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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. OStimLab SE - OStim to SexLab Event Bridge (PRE-ALPHA 0.1.0)

    OStimLab - OStim to Sexlab Event Bridge
    OStimLab acts as an Event Bridge from the OStim API to the Sexlab Animation Framework. It recieves events from the OStim API, and Forwards those events to Sexlab with a Dummy Sexlab State for Sexlab based mods to consume.
     
    This Makes it possible for Sexlab based mods to react to OStim scenes without a requiring a patch.
     
    Some examples of The types of things that this can be used for: 
    - Have Wet Function Redux apply Wet effects during OStim Scenes
    -  Use Spank That Ass to add additional Flavor and sound effects during OStim Scenes
    - Decrease your Willpower in Devious Followers from being in an Agressive OStim scene.  
     
    THIS IS AN EARLY RELEASE. SAVE OFTEN. 
     
    Due to the nature of this mod, which spoofs and interacts with internal Sexlab state, its very possible for it to cause havok in certain mods. I am hoping to start getting some people to use this in there setup to catch any mods that explode from the sexlab state that OStimLab spoofs.
     
    Requirements
    PapyrusUtil SE
    SexLab 1.63+
    OStim
     
    Installation
    Just install like any other mod
     
    UnInstallation
    Shouldnt require any additional steps beyond removing from your load order
     
     
    Configuration
    Within the MCM menu you can Enable/Disable Specific Events to be broadcast.
    By default it will Broadcast on Animation Start/End and Orgasm (both SLSO and non-slso supported)
    This seems to be what the majority of mods react too, But I also added the option for on AnimationChange (But off by default)
     
    How Does It Work
    When an OStim scene begins, a new Sexlab thread is created and populated with relevant information from OStim (Actors, Aggressive, etc...) This Thread is then kept in a
    "making" state during the duration of OStim Scene. This means that Sexlab will not process the thread and attempt to do animations on the involved actors, however Mods that query sexlab for actor/scene state are able to do that and use that information.
    As an OStim scene progresses, OStimLab keeps track of what Actions are performed and mantains a "Transient" animation associated with the dummy sexlab thread that contains the tags of performed actions. I pasted the mapping below as far as what Tags are Populated on the sexlab thread. 
    This means when an orgasm occurs or the scene ends, the Animation in Sexlab has all the tags that occured within the scene, so that mods can know what occured. 
    When an OStim scene ends, the thread and transient animation is stopped and will shortly be cleaned up. 
     
     Potential Issues / Things To Be Worked On
    Sexlab is a mighty beast, and I may not be populating certain parts of state that certain mods rely on. In that case I would need to update OStimLab to ensure that state is properly  populated.
     
    The internal Excitment system is not properly handled. It is fairly complicated, expecially with SexLab Separate Orgasm making a lot of changes to how that system works, so there might be some funkyness with mods that rely on that data. I will need to spend some more time Thinking about best way to handle that.
     
    Tags are accumulated throughout an OStim scene. That means if you do Oral, Vaginal, and Anal, the resulting Sexlab anim will have all those tags, which might confuse some mods/leave unexpected results. 
     
    Any mods that integrate with both Sexlab and OStim will recieve both events. So for ex. If a Pregnancy mod is listening to both, you could theoretically have twice the likely hood of getting pregnant as its running checks twice, once for ostim and once for sexlab. Its best to disable the OStim integration within that mod so it will only recieve the spoofed sexlab events.
     
    When an OStim Scene Ends, I make a request to the Sexlab Stats system to update the internal stats (ie. sex journal), but may be missing certain features (like excitement/relation) which may cause unexpected behavior with mods that use those fields. 
     
     
     What Information im hoping to gather
    Due to the nature of this mod, Its difficult to plan for every way a mod can use Sexlab Events, so it would help a ton for people who care about this to share their load order and if they run into any issues with certain mods not properly responding to ostim scenes. This way I can prioritize the mods people who are using this are actually using.
     
     
     For OArousal/SL Arousal support please use my OSL Arousal framework which is backwards compatible with both arousal mods, and is a native solution to bridging OStim and SexLab 
     
     
    Thanks For anyone who checks this out. Hopefully other people can find this useful.
     

    22328 downloads

    Updated

  2. Sexlab Sex Slaves SSE

    Sexlab Sex Slaves SSE
     
     
    This is an SSE conversion of the original Sex Slaves.   You can check out the description on the linked page.
     
     
     
    Troubleshooting:
    Check out the next topic.
     
    New Stuff:
    See the list below.
     
     

     
     
     
    Requirements (You need all of these):
    SkyUi SSE
    SKSE64 2.0.6  or greater.  Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. "
    Sexlab version 1.63 or newer
    MiasLairExtraVoices
     
    I have a converted Zaz 6.0 and it is included.
    Also, the piercings and a custom aroused are also included.
     
    Installation
    Install using NMM or your mod manager of choice.  Install all of the following:
    All the requirements above.
     
    For the 7.1 Version:
      MiasLair71Textures
      MiasLair71hSexlabBSA
     
    The other files are for other users asking for them. 
     
    If you install the Sasha/Jenny replacer, (it uses the face geometry for these two from the 6.3 version), it will require you to overwrite MiasLair.esp with the version from the replacer.  If the esp file is not installed, you will get a black face bug.  Only use the replacer specifically for the version you are using.
     
    If you are installing this over a previous version. be sure to uninstall the old version first.  For the 7.0 version, make sure you uninstall the MiasLairExtraVoices along with the base mod if you are going to train unnamed NPCs.  Otherwise, you will not need it.
     
     
    Make sure you run FNIS after installing this and check "Gender Specific Animations".
     
    You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or  SOS Light and Tempered Skins part 1 and part 2.
     
    This SSE release has MiasLair as an esp file, not a master as before.
     
    If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself.  If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file.  There is also a body slide option, but I have not tested this to be sure it works.
     
    Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations.
     
    Known Issues
     
    The newly added Andrew sister quest was written for female players.   This male version still have references to a female player.  I no longer have access to the voice actor, so you'll just have to roll play.
     
    If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this).  Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly.  I have never had this happen with this release, but it still might happen for some players.

     
     

    471449 downloads

    Updated

  3. Blowjob sound effects for SexLab Sound FX Replacer

    Hello there!
     
    2 blowjob sound effects packs for SexLab Sound FX Replacer
    Hope you will enjoy it.
     
    Requirements:
    - install SexLab Sound FX Replacer using "Mature" option;
    - replace "Mature" sfx files with one of the mentioned sound effects.

    29594 downloads

    Updated

  4. PC Head Tracking Voice Pack - Oversexualized Dovakhiin

    Hello there!
     
    This voice pack was inspired by hidden with it's author Sexy Warrior and it is aimed to make your female Dovakhiin more sexual... nope, oversexual.
    Voice pack is made from 135 unique sfx files.
    Hope you will enjoy it.
     
    Listing of used PC Head Tracking slots:
    Action: Jump, Sneak;
    Bleedout;
    Breath: Exhaustion, Sprint, Surfacing;
    Combat: Attack, Attack Fatigued, Bash, Bash Fatigued, Block, Friendly Heal, Health Low, Health Very Low, Hit, Power Attack, Power Attack Fatigued, Ready Weapon, Trap Hit;
    Death;
    Magic: Fire, Frost, Heal, Shock, Vampiric Drain;
    Menu: Level Up, Lockpick Success.
     
    Only few slots use same sfx:
    Fire=Frost=Shock;
    All fatigued actions are same;
    Power Attack=Power Bash;
    Exhaustion=Bleedout.
     
    Requirements: PC Head Tracking

    29026 downloads

    Updated

  5. Devious Captures SE

    Devious Captures SE v2.9.0
    Converted to Skyrim SE by Roggvir
     
    Resaved ESP in CK Recompiled all scripts Moved script sources to correct SSE folder "source/scripts"  
    WARNING: It has been brought to my attention by several users, that the mod may not work well with the new DD 5.
    It shouldn't cause game-breaking issues, and depending on the settings (and possibly other mod's settings, like DD), it may still kinda work, but for the less adventurous users i recommend to stay away from it.
    The mod needs a significant rewrite, which doesn't seem possible due to lack of permissions from the original author - if anybody is able to help obtain the permissions, please leave a note in the Support topic of this conversion, there are some people willing to fix it, so this would be a big help.
     
     
    Requirements:
     
    SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 Sexlab Defeat SSE 1.0.0 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration)  
     
    Original mod:
     

    51545 downloads

    Updated

  6. FunnyBiz' SLAL - RAPE REDUX 1.0

    This is a customized and reduced SLAL Pack made by FunnyBizness.
    Original link

    By Nymra
    I was just convert for Skyrim SE enjoy all
     

    1936761361_bandicam2022-01-2117-08-32-675.mp4  

    117156 downloads

    Updated

  7. I wanna watch (a SLEN addon)

    For some time now, I've wanted a way to have my followers have sex - without the PC and through dialog - with another follower or lover of my choosing.  I posted the question of whether something like this existed or not in this thread.  There are some mods that you can do this with any NPC with spells, but not dialog - that's not quite what I wanted.  After some discussion, I realized the easiest way to achieve my aim was to make an addon to SLEN.
     
    So here is a one day late xmas gift to anyone that would like it - happy holidays! 
     
    I Wanna Watch (a SLEN addon).  This mod will add an option to the lovers dialog of SLEN, just below where the group sex option is.  Select "I want to watch you have sex with someone" and you will get a list (just like the threesome dialog) of friends and lovers in the area that you can choose from.
    The recipient of this request will be thankful, and their SLEN rank with you - the PC - will increase, just like it always does when having sex with SLEN.
     
    This mod will conflict with any mod that edits SLEN lovers dialog.
     
    Requirements:
    Sexlab Eager NPC's SE (SLEN) 1.0.0
     
    This plugin is an ESP in ESL format.
     
    1/1/22 Added a patch for ignotum_virum's "SLEN - FollowAddon", found here.
    1/1/22 Corrected above patch (v.02) to properly require "I wanna watch" as a master - download it again if it's not working for you.

    9975 downloads

    Updated

  8. Children + Soul Gems SE

    An addon originally created by dtim for Sexlab Hentai Pregnancy converted to SSE since I miss it so much. All credit goes to dtim.
     
     
    Why convert such an old mod?
    Just in case someone out there like me would like to use this mod again but isn't familiar with how conversion using the Creation Kit works. Also because no one else has apparently.
     
    Mind you this is a basic conversion, nothing fancy or polished. It should still operate similar to the last updated version of its LE counterpart.
     
     
    What do the mod do?
    In layman's terms, spawns a child that will follow its designated parent as well as produce a soul gem when they're born. For a more detailed explanation please visit the original mod's page here.
     
    Requirements:
    SKSE 2.0.20
    SkyUI
    SexLab SE
    Hentai Pregnancy SE

    3756 downloads

    Updated

  9. You Don't Need A Break (Fix an Eager NPCs annoyance)

    I've been using Eager NPCs for a very long time and can't imagine playing without it.  However, when trying to do simple inventory management and having my followers tell me over and over (and over and over) again that they need a break for sex before I can do anything else has become extremely tedious and annoying.  Sometimes you have to tell them two or three times in a single dialog session that "we don't have time for that right now".
     
    So this is a very stupid-simple mod that deletes those greetings.  The "You look flustered..." topic is still there, so you can initiate sex if you want, but you don't have the excess dialog in the way of doing other things.
     
    Simply requires Eager NPCs (link above) and its requirements.  If you try it, let me know if it is or is not working for you, or any other trouble with it.
     
    File is an ESP in ESL format.
     
    It's been reported that this issue does not exist if you downloaded the "SexLab EagerNPCSE.7z" archive from the Eager NPCs link above, but it does exist if you use "SexLab EagerNPCSERev2.7z".  So be sure which version you're using, or don't bother installing this if you don't see the annoyance I discuss above.

    46054 downloads

    Updated

  10. OFatigue

    NPCs will not fight, flee, or fly for some time after sex, and will be more susceptible to speech.
     
    May be compatible with LE, but is not supported for LE.

    1918 downloads

    Updated

  11. Spectator Crowds Ultra Edition (for Skyrim LE, SE, and VR)

    Spectator Crowds Ultra Edition for Skyrim LE, SE, and VR (with Morality Guards)
    by mainfct and wpg97541
     
    Spectator Crowds
     
    This is a mod that make nearby NPCs notice sex scenes. The NPCs will gather around, cheer and speak some simple lines depending on the situation. They recognize the type of sex (blowjob, anal, etc.) as well as the sexual orientation displayed in the sex act (gay, straight, lesbian, bi) and have interjections for these types. Alternatively, NPC may frown on sex act in some public places. NPC will receive a fair bump in their Arousal when they are spectators.
     
    Both sex scenes involving the player and those involving NPCs will bring spectators. Spectators are progressively added as the scene goes on. The rate and the maximum number are configurable.
     
    Both Spectator Crowds and Guards classic and ultra (beta) are available for download.
     
    GO TO THE SPECTATOR CROWDS LE THREAD
    TO DOWNLOAD SPECTATOR CROWDS ULTRA EDITION FOR LE, SE or VR
     

    12871 downloads

    Updated

  12. Relationship Dialogue System (04/10/2021)

    RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
     
    Relationship Dialogue System
    Summary:
    RDS adds the following features to the game:
    The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]  
    Description: (for more details please check the LE description)
    I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
    The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
    Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
    At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
     
    II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
     
    A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
    Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
     
    III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
     
    IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
     
     
    Installation:
    Just use Vortex or Mod Organizer
     
    Known Issues:
    I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
     
    Compatability:
    RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
    RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
     
    Permission:
    Please do not alter or re-upload this mod without my expressed permission.
     

    24635 downloads

    Submitted

  13. The Mysterious Breeding Rooms SE Voiced

    The Mysterious Breeding Rooms SE Voiced
     
    I did NOT create this mod, I merely repack aravis7 mod and Nomkaz's conversation for Skyrim Special Edition with voices generated with xVASynth using DoubleCheeseburger's Guide.
     
    Hope my sharing can help SSE more enjoyable.
     
    Requires
    Estrus For Skyrim SE, Fuz Roh D'oh SE

    14383 downloads

    Updated

  14. Sex Lab Anim Starter

    Sex Lab Anim Starter
     
    Recreated SexLabZzz from scratch to get back into Skyrim modding.
     
     
     
    Description:
     
    After you have installed the mod you receive two new spells and one shout:
    AnimStarter Select Actor
    AnimStarter Select Victim and
    AnimStarter Shout
     
    AnimStarter Select Actor:
    - Adds and removes target actor from the actor list.
    - Targets the player if no actor is targeted.
     
    AnimStarter Select Victim:
    - If target actor is on the actor list, tags and untags target actor as the victim.
    - Targets the player if no actor is targeted.
     
    AnimStarter Shout:
    - Level 1: Starts a SexLab animation with the selected actors; clears the actor list and victim afterwards
    - Level 2: Clears the actor list and victim so you can start anew
    - Level 3: Shows notification about current actors in the actor list and if anyone was tagged as the victim
     
     
     
    Important:
     
    The mod purposefully does NOT sort the actor list before starting the animation. Newly added actors are put in the beginning of the actor list. Most animations expect female actor(s) to be in the first position(s), and male actor(s) in the last position(s).
    So, for most purposes you want to add the male actor(s) first, then the female actor(s).
     
     
     
    I have not added a MCM because I read some people have so many mods installed they hitting the 128 MCM menus limit.
     
    To remove the abilities type into the console:
    player.removespell XX002DB5 player.removespell XX002DB7 player.removeshout XX002DBD To add the abilities type into the console:
    player.addspell XX002DB5 player.addspell XX002DB7 player.addshout XX002DBD Where XX is the position of this mod in your load order. Type "help SLAnimStarter" in the console in case you don't know.
     
     
     
    Motivation:
     
    I originally created SexLabZzz because I was annoyed that no other MatchMaker-like mod allowed me to conveniently start consensual and aggressive animations between specific actors. Because the actor list is not sorted this mod also allows you to easily check what each position is doing during an animation.
     
    I mostly use this mod to start consensual and aggressive animations in a non-hostile environment like a city to test how other mods behave. However this mod also works very well if you want to have a very light-weight mod to start a SexLab animation between specific actors for a video or screenshots.
     
     
     
    Notes:
     
    I haven't been able to test it yet. but as its predecessor the mod should have no issues handling animals and creatures as well.
    I don't have LE installed anymore, so I do not know if it works in LE as well.

    22415 downloads

    Updated

  15. SexLab Moans for Extra Voices ft. oOKimberLyOo

    A female voice slot for SexLab Extra Voices. Curated from oOKimberLyOo's Personal Raw Dialogues For SexLab or Whatever Your Imagination Wants 1.0.0.
     
    Contains a number of breathy moans and light giggles from a younger voice. Eager, for people who enjoy hearing people enjoy sex. 
     
    Set up to take over VoiceSlot 01 (Female) simply because that's the slot I'm personally replacing in my game. MO2 users should see it override the slot.
    Two other files are available for Slot 02 and Slot 03. All three *can* function in other voice slots through manual installation (drag and drop Hot, Medium, Mild folders into the slot), but will not play all of the sounds.
     
    Bonus file: Pulled a few of my personal choice of Oral FX from KimberLy's work. These will replace the Oral Sound FX from SexLab itself.
    No need for SL Extra Voices.  
     

    61839 downloads

    Updated

  16. ODefeat - Defeat Reborn

    ODefeat
    The much anticipated next generation defeat mod has arrived.
    This is not a port of SL Defeat. Rather, it's a new and modern take on it built from the ground up with new features.
     
    Features:
    - Assault NPCs, or get assaulted yourself when losing a battle
    - A new dynamic minigame, OStruggle, with a new mechanic
    - Special animations
    - Full OStim integration. Controls optionally lock up when your character is being assaulted.
    - Full follower and multi-scene support 
    - Special first person animations if using the OStim first person improved cam setup
    - Can break out of OStim scenes where you are being assaulted
    - Advanced system for dropping the player in a safe spot after a victim scene ends
    - Heavy design emphasis on reliablity, and smoothness
    - Modular post-defeat-scene system similar to Death Alternative
    - Built in tutorial


    OStruggle - a new mid-combat minigame


    Seamless and modular post-defeat event system


     

     
    Scene initiation
    Pressing the G key by default on an npc will cause you to throw them to the ground and initiate a OStruggle minigame. If you win, the NPC will enter Knockout. The will recover from this when you leave the area or about 15 minutes passes. In the meantime, pressing G on them again will start a OStim scene with them
    You can also have scenes initiated on you by other NPCs. When you run out of health in combat, a nearby enemy may grab you and start an OStruggle game on you. If you lose, your character and your followers will all be assaulted, and then either killed or dropped somewhere nearby.

    OStruggle - a new minigame
    Instead of using health thresholds, bashes, and random numbers to determine when an ODefeat sex scene should start, a new mechanic called OStruggle is added. When you press G on an NPC in combat, or you run out of health and are assaulted, the OStruggle minigame begins. You and the NPC are tossed to the ground in a special animation, and a bar appears on screen. You must alternate between mashing two buttons to either make the bar fill up (player attacker) or drain the bar (player victim). The NPC you are battling against will fight back as well, trying to push the bar in the opposite direction. How hard they fight back is determined by a special algorithm. The following factors change the difficulty of the npc:
    - Their level relative to yours
    - Their health
    - Whether or not you caught them by suprise
    - more, including bonuses for catching a sleeping npc or an npc in bleedout
    Playing ODefeat as an attacker is a bit like pokemon. You will likely be able to win against random low level bandits without even harming them first, but boss enemies will need their health reduced before you start an OStruggle attack against them for you to have a fighting chance. Alternatively you can use stealth and catch them by suprise. When you defeat an NPC in a struggle, they enter Knockout. More on that below.
    When your player is attacked upon running out of health, it is much the same, except you are tring to reduce the bar to 0 to escape. If you escape, you regain some health and have another chance to fight.
    Keep in mind winning struggles while below level 5 is extremely difficult
    More OStruggle mechanics
    ODefeat integrates with OCrime. With OCrime installed, doing an OStruggle attack on an NPC is a serious crime in most holds. Additionally, the resulting OStim scene is considered illegal and will draw the attention of guards that will give you an extra large fine and try to attack you outright. Without OCrime installed, OStruggle attacks will just make the NPC attack you back when they recover.
    When you are attacking an NPC, their clothes are stripped off as the bar gets filled. Additionally, during both player attacker and player victim games, you will deal small damage to each other depending on who is winning the struggle.
    When you are being assaulted after losing all of your health, combat is temporarily stopped with a new and reliable SKSE technique so you aren't killed. Combat is NOT stopped when YOU are attacking an NPC with a struggle, so make sure the area is somewhat safe when trying to attack an NPC (unless you have some good armor or something)
    Knockout
    After you beat an NPC at an OStruggle game as an attacker, they enter Knockout and play a special animation. They cannot get up until about 15 minutes passes or you leave the area. You can then press G on that NPC to actually start the OStim scene with them. With this system, you can Knockout multiple enemies during a battle, then have sex with all of them afterwards.

    Being defeated, and waking up afterwards
    ODefeat uses a reliable Deferred Kill method to track the player during combat. When you die in combat, if your enemies have no morality, one of them will come over to you and start an OStruggle battle with you. When you lose, an OStim scene starts involving you and your followers. Afterwards, you will either be killed, or you will wake up outside of the camp, or wherever. You can also choose to have belongings over a certain threshold stolen and placed in that NPC's inventory.
    Breaking out mid-scene
    If you are being assaulted, during an OStim scene you can press G to try to escape. You must have full stamina to try. If your stamina is full, an OStruggle game starts. If you succeed, you will escape with some health back. Otherwise you will lose all of your stamina again.
    Followers work too
    When you lose a battle and get assaulted, your followers are also captured and assaulted nearby as well. This supports up to 10 active followers, and 10 active OStim scenes at once. 

    OStim integration
    OSA control is optionally locked during player-victim scenes. Additionally, scenes marked as aggressive are chosen by OStim if they exist. The automatic speed control algorithim is also slightly tweaked to be more aggressive, during ODefeat scenes. On average ODefeat scenes will be slightly shorter. 

    First person & the camera
    OStruggle scenes are made for OStim's improved camera setup. If you use third person or the vanilla camera, everything will still work fine.
    Getting dumped outside of a bandit camp/fort has a special animation if in first person.

    A focus on reliability 
    One of the main goals of this mod was to be as reliable and jank-free as Skyrim will allow. A lot of testing and effort went into it working properly 100% of the time. A lot of extra work went into developing special SKSE plugin API calls for ODefeat to use.
    Modular post-scene events
    Mod authors can take advantage of a simple system involving .json files to add new events to ODefeat post-player-victim-scene.

    Misc
    Pressing G on a dead npc will unequip a part of their armor. You can also open a knocked down npc's inventory by pressing E on them.

    Requirements and compatibility
    Requires:
        - OStim (latest) (https://www.nexusmods.com/skyrimspecialedition/mods/40725) 
        - Po3's papyrus extender (make sure to update, it is frequently updated) (https://www.nexusmods.com/skyrimspecialedition/mods/22854)
        - Nemesis or FNIS (RUN AFTER INSTALL)
        - nl_mcm (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
    Works with:
        - OCrime, adds crime and bounty support to ODefeat. Link @ nexus page
     
    Incompatiblities:     
    Player victim is not compatible with Death Alternative(and similar mods)'s deferred kill system due to both using deferred kill. You can use them at the same time but you have to choose between ODefeat's player victim and DA's deferred kill. 
    Due to this system, once you enable player victim you cannot disable it or remove ODefeat. Victim is disabled by default so you can choose if you want this. Deferred kill was chosen as the main victim scene initiation method for its high reliablity. 
    Default controls:
    G - Start a struggle; Break out of a player victim scene; start a scene with a knocked-out npc; strip a dead npc;
    E (activate key) - Rob a knocked-out npc
    To win the struggle: Press left-shift, followed by right-shift alternating, as fast as you can
    Press spacebar to give up

    FAQ
    > Will there be NPC capturing and bagging for player-aggressor?
    That was a fun system but it was very unbalanced in the orignal defeat. But it was a lot of fun so I want to reimplement that as an addon to this in the future.
    > Will this support other frameworks in the future?
    No
     
    Event System (Info for Modders)
     
    Modular post-defeat events are pulled from json files stored in Data/Meshes/ODefeatData/Events/*.json
    They are formatted like so:
    { "Simple Slavery Enslavement": { "Form": "__formData|SimpleSlavery.esp|0x00492E", "modEventName" : "SSLV Entry", "Weighting": 69, "Description" : "After a defeat, you wake up in the Simple Slavery auction house as the next item to be sold." } }  
    Breaking this down, you can see:
    Event Name: At the top, this is what will be displayed in the MCM. Form: A formid that can be used to check if the relative mod is installed. This can be whatever you want really. modEventName: The name of the modevent this post-defeat event should fire. Weighting: Default weighting for this event to be shown on the MCM. Description: Describes the event to the user, shown in the info section at the bottom of the MCM when moused over.  
    (Yes btw, if you have simple slavery installed you can use that event.)

    Authorship, thanks and credits
    Concept, design, and original prototype - Sairion
    Lots of work on the code and the entirety of the event system - OsmosisWrench 
    Animation - Leito

    ----------
    Permissions
    Permission from me is required to modify or reupload this.

    128820 downloads

    Updated

  17. Nightcrawler - Battle Fuck! Add-on

    This is an add-on mod for Battle Fuck!, where NPCs will assault you while you are sleeping and start Battle Fuck after you notice the assault.
     
    Trigger Settings
     
    Forget Lock Chance
    Player's home is basically a safe place, but sometimes you may forget to lock the door. In that case, an assault may occur.
     
    Assault Chance
    While you are sleeping, the decision on whether or not to be assaulted is made every hour.
    The number of decisions is the number of sleeping hours - 1.
    Therefore, if you set the Assault Chance to 5% and sleep for 10 hours, you have a 37% chance of being assaulted (1.0 - (1-0.05)^9 = 0.37).
     
    Naked Boost
    if you are naked (your equipment does not have ArmorCuirass or ClothingBody keywords), the Assault Chance is multiplied by the Naked Boost.
     
    Night Time Boost
    Between 8pm and 4am, the Assault Chance is multiplied by the Night Time Boost.
     
    Spawn Chance
    This is the chance to spawn the aggressor depending on current location if there is no NPC available.
    Outside of the city, hostile NPC may spawn.
     
    Notice Trespass Chance
    This is the chance that you will notice the assault when the aggressor breaks into your room.
     
    Notice Strip Chance
    This is the chance that you will notice the assault before you are stripped of all your armor.
     
    Notice Grope Chance
    This is the chance that you will notice the assault when the aggressor gropes your body.
    The aggressor will continue groping you until your SE value reaches 20.
     
    Notice Insert Chance
    This is the chance that you will notice the assault when you are inserted.
     
    Notice Thrust Chance
    This is the chance that you will notice the assault when you feel sexual stimulation in your vagina.
     
    Notice Orgasm Chance
    This is the chance that you will notice the assault when you are forced to climax.
     
    Notice Creampie Chance
    This is the chance that you will notice the assault when you get cummed inside the vagina.
     
     
    Safe Places
    You can register a safe place where NPCs will not assault you.
     
    Recommended Mods
    Mods that add NPCs, such as the following
    Trailblazers (More Immersive NPCs) Populated Skyrim Reborn SSE Enemy Plus  
    Requirements
     
    Changelog
     

    26551 downloads

    Updated

  18. Bodyslide Preset - Sally Charles

    Aside from creating extremes in Bodyslide, some people like to play as something pretty that exist for real.
     
    This is the bodyslide preset for the nude model Sally Charles from Australia, she presents a beautiful medium build body.
     
    Link to the Model
     
    Settings: Tested with CBBE-Slim, Weight 80%.
    Usage: Copy the xml file into data\Caliente Tools\Bodyslide\SliderPresets\ than choose CBBE Body HDT or normal in Bodyslide and the SallyC in the lower box. Build the body and batch build the clothings for it. Enjoy and have fun with it.?
    Compatible to: Skyrim LE/SE, Enderal LE/SE
     
    Zethaneff
     

    1236 downloads

    Submitted

  19. HDT Ahegao Tongues and Expressions for SexLab

    Actors will equip tongues and make ahegao faces during sex ("Ahegao" is when people make silly faces and stick out their tongue during sex. It's a Japanese word because of course it is). You can configure who gets tongues and when in the MCM menu.
     
    Requires Mfg Fix, Papyrus Util, and SexLab (tested on Beta 7 and Beta 9, should work on 8 too). Requires HDT if you choose the HDT version (you should) plus SkyUI for the MCM menu, and SKSE.
     
    For SexLab, this mod gives you lip sync, expressions, and tongues, and no lip stutter. You can also equip the tongues any time from your inventory and characters will open/close their mouths to accommodate them.
     
    About the tongues: I used the same ten Halo ones everyone uses (and one from Artsick for Argonians -it looks kinda terrible but I'm not a 3D modeler. Also, thanks to jiahaoiii3 for the HDT version). I changed the textures to look better (Artsick again, in part), gave them a bit of shininess in nifskope, and raised up the female versions to fit better in their mouths. Characters open their mouths in slightly different ways depending on which tongue they equip and whether they're male, female, khajiit, argonian. Khajiit work okayish, Argonians only have one tongue and it looks terrible, but ¯\_(ツ)_/¯.
     
    Important Note: To make this work, I had to replace two SexLab files: sslBaseExpression and sslBaseVoice. I did that, because I couldn't hook into them in a non-invasive way. That said, I did not delete nor change the parameters of any function, so other SexLab mods should still be compatible as long as they don't also overwrite these two files (I have a LOT of SexLab mods, and they all work perfectly fine still).
     
    Tongues get applied when the actors's intensity variable crosses a certain threshold: you can configure this in the MCM for males and females. This same 'intensity' variable also drives how strong the emotions are in the characters' faces, so faces towards the end of the sex act have stronger expressions than at the beginning. It supports up to ten characters having sex at a time. The expressions are generated semi-randomly according to intensity (not stage), so it doesn't matter what your SL presets are -they're not used.
     
    I'm pretty happy with the way it works, so I don't have new features planned. I tried (hard) to make characters look at each other (headtracking) at certain moments during sex, but couldn't crack it -it might not be possible with the way the animations work, but if I'm wrong and someone could lend a hand please do. Thanks to Fable for helping me with goddamn genius advice that allowed me to overcome a nasty engine bug (player character was equipping the tongue but not displaying without NiNodeUpdate which reset the face for a second, all that is fixed, as well as issue with characters equipping their whole inventory when given tongues after SexLab had already stripped them). Seriously, don't thank me, thank Fable for this shit. 
     
    Ported to LE successfully, thanks to thegrimreaper2 and cantdownload22. No idea if it works in VR or Xbox, etc. Feel free to try it.
     
    For best results, get the extra-expressive mods: https://www.nexusmods.com/skyrimspecialedition/mods/19181, https://www.nexusmods.com/skyrimspecialedition/mods/19532, https://www.nexusmods.com/skyrimspecialedition/mods/35785.
     
    If upgrading from an earlier version: uninstall the earlier version, clean your save file with Fallrim Tools, then install this one.
     
    You've open permissions to do anything you wish, just please include me in the credits and make sure to everyone below, even Fable:
     
    CREDITS:
     
    Halo for the tongues https://dysintropi.me/mods-archive/ and jiahaoiii3 for the HDT versions.
    Fable for spending hours helping me out with tough pieces of code. You need to play his quest/follower mod, it's the best follower ever and the story made me cry: https://www.nexusmods.com/skyrimspecialedition/mods/47302
    Artsick for the Argonian tongue and some textures https://www.nexusmods.com/skyrimspecialedition/mods/21973
    Ashal and team for SexLab, this whole thing wouldn't exist without it

    43757 downloads

    Updated

  20. Sexlab Slut shout sse - 2.5c

    coverted the origonal file to be compatable for skyrim special edition just drop it into you desired mod manger and install.
     
    what it does:
     
    Like the orignal adds a shout and commands npc's in the surrounding area into sex animations which your current animation loadout from sexlab.
     
    known issues:
    some animations play longer then usual recommend not entering or exiting area once animations are playing.
    some animtaions will play as if they are all the same gender or gender swap positons.

    3439 downloads

    Updated

  21. Thoughts.json

    A Thoughts file for the Submissive Lola Resubmission mod for Skyrim SE. More than 500 lines, assumes you are a female Lola with a female owner. Strives to stay in lore (even mentions a few NPCs your Lola is familiar with), some thoughts are silly, some are funny, some are sexy, some are meta. This file has been tested during a full playthrough and the thoughts blend pretty well with all the notifications you get during the game.
     
    Required: Submissive Lola The Resubmission
     
    Put this file in Mods/SubmissiveLolaResubmission/Interface/Lola (don't forget to backup your existing Thoughts.json file if you have one there already) and to activate custom thoughts in the Submissive Lola MCM. No need to restart your game.
     
    Have fun !
    Marine

    2200 downloads

    Updated

  22. Estrus Chaurus for SE

    Since Bane master made the jump to SE himself and added Body morphs to Estrus Chaurus it is time to say: Goodbye and thanks for all the fish....
     
    The actual SE Version of Estrus Chaurus for SE can be found here:
     
     
     
     
    Thanks to the the ppl active in the SSE conversion tracking thread: 
     

    102942 downloads

    Updated

  23. Wilding - Simple Bestiality

    When the mod is enabled:
     
    Most animals will not attack you, since they view you as a potential mate. From time to time, a nearby animal will initiate sex with you, so long as you don't have your weapon drawn.  
    That's it. Simple.
     

    28383 downloads

    Updated

  24. Male dialogue

    Hi, I don't know how to create ready-to-install content, but I have used a lot of the content from this community, and I want to contribute to all of you with this.
     
    I share with all of you male dialogues so that all of you can use them to create all the mods.
     
    "Again I must clarify, that I do not know how the mods are created, but I share this raw material so that you can use it in whatever you want"
     
     
    I hope you like it...

    2709 downloads

    Submitted

  25. Kidnapped by Rieklings - Quest Resource

    This is a quest resource mod that plays a scene where the player is kidnapped by rieklings and raped in their hive, and adventurers come to rescue the player.
     
    Movie
     
    https://imgur.com/L6jcLPZ start scene
    https://imgur.com/RQFZJfr finish scene
     
    How to use (for users)
     
    You can start the scene by executing the following command in the console.
     
    startquest _kr_kidnapquest  
    To change the appearance of the super strong adventurer to Goblin Slayer as shown in the video, install the following mod and enable "KidnappedByRieklings_GoblinSlayer.esp".
     
    How to use (for modders)
     
    This is a resource mod. It is supposed to be called from another mod.
     
    How to play the kidnapped scene with a script
     
    Set the property of the Quest type to _KR_KidnapQuest, and launch the quest, and you can play the scene, as shown in the following code.
     
    Quest Property _KR_KidnapQuest Auto Function SomeFunc() ;...some codes _KR_KidnapQuest.Start() ;...some codes EndFunction  
    How to replace a rescue scene
     
    Script _KR_Kidnap has a Quest Property RescueQuest.
    When the player is rescued by adventurers, this quest will start.
    By default, RescueQuest is set to _KR_RescueQuest. This quest will play a scene where the player wakes up in a bed in an inn.
    If you want to play a different rescue scene, create a quest that plays that scene, set RescueQuest to the quest you created, and then start _KR_KidnapQuest, as in the following code.
     
    _KR_Kidnap Property _KR_KidnapQuest Auto Quest Property your_created_quest Auto Function SomeFunc() ;...some codes _KR_KidnapQuest.RescueQuest = your_created_quest _KR_KidnapQuest.Start() ;...some codes EndFunction  
    GlobalVariables
     
    _KR_RescueChance
    Sets the chance [%] that an adventurer will come to the rescue.
    At the timing of the Stage End of the SexLab animation, a decision is made as to whether or not the adventurer will come to the rescue.
     
    _KR_GangbangChance
    Sets the chance [%] of increasing the number of rieklings joining the SexLab animation.
     
    Example of use
     
    Alternate Start Add-on
    https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1238029&key=1a1ca64d78c920769a688519c1582fd0
     
    Simple Slavery Plus Plus Add-on
    https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1238373&key=e430ddf90ef5742f6afa716bc0b97afa
     
    Required Mods
     
    SexLab Framework  
    Recomended Mods
     
    Goblin's Crown - Goblin Slayer Outfit_SE - Use together with "KidnappedByRieklings_GoblinSlayer.esp" to change the appearance of a super strong adventurer to Goblin Slayer. Fresh Women - Change the appearance of female adventurers.  

    25613 downloads

    Updated


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