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Adult Mods

These Skyrim: Special Edition mods are of an adult nature.

1969 files

  1. Whores of Whiterun Dialogue Addon - ESL

    This mod adds 1,000 lines of dialogue to Carlotta, Fralia, and Olfina.
     
    They'll talk about their past, their families, each other, and the NPCs in Whiterun.
     
    I plan to update this mod, I will add all the female NPCs in the future.
     
    Next, I'll rework my old College Slut mod (Faralda and Nirya) and add Mirabelle and Colette as well

    1938 downloads

    Updated

  2. Devious Sounds SE 1.4.1

    More advanced SE/AE version of Devious Sounds. Adds NPC support. Compatible with Devious Devices NG. Does not require a new game when upgrading from previous version.
     
    Description:
     
    Adds new sound to Devious Devices. Player will occasionally make sounds while wearing certain Devices. Sound volume and frequency (how often will they be played) can be adjusted in Devious Sound MCM. Some Devices have several sound types from which to choose. Audio is taken from various adult-oriented videos and differs is quality. To prevent overlapping sounds won't play during SexLab scenes, while Player is bleeding and in some other cases.
     
    LE Version:
     
    https://www.loverslab.com/files/file/21101-devious-sounds-v-12/
     
    Supported Devices:

    Gags - gagged moan;
    Gasmasks - heavy breathing;
    Other Devices - Chain rattle.

    Gags are divided into 2 categories - Ball and Ring gags. Ball Gags include balls, pony bits and closed panel gags; Ring gags - rings and open panel gags. Each category can be customized separately in MCM. Additionally, player can select different sounds to be played while PC is aroused.
     
    Cuffs, armbinders, collars and other Devices can make chain rattling sounds while player is walking, sprinting or jumping. Chain rattle can attract enemies.
     
    MCM Settings:
     
    Gag Page:
    Idle Settings - Default settings that will be used in normal conditions.
    Arousal Settings - When PC is aroused these sound and settings will be used.
    Unequipping Sound - A special sound will be played when PC removes her gag.
    On Hit Settings - "On hit" sounds are played when PC is wearing a gag and being hit by actors or creatures. Does not play if PC is hit by various whips from ZAZ Animation Pack or Deviously Cursed Loot (got something else in mind for that)
     
    Gasmask Page:
    Gasmask Settings - Default settings that will be used in normal conditions.
    Enable Exhaustion - Enable/Disable Exhaustion effect. PC will play faster breathing sounds while sprinting or being low on stamina.
     
    Chains Page:
    Heavy Bondage, Collar, etc. - Choose which Device types can play chain rattling noises.
          Disable - Disable chain noises for this Device type;
          Allow preselected - only Devices hand picked by mod author can make noises. (I've tried to pick Devices that have some visible chains, buckles or moving metallic parts, something that realistically should make noises).
          Allow All - All Devices of this type will make noises.
     
    Enable Heavy Chains - Allow chain rattle noise ONLY for Devices with long visible chains. Only a handful Devices have chains like this (mostly created by Heretic).
     
    Follower Page:
    Contains individual settings for each Follower.
     
    Other NPCs Page:
    Contains setting for NPCs. Devious Sounds will scan nearby humanoid NPCs and allow up to 5 closest to play gag, gasmask and chain sounds when equipped with relevant Devious Devices. You can select a Sounds Type for each vanilla voice type, so that NPCs with different voices would play different gag sounds.
    Enable NPCs - turns the feature On/Off.
    Scan Range - maximum radius (in game units) to look for NPCs wearing gags and other Devices.
    Scan frequency - how often to scan for nearby NPCs, in seconds. Process is handled by a custom SKSE plugin, so performance impact should be minimal.
    Allow furniture - allow NPCs to play sounds when they are using bondage furniture from ZazAnimationPack.
     
    Alert Enemies Page:
    Detection Range - From how afar can hostile NPCs hear player made noises.
    Alert enemies on Gag sounds - Hostile NPC will react on player gag moans.
    Alert enemies on Chain sounds - Hostile NPC will react on chain rattle.
     
    Localisation Page:
    When an armour piece is being equipped Devious Sounds will check its name to determine whether it could be considered a gag or a gasmask. By default Devious Sounds checks only English names. Selecting a secondary language will allow the mod to check armour in two languages.
     
    Requirements:
     
    1) SKSE
    2) Address Library for SKSE Plugins - https://www.nexusmods.com/skyrimspecialedition/mods/32444
    3) powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073
    4) powerofthree's Papyrus Extender - https://www.nexusmods.com/skyrimspecialedition/mods/22854
    5) SexLab
    6) Devious Devices 5.0+ or DD NG
     
    SKSE Source (for modmakers):
     
     

    2365 downloads

    Updated

  3. Devious Key & Device Crafting

    Version 2.0.0 of this mod includes three ESL-flagged ESP files that provide a crafting recipes for keys and devices from Devious Devices and Deviously Cursed Loot.
     
    Devious Devices is required, but Deviously Cursed Loot is optional.
     
    The three ESP files are independent of each other. You can choose which ESP file(s) you want to activate in your load order.
     
    SE/AE/LE compatible: This is a Skyrim SE/AE mod, but @Hex Bolt has graciously tested this mod with Skyrim LE and reported that this mod also works on LE.
     
    DeviousKeyCrafting.esp
     
    Only Devious Devices is required for DeviousKeyCrafting.esp
     
    Forge
    1 Steel Ingot -> 1 Chastity Key
    1 Steel Ingot -> 1 Restraints Key
    1 Steel Ingot -> 2 Piercing Removal Tools
    1 Steel Ingot -> 1 Furniture Key
     
    CursedLootKeyCrafting.esp
     
    Devious Devices and Deviously Cursed Loot are required for CursedLootKeyCrafting.esp
     
    Forge
    3 Chastity Keys -> 1 Body Restraints Key
    2 Chastity Keys and 1 Restraints Key -> 1 Leg Restraints Key
    1 Chastity Key and 2 Restraints Keys -> 1 Head Restraints Key
    3 Restraints Keys -> 1 Hand Restraints Key
    3 each Chastity, Restraints, Piercing, Body, Leg, Head, Hand -> 1 Universal Key
     
    DeviousDeviceCrafting.esp
     
    Only Devious Devices is required for DeviousDeviceCrafting.esp
     
    Smelter
    1 Iron Ore -> 1 Plug (Iron) (Anal)
    1 Iron Ore -> 1 Plug (Iron) (Vaginal)
     
    Forge
    1 Iron Ingot -> 1 Iron Piercings (Nipples)
    2 Leather and 2 Leather Strips -> 1 Black Leather Hood
    2 Leather and 2 Leather Strips and 1 Steel Ingot -> 1 Black Leather Extreme Hood
    1 Iron Ingot and 1 Leather Strips -> 1 Iron Gag (Ring)
    1 Iron Ingot and 1 Leather Strips -> 1 Iron Gag (Bit)
    1 Leather and 1 Leather Strips -> 1 Black Leather Gag (Large Ball) (Simple)
    1 Leather and 1 Leather Strips and 2 Red Mountain Flower -> 1 Red Leather Gag (Large Ball) (Simple)
    4 Leather Strips -> Black Rope Bit Gag
    4 Leather Strips and 2 Red Mountain Flower -> Red Rope Bit Gag
    4 Leather Strips -> Black Rope Ball Gag
    4 Leather Strips and 2 Red Mountain Flower -> Red Rope Ball Gag
    4 Leather Strips -> Rope Ball Gag
    4 Leather Strips -> Rope Bit Gag
    4 Leather Strips and 1 Firewood -> 1 Black Bone Gag
    4 Leather Strips and 1 Firewood and 2 Red Mountain Flower -> 1 Red Bone Gag
    4 Leather Strips and 1 Firewood and 2 Purple Mountain Flower -> 1 Pink Bone Gag
    2 Leather and 2 Leather Strips and 1 Steel Ingot -> 1 Extreme Ball Gag Harness (Black)
    2 Leather and 2 Leather Strips and 1 Steel Ingot and 2 Red Mountain Flower -> 1 Extreme Ball Gag Harness (Red)
    1 Leather and 2 Leather Strips and 1 Firewood -> Heavy Leather Penis Gag
    1 Leather and 2 Leather Strips and 1 Firewood -> Heavy Leather Penis Gag (Black)
    1 Leather and 2 Leather Strips and 1 Firewood and 2 Red Mountain Flower -> Heavy Leather Penis Gag (Red)
    2 Leather and 2 Leather Strips and 1 Iron Ingot -> 1 Black Leather Muzzle Lips Gag
    2 Leather and 2 Leather Strips and 1 Iron Ingot and 2 Red Mountain Flower -> 1 Red Leather Muzzle Lips Gag
    2 Leather -> Heavy Leather Collar
    2 Leather -> Heavy Leather Collar (Black)
    3 Iron Ingot -> Iron Collar (Nipple Chain)
    2 Iron Ingot -> Iron Clamps (Nipples)
    10 Iron Ingot -> Iron Prisoner Chains
    10 Iron Ingot -> Rusty Iron Prisoner Chains
    4 Iron Ingot -> Iron Yoke (Fiddle)
    4 Iron Ingot -> Elbow Shackles with Collar
    4 Iron Ingot and 1 Steel Ingot -> Hooked Elbow Shackles
    2 Steel Ingot -> Steel Manacles
    2 Iron Ingot -> Iron Handcuffs
    2 Leather -> Black Leather Paw Bondage Mittens
    2 Leather and 2 Red Mountain Flower -> Red Leather Paw Bondage Mittens
    4 Leather and 1 Iron Ingot -> Black Leather Armbinder (New)
    4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Armbinder (New)
    4 Leather and 1 Iron Ingot -> Black Leather Elbowbinder
    4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Elbowbinder
    4 Leather and 1 Iron Ingot -> Black Leather Boxbinder (Open)
    4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Boxbinder (Open)
    6 Leather Strips -> Strict Rope Armbinder
    6 Leather Strips -> Strict Black Rope Armbinder
    6 Leather Strips and 3 Red Mountain Flower -> Strict Red Rope Armbinder
    7 Leather and 1 Steel Ingot -> Black Leather Straitjacket
    8 Leather and 1 Steel Ingot -> Black Leather Straitjacket (Legbinder)
    6 Leather and 1 Steel Ingot -> Black Leather Straitjacket (Topless)
    10 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress
    9 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress (Open)
    11 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress, Elegant (Open)
    9 Leather and 1 Steel Ingot -> Black Leather Hobble Dress
    8 Leather and 1 Steel Ingot -> Black Leather Hobble Dress (Open)
    10 Leather and 1 Steel Ingot -> Black Leather Hobble Dress (Extreme)
    6 Leather and 2 Steel Ingot -> Black Leather Pet Suit
    2 Leather and 1 Steel Ingot -> Black Leather Slave Ballet Heels
    2 Leather and 1 Steel Ingot -> Black Leather High Heels
    7 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket
    8 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket (Legbinder)
    6 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket (Topless)
    10 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress
    9 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress (Open)
    11 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress, Elegant (Open)
    9 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress
    8 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress (Open)
    10 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress (Extreme)
    6 Leather and 2 Steel Ingot and 4 Red Mountain Flower -> Red Leather Pet Suit
    2 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Slave Ballet Heels
    2 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather High Heels
     
     
     
    Also, if you use the mod Devious Curses NG by cybercheese, you might be interested in another mod of mine, Devious Curses Key Crafting.
     
     

    3268 downloads

    Updated

  4. RennasRanch

    Description:
    It's a ponyplay mod. Stumble upon a secluded valley and it's secretive owner and get pulled into the world of ponyplay..
     
    Adds a large new worldspace and many npcs that will take part in your Dragonborn's pony training. Training gains you buffs and (eventually) benefits around the valley of which you can avail yourself.
     
    Requirements:
    Sexlab I don't use Sexlab P+ but it should work as well Sexlab Aroused I use OSL but any of the Sexlab Aroused variants should work fine. Devious Devices NG 0.4.2+ I recommend also getting the DD Vibration Update Beta from the DDNG discord if you aren't using 0.4.3rc. It's not required but makes vibrations work in a much better way.  Fuz Ro D-oh UIExtensions KS Hairdos You only need the meshes and textures, you do not need to activate the esp. Kris's Papyrus Extender (formelry known as Scrab's Papyrus Extender) Racemenu Needed for adding overlays like dirt and brands. Zaki's Dirt Textures You need ONLY the textures and you can use either the slavetats version or the racemenu version, whichever is more convenient for you. If you use the racemenu version make sure to uncheck the slavetats option in the MCM. Papyrus Tweaks NG Not a hard requirement but good to have. There isn't and won't ever be a DLL for this mod so everything is done through scripts. None of them are very heavy and they only run when this mod is in control but you can never be too careful. Anything the above mods require.  
    Installation:
    Install like you would any other mod. Be sure to run FNIS/Nemesis/Pandora after install. There is also currently a single items that needs to be built via bodyslide.
     
    I strongly recommend generating your own LODs using a tool like xLODgen or more preferably DYNDOLOD. I have included vanilla LODs for the new worldspace but they are low quality and will not match your load order.
     
    How to Start:
    The mod starts at the inn in Falkreath. A new NPC inside should greet you when you first enter. There are also skip functions in the MCM but I do not recommend using those unless you have done the intro at least once.
     
    Notes:
    As of 0.3.0 the mod should be okay to use on serious saves and I will try my best to keep it so new saves for updates are needed as seldom as possible. This is the first mod I have ever made that wasn't just for myself so suggestions/feedback welcome. Some of the dialogue hints at some stuff I want to make events or content for but I am not really a writer or game designer or anything like that so any ideas help. This mod makes some minor terrain edits on the road south of Falkreath and adds a couple basic markers to the town itself and a couple other cities/dungeons. You may have problems if you have something that heavily edits any of those areas.  
    Credits and Thanks:
    DDNG Discord Folks  Kalilies and other KS Hairdos creators for hairs used Users from the LL thread here for testing and ideas brainstorming Shoutout @jet41 @Skelletoncz @bigbasi @Shmurtle in particular for helping with testing and ideas during the alpha period (this is not an exhaustive list!)  
     
    Last Major Changelog (0.2.0)
     
     

    8100 downloads

    Updated

  5. Devious Bandit Overhaul

    Devious Bandit Overhaul
     
    This mod turns Skyrim's bandits into a faction that you can interact with. Trade with them, sleep at their camps, or even obtain quest items like Amren's sword in a peaceful way. And you can still fight with them if you want to (or have to). Most vanilla bandits will be neutral to the player and most vanilla citizen factions. Bandits at certain pre-defined locations will engage the player and demand payment, bandits in some other pre-defined locations will always attack the player when they get too close to their camp. 
     
    Please see read the description below in full and make sure that this is what you really want in your game. Also, please be aware of the limitations, compatibility concerns and known issues before embarking on a playthrough with this mod.
     
    Please feel free to adopt this mod or use parts of it if you can think of better ways to implement this or how to evolve this concept.
     
    I have been using this mod in my current playthrough for well over a year and it seems to be working as intended for the largest part. It should be safe to use, however I may have missed some bandit locations that are used in (radiant or story) quests when deciding which to make hostile. 
     
    The Idea
     
    The main idea behind this mod is to allow the player to interact with Skyrim's bandits, instead of them being simply talking combat dummies. In essence, this mod makes bandits behave more like the vanilla "toll road" bandits at Valtheim towers and Robber's gorge. The intention is to make bandits a more useful, fun and engaging faction in Skyrim, especially in the early game. You can trade with them, pass through their territory peacefully (for a fee), or work their mines ... of course, there's also a devious twist every now and then.
     
    Under the Hood
     
    The mod makes quite fundamental changes to Skyrim's (mainland) bandits. Here's how it works,
     
    The bandit NPCs:
    All members of the Bandit faction are neutral to the player, followers, and most vanilla factions. They have had their aggression level reduced to Aggressive, thus disabling their vanilla behaviour of attacking neutrals on sight. The bandits are still hostile to guards and soldiers!  
    Neutral bandits:
    Bandit camps that are close to the main roads or contain useful resources (mines, etc.) are now neutral camps. This includes the following bandit locations: Cracked Tusk Keep, Cragslane Cavern, Embershard Mine, Faldar's Tooth, Fort Dunstad, Fort Fellhammer, Fort Greymoor, Knifepoint Ridge, Treva's Watch, White River Watch, Bilegulch Mine, Robber's Gorge, Valtheim Towers Bandit forts that get taken over by soldiers during the Civil War will no longer be processed by this mod once the player has joined a side in the civil war.  
    Walking in range of any of these camps will make the bandits approach you and demand a toll to pass their territory. Do not ignore them! They will turn hostile if you do so and also if you just walk away from them. The bandits will remember if you visited their camp recently and only demand a new toll after a certain in-game time.  
    You can also arrange a deal to take items from their camp. This should cover anything that you can pick up from the ground, from containers, harvestable plants and ore mines. Of course, you have to pay for the items that you pick up. The bandits demand a deposit to be paid before you can start looting their camp. Alternative payments options are available if you're short on coin. Stealing items from the bandit camp will make them attack you. Don't take anything that haven't paid for!  
    The bandits at any specific camp will remember previous hostile encounters with them and will attack immediately if you return to their territory.  
    Roaming bandits should be neutral to you and most other NPCs.  
    Hostile bandits:
    Bandits at most other static locations (Bleak Falls Barrow, etc.) will turn hostile immediately when you enter. Once you got into a fight, all bandits in the game will be hostile to you for several minutes (real-time). Think of it as word of your battle spreading to other bandits nearby. That means that even bandits at an otherwise neutral camp will attack you on sight!  
    Incompatibilities
     
    Patch Required: "Populated Skyrim" (Forts, Towers, Places; possibly also others from the series). This mod adds its own bandit actors which the NPC changes in this mod doesn't affect, causing them to attack you on sight. The vanilla bandits will then join the fight. Patch available for download! Patch required (none currently available) Lawless Bandit Overhaul and Snozz's bandit camp location overhauls Patch required (none currently available) Unofficial Skyrim Modder's Patch (for he bandit faction record) Patch required: any mod that alters the vanilla bandits' appearance or inventory or edits their Actor records in any way Suspected Incompatible: "OBIS (Organized Bandits in Skyrim)". I don't have this mod, but judging by its description I'd give it a 99% chance of being incompatible. Incompatible: Any other mod that adds custom bandits which are set to Very Aggressive or use their own factions that are hostile to the player. Incompatible: Any other mod that edits the vanilla bandits' faction relationships or aggression level  
    Patching other Mods and DBO with SkyPatcher
     
    Using the Rogues 'n Raiders mod as an example, you can set up a patch for DBO with SkyPatcher. Many thanks to @pelle234 for sharing this neat solution! This method should also work for other mods where only the NPC aggression needs patching.
     
    "Create this file:
    SKSE\plugins\Skypatcher\npc\DeviousBanditOverhaul\Devious Bandit Overhaul.esp.ini

    And add this to it:
    filterByFactions=Skyrim.esm|0001BCC0:filterByModNames=Rogues 'n Raiders.esp:setAggression=aggressive

    Obviously you also require skypatcher"
     
    Requirements
     
    Skyrim AE. No idea if older versions than 1130 work or not. My game is version 1170 though my CK is still 1130. SexLab, SL Aroused (any), Devious Devices (any from SE 5.2 though I heavily recommend NG) Scrab's Papyrus Extender https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=description
    The mod should work for all player genders/races as long as they're supported by DD.  
    Recommended Mods
     
    Improved Roads. This is a very well executed mod to make Skyrim's countryside more alive. In my opinion, it is the better alternative to its counterpart from the Populated Skyrim mod series. It works well alongside this mod. Some of the mod's roaming NPCs are hostile to bandits, so every and now and then you can observe a battle on the road while neutral travelers keep at a distance and comment that "These fools are actually fighting!" https://www.nexusmods.com/skyrimspecialedition/mods/12082 Contraband. Flags loot from most dungeons as stolen. https://www.nexusmods.com/skyrimspecialedition/mods/26021  
    With many thanks to @Vyru, we now also have a voice pack for this mod!
     
    Version History
     
     
     

    7114 downloads

    Updated

  6. ASIANRIM NPC REPLACER V2 Dint Hair Edition

    - CAUTION WARNING
    - IF YOU HAVE A BUG WITH VANILLA HPH HEAD AND YOUR LADY HAVE A SHREK FACE *** DON"T SAVE YOUR PARTY iIT'S BROKE THE SAVE AT 100%***
     
    * TIP IF IT'S HAPPEN
    * RETUIRN AT YOUR DESKTOP AND RELOAD YOUR PARTY
     
    CHANGE LOG
    FIX HEAD WITH THE NEW PREDATOR HEADS
    TULLIUS HAIR BY DINT HAIR
     
    It's replace NPC of 
    ENTHRALLED CUSTOM NPC
    HOME SWEET HOME 
    YARGAS
    FELLGLOW CAMP
    BODY SLIDE I USE FOR THE NPC IS INCLUDE REMEMBER TO PUT IN YOUR GAME MANUALLY
     
    Requirement
     
    RACEMENU
    https://www.nexusmods.com/skyrimspecialedition/mods/19080
    HiGH POLY HEAD
    https://drive.google.com/file/d/1NwnbGBuVLDEJbhfLhf-6rPUVi5Ix4rX6/view
    Tullius eyes pack 2
    https://arca.live/b/tullius/137072933?target=all&keyword=Tullius+Eyes+Pack2&p=1
    [Dint999] BDOR Hairs SSE 0.24 or not they will be badly -_-
    Mu DYNAMIC NPC REPLACER + Requirement
    https://www.nexusmods.com/skyrimspecialedition/mods/150931
    MuDynamicNormalMap
    https://www.nexusmods.com/skyrimspecialedition/mods/154657
    and predator HDT SMP HEAD (not need - esp and Bodyslide)
    DIARY OF MINE
    Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine 1.7.3
    OPTIONAL and fully compatible
    Hentairim Enjoyment Expressions Traits
    https://www.loverslab.com/files/file/41502-hentairim/
    INSTRUCTION
     
     
     
     
     
     

    990 downloads

    Updated

  7. Devious Curses NG

    Devious Curses
     
    Devious Curses is an extensive mod focused around cursing the player with devious devices, tattoos, and more.
     
    Supports AE, SE, and VR.
     
    We now have a discord server!
    Please feel free to join as it will have more frequent updates, polls and discussion about the mod, and more!
     
    If you have ideas for new devices, marks, or quest interactions please fill out the form.
     
    Please consider supporting my work on Patreon
     
    Mod Contents:
     
    Minimal papyrus scripting:
    All functionality outside of the MCM and some mod integration is handled outside of papyrus to prevent script lag.
     
    Localization Support:
    Devious Curses now includes full translation support. Currently there are no languages other than English though. The mod will default to using English for the entire mod if the system language is not yet supported.
    Here is some information on how to localize the mod if you're interested:
     
    Dynamic Devices.
    Devices used by this mod are pulled from the Devious Devices NG database, so any mods that add devices will be compatible. Devices added by other mods will also be used in random events as long as they have standard device keys.
    If you want to exclude a mod, add it to Data/SKSE/Plugins/DeviousCursesModExclusions.json
     
    Random events:
    Random events can trigger from looting chests, opening doors, pick-pocketing people, and more. The chance of an event happening can be fine tuned based on a plethora of options including location, container type, lock level, player arousal, and more.
     
    Total device control:
    All devices that are equipped from this mod can be weighted so that certain devices appear more frequently than others, or not at all. Tired of always getting trapped in bondage mittens or yokes? Not anymore!
     
    Tattoo integration:
    Integrates with Slave Tats NG and Lewd Marks. With Rape Tattoos Continued installed you can also be equipped with random tattoos.
     
    Consequence System:
    When walking around naked, bound, or when having sex in public a bystander might do something about it! Includes interactions for character disposition, meaning that characters that hate you are more likely to tie you up!
     
    Sex System:
    Characters that are near you might want to have sex with you! Has many options to allow for full customization of how NPCs will interact with you. Allows for Male, Female, Futa, and Creature actors. Can be disabled at any time.
     
    Oppressive Devices:
    These devices are hard to escape from and have unique effects on the game.
     
    Here is how to remove the MCM lock in case of emergency:
     
    Quest Interactions:
    Quest interactions add small events to different vanilla quests.
     
    Themes and Exclusions:
    Allows for customization of events beyond what is possible just using the MCM. Themes can be set so that each event uses similar restraints, and exclusions can be set so that certain devices aren't used at all. The files are located at Data/SKSE/Plugins/DeviousCursesThemes.json and Data/SKSE/Plugins/DeviousCursesExclusions.json
    Here is how the system works:
     
    Papyrus API:
    Simple API to let other mods interact with Devious Curses. The API will be expanded in future updates. Documentation is in DCursesLib.psc 
    If you are making a mod and want to use Devious Curses as a resource, please reach out and I can add features if needed.
     
    Install Instructions:
    Make sure to run bodyslide!
    If using UD install the UD patch in the FOMOD.
    otherwise make sure that all requirements are installed correctly. DDNG can be complicated for a first time setup.
    What to do if tattoos aren't working:
     
    Requirements:
    Sexlab (and all of its requirements) or Sexlab P+ (Version 2.0+)
    Devious Devices NG (Version 0.4.0+)
    Backported Extended ESL Supprt (if using a game version before 1.6.1130)
    PO3 Tweaks
    Dynamic String Distributor (Only required for translations)
     
    Optional Mods:
    OSL Aroused (Version 2.6.0+)
    SlaveTats NG (Version 0.6.5+)
    Lewd Marks (Version 2.0+  Install for slave tats without the glow patch)
    Extended Vanilla Menus (With color picker in MCM)
    Quick Loot IE (Compatible)
    Unforgiving Devices (can select to use only devices compatible with UD)
    Rape Tattoos Continued
    Devious Wicked Devices
    Advanced Nudity Detection
    Vivi's Cockcages Devious Patch (Look for updated version on support page until adopted by mod author)
     
    Recommended mods:
    Devious Chastity Piercing
    Laura's Bondage Shop
    Devious Piercings of the Divines
    DD Mods - UBE Patches (Includes patch for Dwarven Cuirass)
     
    Incompatible Mods:
    SLO Aroused NG has been giving me trouble as it handles arousal modification completely differently than other SLA based mods. I'm working on an implementation for this, but it's not done quite yet.
    Deviously Cursed Loot is compatible with Devious Curses, but a lot of it's functionality is the same. Make sure to adjust the settings in the MCM so that there is no overlap.
     
    Credits:
    asrienda for Dwarven Devious Cuiras assets
     
    (Potential) plans for 1.0
    This release might take some time, as I am moving focus onto my Quest mod. If you want more info please join the discord or patreon.
    More devices, marks, and quest interactions. If you have any ideas please put them here.
     
    How to fix MCM on update:
     
    Please leave a comment if you experience any issues or would like to see something added or changed.
     
    source
     

    93109 downloads

    Updated

  8. Bandit Paradise RU

    Auto translation with the help of an ESP-ESM translator, the translation is crooked in many ways, especially with regard to pronouns (it's not my fault that the translator translates everything from a man's name, 
    requirement: is Bandit Paradise AE (only for SE-AE) download the main mod. then download this mod and then rewrite it in your mod installer on top of the originalI
    Will not update the translation!I will not fix errors, install at your own risk this is a translation of the latest version of the mod on (06/24/26) Do whatever you want with this translation, you don't even have to ask!

    147 downloads

    Updated

  9. Animal Research RU

    Requirements 
    1.Animal Research 055 SE_AE - 
    Installation:
    Only for _SE_AE The author's mod for 06/25/26
    Download and install the original mod,
    then install my mod on top of the original with a replacement - that's about it!!!
     
     
    About the transfer:
    A simple translation to understand the context of what is happening in fashion,
    there are many problems with names and pronouns (where I should be here, I should be) (where Slimy Tentacles are Scaly Tentacles) - In general,
    this translation is just for understanding. I do not pretend to the correctness of the translation and I do not pretend to anything else.
    I always translate for myself, but I also share it with others so that you don't do it yourself!
    I won't fix any mistakes (I mean the text).
    If I breakthe script in translation, I'll try to fix it...
    Don't expect much, I'm a crooked cactus. Thanks for understanding

    Thanks to the authors:
    @By Gristle 

    372 downloads

    Submitted

  10. BPAnimation for SE CBBE

    Made some bondage sex animation for sexlab....
     
    This mod is tested on the old SE 1.5.97. I don't know if I can help with issues related with later versions of SE....
     
    -Remember to run bodyslide for the Leg rope if you are using it.
    -Run FNIS to register the animation
    -Register the animation from SLAL
     
    Assets modified/used from:
    -Devious Device (FeuerTin's meshes and textures)
    -Zaz
    -Display Model
     
    Requires:
    -SLAL
    -Sexlab
    -FNIS
    -BodySlide
    -Devious Device SE 5.2 (You can Enable only the "Devious Device - Expansion.esm" as you need some of the ropes for my animations)
    -Devious Device NG 
     
    Recommended mod:
    -Procedural Penis Animation (for more realistic penis movement)
     
    For the items that needs to be equipped, it is shown in the preview titles.
    Use AddItemMenu to add the items.
     
    The reason why the LegRope is not an animobject is because the middle parts connects the ropes together. This doesn't work for animobjects sadly...
     
    Animation previews below.....
     
    Special thanks to @SirNibbles for the animating tutorial and also @Billyy for the animating tips and guidance!!! 

    20301 downloads

    Updated

  11. SLO Aroused NG

    SLO Aroused NG   Next-generation arousal for SexLab and OStim, based on SL Aroused NG 0.2.2 by ponzi with an NG plugin. Arousal is calculated dynamically from MCM-configurable effects and updates smoothly on request — no external heavy state updating needed. Solves the problem of other mods competing for the state.   A modern, high-performance rewrite of SL Aroused.   ⚡ MIRROR   This is a mirror of the Nexus mod page: https://www.nexusmods.com/skyrimspecialedition/mods/151502   User guide   ✨ FEATURES   - Full support for: SexLab, SLP+, SLSO, OStim, OAroused bridge - Devious Devices integration - Aroused animations (optional) – Thanks to kzrp - Masturbation hotkey (OStim uses furniture if nearby) - Improved performance: native arousal calculations, no state-changing overhead. NG-based native SKSE plugin. - More realistic arousal model – avoids nympho behavior by default (toggleable) - Includes Baka + SLAX keywords - Advanced Nudity support: Nude / Bottomless / Topless / Genitals factions - SLAM effects (active/passive) + mod event hooks (e.g., CEE) - In-game keyword editor (with optional export to KID file) - Soft compatibility with many external mods - Creature support - SLP+ stats integration - Arousal notifications (optional) - Fully replaces all versions of SL Aroused – requires new game unless you're on NG 0.2.2 - User guide: https://crajjjj.github.io/SexlabArousedNG/   🔥 BUILT-IN EFFECTS (all configurable in MCM)   - Naked Exposure: Gain arousal from seeing nudity (up to 50 / 15 for non-preferred gender) - Sex: Arousal rises from participating in or witnessing sex - Satisfaction: Post-orgasm relief, decays quickly - Exhaustion: Reduces arousal after each SexLab scene - Timed: Gradual increase after long abstinence (accounts for belts/plugs) - Trauma: Lowers arousal after rough encounters (unless extremely lewd) - Sleep: Some arousal is added after sleep for PC - Conditional Expressions Extended has lots of dynamic effects - cold, pain, headache etc.   https://www.nexusmods.com/skyrimspecialedition/mods/91438   🔄 COMPATIBILITY   - Works with Skyrim SE / AE / VR   📦 REQUIREMENTS   Hard Requirements: - Address Library — https://www.nexusmods.com/skyrimspecialedition/mods/32444 - PapyrusUtil SE — https://www.nexusmods.com/skyrimspecialedition/mods/13048   Soft Dependencies (for full features): - powerofthree's Papyrus Extender — https://www.nexusmods.com/skyrimspecialedition/mods/22854 - SexLab - OStim Standalone — https://www.nexusmods.com/skyrimspecialedition/mods/98163 - Milk Mod Economy - Devious Devices / NG - SLEN - FNIS, Nemesis, or Open Animation Replacer – if enabling aroused animations   📝 NOTES   - This mod replaces all previous SL Aroused versions - Uninstall older versions before installing - Requires a new save unless already using SexLab Aroused NG 0.2.2 - Join the dev chat here: https://discord.com/invite/mycaxFPSeV - View the source code on GitHub: https://github.com/crajjjj/SexlabArousedNG   For mod authors – How to integrate?: https://crajjjj.github.io/SexlabArousedNG/authors/compatibility/   ❓ FAQ   Q: Do I really need a new game? A: Yes, unless you were already using SexLab Aroused NG 0.2.2. Earlier versions used a different system for storing arousal data, which is incompatible. MCM won't initialise either.   Q: Can I disable specific effects like Trauma or Timed arousal? A: Yes. All effects are fully configurable through the mod's MCM menu.   Q: Does it support XXX? A: Short answer - yes. Long answer: It uses the same interface as other SLA mods + optional OSLAroused bridge. Sometimes, mods like SLEN implement complicated logic on top of old interfaces to do what the SLOANG mod does. It will still work for those, but patches make it more correct and efficient.   Q: Is this compatible with CBBE/3BA/BHUNP bodies? A: Yes. Body type does not affect arousal calculations. This mod focuses on logic and stat tracking, not body mesh handling.   Q: Do I need animations? A: No, but if you want visual feedback (e.g., aroused idles or masturbation), you'll need to enable animations and use a compatible engine (FNIS, Nemesis, or OAR).   Q: Is this safe to uninstall mid-playthrough? A: No. This mod creates persistent native forms and hooks. You should uninstall it only if you're starting a new game or using a save that has never seen it.   Q: The MCM menu isn't showing up. What should I do? A: - Double-check requirements – ensure Address Library, PapyrusUtil SE, and soft dependencies are correctly installed. - Check if SexLabAroused.esm is already present in your load order. If it exists from an older mod, it may block initialization. Remove/disable it. - Check that plugins are enabled. - Use Papyrus Tweaks NG – it can help resolve MCM registration issues by fixing script load order or timing.   https://www.nexusmods.com/skyrimspecialedition/mods/77779 - Try MCM Menu Maid 2 – it forces stuck MCM entries to initialize.   https://www.nexusmods.com/skyrimspecialedition/mods/67556 - Wait in-game or save & reload – sometimes the MCM loads after a scene transition.   Q: Any way to disable notifications? A: Disable notifications in MCM. Also consider the Notification Filter mod:   https://www.nexusmods.com/skyrimspecialedition/mods/67925   SubscribeStar: https://subscribestar.adult/crajjjj   🎉 CREDITS   - ponzi – Core rewrite & NG overhaul - Contributors to Aroused, Baka, SLAX, SLAM   Enjoy your immersive, dynamic arousal system!

    3021 downloads

    Submitted

  12. Ciri Loadingscreens for Load Screen Maker By Glev

    These are 116 175 pieces of loadingscreens of Ciri using amazing Load Screen Maker By Glev 3-03, and artwork by different authors
    plus some of my edits and collages, and deleted watermarks
     
    if you dont like some screens just delete them from folder
     
    Resolution 1920X1080
     
    works for LE
     
    Installation
    0. Download Load Screen Maker By Glev 3-03 and install
    1. Download Ciri Loadscreens...
    2. Install via mod manager
    3. Inside LoadScreenMakerV\Tools\GlevLoadScreenMaker find MakeLoadingScreens.bat
     
    More mods to use
    Clean Menu - to unclutter starting menu
    Improved Loading Screen Colors - give more vivid look to screens
    Menu and Load Smoke Removed for ENB - no smoking
     
     

    1365 downloads

    Updated

  13. A Forsworn Story (SE)

    FOR THE OLD GODS : A FORSWORN STORY for SKYRIM SPECIAL EDITION
     
    I : The First point
    A big thanks to Roselove and Pffify, who made the 2.3bis conversion ! AFS SE 0.7 is a conversion of my own. I hope it will work... The Mod is the same as the original : please read that thread for the mod content description : Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had  Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
    Current release : AFS SE 0.7.
     
    Dependencies
    SexLab Fuz Ro D'Ho
    Recommanded mods :
    More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/  

    Conflicts :
    - Sacrificial Spriggan. Not a real conflict, just not lore friendly.
    - Forsworns have merchants (Merchants are still hostile towards the player)
    - Devious Cidhna, if you kill Madanach !
     
    Collaborations :
    - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude.
    - Ashal for Sex ability script
    - MyBrainHurts for Aliases tricks
    - Xluxlu for music.
    - Vaukalak for Koldun ideas
    - Lynx2k10 for Dryad and Koldun outfit and alpha testing.
    - Alploochra for game design
    - Nanachi50 for meshes armors patches.
    - All the people who give ideas and tested the mod.
    - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons...
    - Roselove and Pfiffy for SSE conversion.
     
    How to use ?
    - Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders.
     
    How to delete ?
    Save when you're not in a mod quest or in a mod space, and delate all the files.

    27615 downloads

    Updated

  14. Sexgirl Sybil A for COtR

    Last update of Skyrim special edition (1.5.97) 
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    Aretuza Eyes Remastered for (CVEO) by LDD (install main files and the optionnal COtR files too)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos
    Daxoss Faceparts

    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire installation description with video support in my Discord channel


     
    Smartco
    swefrida
    m4mk203
    Caenarvon
    CoralineKoralina
    expired6978
    Dint999
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix
     LogRaam
    docteure
    PixelsSquared
    phenderix
    samirloon

    154 downloads

    Submitted

  15. OStim Aroused Followers

    Requirements :
    OStim Standalone and optionals in step 2b
    OSL Aroused or equivalent
     
    Based on the Original mod by Ruffled Pigeon

    740 downloads

    Submitted

  16. Deviously Cursed Loot 9.0 LE/SE - AI voiceover (ElevenLabs)

    A partial voiceover for Deviously Cursed Loot 9.0 using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE versions of the mod. Feel free to report audio glitches/artefacts or when incorrect pronunciation changes the sentence meaning.
     
    Installation Instructions:
     
    1) Download and install Deviously Cursed Loot 9.0 Voiceover 1.0.zip. It is a multi-part zip archive, so download both Deviously Cursed Loot 9.0 Voiceover 1.0.zip.001 and Deviously Cursed Loot 9.0 Voiceover 1.0.zip.002 files.
    2) Depending on your Skyrim version, download and install either Deviously Cursed Loot - LE - Voice Changer.esp OR Deviously Cursed Loot - SE - Voice Changer.esp. This .esp file will change voice types for some NPCs added by Deviously Cursed Loot. Some unique NPCs will be muted if this plugin in not enabled.
     
    NPCs with changed voices:
     
    Some unique NPCs voices were changed either to improve voiceover quality (gave them more expressive higher quality voice type) or to diversify used voices so that close standing NPCs won't have the same voices.
     
    List of changed NPCs:
     
    Unvoiced Quests/Events:
     
    This voice pack contains around 8 hours of generated audio for 26 vanilla voice types. Most unique NPC's, like The Dollmaker, Sasha, Chloe, Leon and The Whip and Chain staff are fully voiced as well as their quests. Some events, like 'The working girl', 'Solicitation', Shopping quest and talking while being gaged are voiced in 26 vanilla voice types. Still, some quests remain muted. Deviously Cursed Loot is a dialogue-heavy project, it would take extremely large amount of time to voice every line in every possible voice type. I'm planning to add missing lines in the future.
     
    Muted Quest/Events/NPCs:
     
    All Argonians and Khajits, Female Orcs, Female Dark Elf, Female Coward, Male Solder and Sheogorath - I haven't cloned their voices.
    Dominant Follower;
    Submissive Follower;
    Crime and Punishment - everything related to prison is muted;
    Public Indecency;
    Saving Sasha quest - I didn't understand whether this quest was finished or not.
    Device Comments - when NPCs comment on the Devious Devices your character is wearing - only topics related to Devious Belt are voices.
    Yoke Errand Quest;
     
    Examples:
     
    The Dollmaker
     
    Leon
     
    Chloe
     
    Female Commander voice type
     
    Female Commoner
     
    Female Condescending
     
    Female Young Eager
     
    Male Commander
     
    Male Commoner
     
    Male Commoner Accented
     
    Male Condescending
     
    Male Elf Haughty
     
    Male Sly Cynical
     
    Male Young Eager - one of the most problematic voice types, can't get a decent version
     

    1000 downloads

    Submitted

  17. Public Whore Jail Replacement

    What this mod does
    The idea is to give the player a way to enter Public Whore through the vanilla arrest dialogue. As of version 1.2.0, there are 2 choices to make during installation:
     
    The first FOMOD choice is Dialogue Options.
    The first option replaces the vanilla "I submit. Take me to jail." arrest outcome with a Public Whore sentence. When you choose the jail option during a guard arrest, the guard will inform you that you must work off your bounty as a Public Whore instead. In the PWJR MCM you can configure the chance and bounty threshold at which you will be sent to Public Whore. The second option contains the same functionality as the first, except that it also adds a new dialogue option. The new option is "I submit. I'll do anything as long as you don't take me to jail.", and after the guard's response the mod then always makes the player a Public Whore. This additional dialogue option is unaffected by the PWJR MCM options, those only affect the vanilla "I submit. Take me to jail." dialogue option.  
    The second FOMOD choice is Public Whore Start Options.
    The first option uses the PW_MakePublicWhoreAdvanced ModEvent to make the player a Public Whore, sets the quota based on your current bounty and always starts PW in Enforced Mode. A drawback of this approach is that the Slavetat doesn't get applied, but i can't do anything about that since it's a limitation of PW's API. Important: when using this option, set the quota mode to money in the PW MCM. The second option uses the PW_MakePublicWhoreSelfCont ModEvent to make the player a Public Whore. This one sets the quota based on your PW MCM settings and also lets the PW MCM decide if you start in Enforced Mode or not.   
    Paying your bounty and resisting arrest remain unchanged in all versions.
    Voicelines
    The replacement guard dialogue is fully voiced using xVASynth.
    The voice lines are included with the mod for all relevant guard voice types.
    Special Cases
    Cidhna Mine
    This mod should not interfere with The Forsworn Conspiracy / No One Escapes Cidhna Mine.
    During the Cidhna Mine arrest sequence, vanilla behavior should occur and you will be sent to Cidhna Mine as normal.
    Raven Rock
    This mod does not affect arrests in Raven Rock. Raven Rock uses a separate arrest dialogue path and will continue to send the player to jail normally.
    Compatibility
    This mod edits the vanilla guard arrest dialogue.
    Mods that replace or remove the vanilla guard arrest dialogue may be incompatible.
    Mods that rely on the player being sent to jail may not function as intended, depending on the selected FOMOD options and MCM configuration.
    Requirements
    Public Whore and all of its requirements.
    Supported Game Versions
    The mod was created and tested on Skyrim SE 1.5.97. It will likely work on Anniversary Edition as well, but I have not tested it.
    Skyrim LE compatibility is unknown and has not been tested.
    Downloadable Mod Versions
    As a general policy, older releases will remain available for download as long as they do not contain any known major or critical issues.
    This is intended to:
    Maintain compatibility for modlists that may rely on a specific version. Allow users to continue using older releases if they prefer their implementation. Ensure previously released versions remain accessible for troubleshooting and archival purposes.  
    Older versions containing known major or critical bugs may be removed, regardless of whether a fixed version becomes available.
    Available Versions
    1.2.0
    Added an MCM with 2 variables: "Public Whore Chance" and "Public Whore Bounty Threshold". These options only affect the "I submit. Take me to jail." dialogue outcome. Added an alternative script that you can choose in the FOMOD. This new version of the script starts PW in a way that makes PW use its own MCM settings for the quota and Enforced Mode. FOMOD now contains two choices to make: "Dialogue Options" and "Public Whore Start Options". 1.1.1
    Contains the fixed Additional Player Dialogue implementation. No MCM. FOMOD allows you to choose between the Jail Replacement option from 1.0 and the Additional Player Dialogue option. 1.0
    Original release. Jail Replacement option only. No MCM. You might prefer this version if you only want the original Jail Replacement implementation and do not need the Additional Player Dialogue option. Permissions
    You may create patches, translations, and modified versions of this mod.
    Please credit me and link back to this page if you publish them.

    18269 downloads

    Updated

  18. !Cheesecake 3BA bodyslide presets

    Bodies made after a sword and sorcery style (cheesecake) fantasy.
     
    My favorite presets I've made for bodyslide. Please make sure you have bodyslide, cbbe 3ba installed before trying. Which can be found here:
    https://www.nexusmods.com/skyrimspecialedition/mods/30174
     
    CheesecakeLemon has a nice perky pair along with curvaceous hips, butts, and legs. 
    Cheesecakepumpkin is for those who like their cup spilling over in the busty category.
    CheesecakeSourApple deadly looking barbaric women. Excellent for smashing heads together! I highly recommend Paunchy Muscular Body Normal Map with this (used in screen shots).
               Link: https://www.nexusmods.com/skyrimspecialedition/mods/56183
    CheesecakeCaramel A softer more bubble butt, rounded gravity breasts, thinner legs yet with curvy outside thighs. Ideal for spell casters along with those who like to eat to many sweet rolls.
    CheesecakeCandyCorn A petite top but very curvaceous pear shape butt and thighs. Happy Halloween! 
    !CheesecakeHoneyGlaze Amazon curved woman that could kill with their thighs alone!
    !CheesecakePumpkinPie A "tweaked" version of Pumpkin with thicker chest along with wider back, adjusted hips, tweaked breast and nips. 
    !CheesecakeCreampuff For those who like it THICC. Women that can come at you and say "I must break you."
    !CheesecakeLemonCreame A tweaked version of lemon and slightly bustier.
    !CheesecakeMango Best for milfs who still have curves.
    !CheesecakeWatermelon A preset that can rival Pumpkin.
    !CheesecakeBombshell2 All around tweaks with lots of curves, puffy breast and nips and clothes version. More on the fantasy side.
    !CheesecakePoundCake A thicker version of bombshell with rounder breasts and butt, slightly wider torso with more curves given to have shapely legs. Naked version has puffy nipples along with lowered height to simulate wight. Formally known as Wenchified renamed to avoid confusion.
    !CheesecakePrimalNord A VERY muscular body works well with CBBE Muscle Solution textures.
    !CheesecakeCinnamonroll For a more natural look and weight given to breasts.
    !CheesecakeMounds A very Busty (Implant type) preset and more bubble butt. (Think Donita Dunes, Tiffany Towers, etc.)
    !CheesecakeLewd Maximum bust and butt built along the lines of hentai milfs.
    !CCDemonLord2 An extremely curvy preset think elastigirl (Incredibles) mashed with lady dimitrescu (RE Village). Clothed and naked version
    !Maiden Body My follower body I'll be using going forward for my mods. Comes with Clothed & Naked versions. A very reworked version of Poundcake with inspiration from the original wench body of LE. Wider hips, legs/arms & shoulder adjustments, rounder plump butt, gravity/height adjustments on the butt/boobs, and that nice little crease between the breasts. Don't know how I got that crease that way fiddling with the sliders but I'm not letting go of it!
    MaidenWench: Wench preset now with 40% more maiden! Why? Because straight lines are boring! We here at maiden labs believe more curves the better! So we smashed, crammed, and compacted the maiden sliders into Koz's wonderful preset to make your wenches/maidens even more goddess like. 

    New Preset
    MadamMaidens & MadamMaidens Love Handles 8/23/25
    Two versions
    MadamMaidenLoveHandles : 
    Plumper, bigger wider waist along with larger thicker curvier hips. Along with an increased classic body overall to increase plumpness everywhere.

    MadamMaiden :
    Bigger fuller maiden 2.0 body
    Larger heavier breasts
    Larger thicker butt and legs
    Chubbier belly
    Legs further apart
    Tweaked shape of butt and hips
     
    *Also increase areola and nipple sizes on both

    Side effects may include but not limited to;
    Increase male positive attitude and arousal A sense of life purpose Jealousy and envy from current girlfriends Jealousy in future girlfriends Quest distraction and loss of progress awarness Yes, I've had too much coffee! 😄




     
    MaidenBody 2.0 The final version of the Maiden body. 
    Thicker thighs & waist
    Plumper butt
    Thinner chest/ribcage thickness - Lot more compatible with hairs and armors
    Adjusted breast and nipples for clothed and naked versions.
    Extremely happy with this preset as clipping is next to nil for the followers and their hair. I've already placed this version in the MoD for the next update.


     
    All presets now in !CheesecakePack zip file. Simply install with modmanger of your choice.
     
    Or do it the old school way below:
    To install simple drag and drop into: Steam\steamapps\common\Skyrim Special Edition\Data\CalienteTools\BodySlide\SliderPresets 
    I put (!) before their name so they should be at the top of the preset dropdown menu.
     
    Check out 3BA Config at bottom
     
     

     
     
     
     

     
     
    Recommended 3BA Configuration
    I recommend the following boxes checked for best results. 
    Don't forget to run FNIS afterwards.
     
     
     

    33711 downloads

    Updated

  19. OCreatures (Revived)

    Enables all base game actors for OStim scenes.
     
    This is a continuation of the work of @J0suk3_ . 
     
    Description
     
    This is a stripped-down version of OCreatures that has no dependency on Creature Framework or MNC.  It removes all function except the bare minimum:

    1) Enable all vanilla actors in OStim by default (and allow enabling more via config files)
     
    2) Handle switch to aroused form during OStim scenes (e.g., add a schlong) or when triggered via API  
     
    It removes things like adding female and herm forms of many creatures, changing meshes used by default (when not in OStim scene), the main menu screen change, etc.  It removes the arousal system, so there's no running quest keeping track of the creatures around you at all times.  These are things that can be easily added on top of a core, bare-bones framework, which is what this new stripped down version aims to be.  This is more in line with the OStim approach to things and will allow people to choose what type of arousal system to run (or none), whether to add female giants/dragons/etc, whether to replace the default versions of certain creatures with the MNC versions or keep their own replacer, etc.
     
    There is a minimal API for other mods (such as an arousal mod) to interact with OCreatures:
     
    OCreatures_SetAroused
    OCreatures_SetNormal
     
    Installation
     
    Install OStim and all its requirements Install OCreatures Install Baka's ABC (Make sure to get the SE version and delete or disable the ABC_MNC.esp patch file that is auto-installed) Install Anub, Billyy, and MNC Animation Packs (optional)  
    About Mod Order
     
    Load order doesn't really matter, but mod priority is extremely important.
    - The OStim framework and any framework extensions (like voice packs, etc) should have a lower priority than OCreatures in the MO2 left pane.  In other words, OCreatures should WIN any conflict with OStim itself or extensions to OStim.
    - Baka's ABC should have a higher priority than OCreatures, meaning OCreatures should LOSE any conflict with ABC.
    - OCreatures should have a lower priority than creature overhauls, assuming (based on your installing them) that you intend for the changes made by the creature mod to win any conflict.  This may break OStim functionality for the modded creature unless/until you create a patch.
    - Some mods are made to work on top of MNC assets, which OCreatures includes.  One notable example is SoftBody.  SoftBody should be allowed to overwrite OCreatures.
     
    Be sure to run Pandora any time you install or change the order of these mods.
     
    Roadmap
     
    This is an early version of the mod for people willing to test it and report issues.  Planned changes:
     
    - Move all scenes out of core mod except for starting idle animations Completed
    - Post separate, updated conversion packs of Billyy and Anub animations in more typical OStim format. Completed
    - Implement FOMOD to allow enabling each actor type individually.
     
    Reporting an issue without information is not helpful to you or to me and will at best be ignored.  Include specifically which creature type you're interacting with, which animation, and any other relevant details.
     
    Testing
     
    An easy way to quickly test is to open your console and type 'tdetect' (with no quotes) to disable enemies detecting and becoming hostile to you.  Then, use Modex to search for and spawn the actor type you are looking to test.
     
    Credits
     
    - @J0suk3_ for showing how it could be done
     
    - Billyy for their animations.  While Billyy's animation pack can now be installed separately from the main mod so that each can be updated independently, Billyy's pack is still the foundation the mod is developed from.  You can support them on SubscribeStar
     
    - Various LoversLab contributors whose work has been incorporated into MNC. From the MNC mod post, below is the full list of credits.  If you know of any attribution that is missing, please let me know.
     
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)
     
    Open Issues
     
    If you find an issue, please report as much detail you can so that the issue can be reproduced and investigated.  Open issues:
     
    Goats - Can start a scene, but animations cause A-pose Dwarven Ballistae - Creature mesh becomes invisible after animation starts

    27454 downloads

    Updated

  20. OSL Aroused - Arousal Reborn (SSE & AE)

    OSL Aroused - Arousal Reborn
    OSL Aroused is a framework independent, SKSE based Arousal Framework. 
    It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks.
    This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused.
    You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed.
     
     
    Primary Features/Goals
     
    Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes)  
    New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level.  
    Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways)  
    Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed.  
    Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state.  
    Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire.  
     
     
     
    Requirements
    Address Library for SKSE
    SKYUI
     
    Installation
    Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO)
    DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT
    Both AE and SSE versions are included in the FOMOD, just select correct version on install
     
    If you do not use any mods that use OAroused, you can disable OAroused.esp
     
    UnInstallation
    Shouldn't require any additional steps beyond removing from your load order
     
    Configuration
    MCM Menu has lots of options.
    Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm
    Press while not aiming at npc to be able to edit player stats
     
    Credits
     
    This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused
    Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else)
    Sairon350 for OAroused
    powerof3 whose amazing SKSE mods i used for references in learning SKSE
     
     
    How Is It Backwards Compatible
    Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex
    The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated.
    The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes.
     
    Arousal Mode Selection
     
    There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below.
     
    NEW AROUSAL MECHANICS
     
    As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods.
    OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline  
    Many settings are configurable in MCM and can help explain what is impacting what.
     
    Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will  provide for a much more reactive system, and opens up a lot of possibilities for the future.
     
    Core Attributes - there are 3 primary values that drive the underlying arousal system.
    Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value  
    Raise Current Arousal:
    Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal).
    OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed.
    Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal.
     
    Lower Current Arousal:
    Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal).
    OSLAroused will also cause direct arousal Loses when an actor orgasms.
    Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal.
     
    Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings"
    Actor Nude, or spectating another nude actor
    Participating in a sex scene, or spectating a sex scene
    Wearing Lewd Clothes (EroticArmor Keyword)
    Wearing Devices (Devious Devices and TOYS support) 
     
    Lower Baseline Arousal: 
    Remove any equipment/states that raise baseline above (ex. clothes, devices etc...)
    Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet]
     
     
    All the rates and values are configurable via MCM.
     
     
    Future Ideas: 
    Spells/Potions to manipulate arousal
    Vanilla drinks/food? (ale?)
    Nearby Dead bodies suppress Baseline Arousal.
    Killing Reduces Arousal
    ???
     
     
    Things to be worked on / What I need from you guys
    - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated.
    - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal.
    - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off  
     
     
    What im Currently working on
    - Bug Fixes
     
    Whats Next?
    - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point.
     
    Script Source:
    https://github.com/ozooma10/OSLAroused
     
    Changelog
     
     
    Version 2.7.0
     
    Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes
     
    Version 2.6.1
     
    Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches  
    Version 2.6.0
     
    Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now.  
     
    Version 2.5.0
     
    Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others  
     
     
     
     
    If you have any feature requests/recommendations PLEASE LET ME KNOW
     
     
     
    Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome.
     
     
       

    136711 downloads

    Updated

  21. Yamete Redux Ostim Standalone and Ocreatures compatibility patch.

    Yamete Redux was made for Ostim(not standalone) so any NPC-NPC scenes weren't going to work properly if you tried to use the mod with OStim standalone, and you couldn't start creature scenes if you only had OStim (Standalone).
     
    This compatibility patch aims to enable creature-NPC scenes if you have OCreatures, and fix NPC-NPC functionality with Ostim Standalone.
     
    Requires
    Yamete Redux 1.28
    OCreatures and its requirements.
    Ostim Standalone including the optional dependencies listed in 2b just in case.
     

    1286 downloads

    Updated

  22. Dragonborn in Distress Ostim patch

    Changes
    I could not get Milk Mod Economy scripts to compile so its soft integration is disabled in this patch.
     
    Requirements
    Original by Code Serpent
    Ostim Standalone and all of its dependencies including optionals in step 2b 

    431 downloads

    Submitted

  23. ZAZ 8.0+ Minor ostim edits

    Minor edit to ZAZ device script so they do not put characters into their default state mid ostim scenes.
    Missing textures added.
    ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
    ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A

    1679 downloads

    Submitted

  24. Sexlab Kidnapped Redux Ostim patch

    Requirements
    Original mod 
    Ostim Standalone and all of its dependencies including optionals in step 2b 
     
    Soft
    OCreatures(Abandoned) or OCreatures(Revived)
    Pick whichever seems to work the best for you.

    902 downloads

    Submitted

  25. ODefeat OStim Standalone and Ocreatures patch

    I do not use the mod or the patch anymore. What you see is what you get.
     
    Differences from the original mod.
    1. Attempted to fix teleporting behavior caused by deprecated function.
    2. Added OCreature support so it plays human on creature scenes if installed.
    3. The mod no longer checks for the morality of NPCs.
    4. Removed checking if the final attack would have killed the player onhit(), it relies solely on periodic onUpdate(). Death might look a second delayed as a result.
    - This is my final attempt at trying to fix cases where ODefeat scenes are initiated while the player is ragdolled(from a giant stomp, dragon stomp, etc.).
    5. Attempted to fix dying mid-scene in cases where the player loses health for whatever reason.
     
    Requirements
    Original mod 
    Ostim Standalone and all of its dependencies including optionals in step 2b 
     
    Soft
    OCreatures(Abandoned) or OCreatures(Revived)
    Pick whichever seems to work the best for you.
     
     
    Common problem and solution
    1. Unable to trigger minigame to escape mid scene.
    - Wait until your stamina bar is full or consume stamina restoring items.

    4553 downloads

    Updated


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