Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1903 files
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SLAL animations port to OStim Standalone
By gegging
Bakafactory's animations on Nexus got taken down so I tried my hand on it.
Wall animations need to be aligned manually.
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Ported Anub's Aggressive animations as the other animations were already done.
Spanking animations have no appropriate sound as hkanno refuses to work well on my machine.
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Both animation packs fibbed climax annotations with a "climax" action that boosts excitement gain rate.
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All credits to the original creators of the mod and Ostim tools.
9932 downloads
Updated
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bodyslide preset [3BA] Tomboy Body Preset
By DrSeptimus
-----===Details===-----
This body preset is optimized for use with the Diamond Skin mod. I created this preset for use in some of my upcoming follower mods. Do endorse if you like the body preset.
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-----===Body Preset Requirements===-----
CBBE
CBBE 3BA
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-----===Credits===-----
CBBE by ousnius
CBBE 3BA by acro
1083 downloads
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bodyslide preset [3BA] Bimbofication Body Preset
By DrSeptimus
-----===Details===-----
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Bimbofication Body Preset is a body preset designed with the idea of starting a new game with a body weight of 0, while at the same time enabling Bimbos of Skyrim corruption controls weight features. You would start with a small/average breast and body shape, and with each corruption increase, your body would slowly morph into a bimbo.Â
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Many clothes won’t fit the high weight and bimbofied body, as the player character is meant to be played completely naked when it is fully corrupted.
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If you want the body shape to match the thumbnail image, ensure your lower and upper body settings match the screenshot above.
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-----===Body Preset Requirements===-----
CBBE
CBBE 3BA
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-----===Credits===-----
CBBE by ousnius
CBBE 3BA by acro
1269 downloads
Updated
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Balazar's Bitch v0.95 Voices
By kamithemoon
Voice pack for Adventures with Balazar (Balazar's Bitch) - Beta 0.95 SE/LE
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Quality ranges from excellent to not excellent. There are 77k+ voices in this pack and I am NOT listening to them all for Quality Control.
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Requirements:
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Changelog
07MAR2026 - Release 3 - Split the voice pack into 2 parts to make it easier to download with mega's download limits
05MAR2026 - Release 2 - Added missing creature and unique voice type dialogues for v0.95
03MAR2026 - Release 1 - Initial Upload for v0.95
4711 downloads
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Sexlab Survival - Voice Pack
By kamithemoon
This is a voice pack for SL Survival v0.65. Quality ranges from excellent to not excellent.
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Instructions:
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The voice pack was broken into 5 parts to make Mega downloads easier. Most mod organizers do not handle multiple part archives. The easiest way to install this is simply to create an empty mod folder in your mod organizer, then unzip the 1st file in this archive "SL Survival Voices" and this will automatically extract the remaining 4 parts into a single folder. Then take the "sound" folder and transfer it to the empty mod folder you created.
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Requirements:
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2011 downloads
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Forced Arousal Begging LE/SE
By jib_buttkiss
FORCED AROUSAL BEGGING
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Forces you to beg for relief when you're too horny!
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When you're slightly aroused, a dialogue option will appear all NPCs to ask politely for sex. When you're very aroused, you won't be able to help but ask. When you're incredibly aroused, you'll beg for it, and NPCs will take advantage of your desperation to charge you for their help.
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This mod has three configurable arousal thresholds:
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-At Level 1, a dialogue option appears at NPCs, where you can ask for sex. Since you're the one asking, they'll probably make you pay!
-At Level 2, you'll be forced to beg for se, once an hour. Again, you'll have to pay for it- but even more than at level 1.
-At Level 3, your arousal overwhelms you. The only interaction you can have with NPCs is to beg for sex, and you can't refuse their demanded payment- no matter how outlandish it is!
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The demands NPCs can make at Level 3 are:
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You can configure whether your PC will beg men, women, or both in the MCM, and the mod is also fully functional for a male player.
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The following options are available in the MCM:
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MOD INTEGRATION
-Bimbos of Skyrim: Any begging will add bimbo corruption. Level 1 begs add a tiny amount, and Level 2/3Â ones add a bit more. The exact values are customisable in the MCM.
-Sexlab Sexual Fame Reloaded: Begging and paying for sex will make you gain fame as a Slut- but if your target just takes the money and denies you, you'll gain Airhead fame instead.
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COMPATIBILITY NOTES:
-Vampiric Cum Addiction / Cum Addiction Begging Addon:Â This mod is completely incompatible with my Cum Addiction Begging Addon and Vampiric Cum Addiction mods! This mod is actually a fork of CABA/VCA, reusing all the same forms, scripts, and IDs. If you try to run them together, either one or both will break completely.
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Compatible with LE, SE, AE, doesn't matter. The mod is just some basic scripts and dialogue, so it will work with any Skyrim version.
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ACKNOWLEDGMENTS:
- @forpyor for inspiring the original mod this was forked from.
- @Horologia for the concept!
- Anyone and everyone who's ever tipped me at my Ko-Fi tip jar!
2916 downloads
Updated
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Devious Slavery and Servitude
By El_Duderino
More things to do for low leveled characters. Player slavery and intentured servitude: Become a live-in maid, a tavern servant, or become enslaved to a blacksmith! You can also rent a cellar to live in or rent storage space at merchants in several towns. You can also make some money and help out fellow citizens by selling devious keys. Several of the quests in this mod are available as auction outcomes in Simple Slavery ++ https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/
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Devious Slavery and Servitude
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Live-in Maid for Clan Battle-Born
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This quest allows you to spend your days, weeks, months or your entire life as Clan Battle-Born's live-in maid. You'll get to perform many different maid duties: clean the house, cook meals, run errands, ... You don't get paid, but there's a free bedroll and food for you, and of course the safety of Whiterun's mighty walls.
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Your tasks get assigned on a semi-random basis. Some tasks happen more often than others, but there should always be a different new task after you've completed the previous one.  Some of the quest's parameters can be configured through dialogue like in the smith and inn quests: your outfit and the duration of your stay with Clan Battle-Born. Note that if you choose the "lifelong" option, your only way to end the quest is to run away.
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You can start the quest at any time by executing this console command: "SetStage SIS_Q_Maid 1". I recommend to do it during daytime and while not wearing any devious devices.
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Enslaved by a Blacksmith
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This is a fairly simple player enslavement quest: A blacksmith has bought you as a slave and puts you to work at his smithy. You'll get a steady stream of tasks: most of them to craft things or some occasional errands in town. The smith also has a place for you to sleep and will provide daily food rations.
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The crafting tasks depend on the smithy's inventory. For example, you'll only be ordered to create a weapon if the required ingots are currently in stock. If they aren't, you might get the task to work the smelter instead to make more ingots. However, basic components such as charcoal are not considered as the player can always create them when needed for a task. Please note that only items which you've placed in the storage chest will be counted for new tasks, not the ones you have in your inventory. This is by design, to allow the player some influence over the task rolls.
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It is a quite repetitive quest by its very nature, but at least you get to level up your smithing skills.
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This quest can be started through Simple Slavery or via the console. Simply type "SetStage SIS_Q_Master 1" in the console and the quest will take it from there. You can select some options at the start of the quest: which smith to be sold to, the minimum duration of your stay with them, and your outfit (set through dialogue).
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You can end your enslavement in two ways: You can either work through the minimum period which set at the start of the mod, at which point you'll be able to negotiate your freedom through dialogue with your master. You may have to try a few times though. Alternatively, you can just escape, though (naturally) that won't be without consequences.
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Work in an Inn
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Are you low on coin? Don't have a place to live? Are your survival skills no match to the dangerous roads of Skyrim? Worry not, for a solution is at hand! You can now find work in an inn in any of the big cities in Skyrim. Just walk up to the counter and ask the innkeeper if they're hiring. That's Elda in Windhelm, Hulda in Whiterun, Keerava in Riften, Kleppr in Markarth, and Corpulus in Solitude.
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They will offer you work as waitress/waiter, but it comes with a catch: you'll have to agree to a minimum contract time (3 day, 7 days, or two weeks) and to wear a specific uniform. You'll get a base pay of 50 septims per day plus bonus payments for the longer contracts. You can also earn extra by running some errands or working in the kitchen. Of course, you can also earn tips from the inn's patrons. So make sure you don't mix up those orders!
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Indentured Servitude at Candlehearth Hall
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This is the involuntary version of the inn quest. You will be working at Candlehearth Hall on a fixed-length contract. You are not allowed to leave early; doing so will get you in trouble with the authorities.
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To start the quest at any time, please use this console command: "SetStage SIS_Q_TavernSlave 1".
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Rentable Cellar Player Home
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For a modest weekly payment, you can now rent a cellar under Nazeem's Chillfurrow Farm. Speak to Nazeem to find out more.
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The player home (cellar) has two beds, some furniture and plenty of storage including functional book, potion and drink shelves. You can light and extinguish the candles in the cellar. It is fully navmeshed and should be follower-friendly. All storage is safe.
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I want to expand this rent-a-cellar system to other holds in a future update.
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Rentable Storage Space
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Don't know where to stuff all that loot that you picked up on your travels? Just rent some storage in the town of your choice!
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Several store owners in Skyrim rent out storage space. It'll cost you five gold per day and you can store up to 100 pounds at each of them. Speak to the store's owner to rent the storage and access it later on (after paying the rent!) You can also cancel your contract at any time. Your contract will be canceled and all stored items removed if you don't access the storage at least once every 60 days.
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Rentable storage is being offered by these merchants:
Each store has its own storage which can't be accessed from anywhere else. In other words, you can have up to then different storages in the various towns, and have to pay 5 gold per day for each of them!
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By the way, in spite of the mod's name, nothing "devious" will happen with the storages. No devices, no sex. It's just storage. (Honestly!)
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In addition, there's also a patch that expands the rentable storage quest to all eight towns of Jabr's Legendary Cities mod. Simply download the relevant zip files from this page and install as a new mod in your mod manager. Requires all eight cities from the Legendary Cities mod, version 6.01, modular version (currently the main download on its Nexus page): https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description
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Storage can be rented from these eight merchants in the Legendary Cities:
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Installation
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Install the main file Devious Slavery and Servitude.zip like any other mod with the mod manager of your choice.
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Optionally, you can also install the xVA synth voices sound pack.
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Optionally, you can also install the patch for Jabr's Legendary Cities mod. Requires all plugins from the modular version 6.01 of Legendary Cities. https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description
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For those who don't like the slow pace in the tight hobble dresses, please install the file "Devious Slavery and Servitude - Relaxed Dresses.esp" and add it to your load order below the main mod's .esp.
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Requirements
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Skyrim AE. No idea if older versions than 1130 work or not. Tested on version 1170. Devious Devices (at least SE 5.2 though I heavily recommend NG) Complete Alchemy and Cooking Overhaul (hard requirement!) https://www.nexusmods.com/skyrimspecialedition/mods/19924 Complete Crafting Overhaul Remastered (hard requirement!) https://www.nexusmods.com/skyrimspecialedition/mods/28608 If you want to play the smith quest with Alvor in Riverwood: a mod that adds a smelter to his smithy, like this one, this one, or a town overhaul mod like EtAC, JK's, etc. Not required but strongly recommended: Simple Slavery ++ for an immersive and in-character way to start several of the quests. https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/ Â
I am aware that not everybody likes the two Overhaul mods, but (at least for now) I won't be offering a version of the mod without them.Â
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There are no known incompatibilities at this point. Please let me know if you encounter any incompatibilities or bugs!
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Credits
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Potion, drink and book shelves in the rentable cellars courtesy of plymster's Single Object Bookshelves mod which I converted to SE. Learn more here (and endorse the mod):Â https://www.nexusmods.com/skyrim/mods/92237
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Ingredient storage jars are from:Â Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525
and Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14133 and https://www.nexusmods.com/skyrim/mods/30601
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Recommended Other Mods
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The mods below are purely suggestions from my load order to have more things to do in the early game, before your char is ready to go into battle. They are not required to play this mod (not even as soft dependencies).
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Imperial Mail. Post and Banking System: (Allows you to have a bank account and send stuff from town to town) https://www.nexusmods.com/skyrimspecialedition/mods/21014 Immersive Speechcraft (adds a few fun & useful topics to almost all NPCs. You can beg, ask them to trade, to follow you, or just talk about the weather) : https://www.nexusmods.com/skyrimspecialedition/mods/21296 Missives (like the older Notice Board mod: adds various simple quests to the major towns/cities): https://www.nexusmods.com/skyrimspecialedition/mods/17576 Living Takes Time (makes time pass for many player actions like crafting, reading, eating, ...) https://www.nexusmods.com/skyrim/mods/44623 A mod that makes prison sentences more meaningful, forcing you to think carefully if running away and getting a bounty is really worth it. TES Arena Legendary Cities. My favorite mod which adds new settlements. Beautifully crafted exteriors and interiors, lore-friendly, with cool little back stories, lively AI packages and just a great atmosphere. https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description Â
Older Versions' Changelog
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26303 downloads
Updated
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Sexy Sex Talk
By Dg75
SEXY SEX TALK
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Plays commentary when having sexy sex.
This listens for SexLab starting a SexLab animation. Commentary will pick up based on various circumstances you can fully control within the MCM
Sexy(dirty) Sex Talk between Dom and Sub, Anal and pussy queefs to give it a little extra kick. Aroused and jealous Npc's starting their own sex scenes,
nosey Npc.s gawking and tattling if sexing in public, witnessed sexing another's spouse, getting caught sexing a spouse by their spouse.
Options to get fined if in a settlement location, and witnessed or caught. Dirty and some downright nasty commentary.Â
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This is a stand alone from my Paf Fixes and addons mod. So if you have PFA, you already have this.
Although Sexy Sex Talk can be used along with PFA's version.
To do this, use PFA's version of comment manager as in there's no need to install the stand alone comment manager seen in the requirements.
Install Sexy Sex Talk. It will initialize in a disabled state. First open PFA mcm and disable Sex Talk and disable the queef options.
It's Imperative that these get disabled if using Sexy Sex Talk. Once you have disabled them open up Sexy Sex Talks mcm andÂ
enable the options you want. You can switch between the two anytime, but only use the options for the one that's enabled-
as in don't try and split the options e.g if using sex talk for one and queefs for the other- as it wont work that way.
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SEE THE CHANGELOGÂ to view 1.2.1 update.
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REQUIRMENTS
Skyrim SE
SKSEÂ - Must match your Game version
SKYUIÂ 5.2 se +
SexLab Framework - Must match your SKSE version
Comment Manager
Sex Lab animations - required to start sexy sex. Recommend animations, Billy's, Nibbles, Anub's to name but a few.
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LIMITATIONS
Commentary is fully synthesized via VA Synthesizer.
This doesn't multi thread, so only one scene at a time. First Player gets checked, and if not Player then a tracked npc.
Tracked npc's must be added in Sexy Sex Talk's MCM. Comment Manager must have them as a follower, so generallyÂ
these would be your current followers, but any npc can be added to Comment Manager's custom list and will be treated as follower.
Certain Npc.s like Serana or custom mod followers must be added to Comment Managers custom list
in order for Sexy Sex Talk to accept them into a tracking slot. You may only add up to five tracked npc's.
Tracked npc's don't require the player to be involved to initiate commentary. Otherwise it only takes one actor to start it.
Only the first two actors in a scene will play commentary. So if having a threesome or whatever this will only get a Dom and a Sub
Posistions[0], and Posistions[1]
Commentary is done through Comment Manager and is a scripted method of dialogue rather than using normal quest dialogue.
Comment Manager uses the Say function and as such commentary is meant as passer by or heard over a shoulder, and emotionÂ
animation and lip syncs cannot happen. Which is Why I prefer to use it with animating actors as to not disrupt the animations playing.
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ANIMATION TAGS
 Light weight tracking. Sexy Sex Talk utilizes SexLab mod events to detect when Scene starts. Check thread tags to decide appropriate commentary.
Tags that are listened for. Bj, Cowgirl, Vagina, Anal, Necro, Beastly, Creature, Rape, and Cunnilingus.Â
Although many animations have more than one of these tags, Sexy Sex Talk will settle on one for the current comments, then if tags or animations
change, new tags get picked up on. Rape, Beastly, and Creature can be disabled via the Vulgar option in the MCM.
I purposely negated any sexy talk to happen while a Lead-in is playing. Jealous followers or rude npc's will still comment and or start sex.
Commentary will cease on the last stage of any animation.
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JEALOUS FOLLOWERS
Options to turn on auto sex starters for tracked npc. You can control how often by setting an arousal condition
Sexy Sex Talk listens for Aroused Redux Se v29, Other mods that claim they work in its stead should suffice as long as they load the SexlabAroused.esm
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BOUNTIES AND ASSUALTS
Two separate options. Bounties can happen if witnessed sexing either by guard or any by stander npc.
Assaults can happen if caught by Spouse sexing his/her spouse. -COULD BE BAD!!! The assault is momentary and Sexy Sex Talk will try to calm
things down, but just saying.
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INSTALLATION
Download and install all required mods listed above in requirements.
Install Sexy Sex Talk
Load the Game and wait for the MCM's to initialize
Open Comment Manager's MCM. Enable it. Chooses a Player voice, and any other options. - Note: this must be done first before Sexy Sex Talk
Open Sexy Sex Talk MCM, enable it. A message will pop up to close the mcm - So close the MCM so things can happen.
Re open Sexy Sex Talk MCM. Most if not all options are disabled by default. So be sure to read descriptions and enable what you want.
Start Sex!
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THANKS AND SUPPORT
If you wish to show some support
 Ashal, Sexlab and the community. Were would we be without you guys?
 All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
 Be sure to show them some appreciation!
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If you wish to leave me a tip.
  Tip Jar
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CHANGELOG
V 1.0.0 Initial Release
V1.0.1
 - Add support to detect TNG -The New Gentleman addons
 -Added support for SOS Female Pubic Hairs colored for NPCs 2.0.4 and its keyword "SOSPubicHair" so CM wont mistake it for Schlong
  requires CM 4.1.6 +
V1_2_0
-Re created voice files for sexing, mostly the female lines, tested and edited individually. They should sound better now.
-Removed the requirement for comments mcm options to be enabled in order for the queefs to play, you'll still need the queef options enabled.
-fixed incorrect file name on the translations
V1_2_1
-fixed queefs can still happen if sex talk is disabled. e.g just wanting the queefs and no commentary,
  disable the Master options(their are now two as I added the mini) in the mcm and enable the queefs.Â
-fixed so its better made to be used along with pfa's version.
 Will still need to disable sex talk in pfa and disable pfa's queefs. Can just use pfa's comment manager.
 Although both these versions are roughly the same and share most of the same synthed dialogue(some may differ). mod behavior may differ slightly.
-fixed commentary not stopping on last stage.
-added mcm option to specify an animation stage to start queefs. This may help with queefs playing too soon before animationÂ
  has progressed to the assumed position. Recommend setting this around 3 as its normally the 3rd stage before the meat of the animations
  start happening, but of course this depends on the animation.Â
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5042 downloads
Updated
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Captive Player
Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave.
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What's New in Version 1.7:
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A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5.
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Description:
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Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low.
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What are the possible outcomes of captivity?
1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed.
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2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens, it's always better to escape without getting killed, if possible.
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How many captive locations are available?
The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game.
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Can you play this mod as male player?
Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip.Â
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Can you play this mod without sex?
Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape.
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Required Mods:
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The following mods are required:
Captive Followers (version 2.4)
Open Animation Replacer
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Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed.Â
You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers.
Also, you need to run FNIS or Pandora after installation.
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Recommended Mods:
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SexLab
Billyy's SLAL Animations
Anub's Animation Dump (REBORN)
Nibbles SLAL Animations
Baka SLAL Animations
Leito SLAL Animations
Nymra Forced Foreplay SLAL Pack
If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config.
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Devious Devices NG
It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging.
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Simple Slavery++
Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron.
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Acheron
You could be defeated and taken captive, if you have Acheron installed.
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More Nasty Critters Special/Anniversary Edition V16
MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons.
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Captive Start
Alternate Start- Live Another Life
Download Captive Start from the mod files along with Alternate Start to start a new game as captive.
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Nerfed Followers
Followers get injured, defeated, and taken captive
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Gunslicer Animations All in One OAR
Bleedout animations
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Bimbos of Skyrim
Followers and player may gain corruption when captive.
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YPS Immersive Fashion
KS Hairdos SSE
KS Hairdos - HDT SMP
Xing HDT-SMP Hair
Install YPS and hairstyles so captors can change the player's hairstyle.
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SlaveTats NG
Rape Tattoos Continued
Fade Tattoos Continued
Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed.
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Optional Mods:
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SLSO
Captor orgasms or lack of them during sex influence how they behave.Â
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OSL Aroused
OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished.
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Prison Overhaul Patched
You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed.
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Bruiser
Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations.
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Bella Voice DBVO
Voice for the female Dragonborn.
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OStim
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment
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There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers.
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How to start a new game as captive, along with your followers:
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1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player
2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations
3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive".
  Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them.
  If you need to make changes to the Captive Followers MCM, do that before talking to the statue.
  If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more.
4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed.
5) Click on the bed, you will be taken to the auction cell in Simple Slavery.
6) In the auction hall cell, start the auction only after all your followers have been restrained.
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How to start a new game as captive, along with your followers, without SimpleSlavery++
------------------------------------
Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed.
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How to start a new game as captive, without restraining your followers:
------------------------------------
Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM.
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   What's New in Version 1.6
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  What's New in Version 1.5
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 What's New in Version 1.4
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 What's New in Version 1.3
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A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2.
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 What's New in Version 1.2
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A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1.
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  What's New in Version 1.1
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A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0.
Tha main change in this version is the option of being taken captive if defeated through Acheron.
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 What's New in Version 1.0.4
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35426 downloads
Updated
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Captive Followers
What will you do with 100s of followers available to download, while only 2 or 3 can follow you? I created this mod as an idea to resolve this issue. At the beginning of the game or whenever you install the mod, it gives you an MCM option to scan inns and other common places where followers hang out and restrain them into captivity at enemy forts, caves, and dungeons. It is up to you to find and free them, but it won't be easy since you might be alone now and you don't know where they are. If you manage to infiltrate an enemy fort, when you walk up to a restrained follower you can just activate them or hit them and they will follow you outside. Once outside they will just become a regular follower as if they were never held captive.
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What's New in Version 2.5:
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A new game is not required if upgrading from 2.0 or later. Don't forget to backup your config file if upgrading.
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Description:
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The mod features two core parts:
1. followers are restrained and held captive in forts, caves, and dungeons. There are over 50 locations where they could be. See spoiler for details.
2. new enemies are spawned to guard them in and around forts, levelled and unlevelled. No new enemies are spawned in dungeons or caves.
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Currently this mod doesn't have a quest or any followers. It gives you an option to scan for followers you have downloaded from other mods.Â
The mod by itself places captive furniture in various Skyrim locations and doesn't do anything else until you start the mod script in the MCM.
When it starts running you will see a message "Restraining followers...". It takes 3-5 minutes for the script to run, but you can just start playing without waiting. I recommend you stay away from inns and towns during that time so the script can restrain the followers while you are not there. By default, all followers except those blacklisted in the config, are restrained. If you don't want certain followers restrained you can edit the config file located in Data\SKSE\Plugins\CaptiveFollowers\Config.json and add the follower's mod name to the BlacklistedMods list, so that followers from that mod will not be restrained.
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Not all followers are restrained. Here are the rules for restraining a follower:
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- not a follower included in the base game, such as Aela the Huntress or Mjoll the Lioness
- not a follower from the Buxom Wench Yuriana mod
- not a child or animal, must be NPC
- not close to you or following you at the time the script runs
- not a follower that is already enslaved by bandits in caves or bandit camps, follower must be initially located in friendly location, such as a town or an inn
- not a follower from a blacklisted mod defined in a Data\SKSE\Plugins\CaptiveFollowers\Config.json
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Alternatively, the config can be defined so that only whitelisted followers are restrained, if you set "RestrainOnlyFromWhitelist" to 1. Â And finally, the config also contains ForceCaptureNPCs. These NPCs will always be restrained. They don't need to be followers, and they will be restrained without having to be scanned first. The only requirement is that that they are a valid NPC. ForceCaptureNPCs is a list of NPC reference ids not form ids, so if you want to restrain a certain NPC you need to add the reference id of this NPC into this list. Â Currently, the maximum amount of followers that can be restrained is 500+ with optional dungeon mods installed, and 330 without them. Â
The mod also has an MCM which shows how many followers are held captive currently and a checkbox to restrain followers freed by the Follower Slavery Mod if that mod frees a follower just because the enslavement limit is hit.Â
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List of locations where followers may be held captive:
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Required Mods:
The following mods are required:
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PapyrusUtil SE
Powerofthree's Papyrus Extender
powerofthree's Tweaks
Papyrus Tweaks NG
JContainers
Fuz Ro D-oh - Silent Voice
ZAZ Animation Pack
It would be best if you download ZAZ 8.0 CBBE Rev2 https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw or ZAZ 8.0+ CBBE HDT 2023 https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
I am not sure if lower versions of ZAZ will work.
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Mods for Sex Scenes:
SexLab or OStim are required, only if you want to barge on sex scenes as you rescue your followers.
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Option 1:
SexLab
Billyy's SLAL Animations
Anub's Animation Dump (REBORN)
Nibbles SLAL Animations
Baka SLAL Animations
Leito SLAL Animations
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If you want to see captives having sex with trolls, werewolves, draugr and similar creatures:
More Nasty Critters Special/Anniversary Edition V16
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Option 2:
OStim
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
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Mods for More Captive Spots:
Hammet's Dungeon Pack 1 SE
Hammet's Dungeon Pack 2 SE
Forgotten Dungeons (SSE)
Skyrim Sewers 4
Siege at Icemoth
Morthal Barrow
The Temple of Black Rock
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Complementary Mods:
Follower Slavery Mod
Buxom Wench Yuriana
!Maidens of Darkness
Damsels in Distress - Follower Collection
Damsels in Distress - The Caged Rose
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The placed new enemies are vanilla, plus optional enemies from the MihailMods series that the script detects you have installed.Â
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Ogres
High Minotaurs
Cyrodilic Minotaurs
Ogrim
Bolgans
Vampire Lords and Beasts
Goblins and Riekers
Thri-Kreen
Beholders
Bone Colossi and Gravelords
Imps and Homonculus
Wraiths
Flesh Atronachs
Zombies
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If you don't have any of the optional monster mods installed, then only vanilla enemies will be placed in and around forts.
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Incompatible Mods:
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Any mods that alter fort, dungeon or cave layouts or that reorganize or place furniture might conflict but it won't be game breaking unless the entire layout is overhauled.
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   What's New in Version 2.4:
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A new game is not required if upgrading from 2.0 or later. Don't forget to backup your config file if upgrading.
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   What's New in Version 2.3:
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  What's New in Version 2.2:
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    What's New in Version 2.1:
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   What's New in Version 1.9:
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  What's New in Version 1.8:
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  What's New in Version 1.7:
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 What's New in Version 1.6:
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 What's New in Version 1.5:
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 What's New in Version 1.4:
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What's New in Version 1.3:
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What's New in Version 1.2:
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82287 downloads
Updated
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follower [Follower] Lily Artemis II
By DrSeptimus
-----===Details===-----
Name: Lily Artemis II
Race: Imperial
Level: Player Level
Weight: 0
Marriage: Yes
Essential: Yes
Location: The Lover Stone
Console Location Code: DoomstoneReach01
Fighting Style: Mage
Weapons Choice: Staves
Armor Choice: Any
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-----===Follower Requirements===-----
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Default version requirements
Fair Skin Complexion or Diamond Skin
CBBEÂ or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
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OBody NG version requirements
OBody NG
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
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Standalone version requirements
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
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Asset version requirements
Septimus Follower Asset
XP32 Maximum Skeleton Special Extended
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-----===Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hiraya Brows
Mikan Eyes
Koralina's Freckles and Moles - 4k 2k
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-----===Body Preset Requirements===-----
CBBE
CBBE 3BA
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-----===Credits===-----
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
CBBE by ousnius
CBBE 3BA by acro
High Poly Head by KouLeifoh
SG Hair Pack by HelloSanta
Hiraya Brows by naChooey
Mikan Eyes by nerune
Koralina's Freckles and Moles - 4k 2k by CoralineKoralina
XP32 Maximum Skeleton Special Extended by Groovtama
Faster HDT-SMP by DaydreamingDay
OBody NG by Aietos
286 downloads
Updated
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Oneirosis - a disordered state of dreaming
By neckmop
A series of mechanical frameworks based around sleeping/dreaming/etc.
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Dreaming
In the elder scrolls, when mortals sleep their minds actually wander through the realm called the dreamsleeve. Sleeping with high alteration skill and/or active alteration buffs from alchemy/enchanting etc. can result in a lucid dream, which restores Ego. Assorted conditions and situations will interfere with dreaming, resulting in a range of nightmares.
Parasitic Hypnagogia
You are not the only thing in the Dreamsleeve, dream too far from reality and you might find something horrible and incomprehensible. Lucid dreaming too regularly without a sufficiently high illusion skill and/or illusion buffs to protect yourself might result in...SOMETHING happening causing de/buffs to spellcasting, new alteration spells and the ability to immersively reload to your most recent (non-disrupted) dream on death. The magnitude of these de/buffs and number of spells increases as your Ego drops, but if it drops too low you will get a game-over. Can be cured if something else gets a tighter grip of your soul. SHOULD be compatible with mods like defeat that prevent death, or mods like player death aftermath that "detour" death using the ondying() event, but no guarantees that it will work with anything.Â
Oneirosiphoning
If Vaermina can steal dreams, why not you? Complete 2 short quests for a new NPC in the ragged flagon to unlock the ability to project yourself into other's (wet) dreams to drain their energy to raise your magicka. Oneirosiphoning any form of oneirotic target is not recommended. This IS fully compatible with other succubus mods, so you can slap it on top of your favourite to expand your experience with the original classical succubus trope.
Urges
Everyone gets cravings and urges, with those urges getting darker and more insistent for those with a weak ego who struggle to integrate their shadow. Adds a constant minor quest that requires the player to increment specific game stats, as a means to provide impetus for varied roleplay and gameplay. The lower your ego, the more likely it will require a crime stat. Failure to do so results in a slow ego decline (though never to 0) while fulfilling them by incrementing the stats high enough results in a moderate ego boost.
Vaermina Experimentation
The cultists in Nightcaller Temple were not sitting idly by, while most was lost in the Orc raid some remains. 3 new spells (to detect sleepers, to invoke the skull of corruption effect via magicka instead of enchanting charge, dream on command) and  Nightmarish rings that function as limited capacity skull of corruptions to complement them.
Solstheim Sleepwalking
While your body is mindlessly working on Miraak's great works, the Reavers of Solstheim are more than happy to take advantage. Get raped while sleepwalking on solstheim, with a variety of soft-integrated consequences ranging from sexlab stats to apropos wear and tear to hentai pregnancy impregnation etc. etc. Does essentially the same thing as the similar feature in dealing with sexual daedra, but more polished, so there is a patch in the downloads that buries DwSD's version behind a condition that oneirosis isn't installed. Be aware that this required overriding the vanilla DLC2PillarScript script. Great care was taken to ensure all changes are soft-integrated, so even if the script is orphaned by disabling the Oneirosis esp it SHOULD still work fine PROVIDED that SKSE is still installed, but delete the loose script if something goes wrong so that it will default back to the original inside the dragonborn bsa.
Skaal Amulet
Frea's amulet protects her from all Miraak's influence over the dreams of the island's residents, some of the ancient skaal in their icy tombs were buried with similar amulets. Has an assortment of effects, both protective and restrictive, on almost all aspects of the mod while worn.
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Cutscenes
Adds cutscenes to all dreams and oneirosiphoning events. Female character only.
Main Menu Replacer (optional, standalone)
Replacer for the main menu image with pov of being oneirosiphoned and the music replaced with a ~7min30 ASMR/JOI, both in the style used for the ingame oneirosiphon feeding events. Comes packed with alternate images A) using the player dream-self colours and B) a more conventional "demonic" succubus.
Loadscreen Replacer (optional, standalone)
84 loadscreens of other Hypnagogia victims who have met their ultimate unfortunate Ego-death end, with 42 pairs of loadscreen tooltips for all the oneirosis mechanics and lore. Tooltips:
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6212 downloads
Updated
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LMAO - Tolls and Crimes - Voice Pack
By ashleytaylor
Voice pack for LMAOÂ - Tolls and Crimes.
2357 downloads
Updated
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Swap Timer Morphs (discontinued)
By Coding_Onion
NEWS
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THIS VERSION IS BUGGED AND DOESN'T SEEM TO WORK PROPERLY WITH THE CURRENT SWAP-TIMER VERSION (8.2.0)!
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Honestly, at this point there seem to be more technical problems cropping up with this add-on than i have time to address.
Leaving it up mainly so you can look up the code of what it is intending to do.
---
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A mod that applies morphs to the player depending on certain conditions from SwapTimer Core.
(Mainly transformation progress, reversal progress and familiarity)
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Tested on the 'Himbo Vanilla'-preset and the 'CBBE curvy (Outfit)' preset (with 3BA bodies).
Not really compatible with other mods that use morphs.
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Requirements for V3.1.0 onward (hard):
SwapTimer (i do think version 7 will work)
CBBE
HIMBO
PapyrusUtil SE
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Requirements (optional):
SimpleModItemSpawner
HIMBO - Vagina from 3BA Refit for MOXIE Skinblend  (version 1.0.0)(and its dependency) / Schlongs of Skyrim AE - No dll versionÂ
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Requirements (recommended):
Either Moxie Skinblend or Loverboy as a HIMBO-skin
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---
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Future plans:
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-none
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392 downloads
Updated
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Wear Armor over Devious Suits
By El_Duderino
Ever wondered why you can't wear armor or clothing over a skin-tight ebonite suit? With this mod, you can!
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What It Does
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When picking up, looting, buying, or trading a vanilla armor* or clothing* item while wearing a devious suit, this mod will prompt you if you want to get a version that can be worn over your devious suit (catsuits, hobble dresses). It only works with certain vanilla body armor* items.
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Clicking "yes" will add an alternative version of that armor to your inventory. That alternative armor uses slot 54 and doesn't have a visible body, thus it can be equipped when already wearing any body armor (like a devious suit). Clicking "no" will add the normal armor as usual. You can find and equip the new armors through your inventory as usual. This mod's armor variants all have a "DD+" suffix added to their display names.Â
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It works similar to a cloak when equipping it, in that it can be worn on top of already worn armor parts. This won't change any of your worn Devious Devices, nor any armors on NPCs, in storage chests, or already in your inventory.Â
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The armors should automatically hide some types of Devious Devices to prevent clipping (chastity bras and belts, arm cuffs) via their armor addon slots. This does not unequip them or mess with their DD functionality in any way. It also does not use or require the DD Device Hider to be active.Â
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*Vanilla Armors and Clothes This Mod Handles:
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Limitations and Conflicts
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The armor swapping system works only with a selection of pre-defined vanilla armors (see spoiler above). Any mod-added armors, including copies of vanilla armors, will be ignored by this mod.
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Some clipping might occur, especially with more extreme body shapes or around some "bulky" parts of Devious Devices (the upper cuffs of the Restrictive Gloves, for example).
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The armors from this will conflict with any other mods that use slot 54. Besides that, it should be compatible with anything else.
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It is unknown at this stage how this mod works with things like armor breaking mods or other such advanced systems. Please report any issues or oddities you might encounter.
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This mod only works for female characters.
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Performance Impact
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The mod should be reasonably lightweight. Everything runs on a quest and a single, simple script. It uses an InventoryEventFilter for the OnItemAdded event to reduce its impact when looting large stashes or using the "take all" function.
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The mod only fires in the very moment you add items to your inventory. There are no cell scans, cloak spells, inventory tracking, or update loops. The armor replacement is handled through form lists.Â
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This mod does not change any vanilla records or functionality.
1127 downloads
Updated
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npc [NPC] Tomboy Serana and Valerica Replacer
By DrSeptimus
-----===Details===-----
There are plenty of Serana & Valerica replacers out there, but I am looking for one that gives them a muscular and tomboyish look. Since there are none out there as far as I know, I decided to make one for myself. Don’t forget to endorse if you like it.
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-----===NPC Replacers Requirements===-----
Fair Skin Complexion or Diamond Skin
CBBE or BHUNP
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-----===Serana Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hvergelmir's Aesthetics - Brows
Hvergelmir's Aesthetics - Brows (High Poly Head)
Improved Eyes Skyrim
Koralina's Freckles and Moles - 4k 2k
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-----===Valerica Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hiraya Brows
Improved Eyes Skyrim
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-----===Credits===-----
CBBE by ousnius
BHUNP by Bakafactory
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
High Poly Head by KouLeifoh
SG Hair Pack by HelloSanta
Brows by Hvergelmer
Brows For HPH by naChooey
Hiraya Brows by naChooey
Improved Eyes Skyrim by Nazenn
Koralina's Freckles and Moles - 4k 2k by CoralineKoralina
166 downloads
Updated
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follower [Follower] Janet
By DrSeptimus
-----===Details===-----
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Name: Janet
Race: Nord
Level: Player Level
Weight: 0
Marriage: Yes
Essential: Yes
Location: Nightgate Inn
Console Location Code:Â NightgateInnCellar
Fighting Style: Warrior
Weapons Choice: One-Handed or Two-Handed Axe
Armor Choice: Heavy
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-----===Follower Requirements===-----
Default version requirements
Fair Skin Complexion or Diamond Skin
CBBEÂ or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
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OBody NG version requirements
OBody NG
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Â
Standalone version requirements
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Asset version requirements
Septimus Follower Asset
XP32 Maximum Skeleton Special Extended
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-----===Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hiraya Brows
Mikan Eyes
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-----===Credits===-----
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
High Poly Head by KouLeifoh
SG Hair Pack by HelloSanta
Hiraya Brows by naChooey
Mikan Eyes by nerune
CBBE by ousnius
CBBE 3BA by acro
XP32 Maximum Skeleton Special Extended by Groovtama
Faster HDT-SMP by DaydreamingDayÂ
OBody NG by Aietos
121 downloads
Submitted
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Alexvkj's Submissive Lola for Ostim
By gegging
This mod is unrelated to Resubmission by Hexbolt and MrEsturk.
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This is a rudimentary conversion of Alexvkj's original Submissive Lola mod to use Ostim. It doesn't have the more enhanced features and options of Resubmission. All I did was add a few more options to the original mod like MCM, and simple slavery support.
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Requires ZAZ 8.0+ in the link here. Sexlab is not required.
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If anybody wants to improve this version, feel free to do so.
592 downloads
Updated
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Player Death Aftermath (PDA)
This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents.
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Have you ever wondered why the bandits in Skyrim just ignore the fallen dragonborn when they have successfully killed the dragonborn in battle? All the trash talking about robbing the dragonborn from their corpse, mounting their head on their wall, etc. but not doing exactly that. Do you want a mod to make the bandits, and other enemies to actually celebrate and take their spoils of battle?
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Or do you want to see the aftermath story of the proud and powerful dragonborn, killed (or executed) and turned into nothing more than just an entertainment, a sex toy, or a merchandise to sell?
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Well, good news, this mod is for you.
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Features
Aftermath stories/scenarios involving Female players who fell in combat Technically should works for any gender, but it may feels weird. This mod is made for Female character in mind. Necrophilia, Decapitation, Execution, Deadly Decoration, and more to come. Almost fully customizable with MCM menu Fully automated, no need for player interaction after death. Apart from: Clicking OK for Narration Message Boxes if Narration is turned on Selecting the story/scenario if Curator Mode is turned on Multiple monologues and branching stories So it does not feel repetitive or boring Follower integration. Not supported in all scenes. Â
How to use/install the mod
Install this mod and it's requirements (and the requirements' requirements) Run FNIS Find some bandit (or other handled factions) Die Â
Updating the mod
If you are updating from previous version, a clean save is preferred to avoid many issues:
Disable the mod Load the game If the save game is corrupted, Follow this guide. Save and quit the game. Install the new version Also run FNIS again just to make sure.
 Enemies Groups/Factions Handled
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The list is getting long so Spoiler it is:
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Hard Requirements
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Soft Requirements
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 Known Patches
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Recommended Mods
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Known Mods Compatibility
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Possible Issues and Solutions
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Uninstallation
Should be safe to uninstall mid game. At least, no visible issues from testing.
However, if you wish to uninstall SLPGN, it cannot be uninstalled normally. Follow this guide to uninstall SLPGN
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Have any suggestions?
Let me know in the Support/Comment section if you have anything to suggest. Don't be afraid to give suggestions, I won't bite.
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Credits and Acknowledgements
Pamatronic Their amazing Prison Alternative mods are the inspiration for this mod, and also the sources from which I learn how to make this mod. FoxinTale (and the original SLPGN creator) For creating and maintaining the current SLPGN mod, from which I initially learn how to mod Skyrim mods and then decided to make my own mod. SoggyToast For the amazing outfits and poses for the decorations SexLab For existing. Really. It is still a great framework and well made, and this mod definitely won't be here without it. The Beta Testers The various volunteer testers who helped and motivated me in the private/closed beta development of this mod Â
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If you like my work, feel free to support me on Patreon
And also consider joining my Discord community for more frequents updates and better support.
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Afterwords
This idea to make this mod was first came when I was using Pama's Prison Alternative mod. While it is really, really great mod to have, the problem I find is that I find it very rare for the player to get thrown into Jail, except on purpose. Then I think about which scenario is more likely to happen to players that can start this mod, and thus I remember SLPGN which I can combine. So then the idea is to have Prison Alternative's bad end stories combined with SLPGN death in combat necro.
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Now, I just need some cover images and learn how to use AI voice to fill in the monologues. And perhaps find a better name for this mod.
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And now for a bit of rant...?
While the mod was developed quite rapidly at first, it has now slowed down quite significantly due to my irl issues and generally lack of motivation. So, expect slower updates.
I am now thinking of opening a Patreon to help me get motivated to keep developing this and future mods. Do not worry, there wont by any paywall, EVER. My mods will always be free. Planned for subscribers to have benefits such as early access, and perhaps Discord, if I ever make one. I also have an Idea for another mod, and as usual themed around bad ends and necrophilia as well.
So, yeah, tell me if you guys think it is a good idea to make Patreon or not. I kinda want to wait first and see if the mod is good enough to warrant having Patreon (or any other platforms) set up or not.
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Patreon is up:Â https://www.patreon.com/LittleWhiteNeko
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And lastly, this goes without saying, Please do not replicate this in real life. Keep it virtual.
42382 downloads
Updated
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Adventures with Balazar JK's Skyrim Patch
By Herowynne
This mod disables a few objects added by JK's Skyrim to Windhelm that conflict with The Pit doorway for Adventures with Balazar.
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The ESP file is ESL-flagged.
455 downloads
Submitted
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LamaKreis's Maidens of Skyrim - Ivy (High Poly) Follower - CBBE - CBBE 3BBB (3BA) - UBE and BHUNP compatible (Part 2)
By LamaKreis
Ivy is one of the few presets from my early days where I didn’t go in with a sledgehammer on the polygon mesh out of inexperience. That’s why only minor adjustments were needed for the update.
By the way, I’ve gone back to the first version of the story and placed Ivy back in Faendal’s house. This might make things a bit more difficult, but it fits better with her story and isn’t as boring as recruiting her in an inn. So you’ll have to wait until Faendal is home to get to Ivy.
After that, you’ll find a key to his house in her backpack.
I hope the new Ivy finds her way into your hearts and games just as much as the old one did. Â Name: Ivy
Race: Wood Elf
Weight: 100
Body: The Nordic Bombshell Original Body 2.0
Texture:Â Â Demoniac v1.32 FMS CBBE/UUNP
Combat: excellent archer
Spells: Healing and Flames
Armor: Stormcloak
Location: Faendals house, Riverwood
essential and marriageable Â688 downloads
Submitted
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Inventory Interface Information Injector (I4) - Devious Devices Patch
By dieer
Inventory Interface Information Injector - Devious Devices Patch
This is a small patch to add customized icons in your inventory to Devious Devices, DCL, Devious Lore and Unforgiving Devices.
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Requirements  -must have
 • Keyword Item Distributor (KID)
 • Inventory Interface Information Injector
 • The Handy Icon Collection Collective - T.H.I.C.C.
 • Devious Devices SE
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Compatibility / issues
 • It has none that I know of, send me a message if any appears.
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Changelog:
v7: Converted the mod to use KID, so that the items isn't bound to a specific ArmorID.
v4: fixed an error in the swf file that caused the menu to crash when opened.
v3: Added missing $ in Jsons
v2: Fixed errors in json files
238064 downloads
- devious devices
- patch
- (and 1 more)
Updated
-
Pregnancy Normal-map Swapper NG
By Muzako
Pregnancy Normalmap Swapper NG is a rewrite of Pregnancy Normalmap Swapper by handroid, reimplemented from scratch as a pure C++ SKSE plugin. The original mod used an ESP with Papyrus scripts, this version replaces all of that with a native DLL, eliminating the ESP dependency and any save-game impact.
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The plugin automatically swaps body normal map textures based on RaceMenu body morph values. As a morph like `PregnancyBelly` increases, the plugin transitions through progressive texture stages for smooth visual progression.
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No ESP. No save-game impact. Everything happens at runtime — install or remove at any time.
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Features:
Automatic normal map swapping driven by RaceMenu/SKEE body morphs Monitor multiple morphs simultaneously with configurable combine modes (additive, average, maximum) Per-race texture support with auto-detection of texture stages Weight-variant textures (maps actor weight to different texture sets) Race alias via `Use.txt` (vampire races can share base race textures) Papyrus ModEvent API (`PNSUpdateRequest`) — backward-compatible with the original PNS Force-update hotkey (default: LShift+LAlt+Y, configurable) Periodic polling with configurable interval Works on player and NPCs automatically — no SPID needed Drop-in replacement for PNS v2.x (same texture layout, same API, no ESP required) Â
Normal map textures are NOT included. You need a compatible texture pack such as dw's Pregnant Normal Maps for CBBE 3BA.
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Requirements
SKSE (Skyrim Script Extender) Address Library for SKSE Plugins RaceMenu (provides the body morph and NiOverride APIs this plugin depends on) A compatible normal map texture pack placed in `Data/textures/PNS/` Â
Install Instructions
Extract the archive into your Skyrim `Data/` folder, or install with your mod manager Install a compatible normal map texture pack into `Data/textures/PNS/` (Optional) Edit `Data/SKSE/Plugins/PNS-NG/Config.json` to customize settings Launch the game through SKSE Â
Your folder structure should look like:
Data/ ├── SKSE/Plugins/ │ ├── PregnancyNormalmapSwapperNG.dll │ └── PNS-NG/ │ └── Config.json └── textures/PNS/ └── _Default/ └── female/ ├── femalebody_1_msn_p1.dds ├── femalebody_1_msn_p2.dds └── ... Â
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Upgrading from PNS v2.x: Remove the old mod/plugin (keep the textures), install this version.
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Credits:
Pregnancy Normalmap Swapper by handroid — the original mod this is based on SKSE
 Changelog:
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1233 downloads
Updated
-
gay Troubles Of An Heroïne Better Males Addon
By Barbituric
This Mod is a replacer for some of the recurrents males characters in the "Troubles of an Heroine" Mod by DSHV.
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 As Grommok The Bruiser, Serpent, Ingmar Cruel Fire, Pirve, Yourfan, Real Dragonborn, and a lot, of others.
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What's different ?
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264 Npcs from the original version have been reworked.
Serpent and Cruel Fire are not anymore elders.
The characters are strongers and tallers.
I did change the hairs and bears, the tint, the eyes (glowings eyes for elvens race, orcs race, and magic class) and some armors.
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Straight and bisexual playthrough
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I've choosen to separate the 2 files "Troubles of an Heroine Males Addons.esp", and "Troubles of an Heroine Better Males", for more compatibility, like that, the people who want to play with the females npcs, Shes are not affected by this mod.
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It's a work in progress, this mod will see some update with more characters.
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Hard Requirements
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Troubles Of an Heroïne.esp and all the requirements
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Fuz d-oh Ro:Â Â https://www.nexusmods.com/skyrimspecialedition/mods/15109Â
Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441
Apachi hair & Apachi Hair Male https://www.nexusmods.com/skyrimspecialedition/mods/2014?tab=files
Ks Hairdos & ks hairdos males https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files
Improved Eyes and vampire Serena  https://www.nexusmods.com/skyrimspecialedition/mods/9141
High polyhead Go on the VectorPlexis Discord, make a search there and download it, link: https://discord.com/invite/H5PwsQTj2zÂ
Beards Of Power https://www.nexusmods.com/skyrimspecialedition/mods/42635
lokes Eyes https://www.nexusmods.com/skyrimspecialedition/mods/49792
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Soft Requirement
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Fine Face Texture https://www.nexusmods.com/skyrimspecialedition/mods/4759
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Recommandations :Â
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For the gay playthrough "Troubles Of An Heroïne, Males Addon"
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Coherent Slaughterfish nests if you want to find the slaughterfish eggs nests easely https://www.nexusmods.com/skyrimspecialedition/mods/98563
KS Switchable Hairstyles (Wigs) - Males, In case of changing hairstyle is needed  https://www.nexusmods.com/skyrimspecialedition/mods/50791andÂ
Skyrim Cheat engine to spawn item  https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=files (additem alternative)
NPC Clothes Changer and Maintainer SSEÂ https://www.nexusmods.com/skyrimspecialedition/mods/50066Â to change npcs outfit on game (then wigs)
Orc Overhaul SE - Orc body morphs height and Berserker strength https://www.nexusmods.com/skyrimspecialedition/mods/20610
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Installation :
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in case of "Troubles of an Heroine Males Addons.esp", and, "Troubles of an Heroine Better Males" together, load order:
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troublesOfHeroine.esp
TOH_BetterMalesAddon.esp
TOH_MalesAddons.esp
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in case of this mod alone :
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troublesOfHeroine.esp
TOH_BetterMalesAddon.esp
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don't forget to make a QuickAutoClean with SSEedit for every mod.
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Credits:Â DSHV
         Lackryhmo
         apachii
         Kalilies
         OmniZenn
         Nazenn
         urshi
         Parapets
         Shademe
           Jeannetta182
          phenderix
          Raxyx7
          Kouleifoh
         Shademe
          Lackryhmo
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and Credit Bad Dog for the armors and clothes mod.
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417 downloads
Updated
-
Horny creatures of Skyrim Special Edition
By MadMansGun
BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me.
DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB.
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Horny Creatures of Skyrim
a Dragon & creature focused SLAL pack with bonus animated main menus and load screens.
by MadMansGun
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special thanks to:
Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
Pfiffy for Original SSE port.
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32Bit/SLE version: https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/
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----------------------------------------------------------
the downloads:
HornyCreaturesofSkyrim < the mod.
HCOS_Bonus&Extras < 3D printable model and alternative main menus (is compatible with main menu randomizer mod).
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Mod Requirements:
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More Nasty Critters: SE
https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
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Fores New Idles in Skyrim SE (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
https://www.nexusmods.com/skyrimspecialedition/mods/3038
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Suggested Load Order:
(Skyrim DLC and Patch mods here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(other SexLab related mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp
FNIS.esp
(All other .esp mods here)
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp (only if installed)
SexLabMatchMaker.esp
SLAnimLoader.esp
HornyCreatures.esp
(other SexLab related mod's .esp here)
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suggested (but not at all needed) mods:
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SexLab Dragons (highly recommended)
https://www.loverslab.com/files/file/7900-sexlab-dragons/
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SexLab Werewolves Redux (highly recommended)
https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
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Animation Limit Crash Fix (note: may not be working for AE at this time)
https://www.nexusmods.com/skyrimspecialedition/mods/31146?
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SexLab Aroused Creatures + osmelmc's patch for SexLab Aroused Creatures.
https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2025-04-05/
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
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Quite the Sperm Replacer
http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/
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----------------------------------------------------------
Animation Troubleshooting:
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1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
a good guide for using Mod Organizer 2 can be found here:
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
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2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.
NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
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3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launch and start the game with the skse loader.
note: this only apply if you are not using a mod manager
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4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
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5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
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6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
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7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.
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8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
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9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
https://www.nexusmods.com/skyrimspecialedition/mods/16495
or
https://github.com/ryobg/JContainers/releases
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10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
it should stop happening outside after you do.
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11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
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12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/
12.1. use the MatchMaker spells to start animations: https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
12.2. walk up to them, then look at them and press "N" on your keyboard.
12.3. click on "Control Animation".
12.4. press "H" on your keyboard.
12.5. click on the correct animation.
......or you could also try using "SexLab Utility Plus" it helps to reduce this problem:
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
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13. if all else fails, try loading a older save file from before sexlab was installed.
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FNIS Troubleshooting:
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"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
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"ERROR(76): Could not find a part of the path DebugData.txt":
a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
you need to disable real time protection before running FNIS,
or
add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
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Crashing on loading save file:
you have Too many animations installed, most people start crashing around 12000 to 14000.
remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:
https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
https://www.nexusmods.com/skyrimspecialedition/mods/17230/
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Main Menu & LoadScreens:
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if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif
also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp
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*there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult.
or
you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrimspecialedition/mods/725/?
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.___.
{0,0} ___________________________________
/)__)> |creative commons, No One May Profit|
-"-"- """""""""""""""""""""""""""""""""""""
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a song to sing as you lay dragons:
https://www.youtube.com/watch?v=CArejI2nZLg
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694042 downloads
Updated