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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. SexLab Extra Voices Addon Futanari voice

    SexLab Extra Voices Addon Futanari voice
     

     
    New Futanari Voice to use with 
     
    SexLab Extra Voices + Nusbie's Voices 1.5.0
     
    That you have to download and install first for this Modification of the Female 
    Slot 22 be able to work ..
     
    Download it here :
     
    SexLab Extra Voices + Nusbie's Voices 1.5.0
     
    Small Voice files sample used ..

    Futanari voice 22.mp4    
    Just install it and let it overwrite 
    SexLab Extra Voices + Nusbie's Voices 1.5.0
     
     
    Thanks
     

     
     

    7,128 downloads

    Submitted

  2. Enslaving Effect Resource and Demo

    Written in
    Year: 2022
    Month: 12
    Day: 15
    for file version: 4.0.0
     
    --------------------------------------------
    What this mod do, what is the concept?
    --------------------------------------------
    Imagine a wepon, a wepon that npc can use to enslave player and send simple slavery...
    At the same wepon, that player can use to enslave npcs.
     
    A enslaving weapon that can enslave the target... no matter what is the target...
     
    Started working this becuse some users requested my Slavers of Skyrim(SLOS) mod slavers not capable enslave players.
    Now thanx to this mod they can
     
    And same time player can enslave the slavers, or nearly any other npc with the same weapon they attempted enslave the player!
    This made possible Paradise Halls Enchanted (PAHE) (and VERY BIG thx for ClifftonJD for the help!)
     
    As i worked this mod i got a idea:
    But hey why stop weapons? if using same effects possible to create Spells that do the same thing as the weapon does!
    Enslave the target... so why not?
     
    This scripts pramary made used with my SLOS but during devlopment i dicided making it modder resoruce! So any one in LL can make use of it!
     
    UPDATE:
    After version 3 realise i missed something... slavers now can capture player, and player can capture npcs... but npcs canot capture other npcs...
    this is feel not fair so i started work hard make possible this.
    in realise v4 this made reality.
     
    Now slaver npcs can and will capture other npcs, they capable capture fallowers if sad fallower not marked essential.
    I suggest use this function very great care the script canot tell what npc realy important what not. Allowing capture quest critcal npcs not good thing.
    By default this slavers capable this...
     
    --------------------------------------------
    Other good to know things:
    --------------------------------------------
    This mod not ment compite with SL defeat or other combat rape/slavery mods.
    Goal is imitate how slavery works from player side in skyrim ( PAHE capture process). 
    In PAHE  its 100% possible to kill a npc with to strong attack  before chance to capture it, now same true for the player.
    if player not strong enught survive the incoming damage, slavers go sad and say "well that happens" and move on.
    Agin this is not a defeat mod where player ending up dead is accident/bug.
     
    --------------------------------------------
    About slavers capture actors future ( aka NS Actor Storage) and Rescue quest
    --------------------------------------------
    The slavers ( to this work the slaver npc need part of the NSASCaptureSlaverFaction) and use enchanted weapon that use EFtiggercapture effect or magic.
    if this requierment meet and the victim is a actor and not essential and victim hp go below 50% victim going to be captured.
     
    this case the capture means the victim teleported a slaver lair.  where keept until slavers find a buyer for the slave. This take some time 7 day.
    if the captive not get rescued during this grace period the victim get removed from the game ( killed )
     
    To protect important npcs by default the slavers not sell potential followers, and potential marriage facton members.
    The time for slavers sell slaves, protection aginst selling, the capture hp limit, can be changed with varibles with ease.
     
    To rescue the captives player need tigger a rescue magic effect this broke the capture spell. This can be expended easy.
    The requiered spells can be found in the flor of storage room in the demo.
     
    --------------------------------------------
    Script limitation ( V3 ):
    --------------------------------------------
    EF Tigger Concentrate Script and EF Compact Tigger Concentrate Script:   
    This magic effects can handle concentration effects and extended duration on recast enchantments witout problem
    In theory okay to use this scripts with magic effect that last at least 1 sec but works better in 2 sec or longer.
     
    This scripts after checking most requierment run checks on the victim evry 1 sec if wictim current hp above 25% of the capture limit, 0,5 sec if below 25% to the capture limit.
     
    Difference beatwen the normal tigger script and the concentration one:
    -The new one in size dubble. This means far more code and far more complex inner workings.
    -The normal capture spell not use on update calls.
     
    I suggest use the normal tigger script and magic effect if non concentration spell in use. or enchantment not has extanded flagged.
     
     
    Normal Script version limitations (V2 and lower):
    (EF Tigger  Script and EF Compact Tigger Script )
     
    Concentraion spells not work with my tigger scripts! DO NOT attach this type of spells!
    Working on a Concentration spell only script, Its take time...
     
    Tigger effect in spells or enchantments is ideal if sett 1 sec in any usage
     
     
    Enchantments ONLY:
    DO NOT flag extend effect duration on recast! my contact tigger script not going to work!
    To owercome this need a special type of script same as concentration type of spell script.
     
    Please keep in mind if your enchanted weapon run out of enchants the weapon canot be used to enslave player/npc.
    This special bead if you wish produce weapons that meant used enslave player... this things may non expected negative side effects
     (i mean dead player character )
    --------------------------------------------
    information for Simple Slavery users:
    --------------------------------------------
    Paralysis is a big problem for my script. I written a special section to handle that case.
    if my script fail its possible to end up frozen in the auction.
    Reason for this propably to high load on papyrus and my script failed handle the situation.
    Please let me know if this happen to you! I can add more safe guard to preverent this to happen.
     
    UPDATE:
    The Version 4 fixed this issue. the secund magic effect contain keyword that mark the target immune to paralysis.
    With other existing safetys paralysis bug shuld not happen agin.
     
    --------------------------------------------
    information for pahe users:
    --------------------------------------------
    My script allow slaves, followers to use this weapons/spells aginst other npcs. So they can help enslave other npcs.
    I run checks this effects canot be used to capture followers, slaves. This done to avoid accidental enslavment.
     
    --------------------------------------------
    Requierment:
    --------------------------------------------
    i done my work in skyrim se 1.5.97 version
    i tryed use script commands that not need SKSE to work so probably work older version to. 
    As long older versions can handle mod send event.
    to capture player for simple slavery need installed. if not installed no player capture.
    to capture npcs need pahe installed, if not my spell effects dont capture.
     
    --------------------------------------------
    Compatibility:
    --------------------------------------------
    The demo and the mods alone shuld not do any harm.
    Adding new records to the game do not make problem.
    Scripts i added only work as the spell/weapon used.
    I have no information how well work with other defeat mod.
    Propbably based on settings this mod or other mod kick in first then handle the situation.
     
    --------------------------------------------
    What shuld i download?
    --------------------------------------------
    i keep older version avible for reference, but always use the higest avible version number.
     
    NS EnslavingEffect-DEMO-V4
     
    This pacage contains a demo version of my scripts. Serve as example how can used my effects, and can be tested by players.
    i wirtten my scripts 2 version normal and compact this intrest of modders, from user perspective this to the same.
    To use it simple need to install it this adds 4 cells to the game that only accesed by console commands:
    Normal script version demonstration:
    open console then type:
    coc + the room name can be seen below
    example:
    coc EFTest
     
    list of test rooms:
     
    word of warning:
     
    for demonstration porpuse only this demo contains a slaver attack on riverwood!
    the slavers start on the north side of town and more than capble owerpower all npc in the streats. without player intervention all npc get captured.
    added bonus if simple slavery installed slavers may capture the player to!
     
    *** Modder downloads ***
     
    i made 2 version of the script one named compact this version only use direct form id calls.
    i new to scripting not sure what aproach is better making propertys that more flexible or directly referencing form id's.
    Both has ups and downs, Comapct version not leave best of my knowlage references behind, but harder to use not alow merge.
    Normal version that make use propertys easy to hadnle as modder and can be merged more flexible but leave behind references.
    facing this i made the dicision make both version over time users and modders dicide witch one is better, if any.
     
    NS EnslavingEffect-V3-FOR modders
    This file for modders, a modder resource.
    Contains the full demo plus esp files used make the esl ones. Addded with the script sources.
     
    IMPORTANT CHANGES for -V4:
    In this version i not implemented the Actor Storage functions for compact mode. This is the last version i uploded compact version.
    Based on tests the comapct mod is not worth it. The save files more data in it if i use compact version. Propertys more flexible in use especialy the way i need use some cases.
     
    --------------------------------------------
    My request to those who read this:
    --------------------------------------------

    I realtive new to scripting this is my first scripted mod.
    i try make this one compatible other mods as possible and same time efficent as possible.
    if any of dear mod maker know better sorulution other than i made pls some how let me know and i willing to improve this mod.
    To make more stable and compatible with other mods.
    I belive this mentality that move as comunity foward.
     
    --------------------------------------------
    Informations for modders:
    --------------------------------------------

    All the record start EF tag, in compact version EFCompact. i not write it here down to make more easy to read.
    How this thing work:
    i use magic effects to find the target and run the checks.
    logic is this:
    tigger script->checks the target its valid for capture or not ->if yes call for player OR npc capture-> the capture run other checks and handle the capture if evrything okay
    the capture script call for simple slavery OR pahe to handle the victim.
    i run checks via scripts and conditions, if possible by condtions.
    PAHE and Simple slavery has different requierments so both needed own separate script to handle.
    All script attached a magic effect this effects in capture cases added a spell that cast on the victim by the tigger script.
    The tigger scripts attached tiggereffectsFFaimed and contact. aimed used with spells like fire ball, contact variant ment to be used with enchancments.
     
    ****implementation****
    using as master any of the .esl file ( suggested compact version usage)
    add a tigger efect to your spell/ecnchantment set it 2 secund and ready to go. you can add condition to effect start if wish more limit when start the action.
     
    the trehsold of player capture contained in a global varible: PlayerHPLimit. it is a float need to be beatwen 0.01 and 1 0.5 default this means 50% heath if its 0.4 means 40% heath
    this varible checked evry time enslaving effect hit a valid target.
     
    if player hp drop below this and hit by any tigger effect capture procces beggins ( is simple slavery installed of corse)
    merging to you mod esp (propbably best for this the normal version)
    fallow above steps maybe check all 5 magic effect script propertys are set right.
    i named them same as corespanding spells/effect/global so auto fill expected to do the job.
     
    About NS Actor Storage:
     
    Check the source code most of the data you may need can be find here.
     
    --------------------------------------------
    Future plans:
    --------------------------------------------
    Making mroe stable if needed
    Fixing bugs if any left.
    Making more fast if possible.
    NSAS expension a bit... maybe.
    write a detailed guide for modders.
     
    --------------------------------------------
    Premissions:
    --------------------------------------------
     
    This mod is a modder resource.
    This mod ment free to use by any one, i only ask not used mods that ask money from users to able play it.
    If credit given is a big pluss but not required.
     
    --------------------------------------------
    Credits:
    --------------------------------------------
    Special thanks for @CliftonJD the patiance and lot of help give me during this script devlopment.
     
    I wish say thank those who pointed me right direction where to look, and sugjested make SLOS player capture capable.
     
    --------------------------------------------
    Changelog:
    --------------------------------------------
     

    884 downloads

    Updated

  3. Generated Voice Pack for Sexlab Horrible Harassment Expansion LE/SE

    Voice pack for Selxab Horrible Harassment Expansion (SLHH) 
     
    Made using VASynth for Horrible Harassment Expansion (SLHH). Created for version 3.701". Uploading here because why not.
     
    Baka's mod works for both SE and LE. I play on GOG's AE and this pack works (mostly) for me. Every now and then I have noticed small things (often single word lines) that it doesn't cover, but it got *almost* everything.
     
    Requires:
    Sexlab Horrible Harassment Expansion
     

    5,701 downloads

    Submitted

  4. Generated Voice Pack for Milk Mod Economy (MME)

    Voice pack for Milk Mod Economy (MME) 
     
    Made using VASynth for Milk Mod Economy (MME). Created for version "v20220507". Uploading here because why not.
     
    Note: made for the SSE version. Could work for LE version but idk, so use at your own risk (think it'll be pretty obvious if it doesn't, so just try it and uninstall if it doesn't work).
     
    Requires:
    Milk Mod Economy SE
     

    2,465 downloads

    Updated

  5. Various SL Triggers Addons + Sperm Alchemy Ingredients

    After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs. 
     
    Required: SL Triggers 
     
    New Commands:
     
    #################
    Cure Disease
    #################
     
    So you catched a Disease and have a hard time to get rid of it? Some alchemists praise the healing capabilities of cum. Give it a try, suck some dicks and you will eventually be healthy again.
     
    As with the other triggers, you can set it, how you like it. Give it 10%, 57% or 100% chance to trigger. Its up to you, if you want to get it only from oralsex or any other. Get it from anyone and anything or only from undead creatures. Very helpful if shrines dont cure diseases in your skyrim and/or if potions are either rare or expensive. 
     
    #################
    Equip Pet Collar
    #################
     
    This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).
     
    Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.
     
     
     
     
    #################
    Summon Hentai Troll
    #################
     
    This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished
     
     
     
     
     
    #################
    Losing Sexlab Survival Licenses
    #################
     
    This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)
     
     
     
     
     
    #################
    Apply TDF Prostitution Effect
    #################
     
    Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations. 
     
     
     
     
     
    #################
    Sperm Alchemy Ingredients
    #################
     
    Why I did this:
     
    I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.
     
     
    Description:
     
    This Mod adds 4 Alchemy Ingredients:
    Fresh Sperm (meant to be common from humans, so very basic effects)
    Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.
    Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)
    Undead Sperm (meant to be obtained from undead, has some useful effects for mages)
     
    Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:
    Receive Sperm
    Receive Toxic Sperm
    Receive Creature Sperm
    Receive Undead Sperm
     
    Just install and set the triggers ingame within SL triggers MCM
     
    Recommended Settings:
    Receive Sperm: On End, Oral, Partner Humanoid, 100%
    Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%
    Receive Creature Sperm: On End, Oral, Partner Creature, 100%
    Receive Undead Sperm: On End, Oral, Partner Undead, 100%
     
    You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.
     
     
    +++ REMOVED: Follower restrictions (nofollowers.zip) +++
    Not working as i wanted. Will probably make a new version from scratch. I am sorry, if any problems did occur in your game due to this mod

    31,032 downloads

    Updated

  6. SL Attributes Boost

    Temporarily buffs Attributes after the sex act.
     
    When using the Combat Sex Mod, I often found myself in situations where I would be surrounded by a large number of enemies, get raped, and then released on the spot, only to be immediately attacked and defeated by many more.
    I felt stressed by this and wondered if I could escape the situation by temporarily enhancing my Player.
     
    After the sexual act, Health, Magicka, Stamina and the respective HealRate are increased.
    The value added and the duration of the effect can be set from the MCM.
     
    ---Required
    SexLabFramework
    SkyUI
    SKSE
     
    The operation test was done with SE (1.5.97).
    I think it will work with LE and AE as well, since I did not do any difficult processing.
     
    Q. Doesn't it damage the enemy or absorb its strength?
    A. There are many other mods like that. Look for them in Succubus Mod, for example. What I wanted was a means of emergency escape from being surrounded by enemies.

    2,090 downloads

    Updated

  7. Generated voice pack for Pet Project 2.2.2 SE

    Generated voice pack for:
     
    Due to the large number of voice lines available, voices have only been generated for a few common voice types:
     
     
    If you want the voices generated for a different voice type I can add it in as well provided that there is enough demand for the voice type.
     
    Installation: Just install with your favorite mod manager like you would any other mod. BSA recommended for SE, esp marked as light.
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @Herowynne for testing.

    940 downloads

    Submitted

  8. Slaverun Enforcer - Standsalone

    Continuation of Slaverun Reloaded's Enforcer. Adds features to enslaved cities, including NPC group sex & sexier outfits for women. Also, bugfixes, performance & compatibility improvements, and so much more. This mods builds upon the slavery laws, increasing their impact on the citizens and Player. The goal is to make the Enforcer more engaging, and for the city atmosphere to feel like the premise. You can add this mod to your existing Slaverun playthrough. Or start a new game.
     
    Backstory and Premise
    Civil war made Skyrim take an ugly turn. As men fight, women become outlets for their lust and frustration. Whiterun develops into the center of a new female slave trade. Thereafter it is commonly known as Slaverun. Misogynistic slavery laws take hold and begin spreading to other cities. Any female without wealth or resources to safeguard herself can be enslaved. Men start having sex with slaves in the city streets.
     
    What is the Slaverun Enforcer?
    When a city falls to slavery the Enforcers take over. They begin enforcing new laws on the female populace. These laws are customizable in the MCM menu. Default settings and Outfit Themes will strip poor and weak willed females of their clothes and enslave them. Men will have sex with slaves as often as they desire. On the street, in the markets, the inns, and keeps. The women who remain Free do not completely escape manly lust. Depending on your settings they might be given sexier clothes to wear, asked to give blowjobs, or get treated little different than slaves.
     
    New Features
    Quality of life improvements to make Slaverun more compatible with other quests and story mods. Includes major performance improvements, bug fixes, and miscellaneous tweaks. Give women sexy clothes or bondage devices from other mods. The clothes given can vary based on the region. Males can have sex with multiple females at once. Plays MFF - MFFFF animations. Any slave can be gangbanged. MMF - MMMMF animations. Hooded Slaver Guards at the entrance of towns intercept all incoming female NPCs and demand a blowjob. Before only the player was intercepted. Pairs considerably more horny males and available females. Everywhere you go a SexLab animation can already be playing. It no longer feels like the player is the primary slave in Slaverun, all slaves behave like the player would have. A sneaking player can avoid lustful men. But be careful. Females sneaking is against Slaverun law. MCM punishment settings apply. Extensively customizable logic for determining who remains free and who is automatically enslaved. 20+ miscellaneous features:
      Installing / Upgrading
    First install Slaverun Reloaded (SE or LE) and its requirements. Then install this mod with a later priority. It overwrites some of Reloaded's files. Activate this mods .esp files in your mod manager. Detailed instructions and links to all of the required mods.
     
    Upgrading midway into a Slaverun playthrough
    Before installation go to an area that is not enslaved and wait for the "This location is free from nudity law" notification. Save there. Exit and install the new version. Load the game and resume your save. Visit the Enforcer pages of the MCM menu as some settings may have changed.  
    Uninstall & Downgrade
    Follow the steps outlined in the FAQ.
    Frequently Asked Questions
     
    Why are you calling it "Standsalone"? First, the Slaverun premise stands alone as the best story mod concept in all of Skyrim. In my opinion of course. This is why I spend so much time adding to it. Second, many people have requested a standalone version of the Enforcer. Reloaded is a great mod. Unfortunately its still in beta. And unlikely to ever be completed. So I am slowly working towards decoupling the Enforcer from the parent mod. Each new version moves this mod closer towards that goal. One day I will be able to remove Reloaded as a required dependency. Will still maintain compatibility with it though.
      How can I skip Reloaded's story quests and enslave all of Skyrim? Enable Cheats in the MCM options menu. This gives you a [Cheat] dialogue option when a Reloaded quest starts. One of the earliest cheat options is to skip the entire story and jump straight to Skyrim being enslaved. That activates the Enforcer in all cities. Once the story is over the only thing left running is basically the Enforcer. The compatibility patches included here make the Enforcer a lot less likely to conflict with other mods. Since you skipped the story quests you skipped past all of Reloaded's bugs. Reloaded is still in Beta of course. It includes a fair number of bugs in its story quests.
    More frequently asked questions and some tutorials can be found here.
    Credits & Thanks
    @pchs for the original Slaverun mod and permission to build follow-up mods.
    @WaxenFigure for the original Slaverun Enforcer scripts.
    @Kenjoka for the herculean effort that went into the Reloaded version. Also thanks to the Devious Devices crew, Zaz Animation Pack, and the other mods that Reloaded is built atop of.
     
    You certainly have my permission to make modifications of my modifications. But be sure to give the afore mentioned folks credit. They did all the hard work.

    18,085 downloads

    Updated

  9. PetProject SE

    This mod aims to immersively expand the vanilla Skyrim marriage with some bdsm themes, where the player is the submissive pet.
     
    In practice this means the chosen spouse wanting to lock the player in a chastity belt, and placing other demands on the player as time progresses. There are random events/scenes that will happen when journeying around the world and playing the game otherwise normally.
     
    Generally, I'd recommend choosing a spouse that is also a follower, as most events  happen outside the player home and will require the spouse present.
     
    The mod supports both female and male spouses, but only female player character.
     
    It is also recommended to disable the animation filter in Zaz Animation pack, and let DD handle that.
     
    Old LE version here.
     
    Recommended playstyle
    This is intended to be immersive and to follow somewhat realistic constraints, so for example, a lunch event can only happen during lunch time. So in general to get most out of it during normal gameplay I'd recommend having some other mod to require sleep regularly, and also avoiding fast travel. As these will force more visits to inns & player homes to sleep for example, and are a common location for events.
     
    How to start
    Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
    Player owned here does mean player owned, not the house the NPC might already own.
     
    Before starting, have a look at the mod MCM menu to configure the available limits to your liking, as these will be locked once you start as a pet.
     
    Events
    The events can be triggered in a few different ways, with each having its own probability setting in the MCM. When set to 0%, no events will start on that trigger. If multiple events can be started on the same trigger, they also have a configurable weight setting in MCM that will then be used to determine which event to start. For example if events A & B can start, with A at weight 10 and B at weight 20, the event B is twice as likely to be started than event A.
     
    This is a list of the events currently in the mod, and when they can trigger. All events currently require your spouse to be nearby as well. There might be some event specific criteria as well that are not listed here, but this should give a general idea where they can trigger.
     
    Conflicts
    Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
     
    Also, any mod modifying the vanilla marriage can conflict as well.
     
    Known conflicting mods:
    Troubles of Heroine  
    Recommended companion mods
    These are some that I use myself, but the general idea here is just to have some more NPCs around the world, especially cities to use as audience or participants in the random events.
    Improved roads Populated lands roads paths A mod replacing some guards with female NPCs A needs mod for sleep A mod limiting or blocking fast travel Combine the previous with improved carriages. e.g. Carriage and ferry travel overhaul  
    Requirements
     Skyrim AE  SexLab  Zaz Animation pack 8+  Devious Devices 5.1  SexLab Aroused  
    Permissions
    No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first  
    Credits & Thanks
    Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles  
    Changelog
     

    13,351 downloads

    Updated

  10. Toys Family of Mods - German Translations for SE/LE

    At the moment you can find here translations for the following Toys mods:
    Toys & Love 2.5 SE/LE Toy Story 2.33 SE/LE Classic ToyBox 1.34 SE/LE Dark Desires Club SE Sanguine's Toy Box of Orgies 1.1 SE&LE  
    HINWEIS:
    Die MCM-Menüs funktionieren nur korrekt bei einem Neuen Spiel oder einem Spielstand bei der die Original-Mod noch nicht installiert wurde, andernfalls bleiben die einzelnen Registrierkarten leer...
    Das liegt scheinbar daran, dass die englischen Bezeichnungen der Registrierkarten bereits in den Spielstand geschrieben wurden, was dann zur Folge hat, dass auch weiterhin nach diesen alten Bezeichnungen gesucht wird und nicht die neuen deutschen Bezeichnungen übernommen werden und die Seiten dann eben leer bleiben.
    Ob es eine Möglichkeit dies nachträglich zu beheben, weiß ich aktuell leider nicht. Vermutlich müsste das jeweilige MCM neu reingeladen werden, aber keine Ahnung wie man das manuell anstoßen könnte...
     

    885 downloads

    Updated

  11. Yamete! (Abandoned)

    ABANDONED
     
    An SKSE-based reboot can be found here Yamete Kudasai For the Papyrus-based continuation see Yamete REDUX  
    ------------------------------------------------------------------------------------
     
    Yamete! 
    Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat
     
    Combat
    During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area
    Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use
     
    Scenario
    Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior!
    Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time:
    Rushed
    Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else
    With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional
    This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed
    "Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed.
    Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution
    Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use:
    Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended  There can only ever be one Action taken per Resolution, current available Actions are:
    Robbed
    A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults
    Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default
    Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed
    Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless
    This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions
    Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor)
    Yamete offers the Following Knockdown Conditions:
    Default Conditions Shared Settings
    Default Conditions share multiple Conditions to simplify customization  Hit Chance
    The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only
    Only allow unblocked Attacks to knockdown Melee only
    Only allow melee Attacks to knockdown Weakened
    A Target is considered Weakened when they are missing too much Hp Exhausted
    A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable
    A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality
    "Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player
    Turn the Player essential (During Combat only) Treat Essential NPC
    If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping
    A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item
    You can choose if Stripped Items should be dropped or destroyed Destroy Item
    Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items
    You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature  
    Reapers Mercy
    Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key
    While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does! 
     
    While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are:
    Claim
    Permanently restrain a Victim in Bleedout Open Inventory
    Gain access to the Victims Inventory and help yourself to anything you want! Give Potion
    Rescue a Victim by giving it a Potion Gnade
    Rescue a Victim (12h Cooldown) Capture/Enslave
    Enforce a Victims obedience Assault
    Sexually assault a Victim Kill
    Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story
     
    The Black Market
    The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest
    Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money
     
    The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy.
     
    Known Issues
    Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations  while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion
    If you happen to know a simple & reliable Solution to this, feel free to contact me  
    Requirements
    PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional
    SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE)  
    Credits
    Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao  
    Previous Changelogs
     
     

    90,707 downloads

    Updated

  12. Cum Leak (Fill her up Baka Edition moan sound replacer)

    Replaces the moan sound of "fill her up" to a more realistic one, the moans are the same but there is now sound for the cum splashing as well.
     
    I'm open to suggestions as I might be trying out new variations in the future.
     
    Install manually or use mod manager, PLEASE remember to backup previous sounds before installing.
     
    The sounds folder for Sexlab is in data folder of the game for those installing manually, again backup please.
     
    Check in the support section of this mod if you can't find the sounds folder.

    33,788 downloads

    Updated

  13. SexLab Auto Voices

    Did you ever seduced a fair elf girl just to discover she grunts like an orsimer on skooma during the act?
    Did you ever get lucky with a guy that, once in your couch, start screaming like a mad man that stuck his genitals in a dwemer automaton?
    Maybe you just don't care about npcs voices in sexlab, but I do.
     
    If you use the previous version (0.1) please update asap with the new one!
    While the previous version was tested and worked perfectly on my test setup, it can cause crashes on heavily modded setups that add a lot of NPCs...
    The new version is much less processing intensive.
     
    Description
     
    The purpose of this small plugin is to distribute sexlab voices to NPCs as you meet them.
     
    You can both:
    - Set specific voices to specific npcs that the plugin will try to apply first
    - Set a list of voices to pick from for each voice type
     
    The mod comes with 2 presets, one using the Vanilla voices and another that uses a mix of voices from this mod, base voices and Nusbie's voices.
    But nothing prevents you to make your own preset with any voices pack available.
     
    In SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice"
     
    Requirements
     
    - SexLab
    - PapyrusUtil
     
    Installation
     
    Install as usual, but in SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice", or else a random voice will be used every time.
    It comes with an ESL version.
     
    Set your own voices
     
    In the mod folder, go into SKSE/Plugin/Sexlab Auto Voices and edit the file SexLabAutoVoices.json
    The string part contains the data for named specific actors in the form
    "actorname": "sexlab voice name"
    The stringList part contains the data for voicetypes in the form
    "voiceTypeName": ["possible voice 1", "possible voice 2", ...]
    It will select one randomly.
     
    The voice name is the name you can see in the SexLab MCM. To get a list of voices names of your favorite voice pack, open its script called "...factory.psc".
     
    FAQ
     
    Q: Mid game install?
    A: Yes
     
    Q: AE, LE?
    A: Dunno but if you try let me know.
     
    Q: Can it be used for creatures?
    A: No, only "npc actors".
     
    Q: What if nothing in the preset matches with an actor?
    A: It will fallback on default SexLab behavior of semi-random voice.
     
    Q: Did you steal the idea of SexLab - Auto Vanilla Voices?
    A: No, as it happens I only find out about this mod while writing this description... Mine can be used with any voice pack or a mix of packs tho.
     
    Q: How to check if it works?
    A: Check the console a few seconds after you enter a new cell, you will see the voices applied. Also, check any actor in the SexLab MCM to see its affected voice.
     
    Q: Will it override my already and carefully selected voices?
    A: No, it only applies to actors without a voice set.

    9,287 downloads

    Updated

  14. Generated voice pack for SL Dirty Deeds

    Generated voice pack for:
     
     
    Installation: Just install with your favorite mod manager like you would any other mod. BSA recommended for SE, esp marked as light, loose recommended for LE.
     
    Updating: Remove old and install new
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @QuestWave for the original mod and testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    4,838 downloads

    Updated

  15. Generated voice pack for Bestial Essence

    Note: Idun, Freja, and B'og had voice types assigned randomly, so previously they didn't have voices. I have released an update which edits the BessEss.esp to give them appropriate voices and generated voices for them. So download both the main file and the update file and have the update file overwrite both the main mod + voice pack. However, this is the SSE version of the esp that I edited, so LE users probably shouldn't use the update.
     
    Another note: MNC has a patch for Bestial Essence that changes the BessEss.esp, so for anyone using that patch, in addition to the the above update, get the BessEssMNC file as well. Then have that file overwrite all of the above.
     
    Generated voice lines for Bestial Essence:
     
    Particularly happy with how this one turned out. Sample below:
     
     
    Installation: Just install with your favorite mod manager like you would any other mod. 
     
    Credits:
    Thanks to @DoubleCheeseburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth.  @Carabosse for the original mod.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    6,293 downloads

    Updated

  16. Generated voice pack for Toys Workshop

    Note:
    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Toys Workshop BSA version
    If you are on SE and starting a new game, download and use Toys Workshop BSA + ESP
     
    Generated voice pack for:
     
    Installation: Just install with your favorite mod manager like you would any other mod.
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod and testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 
     

    5,290 downloads

    Submitted

  17. Generated voice pack for Hot&Wet

    Note:
    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Hot_Wet BSA version
    If you are on SE and starting a new game, download and use Hot_Wet BSA + ESP
     
    Generated voice pack for:
     
    Installation: Just install with your favorite mod manager like you would any other mod.
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod and testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    3,407 downloads

    Submitted

  18. SexLab Animation Loader

    This mod makes easier register new animations in SexLab Framework.
     
    Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.
     
    Dependencies For Users:
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab Framework 1.63+ JContainers FNIS
    Dependencies for Animators:
    If you want to build your own animation packs, you will also need:
    Python 3.x  

    Installation:
    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
     
    Installing animation packs:
     
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
     
    Usage:
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
     
    Uninstallation:
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
     
    Upgrade Procedure:
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
     
    Creating animation packs:
    Rydin has written up an excellent guide describing how to create animation packs.
     
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
     
     
    Bugs:
    Probably some. Feel free to let me know if you run into anything unusual.
     
    Source:
    https://github.com/OsmelMC/SLAnimLoader/
     
    License:
    Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me.
     
    Credits:
    - Orxx, for the original mod
    - Andreis, for ported it to SSE
    - Ashal, for SexLab
    - Earen, for JContainers
    - rydin, for writing awesome docs, helping support users, and helping to build packs
    - CGi, for the German translation and setting up translation files for other languages
    - CPU, for fixing creature races when multiple races are used in an animation
    - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release
    - modball, for the new logo out of the box.
    - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod.
    - Probably others that Orxx forgot to mention.

    232,943 downloads

    Updated

  19. SexLab Hentai Pregnancy Special Edition

    Rate Mod if you like it, you can support me on Patreon
     
    Requirements:
    XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE, 3BBB only works with body morphs)  
    Instalation
    install dependencies install this mod* run FNIS SE Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body
     
    SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition)
    This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features.
     
     
     
    Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
     
    Features
    Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO)  
    Cuminflation
    Having sex can cause cum inflation, which can then cause pregnancy or deflation.
     
    Soulgem Pregnancy
    Characters can birth soulgems after having sex.
    Soulgem pregnancy does not produce child.
    Belly doesnt grow bigger than amount of soulgems it holds.
    Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
    To birth Black soulgems "father" must be human npc(non creature).
    PC can choose to birth soulgems prematurely.
     
    Milking
    During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
    PC will get spells to self milk, NPCs will milk them selves.
    If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
    You can get milked by using zaz dwemer machines or MME milkpumps.
     
    Slavetats tattoos
    You can edit included json file to set desired tattoos for:
    -Non pregnant - post pregnancy/cuminflation
    -Normal pregnancy
    -Soulgem pregnancy
     
    Modders:
    You can check pregnancy through "HentaiPregnantFaction" its ranks are:
    1- actor is cuminflated
    2- actor is cuminflated and will be pregnant
    3- actor is pregnant
     
    You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating
     
    Translation:
    MCM is handled through HentaiPregnancy_ENGLISH.txt
    Script strings is handled through HentaiPregnancy_Strings
     
    Credits
    Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)

    236,623 downloads

    Updated

  20. Generated voice pack for Toys&Love

    Note:
    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Toys Voices BSA
    If you are on SE and starting a new game, download and use Toys - Voices BSA + ESP
     
    Voices dialogue when a toy with the Proposition Effect causes NPCs to proposition you for a little fun. This occurs wearing such toys from Toys&Love and from toys in other mods, or Toy Boxes.
     
    Generated voice pack for:
     
    Installation: Just install with your favorite mod manager like you would any other mod.
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod and testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    8,131 downloads

    Updated

  21. Generated voice pack for Shout Like a Virgin Evolved

    Note:
    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Shout Like a Virgin BSA
    If you are on SE and starting a new game, download and use Shout Like a Virgin BSA + ESP
     
    You MUST be using SLaVE V9.12+ since the mod was updated to account for this voice pack.
     
    Voice pack for:
     
     
    Installation: Just install with your favorite mod manager like you would any other mod. 
     
    You can see a sample of the voice pack at work here:
     
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod, @Herowynne for testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 
     

    5,358 downloads

    Submitted

  22. Generated voice pack for Toy Story

    Note:
    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use ToyStory Voice Pack Old Version
    If you are on SE and starting a new game, download and use ToyStory - Voices BSA
     
    You MUST be using Toy Story V2.32+ since the mod was updated to account for this voice pack.
     
    Voice pack for:
     
    Installation: Just install with your favorite mod manager like you would any other mod. 
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod, @Herowynne for testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    7,581 downloads

    Updated

  23. Generated voice pack for Slap da butt

    Generated voice pack for:
     
     
    Installation: Just install with your favorite mod manager like you would any other mod. BSA version recommended for SE.
     
    Credits:
    Thanks to @DoubleCheeseburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth.  @ballsy for the original mod, @duy123a for testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    3,772 downloads

    Updated

  24. Generated voice pack for Tirk The Riekling

    Generated voice pack for:
     
    Installation: Just install with your favorite mod manager like you would any other mod. 
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @Subject2Host for the original mod, @Schticky Playa for the port, and @asianboy345 for testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    1,503 downloads

    Updated

  25. Generated voice pack for Phillip The Horse

    Generated voice pack for:
     
     
     
    Installation: Just install with your favorite mod manager like you would any other mod. 
     
    Credits:
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @Subject2Host for the original mod, @Schticky Playa for the port, and @asianboy345 for testing.
     
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 

    873 downloads

    Updated


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