Jump to content

CGi

Contributor
  • Content Count

    4,026
  • Joined

  • Last visited

About CGi

  • Rank
    Tha Grandmasta of all Typos

Profile Information

  • Gender
    He/Him

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Translators needed We're looking for translators for the following languages: Polish Chinese (simplified) Japanese if you're interessted, please join the AAF Discord and ping me.
  2. We would need to know what the compiler errors are. Could be missing F4SE source scripts, other dependencies and many other things.
  3. AAF is not handling base body textures at all. The mesh and the possible plugin of the body mod you're using does. While AAF is able to apply additional textures via overlay, it does NOT touch any base textures. Not asking for them and neither looking for them.
  4. The best guess is to install the conflicting mods first and then this fix last. in case of Vortex establish correct rules and in MO2 place this mod after any other conflicting mod. if this doesn't work then there's another file associated to the files in this fix that causes problem hance the recommendation to completly remove any conflicting mods and not just the files.
  5. Basically: Make sure nothing overwrites files from this patch.
  6. Ulfberths patch was a mandatory workaround and not a full fix. You must completly remove it to use this fix which fixes the problem at its base.
  7. Probably xEdit not acting the way you expect it too. Aside from that: Using every single animation pack i could find on LL i merely breached 1200 human animations and not even 1000 for creatures. How did you manage to breach the 1250 limit? Can i have the source of your animation packs?
  8. i was wondering bacause it's in the list of not installed mods.
  9. Anytime again. Want one for SE too? Edit: Troubles of Heroine isn't detected as installed.
  10. @Swe-DivX The latest ESM LE version for 1250 animations "only" unlocks 1000 animation slots for humans and creatures. The beta for 1250 animation slots works fine. Edit: The ESP versions in general work fine.
  11. Doesn't matter because the outdated scripts will mess with every mod the relies on a newer version of those scripts.
×
×
  • Create New...