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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. MilkySLAL for SE

    By request:
     
    Here are the Milky animations by MilkyTabboo ported to SE, with permission of the author.
     
    Thanks and Flowers go to MilkyTabboo :
     
    If you want to give support: 
     
    https://www.patreon.com/milkytabbo
     
     
     

    159,827 downloads

    Updated

  2. SexLab Jail Rape

    SexLab Jail Rape
     
    Features
     
    Arrested Bandit Girls
     
    This mod adds arrested bandit girls in jails of various towns.
    If male guard is in the same town, she will be raped on and on.
     
    Arrested Player
     
    Warning! If you got arrested, you will also be raped!
    As a penalty, your skills decrease depending on days in jail.
    If you don't like it, open MCM and set "Skill Decrease Rate" to 1.0.
     
    If you use other jail mod like Prison Overhaul,
    open MCM and uncheck "Player Enabled" to disable "Arrested Player" feature.
     
    Requirements
     
    SexLab Framework Fuz Ro D-oh - Silent Voice  
    Recommended Mods
     
    As appearances of bandit girls added by this mod are same as vanilla ones,
    you should install mod that changes appearances of vanilla bandit girls.
     
    Fresh Women  
    From the beginning, this mod is made as supplement for SexistGuards.
     
    Sexist/Derogatory Guards, NPCs and Player Comments

    100,426 downloads

    Updated

  3. Sexlab Dirty Talk SSE - Gay Edition

    This is a port of Sexlab Dirty Talk altered to work with gay men. Dialogue has been changed to reflect male anatomy, and minor script edits were made. This mod can be used in other situations, but the dialogue will be out of place.
     
    Requirements:
    SexLab
    Fuz Ro D-oh is highly recommended.
     
    Make sure System / Settings / Dialogue Subtitles is toggled on in-game.
     
    CREDITS:
     
    Sexlab Dirty Talk was originally made by Hugh Reckum, credit for the original mod goes to him.

    6,228 downloads

    Updated

  4. Devious Followers 1.72 SE (Lozeak's Oldrim port)

    This is a simple conversion of Oldrim's Devious Followers 1.72 by Lozeak
    I basically followed an SE conversion tutorial, so I won't be able to provide much support but, as far as I can tell:
     
    * no t-poses
    * most of the gameplay seems to be there (even though I could not trigger certain events, but I guess it has more to do with my character not meeting the criteria)
    * no odd crashes/behaviours since I've installed the mod (I have played several hours w/ the mod active with no issues)
     
    The original thread (Oldrim) :
    Original file :
    All the mod prerequisites for Oldrim still apply here.
    As I'm simply publishing a conversion with Lozeak's go ahead, any use of that work is subject to Lozeak's terms when it comes to the re-use of code, assets, and so on.

    21,848 downloads

    Updated

  5. Sexlab Defeat SSE

    Here's the converted version of the last release of Defeat for special edition.
     
    Description of the mod -> 
     

    559,776 downloads

    Submitted

  6. Slaverun Reloaded SE Beta

    This is my first SE version of Slaverun Reloaded.
     
    I will add some more descriptions here soon, for now look here at the Oldrim file
     
     
     
     
    ---------------------------------------------------
    old descriptions
    Latest change:
    03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
    there are no big changes and fixes, but here is a list
    - finished the Finn quest
    - finished the bounty hunters
    - finished the slave gladiator training
    - added a chance (configure in MCM) that a slaver gets raped too
    - slaver has to report back to (if active in MCM)
    - a slaver can quit his job now and get a normal free person again
     
     BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
     
    Latest change:
    14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
    14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
    11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
    08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    28-12-2017 Slaverun V2.1.3
    - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
    - try to fix heavy deivces like yoke and armbinder for DD V 4.0
    24-11-2017 Slaverun V2.1.2
    - enabled usage of Zaz Framework 8.0
    - removed haircoloring for slaves with yps fashion framework
     
     
    New prequest:
    Notes for Slaverun Reloaded 2.1
     
    New prequest:
    the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
    A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
     
    Wedding quest:
    The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
     
    Conditions to start the wedding quest:
    - you are a slave
    - Windhelm slavery quest is finished
    - faction with Bellamy must have been at least once at 20 and now > 15
    - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
    - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
     
    Notes for Slaverun Reloaded 2.0
     
    Very Important.
    - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
    - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
    - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
     
    Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
     
     
     
    Slaverun Reloaded
     
    This mod was inspired by the original Slaverun mod:
     
    The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
    I wanted to fix this, so I learned to use CK (and am still learning).
     
    Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
    So expand on it I did. A lot.
     
    Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
     
    I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
     
    What is this mod about:
     
    "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
    Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
     
    In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
    Here is where the mod was expanded.
     
    The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
     
    After the prologue quest you have choices:
     
    - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
     
    - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
     
    - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
     
    - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
     
    - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
     
    Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
     
    The dominant player questline is now also finished and has two different endings.
    Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
     
    Things you should know BEFORE installing the mod:
     
    - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
    - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
    - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
    - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
    - Strong language should not offend you. If it does, the fuck are you doing here.
    - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
    - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
     
    Credits
    pchs and waxenfigure for Slaverun + Enforcer/
     
    Requirements:
    Fuz Ro Do - on Nexus
     
    Hard Dependencies for V1 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Integration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
     
    Hard Dependencies for V2 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Intgration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
    Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
    Devious Expansion.esm iis now a hard dependency
    ApachiiHair.esm and ApachiiFemalesHair.esm both here
    Crash fixes to handle the 64k string limitation of Skyrim
     
    Very very very much recommended mods:
    Better Dialogue Controls
    Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
     
    Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
    Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
    if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
     
    BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
    if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
     
    Coriontios Progressive Slavetats v0.04 by Corinthio
    (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
     
    SerialStrip v1.1.4 by Antono
    was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
     
    SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
    Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
     
    Simple Slavery v3.92+ by jfraser
    is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
    but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
    in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
     
    Hydragon Slavegirls by hydragorgon
    this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
    As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
     
    Diablo-esque Decorations - by nooblet123
    is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
     
    Milk Mod Economy by Ed86
    Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
     
    Skooma Whore by Guffel
    Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
     
    Deviously Cursed Loot by Kimy
    Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
     
    Player Succubus Quest by ojanen
    After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
     
    Frostfall 3.0+ by Chesko
    Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
     
    Immersive Hair Growth and Styling by emily1673
    in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
    Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
     
    Amputation Framework by Haeretic
    This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
    The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
     
    SOS Schlongs of Skyrim by b3lisario,
    if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
     
    Sexlab Inflation Framework by qotsafan
    if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
     
     
     
    Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
     
    Appropos by gooser
    With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
     
    Conflicting mods
    The original Slaverun mod of course, as it does the same.
     
    Special Features:
     
    Slave Tattoos (if toggled on in MCM):
    Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
    Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
     
    The customisable progressive tats feature:
    If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
    Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
    At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
     
    Slave shaving (if toggled on in MCM):
    Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
     
    Slave Name changing (if toggled on in MCM):
    The PC will get a new surname at the end the slave training and following that the end of each city quest.
    The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
     
    The Enforcer System (if toggled on in MCM):
    Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
    Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
    If you have performance issues, try turning this off, it does put stress on your system.
     
    Test/Cheat mode for testing (if toggled on in JSON file):
    In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
     
     
     
    MCM help:
     
     
     
     
    Walkthrough
    for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
     
     
    Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
     
    Old Changelog
     

    85,464 downloads

    Updated

  7. SexLab Special Edition - Deutsche Übersetzungen für ein paar Mods

    Hi,
     
    hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
     
    SexLab Defeat 20-12-18 German.zip
     
    SexLab Aroused SS ELoose-29 German.zip
     
    More Nasty Critters_v11_4CSE_Test GERMANesp.zip
     
    More Werewolves-1-2-0 Standalone Version - German.zip
     
    Viel Spaß, bitte bewerten. 

    1,175 downloads

    Submitted

  8. PSQ PlayerSuccubusQuest for Sexlab for SE

    Description
     
    This is the SE version of PSQ.
    Please wait for detailed explanation. It is roughly the same as LE.

    46,308 downloads

    Submitted

  9. Mike24 Skyrim SE Sexlab animations unofficial conversion

    I ported Mike24's Sexlab animations for original skyrim to skyrim SE.  I got permission from Mike24 to post this.  All Credit goes to Mike24 for the animations.  All I did was convert them to Skyrim SE.    The Original Mod For Oldrim: https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/
     
     

    50,456 downloads

    Updated

  10. Mass Match Maker SE

    Description
     
    This is SE version of Mass Match Maker.
     
    Not a simple port, I got few experience from the time I first made this so I rebuilt it .
    Internal processing become somewhat chaotic.
    From that kind of thing, it is probably around to implement NthSome of arbitrary race, including creatures, which actually affects.
     
    Usage
     
    Cast the spell similar to the MatchMaker.
    Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
     
    MCM
    Upper five rates:
    These determines number of actors to join sex in a thread.
    These can be set individually from 0 to 100 and are calculated from those values.
    Also, if the number of actors registered at a time is less than the planned number, Thread is generated with the maximum possible number.
     
    Lower five rates (female rate):
    These are the probability of choosing a female actor for the Nth actor.
    If no female is registered, choose a man. And vice versa.
    If set to -1, select the actor from the entire registered NPCs.
     
    Bestiality Rate:
    It is the probability of choosing Actor to do bestiality.
    If not possible, choose a combination that is not bestiality.
    This is affected by NthSome Rate.
     
    Manual Select Mode:
    If this enabled, select manually the Actor with gang bang the target.
    UI Extentions required for use.
    The combination of Actors must be Valid.
    For example, Nothing happens in combinations that do not have animation, such as Human - Human - Wolf - Wolf - Wolf.
     
    Gender Definition:
    Change whether the definition of gender is by game or by SexLab.
     

     
    Tag Settings
    Human/Animal Tag:
    Play animations that has selected tags.
    Choose animation with all of selected tags. If it does not exist, the tag seems to be ignored.
     
    Suppress Tag
    Do Not Play animations that has selected tags.
     
    Direct Input
    Enter the tag directly. Separate multiple tags with commas. Do not mistake the spelling.
     
    Select from List
    Select from the list of tags. When you first use it and add animation, click the "Reload Tags List" below.
     

     
    Credits
    Ashal for SexLabFramework

    131,624 downloads

    Updated

  11. Gender Bender SE

    GENDER BENDER SE (2018.09.23)
    Gender Bender is an integration between SexLab and Schlongs of Skyrim.  It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon.  It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
     
    FEATURES
    Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.  

    REQUIREMENTS
    SexLab Framework 1.63+ Schlongs of Skyrim SE At least 1 female schlong addon  
    ADDITIONAL INFO
    Skyrim version

    198,560 downloads

    Submitted

  12. Cradlecrush Rock Reborn SE (by ffabris)

    Another port of a @ffabris mod. This time it is Cradlecrush Rock Reborn for you Orc lovers out there.
     
    Description from the original mod page:
     
     
    So, any differences?
    Not a lot. The only major change is the frequency that the Orcs have... um... playtime with the Nord Pet. In the original this was 15 game-minutes. The poor guy was never able to sit again. So I change this to between 1 and 3 hours.
    Also a few sandboxing changes.
    Finally, do be aware that grass- and/or plant mods can increase the amount of grass present, which can start to grow in the guys houses. I have tried to keep the amount of grass to a minimum.
    And that is it.

    Required
    This mod requires all the ones below - along with their requirements.
    Unofficial Skyrim Special Edition Patch SexLab Framework SE 163 beta + Hotfix SexLab Aroused Redux SE
    Recommended
    Fuz Ro D-oh Silent Voice SE M2M Gay Animations, for the 4-way animation.  
    Updating
    Due to the number of changes in the new version (1.1), it would probably be best to uninstall the previous version and do a clean install of the new version. Or revert to a save from before the mod was installed.
     
    Clean install:
    - Start the save and take everything you may have stored in Cradlecrush Rick back in to inventory or it will probably be lost!
    - Make a new save (NO QUICKSAVE) And make the save away from Cradlecrush!
    - uninstall the old version of Cradlecrush
    - start the last save, click away the warning about the missing mod.
    - wait in world for a few minutes so scripts can run their course
    - download Fallrim Tools/ Re-Saver and install (needs Java)
    - run Re-Saver on the last made save
    - remove "Unattached instances", "Undefined elements". "Purify formlists" is optional. Do NOT use the last clean option! That can and probably will screw up some mods.
    - save the cleaned save-file and close Re-Saver
    - install the new version of Cradlecrush
    - start game with the cleaned save-file and (hopefully) enjoy

    Possible Conflicts
    None that I know of.
     
     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
     

    2,402 downloads

    Updated

  13. Deviously Helpless SE

    Deviously Helpless SE v1.17a
    Converted to Skyrim SE by Roggvir
     
    Removed deprecated DD's "HardcoreEffects" dependency from "WD_EventLegCuffs" and "WD_eventWornVibrate" scripts. Moved script sources to correct SSE folder "source/scripts". Recompiled all scripts. Resaved plugin using 64bit CK. Regenerated the SEQ file using xEdit 3.2.  
    Requirements:
     
    SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration)  
    NOTE:
    I am posting this conversion without consent from Srende, this mod's original creator.
    I tried reaching him to ask for permisson, but his profile shows his last visit was on September 2, 2017 - almost a year ago.
    Therefore i took the liberty of uploading it in good faith that it is not against the wishes of the original author.
    I got a reply from Srende after all, and he agreed i can upload the conversion, and so did Slorm, maintaining the updated version 1.17a.
    All credit goes to the original authors as always.
     
    Links to the original Oldrim mods:
    Original mod by Srende, version 1.15d
    Updated version 1.17a, maintained by Slorm
     

    171,386 downloads

    Updated

  14. Simple Slavery Plus SE

    This mod is originally made by jfraser  then Lozeak created Simple slavery Plus they deserve the credit this isn't my mod it is simply a conversion of the mod for Special edition Players 
     
    About This File
    This Mod is made by jfraser
    New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 
    Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support.  (6.01 is minor bug fix for this support no mods use yet)
     
    If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
     
     
    Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
     
    Updating
    If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
     
    Current issues-
    Death alternative, you need to register the quest via the manual reg in DAs MCM.
     
    ___________________________________________
     
    Description
     
    I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
     
    "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
     
    And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
     
    No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
     
    This is a slave auction mod. You will get sent to the auction via any of these:
    Angrim's Apprentice: Do what you're told or else...
     
    Content Consumer's Alternative Starts: Start your game ignobly.
     
    Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
     
    Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
     
    Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
     
    Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
     
    Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
     
    Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
     
    Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
     
    SLUTS: Be diligent in your job or they'll find another job for you.
     
    Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
     
    SL Kidnapped: It's late at night. There's no one around. Or so you think...
     
    Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
     
    Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
     
    Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
     
    However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
    __________________________________________________
     
    This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
     
    Arbiter
    Bane_Master
    CGi
    CliftonJD
    DocClox
    Kana Red
    Legume
     
    There has been much help from many others as well (see the list of thanks at the bottom).
    __________________________________________________
     
    Slavery Mods
     
    NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
     
    Whiterun Brothel Revamped - with thanks to Tyrant99
    Devious Followers-  with thanks to Lozeak (ME!!!)
    Captured Dreams Shop - with thanks to Veladarius
    Devious Cidhna (the pirate quest) - with thanks to stobor
    Deviously Cursed Loot - with thanks to Kimy
    Heroine in Distress - with thanks to Quisling
    Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
    Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
    Quick as you Like - with thanks to DocClox
    Raven Beak Prison - with thanks to Guffel
    Sanguine's Debauchery Enhanced - with thanks to Skyrimll
    Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
    Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
    Sexlab Stories (Red Wave) - with more thanks to Skyrimll
    Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
    Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
    Submissive Lola - with thanks to alexvkj
    Things in the Dark - with thanks to Delzaron
    Wolfclub - with thanks to pchs
    ______________________________________________________________________________________________
    A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
    .
    ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
     
    YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
     
    YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
     
    Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
     
    Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
    _______________________________________________________________________
     
    Requirements
     
    Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
     
    Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
     
    This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
     
    That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
    ________________________________________________________________________
     
    Connecting your mod to Simple Slavery
    Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
     
    sendModEvent("SSLV Entry")
     
    Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
     
    To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
     
    ZAZ and DD cross slavery support. 
     
    Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
    There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.

    127,745 downloads

    Updated

  15. SexLab Dialogue SE

    This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit 
      About This File
    What does this mod do?
     
    SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.
     
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
     
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
     
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
     
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
     
    How does it work?
     
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
     
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
     
    Current status
     
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
     
    It also includes a whole side quest to become a proper Blacksmith.
     
    Requirements / Installation
     
    SexLab Dialogues requires:
     
    - SexLab (1.62+)
    - SexLab Aroused Redux
    - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
    - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
     
    You will need SL Dialogues for the next version of SD+.
    SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
     
    Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.
     
    Full Change Log
    What's New in Version 3.1
    Released February 11
    - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell  - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly  - Fixed: Instant Follower can't be dismissed  - Fixed: Dialogue with follower lost during enslavement   

    13,841 downloads

    Updated

  16. SexTalk (gay) 1.7 SE by ffabris

    I have been given permission by ffabris to upload my port of The Manipulator to LoversLab. In fact, ffabris mentioned he gives "blanket permission for all his mods" to be ported and uploaded to LoversLab.
     
    Please read the description at the original Oldrim version for more details about this simple and handy sex dialog mod.
     
    -->> Please don't "bother" ffabris if there are issues with this mod. <<--
     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.

    16,456 downloads

    Updated

  17. Submissive Lola SSE(Beta)

    [About this mod]
    This is a LE mod by aexvkj.
    I try to port this mod to SSE, fix several bugs and intend to extend it. 
    If anyone  have some good ideas or advices or interesting quests, feel free to post here . Thanks a lot. 
    I try to intend this mod with more submission context which can play with your follower without interrupt your other quests.
    [Require]
    Sexlab  Sexlab Aroused ZAZ ANIMATION  Rydin animation with SLSA (option, but recommended...only use 2 spanking animation) [Introduction]
    What's this all about, how to start and how to play
     
    The mod gives you a possibility to turn your follower into a Dom or Domina. It works with every follower, vanilla and custom, male and female. PC may be of any gender too, the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, don't you?
     
    Go to Haelga's Bunkhouse in Riften. In her bedroom look under the bed near that famous horker tusk, . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example.
    Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, light bondage, gagging and forced stripping.
    How the submission score works I'll explain later.
     
    Some suggestions for gameplay:
    Don't combine this mod with Devious Devices as well (actually, I think DD is totally OK) as other slavery mods like SD+ or Maria Eden. At least, enjoy responsibly. There are no technical problems, but if you happen to break some rules because of some DD randomly locked on you, the things may get very ugly. IMO, DDs also break immersion of this mod, but this is not for me to judge. Use some basic needs mod. Anyone will do. That's because the dom events are bound to game time, not the real time. You have to pay somehow if you just skip hour after hour. Don't munchkin too much on difficult terrains (jumping from the mountains etc). As the dom event occurs randomly, your owner may not always be able to forcegreet you. It's no problem, the event will be just skipped after ~5 seconds. But you want the event to happen, don't you? Don't fast travel very often. Give your owner a chance to play with you on the road. [About Permission]
    The original author alexvkj seems do not support this mod for a long time.
    I ask for his permisson but he haven't reply me.
    But He post it in his topic that we can take over this mod. So I think its a kind of permission.
     
    If he feels this is not ok, i will delete it ?^^
    [Credit]
    1. crawl on fours. 
    2.DD4.0I
    3. RohZima Animation
    4. Zazanimation
    [Development Plan]
    Next Version, No new feature will be added, because all my current ideas are already implemented in it. I will find some interesting contents for this mod in the future.  The main work of next few versions is to make this mod as stable as possible. So you can play it without interrupt any your other mods or quests.
    [LOG] 
    v1.2 Some New things
    1.Add New Quest: 
              1. Mistress will give a viberator. which can bring you to organism (exatract a pump from DD)
              2. Mistress may let you kneel down when you are around her. (You also can open it in MCM menu, several different kneel down pose )
    2.MCM Menu Improvement
    v1.1  New Quest! Mistress will order you climb as a dog for several hours.
    v1.0  port it, fix bug. add a MCM menu.

    18,773 downloads

    Updated

  18. Sexlab Aroused Redux SSE Version 29

    Sexlab Aroused Redux SSE
     
    This is an SSE conversion of the original Sexlab Aroused Redux.   You can check out the description on the linked page.
     
    I have removed the alpha tag on this because it has been problem free for a while now.  I have tested this a fair bit and it looks like works like the oldrim version.
     
    If you want aroused animations, make sure you turn them on in the MCM.

    1,249,895 downloads

    Updated

  19. SexLab Attraction SE

    This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author.
     
    The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time.
     
     
    SexLab Attraction is a framework plugin very similar to the Sexlab Aroused.
    Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/
     
     
    Features
     
    It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM.
     
    It provides a function to get attraction value which:
    - assigns attractiveness and weight preference if they were not assigned before
    - dynamically calculate "real attraction" of the NPC towards PC based on many factors:
    Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height  
    It comes with MCM with:
    - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM
    - ability to choose whether attraction can influence relationships with NPCs
    - ability to set attractiveness of PC
    - ability to set attractiveness, weight and height preference of NPCs
     
     
    How it works
     
    Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM
     
    Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key.
     
     
     
    Requirements
     
    SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE).
    The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux).
     
     
    Credits
     
    The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/
    Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/
     
     
     
    What's New in Version 28-2-2018
     
    Released February 28, 2018
    (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements)  
    Released November 24, 2014
    20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same.  

    62,701 downloads

    Updated

  20. SexLab Animation Loader SSE

    Sexlab Animation Loader SSE
     
    SLAnimLoader registers custom animations with SexLab.  It reads information
    about the animations from Data\\SLAnims\\json\\
    This makes it possible to add new animations without needing to edit any mods
    or do any scripting.  This also makes it easy to change animation tags, actor
    positions, sounds, mouth positions, etc.
     
    Dependencies For Users
    --------------------
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab 1.63+
    JContainers SE
    FNIS SE
     
    Dependencies For Animators
    --------------------
    If you want to build your own animation packs, you will also need:
    Python 3.x
     
    Installation
    --------------------
    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
     
    Installing animation packs:
     
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
     
    (SLAL packs made for Oldrim must be converted first in order to work in SSE)
     
    Usage
    --------------------
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
     
    Uninstallation
    --------------------
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
     
    Upgrade Procedure
    --------------------
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
     
    Creating animation packs
    --------------------
    Rydin has written up an excellent guide describing how to create animation packs.
     
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
     
    - Credits -
    --------------------
    Orxx for the original Skyrim implementation and the permission to port it to SSE
     
    Please don't bother Orxx via his own page about this SSE port!

    1,020,201 downloads

    Updated

  21. Spouses Enhanced SE

    (SE Edition)
    Current Versions
    Regular: 1.7.3
    SE: 1.7.3 (1.7.4 alpha)
     
    This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer
     
    Coming Soon: 
    Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below
     
    Author's Notes: 
     
       Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~.
     
       Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well!
     
    Development Plans:
    MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more!  
    (Adapted from the earlier version)
    Description:

    Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).
     
    This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.
     
    Core features:
    You can approach your spouse.  
    Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.  
    Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.  
    You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.  
    Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.  
    Requirements:
    SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue)  
    Compatibility:
     
    Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game.
     
    Mods that are known to cause issues with SE:
    Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE.  
    Feature Details:
    Dialogue:
    Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".
     
    From here, you can:
    Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2)
    Affection:
    Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.
    Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.
    Master Bed:
    Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).
     

    Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.
     
    You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.
     
    If Hearthfire is installed, it will attempt to use the best bed available.
     
    If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.
     
    While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.
     
    Outfit Wardrobe:
    The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.
     
    When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.
     
    At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.
     
    Spells:
    Adds the following spells:
     
    Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
    Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
    Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.
     
    You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.
     
    Entry Events:
    Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.
     
    If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.
     
     
    Other options and features:
    "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed.
     
    "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.
     
    FAQs:
    "I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
    Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.
     
    "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
    I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though.
     
    "Is this mod clean / has it been cleaned with TES5Edit?"
    Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!
     
    "Does this mod support spouses that are also followers?"
    Yes.
     
    "Can you pack the bazillion scripts in a BSA?"
    Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. 
     
    "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
    The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.
     
    "Will you add XYZ feature to the marriage system?"
    No modifications will be made to the marriage system in the base game.
     
    "Does this mod support multi-marriage mods?"
    No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses.
     
    "Does this mod support Serana as a spouse / Marriable Serana?"
    Yes. See Requirements section for the additional mods you need.
     
    "I'm married to a custom follower. Will this mod work with it?"
    As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself.
    Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support.
     
    "I want to make an add-on for SE that adds voiced support for my custom spouse."
    You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation.
     
     
     
     

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