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First of all, I want to warn you that this is a rape mod. If you don't like these kinds of mods, please don't download it.

 

🖤🦊Welcome to my first mod (first but not last)🦊🖤

 

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This mod is still in its early stages, so it has a long way to go before it becomes what I envision. I specifically created this mod as a perfect complement to WW.
In fact, it needs yes or yes WW to work. NO DD, NOT ANOTHER. ONLY WW.
This model is inspired by how this system was and how it works in The Sims 3. I made it as similar as possible, and I feel like we're going to end up with a mod that's a thousand times better.

 

 

How does it work?:

 

Spoiler

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When night falls, between 11:00 PM and 4:00 AM, there's a chance the event will trigger.

If the event triggers, a Sim with the NV trait spawns (only Sims with the NV trait spawn, so it's important to assign some traits beforehand) who walks up to the Sim, and they fight.
 

If the NV loses and the target wins, the NV flees the scene.

If the NV wins, the WW player for sex is activated.
The location is random but can be changed manually. My system will prioritize playing animations tag "Forced" or "Rough," so animators have their work cut out for them XD. Players, download as many as you can and want; the more, the better. (?🖤
If there are no animations with those tags, it doesn't matter, animations that are available will simply be played.
I did it this way so that there would be a variety of animations.
When the NV finishes having fun with the target, they leave the lot.
The Victim Sim is left with trauma-themed buffs that disappear after a few days.

 

NV Players:

 

Now that your Sim has the NV trait, the "Sharpen Instincts" iteration is enabled. At level 2, you can attack other Sims.

All unlocked iterations grant experience in the skill. The only one that doesn't do anything for now is "Take a photo without permission" because I have to add a custom animation.

 

NV spawns in public places:

Now you can also activate spawns in public places.
They don't just attack on the lot, THEY ATTACK THE ENTIRE NEIGHBORHOOD!
The "VN NPCs" will seek out and fight Sims who are farther away or alone, dragging them even further to have fun with them.
This is intended to encourage calling the police later on.

 

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Passive victim system:

 

The concept
A sim who's attacked repeatedly isn't just a character that things happen to — the mod builds her a psychological profile that evolves. The victim develops trauma, then a confused mix of fear and attraction, and may eventually come to crave it. All of this is materialized through a custom 10-level skill called "Victim Profile".

 

How a sim becomes a Victim
When a sim takes 3 attacks within a 7 sim-day window (configurable), they're automatically granted the "Victim" trait and a notification appears. From that moment they start accumulating skill XP, which goes up through:

  • Being chosen as an NV target (+35 XP)
  • Losing a fight (+80 XP)
  • Completing a WW session (+150 XP — the most significant event)
  • Choosing "surrender" in the optional dialog (+50 XP)

 

The 3 psychological phases
The skill is narratively divided into three phases by level:

  • Levels 1-3 — Trauma: Shock, daze, seeking shelter. The body hasn't processed what happened.
  • Levels 4-7 — Hybrid: Fear and attraction mixed. Shame for desiring what hurt her.
  • Levels 8-10 — Acceptance: She wants it, seeks it, provokes it. The consolidated state.

 

Background buffs (when an NV is nearby)
Whenever an NV is present on the lot, the victim receives a mood buff that reflects her current psychological state based on the skill level:

  • Levels 1-2 — Shock (Tense +4)
  • Levels 3-4 — Submission (Sad +2)
  • Levels 5-6 — Yielding (Dazed +3)
  • Levels 7-8 — Waiting Wet (Flirty +2)
  • Levels 9-10 — Trained Victim (Flirty +3) — this one is passive permanent, the fetish state is consolidated even without an NV nearby

 

During the sexual act (DURING-WW)
Starting at level 5, the old pure-horror buffs (Dissociation / Terror) are replaced by thematic buffs that reflect the victim's new mindset:

  • Levels 5-6 — Body Open (Dazed +4)
  • Levels 7-8 — Moaning (Flirty +3)
  • Levels 9-10 — Trained Slut (Flirty +4)

 

After the act (AFTER-WW)
Same logic for the afterglow. Instead of the old trauma chain (Acute Trauma → Recent → Latent), victims at level 5+ receive temporary positive buffs:

  • Levels 5-6 — Still Leaking (4h sim)
  • Levels 7-8 — Still Dripping (6h sim)
  • Levels 9-10 — Filled and Content (8h sim)

 

The Cravings panel
This is where the victim becomes a playable character. Right-click any sim with the Victim trait and the option "My cravings..." appears, opening a menu with the urges available at the current skill level.

Each craving is a narrative beat the sim performs. It combines:

  • A contextual notification (with she/he gender tokens)
  • XP that feeds the skill
  • A temporary mood buff
  • An animation or action (washing, crying, looking at the mirror, etc.)
  • Possible trauma relief (for phase 1-2)
  • Possible desire charge (accumulates toward a future event)

 

 

Phase 1 Cravings (Trauma)

 

The victim tries to process and survive. These cravings relieve active trauma (they consume time from the negative buffs):

  • Compulsive washing — shower/bathtub/wash hands. The strongest physical relief.
  • Stare at herself in the mirror — limited self-recognition, small relief.
  • Stare at the ceiling in bed — passive rest, moderate relief.
  • Lock every door — false sense of control.
  • Cry alone — strong catharsis, crying actually processes.
  • Drink alcohol to stop thinking — the strongest chemical escape.

 

 

Phase 2 Cravings (Hybrid)

 

Attraction starts to surface mixed with shame. The cravings stop being purely about grief:

  • Think about him — fantasizes without meaning to.
  • Touch herself in the shower — imagination creeps into the cleansing ritual.
  • Look at herself naked in the mirror — she sees herself differently.
  • Research how to please men — searching for what the aggressor liked.
  • Stare out the window — waiting for something without admitting it.
  • Drink wine and fantasize — repression cracks with alcohol.
  • Feel ashamed of herself — guilt over wanting it.

 

 

Phase 3 Cravings (Acceptance)

 

No more repression. These cravings load heavy desire (5-8 points each):

  • Send nudes to strangers — actively seeks sexual attention.
  • Sleep naked — ready.
  • Browse filthy pictures — no longer hides what she likes.
  • Adopt a submissive pose — the body has learned.
  • Leave the door open — deliberate invitation.
  • Cook in underwear — intimate exhibition.
  • Think about the last encounter — fantasy without guilt.

 

The Relief system
Some phase 1 and phase 2 cravings have a "relief minutes" value that consume time from active trauma buffs. For example, if your victim has "Acute Trauma" with 4 hours remaining and she performs "Cry alone" (90 min relief), the buff drops to 2:30hs remaining.

If the relief exceeds the remaining time of a buff, that buff is removed and the leftover relief applies to the next trauma buff. This is the narrative mechanism of coping: the victim does things that help her process, and that translates into less time of negative buffs.

 

The Desire system
An internal 0 to 100 meter that charges as the victim performs cravings. Charging speed depends on the phase:

  • Phase 1: charges very little (~1 point per craving). The body's just barely starting to stir.
  • Phase 2: moderate (~3 points). Desire is now visible.
  • Phase 3: heavy (5-8 points). Hits the top fast.

When it reaches the cap (future update), the victim will be able to summon the NV directly without waiting for the nighttime spawn — the body "can't take waiting anymore".

 

 

Requirements:

 

  • WW

 

 

Remember to configure the mod correctly, as it's disabled by default.
I make my mod in both Spanish and English.
If anything is missing in English, please let me know, because it needs to be complete in both Spanish and English.

 

 

How do I activate or configure it?

 

Spoiler

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You also need to enable public spawning.

 

 

You configured it, but an NVS never appears?

 

Spoiler

Add NV NPCs

 

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Want a playable NV?
Add the trait from the rewards store.

 

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Known bugs that could occur:

 

  • Some public NVs end up having sex on the map, inside a house. (I'm working on that)
  • Sometimes, public NVs take so long to sneak through the neighborhood to their victim that they lose their target and simply leave.

 

Translations:

 

 

 

 

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This folder contains a .json file with the dialogue for the missing parts of the mod. Translators replace the text with their own language and then rename the _template.json file accordingly.

 

  • French  --  fr.json
  • German  --  de.json
  • Italian  --  it.json
  • Portuguese  --  pt.json
  • Russian  --  ru.json
  • Japanese  --  ja.json
  • Korean  --  ko.json
  • Simplified Chinese  --  zh.json
  • Norwegian  --  no.json

 

 

If you can afford to support me and my projects on my Patreon, it would make me very happy. A little financial help is always a great incentive.

While this mod will always be free, if you support me, what I offer is the opportunity to participate as my BT, testing new content before anyone else and contributing creative ideas to the development.

And if you can't, I'm already happy that you enjoy my mod, so just leave me a message with a thank you and a black heart. (Black like my soul)

Edited by BaiQing


What's New in Version 1.0.7

Released

Night Visitor — Update (15/06/2026)


This batch was mostly about stability and deep fixes. The mod now runs much cleaner and supports things that were previously impossible.

 The most important new stuff


Multiple Visitors at the same time
You can now have several NVs spawned simultaneously without them fighting over the same victim. Each new NV automatically picks a different target from those already taken by other active NVs. A victim stays "claimed" from the moment the first NV chooses her until the full cycle ends (fight + WW + escape).

There's a new command to test this easily: visitante.spawn_n 3 spawns 3 NVs in series with the correct delay so each one picks a distinct victim.

 

Same-sex attacks fixed
Until now, when a male NV attacked a male victim (or female with female), WW assigned the animation positions wrong and the NV ended up as the "passive" one. This was broken from the very beginning due to a bug in how we communicated with WW. The NV now always takes the actor 0 position (active / the giver), regardless of gender.

 

 System Victim

 

Crying configuration
Two new toggles in the configuration menu, Victim section:

  • Crying during WW — turns the whole system on/off (tears + sound)
  • Crying sound — keeps the visual tears but mutes the audio

 

 Big fixes
Fights in public venues (gym, bars, parks): they used to get stuck mid-fight because the game's alarm system would "fall asleep". Now they start, end, and trigger WW reliably.

Silent crash in post-WW: when the NV ran away after WW, the game sometimes threw a hidden error that left the sim in an invalid state. Resolved.

NVs stuck for no reason: if an attack got bugged, the NV would stand there forever. Now there's a 90 second real-time safety timeout — if anything gets stuck, the NV leaves automatically and frees the victim.

Victim system level 1-2 buff (Shock): this buff was missing from the package. Rebuilt and connected.

 

Quality of life
Cleaner mod log: it used to fill up with warnings repeated every minute. Now each unique warning appears just once per session.

Improved translation system: the mod is now 100% complete in English and Spanish (305 texts, no gaps). Anyone who wants to translate to another language can use the visitante.export_translation_template command in-game and get the JSON files ready to translate.



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