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ZaZ

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About ZaZ

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    KinkAnimator
  • Birthday 09/09/1984

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  1. I had a similar problem for a while, just found out what it was last night. In the idle animations on the editor, go into \actors\character\behaviours\0_master.hkx\ActionActivate\ActivateRootChar\ZazFurniture\ZazAPRack01 and add the conditional function HasKeyword zbffurniturerack == 1 I think it was causing the rack animation to override other mods furniture anims or something like that. Dunno if its a bug or its intentional and I'm breaking something else by changing it though. rackfix.esp This may not be a ZAP issue, but if you are using Any other Animation Pack which calls the use of ZAP assets, the problem lies in the other mod not ZAP..... This was confirmed by a lot of mod authors and players. Cheers Not yet, I am still quite busy with another project for now....
  2. I had to take it down because there were a lot of dead mods and new mods coming up , I will update that soon, If I can find most of them ^^ Cheers
  3. Thanks for that, I do have DCL so I'll look into that further. Odd that it only affects ZAP, the Funnybizness, Leito and others all work fine so maybe something to do with the library list When there is a next update , I just might delete those animations , But it could be a clash with some other mod or just an older animation which no one uses anymore. I just hope no mod author is using them Cheers
  4. Its would be better to, but I don't think its necessary you can overwrite and install. There not much change in the code. All you need to do is run FNIS is all I wish I could play any game right now . Busy with a game in general, just not playing it all. And the rest I have do is digital porno Cheers
  5. Thanks. Will add this to the change log Cheers Thanks for the effort involved in performing this maintenance update. On the topic of missing pillory reports, thought I'd just specifically mention one of the causes of invisible pillories in animations that I debugged on my setup, due to a SLAL animation object .esp. The problem had nothing to do with ZAP itself, but may be worth mentioning here to head off any troubleshooting requests by users (as long as they post their load orders). Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder. The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing. It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it. Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user. No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name. Yes , It was pointed out before and thank you for reaffirming that it is the case. Because I was stumped. Even if I was active this would have stalled ...... cause I don't play much at all. Cheers
  6. This one has the bug fixes Cheers
  7. ZaZ Animation Pack - 7.00 (Major Update) Opening Post
  8. Huh, some things, but first, regarding the "missing pillory": depending on what you mean,2 pages back were some posts about some SLAL packs... afaik that's totally up to those SlAL packs and independent from ZAZ, the pillories are included in the animation (or should be, sometimes they fail). So don't try to fix a bug that is out of your control. In case of doubt, you could ask Anubis or maybe Funnybizness (or Shashankie who makes his SLAL packs), i'm not 100% sure they didn't use ZAP resources in some way. In case you're wondering what all this talking about SLAL even means: http://www.loverslab.com/files/file/2506-sexlab-animation-loader-guide/ And welcome back. I'm a bit sad that there had to be such a drama to make that happen... *edit: oh, yes. Could you upload your animations seperated from ZAP as a modders resource? The point is: FNIS has an animation limit of 8k. Fore released an unstable considered version with a limit of 12k. I'm currently at 11,5k, and didn't update several SLAL packs some time. I'm not that much into hugging and kissing, maybe i'm once in the mood to sacriface some rape animations for them, but i'd like to have the choice. And with SLAL everybody can make a mod with it without having ZAP as requirement which might also be a thing. Aight, Thanks I guessed as much with the Pillory issue because every thing seemed to be fine and dandy here on my end. ZAP will be using FNIS 6.3 XXL to generate animations hence forth. ( its done and tested ) I agree people should have a choice for animations they want. I myself won't be making a separate modders resource for SLAL ZAP animations (because I don't have the time for it). But I won't stop anyone who wants to make a Pack with the Animations from ZAP. Go right ahead no permissions required ( as long as it doesn't mess with the original pack) With the little time I have I will maintain and add small updates and fixes to existing stuff and some new animations to ZAP when I can. I really wish I could do more for ZAP or Modding but for now I have to focus on RL / Bills etc Cheers and Thanks ZAP 7.0 is being tested with the bugfixes and updates now. So far all seems to be good. Waiting on a few more responses from mod authors. Once I get a green light , I will upload I will keep the adding of new animations on hold for now at least for a week. Cause this would be the first Major Update in 2 years regarding Code and FNIS.
  9. REGARDING THE ZAP 7.0 XXL UPDATE The necessary changes has been made to the Animation List. And the Behavior File has been Updated to the new FNIS .The mod has been tested by sufficient mod authors with 0 issues regarding freezing and being unstable. Couple of Bug fixes by Zaria will be implemented in the next release by a few coders I requested help from. Keyword based classification for furniture as requested by Zaira, ( Zaira you will have check once I'm done. I will ask for help ) Issue with the missing pillory will be fixed Some Animations by darkevilhum will be added as per their request. Branding / Dancer sex animation etc. I will add some of my Paired Animations to ZAP I made years ago...... it was never implemented because no one knew how, I will leave that to anyone to code and make their own mod and take full credit for it The Paired animations are towards the middle there were a few more not on video a hug and caress, (the kill moves wont be added for now , because of some issues but I will talk to a coder) If things go well, all this should be out by the coming weekend Cheers Any Questions Regarding why I have taken back control of ZAP ....... http://www.loverslab.com/topic/17062-zaz-animation-pack-2016-03-31/page-234?do=findComment&comment=1892829
  10. Nvm, I meant the contributor forum where , where the yours script was posted I will add it to my list. of things that need to get done
  11. I don't mind adding. Will discuss this on the bug fix thread in where you posted your Scripts. Anything you want to add let me know, I have two coders helping me out, they will probably implement the code. I will send stuff out for testing and we are good to go
  12. Sure , thanks Just wanted to mention to send their Names so they can be added to the credits. Also -This is very important The animations would be added to pack . ZAP is a framework it does nothing on its own. There would need to be a separate mod(or Mods) which actually makes use of the animations Cheers
  13. I too can appreicate the effort the team working on it especially the Animator....its not easy. But I dont agree the with shunning mod authors especially when your own mod is a Framework that other mods use. If the Mod Author Updated the ZAP the way it was, which they did once, despite the warnings 1. Animations played via AI package/script would start freezing - All The possible Quest based Mods ( theres a shit ton of them) using ZAP animations would start freezing all of them use this particular kind code. 2. Devious Devices Entire FAMILY of all mods would possibly face major issues and would have definitely pulled the plug on ZAP that means shit load of work for them. 3. The said issue doesn't occur on furniture based Animations....... everything else has a likely hood to freeze especially on Ai packages and Script type animations even the player is controlled by AI. So that would include the player slaves types. About The future of the Mod is that it will remain the way it is once updated. With the occasional Bug fix or two. Like before new mods can be built around without any trouble from scratch. Existing mod would be stable. One thing I would like to do is apologize to community when things like this happen its the Users is Suffer , And I Apologize to Ya'll. , I could go on and on, but I close with this Quote. Nice to know that a day's needless drama (Concern) from an absentee mod author (Who worked for YEARS on the said mod from scratch, humble enough to ask for help when needed. Also making sure Their Framework Mod Wouldn't shit on the other Mods) Can undermine as solid effort by a (supposed) Successor (who received everything on a silver platter) Cheers ZAP 7.0 GET REKT XXL UPDATE , will be out soon'ish once we implement some bug fixes If you are infact updating, would you be willing to implement the animations made by a number of authors that were meant to be in the Updates done by t.ara? I can send you files for a few that I've already given to t.ara. Yes I can add them, 1. Once the new bug fixes are added/tested 2 If only if and only if original Creator/Animator gives permission,
  14. ZAP XXL Update I have been silent regarding the issue cause I figured I'd work on a fix, with the help of other mod authors using the suggestion by Fore. Its complete and out for testing by other mod authors already a few positive results. ( Apparently "it was a known fact that ZAP wouldn't work with the new 6.3") I'm not even going to try to be diplomatic here because my name is being dragged to shit with lies and Misinformation. If y'all know me I'm usually the one to walk away and let it go but....... a line was crossed...... and this would be first and last time ever I hope to do it. Just to set the record straight regarding this whole fiasco! I have had only 2 messages I have had with said mod author in question in PM's rest everything is out in the open. When I handed over the mod, it was with the intention taking over completely. And not just add furniture based animations. I myself wasn't aware that the FNIS update was giving trouble. And when Fore himself literally spoon fed the fix along with other mod authors (two weeks ago), this person would rather have current still stable mods and used broken. Not to mention at least ask for help for the fix. Mind you, I was never called either regarding this. I should have heeded to warning the concerned mod authors gave me but I wanted to give them more time. I finally came after the fifth person told me basically shit was going down. In total I have been contacted by 5 renowned mod authors/users regarding the ZAP update that would break existing stabe Mods when there was a fix right there. I'am going to quote the 'politest' message from an unamed mod author I got today, the other ones just no ....... I too can appreicate the effort the team working on it especially the Animator....its not easy. But I dont agree the with shunning mod authors especially when your own mod is a Framework that other mods use. If the Mod Author Updated the ZAP the way it was, which they did once, despite the warnings 1. Animations played via AI package/script would start freezing - All The possible Quest based Mods ( theres a shit ton of them) using ZAP animations would start freezing all of them use this particular kind code. 2. Devious Devices Entire FAMILY of all mods would possibly face major issues and would have definitely pulled the plug on ZAP that means shit load of work for them. 3. The said issue doesn't occur on furniture based Animations....... everything else has a likely hood to freeze especially on Ai packages and Script type animations even the player is controlled by AI. So that would include the player slaves types. About The future of the Mod is that it will remain the way it is once updated. With the occasional Bug fix or two. Like before new mods can be built around without any trouble from scratch. Existing mod would be stable. One thing I would like to do is apologize to community when things like this happen its the Users is Suffer , And I Apologize to Ya'll. , I could go on and on, but I close with this Quote. Nice to know that a day's needless drama (Concern) from an absentee mod author (Who worked for YEARS on the said mod from scratch, humble enough to ask for help when needed. Also making sure Their Framework Mod Wouldn't shit on the other Mods) Can undermine months of solid effort by a (supposed) Successor (who received everything on a silver platter) Cheers ZAP 7.0 GET REKT XXL UPDATE , will be out soon'ish once we implement some bug fixes
  15. Hi Ears , You will need some sort of 3D program at least to get your cuffs into the game. But DD items are pretty elegant and practical, you can get the DD items dds textures into Photoshop and change them and put your texture/ symbols etc. All you need is the UV map of the mesh object or just paint over the existing textures. (2.The realistic Chains) this has already been done in Skyrim . I started by making the HDT Ankle Shackles where the chains are not static . http://www.loverslab.com/topic/45101-zaz-hdt-workshop-physics-extension-only-v00-alpha/ Since then Hæretic has taken over with a better system and more options that you can use. http://www.loverslab.com/topic/64543-heretical-resources-11-03-2017/ . Granted they may not be 'elegant' You can request for help from him too once you have your own cuffs ready. If your asking me to make the 3D Meshes............. . I'm sorry I don't have the time right now (also I don't have Skyrim installed ), because with little time that I have, I'm working on a bondage game of my own. Cheers
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