I worked so hard on this mod.
I like Daisy and I modded her into game. Daisy is hella fine tho.
This character goes over Ichiban, and it does use Miku's skeleton and her animations.
It has jiggle physics, voices, character selection music, and a UI render.
I'm not good at making renders, I just use whatever I can find on Google.
I follow the skin separation foundation guide to swap all of Ichiban's animations with Miku's animations.
I'm just editing driver data table files to swap all animations. It is a lot easier than manually swapping animation files. Doing it manually is time-consuming. The downside of doing it manually is that the character's feet float above the board, and the character's hands are not going to be in the right place for holding the steering wheel.Â
Most of her animations work fine.
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It works with the SpeakDLC mod. Make sure you turn off Ichiban voice.
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Main Issues:Â Her body starts stretching out in that short cutscene before the race starts. Not a big deal.
Her victory animations are broken. I was expecting everything work fine. Ah. i'm so frustrated.Â
If I put this mod over Miku instead, I wouldn't have these issues. I don't feel like putting it over Miku after doing all that work.
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Other Issues:Â Using mods that change Miku's original animations will affect this character. Other mods that replaces a different character and uses Miku animations will be affected by it.
An example using the Miku on Foot mod would make Daisy run on foot. That Haru Urara mod that goes over Wave uses Miku's skeleton and her animations. Haru Urara would be on foot too. The same thing applies to other mods that use a separate AI skin AnimBP setup.
Go to SonicRacingCrossWorlds\UNION\Content\Paks and put the files there.
If you are using a mod loader. Put in your mods folder.