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Staged Leito Plus Erection Fix View File INTRODUCTION: I've been a huge fan of Leito's animations for a long time. It's my opinion that despite their age and a few quirks, his Fallout 4 pack is still the best one available. I felt it was needed to create an updated set of XMLs matching the current format used by AAF that didn't rely (too much) on unsupported mods to work. New in 1.0.7: LEITO IS BACK! and he's brought us some new furniture animations. All the usual bells and whistles are included. This update 100% REQUIRES: [AAF] FO4 Animations by Leito 2.1b New in 1.0.4: Support for M-M, M-Dog, and M-Mutant animations. I'd held off doing this before because I didn't want to step on Ulfbearth's toes but with the next version of UAP it will no longer be compatible with Hardship so I really have no choice. -Animations with a male receiver have the option of them being erect or flaccid. -They have Custom Moans as an option (Not as in depth as Manly moans but it is what it is) -They have been curated to remove, or change a couple of positions and stages that where explicitly female, which I think is more immersive than just throwing every Leito position out with an M_M tag. Seperated MF: Since all pairing types are now supported, I detached M-F in the installer so it too is now an optional install, so if someone wants to only install M-M of F-F they can. Improved Mute moans I've now seperated the optional Mute moans so that the ones for BP70 and Savage Cabbage are moved to their own section in the extras. It will now also automatically select Custom Moans if it's detected for Leito. FEATURES: ------------------------------- XML SET: This mod installs clean, up-to-date tagged XMLs of Staged Leito FM, MM, FF, FD, MD, FSM, and MSM, positions for use with Advanced Animation Framework. They require [AAF] FO4 Animations by Leito 2.0A be installed. These XMLs feature aligned erections and offsets. They also come with an up to date non conflicting morphsetData XML for erections. No need for any additional erection fix, as well as the XMLs required for strapon functuality. Installer options include: -Staged or Extended -One patch style (full), Polistro style(Transitions), and Middle stages only staging -Multiple moan options. None, Mute, Custom, and Custom with no FF top moans (The latter two require Custom Moans by Bazinga) -FF,FD, and Mutant position installations are optional IMPORTANT NOTES: While I've done my best to correct things, at times erectile dysfunction, pokethrough, and clipping will still occur either through desynched animations or a morph not going off when it should, these are engine limitations and there is nothing anyone can do about it. If using with Custom moans Make sure you install it WITHOUT either of the Leito options selected. If it's already installed, uninstall it and reinstall without them. The XMLs they include will (probably) Give you 30% bug. HARDSHIP 1.59B and below users must uninstall and update to 1.5.9C or above to avoid serious conflicts. ------------------------------- Extras: Previously included in HARDSHIP - beggar - whore - -Squirt emitter overwrite: -- If like me you find the baked in particle squirting in Leito's positions distracting and immersion breaking. This option will overwrite the particle emitter: Meshes\AnimObjects\AnimationsByLeito\ZaZSquirtLight.nif with a dummy file. If any other plugins use this specific file from this specific location it will also block them from using it, so only do this if you know what you are doing! ------------------------------- REQUIREMENTS AND INSTALLATION: Install/Rule in Vortex/Left pane organize in MO2 the following in this order: HARD REQUIREMENTS: This uses AAF's new XML format so AAF version is especially important! Advanced Animation Framework v 123 or higher --- and all it's requirements. Note to ensure alignment, leave the scale_actors_for_animations option false in the AAF ini. AAF Themes (Vanilla/Kinky/Creature Theme 200605.0) -- or higher [AAF] FO4 Animations by Leito 2.1b Vioxis' Strap-Ons of Fallout 4 5.0.0 -- Needed for FF animations OPTIONAL: <Other animation packs go here> -- Make sure they are up to date or you may get conflicts with items below. Custom moans For Gay (MM) Sex and Creature support: Gay positions are now included. (UAP) Ulfberth's AAF Patch 2.5.30 Fix1 or higher -- VERSION IS VERY IMPORTANT! Sadly as of his next version UAP (After UAP v2.50_Fix1) will no longer be compatible with SLP. It will cause the 30% bug. You can install SLP and UAP together if you don't install his Leito XMLs. Just note that this will break my other mod Hardship which UAP will also no longer be compatible with. In the future I hope to make steps so you can have UAP installed and still play Hardship, but you will never be able to install his Leito XMLs along side SLP. Stay Tuned. If you already have UAP v2.50_Fix1 you may want to stick with SLP 1.0.3 This combination will work with Hardship in it's current state. If you want to update to 1.0.4 and keep using UAP, v2.50_Fix1 then don't install his Leito XMLs. as they will cause the 30% bug when combined with SLP 1.0.4 This combination will also work with Hardship in it's current state. For Creature support: AAF Creature Resources 1.1.3 or higher -- VERSION IS VERY IMPORTANT! Install Staged Leito Plus Erection Fix with your Mod Manager (MO2, or Vortex) NOTE: Uninstall1.0.3 and before before installing 1.0.4, or "Replace" if using MO2. -Carefully read the installer options. That's it, You're done! ------------------------------- ------------------------------- Permissions: There is nothing especially unique about these XMLs It's based on experimentation and observation of how others did it. Do what you want with them other than reposting the mod as a whole. That said... consider not duplicating efforts unnecessarily. I saw a need here to update these which is why I made this. It helps nobody if there is 90 versions of the same thing floating around. THANKS: @Leito86 Thanks for all the great animations. @Ulfbearth for being supportive and helpful, and for his great mods. @dagobaking for AAF @Halstrom for Themes @an3k and @Polistiro for the foundation I learned from. @Saya_Scarlett for quickly adopting this in her guide. @Avahashija for the improved sound muting files. Submitter Tentacus Submitted 06/30/2020 Category Framework & Resources Requires AAF, FO4 Animations by Leito, and AAF Themes
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Version 1.0.0
9,386 downloads
Drew's Diverse Dongs In the past, HDT Physics Extension took a decidedly "one-size-fits-all" approach to the collision data associated with Schlongs. Well, no more! What this Mod Does: This mod adds 3 distinct HDT XMLs based on the original hdtm.xml shape, each with modified collision capsules more appropriate to the size of the specific schlong, as follows: - hdtm_R.xml - Regular, designed for Smurf Average - hdtm_L.xml - Large, designed for VectorPlexus Regular - hdtm_XL.xml - Extra Large, designed for VectorPlexus Muscular For your convenience, I have also included the SOS meshes for each of the three aforementioned addons, with the HDT XML string updated to the appropriate XML for each. Do note, I only included the human Schlong meshes, as I, personally, am not into werewolves, but you can easily edit those meshes, yourself, with NifSkope. For other Schlong addons, the process of adding the XML data to your preferred Schlong mesh is fairly well-documented. Just open the appropriate mesh in NifSkope and edit (or add, if not present) the "HDT Havok Path" NiStringExtraData to point to the appropriate XML. If none of the provided XMLs look right, you can always copy one and edit it yourself! All of the work was done with the JFF "Just For Fun" hdtHavokModifier tool, found on this very site! You'll need to play with the radius value of each capsule shape, and check it in-game. A tedious process... I would know. Do note: These XMLs were designed and tested on each Schlong addon at a size of 6, in the MCM menu. Extreme variations of Schlong size may result in unexpected or unattractive clipping and other strange behavior. There is no way to define HDT collision data based on the size of a particular Schlong as configured through the MCM, so you may need to do some tweaking to your favorite NPC, Schlong or XML to make things look "just right". Acknowledgments: - Smurf and VectorPlexus, for their original work on Schlongs of Skyrim, giving us all the dicks we crave in the game we love. (Giggity.) - b3lisario, for taking on the decidedly dubious duty of maintaining everyone's penises. - Monsto Brukes, for providing use with a tool to more easily modify our HDT XMLs, as well has the HDT Physics Extension, itself. YMMV, no warranties, express or implied. I am not liable for any damages resulting from use of this file, psychological or otherwise. -
Version 1.0.0
18,659 downloads
Made some XMLs which makes some animation packs auto-stage. This will only overwrite the original position xmls (enumerates the animations that appear in the AAF wizard list) because I merged the separate animation nodes into one animation group so that only my staged animations are listed. I can probably do a non-replacer version (so you get the original position list and my staged position list) if anyone is interested. This was made using the guide posted by Dagobaking https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/HowToMakeStagedFurnitureAnimationsWithTransitions All animation groups (when the original mod has stages) are grouped and will play in sequence automatically. I've tested most of them myself, but if something bugs out, please do tell me and I'll try to fix it as quick as possible. Some animation groups have more than 8 stages so the whole animation takes long to finish, so these may be adversely affected by other mods calling for a timer. Supported packs (just load mine after their files) 1. SavageCabbages animation pack (1.04) 2. Gray User's creature pack release (2.0) [for mirelurk, radscorpion, mirelurk queen, yao guai, bloodbug, bloatfly, stingwing ; mirelurk hunter and mirelurk king is still being diagnosed] NEW 3. Leito - FO4 Animations (2.0a) - works with Leito compatibility patches, as long as you load mine last (overlays and MM and FF animations introduced by the patch still functions) Note1: The method I used selects the first and last of an animation group as the entrance and exit animation, and lists the applicable animation nodes between those two. When there is no exit trigger (manual end in AAF wizard, or a timer in other AAF mods) the animation shall cycle between the animation nodes, some animation groups look good during this cycling, some dont. When there is an exit trigger, the last of an animation group will be called, some animation group handles this well, some dont. This method is merely a placeholder for the next iteration of staging (automatic/manual) which is the tree xml to be introduced in full when the next AAF update includes it. For now we make use of the animationgroup + transition xmls to make multi-stage animations. Note2: Supermutants, dogs, and creatures generally behave weirdly when staging. They will flicker back to the original standing position before animating. This is "vanilla" Note3: Dogs have weird head tracking, and I think is being addressed in AAF beta versions Note4: I did this in a few hours, there may be errors (typo's) please inform me ASAP so I can fix it. Note5: Do NOT turn off NPC AI (tai / tcai) or else they will not stage. Use relevant AAF mods to call for an animation (start and end) such as AAF Violate, AAF sex em up. Credits to: Dagobaking and the AAF team. Without them all this would not be possible. SavageCabbage. Great animations and his file structure and naming made it possible for me to quickly do this Grey User. Several animation packs with various stages, currently supports creature pack V2 Leito. The one, the only. Future Plans 1. Do all other animation packs with multi-stage animations 2. Make use of the new tree xml which will better streamline auto-staging (under development). Currently only the player can select through the branches using the AAF wizard. Will make them in anticipation of the AAF update thereof 3. Introduce taggings and overlay functions compatible with existing XMLs that do the same Link to the support page: https://www.loverslab.com/topic/117774-auto-staged-animations-please/ Post your comments/reports there, so I can address them -
Version 1.0.7_Fixed
205,967 downloads
INTRODUCTION: I've been a huge fan of Leito's animations for a long time. It's my opinion that despite their age and a few quirks, his Fallout 4 pack is still the best one available. I felt it was needed to create an updated set of XMLs matching the current format used by AAF that didn't rely (too much) on unsupported mods to work. New in 1.0.7: LEITO IS BACK! and he's brought us some new furniture animations. All the usual bells and whistles are included. This update 100% REQUIRES: [AAF] FO4 Animations by Leito 2.1b New in 1.0.4: Support for M-M, M-Dog, and M-Mutant animations. I'd held off doing this before because I didn't want to step on Ulfbearth's toes but with the next version of UAP it will no longer be compatible with Hardship so I really have no choice. -Animations with a male receiver have the option of them being erect or flaccid. -They have Custom Moans as an option (Not as in depth as Manly moans but it is what it is) -They have been curated to remove, or change a couple of positions and stages that where explicitly female, which I think is more immersive than just throwing every Leito position out with an M_M tag. Seperated MF: Since all pairing types are now supported, I detached M-F in the installer so it too is now an optional install, so if someone wants to only install M-M of F-F they can. Improved Mute moans I've now seperated the optional Mute moans so that the ones for BP70 and Savage Cabbage are moved to their own section in the extras. It will now also automatically select Custom Moans if it's detected for Leito. FEATURES: ------------------------------- XML SET: This mod installs clean, up-to-date tagged XMLs of Staged Leito FM, MM, FF, FD, MD, FSM, and MSM, positions for use with Advanced Animation Framework. They require [AAF] FO4 Animations by Leito 2.0A be installed. These XMLs feature aligned erections and offsets. They also come with an up to date non conflicting morphsetData XML for erections. No need for any additional erection fix, as well as the XMLs required for strapon functuality. Installer options include: -Staged or Extended -One patch style (full), Polistro style(Transitions), and Middle stages only staging -Multiple moan options. None, Mute, Custom, and Custom with no FF top moans (The latter two require Custom Moans by Bazinga) -FF,FD, and Mutant position installations are optional IMPORTANT NOTES: While I've done my best to correct things, at times erectile dysfunction, pokethrough, and clipping will still occur either through desynched animations or a morph not going off when it should, these are engine limitations and there is nothing anyone can do about it. If using with Custom moans Make sure you install it WITHOUT either of the Leito options selected. If it's already installed, uninstall it and reinstall without them. The XMLs they include will (probably) Give you 30% bug. HARDSHIP 1.59B and below users must uninstall and update to 1.5.9C or above to avoid serious conflicts. ------------------------------- Extras: Previously included in HARDSHIP - beggar - whore - -Squirt emitter overwrite: -- If like me you find the baked in particle squirting in Leito's positions distracting and immersion breaking. This option will overwrite the particle emitter: Meshes\AnimObjects\AnimationsByLeito\ZaZSquirtLight.nif with a dummy file. If any other plugins use this specific file from this specific location it will also block them from using it, so only do this if you know what you are doing! ------------------------------- REQUIREMENTS AND INSTALLATION: Install/Rule in Vortex/Left pane organize in MO2 the following in this order: HARD REQUIREMENTS: This uses AAF's new XML format so AAF version is especially important! Advanced Animation Framework v 123 or higher --- and all it's requirements. Note to ensure alignment, leave the scale_actors_for_animations option false in the AAF ini. AAF Themes (Vanilla/Kinky/Creature Theme 200605.0) -- or higher [AAF] FO4 Animations by Leito 2.1b Vioxis' Strap-Ons of Fallout 4 5.0.0 -- Needed for FF animations OPTIONAL: <Other animation packs go here> -- Make sure they are up to date or you may get conflicts with items below. Custom moans For Gay (MM) Sex and Creature support: Gay positions are now included. (UAP) Ulfberth's AAF Patch 2.5.30 Fix1 or higher -- VERSION IS VERY IMPORTANT! Sadly as of his next version UAP (After UAP v2.50_Fix1) will no longer be compatible with SLP. It will cause the 30% bug. You can install SLP and UAP together if you don't install his Leito XMLs. Just note that this will break my other mod Hardship which UAP will also no longer be compatible with. In the future I hope to make steps so you can have UAP installed and still play Hardship, but you will never be able to install his Leito XMLs along side SLP. Stay Tuned. If you already have UAP v2.50_Fix1 you may want to stick with SLP 1.0.3 This combination will work with Hardship in it's current state. If you want to update to 1.0.4 and keep using UAP, v2.50_Fix1 then don't install his Leito XMLs. as they will cause the 30% bug when combined with SLP 1.0.4 This combination will also work with Hardship in it's current state. For Creature support: AAF Creature Resources 1.1.3 or higher -- VERSION IS VERY IMPORTANT! Install Staged Leito Plus Erection Fix with your Mod Manager (MO2, or Vortex) NOTE: Uninstall1.0.3 and before before installing 1.0.4, or "Replace" if using MO2. -Carefully read the installer options. That's it, You're done! ------------------------------- ------------------------------- Permissions: There is nothing especially unique about these XMLs It's based on experimentation and observation of how others did it. Do what you want with them other than reposting the mod as a whole. That said... consider not duplicating efforts unnecessarily. I saw a need here to update these which is why I made this. It helps nobody if there is 90 versions of the same thing floating around. THANKS: @Leito86 Thanks for all the great animations. @Ulfbearth for being supportive and helpful, and for his great mods. @dagobaking for AAF @Halstrom for Themes @an3k and @Polistiro for the foundation I learned from. @Saya_Scarlett for quickly adopting this in her guide. @Avahashija for the improved sound muting files. -
View File Drew's Diverse Dongs In the past, HDT Physics Extension took a decidedly "one-size-fits-all" approach to the collision data associated with Schlongs. Well, no more! What this Mod Does: This mod adds 3 distinct HDT XMLs based on the original hdtm.xml shape, each with modified collision capsules more appropriate to the size of the specific schlong, as follows: - hdtm_R.xml - Regular, designed for Smurf Average - hdtm_L.xml - Large, designed for VectorPlexus Regular - hdtm_XL.xml - Extra Large, designed for VectorPlexus Muscular For your convenience, I have also included the SOS meshes for each of the three aforementioned addons, with the HDT XML string updated to the appropriate XML for each. Do note, I only included the human Schlong meshes, as I, personally, am not into werewolves, but you can easily edit those meshes, yourself, with NifSkope. For other Schlong addons, the process of adding the XML data to your preferred Schlong mesh is fairly well-documented. Just open the appropriate mesh in NifSkope and edit (or add, if not present) the "HDT Havok Path" NiStringExtraData to point to the appropriate XML. If none of the provided XMLs look right, you can always copy one and edit it yourself! All of the work was done with the JFF "Just For Fun" hdtHavokModifier tool, found on this very site! You'll need to play with the radius value of each capsule shape, and check it in-game. A tedious process... I would know. Do note: These XMLs were designed and tested on each Schlong addon at a size of 6, in the MCM menu. Extreme variations of Schlong size may result in unexpected or unattractive clipping and other strange behavior. There is no way to define HDT collision data based on the size of a particular Schlong as configured through the MCM, so you may need to do some tweaking to your favorite NPC, Schlong or XML to make things look "just right". Acknowledgments: - Smurf and VectorPlexus, for their original work on Schlongs of Skyrim, giving us all the dicks we crave in the game we love. (Giggity.) - b3lisario, for taking on the decidedly dubious duty of maintaining everyone's penises. - Monsto Brukes, for providing use with a tool to more easily modify our HDT XMLs, as well has the HDT Physics Extension, itself. YMMV, no warranties, express or implied. I am not liable for any damages resulting from use of this file, psychological or otherwise. Submitter redrew89 Submitted 02/20/2018 Category HDT Physics Requires HDT Physics Extension, Schlongs of Skyrim Special Edition Compatible No