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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. Futa Edition Sexlab Defeat Addon SE

    Futa Edition Sexlab Defeat Addon SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
    Futa Edition Sexlab Defeat "Add-on"

     

     
    I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo
     
     
    Description
        (This is a requested dialog mod) This is a dialog Add-on for SL Defeat that adds dialog for people playing thier game with all the females as futa or shemales. This does NOT add cocks to the females in the game, the dialog in this assumes you have already done that.
     
    The reason I uploaded this to its own page is so I didnt have to repeatedly answer the questions after people got confused from multiple different files on the original page
     
    Installation
    Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game
     
    SL Defeat SE and its requirements 
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    15,268 downloads

    Updated

  2. Devious Devices Helpers SE

    Devious Devices Helpers SE
     
    I DID NOT create this mod, nor do I claim any ownership of it or it's resources, or dependencies.
    I merely converted this mod to Skyrim Special Edition for my personal use,
    and decided to ask @TurboNerdfor permission to upload my conversion of his hard work.
    If you like his mod, go to the original Oldrim Page and let him know!
     
    Description copied from the original oldrim download page by TurboNerd: 
     
     
     
     
    About This File
    Followers help you out of and in to devious devices.
     
    Upgrading from versions prior to 1.04: A clean save is required.
     
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
     
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
     
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM.
    Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time.
    Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time.
    Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.
     
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
     
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
     
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
     
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual as described above.
    When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway.
    The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.
     
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
     
    Requirements: links provided below
    The most current version of Devious Devices SE
    And their requirements.
     
    Devious Devices SE All-In-One installer
     
     
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
     
    Acknowledgement:
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    The users for their ideas and bug reports.
     
    Permissions:
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
    What's New in Version 1.04.8
    Released May 5
    Fix: No explanation was given for failure when attempting to remove high security armbinder without enough keys.
    Fix: The "no items locked without key" option wasn't checked for "always gag" rule.
     
     
     
    Thanks:
     
    @TurboNerd  for allowing me to share this conversion with all of you!
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     
     

    47,928 downloads

    Updated

  3. SexLab Sex with Thieves SE

    SexLab Sex with Thieves SE
     
    I did NOT create this mod. That honor belongs to the Talented Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Description:
     
    I made this mod to fill in a gap that bothered me for some time now. With the different existing mods you can have sex with nearly everyone/thing, be enslaved or raped. But these random thief stick up´s are nearly not covered by any mod. Never is a thief interested in the player´s body.
    I think it would be very convenient for the thief to rob and rape the young elf girl waking alone through the wilderness... and now he does 
     
    This Mod changes the dialog of the generic thief encounter. The player has the new option to resolve the mugging with sex (i.e. being raped).
    Additionally the former option to simply pay the thief 200 gold now also triggers an aggressive sex animation (if you submit, then completely).
    The other options (intimidate, persuade, fight or being recognized as Thief Guild Member/Nightingale) still exist untouched.
    Also if you are wearing the Thief Guild/Nightingale armor the thieves still only help you.
     
    Requirements:
     
    SexLab Framework and its prerequisites.
     
    Installation:
     
    Use Mod Organizer 2 or Vortex
     
     
    Very likely any other mod that alters the thief encounters.
     
    Permission:
     
    I included the source scripts in the download so anyone who want to use them can do so or any new modder can take a look how i did it (it´s very simple, but maybe good for getting started).
    Credits:
     
    Ashal for his awesome SexLab Framework
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    34,958 downloads

    Updated

  4. SexLab SexLife SE

    SexLab SexLife SE
     
    I did NOT create this mod, I merely converted Dooge's mod for Skyrim Special Edition, and shared it according to the open permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give Dooge some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
    About This File
    Major: YOU is removed altogether.
     
    "Enormous amount of banter precedes any coitus maximus" - Dooge
     
    Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu.
     
    The mod is NPC-NPC.
     
    Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC.
     
    Preference types (called attributes)
     
    These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make.
     
    Dominant - Behaves dominant and aggressive
    Excluded - Can not participate in sex, can not be raped, can not even be talked with.
    Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings.
    Golddigger - Thoughts orbit around wealth.
    Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things.
    Rapist - May rape when refused sex, speaks creepy stuff.
    Sizequeen - Prefers larger than average dick size on partner. Higher libido than average.
    Submissive - Pushover and a whimp.
    Victim - Can not refuse sex when approached. Distilled version of submissive.
    Prostitution - Has no moral issues about buying or selling sex.
     
    Hard dependencies
    Sexlab Framework SE Sexlab Aroused Redux SE Fuz Ro D-oh SE  
     

    Optional dependencies
    SOS SE devious Devices AIO SE, Devious Devices For Him  
     

    Recommended
    Silent bards (oldrim version works in SE as it's only voice files)or similar. SLSL adds lot of dialogue that is displayed with subtitles only.  
     

    Installation on a new game
    For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again.  
     

    Installation on an existing game, updating
    Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes  
     

    Known issues and tips
    Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors"  
     

    Testimonials
     
    Click - Click - Click - Click - Click -
     
    Say nice things. Rate mod. Wow so thanksful, much grapetude, nom
     
    Credits
    iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions  
     

    Actors with predefined properties (y_sengaku, iacex111, luffyboy)
     
    - All vanilla Actors have been predefined
    - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/
    - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/
    - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/
    - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/
    - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/
    - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/
    - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/
    - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/
    - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/
    - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/
    - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/
    - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/
    - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/
    - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/
    - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/
    - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/
    - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    64,469 downloads

    Updated

  5. Skooma Whore Add-On SE

    Skooma Whore Add-On SE
     
    I did NOT create this mod, I merely converted Caden's mod for Skyrim Special Edition, and shared it according to the open permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give -Caden- some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
     
    Skooma Whore Add-on SE

     
     
    About this File:
       This is a simple change to Skooma Whore that changes the clients to actual NPCs instead of the generics. This will not add another esp file, this will overwrite the original Skooma Whore file you have installed,
     
    Installation:
     Simple, Install Skooma Whore 1.0, then drop this , click yes to all and let it overwrite
     
    Thanks to Guffel for Skooma Whore and Ashal for Sexlab
     
    Enjoy
     
    A few other word to save you from commenting nonsense:
     
    No these are not original NPCs used, they are copied without scripts, AI packages, so no it will not break quest ( It is literally impossible for the NPCs I use to break quest)
     
    If one of the NPCs that show up is "dead" in your play thru, that is your issue not mine. I will not make a change to fit your play through.
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     

    12,560 downloads

    Updated

  6. SexLab Privacy SE

    SexLab Privacy SE
     
    I did NOT create this mod. That honor belongs to the Talented Vinfamy
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
     
    If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
     
     
     
    About This File
    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right? 
     
    This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
     
    At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
     
    Normal Version vs Immersive Version?
    In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
    The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way.  However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
     
    I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
     
    Requirements:
    SexLab Framework
    Any mod to trigger sex, see recommended below
     
    Installation:
    Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
    For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
     
    Compatibility:
    Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
     
    Recommended:
    Sexlab Pleasure SE
    Sex Finder SE - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi  .
    Random Sex Mod SE
    Sexlife SE - a more immersive version of Random Sex Mod
    SexLab Eager NPCs SE
    SexLab MatchMaker SE
    Scent of Sex SE
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    70,563 downloads

    Updated

  7. Deviously Enslaved Continued SE

    Deviously Enslaved Continued SE
     
    I did NOT create this mod. That honor belongs to the Talented Verstort
    I only converted it for Skyrim Special Edition, and have shared it with you with
    based on my interpretation of their permissions on the Adoption Info page.
     
     
    If you enjoy this mod, click on the link and give Verstort some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    This mod is up for adoption.
     
    13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
     
    13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
     
    Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
     
    If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
     
    Description/summary:
     
    Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
    This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
    13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
    Overview of changes since Chase's last 1.04 release:
    Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
    Frequently Asked Questions:
     
    What happens if I don't have any optional mods?  
    No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
    There are options in my menu for mods that are greyed out, what mod am I missing?
     
    Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
    What do I need to do when updating from a previous version?
     
    Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
    Why should I use this instead of Cursed loot?
     
    Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
    Do I need the original mod (Deviously enslaved)?
     
    No, DEC is standalone, and does not require the original Deviously enslaved at all.
    Is this mod lighter than the original Deviously Enslaved?

    Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
    Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
    Increase the cooldown between attacks
    Turning off Slavetats detection
    Turning off Alternate Chest slot detection
    Leaving arousal detection on faction instead of function
    Limiting how many items you wear and carry with you in your inventory
    Turn off follower finds items in chest feature, heavier than it looks
    Reduce the number of mods DEC looks for, but that's silly
     
    Can you explain the Vulnerability system?  
    The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
    0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
    There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
    The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
    last updated: 11/2018
    How do I save clean?
     
    Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
    For save tool:  
    * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
              OR:
     
    * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
    Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
    If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
    I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
    What is "Armbinder conversation" and why does it never seem to activate?

    Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      What is Morality?
     
    Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
    Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
    Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?

    Lazy.

    DEC doesn't work, what's wrong?

    Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
    Common reasons DEC is working but you aren't being approached:
     
    NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
    NPCs have too high of morality, lower the threshold in the options or change the character morality through console
    NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
    You have a quest active that DEC uses to check if the player is busy, finish the quest

    Those weren't the issue! AND/OR you cannot see debug info in the console

    Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
     
    Mods that DEC connects with (slavery):
    SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
    The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
    Incompatible mods:
    Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
    * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

    TODO: Find a good image to use for mod icon
    TODO: Find someone who wants to write dialogue
    TODO: Figure out minimum requirements for mod versions
    TODO: Find out why every time I edit this page paragraphs get extra new lines
     
    Permissions:
    DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.

    Thanks to:
    Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
    Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
    Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

    Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    37,288 downloads

    Updated

  8. Sexlab Approach Redux for HIM SE

    Sexlab Approach Redux for HIM SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Sexlab Approach Redux For the Male PC
     
    Very simple esp that changes the conditions and dialog in BakaFactory's Sexlab Approach Redux to work for those playing as a Male character
     
    To install you will need:
    Sexlab Approach Redux: No SE version yet :(
    and all of its requirements
     
    Then drop this file into your data folder and click "Yes to All" when asked to overwrite
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    7,850 downloads

    Updated

  9. Fill Her Up SE - controller CTD fix

    Fill Her Up SE has the same problem as Devious Devices such that CTDs can occur when using a controller due to Papyrus script code like the following:
     
    Input.TapKey(Input.GetMappedKey("Forward"))
     
    When using a controller on Skyrim SE, the GetMappedKey function can return an invalid value, which in turn causes a CTD when the invalid value is passed to the TapKey function.
     
    The CTDs can occur when using the Expel Cum hotkey, or when periodic expel cum events occur. Both cases flow through the same line of code in Fill Her Up SE, so this fix covers both cases.
     
     
    UUNP Version
     
    This fix is intended for use with the UUNP version of Fill Her Up SE. I have only tested this fix with the UUNP version of Fill Her Up SE.
     
    This fix includes an edited Papyrus source script file "scripts/source/sr_inflateQuest.psc" and a compiled file "scripts/sr_inflateQuest.pex".
     
    The script used an obsolete SexLab function AccessPosition that no longer exists in SexLab.
     
    In order to compile the script, I had to comment out the use of the cumSpot variable and comment out the call to the obsolete SexLab function AccessPosition.
     
    In order to fix the CTD when using a controller, I commented out the line Input.TapKey(Input.GetMappedKey("Forward"))
     
     
    CBBE Version
     
    @Yinkle is maintaining the CBBE version of Fill Her Up SE. According to @Yinkle, this fix is also available in the CBBE version of Fill Her Up SE found here.
     

    2,977 downloads

    Updated

  10. Billyys Animations for SE

    The new Versions of Billyys SLAL Packs converted to SE. He allowed me to share my ports with the ppl who are lacking the abilities or the courage to do this themself or who are just to lazy as long as he does not release the SLAL packs himself.
     
    All credits go to Billyy:
     
    https://www.loverslab.com/topic/76713-billyys-slal-animations-2018-02-24/?page=32&tab=comments#comment-2161021
     
    His patreon:
     
    https://www.patreon.com/Billyy56
     
    Thanks to him, for comments see his threat in the oldrim section... I have not tested them all, but I have seen the most important for me.
    I have just uploaded a version of Billyy human Furniture anims with that includes the missing textures from ZAZ... Thanks for pointing this out. 
     
     

    459,192 downloads

    Updated

  11. Immersive Daedra Worship: Temple of Molag Bal

    “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra
     
    “Molag Bal is… the King of Rape.” – The House of Troubles
     
    Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power?
     
    It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you.
     
    How it works:
    The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it.
    You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control.
    The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing.
    When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber.
    With the ritual active, use the dialogue option to make a victim into a Bride of  Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.)
    While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) 
    You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added.
    Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over.
    When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place.
    If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient.
    Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same.
    You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2.
    Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards.
    Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed
     
    Other features:
    Necromancy room (Currently just for roleplaying).
    Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique.
    Bedroom with safe storage
    Beds for cultists you recruit
    Dining hall and crafting area
    Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets)
    Portal to cave near Winterhold
    Custom music with add-on
     
    NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish.
     
    Future plans include:
    MCM
    Additional rewards based on lifetime scores
    Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires
    Other kidnapping quests
    Automatically do and align table animations with the altar
    Ability to make prisoners/slaves fight in the arena for your amusement 
    More portals to hidden locations around Skyrim for easier victim transport
    Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other
     
    ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod.
     
    Requirements
    SexLab
    ZaZ
    Leito SLAL animations (for the soulgem functionality)
     
    Recommended Mods:
    Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.)
    VNPC for other actors that NPC overhauls ignore (like Keeper Carcette)
    Defeat (This may become a hard requirement when specific kidnapping quests are implemented.)
    Paradise Halls (patch available to prevent jailed slaves from running)
    SexLab Tools
    LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.)
    A perk overhaul mod for the extra perks you earn
    Follower overhauls to control your cultists. My system is still in its infancy.
     
    Credits
     

    108,953 downloads

    Submitted

  12. Sexlab Interactive Arousal 1.031 SE

    I did not create this mod. This is just a port. Only SLIA-Legendary was modified, to reflect changes in USSEP and Skyrim SE game version 1.5.80. If this is not allowed I will redo it as a separate patch file. All credit goes to BurnyD.
     
    I did create the SLIA-Skooma Dealers patch; all credit for that mod goes to its author. The patch makes all alcohol and drugs from SSE (all DLC) and from Skooma Dealers of Skyrim, function with SLIA. plus adds VendorItemPotion keyword + delete Flag=Food for compatibility with Chasing the Dragon. It also adds the drunk effect to some DB alcohols that were missed. And it carries over appropriate changes from USSEP (for game version 1.5.80).
     
    There is now a patch to do this for Bruma too! More to come (maybe)
     
    From the original mode page:
    Sexlab Interactive Arousal 1.031
    By BurnyD
    Find their other files About This File
    Description:
    This mod will attempt to serve as a framework that takes in-game objects and ties them into the Sexlab Aroused framework. In other words, when your character reads an erotic book, they get turned on. When they put on an Amulet of Dibella, they get a little thrill.

    I have included some files to handle items from the game and DLCs in the main download, but it is quite easy to incorporate content from other mods into the framework. I have rounded up some good candidates and made extensions for them, but any mod author should feel free to use this framework in their own work (whether attaching this as a master or just using the logic directly).

    This mod is nothing more than a bridge between the content and the Aroused framework. For all files supporting other mods, all credit goes to that mod's author for its content. All files supporting content from other mods require you to first install that mod and load my file after it, unless otherwise stated.

    New Features:
    Potions - Boner Juice and Fortified Boner Juice included in Core (must acquire via console in game)
    Spells - Sexual Healing (self and targeted) included in Core (must acquire via console in game)
    Alcohol and Skooma
    Many effects support being triggered by NPCs. The easiest way to see this is when they equip clothing (after a Sexlab scene, for example). Go bed a bar wench and see her get a little turned on as she puts back on her Tavern Clothes.

    New in Core 1.31 - Ability toggle messages on or off.


    Known Issue:
    If you add an arousal trigger to an object that is already in your inventory when you install the file, you will need to drop the item and pick it back up for it to work.

    Requirements:
    Sexlab Framework
    Sexlab Aroused Redux
    Parent mod (and any requirements) if applicable

    Files:
    SLIA - Core v1.031
    Master file and scripts, must install.

    SLIA - Vanilla v1.03
    Support for objects from Skyrim and the DLCs.

    SLIA - Legendary v1.03
    Same as Vanilla, but all in one .esp

    SLIA - Requiem v1.03
    Compatibility patch for Requiem (v1.9.41), Requiem - Hearthfires and NRM Dragonborn.

    Vanilla items included:


    Files for other mods:
    SLIA - SMUT Books
    SMUT Books by GornGrimm (v.01d)

    SLIA - Books of Skyrim
    Books of Skyrim by Thulas (v1.8)

    SLIA - The Devious Manual
    The Devious Manual by Content Consumer (v2.1.6)

    Instructions for implementing into your own mod on an existing item:


    Instructions for creating custom triggers:


    Change Log:

    20,222 downloads

    Updated

  13. Sexlab Sex Slaves SSE - German Translation Patch

    A German translation of the modification "Sexlab Sex Slaves SSE (Beta)"

    Dies ist nur ein Deutsch-Patch für die Modifkation von fishburger67.

    Übersetzt wurden von mir sämtliche relevanten Strings aus der Hauptdatei-ESP, einigen Skriptdateien-PEX und der Interfacedatei-TXT.

    Solltet ihr Fehler in der Übersetzung finden oder Verbesserungsvorschläge haben, immer her damit. Ich werde diese dann von Zeit zu Zeit korrigieren und eine neue Version hochladen.

    1,733 downloads

    Updated

  14. No Overpenetration SE

    NO OVERPENETRATION SE 1.0 (2019.09.08)
    Ever put a giant penis on your character and had your immersion ruined when it pokes out the other side of your lover?  This mod aims to fix that.
     
    Whenever a SexLab scene starts, this mod will shorten the schlongs of the human actors involved to roughly a natural length.  Larger schlongs will be shortened more drastically, but girth won't be changed.  There are some additional criteria that must be met before a schlong is shortened:
    The animation must be be tagged Anal, Vaginal, or BlowJob. Only actors in positions that the animation will use as males will be shortened. The actor in the first (passive) position will not be shortened, unless the animation is also tagged 69.  
    There is also a Mod Configuration Menu with a few options:
    Enable/Disable the mod.  It will need to be enabled before it does anything. Shrink Scale, which can be used to fine tune how aggressively large schlongs are shortened. Shrink Testicles, an optional setting that can make oversized testicles less intrusive.  
    Requirements
    SexLab
    RaceMenu
    A SOS-compatible skeleton, like XPMSSE

    273,049 downloads

    Updated

  15. Sir Nibbles Anim Pack SE

    These is the SLAL Animation Packs by Sir Nibbles converted to SE
     
    Thanks and Flowers go to Sir Nibbles foe creating thess anims and allowing me to share my conversion with you. 
     
    https://www.loverslab.com/files/file/2585-nibbles-animations/
     
    He has just started a patreon account, so if you want to pay tribute to his work:
     
     
         https://www.patreon.com/NibblesAnimations (just a warning though, I don't offer anything extra if you donate; all my stuff will be released free without delay here on Loverslab)
     

    239,629 downloads

    Updated

  16. SexLab Beastess - SSE Port

    I ported this mod about a month ago. But I decided that tonight I'm going to release most of my ported mods so heres this one.
     
    SexLab Beastess for skyrim special edition.
     
    Every option in the MCM menu is working EXCEPT one.
     
    DO NOT TICK: HDT Vamp box
     
    Every other option is working fully and optimised for SSE
     
    REQUIREMENTS:
    - Sexlab Framework SSE
    - FNIS SSE
    - FNIS Creature pack SSE
    - Sexlab Aroused SSE
    - Fuz Ro D-oh Silent voice SSE
     
    HOW TO INSTALL:
    1. Install ALL requirements! IN ORDER!!
    2. It is VERY important NOT to tick the following box during the installation! It is not converted.
    - DO NOT TICK: HDT Vamp box
    3. Be SURE to RUN FNIS!!!
    4. Enjoy
     
     
    For those of you getting "failed to install" or "unable to install" do the following. (Requires WinRaR)
    1. Unzip the mod
    2. Go into the unzipped folder and highlight all files
    3. Right click and choose "Add to Archive"
    4. Name the file whatever
    5. Check the box under "Archive Format" that says "ZIP"
    6. Press okay.
    7. Install with NMM
     
    If That Doesn't Work.
    - Check to make sure that you have enough memory on your hard drive. NMM requires a large amount to install a mod. More than the mod itself is.
     
    For Anyone Having The Issue of No Interaction For One of The Quests/Beasts:
    Problem: The Plugin has not loaded properly or been overwritten.
     
    Fix: Place SexLab Beastess.esp at the bottom of your load order, and any optional plugins below it.
     
     
    ORIGINAL MOD (OLDRIM):
     

    81,733 downloads

    Updated

  17. SexLab Deadly Drain - SSE Port

    Here's my port of SexLab Deadly drain for Skyrim Special Edition.
     
    Everything is working just like the original.
     
    REQUIREMENTS:
    - SexLab Framework SSE
    - Racemenu SSE
     
    ENABLE:
    Use the MCM menu to give yourself the powers.
     
    SEE ORIGINAL PAGE FOR FULL DESCRIPTION. ALL CREDIT GOES TO Etheri. All I did was port
     
    ORIGINAL MOD (OLDRIM)
     

    25,776 downloads

    Submitted

  18. SexLab Enchantress SE

    SexLab Enchantress SE
     
    What does this mod do?
    SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr.
     
    What are the new spell effects?
    Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel). Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect. Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved. Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already. Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang. Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds. Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time. Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time.  
    Did I just get a rested buff after sex?
    Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are:
    Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours. Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours. Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours. Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance. Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell.  
    Why do the spells have target level limits?
    My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway.
     
    How do I install this Mod?
    You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder.
     
    How do I uninstall this Mod or upgrade from an older version?
    Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder.
     
    Known Issues:
    The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky.
    There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up.
     
    Possible Conflicting Mods:
    The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells.
    The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces.
    Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk.
    It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues.
     
    Big thanks to:
    CGi for creating an NMM/MO installer and for the german translation.
    Ashal for creating the SexLab Framework and SexLab MatchMaker.
    Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods.
    jbezorg and h38fh2mf for script advice.
    sillybear for reminding me to repackage Enchantress as an SE port.

    32,950 downloads

    Submitted

  19. Sexlab Eager NPC's SE (SLEN)

    Here it is, finally: My conversion of Eager NPCs for SE. Not with the permission of the original author Beamer Miasma, but 'legalized' by CPU. 
    If Beamer disagrees with porting and uploading it I will take it down. But until now he didn't read/answer my PM and so the mod seems to be abandoned. I have tested early all features including the Dibella refuge quest, and the Sex parties and everything is working fine here. So have fun.
     
    Thanks and flowers go to Beamer: 
     
     
    For questions see his thread. 

    540,993 downloads

    Updated

  20. SLAL Animation Pack by Leito SE

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    As usual for thos who can't, who are too afrait or just too lazy....
     
     

    581,298 downloads

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  21. K4 Anim Pack for SE

    The K4 Animations by Kur4n ported to SE with permission from th autor.
     
    Flowers and thangs go to Kurg4n: www.loverslab.com/topic/69716-k4-animations-slal-package/
     
    Another Release in the 'for those who can't, are too scared or to lazy' series. 

    148,085 downloads

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  22. Funnybizness SLAL Packs SE

    This is the SLAL Animation Packs by FunnyBizness converted to SE
     
    Thanks and Flowers go to FunnyBizness and Shaahanki for creating thess anims and allowing me to share my conversion with you. 
     
    https://www.loverslab.com/files/file/2702-funnybizness-v25-slal-pack-by-shashankie/
     
    https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/
     
     

    379,754 downloads

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  23. SLAL SH Furniture anims SE

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    Thanks and Flowers go to SpaceHams3r
     
     
     
     

    80,522 downloads

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  24. SL MasteMike Animation Testpack SE

    This my conversion of MasterMike's TestPack to Se with permission of the author for those who can't, ar3e to scared or to lazy to convert animpacks on their own.
     
    Thanks and Flowers go to MasterMike8800
     
    https://www.loverslab.com/topic/63196-slmastermike-testpack-animations/
     
     
     

    62,708 downloads

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  25. Znaroks SLAL Animations for SE

    Znarok asked me if I could upload a conversion of the Znarok SLAL Pack 3.0, so here we go...
     
    Thanks and Flowers go to Znarok: https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/
     
    Another file for those who can't, who are too scared or too lazy to do it themself.
     
    Check the Authors post for Updates:
     
     
    https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/?do=download&r=662875&confirm=1&t=1&csrfKey=c50a3e14d7bd60e57bb3af73d20c1b1f
     
     
     

    79,004 downloads

    Updated


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