is that it would require more up front work to make that system and that it limits the topics other voice types can use. I'm honestly unsure which is better. I've included the source code and give full permission (no need to ask) to do any port, patch, revision, alternate version, new mod, etc. from this mod for this game or any other edition or game as long as you don't impact anyone else's ability to do the same with this mod.
Update (November 7, 2022): I'm currently working on making a spin off mod from this that can support multiple male and female voice types, controlled by an MCM. I plan for the MCM to allow you to chose which dialogue features you want, and what actors and/or voice types map to what voices. If you have any suggestions for a new voice topic or feature, feel free to make a suggestion in the comment thread.
Update (February 27, 2023): I've completed work on the spinoff mod that generalizes this concept to any voice or actor. It's called Intelligent Voiced Dirty Talk and can be found here. I am no longer supporting this mod and have moved on to the new mod. There's no reason to use this old mod now, but I'll leave it up just in case. New mod does all the same and more. Dialogue has been improved upon in the new one.
Pre-disappointment warning:
This mod was made by a single noob mixing together vanilla audio clips that were never made for this context. The result is a modest number of audio clips that leave something to be desired with polishing, a fairly significant reliance on combat audio to fill the void of sexual excitement, possibly too much reliance on laughter to fill much the same void, and the presence or lack of kinks that may clash with others preferences. Additionally, it appears there may still be some issues where some topics are said in contexts that don't make as much sense. I spent a lot of time trying to iron that out beforehand, but issues persist in part because animations really need tags on a per-stage basis (rather than a per-animation basis) and in part because I probably goofed up on some things too. Because of that, this may at best just serve as a proof of concept for a lot of people.
7976 downloads
Updated
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ZAZ Animation Packs for SE
By Pfiffy
This has been ported privatly for a long time now. T.ara allowed me to load the ZAZ Packs up officially, so here we go.
This will also be a base for all people that already ported the packs, where they can share their expieriences and problems to make ZAZ even better than it has been before in Oldrim.
With tears in my eyes I'm thinking back at the time when Ashal released SL 1.63Beta1, and a lot of people shared their stuff, helped each other and tested the hell out of things what finally leaded to a release of a working version of Creature Framework. And that all without participation of the original authors.
I really wish we can do this again.
About ZAZ 7 :
I tryed to keep this as close to the original as possible and added just edits that seemed neccesarry to me.
Skyrim SE edits, that I have made so far:
1. Added the fix for the doggy animation.
Thanks to Cedec0 at this point.
https://www.loverslab.com/files/file/4829-zaz-doggystyle-animation-fix-zaz-animation-pack-v70-and-v80/
2. Removed/edited textures that were not SE compatible. (I have checked if they were in use someway and haven't found them so far, but you never know.)
Reports on that are welcome.
Thanks to Osnious for SSE Nifoptimizer at this point
https://www.nexusmods.com/skyrimspecialedition/mods/4089
With out this a lot of stuff would not have been possible.
3. Brought the .esm into a SE compatible shape.
Thanks to the Wyre Bash Team at this point
https://www.nexusmods.com/skyrimspecialedition/mods/6837
4. Checked and corrected errors in Tesedit.
There is a copy of the original .esm in the 'Docs' folder.. I keeped it as emergency back up. I have not cleaned the new .ESM with SEEedit, but i have checked it for errors and so far there are none.
Thanks to ElminsterAU and SSEEdit team at this point
https://www.nexusmods.com/skyrimspecialedition/mods/164
To cut it short:
Thanks to all people that have been involved in creating this pack (especially the original authors), the tools for converting mods to SE and all the people who helped me with getting this going. I hope noone gets dissapointed because he/she/it gets not mentioned by name. for now the list would be too long.
The main point in starting with Version 7 is, that it is needed as dependency for a lot of other mods and I see not much progress on further official SE releases as long as this one is not officially. I called the file Beta, because I don't know into which issues I might run into in the future.
The packs of ZAP 8 can be found here:
ZAZ 8.0 CBBE Rev2 : https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw
ZAZ 8.0 UNP Rev2 : https://mega.nz/#!7B5RFTIS!M5PL4MZvVPSTM6UfoVkXbJcBzN0GQxH52IszrKvylaM
The packs of ZAP 8+ can be found here:
ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A
Added pamatronic's alingment patch to all furnitures, that can deal with it: It makes allingment much better and more relyable.
Pathch can be found here:
Look there for updated versions and send him some Flowers.
Edited the wrong BS file, should no longer throw errors.
Thanks to:
@tasairis for the Patch for the Doggy anim is now also included in the 8+ version. Send her some Flowers!
@Yinklefor fixing some of the furniture markers
@CliftonJD for pointing me into the right direction with the errors in the .esm's
Requests:
If someone has fitting slidersets for CBBE SE, please share.
Todo list:
New Bodyslide files for 3BA if I ever get to make them....
1431566 downloads
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ZaZ Rabbit and Chicken Death Fix (ESP & ESL)
By jbezorg
The ragdoll event is missing from ZaZAnimationPack.esm copy of the ChickenDeath [IDLE:000FF135] and HareDeath [IDLE:000FF136] aminations.
This just adds them back in.
Should be compatible with LE/SE as well as AE (what I'm currently running).
15475 downloads
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Devious Devices SE
By Kimy
Devious Devices
By The DD Team:
- Kimy (Lead Maintainer)
- Collygon
Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG
ABOUT
Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
- Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock.
- Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again!
- Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release...
- Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson!
- Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
- Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.
- Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!
Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
Bondage Furniture Features
- Both players and NPCs can use the furniture.
- Actors can be placed and released from devices via script.
- Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
- Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
- Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
- Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
- Configurable escape difficulties and cooldowns per device.
- Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
- Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
- Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
- Configurable messages per device.
- Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
- Arbitrary number of poses per device, one of which is randomly chosen or set by script.
- Struggle animations played both periodically and when trying to escape.
- NPC poses survive cell changes.
- The player cannot wait/sleep if the device doesn't allow it.
- Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
- Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
- Build-able devices, that can be placed in the game world by the player during a playthough.
- Transportable devices: The player can pick up certain devices and re-build them somewhere else.
- Sex scene support to allow playing animations with one actor locked in the device.
COMPATIBILITY AND CONFLICTS
General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
- Frostfall: While wearing restraints the player might be unable to keep herself warm.
- Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod.
- Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR.
- SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
- Play Random Idle - can break custom idles used by our restraints.
REQUIREMENTS
• SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
• SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63
• SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher
• SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
• FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038
• Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080
• Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files
• Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher
• BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201
ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well):
• CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198
• UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699
• XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988
• MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669
• MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54
• MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher
• HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.
• HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872
• Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339
• Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444
• Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package
• Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package
INSTALLATION
1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported.
3. Run FNIS when done
4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!!
5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it!
6. Start up Skyrim, and either create a New Game, or load your Save.
7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
KNOWN ISSUES
Wearable restraints:
- The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk).
- Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.
Furniture:
- The furniture object will display a slight flicker when transitioning back and from the struggle animation.
- Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view!
FREQUENTLY ASKED QUESTIONS
Q: How to best report any issues with Devious Devices?
A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
Q: I have this and that problem with an older version of Devious Devices.
A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
Q: I have a support question and wonder if I should PM it to you.
A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
Q: Can I suggest new features?
A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD.
Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to.
Q: Can I translate your mod?
A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
Q: Where can I get the items in game?
A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin.
Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
Q: I unequipped an item, but it's still visually on my character!
A: See the "Known Issues" section.
PERMISSIONS
Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.
- You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do.
- You can NOT post this mod or any of its parts (including any derived works) without explicit permission.
- You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
- You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary)
- You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
- You can NOT use any code or assets from this mod in projects competing with it, without permission.
- You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
- You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
- You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.
In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
FOR MODDERS
API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2.
CONTRIBUTION LICENCE
Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them.
CREDITS
Kimy and Min for the code.
Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
Feuertin, T'ara, and ZaZ Chris for the furniture devices.
Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations.
KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him.
Skullered for Beast Races Refit.
Cedec0 for the bound combat that is now a part of this mod.
Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on.
MaikCG for the alternative bound combat animations.
Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions.
Tifa Lockheart for the awesome screenshots and the conversations! ❤️
VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases.
LoversLab Forum Members for some great suggestions and putting this mod to good use.
TROUBLESHOOTING
If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
ACKNOWLEDEMENT
I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result.
Kimy
1403706 downloads
- devious devices
- bdsm
- (and 1 more)
Updated
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Generated Voice Pack for BaboDialogue
By BadJoke
Voice pack for BaboDialogue
Made using VASynth for BaboDialogue. Created for version 4.80. Uploading here because why not.
Baka's mod works for both SE and LE. I play on GOG's AE and this pack works (mostly) for me. Every now and then I have noticed small things (often single word lines) that it doesn't cover, but it got *almost* everything.
This should still work for newer versions of the mod (see Baka's Patreon) except that any of the new lines added in the newer version won't be voiced. Honestly, you probably have Fuz Ro D-oh - Silent Voice installed anyways (it just got an update for AE/GOG) and seeing as this mod took over 24 hours for my computer to process via VASynth (there's a ton of dialogue in this mod) I'm not going to update this for every release of BaboDialogue.
It also means that this pack is quite large (~3.6gb), so the file in the downloads contains a link to a MEGA page where you can download the file. Even larger once unpacked, so don't download if you're worried about taking up disk space.
Download instructions:
--------See bottom of the page for newest link---------
Link to MEGA (old version 4.8): https://mega.nz/file/tWFCVajD#jXJoNBvl_0UfBHUOdJRomeedcRx5Ewn6gZ-ebHolcy8
Or you can find the same link in the downloads tab for those who don't bother to read ?
Requires:
BaboDialogue (all its requirements, etc etc)
12221 downloads
Updated
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adult Rachel Roxxx VoiceFX.7z
By LTD_LoneWolf
Rachel Roxxx VoiceFX.7z
this is just a repack of the original mod for use with extra voices with permission by the original auther Rogue2k8
set up to use VoiceSlot 10 (Female)
diiscription copyed from original page located here
Not much to say here, just a collection of pornstar voices that I've clipped for use with any sexlab lovers pk or sexout mod... just pick out the voice files you like and replace the existing sound bites with the voices (you may have to rename them to the appropriate file in order to get them to work).
Currently contains only a few, more will probably be added as I continue to clip them, but don't expect those to come out terribly fast as this is more so something I've taken to doing to enhance my own experience and I figured I'd share them.
Note that some of the voice files will be of variable quality. Some better than others and some borderline unusable. So it wouldn't hurt to go through them and check out which ones you think you could use.
I've started being a bit more precise with the newer files, adding little (Descriptors) like so at the end of a sound bite.
(Words) - self-explanatory
(Vaginal) - contains reference to vaginal sex
(Anal) - contains reference to anal sex
(Cum) - contains reference to climax, or cum in some manner
(Oral) - contains reference to oral sex
(Long) - rather long, may overlap
(Cock) - refers to male genitalia in some manner
Current Voices
Madison Ivy (Sulty, breathy, occasional shrieks, sometimes chatty)
Rachel Roxxx (Quiet, submissive, gets faster the hotter she gets, very vaginal focused with her words, cumwhore)
Bree Olson (Screamer, decent Non-Con voice, words can be added to imply enjoyment)
4619 downloads
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adult Bree Olsen VoiceFX.7z
By LTD_LoneWolf
Bree Olsen VoiceFX.7z
this is just a repack of the original mod for use with extra voices with permission by the original auther Rogue2k8
set up to use VoiceSlot 09 (Female)
discription copyed from original page located here
Not much to say here, just a collection of pornstar voices that I've clipped for use with any sexlab lovers pk or sexout mod... just pick out the voice files you like and replace the existing sound bites with the voices (you may have to rename them to the appropriate file in order to get them to work).
Currently contains only a few, more will probably be added as I continue to clip them, but don't expect those to come out terribly fast as this is more so something I've taken to doing to enhance my own experience and I figured I'd share them.
Note that some of the voice files will be of variable quality. Some better than others and some borderline unusable. So it wouldn't hurt to go through them and check out which ones you think you could use.
I've started being a bit more precise with the newer files, adding little (Descriptors) like so at the end of a sound bite.
(Words) - self-explanatory
(Vaginal) - contains reference to vaginal sex
(Anal) - contains reference to anal sex
(Cum) - contains reference to climax, or cum in some manner
(Oral) - contains reference to oral sex
(Long) - rather long, may overlap
(Cock) - refers to male genitalia in some manner
Current Voices
Madison Ivy (Sulty, breathy, occasional shrieks, sometimes chatty)
Rachel Roxxx (Quiet, submissive, gets faster the hotter she gets, very vaginal focused with her words, cumwhore)
Bree Olson (Screamer, decent Non-Con voice, words can be added to imply enjoyment)
3112 downloads
Updated
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adult Madison VoiceFX.7z
By LTD_LoneWolf
Madison VoiceFX.7z
this is just a repack of the original mod for use with extra voices with permission by the original auther Rogue2k8
set up to use VoiceSlot 11 (Female)
discription copyed from original page located here
Not much to say here, just a collection of pornstar voices that I've clipped for use with any sexlab lovers pk or sexout mod... just pick out the voice files you like and replace the existing sound bites with the voices (you may have to rename them to the appropriate file in order to get them to work).
Currently contains only a few, more will probably be added as I continue to clip them, but don't expect those to come out terribly fast as this is more so something I've taken to doing to enhance my own experience and I figured I'd share them.
Note that some of the voice files will be of variable quality. Some better than others and some borderline unusable. So it wouldn't hurt to go through them and check out which ones you think you could use.
I've started being a bit more precise with the newer files, adding little (Descriptors) like so at the end of a sound bite.
(Words) - self-explanatory
(Vaginal) - contains reference to vaginal sex
(Anal) - contains reference to anal sex
(Cum) - contains reference to climax, or cum in some manner
(Oral) - contains reference to oral sex
(Long) - rather long, may overlap
(Cock) - refers to male genitalia in some manner
Current Voices
Madison Ivy (Sulty, breathy, occasional shrieks, sometimes chatty)
Rachel Roxxx (Quiet, submissive, gets faster the hotter she gets, very vaginal focused with her words, cumwhore)
Bree Olson (Screamer, decent Non-Con voice, words can be added to imply enjoyment)
3066 downloads
Updated
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FNIS XXXXL Patch
Hello everyone, have you ever reach the animation limit after installing lots of SexLab animations? Even FNIS XXL with support of 32000 animations cannot satisfy you? Always hit the Error 2026: Too many animations when running FNIS? Here is a solution.
What does this patch do:
Increases the animation count limit of FNIS to 131071. I think the limit should be enough for all the users? If you just need more, post me and maybe I will create another even larger patch. Remove the FNIS 2000 limit on animations from single mod. @numen13 mentioned that this may makes FNIS work with other Nemesis mods like Animated Eating Redux SE / MCO. (You will still need Nemesis, just overwrite FNIS output with Nemesis output, but FNIS will no longer crash)
Hard Requirement: FNIS 7.6 XXL SE
Soft Requirement:
This patch only increases the limit of FNIS itself, you may need other patches to increase the animation count limit of Skyrim and SexLab.
For Skyrim: The existing patches include SSE Engine Fixes and Animation Limit Crash Fix SSE. For Skyrim LE users, even more patches are needed. Read this article to understand what patches you will need. For SexLab: SexLab Utility Plus increses the SexLab animation limit from 1000 to 1250, while SexLab sslAnimationSlots 2000 provides even more capacity.
Usage:
Since I cannot redistribute the modified FNIS as Fore has announced, so the provided file is only a binary patch. You will need a bsdiff/bspatch tool to apply the patch file on GenerateFNISForUsers.exe from FNIS 7.6 XXL SE. If you don't know what I'm talking about, just google bsdiff/bspatch. These bsdiff/bspatch tools should be easy to install under any Linux systems, as for Windows, some prebuilt binary can also be found on the Internet.
(bsdiff/bspatch tools no longer needed)
Install Guide:
Make sure you have installed and enabled FNIS 7.6 XXL SE via MO2 first. Download the latest patcher from this page, install it and enable it as a normal mod via MO2. This patcher should not conflict with anything else, so the load order is not important. Add the executable to MO2 just like FNIS/BS/... ( you should be familiar with this, right? ), the executable is located at tools/FNIS XXXXL Patcher.exe. Run the executable via MO2, wait until the popup window say you are success. (Optional) Disable the patcher in MO2. There is no actual influence if you skip this step, just to be tidy. Run FNIS as usual.
Uninstall Guide:
Repeat the install steps, the patcher tool should auto-detect it's dealing with a patched FNIS XXXXL and recover the origin version.
Update Guide:
Run the uninstall steps first to recover the origin version FNIS. Or you may get some patcher error. Download the updated patcher and install and overwrite the old version. Repeat the install steps.
How to tell if you are success:
Check the MD5 checksum: The MD5 checksum of the patched exe should be 6292e3f8e7f2da87773f8de3325bbdda, just provided here for checking. If you meet any unexpected behavior, check the checksum first! Check the FNIS title, see the screenshots comparison.
As for LE support: This patch should also work for FNIS XXL LE, but you may need more patches and find replacement of patches mentioned. Again, read this article to understand what patches you will need.
Some recommended methods to reduce FNIS animations:
It is said that more FNIS animations lead to less stability. So before using this patch, try to reduce the FNIS animations first. These methods include:
Remove some SexLab animations, which is obvious but hard for people like me. ? Remove vanilla animations come with SexLab, which is hardly used. The mod SL Default Animation Remover already do this for you. Using replacement animations mod not depending on FNIS. I usually prefer to DAR mods instead of FNIS mods, which is faster and more stable. This topic provide a method to convert some of Devious Devices animations to DAR animations, which reduces FNIS animations a lot.
Some distinguishments:
FNIS animations is not simply equal to SexLab animations. In fact, FNIS animations usually > SexLab animations + combat animations (such as PCA) + Poses + ... SexLab animations usually consists of multiple stages and multiple actors, every actor in every stage is a FNIS animation. So 1000 SexLab animations reaching SexLab limit is usually far beyond the FNIS limit.
Credit: All the amazing FNIS tools are created by Fore, and only the patch file is created by myself. It's free to make any non-commercial use of the patch file without my permissions. As for the FNIS tools, you will need the permissions from Fore.
22709 downloads
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SLGP = SexLab grass patch
By alex77r4
Everyone knows that, when we start an animation with Player on an outside cell, the game redraws the grass, causing stuttering and frame drops.
That's a Special Edition-only problem, it doesn't happen on Legendary. Beth's developers change something in the Special Edition that causes the problem.
Also, the start of the animation is very slow, by the redrawing of the grass and by the SexLab code, which requires 5-8 seconds to start the animation.
ALL THAT IS OVER...
BETA ---> SLGP = SexLab Grass Patch <--- BETA
This is a patch to remove the redrawing of the grass on exterior cells when the player is inside the animation.
Also, I speed up the start of the animation having a normal time of 2 or 3 seconds, sometimes 4 or 5...
The minimum time is 1.5 in almost 20% of the animations and below 3 seconds in the 70%. But some animations, around 10%, may need up to 4-5 seconds.
The timings come from my 8 year old machine with a full install: SL, CF, SOS, Arousal, SLSO, PSQ, Appropos, CumShot, Deadly Drain...
As the Papyrus time is shared between ALL scripts, having many scripts running increases the time it takes to start the animation.
I guess normal people don't have an oversaturated game like mine and tend to have more newer computers. Therefore, I expect better times for most users.
I don't find any big problem and my beta testers say everything works correctly 99% of the times. Sometimes we can have some physics issues that make the actors blink and move like crazy. That should stabilize and be gone in less than one second. It is caused by the physical calculations when the actors collide with the surrounding object. And it is more common when ussing furnitures, as beds, with Player.
If the flickering doesn't go away, switch to another animation. Probably, that animation or that bed has some fault in its adjustment and causes the flickering. Aditionally, you can try move the animation ussing the SexLab reposition scene keys.
Sometimes, we can have a weird issue that only happens with Player on some animations. Seems that the TranslateTo command doesn't always put the correct angles and I need to correct it manually causing flickering and frame drops. But I can't find any other solution. It only happens sometimes on some animations with Player. It's not normal, but I must alert you about that weird thing that i can't remove.
SLGP is compatible with any mod because i respect the SexLab structure. Works with HDT hair, DD, Zaz and others 400 mods i have installed.
I not discard problems, weird things, physic going crazy with HDT items, some flikering and fliying actors or creatures.
But if you not want have any of that problems "sometimes" you can remove SLGP and return to the grass redraw when animating the Player.
Nothing is perfect. Select yourself.
Also, I strongly recommend mix SLGP with SLAS - SexLab Anim Searcher, if you not have it, because my NEW search system is stupidly fast.
REQUIREMENTS:
SexLab by Ashal
COMPATIBILITY PATCHES:
SLSO
SLU+
INCOMPATIBILITIES:
Nothing for now
DIFFERENT SEXLAB VERSIONS:
Legendary doesn't need SLGP because the grass redraw issue is a Special Edition exclusive issue.
Also, animation start in 1.62 is quite fast and I think you don't need SLGP.
Of course I can make a version for 1.62 if a lot of people complain, but it won't go to save seconds.
SLGP works with SexLab 1.63, 1.64c and 165 with the minor exceptions of some corrections on some futa and bed animations.
I presume works in VR because SLGP not use any special DLL but i can't test it.
I make a version for SLSO and another version for Utility Plus.
Be sure you download, install and enable the correct version.
SLGP not have ESP file and the game not go to alert you about the mix.
INSTALLATION:
Like any other mod. Use your mod manager. Download, install and replace some SexLab files.
That's all. SLGP does not need additional tasks. Just install, replace and play.
CREDITS:
Ashal, by creating SexLab, updating it and giving us a different Skyrim.
Markdf, by giving us the main clue about what's going on with the grass redraw.
The entire Skyrim community because it's one of the best I've seen. THANKS TO EVERYONE.
28547 downloads
Updated
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toys HoT&WeT SE
By VirginMarie
What's New See Change Log. Voice Pack Avail See install section below
HoT&WeT v1.43 for SE LE Page
HoT&WeT is a Toys&Love Framewok, content mod & includes the HoT&WeT Toy Box
My Dearest Reader,
Skyrim is a wild and wondrous land, full of mystery and riches for the intrepid and brave adventurer. Whether you seek gold or glory, knowledge or power you can find Fate's fulfillment within her bounds. Though there are trials and travails and foes aplenty, there is one danger above all that claims those who visit these fair lands.
You see Dearie, Skyrim is a land as bitter and cold as a Draugr's heart and that cold claims more lives than simple brigands or giants. Your precious swords cannot hold the cold at bay and it sinks through the cracks and crevices of your shiny armor to gnaw on the bones beneath.
But fear you not, for there is a solution to such problems and that is the service I humbly offer Dearie. If you want protection from the relentless frost I can provide you with the items you seek. Simply seek me out and we can strike a bargain depending upon your needs. Unlike the harsh and bitter cold, I shall not bite but will instead see to all of your needs provided you are willing to pay my price.
Your humble servant Dearie,
Baltus Aurum
Overview
HoT&WeT has a significant quest and includes a Toy Box.
In addition, HoT&WeT provides warming, wetness, and overheating effects, making use of Toys' Thermal Strength feature. It uses Toys' Rrousal, Denial, Fondle, and Oversexed features extensively. These all work while questing with other Toys content mods when Frostfall is installed.
Quest
Baltus, according to his letter above, awaits you. The quest will teach you to deny orgasms, fondle, and avoid becoming too oversexed, to survive the cold using Thermal Toys. You will find yourself in possession of new toys along the way, and a reward allowing you to acquire more toys uniquely. To start, speak to a Khajiit trader.
Overheating
Causes uncontrollable love.
Glacier Themed Toy Box
The HoT&Wet Toy Box is themed for the snow. It includes 18 Glacier Themed, rustic toys, 6 of which become Thermal Toys that warm you, when they melt. The toys include the use of a broad spectrum of effects, buffs, and escape methods available in Toys.
Additionally, there are several other Thermal Toys, in other Toy Boxes (the ones that melt), and they too will provide warming.
Frost Fall Support
This mod can be used without installing Frostfall if you only wish to use the Toy Box.
Warming/wetness/overheating mechanics, and the quest, require Frostfall.
Warming, Overheating, and Wetness
These are the main features added by HoT&WeT. See the Warming, Wetness, and Overheating.
How to Start
Speak to a Khajiit trader. Their caravans travel between different settlements.
Requirements, Installation, & Upgrading
See the details...
Links
Toys Family of Mods - Listing of mods using or supporting Toys
Warming, Wetness, and Overheating
Change Log
Help:
FAQs and Troubleshooting Steps to fix if the test in MCM failed Building toys in Bodyslide
Credits & Permissions
The Toys Team
Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
Permissions
15777 downloads
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SLAS - SexLab Anim Searcher
By alex77r4
Everyone knows that SexLab takes a long time to start animations, but only a few know that 90% of that time is spent searching and filtering animations.
On my machine, the simplest search takes 2.5 seconds, a normal search takes about 5 seconds, and some complex searches take 10 seconds or more.
And that's just Search. Filtering animations need another 3 or 5 seconds, sometimes longer, which makes SexLab very slow to start animations.
The addition of the Cache in Beta 9 helped a lot because, when the animations are inside the cache, the search is instantaneous saving us 5 or 10 seconds.
But the cache can't help when Filtering animations.
ALL THAT IS OVER
BETA ---> SLAS = SexLab Anim Searcher <--- BETA
This new search system, based on StorageUtil and PapyrusUtil, is stupidly fast. We can search animations in less than 0.5 seconds.
YES, THIS IS REAL. I'm not trolling you. This NEW Search System is millons of times faster than the previous one.
And it works when Filtering animations reducing the time required to start the SexLab Thread to 1 or 2 seconds, sometimes 3.
But take good note that i say:"start the SexLab Thread" because SexLab need make another lot of things that need more seconds.
Like strip the actors, scale it, position it... All that need another 2 or 3 seconds and SLAS not change that section.
But not worry, I'm working on try solve the second most big and annoying problem of SexLab: The redraw of the grass in exteriors.
Making that I go to optimize SexLab even more reducing the total time required to complelly start the animation to the minimun posible.
Of course, SLAS works with any mod because I respect the SexLab structure and only change the search and filtering functions.
Is enabled only for Humans because the search for Creatures is enougth fast. But i not discard add Creature support.
It's so fast that I disabled the cache for Humans and left it only for Creatures because this new system is often faster than the cache.
Not trust me? Take a look to those lines extracted from my log playing SexLab 1.63 with 870 Animations where 699 are for 2 actors:
YES. That is crazy. SLAS can search animations for 2 actors in 0.04 seconds processing my 699 animations.
The last serch, whitout any restriction of any kind, selecting every one of my 699 animations, only take 0.48 seconds.
Those times was collected on my current savegame, in Level 46, playing with more than 400 mods. Isn't a new game.
And come from my 8 years old computer, 4 cores 4 threads. Then, you don't need a supercomputer.
REQUIREMENTS:
SexLab by Ashal
INCOMPATIBILITIES:
Utility Plus by Osmel (Temporally)
Separate Orgasm by Ed86 (Partially)
HDT Ahegao Tongues By Throwaway4Nexus (Partially)
SexLab sslAnimationSlots 2000 By Swe-DivX (Ignore)
Don't install SLAS in your game if you have Utility Plus. That go to break a lot of things. You must wait until Osmel publish a NEW version with SLAS integrated. Utility Plus is, practically, a different version of SexLab. Have their own MCM and their own furniture system. SLAS is absolutelly imcompatible with Utility Plus. But not worry, I already talked to Osmel. Actually I PM with Osmel almost every week, because we worked together for months trying to speed up SexLab. In fact Osmel was the first person to see my new search system and he is integrating SLAS into Utility Plus and of course will integrate it into SexLab 1.66
About Separate Orgasm i need distribute the file sslBaseVoice and is included in Separate Orgasm, read Technical Notes for more info.
That make us lost one parameter in the MCM of SLSO, exactly SexLab Hot Voice Strength, because the PEX file is diferent.
That is the only downside, we lost one parameter and Ed86 say me isn't a important parameter, but you can have another opinion.
For that i say (Partially). The rest of SLSO works whitout any problem.
HDT Ahegao Tongues was famous by theirs incompatibilities, because replace SexLab files.
But i release a modified version long time ago to solve that problem.
SexLab sslAnimationSlots 2000 include SexLab files but not have any necesity. Simply replace it with the files included inside SLAS.
I not know any other collision with any other mod but if you know a mod that can collide with SLAS, please, report it.
Forget about SexLab Extra Voices because not replace any SexLab Files.
DIFFERENT SEXLAB VERSIONS:
SLAS go to be a temporary patch until the release of the New Utility Plus, probably in a few weeks, and the future release of SexLab 1.66 in some months.
But the old SexLab versions will never be updated and people who, for some strange reason, don't want UtilityPlus and continue playing with old versions of SexLab, like 1.62 on legendary or 1.63 on Special 1.5.97, or are stuck on 1.64c with Aniversary 1.6.xxx, probably by DAR... all that people NEED this patch except, maybe, the people with 1.62
1.62
I think ORIGINAL 1.62 not need SLAS because, first, is limited to 500 animations, and second, the search is enougt fast.
Additionally, PapyrusUtil 3.3, last version for Legendary, NOT have the new array functions and i need emulate it with Papyrus code.
Then, the reduction in time gained by StorageUtil is lost when process the arrays with Papyrus code providing no benefit.
I can make a version for 1.62 if a lot of people claim for it but not expect the crazy speed of special.
VR
Unfortunately the latest version of PapyrusUtil for VR is 3.6 and like Legendary it does NOT have the new array features. So you can't use SLAS in VR.
Of course I can make a VR version, but it won't have the same performance.
1.63
SLAS is made over 1.63 and works perfectly when playing ORIGINAL 1.63 providing exactly the same animations than the old slow system.
But you MUST use the PapyrusUtil.dll included inside ORIGINAL SexLab 1.63 and you CAN'T use the PapyrusUtil V39 published in Nexus for 1.5.97
The main motive is a version incongruency. The two DLL's report version 39 but the DLL's are DIFERENT.
The PapyrusUtil inside SexLab 1.63 for Special 1.5.97 HAVE the array functions GetMatchingInt and GetDiffInt.
But the PapyrusUtil V39 published in Nexus for 1.5.97 NOT have the array functions GetMatchingInt and GetDiffInt.
SLAS need that functions and is STRICLY OBLIGATORY use the PapyrusUtil.dll and the script files included inside ORIGINAL SexLab 1.63
If you have downloaded PapyrusUtil V39 for 1.5.97 from Nexus, please, DELETE IT.
1.64c - 1.65
If you are ussing Aniversary not worry about the PapyrusUtil versions. Use the version that match with your game.
But if you install SLAS in SexLab 1.64c or 1.65 I not know what go to happend because I NOT have Aniversary.
Theoretycally must works because SLAS only have scripts and the scripts works in every version of the game.
But the big problem of the scripts is the interaction with others scripts.
As SLAS change SexLab scripts, maybe and only maybe, SLAS can break others SexLab scripts in 164c and 165.
But i think must works because the scripts replaced by SLAS only have some small changes.
Basically, some adjust in bed and futa animations. Some animations can play bad but i think the benefits of SLAS are bigger.
Then, please, install SLAS in 164c and 165 and tell me how works.
Did someone do it? SLAS works? Please report your results.
INSTALLATION:
The installation instructions are completely different depending on whether you want start a New Game or want to continue with your Current Game.
New Game:
If you go to start a New Game, use your mod manager, install SLAS and let SLAS replace some SexLab files.
Open Skyrim and start a New Game. Wait some seconds, go to the MCM of Sexlab and Install/Update SexLab.
You don't need make anything more. SLAS catch the register of the animations and direcly works. Be happy.
Current Game:
To install SLAS in an active game and PRESERVE your actual SexLab configuration you MUST follow this instructions to the leter:
1 - Forget SLAS exist.
2 - Take conscience about you MUST make this BEFORE download and install SLAS into your game.
3 - Open your game and load your actual savegame. Go to the last page in the MCM of SexLab and EXPORT your actual SexLab configuration.
4 - Save your game in a new slot only to have a recovery point if something go bad.
5 - Now, you discover SLAS and, having your actual SexLab configuration exported, you can continue.
6 - Download SLAS, add it to your mod manager and let SLAS replace some SexLab files.
7 - Open your game and load your saved game. Go to the SexLab MCM and Change your Creature Animations flag in General (second page)
7.5 - More clear: If your Creature Animations was enabled, then, disable it. If was disabled, then, enable it.
8 - Go to the last page of the SexLab MCM and IMPORT your SexLab configuration. The process reset the Creature Animations flag to the exported value.
9 - Is made. Launch a SexLab animation and be happy.
VERY IMPORTANT NOTE:
If your NOT export your actual configuration BEFORE install SLAS you go to lost the info related to what Animations, Expresion and Voices was Enabled/Disabled. I can't make anything about that. The export operation must be made BEFORE add SLAS to your game. Read the Technical Notes for more info.
Aditional Notes:
Similarly, if you have multiple profiles, as each profile has its own different and separate savegames, you must follow the installation instructions for each different profile. I'm not ONLY talking about different profiles in your mod manager. Please note that Skyrim can have different profiles within the same Skyrim. Every time you start a New Game, Skyrim creates a different profile with a different name and separated saved games. Then, if you want to keep exact information about which animations you have enabled/disabled on each different profile, you MUST disable SLAS in your mod manager BEFORE starting the export operation for each profile.
That means you have to be VERY CAREFUL when switching profiles, in your game or in your mod manager, because SLAS does not have an ESP file. So the game does not show the alert about missing pluging. You need know whether SLAS is enabled or disabled in your mod manager BEFORE launching Skyrim to EXPORT your settings. And you must use only your head because the game will not warn you.
In the case of catastrophic failure, you have a last resort. Go to the last page of the SexLab MCM and select: Reset Animation Registry.
That clear all animations and re-register again. It may take 3-5 minutes, maybe longer with lots of animations.
But note that Reset Animation Registry put ALL animations ENABLED.
In other words: You have lost your personal information about which exact animations you have enabled/disabled in your previous game.
Technical Notes:
I need change one of the most important properties in SexLab called Enabled because i need intercept it.
The property Enabled is defined in sslBaseObject as AUTO and I need it as Personalized Get/Set.
Simply because SLAL, SL Tools, Zaz, DD... and others mods Enable and Disable animations.
I can't make a patch for each mod that Enable/Disable animations. Then, I decide intercept it.
The property Enabled is shared with sslBaseAnimation, sslBaseExpresion and sslBaseVoice because that scripts extend sslBaseObject.
I not change one single line of code in sslBaseExpresion/sslBaseVoice and I not distribute their PSC source code.
But, as i change the type of the property from Auto to Manual Get/Set in their PARENT, I need re-compile and re-distribute a new PEX version of that files.
Seems that the compiler store, inside the PEX file, the type of the property when we extend a script. If I not re-complile that files the Papyrus0.log say:
WARNING: Property ::Enabled defined in sslBase___ not match with their Parent.
And say it while load the ESPs and the PEXs files, before show the Main Menu, because that mean a problem in the scripts.
The only solution I have is re-compile and re-distribute new PEX files.
That cause the PARTIAL incompatibility with SLSO.
In the same way, we must export the SexLab configuration BEFORE install SLAS to store the values of the OLD Enabled properties inside the JSON file.
When we install SLAS for the first time and load the saved game we can see this line in the log:
WARNING: Property ::Enabled defined in sslBaseObject not match with saved game. Property Ignored.
And show when Load the Savegame. That cause the lossing of ALL the values of ALL the properties Enabled in ALL the Animations, Expresions and Voices.
But, when we import the configuration, Sexlab read the OLD values from the JSON file and store it inside my new modified property.
When we save the game and load it again the warning not show because the new type of the property Enabled is correctly stored inside the savegame.
CREDITS:
Ashal, of course, as the creator of the wonderful StorageUtil and PapyrusUtil libraries. I can't do SLAS without those libraries.
Ashal again for creating SexLab, updating it and giving us a different Skyrim.
Ashal once again for owning and running this amazing website called LoversLab.
Osmel, a friend, for supporting me in SexLab and testing some of my new scripts.
The entire Skyrim Community because our Skyrim was made thanks to the work of many people. THANKS TO EVERYONE.
20453 downloads
Updated
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toys Toys Workshop SE
By VirginMarie
What's New See Change Log. Voice Pack Avail See install section below. LE Version
Toys Workshop is a Toys&Love content mod & includes the Princess Toy Box
Toys Workshop v1.33 for SE
Skyrim has had it's fair share of troubles. Dragons attacking the holds. Bandits running rampant. A civil war pitting brother against brother. Things couldn't be much darker. To make matters worse a lone vigilante with a strange hat and incomprehensible motives has become a plague upon the holds bringing joy and cheer to his victims! Truly a despicable monster. Someone needs to do something!
Unfortunately the war takes its toll and the guards are stretched thin. They are looking for anyone brave enough to find this monster and get to the bottom of this mystery. Who is this man? Why is he doing this? What will it take to stop him? The citizens of Skyrim want to know that they can be safe in their misery once again without maniacal laughter finding them in their despair. He he he, ha ha ho!
Summary
Princess Toy Box Quest - Spreading Toys and Cheer Dance, Love Dance, & Dance Orgies - Repeatable Toys-themed scenes
Quest
Spreading Toys and Cheer - Getting Started...
Speak to any guard to start your adventure.
Dance, Love Dance, & Dance Orgies
Two toys won't be found in the Toy Box. Once the quest has progressed, you will posses toys that, under the right circumstances, start special scenes... custom animation scenes that play differently every time, and a chance of a random Love and Orgy Scenes. For spoiler see Tips.
Princess Toy Box
Toys for an innocent princess! They come in two colors. Some melt, become semi-transparent, and glow. Some have other effects. In addition to receiving princess toys during the quest, you will find a vendor selling them. No Support for Males.
Note: There are two Princess "Skirt" toy variations, depending on the body used. Details...
Requirements, Installation, & Upgrading
Links
Toys Family of Mods - Listing of mods using or supporting Toys
Tips
Change Log
Help:
FAQs and Troubleshooting Steps to fix if the test in MCM failed Building toys in Bodyslide
Credits & Permissions
The Toys Team
Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
Full List of Credits...
Permissions
18206 downloads
Updated
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Random Sex Mod for SexLab SE
Important Note: I will no longer be supporting this version of Random Sex, as it is now superceded by SexLab Random Sex NG which uses CommonLib-NG and the Address Library to support all versions of Skyrim SE and AE in one download. Please refer to this page to download the new version (I also don't recommend updating mid-game unless you know what you're doing with tools like Resaver).
Now available for Skyrim SE with the following improvements!
SKSE64 plugin cross-checks available NPCs against available animations and configuration settings during the evaluation. It is noticeably more effective at figuring out available sex act combinations from the available NPC pool. SKSE64 plugin patches into the translations to allow the sex act notifications "x, y and z are having sex" to be translatable entities in the language translation files. Proper use of faction assignments in ReferenceAlias entries removes the need for the cleanup script. Better use of Papyrus states in the scripts to improve code layout and efficiency. Quest based multithreading with up to 8 threads working to set up sex acts and masturbating onlookers. Splash screen lets the player know when SexLab has not been installed. Creature options are grayed out when SexLab allow creatures flag is not set. SexLab Aroused option is grayed out if SexLab Aroused is not installed.
Summary
A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world as we know it. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects.
This mod pairs random NPCs and Creatures together for sex using the SexLab framework.
Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod.
DDL source code can be viewed here.
Requirements for Anniversary Edition version 20220921 - Note UNTESTED as I am still on Skyrim 1.6.353 but should be good if I haven't messed up the recompile.
File: SexLabRandomSexAE_V1_20220921
Skyrim Anniversary Edition 1.6.640
SKSE 2.2.2
SexLab 1.65
SkyUI MCM
FNIS 7.5
Requirements for Anniversary Edition version 20220107
File: SexLabRandomSexAE_20220107
Skyrim Anniversary Edition 1.6.353
SKSE 2.1.5
SexLab 1.64c
SkyUI MCM
FNIS 7.5
Requirements for Special Edition version 20211223
File: SexLabRandomSexSE_20211223
Skyrim SE 1.5.97
SKSE 2.0.20
SexLab 1.63
SkyUI MCM
FNIS 7.5
NEW! Version 2 with creature on creature action for both SE 1.5.97 and AE 1.6.353 and 1.6.640 - Do not update an existing game with this version. Like V1 20220921 above this is untested as I am still on Skyrim 1.6.353. However, I have been running this code on my game for several months now so it should be stable if I haven't messed up the recompile.
File: SexLabRandomSexSE_V2_20220921
Skyrim Special Edition 1.5.97
SKSE 2.0.20
SexLab 1.63
SkyUI MCM
FNIS 7.5
File: SexLabRandomSexSE_V2_20220917
Skyrim Anniversary Edition 1.6.353
SKSE 2.2.0
SexLab 1.64c
SkyUI MCM
FNIS 7.5
File: SexLabRandomSexAE_V2_20220921
Skyrim Anniversary Edition 1.6.640
SKSE 2.2.2
SexLab 1.65
SkyUI MCM
FNIS 7.5
I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action.
Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers.
Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up.
Upon selecting participants, the sequence of events is this:
(1) Each attacker runs towards the victim.
(2) If this is a group sex act, attackers reaching the victim will follow the victim until all attackers have reached the victim.
(3) The sex act is started.
(4) Any assigned masturbators now make their way to the sex act in progress.
(5) Upon reaching the sex act, masturbators start masturbating.
The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude!
Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the Whiterun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod.
Updates
Anniversary Edition 20220921:
Recompile for SKSE 2.2.2
NEW: Version 2 with creature-on-creature action.
Anniversary Edition 20220107:
Recompile for SKSE 2.1.5
Translation data loaded for first notification (removed SKSE event handler)
Fix creature animation loading issue.
Special Edition 20211223:
Translation data loaded for first notification (removed SKSE event handler)
Fix creature animation loading issue.
Anniversary Edition 20211215:
Recompiled with SKSE 2.1.4.
Anniversary Edition 20211123:
Recompiled with SKSE 2.1.3.
Mannequin check uses isInRace(MannequinRace) to (hopefully) handle custom mannequins correctly.
If the player has their weapon drawn, they won't be targeted for sex acts.
Special Edition 20211123:
Back-ported changes for Anniversary Edition above and recompiled with SKSE 2.0.20.
Load Order
Use LOOT - Not sure how the SKSE64 evaluator affects this, but following reports from several people it is highly recommended that Random Sex is placed above all other SexLab mods in the load order.
79674 downloads
Updated
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toys Toys&Love SE
By VirginMarie
3 Frameworks in 1... Bondage, Love Scenes, and Rousing.
What's New Furniture Love & more - see Change Log
Toys Discord LE Page LE & SE Support
New Furniture Love Video Furniture Love FAQs
Bondage Video
Toys&Love v2.62 for SE 3 Frameworks in 1... Bondage, Love Scenes, and Rousing
Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny.
Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
Overview
Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated.
Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods.
Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs. A complete alternative to other animation frameworks.
Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder. Achieve Simultaneous Orgasm and manage beneficial effects that scale to rousing.
All of the above can be accessed by mods with easy-to-use API.
See Mod Author Documentation
Feature Summary - Complete Outline of Features
Love Scenes, Orgies, & Furniture Love Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Effects, Buffs & Debuffs Toy Transformation, visually & functionally Escape Methods / Keys 30+ Voices in Love Scenes Voice In My Head (text widget) Extensive, but easy-to-use, API for mods Toy Boxes - Tox Boxes
Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love
Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies
Other Toy Boxes are listed here
Packs
Love Packs (supports SLAL Packs) - Love Packs
The Toys Love Pack is included with Toys&Love
Recommend installing the Toys Starter LovePack, Toys Furniture LovePack and some SLAL Packs
All Love Packs and SLAL Animation Packs are listed here
Music Packs - Music Packs
No music pack is included with with Toys&Love
Install optional MusicPacks
LoveCum Packs - LoveCum Packs
The Original LoveCum Pack is included with Toys&Love
Toy Story - Toy Story
Toy Story is a companion Quest mod for Toys&Love
Toy Story teaches and is also a demonstration for mod authors
WildLife - WildLife
The optional WildLife mod is required to enable creatures in Toys&Love Love Scenes
Covenants - Full List of Covenants
Our promises to mod authors and users
Requirements & Installation
See the details...
Helpful inks
Toys Family of Mods - Listing of mods & resources for Toys&Love
Toys&Love - Tips
Toys Features
Toyful Temptations - recommended. Find keys & toys. Some find this mod essential
Toy Story - Quest Mod
Love Scenes:
Love FAQs SLAL Animation Packs FAQs Furniture Love FAQs How to Achieve Simultaneous Orgasm? Help:
FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Using Toys with AE Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log Credits & Permissions
The Toys Team
Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
Full List of Credits...
Permissions
233886 downloads
Updated
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Pama's Prison Alternative Animations for MCO and Poise - Stagger Overhaul
By cheming1228
Simple Pama's Prison alternative A modular Prison system animation replacer for battle whores who is using MCO and Poise.
Whip(Zaz Old crop)MCO attack animation in place
and Poise animations in place.
and another pole/whip Idle animations.
*Can replace animation without fnis/nemesis patching.
*I couldn't fix changing Player character direction during punishment. I guess TDM handle that.
*Whip animations are in 3000021. If you are using higher priority one handed animations, It will not works.
*I made this animations for using personally. So I will not support other mod
*and sorry for my poor english.
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Distar66 - MCO
Maxsu - Skyrim Combo combat AI overhaul
Loki - Poise Stagger Overhaul
Pamatronic - Prison Alternative
6803 downloads
Updated
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Generated Voice Pack for Sexlab Approach Redux (Baka version)
By BadJoke
Voice pack for Sexlab Approach Redux
Made using VASynth for Sexlab Approach Redux (Baka version). Created for version 2.7.
Baka's mod works for both SE and LE. I play on GOG's AE and this pack works (mostly) for me. Every now and then I have noticed small things (often single word lines) that it doesn't cover, but it got *almost* everything.
As of the time of this post (Dec 22), v2.7 is a patron only version of the mod. That being said, I don't think it will be long before this version goes public so I decided to get ahead of the curve a bit.
This should still work for newer versions of the mod (see Baka's Patreon) except that any of the new lines added in the newer version won't be voiced. Honestly, you probably have Fuz Ro D-oh - Silent Voice installed anyways (it's been updated for AE/GOG) and seeing as this mod took over 24 hours for my computer to process via VASynth (there's a ton of dialogue in this mod) I'm not going to update this for every release of SLAP.
It also means that this pack is quite large (~2gb), so the file in the downloads contains a link to a MEGA page where you can download the file. Even larger once unpacked, so don't download if you're worried about taking up disk space.
Download instructions:
Link to MEGA: https://mega.nz/file/e8tGESZK#iRkc4coRcIY5swrYMd0x-AF9Q07Nhv5SK18ITW6vQP4
Or you can find the same link in the downloads tab for those who don't bother to read ?
Requires:
SLAP Redux (all its requirements, etc etc)
8832 downloads
- harrasment
- rape
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Updated