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ruddycray

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About ruddycray

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  • Birthday 05/15/1987

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  1. You should be able to use these console commands: setstage tapqmarkarthlicense 10 setstage tapqmarkarthlicense 20 setstage tapqmarkarthlicense 200 This should give you the letter of blessing that you need to give to the steward. If you just want to skip that part, you can also set the stage to 300 to get the license. Out of curiosity, what in that mod makes it impossible to complete the quest? I've never played that one.
  2. Progress is a little slow right now. I'm working on another project that is large and has started picking up speed recently. I have added another brothel location and a few other things for the next release, but I don't have an ETA right now.
  3. Thank you for the info. I'll see if I can figure something out from that. Stage 31 just means you talked to him about the job, so shouldn't affect his pathing. I may have to investigate the AI Overhaul mod, though if it does anything too crazy I don't know how much I'll be able to do about it. I made Vanikseth level 20 and gave him a pretty good array of powerful spells so that he could take care of the wolves if you follow him as a low-level character. The Nord in his workroom is level 1. I've only read over the documentation a bit, but I don't see anything that makes it obvious why he would cower like that. To be honest, I don't know that I'll be able to devote much time to figuring out an overhaul mod's behavior, so I'm not going to promise anything.
  4. If he's said "Follow me" and then just stands there, then he can't find a path to get to where he needs to go. The quest stage if you check it with the console (getstage tapqwinterholdextra) should be 30. It's possible other mods could be interfering. If you forcibly move him out of the inn with the console, does he start walking? You might try a few different spots to teleport him to. His workroom is near Saarthal, so if you head in that direction and teleport him he might start moving. I have a bug where I was going to consider moving his workroom closer. I think I need to move it because of a few pathing errors, anyway, but if it's a mod then there isn't much I'll be able to do about it. I just tried it myself to make sure I didn't break something in 0.4, because you're not the only person to report this, and he goes to his workroom without any issues.
  5. Yeah, I meant to make that inaccessible, but I didn't bother with making another build after I realized the quest was still starting. The only requirement should be that you are talking to someone who is in the faction JobInnkeeperFaction. They should also have RentRoomScript or whatever it's called attached to them. Just look at the vanilla innkeepers if you're trying to implement this yourself. If you want to avoid a bounty for leaving the inn, then the overall Location where the inn appears (the city, town, or whatever) needs to have the keyword LocTypeHabitation on it. If you're talking a small roadside inn or something, the "habitation" may be no further than the grounds of the inn itself, but it can at least prevent you from getting a bounty just for walking out the door.
  6. Ah, ok. It is normal to have to talk to Ulfric once and answer something he asks you before other dialogue is available - that's a vanilla thing. I guess I've just gotten used to it and didn't notice it anymore. I might be able to do something about that, but it would require me to touch vanilla stuff, which I try not to do if I don't have to. Edit: That said, you should have had to talk to Ulfric to become a Stormcloak, so it's still weird that it thinks you are one before you've ever talked to him. I will still look into that and see if I misunderstood how the game tracks your affiliation.
  7. That's really weird, because that means you're in both the CWImperialFaction and the CWSonsFaction. If you weren't in the faction, it would give you something like -1 or -2. I may have to do some investigation to figure out if there was a way to get into those factions that I missed. I just tried a new character and followed Ralof, and Jorleif didn't act like I was a Stormcloak. He gave me the neutral quest. If you just want to force your way past it, you should be able to just do setstage tapqwindhelmlicense 200 and then talk to Ulfric (though again there's something weird if it doesn't go to stage 200 after you talk to Jorleif). He should act like you're a Stormcloak and make you do that path through the quest, but there should be no other consequences.
  8. BTW if you are seeing the "Normally I would handle that" dialogue, then something is still going wrong, because that should set the stage of TAPQWindhelmLicense to 200, so it's odd if it's still at 10.
  9. OK thanks. So the line he's saying is this one? "Normally, I would handle that, but since you've joined the Stormcloaks, you'll need to speak directly to Ulfric about that." Can you also check these: player.getfactionrank 2bf9a player.getfactionrank 2bf9b If you haven't joined a side, they should both be negative. The conditions on the unaffiliated dialogue are: GetPCIsSex Female GetStage TAPQWindhelmLicense >= 5 GetStage TAPQWindhelmLicense <= 10 Player.GetInFaction CWSonsFaction is False Player.GetInFaction CWImperialFaction is false You're talking to Jorleif We know from what you posted that the stage is 10, so that's not the problem. The next two console commands I asked you to run will check whether you're in any of those factions. I'm assuming you're not playing as a male, but if you are let me know.
  10. Hmm...the name of the quest is definitely TAPQWindhelmLicense so if it's saying not found then you might need to double-check that you typed it correctly. When you say quest stages are none do you mean 0 and the quests are stopped? I will give it a try following Rolof at Helgen, though, just to see if it messes with factions in a way that will confuse the quest.
  11. Thanks for the report, then. I'll see if I can make it happen. If you don't mind it would be helpful if you could run all of these console commands and tell me which quests are running and what stages they're on: sqv tapqwindhelmlicense sqv tapqwindhelmlicensesub1 sqv tapqwindhelmlicensesub2 sqv tapqwindhelmlicensesub3
  12. The next part of the Dawnstar quest is not implemented. Technically, that second quest is, but if you do it then you'll be starting something that's not finished and where you can get into situations you can't get out of without the console. It will not start for that reason. When that's done, it will basically drop as a large piece all at once in a release. Are you seeing something about it in-game, or are you looking in the Creation Kit or SSEEdit? It is not a requirement to join the Stormcloaks to get a license in Windhelm, though you cannot get one if you've joined the Imperials and Ulfric is still the Jarl. There are actually three completely different paths through the quest: If you are unaffiliated in the civil war, the steward should send you to a Stormcloak camp, but you don't have to join the Stormcloaks. If you are a Stormcloak, the steward should tell you to talk to Ulfric, who will send you on a quest to seduce an Imperial soldier. If you are an Imperial, the steward should also tell you to talk to Ulfric, but it will not go well. It should also handle you switching sides in the middle of all of this. For example, if you're an Imperial when you talk to Ulfric but you happen to have the Jagged Crown, you can give it to Ulfric to avoid the normal path of the Imperial and then switch to the Stormcloak path. If you're not in one of these situations and the steward is still telling you to talk to Ulfric and the quest won't progress, it's entirely possible there's a bug. The Windhelm license quest is obscenely complicated from the implementation side, so it wouldn't surprise me if I missed something.
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