SexLab Framework SE
These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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Neophytes of Dibella SE
By Delzaron
NEOPHYTES OF DIBELLA SE
A very small mod for completing the excellent SisterHood of Dibella Mod (
You'll find inside :
- 5 neophytes of Dibella, in Markarth, Whiterun, Solitude and Riften (Not Windhelm : too cold!)
- and actor event : the neophytes will spread Dibella blessing to Skyrim citizens.
It's a attemp to convert one of my mods from LE to SE. I hope it will works
6807 downloads
Updated
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( LE / SE ) RIA (Random Invite Animations)
By EVILBAKA
Special Thanks to:
B-Zero (DAR chance fix)
Mikufan39 (DAR version RIA mod)
Sailing Rebel (SexLab Aroused Creature)
Requirements:
SexLab Aroused Creature
Dynamic Animation Replacer
Preview:
https://mega.nz/folder/vuAhARTb#IhUihNhzm8vyj0Oi3yH-Fg
Installation:
Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement
P.S.
All animations also available in BOF Poser
170079 downloads
- animations
- animation
- (and 5 more)
Updated
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Sexlab and SLSO SetPosition patch
Note
This is out of date and never worked correctly. If you're trying to use it, you're not living right. Just don't do it. Switch to Scrab's Sexlab P++, which doesn't even have the problem that this was supposed to solve.
What
This is a patch for Sexlab that removes most uses of Actor.SetPosition() from the sslActorAlias script.
Why
Calling SetPosition() on the player in exterior cells can cause the landscape and grass to be reloaded. When this happens, the result in a very noticeable stutter and all the grass disappearing and then reappearing. Even on NPCs it results in a somewhat jarring teleportation.
How
They're replaced with calls to TranslateTo() with the speed set very, very high. As long as the actors are relatively close together, this looks better than SetPosition(). For NPCs further apart it may look a little silly.
Warning
I've been testing this and I haven't had any problems at all. But every load order and playstyle is different, so it could (and probably does) have serious issues that I simply haven't noticed yet.
Requirements
Sexlab Framework SSE 1.63 It may work with 1.64 but I haven't tested it because I haven't made the jump to AE yet. SexLab Separate Orgasm SE 1.7.7 SL1.63 An adventurous spirit -- I'm not kidding when I call this alpha. It's a small modification but one that could potentially mess things up in fascinating ways.
1952 downloads
Updated
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SLSO Voice Pack - Anime Collection
Sexlab Separate Orgasms Voice Pack for all your Animerim role playing needs !
it is deemed that SLSO has a better voice control during animations, mainly it prevents voice clip overlaps and has specific events for ending orgasms.
After all sex with bad communication is bad sex
Voice clips are individually edited and curated.
SLSO Voice Packs available:
Norma SLSO voice pack and other sexlab mod sound replacer with
around 50 Unique sexy lines
1 - Ryza
2 - Ganyu
3 - Lisa
Sexlab Anime Oral pack to for further immersion!
Large SLSO Voice Packs:
Large SLSO voice pack and other sexlab mod sound replacer with
more than 200 Unique sexy lines
2 Types of Voices:
Intimate
All rounded on the various sex scenes, Leaning to what people call vanilla sex. victim scene voices tend to has lesser victimized elements.
Victim
Has significant elements of being victimized in moaning during victim rape scenes (like defeat etc). much more voices in the pain category. suitable for those who wants to play a victim dragonborn. set "SLSO pain to normal" at 80% enjoyment for intended design voice play.
Promiscuous
Voices of fun and enjoyment in all scenarios with very little to no elements of victimization even in Rape . lots of uncensored dirty talk
set "SLSO pain to normal" at 50% enjoyment for intended design voice play.
Even if you dont have all these mods installed , its still fine as its just voice clips no plugins.
Other sound voice pack includes:
1) Sexlab Survival and spank that ass (ass slap, cum swallowing)
2) Sexlab fill her up
3) Head tracking
4) Sexlab Oral/Sex voice (set SFX delay to 6 seconds for best effect and avoid sound overlapping)
5) Devious Devices Replacer
6) Devious Sounds (Type A)
Tenko Tamayo
Yuumi
Kuon
Rei
Yuuka
Setsuna
Alisa
Chitose
Kanade
Sumika
Selia
Sound Samples
Installation:
install with Mod manager or copy over and replace existing files if any
Required:
Recommended for your roleplaying immersion:
PC Head Tracking and Voice for further role playing immersion:
Ganyu
Lisa
Ryza
Elin Race Remastered for your Animerim:
97060 downloads
Updated
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Nether's Elana - Intimacy
By Netherworks
Nether Presents:
Elana - Intimacy
REQUIRES:
Nether's Elana and it's requirements, which can be found at:
(Patreon) https://www.patreon.com/posts/elana-and-her-1-85956085
(Nexus) https://www.nexusmods.com/skyrimspecialedition/mods/96707
(Loverslab) https://www.loverslab.com/files/file/28201-elana-and-her-fiendish-friends/
SUPPORTED PLATFORMS (pick one requirement):
Sexlab
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/
Functionality: Supports all positions and favorites
Flower Girls
https://www.nexusmods.com/skyrimspecialedition/mods/5941
Functionality: Supports all positions and favorites except handjob and footjob
OStim
https://www.nexusmods.com/skyrimspecialedition/mods/40725
Functionality: Supports basic dialogue that leads into the act, no dialogue or position support
Fade to Black
-- no requirements --
Functionality: Supports all positions and favorites (obviously no animations)
MOD FEATURES (All Platforms, Icebreaker):
- Sex dialogue that requires an icebreaker to get past when talking to her. Chances increase with relationship rank and you can try to icebreak hourly. Once you are able to freely ask her to have some fun with you there isn't a challenge roll any longer.
MOD FEATURES (All Platforms, post-challenge):
- You can have sex with her where you ask her or lead her somewhere else.
- Dialogue is written immersively using Elana's speaking style.
- She can react to you leaving intimacy dialogue abruptly, bumping into her when you are leading her somewhere or if you are wandering around naked (or having sex with someone else).
- If you are naked or having sex with someone else, she can make comments about it and there is a chance that once you've put your clothes back on, she will want to be next. Can be toggled on or off.
- When you wake up from sleeping, she can approach you for sex. Can be toggled on or off.
- For Sexlab, Flower Girls on OStim: This mod only sends the "have sex, choose this position" event to those systems and doesn't make any changes. It should work with alternative systems that can use the Sexlab, Flower Girls or OStim API.
- You can toggle an option to have a Fade-To-Black experience (no animations, screen fades out) even if not using Fade to Black installation.
- You can hide or show Intimacy asking dialogue.
MOD FEATURES (Sexlab, FlowerGirls, Fade to Black):
- Sex dialogue: Elana will often suggest something she is interested in but can ask you for your preference.
- Mod keeps track of (an estimate of) how many times you have done certain positions with her, which can change her dialogue and influence which positions she'd like to do when you ask her.
- She can develop a favorite position based on how often you do a certain position with her. Favorite can change if you start doing a different position with her.
- Though this mod was designed with a male player in mind, if you are playing a female, some positions and dialogue are hidden so that it better facilitates this kind of play. You can otherwise set the player to be referred to in the feminine or the masculine by talking to one of her and changing that option. Female players will always be in the dominant role.
- Per the note above, Intimacy doesn't use Sexlab stats, Arousal or any other systems in that mod or Flower Girls. Initiating dialogue outside of Intimacy, doesn't increase their position tracking or give her a chance to develop a favorite. This makes it more universal and with less requirements and I decided to opt on the side of simplicity.
- Sexlab Only: She will make a post sex comment after being intimate with you (only supported when initiating sex with this mod's dialogue).
HOW TO START:
- To be intimate with her, use the dialogue option "In the mood for a little fun?+"
3111 downloads
Submitted
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SexLab Gape Morph SE
By Guest
This mod adds anal gape morphs to female characters (PC or NPC) in a receiving position during SexLab anal intercourse. The gape size increases linearly with the duration of anal sex. The gape goes away some period of time after sex ends. If she starts anal again before she fully recovers, the current gape progress will be factored in. The timing and morphs can be tweaked with an MCM menu.
There is an optional wear-over-time mechanic. Wear makes gapes grow quicker during sex and is configurably affected by (1) Male Anal Proficiency, (2) Female Anal Proficiency, (3) Massive Schlongs from creatures like trolls and werewolves, (4) Male Arousal (optional integration with SexLabAroused), (5) Male Weight, (6) Female Weight, (7) Female Ass Size (optional integration with IndecentBitchesOfSkyrim--not yet released), (8) SexLab Stage.
Please note before downloading:
This mod is meant to provide very simple functionality for gapes without any extra requirements or clutter. If you're looking for a more comprehensive wear and tear mod that still has gapes, check out Simple Wear & Tear. You must select the body you have in the MCM before gapes will work. There is built-in support for the CBBE 3BA and BHUNP bodies. If you have another body or want to morph other sliders, you can choose the "Other / Custom" body type and specify the sliders to morph. The "Build Morphs" checkbox has to have been ticked when you built your body in BodySlide in order for this to work.
Requirements:
Skyrim SE (I'm using V1.5.97) SexLab (I'm using V1.63) NiOverride or another mod that includes it like RaceMenu. NiOverride is the mod that makes morphs work. SkyUI (I'm using V5.1 SE). Needed for the MCM menu.
For mod authors:
18229 downloads
Updated
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SexLab Romance SE
By nomkaz
SexLab Romance SE
SexLab Romance SE Dialogue Revision Is an add-on that revises the dialogue in clearer English
I did NOT create this mod. I simply converted Spaceman's LE Upload for Skyrim Special Edition in accordance with the permissions he left on that page.
The following copied from the original upload page:
------------------------------------------------------------------------
About This File
SexLab Romance is a new mod for use with the SexLab framework that allows the player to initiate sex via dialogue rather than spells.
Romance is not just another "want sex, get sex" type mod, instead the mod works with a huge range of factors to determine your likelihood of success for a given NPC. Not all NPC's are the same, indeed if you are starting a new game you may well find that more often than not your attempts at romance are doomed to fail, win over an NPC enough times and they may even be willing to follow you though (Obviously if you romance an important NPC enough and recruit them as a follower then you run the risk of breaking quests, use at your own risk!).
Because you are romancing NPC's rather than just demanding sex, romance attempts can help increase your speechcraft skill. NPC's within the game are not robots though, you can't just proposition them for sex constantly, after you do proposition an NPC that NPC will be 'off limits' for a short while.
If you are shy then you can lead your romantic target to somewhere a little quieter, you can even pick up another friend on the way for some threesome action if you want.
If you do find it too hard to romance anyone (or too easy for that matter) then there is an MCM menu for the mod where you can adjust the difficulty, turn off sexual preferences and any racial adjustments to help boost your sex life in Skyrim.
Change Log
18/08/2014:
Changed tags for Lesbian and Threeway sex to ensure more scenes are used
11/05/2014:
Added a toggle into MCM so that Romance uses SexLab's Sexuality for NPC's rather than it's own. This should help keep integrity with other sex mods. By default this is set to True.
Removed Romance Fix.
10/05/2014:
Added Romance Fix download. DO NOT USE UNLESS INSTRUCTED TO
27/04/2014:
Added functions to initiate boobjobs, handjobs, footjobs and also FF specific sex
Added toggles into MCM to control what NPC sex the dialogue displays for.
14/04/2014:
Made slight change to hopefully make the mod useful with more characters. Basically changed the IsPlayerRace check to haskeyword=actortypenpc
Also merged source code for scripts into the one download.
26/12/2013:
Source Code made available for anyone to use/modify
12/05/2013:
Fixed potential bug that could affect spouses
Fixed that ability to talk to none playable races
Added checkbox in menu to turn off cooldown if romance attempt was successful
Moved files to Lovers Lab
Corrected some minor dialogue errors
Additional Info
Factors that affect your chances of success
While I don't intend to list everything that has an impact on your chance of success or failure, I will list some of the main ones:
Speechcraft Skill
Your Level
Race
Quests Completed
NPC's Social Standing
NPC's Sexual Orientation
NPC's Relationship With You
In addition, NPC's are dynamic between games, so you may find that in one game a particular NPC is easy, yet in another they are incredibly hard to win over.
Future Plans
Note: Development of this version of SexLab Romance has ceased, after being away for so long and seeing the advancements in SexLab, including some excellent new mods, a complete redesign of this mod is in order, possibly with a complete rewrite from the ground up. Because of this I have uploaded the source code for the scripts so that anyone who wishes to make changes or use anything within this mod for there own purposes is free to do so while I look at the possibility of creating a whole new RPG based romance mod.
Future versions of this mod will include the following:
NPC's approaching and propositioning you for sex
An option to offer money or gifts for sex / Intimidate for sex (leading to rape if you let it) if an NPC turns you down, offering money for sex could cause offence however, and if an intimidation attempt leads all the way to rape you will definitely not be popular!!!!
Possible integration with this blushing mod assuming there are no complications
Options to romance your target in advance of propositioning them for sex, in an attempt to soften them up.
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
243101 downloads
Updated
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DBF beta and testing for Skyrim Special Edition (April 2023)
By DeepBlueFrog
I set up this page to post early version of my mods for Special Edition for anyone who wants to take them for a spin and test them.
Over time, I will create a proper download page for each one of them if not done already.
Some notes about these files:
- As much as possible, they match the latest content of the files on Github (https://github.com/SkyrimLL/Skyrim/tree/main/SE)
- Some files were too large for Loverslab. I split them into a main file and a texture file. Make sure to get both.
- Some of these mods may still have debug messages on screen or in the logs that I would normally hide for a proper update.
- I included a few patches to other mods with tweaks and bug fixes I created for my own games. The original versions of these mods are required before installing my updates.
Files included in this page:
- Alicia: Featuring a new haircut and more clutter in her basement
- Family Ties: Only minor tweaks to age tracking and effects. Starting with an older age grants you perks accordingly.
- Hormones: Introducing a new system for multiple body morphs (fit, fat, sexy) and fixes to body changes triggers
- Parasites / Kyne's Blessing: Introducing a new system for 'parasites thoughts and comments', and fixes to the event timer for these comments
- Sanguine Debauchery: Added background resources for the final stages of the main quest (still under development)
- Sisterhood of Dibella: Added support for male player characters
- SexLab Stories / Stories Devious: Various tweaks. ELLE should now follow you at all time and only help with attacks when she is powered.
- SexLab Dialogues: Minor tweaks only.
- Skyrim Immersion Patch: Added an optional esp file to add effects to the Gildergleam (glow, falling leaves, healing effect). Meant to work with the Erd Tree replacer but can work on vanilla as well.
- SexLab Mind Control: Only ported to SE, no major changes yet.
- SexLab Warm Bodies: Added support for torches. I will release this one as a standalone mod under a new name 'Warmer bodies'
- Patch for DangerousNight2: Patched to tweak some of the dialogues and remove reliance on beds.
- Patch for Redbag's Rorikstead: Added clutter around the farm and chimney smoke.
- Patch for Puppet Master: Only ported to SE. Not fully tested yet. May not be working yet.
- Bodyslides Settings: My personal Bodyslides shapes and groups
- RunicReshade: My personal files for ENB and Reshade
284888 downloads
Updated
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Faction - Pit Fighter Addon - Pitslut
By wareware
Adds quest failure conditions to the arena battles when a sexlab animation is triggered where the player is the victim. Doesn't actually trigger sexlab animations on its own so you need something like Defeat for this mod to do anything.
Requirements
Faction Pit Fighter and Travels Addon : https://www.nexusmods.com/skyrimspecialedition/mods/22513
Faction Pit Fighter Revamped : https://www.nexusmods.com/skyrimspecialedition/mods/42340
Some mod which can trigger combat sex(I used Baka Defeat for testing)
Installation
Just install the archive as a normal mod
This ended up being more complicated than I imagined to the point that I entirely abandoned the goal of triggering scenes on bleedout on my own. I do have some future plans with the quests but wrestling with the CK sank them for now.
1692 downloads
Updated
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Dynamic Animal Variants SPID - More Nasty Critters (MNC) Patch
By janbui
THIS MOD NEEDS ASSISTANCE/TESTING, PLEASE GIVE SUGGESTIONS ON FIXES (DOGS HAVE THE POTENTIAL FIX, EVERYTHING ELSE WILL DEFAULT TO VANILLA ARMORS).
Alright, now that the warnings out of the way, here's the potential fix between DAV and MNC!
I've been working on this for a bit too long, as issue after issue would be solved but risen after I tinkered with the mod. I sooner or later went into this forum to ask for help from MadMansGun themselves, and their fix, while prevented the armor swapping from DAV's custom armor back to vanilla's armor, it would not swap... at all.
This is where you all come in, as I know there have been a couple of people looking for a compatibility patch between the two, and while the technicality of my mod and .json file seems sound (at least to me), the mod doesn't work. That, with the issue of Creature Framework not really providing concrete information on why something isn't working, led me to do this.
Also, @factoryclose, this includes an altered mesh from ABC, so if you are not comfortable with your altered assets being up on this mod, please ask me and I will hastily take it down and reupload my older version of the mod without your assets.
Now, that's it! Please go to the Support section for any feedback or suggestions aimed at me!
778 downloads
Updated
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SexLab: Murder, Theft and Seduction SE
By nomkaz
SexLab: Murder, Theft and Seduction SE
I did NOT create this mod. That honor belongs to the Talented jbezorg
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
Tradução em Português do Brasil by @musashino
If you enjoy this mod, click on the link and give jbezorg some love, and check out their other mods!
The following copied from the original LE page:
-----------------------------------------------------------------------
http://static.loverslab.com/img/jbezorg.png
WHAT DOES THIS MOD DO?
This mod will allow the player to complete Delvin Mallory's fishing (pick-pocketing) quests as well as steal the key to the strong boxes for Vex's heist quests if the player manages to have sex with the quest target.
In addition, Members of the Dark Brotherhood may choose to kill contract targets in their sleep after sex. The option to kill is only available to Dark Brotherhood contract targets.
Murder
Witnesses will change how the murder crime will be reported. You must have a potion that damages health for each contract you wish to kill. One potion will be removed from the player's inventory for each murder. The method for selecting what potion to be removed is based off item count. Removing the potions you have the most of first. Theft
Pickpocket bonus of up to 20% for pickpocket challenges made against a sexual partner depending on the player's sexual experience for up to one hour (game time) For thieves guild quests, you will get a chance to snatch the item right after the sexual act. Seduction
Speech bonus of up to 20% for dialogue challenges made against a sexual partner depending on the player's sexual experience for up to one hour (game time). UNINSTALLING
Two perks are added to the player by this mod. Both control the afterglow skill bonus to speech and pickpocket. To remove these perks from the player and for a clean uninstall, use the following command in console:
set _sltns_version to -1.0
HOW DOES IT WORK?
This mod does not add any dialogue options*. You will need another SexLab mod for that. Theft and Seduction uses SexLab's global hooks so any SexLab mod that can initiate sex with the Thieves Guild quest target will work.
For both assassinations and theft opportunities you will be given the option to not go through with those actions after sex is over. Stealing is no longer a sure success. When given the option to steal, you will be told your percentage chance of success.
* it does make changes to some existing Dark Brotherhood quest dialogue.
SOME THINGS TO KEEP IN MIND
Both of these changes may cause conflicts with other mods that alter the same quests.
Some minor changes to the Thieves Guild Heist quest. Adding keys to the strongboxes to steal. And to the Dark Brotherhood assassination contract quests were made to enable dialogue with the targets. REQUIREMENTS
Sexlab SE Any Sexlab SE Mod that allows the player to initiate sex with the Thieves Guild & Dark Brotherhood quest target NPCs. ( Suggested SexLab Romance SE) FAQ
Conflicts
Inconsequential NPCs Skyrim Potions that will work for assassinations.
Ice Wraith Bane Deadly Poison Virulent Poison Potent Poison Poison Weak Poison Nightshade Extract Deadly Lingering Poison Malign Lingering Poison Potent Lingering Poison Lingering Poison Weak Lingering Poison Lotus Extract Magic Effects that a potion must have at least one of if it's player created.
Damage Health Lingering Damage Health Ravage Health
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
31514 downloads
Updated
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Riza Moongaze Your every need
By Ero Sama
Avec la bénédiction du createur
voici le mod traduit en FRANCAIS
Ce mod requière l'original
673 downloads
Updated
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Notice Me Senpai - A Notice Board Addon
By Tentacus
TRIGGER WARNING:
This mod contains sexual violence, as well as other disturbing material. The player may engage in or be subjected to activities that some may find disturbing. A lot of this content can be avoided depending on how you play, but I can no longer promise that it can be avoided entirely. This mod contains a lot of emotionally complex dialogue... so please take care of yourself.
DISCLAIMER:
This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on sexual orientation, abuse (sexual or otherwise), sex work, or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD. Treat other human beings with dignity and respect or fuck off and don't play my mods.
VR GAMEPLAY VIDEOS:
(Offsite)
Hope you like early 2000s and 90s anime music!
Good player
Evil player 1
Evil player 2
Evil Player 3
Prostitution Demo
Follower sex demo
Compatibility mode
Execution
Clergy abduction
Clergy abduction 2
Casual sex/InnSex Workers
Hypnotic Gaze
Giants Offering
Good Player Gisli Date
Good player pimping
Hardship in Tamriel: NMS Final version trailer
Mistress Maven
Hardship in Tamriel: NMS Final version trailer 2
NMS Brothel demo.
DESCRIPTION:
NMS started out as an addon for The Notice Board SE by MannyGT but has evolved into a much more robust roleplaying mod. However the NB stuff is pretty baked in so you're stuck with the requirement.
I've always enjoyed the rescuing citizens missions in Notice Board but found myself very disappointed in how little you can interact with the people you rescue. I had long thought about making a kind of Damsels in Distress mod for Skyrim but I thought, why bother reinventing the wheel when the basic framework is right there.
When you rescue an adult citizen you are now presented with dialogue options when you travel together. Many of the NPCs will have been taken advantage of by their captors (Yes even the men and the old ladies), though you saved some in the nick of time. You can be nice to them and offer words of comfort for their traumatic experience or you may choose to be an asshole. They will ask you for food and drink which you can offer if you have some, or pretend you don't have any when you do. If you don't give them food and drink, they will become more distressed each time they ask.
On rare occasions, if they weren't raped by their captors they may be so happy to see you that they offer you sex as a reward... or you can ask any of them for a reward... which they may well refuse... or you can just have a pleasant and completely platonic journey together.
Even if you start out as concensual lovers the NPC may refuse your next request for sex. This will lead to roleplaying opportunities to take things in a non concensual direction, or to behave as a decent person. If you are playing an evil character and rape the NPC, there will be no taking it back. The writing will not pull any punches in terms of trying to make you feel bad for being a piece of shit.
After the quest has ended and you receive your bounty you will have the opportunity to turn the citizen into a kind of light follower. The way the follower behaves and what options you will have when speaking to them, differ depending on what transpired on the journey home. You can have more than one of these rescued followers but they can only travel with you one at a time and will be dismissed if you rescue another citizen. See Camp Follower section in 1.5 update
As time went on numerous features were added such as prostitution, casual sex, slave training, and trading, as well as romantic, and sinister interactions specific to particular characters. Many of these not utilizing the Notice Board at all. The final update adds an entirely new roleplaying perspective, that of a downtrodden member of tamriel society. Read all theupdates in the features section for the whole picture.
As of version 1.6.1 it contains over 13200 lines of silent voiced dialogue. ??
NOTICE ME SENPAI ENCORE:
(This is really it folks. The game itself has told me so... it's been fun.)
If updating from 1.6.0:
I foolishly uploaded the unarchived scripts in the last version. You will need to fully uninstall 1.6.0 before installing this version (Replace in MO2... Vortex users, are on their own) or delete the loose scripts otherwise they will override the updated scripts and trash your game performance.
Added in version 1.6.4
(THE FINAL CHAPTER, NMS GOES TO SPACE, NMS TAKES MANHATTAN, NMS VS THE MYSTERONS)
-Start your own whorehouse.
Follow these steps or watch the video
Added in version 1.6.3
-Fixed Haelga ring of subjugation dialogue, she will now immediately act like your slave as intended once training begins and free up the captive slot immediately unlike other ring captives.
-Added talk to victim/slave Ring of subjugation dialogue (You will help me capture someone) Remove ring before starting training to avoid unimmersive dialogue.
-Added talk to john during sex dialogue. (Player must be under 150 units from your whore)
-Fixed some gender discrepencies in dialogue.
-Hooked up some dialogue that wasn't set up right, including some talk to player's whore during sex dialogue
-Added an optional keyword check for begging. Any clothing item with keyword _T_BeggarClothes will now trigger player beggar dialogue
Added in version 1.6.2
-Removed Casual dialogue from followers and other inappropriate NPCs
-Fixed broken Cuck and family dialogue
-Other bug fixes
Added in version 1.6.1
-Removed inappropriate dialogue from animals/kids.
-Removed superfluous casual sex dialogue
-General bug fixes
-Inclued the archived scripts
Added in version 1.6.0
Existing saves should be fine when updating from 1.5.0 and up... however the new content is best played on a fresh character, as it largely rests on the idea of somebody who's not powerful.
UPDATES:
-Numerous important bug fixes
-Ring of debuggery general improvements
-Debug ring get item abduction kit
-Debug ring get item beggar clothes.
-Debug ring disable casual dialogue.
-Debug Ring fixed clear NPC cooldowns
-Fixed lots of improperly setup dialogue.
NEW FEATURES:
This update adds features for a submissive/bottom playstyle, which can be mixed and matched with the existing dominatnt/top features to create thue roleplaying flexibility.
-PLAYER BEGGING:
Wear vanilla beggar clothes and gain access to begging dialogue. NPCs who take pity may give you up to 3 Septims but many won't. This can lead to sexual exploitation, and a life of sex work, and sometimes sexual slavery!
-PLAYER PROSTITUTION:
Become a sex worker through begging interactions, or simply turn the option on in the debug menu. Once on the job the player is presented with a wealth of roleplaying dialogue, the goal is immersion and realism. The player must negotiate their price and limits with each customer. This can lead to sexual assault (NOTE: This is much less violent than in Hardship for FO4, but you still have the option to fight.), or the customer passing you up if the price is too high.
PIMPS:
Regular:
Once you have a regular customer you can ask them to protect you from rapists, for free sex and a steep cut of whatever gold you happen to have.
Bad boyfriend:
You can enter an abusive pimp relationship with a repeated rapist... It functions about the same as the other pimp, but he might not let you quit when you want to.
Lover:
You can tell a regular that you like them, and they don't have to pay for sex anymore. They will become a confidante to share your feelings on being a whore with, and you can ask them to protect you. Unlike the other pimps they do not demand payment.
-PLAYER SLAVERY:
Begging, or whoring to the wrong person may result in your temporary enslavement. The length of this captivity, as well as the cruelty, strictness and types of activities presented by the captors varies, as do the penalties for escaping, ranging from jail to death.
DOMINANTS:
Arcadia and Bothela:
Bothering either of these apothecaries may result in you being slipped a love potion. The potion will affect you quite badly for a time before wearing off. Unlike all the others, you may aquire these Mistresses even if you are not a beggar or a whore, and they are well suited for a heroic character who is just too trusting. These encounters are also seperate from the slave training system used by the rest of the scenarios.
Bryling:
Probably the kindest mistress, and the one who's game is the closest to consensual. Lots of interesting dialogue and commentary on class struggle. She gives you a long leash compared to the rest. Real potential for a pretty woman-esque love story playthrough. In addition to serving her you will be expected to service her male Housecarl.
Maven Black-Briar:
The way you become Maven's slave is unique. She gives you one chance to save yourself... If you don't take it it's on you. As one might expect Maven is cruel but fair. Cool, detatched, and utterly without mercy. In addition to all that she comes with an entire family which you also have to please. Her daughter Ingun may be even worse, so watch yourself... your life depends on it.
Radiant Sisters:
These two come as a set, and therefore provide something very unique. They will use you at the same time or seperately. Likewise you may be punished or given tasks by either. This is the most restrictive arrangement since you are not allowed to even leave the shop, and players with needs mods must rely on them to live. Taarie is surprisingly kind once you are in her grip, but Endarie is a sadist and will fill your life with misery whenever she can.
Wuunferth the undying:
Wuunferth is a monster, a cruel old man who gets off on your pain and humiliation. However when he isn't using you he's fairly hands off and gives you the run of Windhelm... Just don't wander far or the results could be deadly. Tied with Maven for the most potential for player rape.
Training:
Much like the existing training system for NPCs the player will be trained as a slave by their Master/Mistress. Obedience points (OP) can be gained over time as well as through following orders, disobedience points (DP) are gained through bad behavior and prevent the passive accumulation of OP pver time. DP can be cleared through the player being tortured, which can happen after 5 pts of disobedience are gained, or by being highly disrespectful/disobedient. At low levels DP will dissipate over time.
Tasks and orders:
Dominants and some minions will give you orders and small tasks to carry out. Some of these are tracked and affect discipline/obedience while some are just for roleplaying. Some of these make more sense if you are playing in VR, such as "Dust all the display cases". If you aren't you may want to look for a mod that lets you play the broom idle on command. I know something like that existed for Oldrim at least.
Protip: Get a mod that lets you sleep anywhere for the houses without beds you can use. This is especially important for Maven and Wuunferth, for reasons that will become apparent as you play.
FEATURES:
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A truly stupid amount of silent dialogue. including Wide variety for different gender pairings. Gay dialogue aimed at a more repressed medievel society. Romantic/Fantasy style writing, with an eye to lore friendlyness, and semi-realism. More romance-novely than you may be used to from my other mods, but aiming at a "feeling" of realism, and an exploration of consent roleplay that I haven't really seen before. You can be really nice, or a complete scumbag.
Options to ask to make out, have the NPC undress or masturbate for you. Concensual and non concensual versions. When they are naked you can comment on their looks, either complimenting or insulting them, just be prepared to deal with the consequences.
Citizens that you've raped can be tied up. There is specific greet dialogue's for this, as well as specific Hunger and thirst dialogue. They will also have dialogue where you can threaten them to keep quiet about what has happened.
Special behavior if you attack or accidentally hit them. This is most drastically aparent in Non-concensual NPC who becomes follower, where it becomes a very light pseudo punishment system.
Added in version 1.0.2
GENERAL/GOOD/GENERAL PLAYER FEATURES:
-Marriage status check
There is NO WAY to check WHOM they are married to (boo) but it is assumed to be opposite sex regardless of the sexlab orientation check. This is because A: All Vanilla Bethesda Married NPCs are in a hetero pair, and B: Because Skyrim is super repressed and closeted (IMO) You seriously don't think Ulfric is Hella gay? So gay NPC telling you to "not tell his wife" is Immersive as fuck.
-Dialogue for kindness
Includes saying something complementary, as well as offering food or water at any time (If you have it) even if they aren't hungry or thirsty. This is swapped for "Positive reinforcement" subsection if player is evil.
EVIL PLAYER FEATURES:
-New greets after specific acts fisting, BJ, and Anal
These are randomly mixed in with the old ones. Initial topic is finicky about random text though and sometimes flipflops from one to another before you can read it, I will probably avoid putting any there if I make another Skyrim mod.
-Give a beating topic
Unequips player's current weapon and spells and draws fists. As before, beating the prisoner (If you have raped them) will raise a hidden discipline stat, which will alter dialogue over time with each beating (Hit until knocked down, then talked to). Now a notification will say "Discipline +1" when this happens.
-Added ability to gag the NPC with a cloth gag when restrained.
Also overhauled restraint topic to make it more reliable. "NOTE" To prevent NPC from standing back up for several seconds, let the restraint topic (Hogtie, etc...) Complete on it's own. IE don't button spam through it.
-Kneel/standup option to gagged menu.
-Kneeling comment dialogue.
-Weapon drawn dialogue
-Added topics that will allow you to say you will not beat or rape the prisoner for a time.
This will lower the hidden discipline stat and revert dialogue when appliccable.
Added in version 1.5.0
NEUTRAL/GOOD/GENERAL PLAYER FEATURES:
-Cuckholding system:
If you have a sexual relationship with the NPC you rescued (Consensual or not) and they are married, after you recruit them as a follower, you can cuckhold their spouse.
-Prostitution system:
If you don't have food or drink, (or lie about not having any) and the NPC you rescued is hungry/thirsty enough, you may be able to talk them into selling their body for gold. (Or if you are an evil PC you can force them into it).
Unwilling NPCs, and most willing ones will be unhappy with this arrangement, and if you had a consensual relationship they will stop agreeing to sleep with you, but a small percentage will find they enjoy it. These may actually become your lover if they weren't before.
Extensive customer dialogue which is different depending on if You are in the same room with your whore when you talk to them.
Dialogue for discussing the john with your whore before the price negotiation. The Whore's prejudices and attitude toward the job will be reflected in the lines. For instance Nords don't like Dark elf johns, and nobody wants to fuck Argonians.
Haggling system where the John may balk at the price, and you can smoothly offer then next lowest. Or they may offer more money if you join in (which you can refuse) Different races may act differently, for instance Khajiits will almost never turn down sex, but are fierce hagglers, meanwhile Argonians are so happy that you let them use their whore that they don't haggle at all.
Guard dialogue. You can offer your whore's services to the guards to stay in their good graces, though this rarely leads good places for you. This is strictly for roleplaying and can be disabled with the console by typing: Set _T_NoPigs To 1
-Vanilla follower (Or custom followers that use CurrentFollowerFaction) options:
new dialogue options to your companions for socializing, discussing rescue missions, and options to let the companion have sex with your NMS follower (Who is your lover, and agrees to it, or is your victim) Including group sex with the player. You can also ask that they pay for it, but this is likely to piss them off.
Dialogue to start a casual friends with benefits relationship with this companion, to have sex with them.
Dialogue to discuss the Sex worker NMS follower.
Companion will behave as you do, if you do evil things they will relate to you as if they are also evil, or good if you behave like a good guy.
A few character and race specific responses as well as responses appropriate for a housecarl.
Tested and works with Underwhelming multiple followers... don't know if it will with anything as bloaty as AFT.
-Character specific dialogue:
For a couple of notable characters, if they should happen to be kidnapped (Mainly Haelga and Olava the Feeble, but there are a couple of other tiny touches in there). They will have specific lines and/or behaviors such as immediately becoming your whore, or slave under certain circumstances, or having unique preferences.
-Compatibility mode:
Temporarily disable the main blocking dialogue topics for the NMS follower(s) (Note this doesn't work on TNB prisoner, only on the followers you have recruited from their homes) This allows you to access other mods that have top level dialogue (Like Zaz 8 helper) while still having access to SOME of the NMS features. This is only meant to be enabled temporarily and the mod can't be played effectively as long as it is active.
-Added Wait option to TNB prisoner USE WITH CAUTION
Losing this NPC before you get them home could be very bad.
EVIL PLAYER FEATURES:
-Slave training:
Through various methods you can train your unwilling victim to become your loyal sex slave. Beatings and other actions that increase discipline like tying them up may break their will, but beating them too often may have the opposite effect. After their will is brioken relentless sexual assault may finally make them your slave. At which point you can choose to have them refer to you as Master/Mistress, or not.
Showing kindness or using maniplative language may result in feelings of illogical affection... though this may cause their discipline to go down. Conversely abuse gained discipline, may cause irrational affection to decrease. With enough irrational affection, the NPC will fall in love with you... Keep raising it and they will become your slave in the same manner as with discipline. Other things such as kissing, and forced masturbation, or the slave having an unwilling orgasm during rape (random dialogue), or other forms of humiliation may also contribute to the irrational affection stat.
Training stats can very slowly decrease over long periods of time (At least Irrational love does) A victim broken through discipline's training stats will no longer go below 5. An NPC's vanilla relationship rank will change based on their current feelings towards you. This is especially useful when using PLANCK in VR as a NPC who loves you will no longer shrink from your touch.
Training dialogue includes humiliations and insults, as well as manipulative gaslighting dialogue.
Dialogue has been added to help guage the NPCs feelings towards you in an immersive way.
At a certain level of training you get the option to say that all of the victim's posessions belong to you. If successful, whatever cell you are standing in will become owned by the player. This is meant to allow you to use their home as a player home or at least not have them try to kick you out at night. This is VERY easy to abuse, Only say it in their house. RP responsibly.
Unique dialogue for the fully trained slaves.
-Camp Follower:
If you rescue a new NPC or recruit an existing follower while you already have one (Not a current rescue) That follower will continue following with diminished capabilities. This only applies to victim/slave NPCs They can also be dismissed if you so choose.
CF has unique RP dialogue. Has their own outfit management, can kneel, kiss, masturbate and have sex with the player. (Though you will not be able to choose the type)
If you have raped your current follower/rescue, you will have options for the CF to assist you in training them. This will contribute to the CF's on progress towards becoming your slave if they are not already one. This can be having sex with them, alone or with the player, or fisting them if they are female.
You can beat and tie up the CF, and this will contribute towards their training, but the currency of training the CF isn't discipline or Love but your attention. Having sex with them also adds towards this. It might actually be faster to train a slave this way than by giving them your full attention.
You can also recruit a NMS follower directly into the CF role if you currently have a rescue, or other follower as the primary.
You can swap roles between CF and main (As long as the main isn't a current rescue) Note that this will clear the current training stats so, best to do it at the very beginning of training, or right after breaking their will.
Dialogue for companion to let them have sex with the CF ("You can fuck the other one if you like")
-Sacrificial spouse:
If your victim is married you can tell their spouse of the situation and offer them the option of taking their place, which being wracked with guilt over not rescuing their husband or wife, they will accept. Of course there is nothing stopping you from keeping them both. This is especially fun to do after cucking them just to drive the point home.
-Fuck the poor:
If If your victim is a whore you can offer them to Beggars for free, as a method of "teaching the whore a lesson" or simply out of a sense of charity towards the unfortunate unhoused of Skyrim.
Added in version 1.5.1
NEUTRAL/GOOD/GENERAL PLAYER FEATURES:
-Woman with penis support:
Female player characters who's sexlab gender is set to male will now have access to male sex options with a lot of extra gender appropriate dialogue, as well as the existing female dialogue (except oral rape, that is either or) If your body setup has a penis but no vagina you can remove player vagina options by typing Set _T_NoPussy To 1 in the console. Set it to 0 to bring it back.
EVIL PLAYER FEATURES:
-Loving dialogue
The ability to be nicer to and have less aggressive sex with a victim who has fallen in love with their player captor, or is a fully trained slave.
-Greets where infatuated captive/fully trained slave will ask if they can do anything to serve the player.
-The ability to recruit a former victim as camp follower during rescue:
Added in version 1.5.2
NEUTRAL/GOOD/GENERAL PLAYER FEATURES:
-Automatic support for waterskins from Sunhelm, or iNeed.
EVIL PLAYER FEATURES:
-I'm going to whip you" dialogue when you have a ZAZ Punishment weapon equipped (Includes the PAH whip that you get in the latest TRAM update.)
-House slaves.
You can turn up to 4 fully trained slaves into a house slave. They will sandbox where you leave them, so if there are idle markers for work they will do it. These are more basic slaves like the Camp follower, but you can have basic sex with them and they do all the basic things like Kneel, masturbate, kiss, etc... (Let me tell you this wasn't easy) They can follow and fight for you, and are commandable and can be made to wait while following as well.
They can't be tied up, though you can obviously just put Zaz or DD stuff on them and have them use Zaz furniture using Zaz 8 helper with compatibility mode.
You can access their inventory but they have no outfit management so it will revert on loads and fast travel and stuff. It would just be too big of a pain to track for this many slaves. Use something like Dudestia's outfit changer mod to dress them up and lock their outfit.
-Currently they can't be whored but that will likely change in the future.
-They can be made to stand at attention and are exceptionally polite and loyal. They can be rehired as a main slave or camp follower at any after you dismiss them.
-Once a day you can get a home cooked meal from one of your house slaves. (Who needs a wife).
Added in version 1.5.3
-No more repeated rescues
Once you've talked to a new rescue they will be added to the TNB blacklist so they won't come up again on a given save file. (hopefully)
-Ratcatcher topics:
Opportunities to get certain characters into the system not through The Notice board. So far the characters supported are Camilla, Kleppr, Frabbi, Hroki, and Hreinn.
Riverwood:
Recruit Camilla to come with you during Golden Claw quest (Speech > 25 or Hypnotic Gaze perk required (or abduct her). Underwhelming unique dialogue if you whore Camilla in Riverwood. (Though I recommend you don't do the Sven dialogue as bards are extremely buggy when put in the John alias).
In depth instructions:
Markarth:
Every member of the family that runs the silverblood inn is unhappy, You can persuade each of them to go out with you, which can lead to nice or evil outcomes. Each has requirements same as Camilla, except the son... He is depressed and desperate for attention and will go with anyone. Note you can only go with one on a date in any given playthrough (replay value!) but you can have all of them, as your victim followers using the new system below.
In depth instructions:
-Do I hear banjos?
NMS is kinda like Fast and the Furious, or the Olive Garden in that it's all about Family. Yes you sick puppies, you can now make your captives do naughty things with their immediate (adult) family members, Ransom them for 100 gold a day, and even coerce their loved ones into also becoming your captives. Conveniently the first ratcatcher topics provide plenty of opportunities for ozark down home lovin, but it also works with regular notice board rescues.
In depth instructions:
BONUS:
-Added a dialogue patch for Zaz Animation Pack 8.0 Helper Addon 1.0.2
Place it below Zaz furniture placer and NMS in the plugin load order. It just overrides the dialogue with something more appropriate to NMS, and will have dialogue appropriate to the NPCs enslavement level. This is only for the old 1.0.2 version not the newer version for multiple NPCs. I may make something for it after I try it... I dunno.
Added in version 1.5.4
-KIssing now only appears as an option when the NPC is nude.
(Doesn't apply to vanilla followers)
-House slave improvements:
They can now be rehired as main slave, or Camp Follower without having to dismiss them. They can now be pimped so long as there is no Main slave, rescue or CF in the party.
-Unique rescue dialogue for Thaena, wife of the Jarl of Winterhold.
Thaena will always say yes when asked for the reward. A modest amount of custom dialogue for cucking the jarl is also added.
-Champion of the downtrodden:
You can now offer help to most of the (adult) beggars in the game. Offer them the chance to come work for you as your follower. This offers all the same features as vanilla followers including friends with benefits. Likewise their attitude and the dialogue for recruiting them will changed based on how much evil you've done in the past (rapes).
However they can not be dismissed like vanilla followers (They're your responsibility now) though you can have them sandbox wherever you want like the House slaves. Beggars not included are those which are completely insane, or too plot involved. (Dervenin, Narfi, and Gissur)
-Optional weapon draw
You can now temporarily remove the teammate status from your vanilla followers and Beggar minions. This will prevent them from attacking your victim while you administer your... loving discipline. Note that for the vanilla followers this will disable their "trade something with you" option, though you will still be able to access the inventories of the beggar minions (Because I rule and Bethesda drools). You will want to reinstate teammate status before combat. (duh)
-More Ratcatcher topics: (Opportunities to get certain characters into the system not through The Notice board)
Like all Ratcatcher topics this option disappears if the NPC in question is selected by the notice board for rescue, and doing the topic removes them from The Notice Board.
The Hardship of a long suffering sister.
Winterhold:
Birna the shopkeeper, is desperate to survive. As she always says: She does what she has to to get by. this includes reluctantly selling her body for 25 gold a go! The player can simply partake of her services as often as they like, or... if they are evil, use it as an opportunity to lure her away to victimization and enslavement.
The Hardship of unhoused women.
Windhelm:
The nights are cold and there is a killer about. The wily beggar, Silda the unseen is tough as nails, but even she is scared.
Riften:
Edda the beggar is going a little mad. She is certain that the city of riften will kill her and soon. She'll do anything to avoid that fate.
Will the player offer these desperate women help, no strings attached? Having them become a heroic sidekicks, or unsavory minions?
Will they take advantage of thir miserable situation, and coerce them into becoming their "willing" slave,... or will they simply use them as a cheap whore for a measly 10 gold a pop... before cruelly casting them back to their looming fate?
Added in version 1.5.7
GENERAL:
-Trade in Bandits for a reward (See evil section for details)
EVIL PLAYER: (None of the below applies to the follower during the rescue)
-The victim's relationship rank will no longer go under 2, this is to give the player free hits to do damage if they want.
Unfortunately this means you get the friendly barks, but oh well... ?♀️
-Run for your life mode:
If the victim is non essential you will have a new dialogue option to have them run for their life, with the promise of killing them if caught. If not caught after a couple of minutes they will be dismissed and wander home where you can recruit them again.
-Executions:
If the Victim is non essential.... If they are kneeling with zaz wrist bondage, or tied up (NMS Restraint), You can put them in an execution mode, where you can kill them with one hit.
-There is now new dialogue that will appear when your victim's health is below 50% after a beating.
-If a Vicim is bound to Zaz furniture you can get special dialogue taunting to kill them, and dialogue for various levels of health loss.
RINGS OF "POWER":
-Ring of debuggery
I added a debug menu which can be accessed via the console, or by wearing the ring.
-Ring of Subjugation
When worn allows you to capture many random citizens when your weapon is drawn. Wear it and draw a weapon. (Right hand is more reliable). Then talk to any non-aggroed NPC (There are some exlusions, like Jarls and shit) This works when tresspassing as well, as long as you haven't aggroed them yet.
You can use defeat in conjunction with the ring by talking to a defeated and tied enemy. After you talk to them and capture them with the ring, IMMEDIATELY choose Defeat's "tied up" option and untie them.
You can only have 2 captives at a time, including the one that is being trained. You can only train one at a time. 1While being trained, they take up the main NMS follower slot and you CAN'T dismiss them until they are broken. (+10 discipline) Do not start an TNB rescue while training a captive.
It can be used to betray beggar followers.
The rings can be dropped, or stored, or whatever, you can always get another one by accessing the console debug menu. The rings will be added automatically on a new save but on existing saves you'll need to use this console command to get them: Set _T_NMS_Debug To 1 It will take up to 6 seconds for the menu to appear. Get the Debug ring first as then you can use it to get the second ring without having to use the console again.
THE FLESH TRADE
-"I'd even buy one of your relatives, if you're looking to sell!"
As we've all suspected for more than a decade, Belethor is shady as shit. He has secret ties to slavers and he'll buy your fully trained slaves wholesale.
To sell them to Belethor you have to have a whore working for you and offer them to Belethor. If you have a speechcraft over 30 you will get dialogue to begin selling him slaves. Once you have a slave to sell enter the same room as him and tell the FULLY TRAINED slave you are going to sell them (I think it's in orders) Then talk to Belethor. Make sure you say your goodbyes before talking to Belethor, as when they are sold they go poof.
-"It's been too long since we've had a bandit raid"
AGAB. Guards are lazy, they love it when you do your job for them. Bring Bandits, Forsworn, and Silverhands captured with the ring to Hold jails and talk to a guard to trade them in for a modest reward. Don't feel too bad that you are condemning them to certain exectution or worse. The captives will not need to be talked to unless they've been turned into a slave, in which case you'll need to do the same process as with Belethor. It may not work with named bandits like that beyotch that attacks you outside that one dungeon in the mountains. (See my good player gameplay vid)
Added in version 1.5.8 Existing saves should be fine when updating from 1.5.0 and up... for anything older: CLEAN SAVE REQUIRED!
Ring of debuggery improvements:
-teleport verious NMS followers to you.
-Clear various aliases
-Clear NMS factions and tokens from an NPC. BROKEN! Do not use till 1.6+
Captives improvements:
-Rape captives without putting them into the main alias.
-Execute captives without having to train them first.
Bound captive/victim topic:
Dialogue that lets you explain why you might have a bound person with you... in case that ever comes up. It won't say (LIE) if they actually were a bandit originally, and the response is slightly different.
Sandboxing dismiss:
I've added the ability to put 4 friend/lover NMS followers, or 4 broken (but not fully enslaved) victims or any combination of these into a sandboxing reserve alias similar to the house slaves. These aliases only have dialogue to rehire them or put them in compatibility mode (For dancing and bondage and such using other mods) This makes things much more convenient for things like hiring the full service hookers Birna and Ysolda or doing any of the full featured ratcatcher topics while travelling with an existing Follower as all of them don't show up when you have a main follower or CF.
New Ratcatcher topics:
-Date Gisli
-Broaden Ysolda's financial horizons
Cannibalism stuff:
Got a lot of raw human flesh and hearts laying around? Go ahead and feed it to your victims! (Or don't... you probably shouldn't)
Giant Offering:
If you take your main NMS victim to a Giant camp and have them kneel nude, it will be seen as an offering to the giants. One will walk over to you and not aggro, and give you several mammoth related items in trade before fucking them. This is very traumatic and istantly breaks unbroken victims, just like incest. There is a 1 in 6 chance that they will drop dead immediately after each time, due to the stress on their bodies (If they aren't essential)... So you'll have to decide if it's worth the risk for those lucrative tusks, and some tasty cheese. After he's done he'll stay unaggressive until you get her back up, so make sure he wanders far enough away first.
General ratcatcher topic:
(Only appears when wearing the ring of subjugation, with weapon sheathed) This is used to lure people away so you can draw your weapon and capture them.
Civilians:
Topic: -Excuse me... I need your help. (LIE)
leads to:
-My new dog's wandered off. He's just a pup... Might you help me search?
-Please... My child has wandered off. Can you help me look for them?
-Come quickly... someone's injured!
-Come walk with me. I have something to show you. (HYPNOTIC GAZE) (This option appears if you have the illusion perk. It's 100% effective.)
How people react and if they follow you depends on a combination of things including, speechcraft, how you are dressed, if they are dressed like a rich person, and gender. For instance Nazeem isn't gonna give a single fuck about your lost puppy... OR child (Unless you are dressed rich and then only maybe), but his wife most likely will.
Priests/priestesses:
Clergy have a topic such as: -Priestess... Would you walk with me? I have questions about Kynareth. (LIE) for whatever their devotion is. This is also 100% effective.
Guards:
Topic: Guard... I need your help! (LIE)
Leads to:
-I spotted someone suspicious... I fear they may be up to no good.
-I've been robbed! I saw where they ran off to... I can show you!
Caveats:
All of these are gonna allow you to cheat and break the game in new and exciting ways and should never be used on a save you are too precious about.
Most priests are essential until their lame-ass quests are done.
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Casual sex topic:
Appears on most adult NPCs without a full ratcatcher topic.
-Just for fun or as a way to lure people away for evil (or tactical) intent. Improves disposition.
-Seduction is based on speech level which varies between NPCs Some reqrire 0 Some require 90 Most are in the 25-40 range.
-Men are easier to seduce.
-Marital status matters (sometimes)
-There is also an RNG element unless your speech is VERY high.
-Vanilla Hypnotic Gaze perk (Illusion) will allow you to sleep with nearly anyone by mesmerizing them. for certain mentally disciplined NPCs you may also have to reach
a speech threshold. The option will only appear if it will work
-In addition to very high speech or high speech + Hypnotic Gaze you can sleep with Elisif if you are Thane of Solitude.
-This doesn't remove them from the Notice board so if they are kidnapped after you've had sex they will recognize you and you'll automatically interact as lovers. I think this can add a nice touch to good playthroughs where you feel a personal engagement with the rescue system.
-Some NPCs get a little extra content that falls short of a full on ratcatcher topic.
Caveats:
1: Having Hypnotic Gaze will probably make the mod less fun. It's in there for a very particular kind of playthrough where you are a powerful aloof asshole sorceror (Hi it's me the Purple man) You will almost certainly not want to run it in most games. Save it for a special playthrough. this is another good reason why people running perk mods that remove Hypnotic Gaze like ordinator shouldn't feel left out.
2: Sex resulting from Hypnotic gaze is not counted as rape by the mod's internal systems even though it absolutely totally is. This is regrettable but it comes down to practicalities and unnecessary script overhead. RP responsibly.
Sex Workers:
--Full service with more fleshed out Ratcatcher dialogue, typical sex acts available to main follower.
Birna - 25 gold
Edda - 10 gold
Silda -10 gold
Ysolda - 70 gold
--Run of the Mill Inn whores with fewer frills. You don't select sex type but do select top or bottom (same with casual sex)
-Innkeeper madame whores (can't be recruited)
Eydis -30 gold
Faida -40 gold
Jonna -30 gold
Valga -40 gold
-Inn working girls (Can be recruited to work for player)
Abelone -30 gold
Narri -40 gold
Julienne -40 gold
Saadia -40 gold
In addition there are 3 secret female NPCs that can be convinced to become your whore after varying amounts of casual sex.
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REQUIREMENTS:
The Notice Board SE For fuck's sake don't bother the author of this with your issues with my mod. My mod doesn't actually touch his in any way other than checking if a quest is running and having a higher priority blocking topic which gets rid of the annoying as fuck "BE CAREFUL"! every 3 seconds, and replacing it with something actually immersive.
Zaz animation pack SE 8+ If you get the wrong version and shit doesn't work that is on you. Build the items for your body, and you may need to have the meshes from Devious devices SE built in bodyslide (though you do not need the esp) If some items are invisible, this is why.
Fuz Ro D'oh SE or Unofficial FRD VR version
Sexlab SE, or Sexlab VR, and all their requirements.
In addition the quality of your experience will vary greatly based on what animations you have installed and how you curate them!
For gay (MM) animations either the SLAL or standalone version of M2M SE is highly recommended, if not required.
For Lesbian and straight animations I strongly recommend Billy's SLAL anims
For EVERYBODY I STRONGLY recommend if not require Leitos SLAL anims
Some of Babos human animations work okay.
If any of the options aren't producing animations installing these should fix it as it's what I have
KNOWN ISSUES/CAVEATS:
-Just bombing through dialogue may cause issues, especially when the aliases are being filled so take your time and let things happen when activating scripted dialogue events like recruiting or swapping NMS Followers. A good rule of thumb is to wait for all the notifications to finish so the outfit management can finish working.
-Compatibility mode will disable a lot of this mods dialogue so only use it when you need it then turn it off.
-If the NPC stands up after you tie them up giving them a smack will refresh their package and they should lie back down. Sometimes the gag doesn't show up on male NPCs... no, idea why as the gag model does have a male version and works if you just put it on them. ?♂️
-If I put a warning next to a line of dialogue HEED IT.
-If you are a min/maxer... Then fucking try not to be one. You can do the slave training way too fast if you try, but if you play organically and just let things happen naturally you'll have a lot more fun.
-Occasionally during Maven's slave scenario one of the Black-Briars will ask you to leave despite you having rights to be in the Manorm Try exiting and returning, simply waiting out of sight, or reloading a save.
-You have to redress yourself after player prostitution, Player slave sex, and Player rape.
FAQ:
Q: That's kind of a stupid name isn't it?
A: Yes.
Q: Why make an addon for Notice Board rather than the more up to date alternative(s)?
A: I just came back to playing Skyrim with SVR after working on my own FO4 mods for several years, and NEVER played SE. Plainly, I didn't know better.
Q: Why does this require ZAZ 8+?
A: See above... I didn't know not everybody used the latest version... That said I do use the keywords so 8+ features are actually used.
Q: Did you make a curved swords joke?
A: No... Somehow I resisted.
Q: Is Camilla a sloot?
A: Yes.
Thanks to @JB. for testing assistance.
Thanks to @TrollAutokill as I took a decent ammount of inspiration from DoM.
Thanks to @requiredname65 for assistance finding conditions.
46483 downloads
Updated
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Yamete Kudasai 2.1.2.5 Voicepack
By krzp
This is a voicepack for the Acheron's add-on Yamete Kudasai, created using the latest xVASynth 3.0.
Installation:
Install with your mod manager.
For the manual installation connoisseurs', just copy the un-archived files into your data folder.
BSA & dummy esp version, the mod is SE/AE only.
Requires:
Yamete Kudasai v.2.1.2.5 (or later, the mod is in development, but I'd assume it should work for the later versions as well)
49625 downloads
Submitted
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Demoiselle en detresse SE - La Cage Rose retexturer Traduction Française
By Ero Sama
Version totallement en français
avec des nouvelle tête re-texturer
Lien du mod re texturer
https://arca.live/b/tullius/63525331
602 downloads
Submitted
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devious device Skyrim SE - Devious Devices - MCO & Precision Patch (WIP) v0.1 (OAR)
This is my first attempt at editing animation annotations to create a patch for MCO & Precision. I referenced other people's Kick Animation Precision Patch to create it, and I'm trying to find suitable consecutive animations and movement distances.
It includes 3 MCO combo attacks, right-click (left foot attack), power attack, weapon art, and NickaNak's Jumping Attack.
Due to real-life obligations and other tasks, I have currently only created animations for the Armbinder.
Requires:
Devious Devices 5.2
MCO 1.6
Precision 2.04
OAR
DD ORA Anims
Jumping Attack (option)
The tools used to create this patch are as follows:
Skyrim annotation tool
Show Animation Command
# numOriginalFrames: 36 # duration: 1.166667 # numAnnotationTracks: 242 # numAnnotations: 15 0.000000 Collision_AttackStart 0.613087 Collision_Add.node(NPC R Calf [RClf])|Scale(1)|ID(1)| 0.613087 Collision_Add.node(NPC R Foot [Rft ])|Scale(2)|ID(1)| 0.715182 Collision_AttackEnd 0.575182 preHitFrame 0.635182 HitFrame 0.715182 MCO_WinOpen 1.076655 MCO_WinClose 0.803325 MCO_PowerWinOpen 1.076655 MCO_PowerWinClose 1.132167 MCO_Recovery 0.060000 PIE.@SGVI|MCO_nextpowerattack|1 0.060000 PIE.@SGVI|MCO_nextattack|2 0.060000 PIE.@SGVF|MCO_AttackSpeed|1 0.635182 animmotion -10 12 0
Here is a rough outline of the process:
Perform the attacking animation in the game. At the crucial moment of the attack, open the command console. Select the player character and enter "sa" command. Check the current timestamp and take note of it. Add the recorded timestamp to the animation annotation and include the following: Collision_Add.node(NPC R Calf [RClf])|Scale(1)|ID(1)| Collision_Add.node(NPC R Foot [Rft ])|Scale(2)|ID(1)| Note: "R" in "NPC R Calf" represents the right calf, and "L" represents the left calf, depending on which foot is used for the attack. Specify the HitFrame and related settings for combo attacks.
You can refer to my animation annotations for guidance.
2649 downloads
- devious
- devious-devices
- (and 2 more)
Updated
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SexLab Alicia - Open Cite Patch
This is the Open Cite Patch for 《SexLab Alicia Painslut - SSE》
Requires the original mod to work properly.
I used the Open Cities Skyrim xEdit Converter and Patcher for most of the tasks, and used xEdit to edit the basement exit leading to the Open Cities world of Windhelm.
Credit
-------------------
DeepBlueFro has created the SexLab Alicia Painslut - SSE
Arthmoor has created the Open Cities Skyrim.
hishutup has created the Open Cities Skyrim xEdit Converter and Patcher.
131 downloads
- alicia
- alicia painslut
- (and 1 more)
Updated
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SexLab Alicia - Devious Devices Tweaks
Prevent Alicia from stripping during combat when she is bound by Devious Devices.
I have added a keyword check in the "Alicia_AliasFollower.pex" script and programmed it to interrupt when it finds "zad_DeviousHeavyBondage."
; Chance of undressing before combat If ((Utility.RandomInt(0,100)>60) && ((AliciaActor.WornHasKeyword(ClothKeyword)) || (AliciaActor.WornHasKeyword(ArmorKeyword))) ) If Game.GetModByName("Devious Devices - Integration.esm") !=255 If AliciaActor.WornHasKeyword(Game.GetFormFromFile(0x05226C, "Devious Devices - Integration.esm") as Keyword) ; zad_DeviousHeavyBondage Debug.Notification("Alicia can't undress while binded") Return EndIf EndIf ; AliciaActor.unequipall() form[] FemaleEquipment = SexLab.StripActor(AliciaActor) EndIf
284 downloads
- alicia
- alicia painslut
- (and 2 more)
Submitted
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translator Alicia - Traditional Chinese Translation
This is the Chinese Translation for 《SexLab Alicia Painslut - SSE》
概述
-------------------
1、本模組是基於《SexLab Alicia Painslut - SSE》的(Scripts與ESP)進行正體中文化的正規版本,請搭配《大學漢化》。
2、本模組會根據《SexLab Alicia Painslut - SSE》視需要與否來更新,若本翻譯之版本與模組最新版本不符,歡迎來信提醒。
3、本模組翻譯內容若有相關問題,請利用loverslab來信,巴哈姆特版友們亦可以直接使用站內信。
附註
-------------------
1、需要原始檔案,覆蓋原檔Scripts或安裝本中文化。
Credit
-------------------
Thanks for making this mod DeepBlueFrog
This is just the Chinese translation file of the mod.
Translations need the original mod to work properly.
164 downloads
- alicia painslut
- alicia
- (and 1 more)
Submitted
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Sexlab Calyps Strapon 3BA SOS Bodyslide
By Silvermetal
Greetings everyone, I've been trying to update the classic strapon that comes with Sexlab for 3BA bodies, SOS features and of course bodyslide. In fact no prebuilt meshes are in this file, you have to build them first (remember to check .tri files generation). I made this based on Skyrim Strap On CBBE SSE and SOS enabled Strapon/DoubleDildo Replacer for SexLab 1.1
If anyone wants to use these files, feel free to do so, no permission from me needed.
10105 downloads
Updated
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IntelligentVoicedDirtyTalk Voices
By Guest
This is a list of voices made to go with the mod IntelligentVoicedDirtyTalk, a new voice system for SexLab. The mod itself is located here. For a list of what actors belong to what voice types, see here. The last update of the mod that changed dialogue topics was V1.3.0 for female voices and V1.1.0 for male voices. These voices are up to date with that version.
Feel free to improve on these voices and share your versions. No need to credit or get permission. Some voices may be in a work-in-progress (WIP) state or have lines like orgasm sounds copied from other voices. You can use this thread to collaborate if you'd like.
Note: Voices denoted like this are located on a separate page. Denotation is a hyperlink to that page.
Female Voices:
FemaleEvenToned - Voice of Lydia, Carlotta, Vittoria Vici, Ria, Lisette. By L0rd0fT0rm3nt_. Female...- Just kidding no other female voices for now (except for those by ShimizuModding, see bottom of this page). These are way harder to make (can have ~300 clips).
Male Voices:
MaleEvenToned - Voice of Faendal, Malborn, Maramal, Marcurio. Probably good default voice. By L0rd0fT0rm3nt_. MaleArgonian - Cutting edge audio. Listen with surround sound for best experience. Expertly curated content. By L0rd0fT0rm3nt_. MaleBrute - Voice of Farkas, Argis the Bulwark, Stenvar, Balimand, Glover Mallory (DLC2). First draft by y_sengaku and revised by L0rd0fT0rm3nt_. MaleNordCommander - Voice of Eorlund Gray-Mane, Hrongar, Sinmir, Captain Lonely-Gale, some guards, civil war soldiers, Stormcloak commanders. First draft by y_sengaku and revised by L0rd0fT0rm3nt_. MaleDarkElf - By y_sengaku. MaleBandit - By y_sengaku. MaleUnique - Isran - For Isran from the Dawnguard DLC (included in Skyrim Special Edition). By y_sengaku. Used Danruta's xVASynth 2 - SKVA Synth for some lines of gratitude since Isran's original voice has almost nothing of the sort (lol). Male Unique - Galmar - Voice of Galmar Stone-Fist (three variants: main, civil war field commander ver., sovngarde ver.), Companion Valfar (SE ported version is not found on Nexus, but might be found somewhere else). By y_sengaku. MaleOrc - Ghobash the Iron Hand, Durak (they are also marriageable), Grag gro-Shub (Librarian), Balagog gro-Nolob (aka "Gourmet"), Borkul the Beast, Lurbuk the Bard in Morthal, Orc chieftains, Orc bandits. By y_sengaku. MaleWerewolf - Made using AI voices. By BetLV. MaleCondescending - Voice of Nazeem (Yes), Savos Aren, (Fake) Emperor Titus Mide II, Elindir, Kleppr (innkeeper of Markarth's Silverblood Inn), Odfel (probably only marriageble in this voice type - a Nord miner in Shor's Stone). By y_sengaku: "Relatively high tones and perhaps fit for some Elven males. Both young and relatively old characters are assigned with this voice type. Includes some very saucy lines - though only with a slight alteration of vanilla dialogue lines. And also, they (possibly except for Savos) often speak a very silly dialogue line in vanilla, so beware. Totally independent from any racial and cultural reference, and also, based totally on the spliced vanilla lines. Orgasm voices are still just taken from those of MaleEventoned." Male Unique - Ulfric - By y_sengaku: "Major vanilla actors: three Ulfric (main, civil war, Sovngarde after the civil war Imperial quest line). While the lines sometimes refer to Nord cultural things (a true Nord/ Sovngarde, Talos), I try to remove any direct reference either to the Civil War or to Greybeard. So, you can also assign this package with some other Nord/ Stormcloak soldiers as well. A few phrases and one line is generated by xvaSynth. Orgasm voices are still taken from MaleNordCommander." MaleCommander - Voice of Skjor, Commander Maro. By y_sengaku: "Orgasm sound files (with moans) are still just ripped from the official MaleBrute pack. No mention of race/ cultural specific deities and customs (except for the "Eights")" MaleNord - Voice of Balgruuf the Greater, Vilkas (marriageable), Alvor, Hod, Ralof, Berland (marriageble), Gregor (DLC HF housecarl of Pale, marriageable). By y_sengaku: "Orgasm sound files (with moans) are still just taken from the official MaleNordCommander pack. Some references to Nord racial-cultural specifics like Sovngarde, True Nord and Shor. I'm afraid that my selection of the based lines/ grunts might fit rather better with "swingers in Riverwood" or "drunken, lewd Balgruuf visiting in Bannered Mare" than "husbando Vilkas", due to the fairly wide ranges of tones and topics mentioned by the vanilla voice lines of this voice type." MaleYoungEager - Voice of Erik the Slayer, Onmund, Mikael, Anoriath, Sven. By y_sengaku: "Orgasm sound files (with moans) are still taken from the official NordEventoned pack. AFAIK (if I remember correctly) no reference to race/ cultural specific deities and traits." Male Unique - Kodlak Whitemane - By y_sengaku: "No other vanilla NPC than Kodlak has this voice type, and very frequent reference to Nord cultural specific deities and things. Orgasm sound files (with moans) are still just taken from the official MaleNordCommander pack. Some of his voices are heavily tweaked for his ghost version appeared in the end scene of the Companion quest line, he has much less (raw) voice files than I initially assumed (so I'm not so satisfied with this initial package)." MaleKhajiit - Voice of J'zargo (follower), Kharjo (follower), Kesh the Clean, Ri'saad. By y_sengaku. MaleDrunk - Voice of Torvar (follower/ marriageable), Cosnach (follower/ marriageable), Embry, Brenuin, Sam Guevenne. By y_sengaku. MaleSlyCynical - Voice of Belethor, Lucan, Madanach, Viarmo. By y_sengaku: "Orgasm sound files are now still copies from MaleBrute. Vanilla lines and characters of this voice type is characterized as the diversity and lack of subtlety in general - some lines from combat voices can be very loud already in vanilla and need perhaps to be tweaked (in vanilla game you can confirm their loudness just by punching either Priest Andurs in Whiterun or Viarmo - they almost changed their usual composure instantly)." MaleCoward - Voice of Proventus, Arniel Gane, Octieve San. By y_sengaku: "in still very early stage (mostly of generic reactions). Orgams sound files are now still copies from MaleEvenToned." MaleOldGrumpy - Voice of Skald the Elder, Festus Krex, Nurelion, Logrolf the Willful, Vignar Gray-Mane. By y_sengaku: "Orgasm sound files are now still copies from MaleNordCommander. Thanks for Festus, Logtolf (victim of the vanilla Molag Bal quest, with variant of grunts), and Vignar, this voice pack fortunately includes some variety of unused voice files also." MaleOldKindly - Voice of Tolfdir, Calcelmo, Steward Raerek in Markarth, Priest Runil in Falkreath. By y_sengaku. Orgasm sounds are copies from MaleNordCommander. MaleCommoner - By y_sengaku: "Contrary to its name, except for Perth (miner in Soljund's Sinkhole in Reach/ marriageable after the short quest), owners of this voice type are generally hostile or non-named generic NPCs like peddlers in world encounter events (that's why I feared whether it has enough variants of interaction lines for post nut remarks and has made its accented variant. Try to remove any specific racial or cultural reference (though try also to include some allusions to it)." MaleCommonerAccented - Voice of Rolff Stone-Fist, various carriage drivers across the cities, Mralki (Erik the Slayer's father), Angrenor Once-Honored (a beggar in Windhelm, marriageable), Jofthor (Fastred's father). By y_sengaku: "In fact, this voice type is far more popular (about 50) among the citizens in vanilla game than MaleCommoner (the latter also has several dialogues of the Forsworns and bandit NPCs, so it's actually not so for citizens.....). Try to remove any specific racial or cultural reference (though try also to include some allusions to it)." MaleElfHaughty - Voice of (male player character of Altmer/ Dunmer), Ondlemar, Nelacar, Thalmor soldiers and wizards. By y_sengaku: "I toned down the choice of some voice files, but it still includes very aggressive taunts from the Thalmor soldiers." MaleEvenTonedAccented - Voice of Farengar Secret-Fire, Vorstag, Asgeir Snow-Shod, Bolli. By y_sengaku: "very early WIP (I'm afraid the official MaleEventoned would fit much better with them)." MacGruber - Voice of the MacGruber. Gently lore friendly and an icon for many young men just behind Patrick Bateman. Should blend right in with the rest of the voices. He is the main inspiration for why the orgasm sounds are 20 seconds long. Male Unique - Hadvar - By TealEri (AKA CinnamewRoll, author of the authentic civil war followers hadvar and ralof se mod). "Mostly uses vanilla dialogue, tho I can't say the voice of the orgasm audio is too consistent, I tried to replicate the way the MaleEvenToned ones sounded like in Audacity."
Other Voices And/Or Related Mods - Those that require a separate ESP and are not just a folder of wav files:
Intelligent Voiced Dirty Talk - Shimizu's Collection - By ShimizuModding: "Voice packs contains hundreds of high quality audio clips, individually curated and edited for IVDT." Currently has both a Japanese female voice (Mel) and English female voice (Demi - "has that robot/mainframe voice effect. so maybe roleplay as an android / daedra?").33646 downloads
Updated
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Skyrim Lustful Animals Beta (AKA Futanari Animals)
New penis and vagina for creatures, made with the intention of making futanari creatures, some features:
All animals now have penis and vagina, with the exception of the chicken only having cloaca: creatures that now have penis and vagina are mudcrab and slaughterfish. All penises and vaginas are rigged, so can be used with ABC Animations, even creatures that didn't had rigs before, like the rabbit. Added collisions too, including new collision for chicken, rabbit and slaughterfish, Mudcrabs don't have animations to test. Added bodyslide files for all creatures, you now can personalize a little bit your animals, including pregnant slider for many creatures. New skeletons compatible with ABC. Fixed some collisions problems on ABC and some skeletons have been cleaned (Don't worry) Added NIPPLES to some creatures, including dogs and deer, you can edit ti on bodyslide. Fixed some UVs, Added Hard and Limp penis option, really basic for now, Some fixes that need to be made:
I only added a texture for the new meshes, I will try to get more textures for more diversity. better weights and collision configurations, the hardest one are the chicken and mammoth. Add a plugin that makes possible to have both sexes spawn, like the deer. Better looking vaginas. Add anuses for male counterpart, instead of vagina. Maybe new sound. Maybe new animations. HDT Collisions instead of CBPC Add creature framework. Maybe SOS System instead of CBPC Compatibility:
My mod should, and need to overwrite everything, including MNC and ABC or other creatures mods, It uses the same collisions with some fixes and teaks.
My mod should be compatible with any TEXTURES MOD, no meshes mod that edit animals.
This is a beta, so expect some bugs.
Version 0.7
Added meshes for female variations, with placement and leveled list too, so now creatures will spawn with both, male and female.
I cut the file on parts, tell me if you can install will parts, because I overcome the 250mb limit.
Next update will add creature framework
7501 downloads
Updated
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Intelligent Voiced Dirty Talk SE
By Guest
Important Heads Up For Those Updating: See new "Upgrading an existing installation" section below.
Note: Please read highlighted parts before you try it out.
Short Description:
Intelligent Voiced Dirty Talk (IVDT) is a whole new voice system made to address the shortcomings of the built-in SexLab voice system, namely the lack of depth and reactivity in the dialogue.
Long Description:
(Continuing from short description...) It features fully voiced dirty talk for both males and females that is reactive to what is going on during sex. Where the previous voice system prioritized quantity over quality (it supported hundreds of voices but each voice only had three dialogue topics: hot, medium, mild), the new voice system does the opposite (dozens of dialogue topics but only a handful of voice slots). The new voice system is made to complement the built-in SexLab voices and not replace them completely. The idea is that you can use the new voice system for sex with your favorite partners and keep the SexLab voices for the rest of the characters in Skyrim. It would not be practical disk-space or effort-wise to apply the new voice system to everything, so I thought this was a good compromise.
The new voices can be paired to any character (PC or NPC) or voice type. Some vanilla voices are provided separately but you can also make your own voices as long as you can edit wav files and have the time (no programming or extra mods required). Each voice's audio is stored as a folder of wav files on your computer at a specific directory. They are treated as voice slots and can be paired to any character by either using the in-game MCM or editing an ini file.
The new dialogue has 70 topics for females and 14 for males. They range from new orgasm sounds, to pre-orgasm hype, to post-orgasm reactions (all for both male and female), to foreplay teases, to penetrative sex sounds and remarks, to series of dramatic thrusts from the female during sex with teasing (can be configured), to reactions to inserting your penis, to requests to switch to/from foreplay (can be configured), to comments and/or sounds about certain body parts involved (blowjob, cunnilingus, anal), to remarks about wanting more or being satisfied, to greets when starting sex with a familiar partner. Dialogue and sounds can be intense or soft depending on the female actor's enjoyment. Romantic comments and jokes are made in appropriate places. The dialogue was designed for consensual and passionate sex between a single male and female where penetrative sex is the focus and foreplay is used to accent it. You can try other scenarios, but dialogue may be limited, non-existent, or unfitting. Gay scenes can voice up to two males, but the downside there is that there can only be one voiced gay scene at a time.
Pacing and intensity can be adjusted in the MCM. For further immersion, you can set the "chemistry level" to be dynamic in the MCM. This makes it where the level of dirty talk between partners is dependent on their relationship, how many times they've had sex, and their combined speech skills. By default, the chemistry level is set to the highest level for everyone for demo purposes.
This mod features an MCM menu:
Settings surrounding voice assignment, default voices, dialogue options, and general management of when the voice system should play are available in the mod's MCM menu. You can also edit all the mod settings directly at [your Skyrim data folder]/MCM/Settings/IntelligentVoicedDirtyTalk.ini. Settings will show up in that file after they have been changed from their default value in the MCM. These settings will persist across all your save games without you having to do anything (thanks to the MCM Helper mod).
Requirements (I've put the version numbers below, but I'm not sure if they matter. Higher versions may work):
Skyrim SE (I'm using V1.5.97) SexLab (I'm using V1.63) SKSE. (I'm using V2.0.20) Needed for Form.GetName() and ActorBase.GetWeight() amongst probably others. It's already required by SexLab, so I don't think this would be a problem. SkyUI (I'm using 5.1SE) MCM Helper SE (I'm using V1.4.0 which is a backport made to go with Skyrim SE V1.5.97). Hard requirement (but a higher version may be OK). The MCM menu is built around this mod and does not work without it. This is what makes the MCM settings persist across save games. SexLab Seperate Orgasms (SLSO). A significant fraction of the dialogue revolves around orgasms and all of that dialogue assumes that the actor's enjoyment will dictate when he/she orgasms. The new orgasm sounds are triggered by the SLSO orgasm event. SexLab Tools for SE. Just a suggestion really, not a hard requirement. The dialogue is built with the assumption that you can switch between sex positions when you want to. If you don't want the dialogue behaving that way, there are some options in the MCM.
Installation:
No special installation instructions.
Upgrading an existing installation:
This procedure is required for any update that adds new voice slots to an existing save game. Failure to do so will break the voice slot system and have undefined behavior (most likely it will crash or assign the wrong voice):
Disable and/or remove the mod Create a save with the mod disabled and/or removed Load that save with the new version of the mod (this will ensure the new version of the mod starts off fresh, reinitializing all its quests, including the voice slot system)
Uninstallation:
I haven't tried it, but I would guess no immediate flames would leap out. In the least, make sure no in-game sex is going on when uninstalling. If you pressed the "Mute SexLab Voices While Playing" button, then press the "Click To Unmute SexLab Voices NOW" button in the MCM before uninstalling--even if you're done with that save and are starting a new one or reverting to an old one (the mute status isn't stored in the save game data and is global across saves). The unmute button was added in V1.1.2. If you don't have that button, then just make sure the voices are unmuted. Also, you'll have to manually delete the voice folders from your file system.
Configuration:
You need to (1) download your voices, (2) pair them, and (3) configure how IVDT plays with the original voice system before using in-game.
(1) A voice is just a folder of wav files. You can get them anywhere or make your own (more on that below). A list is compiled here. The mod does not come with any real voices to save space.
(2) The voice folder needs to be placed in [your Skyrim data folder]/Sound/fx/IVDT/. The name of the folder is important and needs to be "M#" or "F#" where "M" is for male voices and "F" for female voices and "#" should be replaced with the slot number. So, for example, the first female voice should be [your Skyrim data folder]/Sound/fx/IVDT/F1. The second female voice should be [your Skyrim data folder]/Sound/fx/IVDT/F2, etc. The topics should be a level below that so for example female 1's Orgasm sounds should be in [your Skyrim data folder]/Sound/fx/IVDT/F1/Orgasm/[01, 02, etc]. Just choose the lowest slot number you haven't used and then access the MCM menu in-game to pair the voice slot to the name of a character and/or the name of a voice type. See here for a list of voice types and what characters they belong to. To change these settings in the future, you can also edit [your Skyrim data folder]/MCM/Settings/IntelligentVoicedDirtyTalk.ini where all the mod's MCM settings are stored (if they've been changed).
(3) There are two approaches I can think of to deal with the original SexLab voices.
One is to tick the "Mute SexLab Voices When Playing" box in IVDT's MCM. However, this approach has the downside that ALL SexLab voices will be muted when any IVDT audio is playing (technical engine limitation). Meaning that if you have multiple scenes going on at once and one scene is using SexLab voices and the other is using the new voices, that first scene will be mute. You should also make sure there are no IVDT voices playing when uninstalling the mod or the SexLab voices may be stuck muted (and then you'd have to reinstall the mod to unmute them). To be safe, you can click the "Unmute SexLab Voices Now" button in the MCM before when uninstalling. I did not check this box by default because I wanted the user to be aware of the concerns.
The other approach is to have both IVDT and SexLab play their voices together and simply manually silence the SexLab voices for the characters voiced by the new system. You can do this by setting each such character's SexLab voice to a voice you don't care about. Then go into "[your Skyrim data folder]\Sound\fx\SexLab\", find the folder for that voice, and rename, delete, or move (just one of those is sufficient) that folder. This approach is more work, but circumvents the issues with the first approach and allows for males to keep their constant grunting noises if you leave their SexLab voices untouched (and actually want that--I didn't include those grunts in the new dialogue).
Voice slots:
V1.4.0+:
2 female voice slots 8 male voice slots Prior to V1.4.0:
2 female voice slots 5 male voice slots
Why are there so few voice slots?:
Male dialogue topics:
Female dialogue topics:
How it works behind the scenes:
Performance:
Known issues:
Past development:
Future development:
How to make your own voice:
Credits:
Some sound effects from https://www.zapsplat.com/
60597 downloads
Updated
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Sexlab Strip Slot Chance
By jjabrams420
Notes
Adds MCM menu to Sexlab to randomly strip armor from slots when starting a Sexlab scene. Overridden by "Strip Item Editor" settings. Slots still need to be enabled in "Timers & Stripping" page. All changes in psc files are commented with "jjabrams420". Most likely incompatible with any mod that modifies these files, but can be easily patched.
1417 downloads
Updated
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Spanish Fire 3 SE
By Monchicles
Replaces the first seven female voices and last two male with over 2400 Spanish spoken sound samples for added variety, including mild and hot variations (with 1 french voice of course).
Installation.- With a mod manager after Sexlab Framework 1.63. ( For 3.3 and the expressions auto refresh issue, it will work fine if you skip BetterblowjobSE fix, and copy the script sslBaseExpression.pex from the sexlab framework folder and paste it over the Lipsync fix. ? )
Previews:
https://www.redgifs.com/watch/whitesmoketubbyabalone (longer https://www.xvideos.com/video76025481/spanishfire3_skyrim)
https://www.redgifs.com/watch/stunningboilingchinesecrocodilelizard
https://www.redgifs.com/watch/bubblydeliriousburro
Hot
https://www.xvideos.com/video73186657/spanish_fire
Mild
https://www.xvideos.com/video73190767/spanish_fire_voices_2
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