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SexLab Framework SE

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These Skyrim Special EditionΒ mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. SL Tags and dialog sex

    Update information
    Β 
    ## A New Version Is Available
    Β 
    SL Tags and Dialogue Sex V2γ€€ is now available.
    LinkΒ 
    Β 
    V2 is a redesigned and actively developed version with a cleaner workflow, improved slot management, andΒ  improvements. You can find it here:
    Β 
    The documentation for V2 is still under construction. However, if you have used the original version of this mod, you should find V2 familiar and easy to use, as the basic workflow remains largely the same. If you have any questions, bug reports, or suggestions, please use the V2 support thread. I hope I can provide clearer and more helpful answers this timeβ€”with a little help from ChatGPT.
    Β 
    ==============================
    Β 
    this up-date only add and edit script functionΒ  for "SL Tag and Prostitution with 3P" so if you do not use it, no need to update without you have issue.?
    ( both mod use same function,, I sometimes edit one of script without up-load it, but up-load other,,Β  and notice it later.. ^^;Β 
    so basically I hope you keep to install recent version, when I up-date one of them)
    Β 
    Though I hope this mod userΒ  test the add on too. if you can, and hope to know if it work or not.Β 
    Β 
    1.5.6 clean up script for A to E dialog. + add inform to show which slot is currently selected when start sex, whenΒ  you do not use Slot list but set Slot for each dialog.
    Though this up-date mainly for recentΒ  Prostitute with 3P script modified, and confirm.,, (so user can use perfect same file which I test in MY pc)
    Β 
    1.5.5 add return option for most of UI list menu.Β  when select animations.
    before when you select animation from slot list >>> Animation listΒ  Β there was no return function.
    Β 
    Β 
    AndΒ  I changeΒ Β "Test option to show all list (more than 125) "Β  Β auto set other options.Β  (ignore other setting, which can not use this option)
    it alwaysΒ  useΒ Β animation list,Β Β Β and UseΒ  Tag setting to serch animation.Β Β  so you can easy activate/ de-activate without change other options.Β 
    Β 
    find one dialog victim setting use other dialog one,, and clean up all scirpt which attached to dialogs ....Β  Β (to manage easy for each dialog))
    I think this mod almost finish what I have planed about this mod...?Β 
    Β 
    1.54
    1.53
    Now you may see animation counts when activate option to show all valid animation as list.Β Β 
    even though max count < 125,Β  with this option, it will show list one. (it can not be avoided, because, when check count, it need to check all pages in registry,.
    Β 
    The countΒ  will be shown as List menu label
    Β 
    Β 
    1.52
    Β 
    Β 
    Add new option, which can show more than 125 animationsΒ  as listsΒ Β when you select animation to start Sexlab Scene.
    That means, now you can see all animation which can valid for current tag setting in your sexlab registry.
    Β 
    Β 
    1.5.0
    Β 
    Β 
    And I have one serious request for this tag and dialog sex userΒ ?

    Β 
    ===
    1.3.9
    Β 
    Β 
    =====
    1.3.6
    Β 
    IΒ  removedΒ  one attached ghostΒ  property for un-used Message,Β  from plug in (I can not tell well) thanks report @Pstd5
    Β 
    Β 
    which have shown one error when you check plug in in Tess V edit.Β  Β (though it might not cause issue,, it never used by script anymore)
    but if you like clean esp ,update to 1.3.6 please.Β  Β 
    you may not need clean save dataΒ  fromΒ  1.3.5 to 1.3.6 so please keep your saved preset (if you already saved them)Β 
    Β 
    Update to 1.3.5Β  need clean save data (and old preset, may not work well, so ideally remove them firstΒ  sorry)
    it fix critical bug
    Β 
    Β 
    so even though you do not notice issue, please update to 1.3.5 !!?
    Β 
    SL Tags and Dialogue Sex
    Β 
    Hi all. ☺️This is my first mod I up-loaded. I think I could make this mod  somehow useful. So decide to up-load here and get feed back ^^. because this forum is my best place to get new mods and learning.
    Β 
    I often run sexlab animation with use tags. Β  Then there is sexlab tools, Β to select tags and run animation, (and many mod offer same function) but they are not made to manage your prefer tag settings, then save and reuse.Β What I hoped was..Β Β Easy choose multiple tags , surpress tags >> list up and showΒ animation names with current tag setting>>Β save currentΒ tag settings and animations[] array as preset (slot) , then save in game data>> choose saved slot (tag setting/ and serched animations[]) then run animations with dialogue. (or magic etc) by UI list menu. (and options)Β Β At current you can save tag setting and animation list as 10 slot (slot A to slot J)Β  Β Β 1.5.0 can save 16 slot (SlotA to SlotP)
    Β 
    and you can rename slot as you need. like Aggressive-a etc.Β 

    this mod main purpose was make kind ofΒ Β management toolΒ to save animations with tags as slot/preset but, to run animation we need trigger. (or no meaning to save animation slot )
    Then to run saved slot animations, there are 5 condition dialogue topic, they may be shown when condition much. (like, consensual sex)Β  At same time I added some option, how use saved slot for each 5 dialogue. and start animations.Β (assign slot for each dialgoue in MCM).Β 

    you can choose which saved slot animations wil be used for each dialogue by list.Β (select slot when start animation),Β you can select slot by uilist when start sex.Β 
    (select one animation as list / sexlab select one animation in slot)Β When start animation with saved slot, you need to choose one animation from list / sexlab auto select animation in current slot.
    Β 
    ===============================
    Β 
    Requirement
    Skyrim runtime SE 1.5.97Β  (not test with other version, eg Recent SE aka AE versions)
    Β though I suppose it should work, but you need to download SKSE and sexlab for your play runtime version (AE or 1.6 XX SE)
    I only know one user who use this mod with AE, thanks report. thenΒ  he reply it work. but I do not test byΒ  myself.. and can not supportΒ 
    how to set -up sexlab etc for Recent SE 1.6 XXX versions (AE, I call so)?
    if someone can confirm it work with AE , tell me please.Β 
    Β 
    Sexlab frame work SE 1.63Β  and all require mods for sexlabΒ  frame work
    SKSE ( SE 1.5.97 runtime version)Β Β 
    SKY UI (SE 1.5.97 runtime version )
    Β 
    Not require but usedΒ 
    SKY UI library (LE)
    Β 
    SKY UI library script and files are already included in this mod package as author recommended. , so you do not need to install it.Β Β 
    When you have installed mod which use same files, you may see some conflict , witth your mod manager about SKY UI lib files,
    but it cause no problem , because they should be same filesΒ Β ( I packed them because, mod author recommend it, then you need not install SKY UI Library)
    Β 
    How to install
    Just download zip and use your favorite mod manager, then activate Wiftagsex.espΒ  (esl flag)
    you can locate this mod, and plug in as same as other sexlab mod as you like.Β (just locate , under Sexlab , SKYUI or SKSE,Β  I may recommend you locate it under otherΒ  sexlab mod, which may use dialogue for sex, but basically there is no load order issue)Β  Β I set this mod like this in MO2
    Β 
    Β 
    ====
    Caution

    at current this mod only support 1 VS 1 animation, and mainly made for "player male vs NPC female" with my favor. But I hope others will edit thisΒ  and change dialogue or script to fit for each purpose.Β  I may ask other to make it work for creature or another gender actors , which I do not test enough.Β Eg support for futanari aggressor vs futanari victim or add creature tag etc etc,,, )
    Β 
    ====
    Credits
    Sexlab frame workΒ  by @Ashal
    SKSE team
    SKYUI team
    SKYUIlib team
    Β 
    Acknowledgments
    I plan to make this mod when I try to customize
    Β Some Consensual Sex 1.0 Female by @Psalam
    I learn many from his esp and understand how to start animation with simple dialog.. and script,so actually this mod dialog partΒ  come from Some Consensual SEX as base..Β  then customize to make it work with saved slots.Β 
    Β 
    AndΒ  thanks all who kindly reply my question about scripts,Β  and give advices.Β  like @OsmelMC
    Important new Menu options (after 1.3.5)
    Β 
    Β 
    Β 
    Important new Menu options (after 1.2.1)
    Β 
    Β 
    Β 
    So how to use?Β Β 
    I hope you make new profile to try this mod, and not effect to your current saved data. so if you find some wrong behavior, you can return your game profile. This mod add some global variable, and MCM menu, so I may recommend, until you confirm everything work, you may better to separate save data , and only use your new copy profile to test and play this mod. Thouhg remove this mod may not cause issue.. but I can not recommend until I test more.
    Β 
    without many description, I think if you may understand how it work easy, but I afraid it is because I made this,, so I try to offer manual how to use it with describe each MCM menu.
    Β 
    when install and activateΒ  WIFtagsex.esp, thenΒ  load your save data, it may need some minutes to show MCMmenu. it may change how many mods you already have installed. Β about me, (180 plug in and many MCM menu mods, ) it usually take 2 or 3 minutes when I first install, sometimes I need to open MCM menu once, then return game, and return MCM >>> SLtagsex will appear (this mod MCM name (wip)) after all you may find new one MCM menu SLtagsex added.At same time, Β it take Β 10 to 30 Β seconds to show setting menus. (2 MCM page) so you simply wait even though you temporally empty menu.

    (I may add logo or some message to confirm loading later..) but it not take so many times. once mod generate arrays etc..Β 
    it add 2 page Main Setting and Slots info. Β  click 1st setting page in MCM menu. Β I describe each menu usage one by one.?
    Β 
    MCM menu guide for recent version.
    Β 
    1. dialogue topic enable >> Show dialogue topic (toggle menu on and off)
    ON >> you may see dialogue with condition, this mod offer. so to test this mod, you must check it as ON.
    Off >> it remove all dialogue, so you can not start any animation and not see new dialogue this mod will add. use it for your purpose.
    Β 
    2. Β Use list to select animation on off >> use list to select animations? (toggle on and off)
    ON>> when start animation, use UIlist menu to select one animation from current Slot for the dialogue.
    OFF >> sexlab auto select one animation with use current Slot for the dialogue.Β 

    (you can set slot for each dialogue or can select slot by UI list menu, when start animation with other option setting.but Β this toggle only decide, when start animation, Β select animation first or sexlab auto select it)
    Β 
    if you set it as off, you can use "Change animation" hot key (in sexlab MCM menu) it may show current slot animation.if you set it as ON, Β Change animation not work. because you already select one animation when start.. but when you select same dialogue after all you can select animation from list until you change slot.Β 
    Β 
    3. set animation tags (1st tag to 8th tags)
    you can select 8th tags. when you select each section ,Script auto load all tags of Β current registered sexlab animation then show as list. so you select one of them as 1st tags. then do same thing for 2nd tags Β to 8th tags. Β the order is not matter, but when you set --None-- (as default), next tags will be ignored.Β 
    Β (eg 1st = aggressive, Β 2nd = bound, 3rd = "--None--". 4th = "default", Β Β 5thΒ = "FB",,, now 3rd is None. then 4th to last tag are ignored.

    so sexlab will use "aggressive,bound" as your tag setting. other tags (4th to 8th tags ) are simply ignored.Β  if you only use one tag, you must set 1st tags, and 2nd = "--None--",
    then other tags will not be used.Β Β 

    When 1st tag == None, sexlab can not find animation with use tags ,so it will return no animation list.Β Β Β (though it may change which function I used. but I can not find easy way.) Β so this mod autoΒ set FM as 1st tag.Β  I might change way, if there is more efficient way I will learn, but at current it seems most easy and stable to avoid error or Non listed animation when I set "" as argument for getAnimationsbytags()
    Β 
    then I recommend you set at least one tags as 1st tags to make things simple.Β 
    Β Β 
    4 Require all tags? (on and off toggle)
    Β you should not forget to set require all flag as you need (require all True/False). True = A and B and ... , Β False = A or B or...,Β 
    Β so use False if you hope to get more animation from current selected tags.. if you need to limit more specific with your all selected tags.
    Β you should set flag as True. (Miss usage >> if you set 1st Billy and 2nd Milkey with require all = true, Β you may get no animation... I do not think there is animation which have 2 author tag.. so about this case you need to set flag as False then sexlab only serch Billy and Milkey animations and generate animation array. Β 
    Β Β 
    5 Set Suppress tags
    It work as same as "tags". you can set max 8 suppress tags.Β  Β ButΒ  You can set Suppress 1 st tag as --None--
    ( set 1st suppress tag as --None-- = you setΒ  ""Β  for suppress tag argument = No suppress)
    Β 
    6. Check Animation Count and save tags for temp slot. >> Check animation count (click text menu)
    This menu is very important for this mod. it not only circulate count but need to click it to save animations[] and tag settings
    even though you set tags, there is no meaning until you save it for slot. so after you set tags, and suppress tags, you should click it.
    Β 
    After you choose tags and setting for temp slot ,you may hope to know how many animations will be searched as animation array >> click "check animation count and save tags"Β 
    it show animation count.
    Β 
    There are limit about max count when make anmation[] array, Β sexlab store max 125 animations as one animation array.and it will be random selected when more than 125 animations which valid with current tag settings.Β At same time, when you click "check animation count", this mod auto save those tag setting and animations (which sexlab auto serch with tags) as Temp Slot (though you can call it as you like ,Β  it is not slots you will save animation as preset..then I call it as temp slot) if you do not click it your current tags and settingΒ  not up-date.Β 
    Β 
    As script info

    as User experience, you can imagine "temp slot"Β  which contain, current tag settings + searched animations array[] by sexlab.
    Β 
    they are property , so you can save those data, when you save game.Β  until you edit tags and circulate animation count again, Β they remain values.
    Β you may often edit tag stringΒ  and check count, then change temp slot. so I call it as temp-slot.Β WhenΒ Β you click "check animation count,Β  sexlab search animation with current tag settings , and save them in temp slot. so if there was more than 125 animations, Β the count number keep as 125 (over) but selected animations will slightly change. (sexlab random search 125 animations) even thoughΒ  you keep to use same tag setting and suppress tags.Β 
    Β 
    7 Check current Animation as List>> show selected animations as list >> click"
    To check current temp slot animations, use "show animation as list". it open list menu and show all animation, which saved in temp slot.Β Β and the animations count in the list should be same as which you checked before.Β  Β In same setting page, there remain some important menus,
    Β 
    but I recommend, once you make temp slot, with set tags,Β Β test it in game first and confirm it show temp slot animations.Β 

    8Β  Use saved slot animation for dialogue sex (off and on) >> use saved slots animation for dialogue sex?
    When you keep it as off..Β  dialogue A (guide it in next section) keep to use "temp slot" animations[] Β (which you set it above settings )
    about recent versions,Β  if you set it as OFF, it use default (I set) tag setting for each dialog. so to check your set slot for eachΒ  dialog keep it as ON.
    Β 
    ===========================================
    Β 
    == check your temp slot animations in Game ===

    To start temp slot animations in game, Β close MCM menu, then target NPC,, (As I said,Β  I made this mod, Β for male PC and female NPC, so please select female NPC for PC male. Β if you are female PC, try it to male PC, though you do not like my dialogue,Β  it is sample, you can correct it as you needΒ ?
    Β 
    About recent versions, To check your Temp slot quick, I addΒ  separate dialog.Β  Which only use Current saved Temp SlotΒ Animations /Β  tag settings.Β 
    so You may use it as main dialog to quick test your temp slot (which you set max 8 tags and suppress tags, with condition)
    Β 
    [wif] Do not you test new style with me? (t)
    Β 
    [wif] just show this mod added dialgoues,Β  Β (t) means, it is the dialogue IDΒ  (there are 5 A to E dialogues + test dialogue (t) at current).
    When you select this topic, sexlab use "temp slot" animations[]Β to start sexlab animation as default.Β 
    Then there are some options for test dialogs.Β 
    Β 
    Β (2.Use list to select animation on off >>)
    This setting work globally, so when you hope to use list select mode, keep it as ON. (so you can check each animations with select animation name for current slot)

    Use list on>>> Β it not auto start animation, but show your current slot animation as listΒ  >> select one animaton >> start the selected one animation.

    use list off >>> Β sexlab auto select one animation from current slot. Β (when you use change animation key, (sexlab menu)Β  it may work)
    Β 
    (Use slot list menu for test dialog)
    When it ON ,Β Test dialog not use temp slot, butΒ  show all saved slot as List menuΒ  >> select your saved slotΒ  >>sexlabΒ  start animation/ select animation.
    when it OFF,,Β  Test dialog only use tempΒ  Slot animations.
    Β 
    (Use test option to show all animation as list)
    This setting added for recent version, then it work globally. When you activate this, sexlab serch all animations (no limit as 125)Β  with current slot setting for each dialog.
    at same time, it force to use list menu. to show all animation.Β  So if you activate it as ON and select test dialog,Β 
    Sexlab serch all animation with current temp slot tag settings and show page list. >> select page >> select animation >> start sex.
    Β 
    it take more time to serch animation,Β  but this option is only way to show all animation with current tag setting when more than 125, without sexlab auto select.
    eg If I set aggressive tagΒ  with sexlab tools. sexlab tool auto serch 125 animations as lsit then you only see 125 animation.Β 
    Β so you can not get list of all aggressiveΒ  animations in your sexlab registry. but this mod can do it.Β Β 
    Β 
    As default the dialogue(t) always use "temp slot" animations
    When you edit and save temp slot in MCM menu by "check animation count"Β Β you can see new temp slot animations[] with your tag setting.
    Start animation with Dialogue (t) is easy and quick way, to check your temp slot animations.
    the animation list never change until you edit tags and count animations in MCM menu again.
    Β 
    but you can use slot list option (which I describe later)Β Β to see your saved sot (for A to P) as mentioned above
    Β 
    == save temp slot as Preset Slot A to I ===

    you can enjoy one temp slot setting, and can edit it as you like.. but save your setting and animations as Preset slot is main purpose of this mod,
    return MCM Main setting, then scroll down if need,
    Β 
    8 Save current animation, tag, option, to selected slot >> Select slot to save current animations
    Β 
    You can choose slot to save temp slot animations from slot A to I. ( you can save 10 slot) those are saved as same as temp slot, so untill you resave again, it never change. Β (as srcipt info, each slot contain animations, tag, surpress string, and require all flag as property variable array)
    Β 
    so usually you need to set tags, andΒ  Β save by "check animation count"Β  first.Β  then "show all animation name in temp slot "Β  to check them.
    after you save your temp slot >>Β Β check it in Game (with dialogue t )Β  then if you like to save it , select slot to save currentΒ  temp slot with this menu.
    Β after allΒ Β you can save temp slot as "Slot A to Slot P" (16Β  slot)Β ?
    Β 
    9 Use saved animation for dialogueΒ  Sex (on and off)
    after you save temp slot , you may set this ON.Β  ThenΒ dialogue A will use slot A animations[].
    Β if you set it as OFF,Β  sexlabΒ  use my default setting. (I only add gender tag for dialog A)Β  , soΒ Β you may see 2 different animations[] when start sex with dialogue A.Β 
    Β 
    Β On will use slotA animations[] /Β  Off will useΒ Gender tag animation.(though I do not clear remember,,,about default setting)
    Β 
    10 Use saved tags to set animations for dialogue sex? (off and on)
    Β 
    Β 
    Β 
    === check your saved slot animations, tag settings and apply it for each dialogue==
    Β 
    "Slot info"Β  page setting
    Β 
    Β you may often edit new tag setting and save them for each preset slot, then you do not remember which tag is used for each saved slot and which animation have been stored as animations[] , so there is page which can check current tag, surpress tags, and show animation name as list,
    for each saved slot.
    Β 
    it usually auto up-dated when you save temp slot to each Slot (A to I), but if you need confirm, select click button, it may re up-date and show current saved slot tags and surpess tags, animations correctly. though you may seldom see up-date problem. (everytime you change MCM page, those will be up-dated with your current saved slot data)
    Β 
    tags>> surpess>>click
    show each slot tags, and supress tags, which you saved.

    show slot (X) animations as list >> click,,
    it show all stored animation in the slot as list. with count.Β  Β 
    Β 
    TheseΒ  menus only used to Β up-date, and show animations,Β Β  but it is not to edit each slot.
    Β 
    Β eg you can not edit tag etc from this info menus. (not expect it)Β  that means, if you hope to edit each slot tag setting, animations, you must need to make temp slot first, then save again for each slot. Β you can only edit "Temp slot" and save for each slot = overwrite slot. You can not directly edit already saved slot tag setting, or animations[]
    Β 
    Rename slot(X)
    Β 
    This menu is to edit slot name and set more reasonable one.. eg "Animobject"Β  slot etc.. Β it depend on you how you set them.
    the real slot name never change but your set labelled name will be used to select slots.Β 

    ==== Β dialogue sex option with saved slot ====

    even though you save 10 slots (tag setting and animations[]) and confirm tags, Β if sexlab not use each slot, there is almost no meaning^^;
    then there is options, to use saved slot animations[] for dialgoue sex
    Β 
    10. Dialogue SEX options>> Set Dialogue (X) animation slot
    Β 
    as default, dialgoue A use slot A, >>> dilagoue E use slot E. but you can set any slot for each dialgoue to dialogue E as you like..
    just click each option it show all slot list (if you rename slot it show the rename version) then select slot for the dialgoue.

    you may hope to know about each dialogue conditions, to use your best tag setting slot.Β 
    Β 

    11. Use Slot list for dialogue (A to E)

    as I mentioned, you canΒ  set each slot for each dialogue. but sometimes you may hope to choose slot when start animations

    if you set toggle as ON,
    Β 
    when you start dialgoue, you will see Uilib list menu to select "Slot" for the dialogue. thenΒ Β you can select slot (as label name) for each dialgoue when start sex, it ignore your Set Dialgoue X animation slot setting.Β  (it simply show all slot as list, then you select it first) when start dialogue sex
    Β 
    =========
    thanks you read long txt..?
    Β 
    Β I hope this mod might be useful for others. and I really hope youΒ  edit and customize as you like. But please tell me when you hope to up-load your custom version
    Β and up-load it as your work.Β Β 
    Β 

    7810 downloads

    Updated

  2. SL Tag and Prostitution with 3P (add on for tag and dialog sex)

    SL Tag and prostitution with 3P
    Β 
    ## A New Version Is Available
    Β 
    SL Tag and Prostitution V2γ€€Β is now available.
    LinkΒ 
    Β 
    Β 
    =======================================
    Β 
    Current Version 1.8.5
    Β 
    To update 1.8.5 download recent Tag and Dialog sex (1.5.7) and up-date it first >>Β  up date this add on please?
    you do notΒ  need to use clean save data to up-date.
    Β 
    AΒ add function to change Member display name as dialog. you may see new dialog only about your club member, then it offer UI text input menu.
    then change it as you need.Β Β Β it is useful when you add No unique name NPC. as Club member. (it is same as nick name of EFF or other NPC manager function)
    Β I keep to use yield to me, and have 8 or 10Β  bandit as Yield NPC(slave)Β  and I add some of them as Club member.
    . then hope to set name, without use otherΒ  mod.. then added it.
    Β 
    Β 
    BΒ fix some 2p Dialog sex use different slot animations.. which you set (or auto selected as random /Β  loop option)Β 
    Β it is causedΒ  when I add new List option for more than 125 animation ..>> then I re-use function in tag and sex MCM with customize for this mod
    .Β  so actually I needed to edit tag and sex script functions... then to it work correctly, you must need to up-date Tag and Dialog SexΒ ?Β 
    Β 
    Β 
    1.8.0
    Β 
    1.7.8
    A.Β  Β Expand member club max 20 to 40Β 
    Β 
    B.Β  Β Show Actor nick name for list when call/fly to/check member)
    Β 
    1.7.6
    Β 
    For interrupt 3PΒ  start (target any NPC vs NPC sexlab animation,Β  and use dialog to stop current scene then start 3p with PC/called member ),Β 
    before it have no option to swap actor for same gender , and option toΒ Β list select animation.Β Β Β now this mode can use those option. as same as other 3P start dialog.Β Β 
    Now all 3p play use same option. in MCM
    Β 
    Β 
    1.7.5
    Β 
    1.7.1Β Β 
    Just Fix in MCM > player>continue sex> victim list show other list Β ?
    I notice it when I up-load 1.7.0 pics..Β 
    from 1.7.0 you need not clean save data,, but it had saved wrong value of theΒ  property,, so to correct it,,
    Β 
    after up-date 1.7.1, load save data >>> select here (in pic)Β  >> set value then save again..Β Β 
    Β 
    Β 
    Β it had shown wrong list data but index is correctly used for Player SEX...Β Β 
    I hope this version should beΒ  stable version. (so I remove betaΒ ?Β ) if find new bug etc,, I may change again..
    ======
    1.7.0
    Add 2 new MCMΒ  3P optionΒ 
    opt AΒ  Β Show/Hide list menu when start 3P sex with dialog. ("sexlab auto select andΒ  start"Β  ORΒ  "you select from animation list")
    opt BΒ  Show/HideΒ  MessageBox when start 3P to swap Actor position for Same gender Role.
    it work well.Β ?
    Β 
    Β 
    Swap menuΒ  work for Pro(Act) VS Pro(Guest) VS Member too.Β  (non PC join)Β Β 
    Β 
    Then to enjoy all MFF animationΒ  I strongly recommend, to use This json for Leito SLAL SE pack..Β or how you set Actor you should see wrong animation I suppose.Β 
    (Male always act as Female,Β  and there is no way to correct it I suppose)
    Β 
    And if you are SLAA user, and you like to use my add on offer Interrupt mode, (target 2P sex play actor, then selectΒ  dialog an start newΒ  3P)Β Β 
    you should use my SLAA custom, and de-activate SLAA in MCMΒ  please.. or you can not see any other dialog (include other mod I suppose)
    if you do not use this mod interrupt 3P mode, you do not need it.Β  Β Of course you can use SLAA and this add on without issue.Β 
    (so only interrupt dialog need to un-activate SLAA,Β  with my custom version)
    Β 
    =========
    Β 
    1.6.5Β Added new dialogs to start 3P for Current Prostitute Actor / Customer and Member/PCΒ 
    Β 
    Β it need not to start fromΒ  2p animation. but directly use dialog for each.Β There are some way to start 3P.Β 
    Β 
    to up-date this version ideally I hope you use clean save data. or at least once clean up all Pro actor/customer
    and called member from MCM menu.. then save >> try new version.
    (for me it worked... )
    Β 
    At first you need to set one Prostitute ActorΒ  Β =Β  Β the prostitute Actor usually set as Passive role. (female F role)Β 
    it is not matter, whether she is called from club member or just you set near NPC without use club member.
    Β 
    then there will be 2 caseΒ 
    Β 
    Case1Β Β  Β  without set Prostitute Guest Β  Β  Β  =Β  Β (same condition as Player taste mode PC VSΒ  Prostitue ActorΒ )
    Β you need to call al least one Club memberΒ , she will be 3rd actor.Β  if you have called some members already,
    Β you can select which called member will join from list.Β  Β The list willΒ  auto exclude current Pro Actor/ and actor who sex at current
    Β 
    Then talk withΒ Prostitute ActorΒ Β and select 3P start dialog .Β  " I need to train you for 3p option."
    after that you select One club member from list. then select animation from animation list.Β 
    Β 
    About this case,Β  Β Actors should be (Prostitute Actor,Β  Player, andΒ Club member)
    animation will change with your select Club member genderΒ  So I make this mod for PC male, then Player set as Male role.Β 
    Β 
    Case2Β  Β withΒ Β set Prostitute GuestΒ  Β Β Β (same condition as Prostitute GuestΒ Β VSΒ  Prostiute ActorΒ )
    Β Female passive role =Β Prostitute Actor,Β  Β Β Male role =Β Prostitute Guest
    when youΒ Β talk withΒ Prostitute GuestΒ ,Β  You may have 2 dialog to start 3P.
    Β 
    "Lets playΒ Β 3p,Β  I will join..." >>Β Β Player will join
    "Lets playΒ Β 3p,Β  I select member to join..." >>Β Club member will join
    Β 
    Β 
    1.6.2Β 
    add 3rd shout "WIF fly to"
    so you can fly to club member from list .. so simple.Β ?
    Β 
    1.6.1 small fix
    Β 
    Β 
    Β 
    addedΒ Β 3P start dialogs when target SEX npc !!
    Β 
    Β 
    update infomation
    Β 
    ==================
    1.5.0
    update infomation
    ==================
    1.4.0
    update information
    ==================
    Β 
    Hi I hope to introduce new small Prostitution addΒ  on for Tag and dialog SEXΒ  to test NPC VS NPC animations easy ^^b
    Β 
    The purpose is to check SL tag and dialog sex slot animations, and tag settingΒ  for NPC VS NPC,, then you work as manager ofΒ  Prostitution memberΒ who you employ.
    Β 
    The animations which you useΒ  will be decided by Tag and dialog SEX MCM menu, saved slot data.
    Β 
    from 1.3.0Β  now it come withΒ  Individual MCM menu, then youΒ  set saved slot animations/tag settings,Β  for this mod dialogs. and some option menus added. eg
    PC VS NPCΒ dialogs and Club functions (kind of member list function, to easy call your member)
    Β 
    Of course,Β  if you do not like to useΒ  dialog setting, you can directly choose Slot from Slot list menu. (it change by Tag and setting MCM setting)
    Β 
    ===========================
    Β 
    Require MOD
    SL Tags and dialog sex Β +Β Β all require mod for SL Tags and dialog sex
    Β 
    For SL tags and dialog sex V 1.5.5Β (slot 16 +Β  page list)Β  Β  download V1.7.5
    For SL tags and dialog sex V 1.5.0, (slot 16)Β  Β  download V 1.7.2
    For SL tags and dialog sex V 1.4.0 (slot 10)Β  Β  Β download V1.7.1Β 
    Β 
    How to use ?Β 
    Β 
    At first,,Β  to use this add on, you must need to download SL tags and dialog sex sorry !!Β ?Β 
    Β 
    then I recommend withΒ  SL tags and dialog sex,Β  Β Β save some slot first,, (and may test it offered dialogs please...to understand how slot work with dialogs)
    After that,Β  Β you can set saved slotΒ for Prostitution sex animations in this mod MCM menus.
    Β 
    I may hope you imagine how it work with these imagesΒ ?
    Β 
    Β 
    Β 
    Β 
    After finish animaiton, you may choose "continue" / " stop and pay for you" by dialogs.Β  .Β  then you may get money.Β Β 
    I tweak conditions, then those dialog only visible, when it need.Β 
    Β 
    you can serch another customer, or keep same customer, but only change member, etc,,, but if you stop today work,Β  orderΒ  your member,Β  then she return to home.
    (if you forget to stop your customer, he keep to follow you ^^; ,Β  so please use dialog to finish time for your customer and your member.Β 
    both set function, when you employ/invite.. then it removed, when you stop with dialog.
    Β 
    . (of course she need money for her hard work.. you may notice when you leave her.Β  confirm it by yourself please)
    Β 
    At current it is basic dialog, and I do not add complex things,Β  (though I hope to add many things), but for purpose to test NPC vs NPC animation with use my tag and slot saved data,
    it already work well...Β  Β but so I am foolish man, then even though current status, I enjoy this ^^;
    Β 
    And at current not count customer gold etc,, but I may planning,, (if others like more condtion, or specific dialog or more interesting faction rank etc) I may add...Β 
    Β 
    ============
    Requirement
    Β 
    So for this add on work,
    you needΒ  SL tag and dialog sexΒ  (+ require mods),Β  because this is add on plug in for SL tag and dialogΒ  sex which use same slot datas.
    Β 
    if you have not used SL dialog sex, this mod not for you...sorry,?
    , becauseΒ  it not work without Tag and Sex slot data. and settings.
    Β 
    ============
    Β 
    How to install and start
    Β 
    Unzip, then loate This mod plug in (ESL falg ESP) under WIFtagandsex.esp
    I locate like this, as you know, so WIFtagandsex.esp is master, so you locate add ono under the master. please.Β Β 
    Β 
    ======================
    Β 
    Caution!!
    Β 
    So current stage is beta,, then you test it with clean save data which separated from your usuall game save dataΒ  please.
    (though I do not see strange issue at current, but I can not confirm)Β 
    Β 
    I do not install AE runtime version, so if you use current SE version, (AE) esp, I can not confirm it work or not,
    if my SL tag and dialog sex work,, this mod should work without problem.Β 
    Β 
    anyway if you find error or bug or problem, teach me please.. I ll try to correct it, (or remove this soon ^^;)
    Β 
    =====
    future plan
    Β 
    I may plan to use Member club NPC for other purpose,, if I can... like Capitve follower,,,,Β 
    Β 
    Not plan (sorry I can not do it)
    Creature VS animation.Β  Β sorry...Β  it need many up-date not only about this mod, but tag and sex slot menus...Β  after I content with current NPC vs NPC
    andΒ  PC vs NPC, I may try to add. if I can..Β  (but I do not think creature sex animation need many tag setting variation...)
    Β 
    as usual any report or request ,Β  I welcome.. but sorry I still learn every day, then can not make so difficult thing I suppose...Β 
    hope someone enjoy this little tweak mod ^^
    Β 

    5912 downloads

    Updated

  3. Softly Devious Sexism

    A dialogue patch for Sexist Guards that softens the content so there's less of an expectation that the player is getting gang-raped by enemies, and recognizes the player's Devious Follower as their master.
    Β 
    Totally self-indulgent personal patch that I'm uploading here as a backup.
    Β 
    ESL flagged patch to preserve your load order.
    Β 
    Sexist Guards:
    Same line in Softly Devious Sexism:
    Β 
    I also repurposed the 4th Wall flag in Sexist Guards as a placeholder for the presence of a Devious Follower.
    Β 
    Β 
    Β 
    Installation
    Install Sexist Guards and all its requirements. AΒ voice packΒ can be found here. Install Devious Followers Continued and all its requirements. Install my patch, which has Sexist Guards and Devious Followers Continued as masters. Install my voice pack Β 
    Β 
    Β 
    Β 
    Β 
    Changelog
    3/30
    1.1.0 Uploaded correctly named .esp.
    Β 
    3/28/2022
    1.0 Voice pack added. It's the second link in the files. Not sure why the title came out like that, not sure how to change it.

    2108 downloads

    Updated

  4. Another Cum sound FX replacer

    Hey guys, nothing much to say here, just another cum fx replacer for Sexlab, nothing too powerful, below a preview for demonstration:
    Β 
    Β 
    Hope you enjoy!
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Cum sound preview.wav

    4139 downloads

    Updated

  5. SexLab Dangerous Nights 2 SE

    SexLab Dangerous Nights 2 SE
    Β 
    I did NOT create this mod. That honor belongs to the TalentedΒ Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
    Β 
    If you enjoy this mod, click on the link and giveΒ Guffel some love, and check out their other mods!
    Β 
    The following copied from the original LE page:
    -----------------------------------------------------------------------
    Β 
    Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days.
    Β 
    Β 
    Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there!
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Key Features:
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    + random chance to be suprised in your sleep
    Β 
    Β 
    + chances depending on your sleep location
    Β 
    Β 
    + the longer you sleep the higher the chance
    Β 
    Β 
    + full follower support - will they be victims or attackers?
    Β 
    Β 
    + let a follower take the guard for the night
    Β 
    Β 
    + NPCs can be choosen from the surroundings
    Β 
    Β 
    + immersive NPC spawn from a long list of presets
    Β 
    Β 
    + spells to mark mod added homes and follower
    Β 
    Β 
    + set your custom save rooms where night attacks don't make sense
    Β 
    Β 
    Β 

    Night Attacks:
    Β 
    During yor sleep, there is a chance of being the target a night attack. The chance is calculated exponentially depending on the type of location you are sleeing in. As a result a night attack is almost certain in longer sleep sessions. The attacker can eigher be NPCs close around, your own follower or randomly spawned NPCs that fit into the location, including various animals.
    Β 
    Guard:
    Β 
    You can give one of your follower the order to stand guard at night and warn you on incoming attackers. But it might happen that your guard wants a piece of the jucy cake called dovahkiin for itself. Or, when unsatisfied, the guard might agree on some nightly fun with the dark strangers. But beware, your guard also can fall asleep on duty or be ambushed! Safty is never certain.
    Β 
    MCM:
    Β 
    Most functions and aspects can be configured in the MCM. The option should be self-explaining.
    In the "Debug" tab you have acess to three exclusive spells to fix problems with mod-added stuff:
    The follower spell:Β Mod-added follower are not in the appropriate faction and can't be found by DN2. Hitting them with this spell fixes that. The custom home spell:Β Not all mod-added player homes come with the appropiate keyword. Cast this spell in such a home's bedroom to save it as custom home. The save spell:Β The cell you cast this spell in will be ignored from DN2. This is for very secure player homes or places where night attacks are not wanted.
    DN2 supports up to 4 followers, 10 custom homes and 10 custom save-locations. They are all displayed in the "Debug" tab of the mcm and can be deleted individually.
    Β 

    Installation:
    Β 
    Manual: Drop the content of the archive into you Skyrim\Data folder
    Β 
    Recommended: UseΒ VortexΒ orΒ MO2
    Β 
    Known Conflicts:
    Β 
    Sexlab Adventures.Β Β Turn off Sleep Rape function since it conflicts with this mod and can cause CTD . problem and solution found by Kaos94
    Update:

    I recommend to update with a clean safe because of the huge changes to the previous version!
    1. Start your game and safe.
    2. Close the game and deinstall the old version
    3. Start your game and load the safe from 1.
    4. Wait 2 in-game hours.
    5. Save and close the game again.
    6. Install the new version.
    7. From now on only load the safe made in 5. or newer ones
    Β 
    Requirements:
    Β 
    Sexlab Framework
    Sexlab Aroused
    Fus-Roh-Do(h) - Silent Voice
    Β 
    Credits:
    Β 

    Ashal for SexLab Framework
    Β 
    Β 
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my PatreonΒ ~ Nomkaz

    138335 downloads

    Updated

  6. Battle Fuck!

    A combat rape/dialogue rape mod for female player character.
    Β 
    Demo Movie
    Β 
    https://imgur.com/nAcGSLh Raper aura and QTE to escape from restraint https://imgur.com/n07UnCT Successfully escaped https://imgur.com/bW6ekC6 bleedout https://imgur.com/9vYZ8jP aggressor change https://imgur.com/SRU9qJr QTE to keep you conscious Β 
    Trigger Conditions
    Β 
    Combat
    Β 
    During combat, human enemies will take on a pink aura. If you are hit by a melee attack from an enemy clad in pink aura (even if you successfully block it), the enemy will try to restrain you and a QTE will occur.
    In QTE, if you can input the commands consisting of four buttons within the time limit, you can escape from the enemy's restraint.
    If you fail to input a command, you will be restrained and the battle fuck will begin.
    Β 
    The four buttons on the right side of the game controller, the Dpad on the game controller, the arrow keys on the keyboard, and the configurable keys on the keyboard can be used as QTE inputs.
    You can also configure so that when your health reaches zero, you do not die, but instead start a battle fuck.
    Β 
    Dialogue
    Β 
    NPCs that meet the requirements of RelationshipRank and Morality will forcegreet you and start a QTE; if the QTE fails, Battle Fuck will begin.
    RelationshipRank, Morality threshold and Forcegreet occurrence chance can be changed in MCM.
    Β 
    Battle Fuck
    Β 
    BP and SE
    Β 
    In Battle Fuck, you and your enemy have parameters called BP and SE, respectively.
    BP is a parameter that affects how likely your actions are to succeed. The higher the BP, the more successful the action will be.
    SE is a value that indicates how close you are to sexual climax; when it reaches 100, you will climax and be unable to act for several turns.
    If the player climaxes or is penetrated, the maximum BP will be reduced. When the maximum BP reaches 0, the player is defeated and the rape scene begins. Try to escape from the enemy's restraints before that happens.
    Maximum BP will be restored after 6 hours of sleep in a safe place such as the player's home or inn.
    Β 
    Barrier Items
    Β 
    Barrier Items protect you from insertion. Enemies must remove Barrier Items before inserting you. By default, Barrier Items are armor that has the ArmorCuirass or ClothingBody keyword set.
    If you have other armor that you want to use as Barrier Items, you can add them from the MCM.
    Β 
    Actions
    Β 
    In Battle Fuck, you can take 9 actions.
    Β 
    1. Look for a chance: You can charge BP. If you do not input anything during the command input time, this action will be taken.
    2. Try to Escape: Consume all BP and try to escape. The escape chances are affected by how high your BP is.
    Β 
    All you need to know are the two commands described above. You can do without the remaining seven commands. These are for atmospheric purposes.
    Β 
    3. Suppress Sexual Stimulation: Consume a little BP to lower the SE value.
    4. Call for Help: Consume all BP and call for help from the people around you.
    5. Accept Fate: Give up resisting. If it is in an inserted state, it will be defeated instantly.
    6. Prevent Insertion: Consume a little BP and prevents insertion. The more BP you have, the more likely you are to prevent it.
    7. Prevent Groping: Consume a little BP and prevent your body from being groped. The more BP you have, the more likely you are to prevent it.
    8. Prevent Armor Break: Consume a little BP and prevent your armor from being destroyed and stripped off. The more BP you have, the more likely you are to prevent it.
    9. Prevent Pushing Down: Consume a little BP and prevents you from being pushed down. The more BP you have, the more likely you are to prevent it.
    Β 
    You can set the buttons corresponding to commands 2 through 5 in MCM. You can also set a guard button. If you hold down the guard button while pressing the other button, you can enter commands 6 through 9. If nothing is entered, the command will be 1.
    Β 
    If you input the same command twice in a row, the input acceptance time will end immediately. Inputting only the Guard key twice in a row will charge your BP.
    Β 
    Onlookers
    Β 
    When an enemy has cum, the next enemy is selected from the Onlookers and begins to Battle Fuck with you. When all the onlookers have cum in you, you will be released. If Battle Fuck was started in combat, the combat will be restarted.
    If your maximum BP reaches zero before all the onlookers climax, you are defeated.
    Β 
    After Defeated
    Β 
    After defeated, if there are still unsatisfied onlookers left, you will be raped by them.
    Before the SexLab animation of the rape starts, a QTE will begin that will determine whether or not you will lose consciousness. If you lose consciousness, you will be able to skip the rape scene.
    Β 
    Robbery
    Β 
    After the rape of the onlookers is over, one of them will take your belongings, regardless of whether you are still conscious or not.
    If you can beat the robber within the time limit, you can get your belongings back.
    If you fail to do so, the robber will sell your possessions to a general store. You can buy back your belongings from the general store. Therefore, no items other than money will be lost.
    Β 
    Consequences
    Β 
    If you lose consciousness, it will randomly determine where you will wake up.
    Β 
    Left Alone: You will wake up on the spot. Recovered in the Jail: If you have a bounty on your head, you may wake up in a prison cell. Recovered in the Inn: Someone rescued you. You will wake up in an inn. Simple Slavery: How unhappy you are. You've been sold into the slave market! (Required Simple Slavery Plus Plus) Β 
    If you keep conscious, you are basically left alone in the field. However, if the enemy did not make much money from the robbery, they may try to sell you to the slave market. Even in that case, rescue may come before you are sent to the slave market, and you will wake up in either the prison, inn, or slave market.

    Creatures Compatibility
    Β 
    If your health reaches zero in a battle with Creatures, Battle Fuck will not occur and you will be taken directly to the rape scene.

    HUD Strings
    Β 
    I'm not a native English user, so my English may be strange. the text displayed in the HUD is read from a .json file located in data/skse/plugins/BattleFuck/HUDStrings/, so feel free to modify it.

    For Modders
    Β 
    You can trigger Battle Fuck from your mod by writing the following code in the papyrus fragment of the topic info in CK.
    Β 
    bool isInCombat = false int handle = ModEvent.Create("_BF_API_StartBattleFuck") if handle ModEvent.PushForm(handle, akSpeaker) ModEvent.PushBool(handle, isInCombat) ModEvent.Send(handle) else Β 
    Consequences can be added by plug-ins.
    As a sample, I've added one using Kidnapped by Rieklings - Quest Resource, which may be selected if a riekling exists in Onlookers.
    The following page shows you how to add Consequences.

    Hard Requirements
    Β 
    SKSE 2.0.19 SkyUI 5.2SE PapyrusUtil 3.9 powerofthree's Papyrus Extender 4.4.1 ConsoleUtilSSE 1.2.0 sztkUtil 20220312 Fores New Idles in Skyrim SE - FNIS SE 7.6 SexLab Framework SE 1.63 BETA8 SexLab Animation Loader SSE 1.0.0 SLAL Animation Pack by Leito SE 1.6 BakaFactory SLAL Animation 4.60V SE Β Β Β 
    Soft Requirements
    Β 
    Simple Slavery Plus Plus It is necessary for you to be sent to the slave market. Breakable Equipment System When armor is destroyed, it turns into a Broken Item, which can be repaired to restore it. Β 
    Recommended Mods
    Β 
    Super Fast Get Up Animation Replaces vanilla's fucking slow get up animation with a faster one. Wider MCM Menu for SkyUI Make the MCM screen wider so you can read the text. Β 
    Compatible Mods with Patch
    Β 
    SexLab Separate Orgasm SE Β 
    Incompatible Mods
    Β 
    A mod that starts SexLab animations when you are attacked by an enemy. A mod that starts the SexLab animation when your health reaches 0. Β 
    Add-on Mods
    Β 
    Credits
    Β 
    Iron Chain Council: Battle Fuck is inspired by Fallen Empire. Leito, BakaFactory: Thanks to their animation, I can make this mod. Cotyounoyume: gave me permission to use the Exhausted Animation included in EstrusForSkyrim. Β 
    Changelog
    Β 

    98441 downloads

    Updated

  7. MilkMeter

    This is MilkMeterℒ️.
    Β 
    It's a quick and dirty status meter for Milk Mod Economy to show how much milk you have, as a percentage of your maximum. Disappears when you're empty unless you've got lactacid. Uses Event handling, so there's no periodic polling. The size and position of the meter is adjustable in the json file. Β 
    If Milk Mod Economy ever gets an Event for lactacid consumption, I'll add a lactacid bar too (the code is all in place, there's just no event to listen for).
    Β 

    3939 downloads

    Updated

  8. Sexual Vampire Feeding SE

    Sexual Vampire Feed SE
    Β 
    I did NOT create this mod. That honor belongs to the TalentedΒ Perfidy
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
    I included the SLAL files with the download, so you only have one file to get.
    Β 
    If you enjoy this mod, click on the link and give Perfidy some love, and check out their other mods!
    Β 
    The following copied from the original LE page:
    -----------------------------------------------------------------------
    Β 
    About This File
    What does this mod do?
    This mod adds small, conditions-based dialog choices to female NPC's throughout Skyrim that the Dragonborn can attempt to seduce, feed, and then have sex with using.
    Β 

    Β 
    The dialog is voiced using vanilla assets onΒ MOSTΒ of the NPC's. Most meaning that NPC's that use unique voices, such as Delphine, will not be voiced and have silent dialog.
    Β 
    This mod was heavily inspired by FoxFinger's Amorous Adventures and by the blood doll seduction in the game Vampire the Masquerade: Bloodlines.
    Β 
    How do you seduce NPC's?
    Β 
    Conditions for seducing NPC's varies on several factors:
    Β 
    First, you must obviously be a vampire.
    Β 
    Second, you must be indoors or outside from the hours of 7pm to 5am. I did this for personal lore reasons. Some people may overlook a couple getting a little nookie out in public and others may pretend that your little nip on the neck was just a playful kiss, but naked feeding and fucking in broad daylight was a bit too much for my tastes.
    Β 
    Third, you must seduce the target by passing a speech check. The difficulty of the check depends on whom you are trying to seduce. A commoner will be an easy check requiring a speech between 18 and 25 (depending on perks). Trying to feed on another vampire will be a bit harder, 35 - 50. The Thalmor aren't exactly the most forgiving of people, so feeding on one of them is hard, between 53 and 75 speech required. Trying to feed on a Dawnguard woman will be the hardest challenge for your vampire, between 70 and 100.
    Β 
    Commoner NPC's will also require you to have some form of trust between the NPC and your character, so a relationship level of 2 (confidant) is required. Dawnguard characters must have a relationship level of 1 (friend) before you can ask to feed upon them. You achieve these through normal questing and favors throughout the game (or console it in.)
    Β 
    Each group also has slightly different dialog. Be warned, if you fail to seduce a commoner or vampire, you can always try again later, but failing to seduce a Thalmor or Dawnguard will cause them to attack you!
    Β 
    After you successfully seduce a woman, she will be added to a new faction of seduced victims, giving new dialog (based on faction) that does not require a speech check. You can only ask every couple of hours.
    Β 
    Be careful on feeding too much on non-essential NPC's, just like normal vampire feeding, they can possibly die from overfeeding.
    Β 
    What's new in 1.4?
    Β 
    Finally more animations! Special thanks toΒ AnubiSs2167,Β SirNibbles,Β Funnybizness, andΒ Leito86Β for not only creating the amazing animations, but also for giving me permission to use them in my mod. Please be sure to thank them if you enjoy the new animations. Also special thanks toΒ OrxxΒ forΒ SexLab Animation Loader
    Β 
    SexLab Animation Loader (SLAL) and the Sexual Vampire Feed SLAL pack in the download section are now a requirement for all vampire animations to play. While the feed script will still sate your vampire's thirst, you will not be able to play any of the new animations without my pack and only a generic sex animation will play instead. But why would you want that?
    Β 
    New animations finally include three dedicated lesbian animations and two more male vampire/female animations for ten total, with more possibilities in the future! No more females wearing a strap-on using male animations!
    Β 
    Also, Sexual Vampire Feed now allows players to feed upon NPCs outside, but only between the hours of 7pm and 5am for more role playing goodness.
    Β 
    Lastly, the script has been updated so that only context appropriate animations will play. Tired of non-vampire NPC's using the feeding on your vampire? Well that's no longer a problem! All this was done while keeping the script increasingly light, just as before, since it only activates during specific dialog and directly to the animation hook. No worries about script lag here!
    Β 
    What's new in 1.3?
    Β 
    Finally some variation in animations!
    Β 
    Sexual Vampire Feeding's script used to use the key word "Xandero" so that only the feeding animation would play, which was only the same one. 1.3 has had a small script change to allow any animation with the tags with either "Vampire" or "Feeding" to play instead. With the release ofΒ SexLab Animation Loader, NSAP is no longer needed, but you can still use it and will not interfere in any way. Any animation pack that is released that has those tags will be able to be used.
    Β 
    Simply follow the instructions of SLAL and then head over toΒ hereΒ to get some preloaded packs that already have animations that have vampire feeding and properly tagged! I recommend Anubs', FunnyBizness', and Xandero's packs.
    Β 
    You can even easily edit the packs to allowΒ anyΒ pack to sate your thirst when seducing.
    Β 
    Now,Β youΒ get to pick which sex animations will sate thirst!
    Β 
    What's new in 1.2a?
    Β 
    1.2a has no new content, but comes with one change. I was tired of every normal indoor female having the option to reveal yourself and I prefer some RP when I play. You wouldn't just come out to every person on the street that you are a secret vampire, so some trust between the NPC and player is needed. So I made it a requirement for normal NPC's to have a relationship level of 3 with the player. This will come normally over time as you do quests.
    Β 
    Only normal NPC's were changed. Vampires, Dawnguard, Thalmor, Delphine, and the Prostitute are unaffected with this change since they have their own difficulty.
    Β 
    Also added an Omnisexual version so you can seduce both men and women. The relationship change is also in affect. Pronouns were fixed to apply no specific sex to your target.
    Β 
    1.2 will be left up for people that do not want the relationship change, but it will be a part of every update going forward.
    Β 
    Pick only one version to install.
    Β 
    New NPC in 1.2!
    Β 
    I kinda made her while messing around, don't click if you want to be suprised
    Β 
    Β 
    Previous NPC in 1.1
    Β 
    Β 
    Are there any bugs/issues?
    Β 
    I have only tested this withΒ Better Vampires &nbsp;SEandΒ The ACTUAL Vampiric Thirst for SSE, since I'd be hard pressed to find a person that doesn't use one of them.
    Β 
    I have no intention for adding support for vanilla Skyrim. Dawnguard is a hard requirement for this mod.
    Β 
    Sometimes upon first starting a new game, the dialog will not show up until you reload/restart the Skyrim. This is only an issue on brand new games.
    Β 
    This is my very first time scripting, but I took efforts to make the script as simple as possible.
    Β 
    There seems to be a small issue with Vampiric Thirst if you are using blood points. That script is independent of mine and I will change Miss Leeches script. Better Vampires has no issue with blood points.
    Β 
    Will this mod be expanded?
    Β 
    It was much easier than I thought to add more and more dialog options once I got used to it. I've also had some practice editing voice files. That means I may possibly emulate Amorous Adventures by giving unique dialog to NPC's and even making small quest requirements for them to allow you to feed upon them.
    Β 
    One thing I willΒ NOTΒ do is add rape options into feeding/sex. There's plenty of rape mods here and it is not my fetish. Never gonna happen.
    Β 
    Requirements and installation
    Β 
    1. Download the main file for male characters seducing female NPCs and female characters seducing male and female NPCs. Download the SLAL pack as well.
    Β 
    (Optional) The Omnisexual file to allow males characters (or anyone with a male flag) to seduce both men and woman. Download and overwrite the main file.
    Β 
    2. You'll need Dawnguard,Β SexLab SE,Β Sexlab Animation Loader SE and anything those mods require to function.Β Fuz Ro D-oh SEΒ is not a hard requirement for the mod to work, but any unique voiced NPC will skip their dialog without it, but the sex should still work fine. I recommend installing it.
    Β 
    3. To install, I highly recommend usingΒ Mod Organizer 2. Just install it like a regular mod. There should be no issues installing through Nexus Mod Manager.
    Β 
    4. Place the Sexual Vampire Feed espΒ belowΒ any vampire mods you have, such asΒ Better VampiresΒ orΒ Vampiric Thirst. Shouldn't be required as it doesn't edit any of their stuff, but it can't hurt either.
    Β 
    5. Follow instructions of SLAL and the packs. Be sure to
    Β 
    6. Go to SLAL in the Skyrim MCM and find the Sexual Vampire Feed pack. Pick the animations you want and register them.
    Β 
    7. Become a vampire, make sure your speech is high enough (or not), go find a woman indoors (or outdoors during the proper time) that you have the required relationship level with, and ask her about vampires.
    Β 
    Please enjoy this mod and give me feedback and suggestions. The better the feedback the better I can make it, assuming it is within my ability.
    Β 
    Special Thanks and Credits
    Β 
    XanderoΒ for his animation that gave me the idea.
    AnubiSs2167Β for his vampire animations and permission to use them. Excellent work.
    SirNibblesΒ for letting me use his fantastic animations.
    FunnybiznessΒ for always making more animations and giving me permissions to use them.
    Leito86Β for all the loving sex animations and permission.
    I really appreciate all the hard work that animators put into their work. Without it, there'd be nothing here.
    Miss Leeches for helping me with the vampire script andΒ Vampiric Thirst.
    AshalΒ forΒ SexLabΒ and making my script better.
    KS Hairdos
    Β 
    Β 
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my PatreonΒ ~ Nomkaz
    Β 
    Β  Β 

    115002 downloads

    Updated

  9. OStimLab SE - OStim to SexLab Event Bridge (PRE-ALPHA 0.1.0)

    OStimLab - OStim to Sexlab Event Bridge
    OStimLab acts as an Event Bridge from the OStim API to the Sexlab Animation Framework. It recieves events from the OStim API, and Forwards those events to Sexlab with a Dummy Sexlab State for Sexlab based mods to consume.
    Β 
    This Makes it possible for Sexlab based mods to react to OStim scenes without a requiring a patch.
    Β 
    Some examples of The types of things that this can be used for:Β 
    - Have Wet Function Redux apply Wet effects during OStim Scenes
    -Β  Use Spank That Ass to add additional Flavor and sound effects during OStim Scenes
    - Decrease your Willpower in Devious Followers from being in an Agressive OStim scene.Β Β 
    Β 
    THIS IS AN EARLY RELEASE. SAVE OFTEN.Β 
    Β 
    Due to the nature of this mod, which spoofs and interacts with internal Sexlab state, its very possible for it to cause havok in certain mods. I am hoping to start getting some people to use this in there setup to catch any mods that explode from the sexlab state that OStimLab spoofs.
    Β 
    Requirements
    PapyrusUtil SE
    SexLab 1.63+
    OStim
    Β 
    Installation
    Just install like any other mod
    Β 
    UnInstallation
    Shouldnt require any additional steps beyond removing from your load order
    Β 
    Β 
    Configuration
    Within the MCM menu you can Enable/Disable Specific Events to be broadcast.
    By default it will Broadcast on Animation Start/End and Orgasm (both SLSO and non-slso supported)
    This seems to be what the majority of mods react too, But I also added the option for on AnimationChange (But off by default)
    Β 
    How Does It Work
    When an OStim scene begins, a new Sexlab thread is created and populated with relevant information from OStim (Actors, Aggressive, etc...) This Thread is then kept in a
    "making" state during the duration of OStim Scene. This means that Sexlab will not process the thread and attempt to do animations on the involved actors, however Mods that query sexlab for actor/scene state are able to do that and use that information.
    As an OStim scene progresses, OStimLab keeps track of what Actions are performed and mantains a "Transient" animation associated with the dummy sexlab thread that contains the tags of performed actions. I pasted the mapping below as far as what Tags are Populated on the sexlab thread.Β 
    This means when an orgasm occurs or the scene ends, the Animation in Sexlab has all the tags that occured within the scene, so that mods can know what occured.Β 
    When an OStim scene ends, the thread and transient animation is stopped and will shortly be cleaned up.Β 
    Β 
    Β Potential Issues / Things To Be Worked On
    Sexlab is a mighty beast, and I may not be populating certain parts of state that certain mods rely on. In that case I would need to update OStimLab to ensure that state is properlyΒ  populated.
    Β 
    The internal Excitment system is not properly handled. It is fairly complicated, expecially with SexLab Separate Orgasm making a lot of changes to how that system works, so there might be some funkyness with mods that rely on that data. I will need to spend some more time Thinking about best way to handle that.
    Β 
    Tags are accumulated throughout an OStim scene. That means if you do Oral, Vaginal, and Anal, the resulting Sexlab anim will have all those tags, which might confuse some mods/leave unexpected results.Β 
    Β 
    Any mods that integrate with both Sexlab and OStim will recieve both events. So for ex. If a Pregnancy mod is listening to both, you could theoretically have twice the likely hood of getting pregnant as its running checks twice, once for ostim and once for sexlab. Its best to disable the OStim integration within that mod so it will only recieve the spoofed sexlab events.
    Β 
    When an OStim Scene Ends, I make a request to the Sexlab Stats system to update the internal stats (ie. sex journal), but may be missing certain features (like excitement/relation) which may cause unexpected behavior with mods that use those fields.Β 
    Β 
    Β 
    Β What Information im hoping to gather
    Due to the nature of this mod, Its difficult to plan for every way a mod can use Sexlab Events, so it would help a ton for people who care about this to share their load order and if they run into any issues with certain mods not properly responding to ostim scenes. This way I can prioritize the mods people who are using this are actually using.
    Β 
    Β 
    Β For OArousal/SL Arousal support please use my OSL Arousal framework which is backwards compatible with both arousal mods, and is a native solution to bridging OStim and SexLabΒ 
    Β 
    Β 
    Thanks For anyone who checks this out. Hopefully other people can find this useful.
    Β 

    22934 downloads

    Updated

  10. Sexlab Sex Slaves SSE

    Sexlab Sex Slaves SSE
    Β 
    Β 
    This is an SSE conversion of the original Sex Slaves. Β  You can check out the description on the linked page.
    Β 
    Β 
    Β 
    Troubleshooting:
    Check out the next topic.
    Β 
    New Stuff:
    See the list below.
    Β 
    Β 

    Β 
    Β 
    Β 
    Requirements (You need all of these):
    SkyUi SSE
    SKSE64 2.0.6Β  or greater.Β  Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. "
    Sexlab version 1.63 or newer
    MiasLairExtraVoices
    Β 
    I have a converted Zaz 6.0 and it is included.
    Also, the piercings and a custom aroused are also included.
    Β 
    Installation
    Install using NMM or your mod manager of choice.Β  Install all of the following:
    All the requirements above.
    Β 
    For the 7.1 Version:
    Β  MiasLair71Textures
    Β  MiasLair71hSexlabBSA
    Β 
    The other files are for other users asking for them.Β 
    Β 
    If you install the Sasha/Jenny replacer, (it uses the face geometry for these two from the 6.3 version), it will require you to overwrite MiasLair.esp with the version from the replacer.Β  If the esp file is not installed, you will get a black face bug.Β  Only use the replacer specifically for the version you are using.
    Β 
    If you are installing this over a previous version. be sure to uninstall the old version first.Β  For the 7.0 version, make sure you uninstall the MiasLairExtraVoices along with the base mod if you are going to train unnamed NPCs.Β  Otherwise, you will not need it.
    Β 
    Β 
    Make sure you run FNIS after installing this and check "Gender Specific Animations".
    Β 
    You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, orΒ  SOS Light and Tempered Skins part 1 and part 2.
    Β 
    This SSE release has MiasLair as an esp file, not a master as before.
    Β 
    If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself.Β  If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file.Β  There is also a body slide option, but I have not tested this to be sure it works.
    Β 
    Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations.
    Β 
    Known Issues
    Β 
    The newly added Andrew sister quest was written for female players.Β Β  This male version still have references to a female player.Β  I no longer have access to the voice actor, so you'll just have to roll play.
    Β 
    If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this).Β  Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly.Β  I have never had this happen with this release, but it still might happen for some players.

    Β 
    Β 

    474196 downloads

    Updated

  11. Blowjob sound effects for SexLab Sound FX Replacer

    Hello there!
    Β 
    2 blowjob sound effects packs forΒ SexLab Sound FX Replacer
    Hope you will enjoy it.
    Β 
    Requirements:
    - installΒ SexLab Sound FX Replacer using "Mature" option;
    - replace "Mature" sfx files with one of the mentioned sound effects.

    29961 downloads

    Updated

  12. PC Head Tracking Voice Pack - Oversexualized Dovakhiin

    Hello there!
    Β 
    This voice pack wasΒ inspired by hidden with it's author Sexy Warrior and it is aimed to make your female Dovakhiin more sexual... nope, oversexual.
    Voice pack is made fromΒ 135 unique sfx files.
    Hope you will enjoy it.
    Β 
    Listing of used PC Head Tracking slots:
    Action: Jump, Sneak;
    Bleedout;
    Breath: Exhaustion, Sprint, Surfacing;
    Combat: Attack, Attack Fatigued, Bash, Bash Fatigued, Block, Friendly Heal, Health Low, Health Very Low, Hit, Power Attack, Power Attack Fatigued, Ready Weapon, Trap Hit;
    Death;
    Magic: Fire, Frost, Heal, Shock, Vampiric Drain;
    Menu: Level Up, Lockpick Success.
    Β 
    Only few slots use same sfx:
    Fire=Frost=Shock;
    All fatigued actions are same;
    Power Attack=Power Bash;
    Exhaustion=Bleedout.
    Β 
    Requirements:Β PC Head Tracking

    29699 downloads

    Updated

  13. Devious Captures SE

    Devious Captures SE v2.9.0
    Converted to Skyrim SE by Roggvir
    Β 
    Resaved ESP in CK Recompiled all scripts Moved script sources to correct SSE folder "source/scripts" Β 
    WARNING: It has been brought to my attention by several users, that the mod may not work well with the new DD 5.
    It shouldn't cause game-breaking issues, and depending on the settings (and possibly other mod's settings, like DD), it may still kinda work, but for the less adventurous users i recommend to stay away from it.
    The mod needs a significant rewrite, which doesn't seem possible due to lack of permissions from the original author - if anybody is able to help obtain the permissions, please leave a note in the Support topic of this conversion, there are some people willing to fix it, so this would be a big help.
    Β 
    Β 
    Requirements:
    Β 
    SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 Sexlab Defeat SSE 1.0.0 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration) Β 
    Β 
    Original mod:
    Β 

    51866 downloads

    Updated

  14. FunnyBiz' SLAL - RAPE REDUX 1.0

    This is a customized and reduced SLAL Pack made by FunnyBizness.
    Original link

    By Nymra
    I was just convert for Skyrim SE enjoy all
    Β 

    1936761361_bandicam2022-01-2117-08-32-675.mp4 Β 

    119311 downloads

    Updated

  15. I wanna watch (a SLEN addon)

    For some time now, I've wanted a way to have my followers have sex - without the PC and through dialog - with another follower or lover of my choosing.Β  I posted the question of whether something like this existed or not in this thread.Β  There are some mods that you can do this with any NPC with spells, but not dialog - that's not quite what I wanted.Β  After some discussion, I realized the easiest way to achieve my aim was to make an addon to SLEN.
    Β 
    So here is a one day late xmas gift to anyone that would like it - happy holidays!Β 
    Β 
    I Wanna Watch (a SLEN addon).Β  This mod will add an option to the lovers dialog of SLEN, just below where the group sex option is.Β  Select "I want to watch you have sex with someone" and you will get a list (just like the threesome dialog) of friends and lovers in the area that you can choose from.
    The recipient of this request will be thankful, and their SLEN rank with you - the PC - will increase, just like it always does when having sex with SLEN.
    Β 
    This mod will conflict with any mod that edits SLEN lovers dialog.
    Β 
    Requirements:
    Sexlab Eager NPC's SE (SLEN) 1.0.0
    Β 
    This plugin is an ESP in ESL format.
    Β 
    1/1/22 Added a patch forΒ ignotum_virum's "SLEN - FollowAddon", found here.
    1/1/22 Corrected above patch (v.02) to properly require "I wanna watch" as a master - download it again if it's not working for you.

    10138 downloads

    Updated

  16. Children + Soul Gems SE

    An addon originally created by dtimΒ forΒ Sexlab Hentai Pregnancy converted to SSE since I miss it so much. All credit goes to dtim.
    Β 
    Β 
    Why convert such an old mod?
    Just in case someone out there like me would like to use this mod again but isn't familiar with how conversion using the Creation Kit works. Also because no one else has apparently.
    Β 
    Mind you this is a basic conversion, nothing fancy or polished. It should still operate similar to the last updated version of itsΒ LE counterpart.
    Β 
    Β 
    What do the mod do?
    In layman's terms, spawns a child that will follow its designated parent as well as produce a soul gem when they're born. For a more detailed explanation please visit the original mod's page here.
    Β 
    Requirements:
    SKSE 2.0.20
    SkyUI
    SexLab SE
    Hentai Pregnancy SE

    3837 downloads

    Updated

  17. You Don't Need A Break (Fix an Eager NPCs annoyance)

    I've been using Eager NPCs for a very long time and can't imagine playing without it.Β  However, when trying to do simple inventory management and having my followers tell me over and over (and over and over) again that they need a break for sex before I can do anything else has become extremely tedious and annoying.Β  Sometimes you have to tell them two or three times in a single dialog session that "we don't have time for that right now".
    Β 
    So this is a very stupid-simple mod that deletes those greetings.Β  The "You look flustered..." topic is still there, so you can initiate sex if you want, but you don't have the excess dialog in the way of doing other things.
    Β 
    Simply requires Eager NPCs (link above) and its requirements.Β  If you try it, let me know if it is or is not working for you, or any other trouble with it.
    Β 
    File is an ESP in ESL format.
    Β 
    It's been reported that this issue does not exist if you downloaded the "SexLab EagerNPCSE.7z" archive from the Eager NPCs link above, but it does exist if you use "SexLab EagerNPCSERev2.7z".Β  So be sure which version you're using, or don't bother installing this if you don't see the annoyance I discuss above.

    46321 downloads

    Updated

  18. OFatigue

    NPCs will not fight, flee, or fly for some time after sex, and will be more susceptible to speech.
    Β 
    May be compatible with LE, but is not supported for LE.

    1931 downloads

    Updated

  19. Spectator Crowds Ultra Edition (for Skyrim LE, SE, and VR)

    Spectator Crowds Ultra Edition for Skyrim LE, SE, and VR (with Morality Guards)
    by mainfct and wpg97541
    Β 
    Spectator Crowds
    Β 
    This is a mod that make nearby NPCs notice sex scenes. The NPCs will gather around, cheer and speak some simple lines depending on the situation. They recognize the type of sex (blowjob, anal, etc.) as well as the sexual orientation displayed in the sex act (gay, straight, lesbian, bi) and have interjections for these types. Alternatively, NPC may frown on sex act in some public places. NPC will receive a fair bump in their Arousal when they are spectators.
    Β 
    Both sex scenes involving the player and those involving NPCs will bring spectators. Spectators are progressively added as the scene goes on. The rate and the maximum number are configurable.
    Β 
    Both Spectator Crowds and Guards classic and ultra (beta) are available for download.
    Β 
    GO TO THE SPECTATOR CROWDS LE THREAD
    TO DOWNLOAD SPECTATOR CROWDS ULTRA EDITION FOR LE, SE or VR
    Β 

    13254 downloads

    Updated

  20. Relationship Dialogue System (04/10/2021)

    RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
    Β 
    Relationship Dialogue System
    Summary:
    RDS adds the following features to the game:
    The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done] Β 
    Description: (for more details please check the LE description)
    I. Generic Dialouge: The generic dialogue β€œminigame” can either be started by talking to any NPC using the line β€œHello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
    The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
    Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
    At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
    Β 
    II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
    Β 
    A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
    Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
    Β 
    III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
    Β 
    IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
    Β 
    Β 
    Installation:
    Just useΒ Vortex or Mod Organizer
    Β 
    Known Issues:
    I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
    Β 
    Compatability:
    RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
    RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
    Β 
    Permission:
    Please do not alter or re-upload this mod without my expressed permission.
    Β 

    24977 downloads

    Submitted

  21. The Mysterious Breeding Rooms SE Voiced

    The Mysterious Breeding Rooms SE Voiced
    Β 
    I did NOT create this mod, I merely repackΒ aravis7Β mod and Nomkaz's conversation for Skyrim Special Edition with voices generated with xVASynth using DoubleCheeseburger's Guide.
    Β 
    Hope my sharing can help SSE more enjoyable.
    Β 
    Requires
    Estrus For Skyrim SE, Fuz Roh D'oh SE

    14724 downloads

    Updated

  22. Sex Lab Anim Starter

    Sex Lab Anim Starter
    Β 
    Recreated SexLabZzz from scratch to get back into Skyrim modding.
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    Description:
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    After you have installed the mod you receive two new spells and one shout:
    AnimStarter Select Actor
    AnimStarter Select Victim and
    AnimStarter Shout
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    AnimStarter Select Actor:
    - Adds and removes target actor from the actor list.
    - Targets the player if no actor is targeted.
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    AnimStarter Select Victim:
    - If target actor is on the actor list, tags and untags target actor as the victim.
    - Targets the player if no actor is targeted.
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    AnimStarter Shout:
    - Level 1: Starts a SexLab animation with the selected actors; clears the actor list and victim afterwards
    - Level 2: Clears the actor list and victim so you can start anew
    - Level 3: Shows notification about current actors in the actor list and if anyone was tagged as the victim
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    Important:
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    The mod purposefully does NOT sort the actor list before starting the animation. Newly added actors are put in the beginning of the actor list. Most animations expect female actor(s) to be in the first position(s), and male actor(s) in the last position(s).
    So, for most purposes you want to add the male actor(s) first, then the female actor(s).
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    I have not added a MCM because I read some people have so many mods installed they hitting the 128 MCM menus limit.
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    To remove the abilities type into the console:
    player.removespell XX002DB5 player.removespell XX002DB7 player.removeshout XX002DBD To add the abilities type into the console:
    player.addspell XX002DB5 player.addspell XX002DB7 player.addshout XX002DBD Where XX is the position of this mod in your load order. Type "help SLAnimStarter" in the console in case you don't know.
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    Motivation:
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    I originally created SexLabZzz because I was annoyed that no other MatchMaker-like mod allowed me to conveniently start consensual and aggressive animations between specific actors. Because the actor list is not sorted this mod also allows you to easily check what each position is doing during an animation.
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    I mostly use this mod to start consensual and aggressive animations in a non-hostile environment like a city to test how other mods behave. However this mod also works very well if you want to have a very light-weight mod to start a SexLab animation between specific actors for a video or screenshots.
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    Notes:
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    I haven't been able to test it yet. but as its predecessor the mod should have no issues handling animals and creatures as well.
    I don't have LE installed anymore, so I do not know if it works in LE as well.

    23046 downloads

    Updated

  23. SexLab Moans for Extra Voices ft. oOKimberLyOo

    A female voice slot forΒ SexLab Extra Voices. Curated fromΒ oOKimberLyOo'sΒ Personal Raw Dialogues For SexLab or Whatever Your Imagination Wants 1.0.0.
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    Contains a number of breathy moans and light gigglesΒ from a younger voice. Eager, for people who enjoy hearing people enjoy sex.Β 
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    Set up to take over VoiceSlot 01 (Female) simply because that's the slot I'm personally replacing in my game. MO2 users should see it override the slot.
    Two other files are available for Slot 02 and Slot 03. All three *can* function in other voice slots through manual installation (drag and drop Hot, Medium, Mild folders into the slot), but will not play all of the sounds.
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    Bonus file: Pulled a few of my personal choice of Oral FX from KimberLy's work. These will replace the Oral Sound FX from SexLab itself.
    No need forΒ SL Extra Voices.Β Β 
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    62637 downloads

    Updated

  24. ODefeat - Defeat Reborn

    ODefeat
    The much anticipated next generation defeat mod has arrived.
    This is not a port of SL Defeat. Rather, it's a new and modern take on it built from the ground up with new features.
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    Features:
    - Assault NPCs, or get assaulted yourself when losing a battle
    - A new dynamic minigame, OStruggle, with a new mechanic
    - Special animations
    - Full OStim integration. Controls optionally lock up when your character is being assaulted.
    - Full follower and multi-scene supportΒ 
    - Special first person animations if using the OStim first person improved cam setup
    - Can break out of OStim scenes where you are being assaulted
    - Advanced system for dropping the player in a safe spot after a victim scene ends
    - Heavy design emphasis on reliablity, and smoothness
    - Modular post-defeat-scene system similar to Death Alternative
    - Built in tutorial


    OStruggle - a new mid-combat minigame


    Seamless and modular post-defeat event system


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    Scene initiation
    Pressing the G key by default on an npc will cause you to throw them to the ground and initiate a OStruggle minigame. If you win, the NPC will enter Knockout. The will recover from this when you leave the area or about 15 minutes passes. In the meantime, pressing G on them again will start a OStim scene with them
    You can also have scenes initiated on you by other NPCs. When you run out of health in combat, a nearby enemy may grab you and start an OStruggle game on you. If you lose, your character and your followers will all be assaulted, and then either killed or dropped somewhere nearby.

    OStruggle - a new minigame
    Instead of using health thresholds, bashes, and random numbers to determine when an ODefeat sex scene should start, a new mechanic called OStruggle is added. When you press G on an NPC in combat, or you run out of health and are assaulted, the OStruggle minigame begins. You and the NPC are tossed to the ground in a special animation, and a bar appears on screen. You must alternate between mashing two buttons to either make the bar fill up (player attacker) or drain the bar (player victim). The NPC you are battling against will fight back as well, trying to push the bar in the opposite direction. How hard they fight back is determined by a special algorithm. The following factors change the difficulty of the npc:
    - Their level relative to yours
    - Their health
    - Whether or not you caught them by suprise
    - more, including bonuses for catching a sleeping npc or an npc in bleedout
    Playing ODefeat as an attacker is a bit like pokemon. You will likely be able to win against random low level bandits without even harming them first, but boss enemies will need their health reduced before you start an OStruggle attack against them for you to have a fighting chance. Alternatively you can use stealth and catch them by suprise. When you defeat an NPC in a struggle, they enter Knockout. More on that below.
    When your player is attacked upon running out of health, it is much the same, except you are tring to reduce the bar to 0 to escape. If you escape, you regain some health and have another chance to fight.
    Keep in mind winning struggles while below level 5 is extremely difficult
    More OStruggle mechanics
    ODefeat integrates with OCrime. With OCrime installed, doing an OStruggle attack on an NPC is a serious crime in most holds. Additionally, the resulting OStim scene is considered illegal and will draw the attention of guards that will give you an extra large fine and try to attack you outright. Without OCrime installed, OStruggle attacks will just make the NPC attack you back when they recover.
    When you are attacking an NPC, their clothes are stripped off as the bar gets filled. Additionally, during both player attacker and player victim games, you will deal small damage to each other depending on who is winning the struggle.
    When you are being assaulted after losing all of your health, combat is temporarily stopped with a new and reliable SKSE technique so you aren't killed. Combat is NOT stopped when YOU are attacking an NPC with a struggle, so make sure the area is somewhat safe when trying to attack an NPC (unless you have some good armor or something)
    Knockout
    After you beat an NPC at an OStruggle game as an attacker, they enter Knockout and play a special animation. They cannot get up until about 15 minutes passes or you leave the area. You can then press G on that NPC to actually start the OStim scene with them. With this system, you can Knockout multiple enemies during a battle, then have sex with all of them afterwards.

    Being defeated, and waking up afterwards
    ODefeat uses a reliable Deferred Kill method to track the player during combat. When you die in combat, if your enemies have no morality, one of them will come over to you and start an OStruggle battle with you. When you lose, an OStim scene starts involving you and your followers. Afterwards, you will either be killed, or you will wake up outside of the camp, or wherever. You can also choose to have belongings over a certain threshold stolen and placed in that NPC's inventory.
    Breaking out mid-scene
    If you are being assaulted, during an OStim scene you can press G to try to escape. You must have full stamina to try. If your stamina is full, an OStruggle game starts. If you succeed, you will escape with some health back. Otherwise you will lose all of your stamina again.
    Followers work too
    When you lose a battle and get assaulted, your followers are also captured and assaulted nearby as well. This supports up to 10 active followers, and 10 active OStim scenes at once.Β 

    OStim integration
    OSA control is optionally locked during player-victim scenes. Additionally, scenes marked as aggressive are chosen by OStim if they exist. The automatic speed control algorithim is also slightly tweaked to be more aggressive, during ODefeat scenes. On average ODefeat scenes will be slightly shorter.Β 

    First person & the camera
    OStruggle scenes are made for OStim's improved camera setup. If you use third person or the vanilla camera, everything will still work fine.
    Getting dumped outside of a bandit camp/fort has a special animation if in first person.

    A focus on reliabilityΒ 
    One of the main goals of this mod was to be as reliable and jank-free as Skyrim will allow. A lot of testing and effort went into it working properly 100% of the time. A lot of extra work went into developing special SKSE plugin API calls for ODefeat to use.
    Modular post-scene events
    Mod authors can take advantage of a simple system involving .json files to add new events to ODefeat post-player-victim-scene.

    Misc
    Pressing G on a dead npc will unequip a part of their armor. You can also open a knocked down npc's inventory by pressing E on them.

    Requirements and compatibility
    Requires:
    Β Β  Β - OStim (latest) (https://www.nexusmods.com/skyrimspecialedition/mods/40725)Β 
    Β Β  Β - Po3's papyrus extender (make sure to update, it is frequently updated) (https://www.nexusmods.com/skyrimspecialedition/mods/22854)
    Β Β  Β - Nemesis or FNIS (RUN AFTER INSTALL)
    Β Β  Β - nl_mcm (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
    Works with:
    Β Β  Β - OCrime, adds crime and bounty support to ODefeat. Link @ nexus page
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    Incompatiblities: Β Β  Β 
    Player victim is not compatible with Death Alternative(and similar mods)'s deferred kill system due to both using deferred kill. You can use them at the same time but you have to choose between ODefeat's player victim and DA's deferred kill.Β 
    Due to this system, once you enable player victim you cannot disable it or remove ODefeat. Victim is disabled by default so you can choose if you want this. Deferred kill was chosen as the main victim scene initiation method for its high reliablity.Β 
    Default controls:
    G - Start a struggle; Break out of a player victim scene; start a scene with a knocked-out npc; strip a dead npc;
    E (activate key) - Rob a knocked-out npc
    To win the struggle: Press left-shift, followed by right-shift alternating, as fast as you can
    Press spacebar to give up

    FAQ
    > Will there be NPC capturing and bagging for player-aggressor?
    That was a fun system but it was very unbalanced in the orignal defeat. But it was a lot of fun so I want to reimplement that as an addon to this in the future.
    > Will this support other frameworks in the future?
    No
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    Event System (Info for Modders)
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    Modular post-defeat events are pulled from json files stored in Data/Meshes/ODefeatData/Events/*.json
    They are formatted like so:
    { "Simple Slavery Enslavement": { "Form": "__formData|SimpleSlavery.esp|0x00492E", "modEventName" : "SSLV Entry", "Weighting": 69, "Description" : "After a defeat, you wake up in the Simple Slavery auction house as the next item to be sold." } } Β 
    Breaking this down, you can see:
    Event Name: At the top, this is what will be displayed in the MCM. Form: A formid that can be used to check if the relative mod is installed. This can be whatever you want really. modEventName: The name of the modevent this post-defeat event should fire. Weighting: Default weighting for this event to be shown on the MCM. Description: Describes the event to the user, shown in the info section at the bottom of the MCM when moused over. Β 
    (Yes btw, if you have simple slavery installed you can use that event.)

    Authorship, thanks and credits
    Concept, design, and original prototype - Sairion
    Lots of work on the code and the entirety of the event system - OsmosisWrenchΒ 
    Animation - Leito

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    Permissions
    Permission from me is required to modify or reupload this.

    132833 downloads

    Updated

  25. Nightcrawler - Battle Fuck! Add-on

    This is an add-on mod for Battle Fuck!, where NPCs will assault you while you are sleeping and start Battle Fuck after you notice the assault.
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    Trigger Settings
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    Forget Lock Chance
    Player's home is basically a safe place, but sometimes you may forget to lock the door. In that case, an assault may occur.
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    Assault Chance
    While you are sleeping, the decision on whether or not to be assaulted is made every hour.
    The number of decisions is the number of sleeping hours - 1.
    Therefore, if you set the Assault Chance to 5% and sleep for 10 hours, you have a 37% chance of being assaulted (1.0 - (1-0.05)^9 = 0.37).
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    Naked Boost
    if you are naked (your equipment does not have ArmorCuirass or ClothingBody keywords), the Assault Chance is multiplied by the Naked Boost.
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    Night Time Boost
    Between 8pm and 4am, the Assault Chance is multiplied by the Night Time Boost.
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    Spawn Chance
    This is the chance to spawn the aggressor depending on current location if there is no NPC available.
    Outside of the city, hostile NPC may spawn.
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    Notice Trespass Chance
    This is the chance that you will notice the assault when the aggressor breaks into your room.
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    Notice Strip Chance
    This is the chance that you will notice the assault before you are stripped of all your armor.
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    Notice Grope Chance
    This is the chance that you will notice the assault when the aggressor gropes your body.
    The aggressor will continue groping you until your SE value reaches 20.
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    Notice Insert Chance
    This is the chance that you will notice the assault when you are inserted.
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    Notice Thrust Chance
    This is the chance that you will notice the assault when you feel sexual stimulation in your vagina.
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    Notice Orgasm Chance
    This is the chance that you will notice the assault when you are forced to climax.
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    Notice Creampie Chance
    This is the chance that you will notice the assault when you get cummed inside the vagina.
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    Safe Places
    You can register a safe place where NPCs will not assault you.
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    Recommended Mods
    Mods that add NPCs, such as the following
    Trailblazers (More Immersive NPCs) Populated Skyrim Reborn SSE Enemy Plus Β 
    Requirements
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    Changelog
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    27144 downloads

    Updated


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