Jump to content

Framework & Resources

Frameworks and resources of various types related to Advanced Animation Framework

48 files

  1. Brave's Animations

    Just a few creature animations for aaf (hopefullly more to come in future).
    Β 
    Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β Β  Β  Β  Β  Β Β 
    Β 
    Contents:
    Β 
    Requirements:
    Β 
    Change log:
    Β 
    Installation:
    Β 
    Credits:
    Β 
    Β 

    233,796 downloads

    Updated

  2. JAVELIN Anubis Race AAF Patch

    Patch to add AAF support to PROJECT JAVELIN - Cyber Jackal Race
    Tested as working with AAF Beta 164, may be some minor clipping issues with some animations.

    Haven't noticed any issues with AAF submods such as violate, if anyone notices any bugs please feel free to let me know and I'll see what I can do

    2,714 downloads

    Submitted

  3. [AAF] BP70s Fallout 4 Sex anims 2.8 (20 - 9 - 2021)

    Hi all,
    Β 
    Welcome to my anims page for Fallout 4 sex animations (and possibly some sfw stuff in the future)! For the latest updates check the spoilers. A lot of changes have come with version 2.0.0 so I will list them below.
    Β 
    *** A note on my anims: If your or your lovers body is too large some of these animations may look off. Especially ones that include grabbing or smacking. These anims are designed with average or moderately muscular characters in mind.Β BODY PRESETS ANDΒ FATTER CHARACTERSΒ WILL LOOK OFF.***
    Β 
    ***FUSION GIRL AND BODY TALK REQUIRED!!!*** OTHERWISE YOUR ANIMS WILL LACK A LOT OF FEATURES
    Β 
    Β 

    527,799 downloads

    Updated

  4. Staged Leito Plus Erection Fix

    INTRODUCTION:
    Β 
    I've been a huge fan of Leito's animations for a long time. It's my opinion that despite their age and a few quirks, his Fallout 4 pack is still the best one available. I felt it was needed to create an updated set ofΒ  XMLs matching the current format used by AAF that didn't rely (too much) onΒ unsupported mods to work.Β Β 
    Β 
    New in 1.0.7:
    LEITO IS BACK! and he's brought us some new furniture animations.Β All the usual bells and whistles are included. This update 100% REQUIRES:Β [AAF] FO4 Animations by Leito 2.1b
    Β 
    Β 
    New in 1.0.4:
    Support for M-M, M-Dog, and M-Mutant animations.Β I'd held off doing this before because I didn't want to step on Ulfbearth's toes but with the nextΒ version of UAP it willΒ no longer beΒ compatible with Hardship so I really have no choice.Β 
    Β 
    -Animations with a male receiver have the option of them being erect or flaccid.
    -They have Custom Moans as an option (Not as in depth as Manly moans but it is what it is)
    -They have been curated to remove, or change a couple of positions and stages that where explicitly female, which I think is more immersive than just throwing every Leito position out with an M_M tag.
    Β 
    Seperated MF:
    Since all pairing types are now supported, I detached M-F in the installer so it too is now an optional install, so if someone wants to only install M-M of F-F they can.
    Β 
    Improved Mute moans
    I've now seperated the optional Mute moans so that the ones for BP70 and Savage Cabbage are moved to their own section in the extras. It will now also automatically select Custom Moans if it's detected for Leito.
    Β 
    FEATURES:
    -------------------------------
    XML SET:
    This mod installs clean, up-to-date tagged XMLs of Staged Leito FM, MM, FF,Β FD, MD,Β FSM, and MSM, positionsΒ for use with Advanced Animation Framework. They require [AAF] FO4 Animations by Leito 2.0A be installed. These XMLs feature aligned erections and offsets. They also come with an up to date non conflicting morphsetData XML for erections. No need for any additional erection fix, as well as the XMLs required for strapon functuality.
    Β 
    Installer options include:
    -Staged or Extended
    -One patch style (full),Β Polistro style(Transitions), andΒ  Middle stages onlyΒ staging
    -Multiple moan options. None, Mute, Custom, and Custom with no FF top moans (The latter two require Custom Moans by Bazinga)
    -FF,FD, and Mutant position installations areΒ optional
    Β 
    IMPORTANT NOTES: While I've done my best to correct things, at times erectile dysfunction, pokethrough, and clipping will still occur either through desynched animations or a morph not going off when it should, these are engine limitations and there is nothing anyone can do about it.Β 
    Β 
    Β 
    If using with Custom moans Make sure you install itΒ WITHOUT either of the Leito options selected. If it's already installed, uninstall it and reinstall without them. The XMLs they include will (probably) Give you 30% bug.
    Β 
    HARDSHIP 1.59B and below users must uninstall and update to 1.5.9C or above to avoid serious conflicts.
    -------------------------------
    Extras:
    Previously included in HARDSHIP - beggar - whore -Β 
    -Squirt emitter overwrite: --Β If like me you find the baked in particle squirting in Leito's positions distracting and immersion breaking. This option will overwrite the particle emitter: Meshes\AnimObjects\AnimationsByLeito\ZaZSquirtLight.nif Β with a dummy file. If any other plugins use this specific file from this specific location it will also block them from using it, so only do this if you know what you are doing!
    -------------------------------
    REQUIREMENTS AND INSTALLATION:Β 
    Install/Rule in Vortex/Left pane organize in MO2 the following in this order:Β 
    Β 
    HARD REQUIREMENTS:Β This uses AAF's new XML format so AAF version is especially important!
    Advanced Animation FrameworkΒ v 123Β or higher --- and all it's requirements. Note to ensure alignment, leave theΒ scale_actors_for_animationsΒ option false in the AAF ini.
    AAF Themes (Vanilla/Kinky/Creature Theme 200605.0) --Β or higher
    [AAF] FO4 Animations by Leito 2.1b
    Vioxis' Strap-Ons of Fallout 4Β 5.0.0 -- Needed for FF animations
    Β 
    OPTIONAL:Β 
    Β 
    <Other animation packs go here> -- Make sure they are up to date or you may get conflicts with items below.
    Custom moans
    Β 
    For Gay (MM) Sex and Creature support:Β Β Gay positions are now included.
    (UAP) Ulfberth's AAF PatchΒ 2.5.30 Fix1 or higher -- VERSION IS VERY IMPORTANT!Β  Sadly as of his nextΒ version UAP (After UAPΒ v2.50_Fix1) will noΒ longer be compatible with SLP. It will cause the 30% bug. You can install SLP and UAP together if you don't install his Leito XMLs. Just note that this will break my other mod Hardship which UAP will alsoΒ no longer be compatible with. In the future I hope to make steps so you can have UAP installed and still play Hardship, but you will never be able to install his Leito XMLs along side SLP. Stay Tuned.
    Β 
    If you already have UAPΒ v2.50_Fix1 you mayΒ want to stick with SLP 1.0.3 This combination will work with Hardship in it's current state. If you want to update to 1.0.4 and keep usingΒ UAP,Β v2.50_Fix1 then don't install his Leito XMLs. as they will cause the 30% bug when combined with SLP 1.0.4 This combination will also work with Hardship in it's current state.
    Β 
    For Creature support:
    AAF Creature Resources 1.1.3Β or higher -- VERSION IS VERY IMPORTANT!
    Β 
    Install Staged Leito Plus Erection Fix with your Mod Manager (MO2, or Vortex)
    NOTE: Uninstall1.0.3 and before before installing 1.0.4, or "Replace" if using MO2.
    Β 
    -Carefully read the installer options.
    Β 
    That's it, You're done!
    -------------------------------

    -------------------------------
    Permissions:
    There is nothing especially unique about these XMLs It's based on experimentation and observation of how others did it. Do what you want with them other than reposting the mod as a whole. That said... consider not duplicating efforts unnecessarily. I saw a need here to update these which is why I made this. It helps nobody if there is 90 versions of the same thing floating around.
    Β 
    THANKS:
    Β 
    @Leito86Β Thanks for all the great animations.Β 
    @UlfbearthΒ for being supportive and helpful, and for his great mods.
    @dagobakingΒ for AAF
    @HalstromΒ for Themes
    @an3kΒ and @PolistiroΒ for the foundation I learned from.
    @Saya_ScarlettΒ for quickly adopting this in her guide.Β 
    @AvahashijaΒ for the improved sound muting files.
    Β 

    202,701 downloads

    Updated

  5. [AAF] FO4 Animations by Leito - 21/09/05 -

    Update - 21/09/06Β - v2.1b
    Hotfix - Added missing ZaZ animobjects to prevent CTD with some animations
    Β 
    Update - 21/09/04Β - v2.1a
    Hotfix to correct a XML file.
    Β 
    Update - 21/09/04Β - v2.1
    Added unreleased animations that were created before I disappeared.Β  They were created before the Extended Skeleton, FusionGirl ,and BodyTalk were available so no fancy genital movements for all but one set of animation, the Supermutant Chair Reverse Cowgirl.
    Β 
    New Animations
    Chair Cowgirl 1
    Chair Cowgirl 2
    Chair Doggy 1
    Chair Missionary 1
    Chair Powerbomb 1
    Chair Reverse Cowgirl 1
    Chair Reverse Cowgirl 2
    Chair Reverse Cowgirl 3
    SupermutantΒ Chair Cowgirl
    SupermutantΒ Chair Reverse Cowgirl
    Β 

    Description
    This is an animation pack forΒ Advance Animation Framework.Β  This mod does nothing without it.
    Β 
    Β 
    Animation List (Click on links for previews)
    Vanilla
    BlowjobΒ - ground
    CarryΒ - ground
    Carry 2Β - ground
    Chair Cowgirl 1 - chairs, benches, couches
    Chair Cowgirl 2 - chairs, benches, couches
    Chair Doggy 1 - chairs, benches, couches
    Chair Missionary 1 - chairs, benches, couches
    Chair Powerbomb 1 - chairs, benches, couches
    Chair Reverse Cowgirl 1 - chairs, benches, couches
    Chair Reverse Cowgirl 2 - chairs, benches, couches
    Chair Reverse Cowgirl 3 - chairs, benches, couches
    CowgirlΒ - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 2Β - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 3Β - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 4Β - ground, single beds, double beds, mattresses, sleeping bags
    DoggyΒ - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2Β - ground, single beds, double beds, mattresses, sleeping bags
    MissionaryΒ - ground, single beds, double beds, mattresses, sleeping bags
    Missionary 2Β - ground, single beds, double beds, mattresses, sleeping bags
    PowerbombΒ - ground
    Reverse CarryΒ - ground, single beds, double beds, mattresses, sleeping bags
    Reverse CowgirlΒ - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl 2Β - ground, single beds, double beds, mattresses, sleeping bags
    SpoonΒ - ground, single beds, double beds, mattresses, sleeping bags
    Standing DoggyΒ - ground
    Standing Doggy 2Β - ground
    Β 
    Aggressive
    Aggressive BlowjobΒ - ground
    Aggressive CarryΒ - ground
    Aggressive CowgirlΒ - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive DoggyΒ - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive MissionaryΒ - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive PowerbombΒ - ground
    Β 
    ---Creatures---
    Β 
    Canine
    DoggyΒ - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2Β - ground, single beds, double beds, mattresses, sleeping bags
    MissionaryΒ - ground, single beds, double beds, mattresses, sleeping bags
    Β 
    Supermutant
    CarryΒ - ground
    SupermutantΒ Chair Cowgirl - chairs, couches
    SupermutantΒ Chair Reverse Cowgirl - chairs, couches
    DoggyΒ - ground
    PowerbombΒ - ground
    Reverse CarryΒ - ground
    Standing DoggyΒ - ground
    Standing SidewaysΒ - ground
    Β 
    Β 
    Requirements
    Advance Animation Framework (and all its requirements)
    Β 

    Installation
    Β 
    Β 
    Disclaimer
    I don't condone having fun with critters or participating in non-consensual acts in real life.Β  This is purely fantasy shenanigans.
    Β 
    Β 
    Credits
    Leito86 - author
    Ashal and Loverlab
    Crazy6987 - Crazy6987 - Sex Animation
    dagobaking -Β Advanced Animation FrameworkΒ 
    DocClox - Four-Play
    ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation.
    vinfamy - For the various Four-Play mods
    Polistiro -Β AAF patches for Crazy & LeitoΒ (cum overlays)
    Zaz - Techincal advice and Particle Effects
    Skbs - gun fix
    dragonborn_s20 - alternate female voices
    Bethesda
    Β 
    Β 
    Permissions
    I don't want this or any parts of this modΒ Bethesda.net. Obvious Reasons. Don't be that guy.
    Β 
    You may not use/include any of the content in this mod in any commercial or donation taking mods/projects.Β Β 

    1,330,987 downloads

    Updated

  6. AAF Vulnerability

    AAF Vulnerability
    Welcome to AAF Vulnerability. This is my first attempt with modding Fallout 4 so proceed the expectation that I'm still learning and things may not work smoothly at first. Additionally, I recommend starting a new game to avoid any potential issues.
    Β 
    Description
    AAF Vulnerability (AAFV) is a framework mod designed to enable situational sexual experiences by tracking pre-defined variables that can contribute to a character's overall Vulnerability or Influence. Other mods can utilize these tracked variables to provide realistic responses to characters. IE: The player is running around nude in Diamond City. A mod could be created to check the player's "Lewdness" stat and launch an actor approach when the player is nude.
    Β 
    Tracked Variables
    Vulnerability - How vulnerable an actor is (Higher means more likely to be convinced or forced by another actor into doing something)
    Influence - How influential an actor is (Higher means more likely to convince or force another actor to do something)
    Core - Define base level of Vulnerability and Influence Damage - How wounded the actor is Lewdness - How many armor/clothing slots are filled (Slots are defined in the MCM for Player and NPC. Preset based on my defaults using VTAW sorry. not sorry.) Buffs - Variables that increase Influence and decrease Vulnerability Power Armor - Is the actor in power armor and if so, how well armored is the frame Special Stats - How many points does the actor have in Strength, Endurance, Luck, and Charisma Perks - Does the actor have the "Intimidation" perk (will add other perks later on) Musculature - How visibly strong is the character (Based on the triangle selection in the character creation menu) Debuffs - Variables that decrease Influence and increase Vulnerability Sexual Infamy - How infamous is the actor for their sexual activity (Based on public scenes only) Devices - How many and what type of devious devices is the actor wearing Overlays - How many layers of cum does the actor have (Based on overlays) Inflation - How inflated is the actor with cum Radiation - How mutated is the actor by radiation Environment - How dangerous is the environment Intoxication - How tipsy/drunk/wasted or hungover is the actor Β 
    Gameplay SystemsΒ - Optional and can be turned on in the MCM (Note that some variables may not be tracked without a system to drive it)
    Status Effects - Displays variables in the Pipboy's status section (You can turn off or on Main/Core/Buffs/Debuffs in the MCM) Reflection - Displays notifications at the top left of the screen to provide player commentary on different situations and changes in variable status Death Prevention - Allows for integration with combat stripping to make the player essential until fully stripped. Or just essential all the time (cause I'm a sore loser) Stripping - Enables combat stripping of armor and clothing (Can be limited to Armor only if that's your style). Armor damaged in combat cannot be re-equipped until a certain amount of time has passed outside of combat (Customizable in the MCM. Note that AAFV uses theΒ biped slots IndexΒ as defined here. IE: Slot 33 = Index 3) Morphing - Morphs the actor based on Inflation and Radiation variables. (Only works if the variable is on) Β 
    Alternative SystemsΒ - Optional systems that can be used instead of the above included options (Not a lot here yet but I will do my best to add all mods that utilizes this framework here)
    Combat Strip Lite - Can be used instead of the included Stripping system. No patching should be required for functionality but you may want to double check the slots under Lewdness to ensure it works with the slots being stripped by Combat Strip Lite. Scripted Cum Overlays - Currently required if you want to have the CumLayers detected. Thanks toΒ Nebuchadnezzer2 for this great mod! Β 
    Β 
    Morph and Stripping Guide:
    Β 
    For Modders:
    Β 
    Requirements
    *Required - All Basic Requirements for AAF (Follow this guide: AAF Fucking Manual)
    OptionalΒ - Devious Devices
    Optional - Real Handcuffs
    Optional - Plugs of the Commonwealth
    Optional - Cum Overlays - Scripted EditionΒ byΒ Nebuchadnezzer2Β (Required for Cum Layer system to have any effect)
    Optional - Combat Strip Lite (Can be used instead of built-in stripping system if preferred)
    Β 
    Installation
    Follow the guide linked in requirements Install AAF Vulnerability after AAF Animation Packs but before UAP-Ultimate AAF Patch Sort Plugins using LOOT or preferred method (AAF_Vulnerability should be towards the bottom) Β 
    As stated above, this is my first venture into modding Fallout 4 so I imagine there are things I can do better (Code and implementation). Let me know what you think!
    Β 
    Thanks!

    8,580 downloads

    Updated

  7. Barbarous Continent CBBE Bodyslide Files V1.00

    These are the CBBE Bodyslide files for the costumes in Barbarous Continent https://www.loverslab.com/files/file/10621-beta-barbarous-continent/
    Β 
    All credit goes to the original work by from https://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ which was over 3Gb and has many other outfits.
    Β 
    This extract was created to make a smaller file size for those who just want the Barbarous Continent outfits
    Β 
    Mods you will need:
    Β 
    Barbarous Continent and dependencies
    CBBE Body
    Bodyslide

    2,184 downloads

    Updated

  8. Pose Tree XML Files

    Pose tree xml files for Real Animated Poses,Β Slave & Model Poses And Lazman Poses.
    Β 
    Extract file to a folder. Cut and paste the 3 xml files to your AAF folder and overwrite. Make sure you back up files you are overwriting first in case of error.
    Β 
    When you open AAF in game, you should see RAP for Real Animated Poses.Β SAMP for Slave & Model Poses and LP for Lazman Poses to initiate pose tree.
    Β 
    I will rename the poses in SAMP and LP in later versions.
    Β 
    Any thoughts and suggestions then let me know.
    Β 
    Β 
    samp.7z
    lp.7z

    804 downloads

    Updated

  9. Craftable Bad End Animation Pack Furniture

    Craftable Bad End Animation Pack Furniture
    Adds the execution furniture from Gray User's AAF Bad End Animation Pack to the settlement workshop.Β 
    Gallows Impaling Pole Intensive Reclamation Chair (Institute Chair) Mechanical Execution Chair Strangling Pole (Garotte) The items can be found in the Raider->Miscellaneous category.
    Β 
    Usage
    Build and place the items in your settlements, then use the AAF wizard to select actors and play animations on them.
    Β 
    Requirements
    Gray User's Bad End Animations pack
    Advanced Animation Framework
    Β 
    Installation
    Drag the plugin into your Data folder and enable it in your load order, or use your favorite mod manager.
    The mod has no scripts, it only adds the constructible object records, so it is safe to install or uninstall at any time.
    The plugin is an ESP with the ESL flag set, so it will not count toward your plugin limit.
    Β 
    Credits
    Gray User for making the animation pack and furniture objects
    ElminsterAU for FO4Edit

    104,365 downloads

    Updated

  10. Erection Fix by SilverPerv

    What does this mod do?
    This fixesΒ common erection problems for users of both "One Patch to Bang Them All" andΒ "Patch for animations".
    It makes it so the penis is erect during AAF animationsΒ and is flaccid otherwise.
    This mod also contains (optional) fixes i made to address other animationΒ issues, click below for info and screenshots.
    Β 
    Requirements
    BodyTalk v2.75 ORΒ Atomic Muscle
    LooksMenu v1.6.18
    ZaZ-Extended-Skeleton (ZeX)Β v2.0
    Advanced Animation FrameworkΒ v147
    AAF Theme v200623.0
    One Patch to Bang Them All v1.1.1 ORΒ Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)Β v7.8

    Installation Instructions
    BodyTalk v2.75
    Build theΒ male body with Erection slider set to 0% (Flaccid) in Bodyslide whileΒ theΒ 'Build Morphs' box in the lower left corner is checked. (Screenshot Below)
    Β 
    Atomic Muscle
    Ready to go!Β Already includes working mesh you can customize using LooksMenu.
    Β 
    Β 
    Do NOTΒ install the optional maleΒ body included in the Patch for Animations mod.
    Β 
    Mod Load Order
    NMM/Manual: Overwrite files.
    Vortex: Put this mod AFTER BodyTalk/AM &Β One Patch &Β AnimationsAddonsAndFixes7.6Β & all other animation modsΒ in "Rules".
    Mo2: Put this modΒ BELOW BodyTalk/AM &Β One Patch & Patch for Animations &Β all other animation modsΒ inΒ the left mod list(Sort on Priority).
    Β 
    AAF Install Guide and Discord.
    [AAF] Up-To-Date Adult oriented setup guide
    Official AAF Discord
    Β 

    62,513 downloads

    Updated

  11. AAF Creature Pack Release

    AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions)
    Β 
    Credits:
    The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died.
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions.
    Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds.
    Ashal, for letting me use old sexlab sounds as the core of the audio for this mod.
    Β 

    Summary:
    This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*).
    This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack.

    Requirements:
    This pack requires AAF and Fallout 4 (surprise!).
    If you want to have sounds, you must also download and install my NSFW sound pack.

    Permissions:
    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    The contents of this pack:
    This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures:
    RadScorpion
    Stingwing
    Bloodbug
    Bloatfly
    Yao Guai
    Mirelurk
    Mirelurk Queen
    Behemoths
    Molerats
    FEV hound
    Mirelurk Hunters
    Mirelurk Kings
    Ghoul 1
    Ghoul 2
    Mutant 1
    Mutant 2
    Deathclaw
    Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned.
    **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.**

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game.
    If you have an earlier version of this pack, you can just overwrite everything.
    Β 

    Plans/Troubleshoot/Other Notes: (12/2018)
    Β - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future.
    Β 
    Β - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them).
    Β 
    Β - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature.
    Β 
    Β - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work).
    Β 
    Β - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures.
    Β 
    **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version.
    Β 

    451,057 downloads

    Updated

  12. [FO4] [AAF] STATS (Beta WIP)

    This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use.
    There is a huge MCM menu with global variables to set the NPC and Player Preferences for Gender/Sex positions, Creature preferences etc for other mods to use when selecting sex scenes.
    Β 
    Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version.
    Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible
    How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
    Β 
    Requirements:
    F4SE
    AAF 118.0 or later
    MCM
    AAF Themes by me

    Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level:
    Β 
    Stimulation% (-100 to 100) - How much stimulation the Actor is currently experiencing, negative values = pain.
    SexWearTotal% (0 to 100) - The current sexual physical readiness or wear state totalled from SexDamage ActorValues for Mouth, Nipples, Vagina, Penis and Anus
    SexperienceLevel (0 to 100) - How much Sexual Experience an Actor has, 0 is Virgin.
    Happiness% (-100 to 100) - How unhappy to happy an Actor is
    Fatigue% (0 to 100) - How fatigued an actor is 100% would be fall unconscious
    Β 
    Lust% (0 to 100) - How much an actor wants to have sex, 100% find a suitable partner or masturbate.
    Arousal% (0 to 100) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start
    Β 
    Future updates:
    CumTotal (0-9999) - this is the total of all semen in the actors Stomach or Womb of all types Human/Dog/DeathClaw etc.
    KinkyStats - these are present but not enabled unless the KinkyStats.esp is installed.
    Dominance% (-100 to 100) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant
    Masochism% (0-100%) How much arousal is caused by feeling pain.
    Sadism% (0-100%) How much arousal is caused by seeing others in pain.

    PregStats -Β these are present but not enabled unless the PregStats.esp is installed(not yet available)
    Potency% - Quality of Male Semen
    Fertility% - Chance of any Ova becoming fertilised
    PregnancyTotal% - The total pregnant state of the actors current Pregnancies
    Β 
    Modders Info:
    These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT.
    The HUD version only updates at the end of the animation so is not a lot of use.
    The live STAT is modified by using the corisponding MOD adjustment.
    So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal.

    Assets for other Sexual properties:
    These are just assets to be referenced, their actual effects are added or set in esp's.
    Β 
    Drugs:
    Abortion Pill, Contraceptive Pill, Fungicide Wash, Spermicidal Douche, STD cure Antibiotic

    Effects:
    4 levels of visible Pregnancy, STD's and Crabs, High Lust, High Arousal, High Stimulation, High Pain, Orgasm and post Orgasm
    Β 
    This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats please feel free to discuss.

    32,313 downloads

    Updated

  13. [AAF] RSE II: Framework Resources ESM (01/10/20)

    RSE II - Resources ESM v0.9
    Β 
    The RSE II Resources ESM is now ready for players to download and install! It is *required* for any RSE II official mods!
    Β 
    The purpose of the framework is to give mod authors a common resource pool to ensure all mods on LL function together as best as possible, without function bleedover. I was aiming on releasing it for the RSE 2 ecosystem, but it is open to all mods, as a means to unifying them in a way that prevents cross-mod function conflicts and/or bugs, and also allows them to communicate via basic variables.
    Β 
    At this time, this version of the resources ESM contains a few items:
    RSEII contains a faction that is flagged as ALLY to itself, so that you can pacify ANYONE, immediately, just like in CSA. RSEII contains keywords that block approaches, block nudity check, flag if the player is engaged in a function you don't want to interrupt. RSEII contains global variables to govern the karma system. RSEII contains a well-documented script for the karma system functions (with source code!) RSEII contains a handful of commonly used idles, such as surrenders, hostage, bondage, bathroom, clapping, pointing, whistling, etc. RSEII contains sound effects for whistling, bathroom and being sick. RSEII contains a vomit triggering function, replete with my vomit .NIF file. RSEII will soon have a fully functional bathroom trigger function, gender appropriate, with effects and fluids/deposits. RSEII will feature methods in their function calls to allow or disallow items you do not wish to use in said function. IE: If you dont want to see poop or pee, you will be able to flag the resource ESM to not use it. IE: If you dont want the player to see notifications when they receive karma points, just send flags across the call to block that from happening. RSEII can now draw upon Devious Devices and Real Handcuffs if they are found to be installed, with no dependencies! IE: The Resources will work whether the mods are installed or not, and if they are, any mod can call upon their functions! Bondage Animations are courtesy of @Gray User, who kindly allows anyone to use his animations with due credit given.
    Real Handcuffs function code kindly provided by @EgoBallistic.
    Β 
    The karma system is in place, however the bathroom and illness functions have been removed while I work on them for the next release.
    Β 
    Of key interest to mod authors will be the PlayerIsInScene keyword which you can add to the player to indicate your mod has functional control and to use it as a check to ensure no other mod has control when you try to do something. There is also a pacification faction that can be used, that is self-allied, should you wish to pacify everyone on the screen at the same time via ref and collection aliases.
    Β 
    Again, pre-official release, more an insight than anything - for mod authors - to see the potential of unifying, at the least, keyword usage to block mod function conflicts.
    Β 
    Later, once I fully flesh it out, it will form the basis for all RSE II mods (and any mods made by people other than myself that choose to use the resources framework).
    Β 
    And last, but certainly not least, yes... RSE II is cumming.
    Β 
    Available Mods That Use RSE II's ESM:
    RSE II Combat Surrender and Abductions RSE II Abductions Expansion Pack RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs: Settlement Solutions RSE II Brothels & Prostitution RSE II Reproductive System Effects (FPE Expansion) Β 
    Requirements:
    Β 
    A functioning install of AAF.
    Β 
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
    Β 
    Β 
    Legal:
    Β 
    All assets are to remain intact with the resources esm. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. The resources pack is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. The resources esm may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.

    239,021 downloads

    Updated

  14. AAF DLC Creature Animation Pack (Beta v0.1)

    First, credit where credit is due:
    Dagobaking for all his work on AAF
    EgoBallistic for beta testing and troubleshooting the AAF xmlsΒ 
    Β 
    This is a beta release. The way Fallout 4 runs creature animations (especially the new DLC creatures) was not created with this in mind, and there are still problems (see 'bad news').
    Β 
    Requires AAF
    Recommended to have NSFW sound pack (for sounds)
    Probably you should also have Violate or some other mod that triggers these animations immersively
    Β 
    The good news:
    Β 
    Creatures with creature/human animation sequences right now:
    Β 
    Gulpers (small and large)
    Fog Crawlers
    Hermits
    Anglers
    Β 
    Each creature has 1 4-stage sequence, 300 frames (10 seconds) per animation, number of repeats at each stage set in the _animationGroupData xml.Β 
    Β 
    The bad news:Β 
    The animation behaviors for the DLC creatures are half baked (not something I know how to fix), so the animation types that would normally work, kind of don't. Probably, all the animations for all the creatures will work (but they will stutter in between repeats). But they might not, and there might not be a way to fix it on any given system.Β 
    Β 
    Problems that came up during testing:
    Hermit actor position breaks (think this is fixed, thanks to EgoBallistic)
    Large or small gulper positions off (this should be accounted for the in AAF files, but seems to not always read correctly?)
    Angler starts stuttering in and out of default idle, sometimes falls through ground (problem with anim types and anim/behavior interaction, can't be manually fixed but problem usually goes away)
    Gulper only animates every other repeat, gets off sequence (see above - don't know if this can be fixed, but it seems to go away after a while).Β 
    Β 
    And as always, if you want to stop creatures from attacking you during testing, add yourself to their faction. Using tcai will probably break all the animations.Β Β 
    Β 
    Β 
    Β 

    299,236 downloads

    Submitted

  15. AAF Overlay Patches OnePatch 1.1.1

    This is a WIP. I like overlays - the ones in the earlier patch by Riot_Punch.Β  But it is wayyy out of date now.Β  To use this you need c*moverlays.xml and c*moverlaysmutant.xml (where did the human ones come from originally?.. Leito?.. (Let me know pls)
    You also need
    CumNWealth_Patches_Base.rar from:
    Β 

    5,106 downloads

    Submitted

  16. [FO4] Various AAF XML files

    30 June 2019 - Uploaded 2.4, an update made by EgoBallistic, to be in line with the latest version of Themes and AAF. I left the previous 2 files (2.3 and 2.3 patched) just for "historical purposes", but if you keep your game updated you should definetely use this latest 2.4 version.
    Β 
    06 May 2019 - I was warned of some change in the latest AAF who made necessary a correction in the syntax of some xmls. So I uploaded the same 2.3 but it should be patched to work properly with the new framework version. It's untested, now tested, please tell me if there's issues. Other than that, I still stand on what I wrote below, even if this time I didn't put a password on the archive for practicity of those in need to update. (PS sorry if I made a couple of reuploads, I needed to make corrections)
    Β 
    01 May 2019 - The life of the latest version 2.3 has ended. Until a new updated version won't be made, no user should install it. I leave the file here as a reference for whoever wants to pick it, modify, copy/paste IDs etc., it's a file intended for modders' reference and not for users. The password to extract the archive is sunnysmile.
    Β 
    These XML allow extra combinations with the existing animations, so you can have more possibilities when choosing actors / animation / furniture. I'm making some XML files while I'm learning how things work. I'll dump them here if they seem interesting enough. Please let me know what you think.
    Β 
    NOTE ON VERSION 2.3
    - Corrected some strapons, thanks to Torn for test
    - Removed Leito Beta files, I saw he introduced furnitures on V2
    Β 
    Install
    Since v. 2.2, there's a practical FOMOD All-In-One installer (tested with NMM and MO2). Many thanks to Roggvir to help me solve all the issues that came out in the creation.
    You can install them manually if you know what folders / files need to be installed and where.
    Β 
    Requirement:
    - AAF
    - SavageCabbage vanilla pack. If you have the full, I think it works anyway, I'm just not using its animations
    - Leito FF patch (which will want you to install Vioxis Strapon too)
    - Horizon patch requires Horizon mod
    - Vs patch requires V's Stylish Decor mod
    Β 
    Issues:
    - If you have an error, first of all please remove the XML file and see if the error goes away. These XML files are loaded everytime you load your save, you are safe in doing it.
    - If the error goes away when you remove the XML, check if you installed the Requirements.
    Β 
    Old description, it's not important, it's only for reference:

    60,799 downloads

    Updated

  17. AAF - Modders Resource

    Advanced Animation Framework - Modders Resource
    Β 
    With the death of the AAFCP due to outdated components this is now the new home for them as they are NOT meant to be used during normal gameplay.
    All of the components in this package are meant for modders only.
    Β 
    Changes:
    Patches for other mods like pose mods and race support have been moved into the Misc Patches on AAF's Nexus Page. Devious Devices support is now part of the Themes package. The EVB Morphs from Themes are now in the AAFMR (AAF Modders Resource - this package). The BT2 Morphs from Themes will be part of BT2 itself to streamline the installation.
    Contents:
    FourPlay Proxy: Can be used instead of FourPlay to run FourPlay native mods. Only to be used when porting a FourPlay native mod to AAF. EVB Bodies: A leftover of a now unsupported body. Only to be used to quickly create a test setup for AAF. Β 
    Note:
    This is a Modders Resource and NOT meant to be used for normal gameplay.
    We won't support this in any way, form or manner.

    Q&A:
    #1: But this forces me to use BT2 or any other male body mod!
    - Yes and no but BT2 is the defacto standard male body for AAF anyway.

    #2: But BT2 sucks!
    - Did someone say something?
    Β 
    #3: But i get no erections in certain animations with BT2!
    - Will be solved over time. AAF is still a beta and changes in it's file structures can have such results.

    #4: You guys take to long to fix things!
    - Real life comes first, no matter what.
    Β 
    #5: {insert question/accusation here}
    - {insert random answer here}

    28,633 downloads

    Updated

  18. Auto Staged Animations Please

    Made some XMLs which makes someΒ animation packsΒ auto-stage. This will only overwriteΒ the original position xmls (enumerates the animations that appear in the AAF wizard list) because I merged the separate animation nodes into one animation group so that only my staged animations are listed. I can probably do a non-replacer version (so you get the original position list and my staged position list) if anyone is interested. This was made using the guide posted by DagobakingΒ https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/HowToMakeStagedFurnitureAnimationsWithTransitions

    All animation groups (when the original mod has stages) are grouped and will play in sequence automatically. I've tested most of them myself, but if something bugs out, please do tell me and I'll try to fix it as quick as possible. Some animation groups have more than 8 stages so the whole animation takes long to finish, so these may be adversely affected by other mods calling for a timer.

    Supported packs (just loadΒ mine after their files)
    1. SavageCabbages animation pack (1.04)
    Β 
    2. Gray User's creature pack release (2.0) [for mirelurk, radscorpion, mirelurk queen, yao guai, bloodbug, bloatfly, stingwing ; mirelurk hunter and mirelurk king is still being diagnosed]
    Β 

    NEW
    3. Leito - FO4 Animations (2.0a) - works with Leito compatibility patches, as long as you load mine last (overlays and MM and FF animations introduced by the patch still functions)
    Β 
    Β 
    Note1: The method I used selects the first and last of an animation group as the entrance and exit animation, and lists the applicable animation nodes between those two. When there is no exit trigger (manual end in AAF wizard, or a timer in other AAF mods) the animation shall cycle between the animation nodes, some animation groups look good during this cycling, some dont. When there is an exit trigger, the last of an animation group will be called, some animation group handles this well, some dont. This method is merely a placeholder for the next iteration of staging (automatic/manual) which is the tree xml to be introduced in full when the next AAF update includes it. For now we make use of the animationgroup + transition xmls to make multi-stage animations.

    Note2: Supermutants, dogs, and creatures generallyΒ behave weirdly when staging. They will flicker back to the original standing position before animating. This is "vanilla"

    Note3: Dogs have weird head tracking, and I think is being addressed in AAF beta versions

    Note4: I did this in a few hours, there may be errors (typo's) please inform me ASAP so I can fix it.

    Note5: Do NOT turn off NPC AI (tai / tcai) or else they will not stage. Use relevant AAF mods to call for an animation (start and end) such as AAF Violate, AAF sex em up.

    Credits to:
    Dagobaking and the AAF team. Without them all this would not be possible.
    SavageCabbage. Great animations and his file structure and naming made it possible for me to quickly do this
    Grey User. Several animation packs with various stages, currently supports creature pack V2
    Leito. The one, the only.

    Future Plans
    1. Do all other animation packs with multi-stage animations
    2. Make use of the new tree xml which will better streamline auto-staging (under development). Currently only the player can select through the branches using the AAF wizard. Will make them in anticipation of the AAF update thereof
    3. Introduce taggings and overlay functions compatible with existing XMLs that do the same

    Link to the support page:Β 
    https://www.loverslab.com/topic/117774-auto-staged-animations-please/

    Post your comments/reports there, so I can address them

    18,497 downloads

    Updated

  19. AAF Atomic Lust tweaked XML

    Hello,
    Β 
    first things first!
    Thanks to @RufgtΒ for his animation pack with still some rather unique pieces. I hope you will not be angry because i did not askΒ you before changing someΒ XML-Files belonging toΒ your mod. Feel free to revise and utilize to update Atomic Lust so this little patch is not required anymoreΒ ?
    Β 
    I have spend some time to look into Rufgt's XML Files fΓΌr the Atomic Lust Animation pack, because in theΒ AAF Sex 'em up discussion thread people where complaining about "Atomic Spanking" is not playing as a sequence. A new AnimationGroup XML Definition should solve this problem. I have added some other changes as well, for example switched required gender on several animations like kissing, because i did not see any reason why these should be male/female only. Added some "stay dressed" versions as well.
    Β 
    Included Files:
    Atomic Lust_animationData.xmlΒ  Β  Β  Β  Β  Β 
    changes to gender requirements + changed some animations playing shorter
    Β 
    Atomic Lust_animationGroupData.xml
    (New) Added Staged Atomic Spanking animationGroups with rufgt's animations playing in sequence (hopefully in a good way) Despite Spanking is not exactly what i am looking for by myself the animation i feel comfortable the way it works now. First kneeing, transition to spank-ready, then spank 4 times before animation starts over
    Β 
    Atomic Lust_positionData.xml
    Added the new staged versions of Atomic Spanking as well as undress-armor-only versions of existing anims
    Β 
    Atomic Lust_transitionData.xml
    iΒ commented out every entry here. This file seems to be reserved for transitions from none to animation and vice versa. It is not working for transitions inside of looped animations. Thats what animationGroups are for. Since there are no transition animations into and from Atomic Lust animations this file is now empty
    Β 
    CustomUndressArmorOnly_equipmentSetData.xml
    (New) This file adds two new equipmentSets only un-/redressing armor pieces and hats/helmets. (Added because having people always undress completely before kissing feels odd to me...)
    Β 
    KinkyAnimNoFurnSmallAddition_tagData.xml
    (New) Adds missing Tag data for newly defined positionData, probably should be added to AAF Themes at some point so this file becomes obsolete as well

    Installation:
    I did not reallyΒ try installing the 7z File via mod manager, but directory structure should be ok. Otherwise extract files an copy XML-Files to "Data/AAF" folder and confirm overwrite. Installation should be after installing Atomic Lust
    Β 
    Β 
    Thats it. Changes tested with AAF wizard and to some degree with AAF SEU V0.21.

    6,385 downloads

    Submitted

  20. AAF Guides - Official Thread (PDFs + web link) by RitualClarity and forgets

    RitualClarity and I, with aΒ  littleΒ  lot of help from our friends, have been working together on two different general help/informational guides to AAF. My guide is a simple quick-and-dirty thing that spells out the basic installation, troubleshooting, and save cleaning process visually, using flowcharts. RitualClarity's guide is a more in-depth textual manual introducing a user to AAF, its functions and general usage with reference to existing AAF-compatible mods. It also covers installation, load order, save cleaning and updating. Our feeling is that the two documents complement each other, and so should be available for download in the same place--so here you go.
    Β 
    RitualClarity also has a live weblink to the latest version of his guide. Note that only a certain number of users can access it at any given time, so if you have trouble viewing it, maybe just look at the PDF for now and try the link again later.
    Β 
    Those of you who use RSE, and I know there are very many of you, will be excited to learn that Paeantrix is in the process of making a guide specific to AAF + RSE. As I understand it, it should be published quite soon, and what I have seen of it is excellent. Look for it soon in the RSE forum post and/or join the RSE Discord if you are interested.
    Β 
    -forgets
    Β 
    Β 

    13,893 downloads

    Updated

  21. ZaZOut4 Beta V.003

    REQUIREMENTS
    DLC's :
    Automatron.
    Wasteland Workshop
    Contraptions Workshop
    Vault-Tec Workshop
    Advanced Animation FrameworkΒ By Dagobaking ( And all its requirements)
    Β 
    INSTALLATION
    Β 
    Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory
    Β 
    CREDITS
    Β 
    Content
    Β 
    Beta Version - V.003
    Adds aΒ workshop menu "Z-TEC" in the workshops main menu.
    Adds - Two Furniture Items - With 4 Texture Options.
    Wasteland Edition - Rusty Metal
    Raider Edition- RustyΒ RedΒ 
    VaultTec Edition- Rusty Yellow
    Institute Edition - Clean Metal
    Β 
    Crop/Cane
    Adds a Crop And Cane WeaponΒ  with 2 Textures Each
    Β 
    Use the console to add them
    To Find their Form ID's in ConsoleΒ 
    Β 
    Help Crop 0
    Help Cane 0
    Β 
    Player.additem XXXXXXΒ 1
    Β 
    AAF Experimental Release
    Β 
    For Best Results it would best to scale the actors in evenly 1:1Β 
    Β 
    Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future )
    This is Because the sound files have been baked directly into the animations. (But it can be edited usingΒ HKXPack)
    Β 
    Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actorsΒ 
    Β 
    Enjoy

    72,566 downloads

    Updated

  22. Vadermania [AAF animations]

    This is basically the download for this stuff here :
    https://www.loverslab.com/topic/83411-vadermania-fp-animations-and-stuff-wip/
    Β 
    I finally got to create an AAF animation pack out of atleast some of these animations.
    Β 
    Current Content (1.1) is :
    Β 
    - 2 Human M/F anims
    - 1 Dog/Human M/F anim
    - 2 Deathclaw/Human M/F anims
    - 2 FeralGhoul/Human M/F anims
    - 1 FEVHound/Human M/F anim
    - 1 Gorilla/Human M/F anim
    Β 
    Β 
    So in case it's not obvious enough :Β  this contains bestiality
    Β 
    Β 
    Known Issues
    Β 
    By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds.
    Not much i can do about that (yet).
    Β 
    Β 
    Β 

    369,412 downloads

    Updated

  23. Farelle Animations for AAF - Foot(ball) Lovers Update - Alpha

    JULY 14Β 2018
    UPDATE 0.1.2Β : Foot(ball) Lovers UpdateΒ 
    Β 
    Disclaimer : This animation package is a Work in Progress (WIP). You may encounter bugs and other issues with these animations. This file will be updated frequently so do not hesitate to follow it to stay up to date !
    I do not condone having fun with bestiality or other things in real life, this is PURELY FICTIONAL, remember it when playing the game please.
    Β 
    DESCRIPTION
    Β 
    This is my Work in Progress animation package for the Advanced Animation Framework created by Dagobaking. Thanks to the awesome rigs from Leito, IΒ started creating some animations for the Fallout universe. The main goal of this package is to create missing animations and animations that areΒ  asked byΒ the community.Β 
    Β 
    Each updates of this animation package will focus on one animation story. An animation story represent one big animation with multiple animations in it. For example : Teasing, Handjob, Blowjob, etc... I have already alot of ideas for the next updates but do not hesitate to give realistic ideas that can fit into this package. I want it to be close to a lore friendly animation pack so do not ask for some wildlyΒ things.Β 
    Β 
    ANIMATION LIST
    Β 
    INITIAL RELEASE (Testing purposes, but decided to keep it in the package) - JULY 8 2018
    Β 
    Forced Blowjob Stage 1
    Forced Blowjob Stage 2
    Β 
    LUSTY SUPERMUTANTS (Alpha 0.1.0) - JULY 8 2018
    Β 
    Supermutants Threesome Teasing with Female
    Supermutants Threesome Handjob with Female
    Supermutants Threesome Blowjob with Female
    Supermutants Threesome Gangbang with Female
    Β 
    FOOT(BALL) LOVERSΒ (Alpha 0.1.2) - JULY 14Β 2018
    Β 
    Female Feetjob with Male
    Β 
    REQUIREMENTS
    Β 
    F4SE - Last version
    AAF - Last version
    Β 
    Β 
    INSTALLATION
    Β 
    MOD ORGANIZER : Simply import the ZIP file like you would do with any other mod, do not forget to activate the esp in the right window.Β 
    NEXUS MOD MANAGER : I don't use the NMM anymore so I didn't create this package to be used with it. You can try, but you might face issues. If you do, extract the ZIP file content into your DATA folder in the Fallout 4 game directory.
    Β 
    BUGS
    Β 
    - NO SOUND ! Well this is not really a bug but this will come in later updates,Β maybe.
    - Alignments are off sometimes. I can't do alot about that since it can be related to the terrain where the animation is playing.
    - Mouths doesn't work, limited by the rigs, can't do anything about that at the moment.Β 
    - Other bugs, tell me in the comment section what you are facing. Remember that AAF error messages are not related to my animations.
    Β 
    CREDITS
    Β 
    Dagobaking - Advanced Animation Framework, advice, tips and alot more, thanks again !
    Leito - Awesome ready to use rigs.
    CG! - Advice and tips
    Polistiro - Alpha testing, tips and advice
    ShadeAnimator - Documentation to create animations for Fallout 4
    Loverslab users - Without you, nobody would create anything for the game
    Besthesda - Cool game guys
    Everyone that i forgot to mention in this credits section.
    Β 
    PERMISSIONS
    Β 
    This mod is a Loverslab only mod. I don't want this mod to be uploaded anywhere else, and precisely not on Nexus or Bethesda.com
    You are not allowed to include this animation package in any commercial or donation taking projects. You cannot use this package to make moneyΒ of it.Β 
    You are allowed to use this animation package without modifying its content.Β 
    Β 
    Β 
    Β 
    HAVE FUN !
    Β 

    331,179 downloads

    Updated


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use