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Framework & Resources

Frameworks and resources of various types related to Advanced Animation Framework

52 files

  1. (UAP) Ultimate AAF Patch

    @dagobaking for the amazing Advanced Animation Framework and for implementing my requests
    @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database.
    Ayser, Maars; for the big help with creature textures.
    Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD
    Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function.
    @ZarthonTheVanquished for the mirelurk king penises
    @Tentacus for the FF XMLS
    @CGi for writing the batch to overwrite the sound files.
    @dosfox for the rebalanced sound files for customized moans
    and everyone else who supported me.
     @GeckoRobot for the alternate deathclaw penises textures
     @riot_punch and @Saya Scarlett for SC xmls contribution

     
     
     


     
    I'm not going to give support for this mod through loveslab threads anymore since it's a lot harder for me. So to give better support to you guys, i ask you to join the discord server i made specially for UAP and Atomic Muscle support in here: https://discord.gg/AAUTgsJ76q
     
    You can also always ask for support in AAF discord server but they use a different troubleshooting method than mine: https://discord.gg/G5q7kEU

     
     

     


    This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that.
     

     
     
     
     
     
     
     







     
     
    Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on timers

    ⁉️What is a positionTree?

    ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence)  or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen):
     
    As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree.
     
     
    *️⃣ As a general rule:
    #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence) [AS OF V2.6.60, THE STAGED SEQUENCES WONT BE ON POSITIONTREES ANYMORE].
    #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on)
    #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF)

    #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another

     
     *️⃣ There will still be two different situations where:
    #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard
    #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Timers until he finds an Exit branch, which is the orgasm anim.
     
    #️⃣ As general rule, a Foreplay and Climax stage will last 15s while a regular stage will last around 35s
     
    OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM
     
    Warning:  progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. 


    VERY IMPORTANT: You may notice the game can lag a lot in a AAF scene sometimes. That happens you start an AAF scene as NPCControlled and the position picked is an UAP positionTree. The issue is known and there's no fix yet, but as a way to prevent that, you can reload your save game right after loading it for the first time, everytime you gonna boot your game!!!  [FIXED AS OF v2.6.60]
     
     
     

     
     
     
     
     
     
     
     
     
     
     


     



     
     
     
     
     
     
     
     
     
     

     
     
     
     

     
     
     
     
     
     
     

     


     

     


     
     








     



    Join us in the Bearhood of Steel | Discord |  NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
    Follow this | File | if you want to be aware of new updates!


    If you feel like supporting what i do, you can donate to my Ko-fi account!

     
     
     
     

    932997 downloads

    Updated

  2. Atomic Lust - 01/29/23

    Prerequisites:
    Advanced Animation Framework  by dagobaking
     
    Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar.
     
     
     
     
     
    Installation
    Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one.
     
     
    Official Atomic Lust Discord
    Atomically Lusty

    In case you can't download the files on here for whatever reason, they are also on Nexus here.
     
    Credits
    @ZaZ
    @dagobaking
    @CGi
    @ShadeAnimator
    @Leito86
    @CEO 0S

    399298 downloads

    Updated

  3. ZaZOut4 [REPACK]

    This is a REPACK of ZaZOut4, brought to you by the AAF Team
     
    A few changes were made to avoid an array of issues that ended up being either annoying or outright ended up breaking some things like Skeleton or F4SE scripts.
    This is ONLY a repack. There will be no support by me for the mod itself.
     
    Requirements:
     
    Automatron DLC
    Wasteland Workshop DLC
    Contraptions Workshop DLC
    Vault-Tec Workshop DLC
    Advanced Animation Framework By @dagobaking (And all its requirements)
     
    Changes:
     
    Removed Skeleton Removed F4SE Scripts FOMOD for versioning in MO2 Added checks for the required 4 DLC's (Will not install if not present) BA2'd loose files Fixed Animations Fixed XMLs  
    Credits:
     
    @CGi for making the repack itself
    Fixed animations by @Maxie_Alice
    Fixed XMLs by @lee3310
    0.0.3.3 repack update by @EgoBallistic
     
    Original mod by @ZaZ
     

    481615 downloads

    Updated

  4. AAF Family Planning Enhanced Redux

    More advanced, more buggy, more prone to feature creep, more buggy, contains new content,
    more buggy, more support for Wasteland Dairy Framework. (did I mention buggy)
    (The mod isn't that buggy anymore but I still like the line so it is staying)
     
    This is the Update to the extremely Popular Family Planning Enhanced made by so many people (see below)
     
    Most of the Mod is the same as before but with the following changes (these don't require Wasteland Dairy Framework)
    New Features
    There is a heap more features in v4.00 and I will adding to this list over the next week or so (Shit, I know I forgot to add something) *This took a while to do, sorry about that
     
    Added a requirement for Spell Perk Item Distributor
    (This has replaced Existence (also used for perks and other content(Cleaners))
     
    New Baby Framework
     
    Existence
     
    Romance
     
    Pregnancy Traits (for use by NPCs with and without Existence)
     
    *NEW Non Growable Babies (This overrides Pregnancy Traits)
     
     
    *NEW Pregnancy Craving
     
     
    Sex Diary and Counters
     
    Post Partum
     
    Lactation (Rework from WDF)
     
    Fertility
     
    Evolution (Designed for Wasteland Offspring
     
     
    Viability
     
    Breeder Virus (Based on the Mod Boston Breeders(Mod not required)
     
    Condoms for Males and Females (with several different colors) in Matte and Glowing
     
    Cumflation
     
    Enhanced Creature Options... (Newly updated with MCM Options for vastly increased customisation) *This is for Wasteland Offspring from Wasteland Dairy Framework Only
     
    Marriage
     
    Messages
     
    Perks
     
    Post Partum
     
    Racial Perks
     
    Sexually Transmitted Disease (Basic Version)
     
    Gender Chance
     
    Children Outcomes
    Adult Resources (Based on Children Outcomes)
     
    Creature setting
     
    Naming
     
    Population Control
     
    Surrogacy
     
     
    Additional Changes
     
     
     
    Please let me know if there are issues
    No FOMOD installer just yet,
     
    (I forgot to mention this but) Special Thanks to Zaz for "Zaz Particles" (this is used in Cumflation)
     
     
    Here is some help from Arkangyl
    Problem:  Any use of BodySlide while the PC or NPC is pregnant breaks all the scripts for morphing.  Character is pregnant, but does not show as such.
    Solution:
    a)  Don't use bodyslide (specifically manipulating the model.  You can remove tattoos and such and do the face
    b) You have to stop FPE, and WLD in game first.  Save, then exit the game.  Disable them in your Mod Manager, do not uninstall.
    c) Use Resaver to clean the orphans.  Save the file.
    d) Reinstall FPE then WLD in your mod manager.
    c) Enable FPE then WLD, follow your normal instructions.
     
    The Really Important Old Content
    (YOU DO NOT NEED THE OLDER VERSION OF FAMILY PLANNING ENHANCED)
     
     
     

    211632 downloads

    Updated

  5. AAF History

    This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable.
     
    What it does
     
    Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions.
    Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) + solo/kissing since v1.16 (kissing is treated the same way as anal/oral/vaginal tracking-wise) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores  
    It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed.
     
    Design Ideology
     
    This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, it is tracked as a separate stat and also for solo events any other stat won't be tracked. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it.
     
    Installation
    Install AAF with LLFP! You can also install LLFP separately Install AAF History Done  
    Uninstallation
    Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done  
    How To See Stats
     
    When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur.
     
    Don't Like The Diary?
     
    Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts.
     
    Limitations
     
    Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners.  Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature.  
    Known Issues
     
    Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this.  
    How To Use In Mods
     
    Temporary
     
    It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it.
     
    Credits
     
    @twistedtrebla : I extracted the logic of types positions recognition from FPSH
    @dagobaking : Wiki for AAF (obviously)

    36004 downloads

    Updated

  6. Mr Dicky

    Yes lovers lab, some sick bastard finally installed a dick on the Mr. Handys! lol, this is a wip, and the file attached is a preview/proof of concept
     
    the roadmap I have for this: I will be needing help with the with any marked with (*), PM me if you're interested
    refine the mesh and alignment adjustments, the animations twist around, the balls need to be removed from the dildo nif
    make different attachments, Mr Fisty(need a static model of a fist) and Mr Pluggy(already working on it)
    (*) make it all standalone by integrating the pieces into the robot workbench, and adding new models to the leveled lists
     
    I made this, using assets from, Strapon, viodoe, dick, for female/servatron V4.2 by Indarello , which is an extension of the original "strapons" mod by Vioxsis, I packed the file to be standalone, but I have Indarellos' version installed.
     
    A note to animators, the nif is compatible with the current rig
     
     
    The file contains no esp or scripts and is safe to install/uninstall at any time

    7419 downloads

    Submitted

  7. Brave's Animations

    Just a few creature animations for aaf (hopefullly more to come in future).
     
                                                                                                                                                                                                            
     
    Contents:
     
    Requirements:
     
    Change log:
     
    Installation:
     
    Credits:
     
     

    407235 downloads

    Updated

  8. JAVELIN Anubis Race AAF Patch

    Patch to add AAF support to PROJECT JAVELIN - Cyber Jackal Race
    Tested as working with AAF Beta 164, may be some minor clipping issues with some animations.

    Haven't noticed any issues with AAF submods such as violate, if anyone notices any bugs please feel free to let me know and I'll see what I can do

    3642 downloads

    Submitted

  9. [AAF] BP70s Fallout 4 Sex anims 2.8 (20 - 9 - 2021)

    Hi all,
     
    Welcome to my anims page for Fallout 4 sex animations (and possibly some sfw stuff in the future)! For the latest updates check the spoilers. A lot of changes have come with version 2.0.0 so I will list them below.
     
    *** A note on my anims: If your or your lovers body is too large some of these animations may look off. Especially ones that include grabbing or smacking. These anims are designed with average or moderately muscular characters in mind. BODY PRESETS AND FATTER CHARACTERS WILL LOOK OFF.***
     
    ***FUSION GIRL AND BODY TALK REQUIRED!!!*** OTHERWISE YOUR ANIMS WILL LACK A LOT OF FEATURES
     
     

    774408 downloads

    Updated

  10. Staged Leito Plus Erection Fix

    INTRODUCTION:
     
    I've been a huge fan of Leito's animations for a long time. It's my opinion that despite their age and a few quirks, his Fallout 4 pack is still the best one available. I felt it was needed to create an updated set of  XMLs matching the current format used by AAF that didn't rely (too much) on unsupported mods to work.  
     
    New in 1.0.7:
    LEITO IS BACK! and he's brought us some new furniture animations. All the usual bells and whistles are included. This update 100% REQUIRES: [AAF] FO4 Animations by Leito 2.1b
     
     
    New in 1.0.4:
    Support for M-M, M-Dog, and M-Mutant animations. I'd held off doing this before because I didn't want to step on Ulfbearth's toes but with the next version of UAP it will no longer be compatible with Hardship so I really have no choice. 
     
    -Animations with a male receiver have the option of them being erect or flaccid.
    -They have Custom Moans as an option (Not as in depth as Manly moans but it is what it is)
    -They have been curated to remove, or change a couple of positions and stages that where explicitly female, which I think is more immersive than just throwing every Leito position out with an M_M tag.
     
    Seperated MF:
    Since all pairing types are now supported, I detached M-F in the installer so it too is now an optional install, so if someone wants to only install M-M of F-F they can.
     
    Improved Mute moans
    I've now seperated the optional Mute moans so that the ones for BP70 and Savage Cabbage are moved to their own section in the extras. It will now also automatically select Custom Moans if it's detected for Leito.
     
    FEATURES:
    -------------------------------
    XML SET:
    This mod installs clean, up-to-date tagged XMLs of Staged Leito FM, MM, FF, FD, MD, FSM, and MSM, positions for use with Advanced Animation Framework. They require [AAF] FO4 Animations by Leito 2.0A be installed. These XMLs feature aligned erections and offsets. They also come with an up to date non conflicting morphsetData XML for erections. No need for any additional erection fix, as well as the XMLs required for strapon functuality.
     
    Installer options include:
    -Staged or Extended
    -One patch style (full), Polistro style(Transitions), and  Middle stages only staging
    -Multiple moan options. None, Mute, Custom, and Custom with no FF top moans (The latter two require Custom Moans by Bazinga)
    -FF,FD, and Mutant position installations are optional
     
    IMPORTANT NOTES: While I've done my best to correct things, at times erectile dysfunction, pokethrough, and clipping will still occur either through desynched animations or a morph not going off when it should, these are engine limitations and there is nothing anyone can do about it. 
     
     
    If using with Custom moans Make sure you install it WITHOUT either of the Leito options selected. If it's already installed, uninstall it and reinstall without them. The XMLs they include will (probably) Give you 30% bug.
     
    HARDSHIP 1.59B and below users must uninstall and update to 1.5.9C or above to avoid serious conflicts.
    -------------------------------
    Extras:
    Previously included in HARDSHIP - beggar - whore - 
    -Squirt emitter overwrite: -- If like me you find the baked in particle squirting in Leito's positions distracting and immersion breaking. This option will overwrite the particle emitter: Meshes\AnimObjects\AnimationsByLeito\ZaZSquirtLight.nif  with a dummy file. If any other plugins use this specific file from this specific location it will also block them from using it, so only do this if you know what you are doing!
    -------------------------------
    REQUIREMENTS AND INSTALLATION: 
    Install/Rule in Vortex/Left pane organize in MO2 the following in this order: 
     
    HARD REQUIREMENTS: This uses AAF's new XML format so AAF version is especially important!
    Advanced Animation Framework v 123 or higher --- and all it's requirements. Note to ensure alignment, leave the scale_actors_for_animations option false in the AAF ini.
    AAF Themes (Vanilla/Kinky/Creature Theme 200605.0) -- or higher
    [AAF] FO4 Animations by Leito 2.1b
    Vioxis' Strap-Ons of Fallout 4 5.0.0 -- Needed for FF animations
     
    OPTIONAL: 
     
    <Other animation packs go here> -- Make sure they are up to date or you may get conflicts with items below.
    Custom moans
     
    For Gay (MM) Sex and Creature support:  Gay positions are now included.
    (UAP) Ulfberth's AAF Patch 2.5.30 Fix1 or higher -- VERSION IS VERY IMPORTANT!  Sadly as of his next version UAP (After UAP v2.50_Fix1) will no longer be compatible with SLP. It will cause the 30% bug. You can install SLP and UAP together if you don't install his Leito XMLs. Just note that this will break my other mod Hardship which UAP will also no longer be compatible with. In the future I hope to make steps so you can have UAP installed and still play Hardship, but you will never be able to install his Leito XMLs along side SLP. Stay Tuned.
     
    If you already have UAP v2.50_Fix1 you may want to stick with SLP 1.0.3 This combination will work with Hardship in it's current state. If you want to update to 1.0.4 and keep using UAP, v2.50_Fix1 then don't install his Leito XMLs. as they will cause the 30% bug when combined with SLP 1.0.4 This combination will also work with Hardship in it's current state.
     
    For Creature support:
    AAF Creature Resources 1.1.3 or higher -- VERSION IS VERY IMPORTANT!
     
    Install Staged Leito Plus Erection Fix with your Mod Manager (MO2, or Vortex)
    NOTE: Uninstall1.0.3 and before before installing 1.0.4, or "Replace" if using MO2.
     
    -Carefully read the installer options.
     
    That's it, You're done!
    -------------------------------

    -------------------------------
    Permissions:
    There is nothing especially unique about these XMLs It's based on experimentation and observation of how others did it. Do what you want with them other than reposting the mod as a whole. That said... consider not duplicating efforts unnecessarily. I saw a need here to update these which is why I made this. It helps nobody if there is 90 versions of the same thing floating around.
     
    THANKS:
     
    @Leito86 Thanks for all the great animations. 
    @Ulfbearth for being supportive and helpful, and for his great mods.
    @dagobaking for AAF
    @Halstrom for Themes
    @an3k and @Polistiro for the foundation I learned from.
    @Saya_Scarlett for quickly adopting this in her guide. 
    @Avahashija for the improved sound muting files.
     

    310833 downloads

    Updated

  11. [AAF] FO4 Animations by Leito - 21/09/05 -

    Update - 21/09/06 - v2.1b
    Hotfix - Added missing ZaZ animobjects to prevent CTD with some animations
     
    Update - 21/09/04 - v2.1a
    Hotfix to correct a XML file.
     
    Update - 21/09/04 - v2.1
    Added unreleased animations that were created before I disappeared.  They were created before the Extended Skeleton, FusionGirl ,and BodyTalk were available so no fancy genital movements for all but one set of animation, the Supermutant Chair Reverse Cowgirl.
     
    New Animations
    Chair Cowgirl 1
    Chair Cowgirl 2
    Chair Doggy 1
    Chair Missionary 1
    Chair Powerbomb 1
    Chair Reverse Cowgirl 1
    Chair Reverse Cowgirl 2
    Chair Reverse Cowgirl 3
    Supermutant Chair Cowgirl
    Supermutant Chair Reverse Cowgirl
     

    Description
    This is an animation pack for Advance Animation Framework.  This mod does nothing without it.
     
     
    Animation List (Click on links for previews)
    Vanilla
    Blowjob - ground
    Carry - ground
    Carry 2 - ground
    Chair Cowgirl 1 - chairs, benches, couches
    Chair Cowgirl 2 - chairs, benches, couches
    Chair Doggy 1 - chairs, benches, couches
    Chair Missionary 1 - chairs, benches, couches
    Chair Powerbomb 1 - chairs, benches, couches
    Chair Reverse Cowgirl 1 - chairs, benches, couches
    Chair Reverse Cowgirl 2 - chairs, benches, couches
    Chair Reverse Cowgirl 3 - chairs, benches, couches
    Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 3 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 4 - ground, single beds, double beds, mattresses, sleeping bags
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Missionary 2 - ground, single beds, double beds, mattresses, sleeping bags
    Powerbomb - ground
    Reverse Carry - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Spoon - ground, single beds, double beds, mattresses, sleeping bags
    Standing Doggy - ground
    Standing Doggy 2 - ground
     
    Aggressive
    Aggressive Blowjob - ground
    Aggressive Carry - ground
    Aggressive Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Powerbomb - ground
     
    ---Creatures---
     
    Canine
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
     
    Supermutant
    Carry - ground
    Supermutant Chair Cowgirl - chairs, couches
    Supermutant Chair Reverse Cowgirl - chairs, couches
    Doggy - ground
    Powerbomb - ground
    Reverse Carry - ground
    Standing Doggy - ground
    Standing Sideways - ground
     
     
    Requirements
    Advance Animation Framework (and all its requirements)
     

    Installation
     
     
    Disclaimer
    I don't condone having fun with critters or participating in non-consensual acts in real life.  This is purely fantasy shenanigans.
     
     
    Credits
    Leito86 - author
    Ashal and Loverlab
    Crazy6987 - Crazy6987 - Sex Animation
    dagobaking - Advanced Animation Framework 
    DocClox - Four-Play
    ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation.
    vinfamy - For the various Four-Play mods
    Polistiro - AAF patches for Crazy & Leito (cum overlays)
    Zaz - Techincal advice and Particle Effects
    Skbs - gun fix
    dragonborn_s20 - alternate female voices
    Bethesda
     
     
    Permissions
    I don't want this or any parts of this mod Bethesda.net. Obvious Reasons. Don't be that guy.
     
    You may not use/include any of the content in this mod in any commercial or donation taking mods/projects.  

    1692721 downloads

    Updated

  12. AAF Vulnerability

    AAF Vulnerability
    Welcome to AAF Vulnerability. This is my first attempt with modding Fallout 4 so proceed the expectation that I'm still learning and things may not work smoothly at first. Additionally, I recommend starting a new game to avoid any potential issues.
     
    Description
    AAF Vulnerability (AAFV) is a framework mod designed to enable situational sexual experiences by tracking pre-defined variables that can contribute to a character's overall Vulnerability or Influence. Other mods can utilize these tracked variables to provide realistic responses to characters. IE: The player is running around nude in Diamond City. A mod could be created to check the player's "Lewdness" stat and launch an actor approach when the player is nude.
     
    Tracked Variables
    Vulnerability - How vulnerable an actor is (Higher means more likely to be convinced or forced by another actor into doing something)
    Influence - How influential an actor is (Higher means more likely to convince or force another actor to do something)
    Core - Define base level of Vulnerability and Influence Damage - How wounded the actor is Lewdness - How many armor/clothing slots are filled (Slots are defined in the MCM for Player and NPC. Preset based on my defaults using VTAW sorry. not sorry.) Buffs - Variables that increase Influence and decrease Vulnerability Power Armor - Is the actor in power armor and if so, how well armored is the frame Special Stats - How many points does the actor have in Strength, Endurance, Luck, and Charisma Perks - Does the actor have the "Intimidation" perk (will add other perks later on) Musculature - How visibly strong is the character (Based on the triangle selection in the character creation menu) Debuffs - Variables that decrease Influence and increase Vulnerability Sexual Infamy - How infamous is the actor for their sexual activity (Based on public scenes only) Devices - How many and what type of devious devices is the actor wearing Overlays - How many layers of cum does the actor have (Based on overlays) Inflation - How inflated is the actor with cum Radiation - How mutated is the actor by radiation Environment - How dangerous is the environment Intoxication - How tipsy/drunk/wasted or hungover is the actor  
    Gameplay Systems - Optional and can be turned on in the MCM (Note that some variables may not be tracked without a system to drive it)
    Status Effects - Displays variables in the Pipboy's status section (You can turn off or on Main/Core/Buffs/Debuffs in the MCM) Reflection - Displays notifications at the top left of the screen to provide player commentary on different situations and changes in variable status Death Prevention - Allows for integration with combat stripping to make the player essential until fully stripped. Or just essential all the time (cause I'm a sore loser) Stripping - Enables combat stripping of armor and clothing (Can be limited to Armor only if that's your style). Armor damaged in combat cannot be re-equipped until a certain amount of time has passed outside of combat (Customizable in the MCM. Note that AAFV uses the biped slots Index as defined here. IE: Slot 33 = Index 3) Morphing - Morphs the actor based on Inflation and Radiation variables. (Only works if the variable is on)  
    Alternative Systems - Optional systems that can be used instead of the above included options (Not a lot here yet but I will do my best to add all mods that utilizes this framework here)
    Combat Strip Lite - Can be used instead of the included Stripping system. No patching should be required for functionality but you may want to double check the slots under Lewdness to ensure it works with the slots being stripped by Combat Strip Lite. Scripted Cum Overlays - Currently required if you want to have the CumLayers detected. Thanks to Nebuchadnezzer2 for this great mod!  
     
    Morph and Stripping Guide:
     
    For Modders:
     
    Requirements
    *Required - All Basic Requirements for AAF (Follow this guide: AAF Fucking Manual)
    Optional - Devious Devices
    Optional - Real Handcuffs
    Optional - Plugs of the Commonwealth
    Optional - Cum Overlays - Scripted Edition by Nebuchadnezzer2 (Required for Cum Layer system to have any effect)
    Optional - Combat Strip Lite (Can be used instead of built-in stripping system if preferred)
     
    Installation
    Follow the guide linked in requirements Install AAF Vulnerability after AAF Animation Packs but before UAP-Ultimate AAF Patch Sort Plugins using LOOT or preferred method (AAF_Vulnerability should be towards the bottom)  
    As stated above, this is my first venture into modding Fallout 4 so I imagine there are things I can do better (Code and implementation). Let me know what you think!
     
    Thanks!

    10714 downloads

    Updated

  13. Barbarous Continent CBBE Bodyslide Files V1.00

    These are the CBBE Bodyslide files for the costumes in Barbarous Continent https://www.loverslab.com/files/file/10621-beta-barbarous-continent/
     
    All credit goes to the original work by from https://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ which was over 3Gb and has many other outfits.
     
    This extract was created to make a smaller file size for those who just want the Barbarous Continent outfits
     
    Mods you will need:
     
    Barbarous Continent and dependencies
    CBBE Body
    Bodyslide

    2660 downloads

    Updated

  14. Pose Tree XML Files

    Pose tree xml files for Real Animated Poses, Slave & Model Poses And Lazman Poses.
     
    Extract file to a folder. Cut and paste the 3 xml files to your AAF folder and overwrite. Make sure you back up files you are overwriting first in case of error.
     
    When you open AAF in game, you should see RAP for Real Animated Poses. SAMP for Slave & Model Poses and LP for Lazman Poses to initiate pose tree.
     
    I will rename the poses in SAMP and LP in later versions.
     
    Any thoughts and suggestions then let me know.
     
     
    samp.7z
    lp.7z

    1000 downloads

    Updated

  15. Craftable Bad End Animation Pack Furniture

    Craftable Bad End Animation Pack Furniture
    Adds the execution furniture from Gray User's AAF Bad End Animation Pack to the settlement workshop. 
    Gallows Impaling Pole Intensive Reclamation Chair (Institute Chair) Mechanical Execution Chair Strangling Pole (Garotte) The items can be found in the Raider->Miscellaneous category.
     
    Usage
    Build and place the items in your settlements, then use the AAF wizard to select actors and play animations on them.
     
    Requirements
    Gray User's Bad End Animations pack
    Advanced Animation Framework
     
    Installation
    Drag the plugin into your Data folder and enable it in your load order, or use your favorite mod manager.
    The mod has no scripts, it only adds the constructible object records, so it is safe to install or uninstall at any time.
    The plugin is an ESP with the ESL flag set, so it will not count toward your plugin limit.
     
    Credits
    Gray User for making the animation pack and furniture objects
    ElminsterAU for FO4Edit

    199042 downloads

    Updated

  16. Erection Fix by SilverPerv

    What does this mod do?
    This fixes common erection problems for users of both "One Patch to Bang Them All" and "Patch for animations".
    It makes it so the penis is erect during AAF animations and is flaccid otherwise.
    This mod also contains (optional) fixes i made to address other animation issues, click below for info and screenshots.
     
    Requirements
    BodyTalk v2.75 OR Atomic Muscle
    LooksMenu v1.6.18
    ZaZ-Extended-Skeleton (ZeX) v2.0
    Advanced Animation Framework v147
    AAF Theme v200623.0
    One Patch to Bang Them All v1.1.1 OR Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes) v7.8

    Installation Instructions
    BodyTalk v2.75
    Build the male body with Erection slider set to 0% (Flaccid) in Bodyslide while the 'Build Morphs' box in the lower left corner is checked. (Screenshot Below)
     
    Atomic Muscle
    Ready to go! Already includes working mesh you can customize using LooksMenu.
     
     
    Do NOT install the optional male body included in the Patch for Animations mod.
     
    Mod Load Order
    NMM/Manual: Overwrite files.
    Vortex: Put this mod AFTER BodyTalk/AM & One Patch & AnimationsAddonsAndFixes7.6 & all other animation mods in "Rules".
    Mo2: Put this mod BELOW BodyTalk/AM & One Patch & Patch for Animations & all other animation mods in the left mod list(Sort on Priority).
     
    AAF Install Guide and Discord.
    [AAF] Up-To-Date Adult oriented setup guide
    Official AAF Discord
     

    70356 downloads

    Updated

  17. [FO4] [AAF] STATS (Beta WIP)

    This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use.
    There is a huge MCM menu with global variables to set the NPC and Player Preferences for Gender/Sex positions, Creature preferences etc for other mods to use when selecting sex scenes.
     
    Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version.
    Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible
    How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
     
    Requirements:
    F4SE
    AAF 118.0 or later
    MCM
    AAF Themes by me

    Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level:
     
    Stimulation% (-100 to 100) - How much stimulation the Actor is currently experiencing, negative values = pain.
    SexWearTotal% (0 to 100) - The current sexual physical readiness or wear state totalled from SexDamage ActorValues for Mouth, Nipples, Vagina, Penis and Anus
    SexperienceLevel (0 to 100) - How much Sexual Experience an Actor has, 0 is Virgin.
    Happiness% (-100 to 100) - How unhappy to happy an Actor is
    Fatigue% (0 to 100) - How fatigued an actor is 100% would be fall unconscious
     
    Lust% (0 to 100) - How much an actor wants to have sex, 100% find a suitable partner or masturbate.
    Arousal% (0 to 100) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start
     
    Future updates:
    CumTotal (0-9999) - this is the total of all semen in the actors Stomach or Womb of all types Human/Dog/DeathClaw etc.
    KinkyStats - these are present but not enabled unless the KinkyStats.esp is installed.
    Dominance% (-100 to 100) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant
    Masochism% (0-100%) How much arousal is caused by feeling pain.
    Sadism% (0-100%) How much arousal is caused by seeing others in pain.

    PregStats - these are present but not enabled unless the PregStats.esp is installed(not yet available)
    Potency% - Quality of Male Semen
    Fertility% - Chance of any Ova becoming fertilised
    PregnancyTotal% - The total pregnant state of the actors current Pregnancies
     
    Modders Info:
    These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT.
    The HUD version only updates at the end of the animation so is not a lot of use.
    The live STAT is modified by using the corisponding MOD adjustment.
    So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal.

    Assets for other Sexual properties:
    These are just assets to be referenced, their actual effects are added or set in esp's.
     
    Drugs:
    Abortion Pill, Contraceptive Pill, Fungicide Wash, Spermicidal Douche, STD cure Antibiotic

    Effects:
    4 levels of visible Pregnancy, STD's and Crabs, High Lust, High Arousal, High Stimulation, High Pain, Orgasm and post Orgasm
     
    This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats please feel free to discuss.

    35503 downloads

    Updated

  18. [AAF] RSE II: Framework Resources ESM (01/10/20)

    RSE II - Resources ESM v0.9
     
    The RSE II Resources ESM is now ready for players to download and install! It is *required* for any RSE II official mods!
     
    The purpose of the framework is to give mod authors a common resource pool to ensure all mods on LL function together as best as possible, without function bleedover. I was aiming on releasing it for the RSE 2 ecosystem, but it is open to all mods, as a means to unifying them in a way that prevents cross-mod function conflicts and/or bugs, and also allows them to communicate via basic variables.
     
    At this time, this version of the resources ESM contains a few items:
    RSEII contains a faction that is flagged as ALLY to itself, so that you can pacify ANYONE, immediately, just like in CSA. RSEII contains keywords that block approaches, block nudity check, flag if the player is engaged in a function you don't want to interrupt. RSEII contains global variables to govern the karma system. RSEII contains a well-documented script for the karma system functions (with source code!) RSEII contains a handful of commonly used idles, such as surrenders, hostage, bondage, bathroom, clapping, pointing, whistling, etc. RSEII contains sound effects for whistling, bathroom and being sick. RSEII contains a vomit triggering function, replete with my vomit .NIF file. RSEII will soon have a fully functional bathroom trigger function, gender appropriate, with effects and fluids/deposits. RSEII will feature methods in their function calls to allow or disallow items you do not wish to use in said function. IE: If you dont want to see poop or pee, you will be able to flag the resource ESM to not use it. IE: If you dont want the player to see notifications when they receive karma points, just send flags across the call to block that from happening. RSEII can now draw upon Devious Devices and Real Handcuffs if they are found to be installed, with no dependencies! IE: The Resources will work whether the mods are installed or not, and if they are, any mod can call upon their functions! Bondage Animations are courtesy of @Gray User, who kindly allows anyone to use his animations with due credit given.
    Real Handcuffs function code kindly provided by @EgoBallistic.
     
    The karma system is in place, however the bathroom and illness functions have been removed while I work on them for the next release.
     
    Of key interest to mod authors will be the PlayerIsInScene keyword which you can add to the player to indicate your mod has functional control and to use it as a check to ensure no other mod has control when you try to do something. There is also a pacification faction that can be used, that is self-allied, should you wish to pacify everyone on the screen at the same time via ref and collection aliases.
     
    Again, pre-official release, more an insight than anything - for mod authors - to see the potential of unifying, at the least, keyword usage to block mod function conflicts.
     
    Later, once I fully flesh it out, it will form the basis for all RSE II mods (and any mods made by people other than myself that choose to use the resources framework).
     
    And last, but certainly not least, yes... RSE II is cumming.
     
    Available Mods That Use RSE II's ESM:
    RSE II Combat Surrender and Abductions RSE II Abductions Expansion Pack RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs: Settlement Solutions RSE II Brothels & Prostitution RSE II Reproductive System Effects (FPE Expansion)  
    Requirements:
     
    A functioning install of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
     
     
    Legal:
     
    All assets are to remain intact with the resources esm. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. The resources pack is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. The resources esm may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.

    350094 downloads

    Updated

  19. AAF DLC Creature Animation Pack (Beta v0.1)

    First, credit where credit is due:
    Dagobaking for all his work on AAF
    EgoBallistic for beta testing and troubleshooting the AAF xmls 
     
    This is a beta release. The way Fallout 4 runs creature animations (especially the new DLC creatures) was not created with this in mind, and there are still problems (see 'bad news').
     
    Requires AAF
    Recommended to have NSFW sound pack (for sounds)
    Probably you should also have Violate or some other mod that triggers these animations immersively
     
    The good news:
     
    Creatures with creature/human animation sequences right now:
     
    Gulpers (small and large)
    Fog Crawlers
    Hermits
    Anglers
     
    Each creature has 1 4-stage sequence, 300 frames (10 seconds) per animation, number of repeats at each stage set in the _animationGroupData xml. 
     
    The bad news: 
    The animation behaviors for the DLC creatures are half baked (not something I know how to fix), so the animation types that would normally work, kind of don't. Probably, all the animations for all the creatures will work (but they will stutter in between repeats). But they might not, and there might not be a way to fix it on any given system. 
     
    Problems that came up during testing:
    Hermit actor position breaks (think this is fixed, thanks to EgoBallistic)
    Large or small gulper positions off (this should be accounted for the in AAF files, but seems to not always read correctly?)
    Angler starts stuttering in and out of default idle, sometimes falls through ground (problem with anim types and anim/behavior interaction, can't be manually fixed but problem usually goes away)
    Gulper only animates every other repeat, gets off sequence (see above - don't know if this can be fixed, but it seems to go away after a while). 
     
    And as always, if you want to stop creatures from attacking you during testing, add yourself to their faction. Using tcai will probably break all the animations.  
     
     
     

    499242 downloads

    Submitted

  20. AAF Overlay Patches OnePatch 1.1.1

    This is a WIP. I like overlays - the ones in the earlier patch by Riot_Punch.  But it is wayyy out of date now.  To use this you need c*moverlays.xml and c*moverlaysmutant.xml (where did the human ones come from originally?.. Leito?.. (Let me know pls)
    You also need
    CumNWealth_Patches_Base.rar from:
     

    5910 downloads

    Submitted

  21. AAF - Modders Resource

    Advanced Animation Framework - Modders Resource
     
    With the death of the AAFCP due to outdated components this is now the new home for them as they are NOT meant to be used during normal gameplay.
    All of the components in this package are meant for modders only.
     
    Changes:
    Patches for other mods like pose mods and race support have been moved into the Misc Patches on AAF's Nexus Page. Devious Devices support is now part of the Themes package. The EVB Morphs from Themes are now in the AAFMR (AAF Modders Resource - this package). The BT2 Morphs from Themes will be part of BT2 itself to streamline the installation.
    Contents:
    FourPlay Proxy: Can be used instead of FourPlay to run FourPlay native mods. Only to be used when porting a FourPlay native mod to AAF. EVB Bodies: A leftover of a now unsupported body. Only to be used to quickly create a test setup for AAF.  
    Note:
    This is a Modders Resource and NOT meant to be used for normal gameplay.
    We won't support this in any way, form or manner.

    Q&A:
    #1: But this forces me to use BT2 or any other male body mod!
    - Yes and no but BT2 is the defacto standard male body for AAF anyway.

    #2: But BT2 sucks!
    - Did someone say something?
     
    #3: But i get no erections in certain animations with BT2!
    - Will be solved over time. AAF is still a beta and changes in it's file structures can have such results.

    #4: You guys take to long to fix things!
    - Real life comes first, no matter what.
     
    #5: {insert question/accusation here}
    - {insert random answer here}

    30460 downloads

    Updated

  22. Auto Staged Animations Please

    Made some XMLs which makes some animation packs auto-stage. This will only overwrite the original position xmls (enumerates the animations that appear in the AAF wizard list) because I merged the separate animation nodes into one animation group so that only my staged animations are listed. I can probably do a non-replacer version (so you get the original position list and my staged position list) if anyone is interested. This was made using the guide posted by Dagobaking https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/HowToMakeStagedFurnitureAnimationsWithTransitions

    All animation groups (when the original mod has stages) are grouped and will play in sequence automatically. I've tested most of them myself, but if something bugs out, please do tell me and I'll try to fix it as quick as possible. Some animation groups have more than 8 stages so the whole animation takes long to finish, so these may be adversely affected by other mods calling for a timer.

    Supported packs (just load mine after their files)
    1. SavageCabbages animation pack (1.04)
     
    2. Gray User's creature pack release (2.0) [for mirelurk, radscorpion, mirelurk queen, yao guai, bloodbug, bloatfly, stingwing ; mirelurk hunter and mirelurk king is still being diagnosed]
     

    NEW
    3. Leito - FO4 Animations (2.0a) - works with Leito compatibility patches, as long as you load mine last (overlays and MM and FF animations introduced by the patch still functions)
     
     
    Note1: The method I used selects the first and last of an animation group as the entrance and exit animation, and lists the applicable animation nodes between those two. When there is no exit trigger (manual end in AAF wizard, or a timer in other AAF mods) the animation shall cycle between the animation nodes, some animation groups look good during this cycling, some dont. When there is an exit trigger, the last of an animation group will be called, some animation group handles this well, some dont. This method is merely a placeholder for the next iteration of staging (automatic/manual) which is the tree xml to be introduced in full when the next AAF update includes it. For now we make use of the animationgroup + transition xmls to make multi-stage animations.

    Note2: Supermutants, dogs, and creatures generally behave weirdly when staging. They will flicker back to the original standing position before animating. This is "vanilla"

    Note3: Dogs have weird head tracking, and I think is being addressed in AAF beta versions

    Note4: I did this in a few hours, there may be errors (typo's) please inform me ASAP so I can fix it.

    Note5: Do NOT turn off NPC AI (tai / tcai) or else they will not stage. Use relevant AAF mods to call for an animation (start and end) such as AAF Violate, AAF sex em up.

    Credits to:
    Dagobaking and the AAF team. Without them all this would not be possible.
    SavageCabbage. Great animations and his file structure and naming made it possible for me to quickly do this
    Grey User. Several animation packs with various stages, currently supports creature pack V2
    Leito. The one, the only.

    Future Plans
    1. Do all other animation packs with multi-stage animations
    2. Make use of the new tree xml which will better streamline auto-staging (under development). Currently only the player can select through the branches using the AAF wizard. Will make them in anticipation of the AAF update thereof
    3. Introduce taggings and overlay functions compatible with existing XMLs that do the same

    Link to the support page: 
    https://www.loverslab.com/topic/117774-auto-staged-animations-please/

    Post your comments/reports there, so I can address them

    21757 downloads

    Updated

  23. AAF Atomic Lust tweaked XML

    Hello,
     
    first things first!
    Thanks to @Rufgt for his animation pack with still some rather unique pieces. I hope you will not be angry because i did not ask you before changing some XML-Files belonging to your mod. Feel free to revise and utilize to update Atomic Lust so this little patch is not required anymore ?
     
    I have spend some time to look into Rufgt's XML Files für the Atomic Lust Animation pack, because in the AAF Sex 'em up discussion thread people where complaining about "Atomic Spanking" is not playing as a sequence. A new AnimationGroup XML Definition should solve this problem. I have added some other changes as well, for example switched required gender on several animations like kissing, because i did not see any reason why these should be male/female only. Added some "stay dressed" versions as well.
     
    Included Files:
    Atomic Lust_animationData.xml           
    changes to gender requirements + changed some animations playing shorter
     
    Atomic Lust_animationGroupData.xml
    (New) Added Staged Atomic Spanking animationGroups with rufgt's animations playing in sequence (hopefully in a good way) Despite Spanking is not exactly what i am looking for by myself the animation i feel comfortable the way it works now. First kneeing, transition to spank-ready, then spank 4 times before animation starts over
     
    Atomic Lust_positionData.xml
    Added the new staged versions of Atomic Spanking as well as undress-armor-only versions of existing anims
     
    Atomic Lust_transitionData.xml
    i commented out every entry here. This file seems to be reserved for transitions from none to animation and vice versa. It is not working for transitions inside of looped animations. Thats what animationGroups are for. Since there are no transition animations into and from Atomic Lust animations this file is now empty
     
    CustomUndressArmorOnly_equipmentSetData.xml
    (New) This file adds two new equipmentSets only un-/redressing armor pieces and hats/helmets. (Added because having people always undress completely before kissing feels odd to me...)
     
    KinkyAnimNoFurnSmallAddition_tagData.xml
    (New) Adds missing Tag data for newly defined positionData, probably should be added to AAF Themes at some point so this file becomes obsolete as well

    Installation:
    I did not really try installing the 7z File via mod manager, but directory structure should be ok. Otherwise extract files an copy XML-Files to "Data/AAF" folder and confirm overwrite. Installation should be after installing Atomic Lust
     
     
    Thats it. Changes tested with AAF wizard and to some degree with AAF SEU V0.21.

    7257 downloads

    Submitted

  24. AAF Guides - Official Thread (PDFs + web link) by RitualClarity and forgets

    RitualClarity and I, with a  little  lot of help from our friends, have been working together on two different general help/informational guides to AAF. My guide is a simple quick-and-dirty thing that spells out the basic installation, troubleshooting, and save cleaning process visually, using flowcharts. RitualClarity's guide is a more in-depth textual manual introducing a user to AAF, its functions and general usage with reference to existing AAF-compatible mods. It also covers installation, load order, save cleaning and updating. Our feeling is that the two documents complement each other, and so should be available for download in the same place--so here you go.
     
    RitualClarity also has a live weblink to the latest version of his guide. Note that only a certain number of users can access it at any given time, so if you have trouble viewing it, maybe just look at the PDF for now and try the link again later.
     
    Those of you who use RSE, and I know there are very many of you, will be excited to learn that Paeantrix is in the process of making a guide specific to AAF + RSE. As I understand it, it should be published quite soon, and what I have seen of it is excellent. Look for it soon in the RSE forum post and/or join the RSE Discord if you are interested.
     
    -forgets
     
     

    15376 downloads

    Updated

  25. ZaZOut4 Beta V.003

    REQUIREMENTS
    DLC's :
    Automatron.
    Wasteland Workshop
    Contraptions Workshop
    Vault-Tec Workshop
    Advanced Animation Framework By Dagobaking ( And all its requirements)
     
    INSTALLATION
     
    Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory
     
    CREDITS
     
    Content
     
    Beta Version - V.003
    Adds a workshop menu "Z-TEC" in the workshops main menu.
    Adds - Two Furniture Items - With 4 Texture Options.
    Wasteland Edition - Rusty Metal
    Raider Edition- Rusty Red 
    VaultTec Edition- Rusty Yellow
    Institute Edition - Clean Metal
     
    Crop/Cane
    Adds a Crop And Cane Weapon  with 2 Textures Each
     
    Use the console to add them
    To Find their Form ID's in Console 
     
    Help Crop 0
    Help Cane 0
     
    Player.additem XXXXXX 1
     
    AAF Experimental Release
     
    For Best Results it would best to scale the actors in evenly 1:1 
     
    Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future )
    This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack)
     
    Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors 
     
    Enjoy

    94815 downloads

    Updated


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