Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1964 files
-
DVA_Follower Remake_1.0
By Sandant69
Do you want to come play with little D.va ? Yes ?
Now you are going to horny jail !
Mod Description
A remake of one of my very earliest followers, with all the new stuff that i had come up and improved over time
you can get her by crafting a summoning Magic card/scroll at the forge with 100 gold, she comes with custom textures and SMP hair,and custom voice.
Compatible with 3BA and BHUNP.
High-quality smp hair
Expressions I make her expression more fitting to her original pixar animation style, so her facial animation can be more expressive.
Make up. One thing I don't really do is add makeup to my followers, but after experimenting a bit, I think it does look better if I just add some makeup to them. Even something very light can add a lot of life.
with and without
High-quality magic summoning card.
You can use it to summon the follower and change the sex of the follower
if you use the spell/card with her on your crossair and you stand close to her you can change her gender and remove her default outfit for better armor management, and if you use the spell while sneaking you will only remove the default outfit, useful if you don't want to change her sex but still want better armor manage
Custom cbpc physics config to fit the body preset.
I also edited her body proportions to shorten the waist and lengthen the calves, aligning better with her original design.
She uses your default female body for the sake of compatibility with armors the mod also included a body slide preset that will auto apply on the follower.
Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".
And you can get the playable race from on my Patreon page
Requirements:
FHDTSMP(for the hair)
Q&A
why don't you just put her in the world as a recruitable follower? I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
I have this and that problem formod installer don't work well if you are not using MO2, try unpack the mod manually like the gif below, also unpack the patch if you need.
2693 downloads
Submitted
-
Vanilla Sexism
By KajsaRikka
There may be a lot of female warriors around, but Skyrim is not a feminist paradise. This mod adds dialogue that reminds the Dragonborn of a harsh reality.
Many kinds of characters will make sexist comments, including women. If the player character is female, they will be the target of everything from intense flirting to benevolent condescension to outright verbal aggression. Also, for some reason, endless warnings about not going to the inn. No one even cares that you're the Dragonborn, and a lot of people even doubt that you are to your face! But this mod doesn't come with any consequences to the player other than hurt feelings (or...?), leaving further functionality to existing mods, and therefore has no requirements.
The mod makes some assumptions that the Dragonborn is in or could be in a Submissive Lola or Devious Followers type relationship with their male follower, if they have one. If that assumption doesn't fit your play style, you can turn off follower dialogue in the MCM.
This mod only contains new records and does not edit anything from the original game. It is compatible with everything and requires nothing.
Some sample dialogue follows.
Full list (might not be up to date)
I have the different dialogue types on a timer so it shouldn't fire too much.
There is a lot of male follower dialogue.
I have an entire other mod called Mean Followers that I can try to release if there's any interest.
Here is another standalone dialogue mod of mine with a narrower scope:
This is basically a tribute to the immortal Sexist Guards, which I'm pretty sure has not been under active development since before COVID. Pour one out for one of the greats. This mod differs from the original in a number of ways:
This mod should work fine if the player character is male. There will still be ambient sexist dialogue, but of course, none of it will be directed at a male player. Let me know if you see dialogue for a female PC showing up for a male one. This mod has no Sexlab integration (although the one in Sexist Guards never worked for me) and therefore has no requirements. This mod is significantly less aggressive in tone. For instance, in this mod male followers will hit on the player character and try to extort money from her, as opposed to expressing an interest in having her raped by the monsters of the week. In fact, this mod contains very little bestiality content. I apologize for that, as you folks who like that are also pillars of this community.
Changelog:
12141 downloads
Updated
-
Diary Of Mine - Stories
This mod modifies the default quests for a few NPCs to make them aware of the Diary Of Mine possibilities. Voices are from xVaSynth 3.0.
You need DOM version 5.4.3 or newer for the stories to work.
Version 1.0.4 is to be used with DOM 5, 1.0.73 with DOM 7.2 to 7.5, and version 1.0.8 with DOM 7.6+
Version 1.0.9 is recommended and to be used with DOM8.
So far, only the story of Camilla Valerius is completed, with two quests. the story of Saadia is WIP with a few DOM aware dialogues.
The Story of Camilla
A lovely Letter
The Golden Claw
The Story of Saadia
In My Time of Need
WIP
10640 downloads
- diary of mine
- slaves
- (and 4 more)
Updated
-
BoS - Sanguine Perks
By LetsTestThis
Overview
This mod is an addon for Bimbos of Skyrim which aims to expand on the gameplay of a bimbofied player. Where previously you had the option of either chugging potions/powering through the debuffs and as such largely ignoring the curse effects, this mod aims to expand on playing as a support character for your party of followers.
As a result it departs slightly from the original "soft bad end" design of the curse, adding abilities you can earn from completing the repeating "Be a Good Girl" Quest to enhance your support role. The effects of that are applied by default are presently not modified by this mod, relying on the additional benefits to strengthen the support playstyle.
Design philosophy and abilities
Where vampirisim is largely beneficial for mages and lycantrophy for warriors, this addon aims to make the Bimbo curse beneficial for Thieves (not Assasins), allowing you to acquire large amounts of money easily with which to hire and equip Followers as you will be in a purely supporting role during combat. As a result the added abilities can largely be grouped in "combat support abilities" and "thief abilities", with the preexisting cheerleader power falling firmly in the "combat support" category.
Detailed functionality description
The way abilities are gained is by completing the repeating "Be a Good Girl" Quest with each completion granting one progression point. After gaining enough points (exact value configurable in the MCM) sleeping will display a flavor text message and add the ability to the player. Drinking Bimbo Tonics will reset the accumulated points to 0 and optionally remove on already gained ability (can be disabled in the MCM). Sleeping after a Tonic has been consumed while the curse is no longer suppress will prompt the player with a short message, should an ability have been removed, to notify them of the ability loss.
The presently included abilities are as follows:
A note on skill loss
Please note that this mod assumes that you won't lose the following skills: Pickpocket, Sneak, Lockpicking, Speech and Sneak. As of version 1.9.1 of BoS you can adjust this in the MCM. Previously this page included a small mod to change the preset The "Bimbo skills" which did not include Sneak. This small complementary mod has been removed as it would cause issues with current versions of BoS. If you still have it installed please remove it.
A note on balance
I haven't played Vanilla skyrim in many years and as such the abilities added here might be poorly balanced for a vanilla environment. Please let me know if this is the case as numerics tweaks are quite easy to do. Should adjustments be made for the sake of vanilla balance I will create a secondary mod that adjusts to what I consider appropriate for my modding environment. Similarly adjustments to the preexisting buffs/debuffs/cheerleader power might be added as optional downloads in the unlikely case that there is demand for it.
Future plans
I am considering moving the ability gain messages to a .json file, similar to the main mod to allow for easier modification of them (and hopefully convince someone to upload a version that improves on my horrid writing). Even if this doesn't end up happening I appreciate alternative write-ups and am likely to include them if permitted.
While at present I don't have ideas for additional abilities, however making new ones available through the existing system is rather simple (just need to append to two formlists). As such ideas are welcome, though please keep the overarching design goal in mind. Abilities that are easier to implement are more likely to be considered.
I am considering adding a "complete any quest" requirement to gaining a new ability in addition to the Be a Good Girl quest. The reason for this is to prevent folks from staying in town until they have all abilities as the current system somewhat incentivizes this. As there is no generic quest completion event I am aware of and the best I could come up with is checking the relevant statistic regularly I have yet to implement this. Of course should this be added the option to turn it off will be appended to the MCM.
There are some vague ideas about additional quests to provide an equivalent to the Totem quests Werewolves get with the Companions. Due to the effort involved and my habit of jumping from project to project this is rather unlikely to see the light of day however, as keeping the scope small enough to be releasable in a reasonable timeframe is tough.
I have currently no interest in replacing the "dream" system with a perk tree. This has three reasons: 1. Perk trees in skyrim lend themselves to be boring stat increases (see vampire and werewolf trees). 2. Adding an actual, proper standalone perk tree would require additional dependencies which I have no interest in. 3: I quite like the dream theme and think that it adds a significant amount of flavor to the whole system, even if the current writeups could be improved.
Requirements and Recommendations
Hard Requirements
The only truly required mod is quite obviously Bimbos of Skyrim itself and obviously the requirements BoS itself has. Due to the events added in 1.9.0.0 (which this mods heavily relies upon) you will need to install at least BoS 1.9.0.0 though I'd always recommend going with the newest version.
Recomendations
Honed Metal
In order for you to be able to be able to use all that gold you get from thieving to improve your follower's (and your own!) equipment Honed Metal is strongly recommended.
Some Followerframework such as NFF
Due to Follower AI being what it is, some Follower framwork that allows for multiple Followers and more control over Follower behaviour is likewise strongly recommended. I have yet to run into any issues with NFF which is why I'd recommend using it.
Legendary Edition
This mod was developed and tested using Special Edition. As I do not have a working Legendary Edition install I can't speak to the compatiblity with Legendary Edition. As it's only an esp with some scripts, I would not expect you to run into any issues using this on LE. Pleast let me know if you end up trying things out so I can ammend this section. Should there indeed be issues I am also open to fixing them if that is possible without setting up an LE environment. Community backports are likewise welcome.
Credits, Thanks and License
This mod is licensed under MIT to the extent applicable. Sections authored by others are marked as such and their license will need to be checked separetedly.
MIT License:
2026 LetsTestThis
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Credits and Thanks
EnaiSiaion for Ordinator from which the Bounty reduction script is largely copied and used under General permission as noted in the script's source.
The authors and contributors of Creation Kit Platform Extended for Skyrim, a project that has helped tremendously in getting this mod off the ground.
@jib_buttkiss and everyone else involved in the creation of Bimbos of Skyrim for reasons that should be obvious. Also thanks to @jib_buttkiss for adding the repeating quest event nessecary for this mod's core function even though no promise of ever actually doing anything with it was made.
3219 downloads
- bimbo
- bimbofication
- (and 1 more)
Updated
-
Whores of Whiterun Dialogue Addon - ESL
By D00M Slayer
This mod adds 1,000 lines of dialogue to Carlotta, Fralia, and Olfina.
They'll talk about their past, their families, each other, and the NPCs in Whiterun.
I plan to update this mod, I will add all the female NPCs in the future.
Next, I'll rework my old College Slut mod (Faralda and Nirya) and add Mirabelle and Colette as well
2055 downloads
Updated
-
Devious Sounds SE 1.4.1
By AndrewLRG
More advanced SE/AE version of Devious Sounds. Adds NPC support. Compatible with Devious Devices NG. Does not require a new game when upgrading from previous version.
Description:
Adds new sound to Devious Devices. Player will occasionally make sounds while wearing certain Devices. Sound volume and frequency (how often will they be played) can be adjusted in Devious Sound MCM. Some Devices have several sound types from which to choose. Audio is taken from various adult-oriented videos and differs is quality. To prevent overlapping sounds won't play during SexLab scenes, while Player is bleeding and in some other cases.
LE Version:
https://www.loverslab.com/files/file/21101-devious-sounds-v-12/
Supported Devices:
Gags - gagged moan;
Gasmasks - heavy breathing;
Other Devices - Chain rattle.
Gags are divided into 2 categories - Ball and Ring gags. Ball Gags include balls, pony bits and closed panel gags; Ring gags - rings and open panel gags. Each category can be customized separately in MCM. Additionally, player can select different sounds to be played while PC is aroused.
Cuffs, armbinders, collars and other Devices can make chain rattling sounds while player is walking, sprinting or jumping. Chain rattle can attract enemies.
MCM Settings:
Gag Page:
Idle Settings - Default settings that will be used in normal conditions.
Arousal Settings - When PC is aroused these sound and settings will be used.
Unequipping Sound - A special sound will be played when PC removes her gag.
On Hit Settings - "On hit" sounds are played when PC is wearing a gag and being hit by actors or creatures. Does not play if PC is hit by various whips from ZAZ Animation Pack or Deviously Cursed Loot (got something else in mind for that)
Gasmask Page:
Gasmask Settings - Default settings that will be used in normal conditions.
Enable Exhaustion - Enable/Disable Exhaustion effect. PC will play faster breathing sounds while sprinting or being low on stamina.
Chains Page:
Heavy Bondage, Collar, etc. - Choose which Device types can play chain rattling noises.
Disable - Disable chain noises for this Device type;
Allow preselected - only Devices hand picked by mod author can make noises. (I've tried to pick Devices that have some visible chains, buckles or moving metallic parts, something that realistically should make noises).
Allow All - All Devices of this type will make noises.
Enable Heavy Chains - Allow chain rattle noise ONLY for Devices with long visible chains. Only a handful Devices have chains like this (mostly created by Heretic).
Follower Page:
Contains individual settings for each Follower.
Other NPCs Page:
Contains setting for NPCs. Devious Sounds will scan nearby humanoid NPCs and allow up to 5 closest to play gag, gasmask and chain sounds when equipped with relevant Devious Devices. You can select a Sounds Type for each vanilla voice type, so that NPCs with different voices would play different gag sounds.
Enable NPCs - turns the feature On/Off.
Scan Range - maximum radius (in game units) to look for NPCs wearing gags and other Devices.
Scan frequency - how often to scan for nearby NPCs, in seconds. Process is handled by a custom SKSE plugin, so performance impact should be minimal.
Allow furniture - allow NPCs to play sounds when they are using bondage furniture from ZazAnimationPack.
Alert Enemies Page:
Detection Range - From how afar can hostile NPCs hear player made noises.
Alert enemies on Gag sounds - Hostile NPC will react on player gag moans.
Alert enemies on Chain sounds - Hostile NPC will react on chain rattle.
Localisation Page:
When an armour piece is being equipped Devious Sounds will check its name to determine whether it could be considered a gag or a gasmask. By default Devious Sounds checks only English names. Selecting a secondary language will allow the mod to check armour in two languages.
Requirements:
1) SKSE
2) Address Library for SKSE Plugins - https://www.nexusmods.com/skyrimspecialedition/mods/32444
3) powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073
4) powerofthree's Papyrus Extender - https://www.nexusmods.com/skyrimspecialedition/mods/22854
5) SexLab
6) Devious Devices 5.0+ or DD NG
SKSE Source (for modmakers):
2648 downloads
Updated
-
Devious Key & Device Crafting
By Herowynne
Version 2.0.0 of this mod includes three ESL-flagged ESP files that provide a crafting recipes for keys and devices from Devious Devices and Deviously Cursed Loot.
Devious Devices is required, but Deviously Cursed Loot is optional.
The three ESP files are independent of each other. You can choose which ESP file(s) you want to activate in your load order.
SE/AE/LE compatible: This is a Skyrim SE/AE mod, but @Hex Bolt has graciously tested this mod with Skyrim LE and reported that this mod also works on LE.
DeviousKeyCrafting.esp
Only Devious Devices is required for DeviousKeyCrafting.esp
Forge
1 Steel Ingot -> 1 Chastity Key
1 Steel Ingot -> 1 Restraints Key
1 Steel Ingot -> 2 Piercing Removal Tools
1 Steel Ingot -> 1 Furniture Key
CursedLootKeyCrafting.esp
Devious Devices and Deviously Cursed Loot are required for CursedLootKeyCrafting.esp
Forge
3 Chastity Keys -> 1 Body Restraints Key
2 Chastity Keys and 1 Restraints Key -> 1 Leg Restraints Key
1 Chastity Key and 2 Restraints Keys -> 1 Head Restraints Key
3 Restraints Keys -> 1 Hand Restraints Key
3 each Chastity, Restraints, Piercing, Body, Leg, Head, Hand -> 1 Universal Key
DeviousDeviceCrafting.esp
Only Devious Devices is required for DeviousDeviceCrafting.esp
Smelter
1 Iron Ore -> 1 Plug (Iron) (Anal)
1 Iron Ore -> 1 Plug (Iron) (Vaginal)
Forge
1 Iron Ingot -> 1 Iron Piercings (Nipples)
2 Leather and 2 Leather Strips -> 1 Black Leather Hood
2 Leather and 2 Leather Strips and 1 Steel Ingot -> 1 Black Leather Extreme Hood
1 Iron Ingot and 1 Leather Strips -> 1 Iron Gag (Ring)
1 Iron Ingot and 1 Leather Strips -> 1 Iron Gag (Bit)
1 Leather and 1 Leather Strips -> 1 Black Leather Gag (Large Ball) (Simple)
1 Leather and 1 Leather Strips and 2 Red Mountain Flower -> 1 Red Leather Gag (Large Ball) (Simple)
4 Leather Strips -> Black Rope Bit Gag
4 Leather Strips and 2 Red Mountain Flower -> Red Rope Bit Gag
4 Leather Strips -> Black Rope Ball Gag
4 Leather Strips and 2 Red Mountain Flower -> Red Rope Ball Gag
4 Leather Strips -> Rope Ball Gag
4 Leather Strips -> Rope Bit Gag
4 Leather Strips and 1 Firewood -> 1 Black Bone Gag
4 Leather Strips and 1 Firewood and 2 Red Mountain Flower -> 1 Red Bone Gag
4 Leather Strips and 1 Firewood and 2 Purple Mountain Flower -> 1 Pink Bone Gag
2 Leather and 2 Leather Strips and 1 Steel Ingot -> 1 Extreme Ball Gag Harness (Black)
2 Leather and 2 Leather Strips and 1 Steel Ingot and 2 Red Mountain Flower -> 1 Extreme Ball Gag Harness (Red)
1 Leather and 2 Leather Strips and 1 Firewood -> Heavy Leather Penis Gag
1 Leather and 2 Leather Strips and 1 Firewood -> Heavy Leather Penis Gag (Black)
1 Leather and 2 Leather Strips and 1 Firewood and 2 Red Mountain Flower -> Heavy Leather Penis Gag (Red)
2 Leather and 2 Leather Strips and 1 Iron Ingot -> 1 Black Leather Muzzle Lips Gag
2 Leather and 2 Leather Strips and 1 Iron Ingot and 2 Red Mountain Flower -> 1 Red Leather Muzzle Lips Gag
2 Leather -> Heavy Leather Collar
2 Leather -> Heavy Leather Collar (Black)
3 Iron Ingot -> Iron Collar (Nipple Chain)
2 Iron Ingot -> Iron Clamps (Nipples)
10 Iron Ingot -> Iron Prisoner Chains
10 Iron Ingot -> Rusty Iron Prisoner Chains
4 Iron Ingot -> Iron Yoke (Fiddle)
4 Iron Ingot -> Elbow Shackles with Collar
4 Iron Ingot and 1 Steel Ingot -> Hooked Elbow Shackles
2 Steel Ingot -> Steel Manacles
2 Iron Ingot -> Iron Handcuffs
2 Leather -> Black Leather Paw Bondage Mittens
2 Leather and 2 Red Mountain Flower -> Red Leather Paw Bondage Mittens
4 Leather and 1 Iron Ingot -> Black Leather Armbinder (New)
4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Armbinder (New)
4 Leather and 1 Iron Ingot -> Black Leather Elbowbinder
4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Elbowbinder
4 Leather and 1 Iron Ingot -> Black Leather Boxbinder (Open)
4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Boxbinder (Open)
6 Leather Strips -> Strict Rope Armbinder
6 Leather Strips -> Strict Black Rope Armbinder
6 Leather Strips and 3 Red Mountain Flower -> Strict Red Rope Armbinder
7 Leather and 1 Steel Ingot -> Black Leather Straitjacket
8 Leather and 1 Steel Ingot -> Black Leather Straitjacket (Legbinder)
6 Leather and 1 Steel Ingot -> Black Leather Straitjacket (Topless)
10 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress
9 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress (Open)
11 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress, Elegant (Open)
9 Leather and 1 Steel Ingot -> Black Leather Hobble Dress
8 Leather and 1 Steel Ingot -> Black Leather Hobble Dress (Open)
10 Leather and 1 Steel Ingot -> Black Leather Hobble Dress (Extreme)
6 Leather and 2 Steel Ingot -> Black Leather Pet Suit
2 Leather and 1 Steel Ingot -> Black Leather Slave Ballet Heels
2 Leather and 1 Steel Ingot -> Black Leather High Heels
7 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket
8 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket (Legbinder)
6 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket (Topless)
10 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress
9 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress (Open)
11 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress, Elegant (Open)
9 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress
8 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress (Open)
10 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress (Extreme)
6 Leather and 2 Steel Ingot and 4 Red Mountain Flower -> Red Leather Pet Suit
2 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Slave Ballet Heels
2 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather High Heels
Also, if you use the mod Devious Curses NG by cybercheese, you might be interested in another mod of mine, Devious Curses Key Crafting.
3418 downloads
Updated
-
RennasRanch
Description:
It's a ponyplay mod. Stumble upon a secluded valley and it's secretive owner and get pulled into the world of ponyplay..
Adds a large new worldspace and many npcs that will take part in your Dragonborn's pony training. Training gains you buffs and (eventually) benefits around the valley of which you can avail yourself.
Requirements:
Sexlab I don't use Sexlab P+ but it should work as well Sexlab Aroused I use OSL but any of the Sexlab Aroused variants should work fine. Devious Devices NG 0.4.2+ I recommend also getting the DD Vibration Update Beta from the DDNG discord if you aren't using 0.4.3rc. It's not required but makes vibrations work in a much better way. Fuz Ro D-oh UIExtensions KS Hairdos You only need the meshes and textures, you do not need to activate the esp. Kris's Papyrus Extender (formelry known as Scrab's Papyrus Extender) Racemenu Needed for adding overlays like dirt and brands. Zaki's Dirt Textures You need ONLY the textures and you can use either the slavetats version or the racemenu version, whichever is more convenient for you. If you use the racemenu version make sure to uncheck the slavetats option in the MCM. Papyrus Tweaks NG Not a hard requirement but good to have. There isn't and won't ever be a DLL for this mod so everything is done through scripts. None of them are very heavy and they only run when this mod is in control but you can never be too careful. Anything the above mods require.
Installation:
Install like you would any other mod. Be sure to run FNIS/Nemesis/Pandora after install. There is also currently a single items that needs to be built via bodyslide.
I strongly recommend generating your own LODs using a tool like xLODgen or more preferably DYNDOLOD. I have included vanilla LODs for the new worldspace but they are low quality and will not match your load order.
How to Start:
The mod starts at the inn in Falkreath. A new NPC inside should greet you when you first enter. There are also skip functions in the MCM but I do not recommend using those unless you have done the intro at least once.
Notes:
As of 0.3.0 the mod should be okay to use on serious saves and I will try my best to keep it so new saves for updates are needed as seldom as possible. This is the first mod I have ever made that wasn't just for myself so suggestions/feedback welcome. Some of the dialogue hints at some stuff I want to make events or content for but I am not really a writer or game designer or anything like that so any ideas help. This mod makes some minor terrain edits on the road south of Falkreath and adds a couple basic markers to the town itself and a couple other cities/dungeons. You may have problems if you have something that heavily edits any of those areas.
Credits and Thanks:
DDNG Discord Folks Kalilies and other KS Hairdos creators for hairs used Users from the LL thread here for testing and ideas brainstorming Shoutout @jet41 @Skelletoncz @bigbasi @Shmurtle in particular for helping with testing and ideas during the alpha period (this is not an exhaustive list!)
Last Major Changelog (0.2.0)
8291 downloads
Updated
-
Devious Bandit Overhaul
By El_Duderino
Devious Bandit Overhaul
This mod turns Skyrim's bandits into a faction that you can interact with. Trade with them, sleep at their camps, or even obtain quest items like Amren's sword in a peaceful way. And you can still fight with them if you want to (or have to). Most vanilla bandits will be neutral to the player and most vanilla citizen factions. Bandits at certain pre-defined locations will engage the player and demand payment, bandits in some other pre-defined locations will always attack the player when they get too close to their camp.
Please see read the description below in full and make sure that this is what you really want in your game. Also, please be aware of the limitations, compatibility concerns and known issues before embarking on a playthrough with this mod.
Please feel free to adopt this mod or use parts of it if you can think of better ways to implement this or how to evolve this concept.
I have been using this mod in my current playthrough for well over a year and it seems to be working as intended for the largest part. It should be safe to use, however I may have missed some bandit locations that are used in (radiant or story) quests when deciding which to make hostile.
The Idea
The main idea behind this mod is to allow the player to interact with Skyrim's bandits, instead of them being simply talking combat dummies. In essence, this mod makes bandits behave more like the vanilla "toll road" bandits at Valtheim towers and Robber's gorge. The intention is to make bandits a more useful, fun and engaging faction in Skyrim, especially in the early game. You can trade with them, pass through their territory peacefully (for a fee), or work their mines ... of course, there's also a devious twist every now and then.
Under the Hood
The mod makes quite fundamental changes to Skyrim's (mainland) bandits. Here's how it works,
The bandit NPCs:
All members of the Bandit faction are neutral to the player, followers, and most vanilla factions. They have had their aggression level reduced to Aggressive, thus disabling their vanilla behaviour of attacking neutrals on sight. The bandits are still hostile to guards and soldiers!
Neutral bandits:
Bandit camps that are close to the main roads or contain useful resources (mines, etc.) are now neutral camps. This includes the following bandit locations: Cracked Tusk Keep, Cragslane Cavern, Embershard Mine, Faldar's Tooth, Fort Dunstad, Fort Fellhammer, Fort Greymoor, Knifepoint Ridge, Treva's Watch, White River Watch, Bilegulch Mine, Robber's Gorge, Valtheim Towers Bandit forts that get taken over by soldiers during the Civil War will no longer be processed by this mod once the player has joined a side in the civil war.
Walking in range of any of these camps will make the bandits approach you and demand a toll to pass their territory. Do not ignore them! They will turn hostile if you do so and also if you just walk away from them. The bandits will remember if you visited their camp recently and only demand a new toll after a certain in-game time.
You can also arrange a deal to take items from their camp. This should cover anything that you can pick up from the ground, from containers, harvestable plants and ore mines. Of course, you have to pay for the items that you pick up. The bandits demand a deposit to be paid before you can start looting their camp. Alternative payments options are available if you're short on coin. Stealing items from the bandit camp will make them attack you. Don't take anything that haven't paid for!
The bandits at any specific camp will remember previous hostile encounters with them and will attack immediately if you return to their territory.
Roaming bandits should be neutral to you and most other NPCs.
Hostile bandits:
Bandits at most other static locations (Bleak Falls Barrow, etc.) will turn hostile immediately when you enter. Once you got into a fight, all bandits in the game will be hostile to you for several minutes (real-time). Think of it as word of your battle spreading to other bandits nearby. That means that even bandits at an otherwise neutral camp will attack you on sight!
Incompatibilities
Patch Required: "Populated Skyrim" (Forts, Towers, Places; possibly also others from the series). This mod adds its own bandit actors which the NPC changes in this mod doesn't affect, causing them to attack you on sight. The vanilla bandits will then join the fight. Patch available for download! Patch required (none currently available) Lawless Bandit Overhaul and Snozz's bandit camp location overhauls Patch required (none currently available) Unofficial Skyrim Modder's Patch (for he bandit faction record) Patch required: any mod that alters the vanilla bandits' appearance or inventory or edits their Actor records in any way Suspected Incompatible: "OBIS (Organized Bandits in Skyrim)". I don't have this mod, but judging by its description I'd give it a 99% chance of being incompatible. Incompatible: Any other mod that adds custom bandits which are set to Very Aggressive or use their own factions that are hostile to the player. Incompatible: Any other mod that edits the vanilla bandits' faction relationships or aggression level
Patching other Mods and DBO with SkyPatcher
Using the Rogues 'n Raiders mod as an example, you can set up a patch for DBO with SkyPatcher. Many thanks to @pelle234 for sharing this neat solution! This method should also work for other mods where only the NPC aggression needs patching.
"Create this file:
SKSE\plugins\Skypatcher\npc\DeviousBanditOverhaul\Devious Bandit Overhaul.esp.ini
And add this to it:
filterByFactions=Skyrim.esm|0001BCC0:filterByModNames=Rogues 'n Raiders.esp:setAggression=aggressive
Obviously you also require skypatcher"
Requirements
Skyrim AE. No idea if older versions than 1130 work or not. My game is version 1170 though my CK is still 1130. SexLab, SL Aroused (any), Devious Devices (any from SE 5.2 though I heavily recommend NG) Scrab's Papyrus Extender https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=description
The mod should work for all player genders/races as long as they're supported by DD.
Recommended Mods
Improved Roads. This is a very well executed mod to make Skyrim's countryside more alive. In my opinion, it is the better alternative to its counterpart from the Populated Skyrim mod series. It works well alongside this mod. Some of the mod's roaming NPCs are hostile to bandits, so every and now and then you can observe a battle on the road while neutral travelers keep at a distance and comment that "These fools are actually fighting!" https://www.nexusmods.com/skyrimspecialedition/mods/12082 Contraband. Flags loot from most dungeons as stolen. https://www.nexusmods.com/skyrimspecialedition/mods/26021
With many thanks to @Vyru, we now also have a voice pack for this mod!
Version History
7199 downloads
Updated
-
ASIANRIM NPC REPLACER V2 Dint Hair Edition
By Ero Sama
- CAUTION WARNING
- IF YOU HAVE A BUG WITH VANILLA HPH HEAD AND YOUR LADY HAVE A SHREK FACE *** DON"T SAVE YOUR PARTY iIT'S BROKE THE SAVE AT 100%***
* TIP IF IT'S HAPPEN
* RETUIRN AT YOUR DESKTOP AND RELOAD YOUR PARTY
CHANGE LOG
FIX HEAD WITH THE NEW PREDATOR HEADS
TULLIUS HAIR BY DINT HAIR
It's replace NPC of
ENTHRALLED CUSTOM NPC
HOME SWEET HOME
YARGAS
FELLGLOW CAMP
BODY SLIDE I USE FOR THE NPC IS INCLUDE REMEMBER TO PUT IN YOUR GAME MANUALLY
Requirement
RACEMENU
https://www.nexusmods.com/skyrimspecialedition/mods/19080
HiGH POLY HEAD
https://drive.google.com/file/d/1NwnbGBuVLDEJbhfLhf-6rPUVi5Ix4rX6/view
Tullius eyes pack 2
https://arca.live/b/tullius/137072933?target=all&keyword=Tullius+Eyes+Pack2&p=1
[Dint999] BDOR Hairs SSE 0.24 or not they will be badly -_-
Mu DYNAMIC NPC REPLACER + Requirement
https://www.nexusmods.com/skyrimspecialedition/mods/150931
MuDynamicNormalMap
https://www.nexusmods.com/skyrimspecialedition/mods/154657
and predator HDT SMP HEAD (not need - esp and Bodyslide)
DIARY OF MINE
Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine 1.7.3
OPTIONAL and fully compatible
Hentairim Enjoyment Expressions Traits
https://www.loverslab.com/files/file/41502-hentairim/
INSTRUCTION
998 downloads
Updated
-
Devious Curses NG
By cybercheese
Devious Curses
Devious Curses is an extensive mod focused around cursing the player with devious devices, tattoos, and more.
Supports AE, SE, and VR.
We now have a discord server!
Please feel free to join as it will have more frequent updates, polls and discussion about the mod, and more!
If you have ideas for new devices, marks, or quest interactions please fill out the form.
Please consider supporting my work on Patreon
Mod Contents:
Minimal papyrus scripting:
All functionality outside of the MCM and some mod integration is handled outside of papyrus to prevent script lag.
Localization Support:
Devious Curses now includes full translation support. Currently there are no languages other than English though. The mod will default to using English for the entire mod if the system language is not yet supported.
Here is some information on how to localize the mod if you're interested:
Dynamic Devices.
Devices used by this mod are pulled from the Devious Devices NG database, so any mods that add devices will be compatible. Devices added by other mods will also be used in random events as long as they have standard device keys.
If you want to exclude a mod, add it to Data/SKSE/Plugins/DeviousCursesModExclusions.json
Random events:
Random events can trigger from looting chests, opening doors, pick-pocketing people, and more. The chance of an event happening can be fine tuned based on a plethora of options including location, container type, lock level, player arousal, and more.
Total device control:
All devices that are equipped from this mod can be weighted so that certain devices appear more frequently than others, or not at all. Tired of always getting trapped in bondage mittens or yokes? Not anymore!
Tattoo integration:
Integrates with Slave Tats NG and Lewd Marks. With Rape Tattoos Continued installed you can also be equipped with random tattoos.
Consequence System:
When walking around naked, bound, or when having sex in public a bystander might do something about it! Includes interactions for character disposition, meaning that characters that hate you are more likely to tie you up!
Sex System:
Characters that are near you might want to have sex with you! Has many options to allow for full customization of how NPCs will interact with you. Allows for Male, Female, Futa, and Creature actors. Can be disabled at any time.
Oppressive Devices:
These devices are hard to escape from and have unique effects on the game.
Here is how to remove the MCM lock in case of emergency:
Quest Interactions:
Quest interactions add small events to different vanilla quests.
Themes and Exclusions:
Allows for customization of events beyond what is possible just using the MCM. Themes can be set so that each event uses similar restraints, and exclusions can be set so that certain devices aren't used at all. The files are located at Data/SKSE/Plugins/DeviousCursesThemes.json and Data/SKSE/Plugins/DeviousCursesExclusions.json
Here is how the system works:
Papyrus API:
Simple API to let other mods interact with Devious Curses. The API will be expanded in future updates. Documentation is in DCursesLib.psc
If you are making a mod and want to use Devious Curses as a resource, please reach out and I can add features if needed.
Install Instructions:
Make sure to run bodyslide!
If using UD install the UD patch in the FOMOD.
otherwise make sure that all requirements are installed correctly. DDNG can be complicated for a first time setup.
What to do if tattoos aren't working:
Requirements:
Sexlab (and all of its requirements) or Sexlab P+ (Version 2.0+)
Devious Devices NG (Version 0.4.0+)
Backported Extended ESL Supprt (if using a game version before 1.6.1130)
PO3 Tweaks
Dynamic String Distributor (Only required for translations)
Optional Mods:
OSL Aroused (Version 2.6.0+)
SlaveTats NG (Version 0.6.5+)
Lewd Marks (Version 2.0+ Install for slave tats without the glow patch)
Extended Vanilla Menus (With color picker in MCM)
Quick Loot IE (Compatible)
Unforgiving Devices (can select to use only devices compatible with UD)
Rape Tattoos Continued
Devious Wicked Devices
Advanced Nudity Detection
Vivi's Cockcages Devious Patch (Look for updated version on support page until adopted by mod author)
Recommended mods:
Devious Chastity Piercing
Laura's Bondage Shop
Devious Piercings of the Divines
DD Mods - UBE Patches (Includes patch for Dwarven Cuirass)
Incompatible Mods:
SLO Aroused NG has been giving me trouble as it handles arousal modification completely differently than other SLA based mods. I'm working on an implementation for this, but it's not done quite yet.
Deviously Cursed Loot is compatible with Devious Curses, but a lot of it's functionality is the same. Make sure to adjust the settings in the MCM so that there is no overlap.
Credits:
asrienda for Dwarven Devious Cuiras assets
(Potential) plans for 1.0
This release might take some time, as I am moving focus onto my Quest mod. If you want more info please join the discord or patreon.
More devices, marks, and quest interactions. If you have any ideas please put them here.
How to fix MCM on update:
Please leave a comment if you experience any issues or would like to see something added or changed.
source
96985 downloads
Updated
-
Bandit Paradise RU
Auto translation with the help of an ESP-ESM translator, the translation is crooked in many ways, especially with regard to pronouns (it's not my fault that the translator translates everything from a man's name,
requirement: is Bandit Paradise AE (only for SE-AE) download the main mod. then download this mod and then rewrite it in your mod installer on top of the originalI
Will not update the translation!I will not fix errors, install at your own risk this is a translation of the latest version of the mod on (06/24/26) Do whatever you want with this translation, you don't even have to ask!
165 downloads
Updated
-
Animal Research RU
Requirements
1.Animal Research 055 SE_AE -
Installation:
Only for _SE_AE The author's mod for 06/25/26
Download and install the original mod,
then install my mod on top of the original with a replacement - that's about it!!!
About the transfer:
A simple translation to understand the context of what is happening in fashion,
there are many problems with names and pronouns (where I should be here, I should be) (where Slimy Tentacles are Scaly Tentacles) - In general,
this translation is just for understanding. I do not pretend to the correctness of the translation and I do not pretend to anything else.
I always translate for myself, but I also share it with others so that you don't do it yourself!
I won't fix any mistakes (I mean the text).
If I breakthe script in translation, I'll try to fix it...
Don't expect much, I'm a crooked cactus. Thanks for understanding
Thanks to the authors:
@By Gristle
401 downloads
Submitted
-
BPAnimation for SE CBBE
By BredP
Made some bondage sex animation for sexlab....
This mod is tested on the old SE 1.5.97. I don't know if I can help with issues related with later versions of SE....
-Remember to run bodyslide for the Leg rope if you are using it.
-Run FNIS to register the animation
-Register the animation from SLAL
Assets modified/used from:
-Devious Device (FeuerTin's meshes and textures)
-Zaz
-Display Model
Requires:
-SLAL
-Sexlab
-FNIS
-BodySlide
-Devious Device SE 5.2 (You can Enable only the "Devious Device - Expansion.esm" as you need some of the ropes for my animations)
-Devious Device NG
Recommended mod:
-Procedural Penis Animation (for more realistic penis movement)
For the items that needs to be equipped, it is shown in the preview titles.
Use AddItemMenu to add the items.
The reason why the LegRope is not an animobject is because the middle parts connects the ropes together. This doesn't work for animobjects sadly...
Animation previews below.....
Special thanks to @SirNibbles for the animating tutorial and also @Billyy for the animating tips and guidance!!!
20642 downloads
Updated
-
SLO Aroused NG
By crajjjj
SLO Aroused NG Next-generation arousal for SexLab and OStim, based on SL Aroused NG 0.2.2 by ponzi with an NG plugin. Arousal is calculated dynamically from MCM-configurable effects and updates smoothly on request — no external heavy state updating needed. Solves the problem of other mods competing for the state. A modern, high-performance rewrite of SL Aroused. ⚡ MIRROR This is a mirror of the Nexus mod page: https://www.nexusmods.com/skyrimspecialedition/mods/151502 User guide ✨ FEATURES - Full support for: SexLab, SLP+, SLSO, OStim, OAroused bridge - Devious Devices integration - Aroused animations (optional) – Thanks to kzrp - Masturbation hotkey (OStim uses furniture if nearby) - Improved performance: native arousal calculations, no state-changing overhead. NG-based native SKSE plugin. - More realistic arousal model – avoids nympho behavior by default (toggleable) - Includes Baka + SLAX keywords - Advanced Nudity support: Nude / Bottomless / Topless / Genitals factions - SLAM effects (active/passive) + mod event hooks (e.g., CEE) - In-game keyword editor (with optional export to KID file) - Soft compatibility with many external mods - Creature support - SLP+ stats integration - Arousal notifications (optional) - Fully replaces all versions of SL Aroused – requires new game unless you're on NG 0.2.2 - User guide: https://crajjjj.github.io/SexlabArousedNG/ 🔥 BUILT-IN EFFECTS (all configurable in MCM) - Naked Exposure: Gain arousal from seeing nudity (up to 50 / 15 for non-preferred gender) - Sex: Arousal rises from participating in or witnessing sex - Satisfaction: Post-orgasm relief, decays quickly - Exhaustion: Reduces arousal after each SexLab scene - Timed: Gradual increase after long abstinence (accounts for belts/plugs) - Trauma: Lowers arousal after rough encounters (unless extremely lewd) - Sleep: Some arousal is added after sleep for PC - Conditional Expressions Extended has lots of dynamic effects - cold, pain, headache etc. https://www.nexusmods.com/skyrimspecialedition/mods/91438 🔄 COMPATIBILITY - Works with Skyrim SE / AE / VR 📦 REQUIREMENTS Hard Requirements: - Address Library — https://www.nexusmods.com/skyrimspecialedition/mods/32444 - PapyrusUtil SE — https://www.nexusmods.com/skyrimspecialedition/mods/13048 Soft Dependencies (for full features): - powerofthree's Papyrus Extender — https://www.nexusmods.com/skyrimspecialedition/mods/22854 - SexLab - OStim Standalone — https://www.nexusmods.com/skyrimspecialedition/mods/98163 - Milk Mod Economy - Devious Devices / NG - SLEN - FNIS, Nemesis, or Open Animation Replacer – if enabling aroused animations 📝 NOTES - This mod replaces all previous SL Aroused versions - Uninstall older versions before installing - Requires a new save unless already using SexLab Aroused NG 0.2.2 - Join the dev chat here: https://discord.com/invite/mycaxFPSeV - View the source code on GitHub: https://github.com/crajjjj/SexlabArousedNG For mod authors – How to integrate?: https://crajjjj.github.io/SexlabArousedNG/authors/compatibility/ ❓ FAQ Q: Do I really need a new game? A: Yes, unless you were already using SexLab Aroused NG 0.2.2. Earlier versions used a different system for storing arousal data, which is incompatible. MCM won't initialise either. Q: Can I disable specific effects like Trauma or Timed arousal? A: Yes. All effects are fully configurable through the mod's MCM menu. Q: Does it support XXX? A: Short answer - yes. Long answer: It uses the same interface as other SLA mods + optional OSLAroused bridge. Sometimes, mods like SLEN implement complicated logic on top of old interfaces to do what the SLOANG mod does. It will still work for those, but patches make it more correct and efficient. Q: Is this compatible with CBBE/3BA/BHUNP bodies? A: Yes. Body type does not affect arousal calculations. This mod focuses on logic and stat tracking, not body mesh handling. Q: Do I need animations? A: No, but if you want visual feedback (e.g., aroused idles or masturbation), you'll need to enable animations and use a compatible engine (FNIS, Nemesis, or OAR). Q: Is this safe to uninstall mid-playthrough? A: No. This mod creates persistent native forms and hooks. You should uninstall it only if you're starting a new game or using a save that has never seen it. Q: The MCM menu isn't showing up. What should I do? A: - Double-check requirements – ensure Address Library, PapyrusUtil SE, and soft dependencies are correctly installed. - Check if SexLabAroused.esm is already present in your load order. If it exists from an older mod, it may block initialization. Remove/disable it. - Check that plugins are enabled. - Use Papyrus Tweaks NG – it can help resolve MCM registration issues by fixing script load order or timing. https://www.nexusmods.com/skyrimspecialedition/mods/77779 - Try MCM Menu Maid 2 – it forces stuck MCM entries to initialize. https://www.nexusmods.com/skyrimspecialedition/mods/67556 - Wait in-game or save & reload – sometimes the MCM loads after a scene transition. Q: Any way to disable notifications? A: Disable notifications in MCM. Also consider the Notification Filter mod: https://www.nexusmods.com/skyrimspecialedition/mods/67925 SubscribeStar: https://subscribestar.adult/crajjjj 🎉 CREDITS - ponzi – Core rewrite & NG overhaul - Contributors to Aroused, Baka, SLAX, SLAM Enjoy your immersive, dynamic arousal system!3398 downloads
Submitted
-
Ciri Loadingscreens for Load Screen Maker By Glev
By REALnomad
These are 116 175 pieces of loadingscreens of Ciri using amazing Load Screen Maker By Glev 3-03, and artwork by different authors
plus some of my edits and collages, and deleted watermarks
if you dont like some screens just delete them from folder
Resolution 1920X1080
works for LE
Installation
0. Download Load Screen Maker By Glev 3-03 and install
1. Download Ciri Loadscreens...
2. Install via mod manager
3. Inside LoadScreenMakerV\Tools\GlevLoadScreenMaker find MakeLoadingScreens.bat
More mods to use
Clean Menu - to unclutter starting menu
Improved Loading Screen Colors - give more vivid look to screens
Menu and Load Smoke Removed for ENB - no smoking
1375 downloads
Updated
-
A Forsworn Story (SE)
By Delzaron
FOR THE OLD GODS : A FORSWORN STORY for SKYRIM SPECIAL EDITION
I : The First point
A big thanks to Roselove and Pffify, who made the 2.3bis conversion ! AFS SE 0.7 is a conversion of my own. I hope it will work... The Mod is the same as the original : please read that thread for the mod content description : Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
Current release : AFS SE 0.7.
Dependencies
SexLab Fuz Ro D'Ho
Recommanded mods :
More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/
Conflicts :
- Sacrificial Spriggan. Not a real conflict, just not lore friendly.
- Forsworns have merchants (Merchants are still hostile towards the player)
- Devious Cidhna, if you kill Madanach !
Collaborations :
- AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude.
- Ashal for Sex ability script
- MyBrainHurts for Aliases tricks
- Xluxlu for music.
- Vaukalak for Koldun ideas
- Lynx2k10 for Dryad and Koldun outfit and alpha testing.
- Alploochra for game design
- Nanachi50 for meshes armors patches.
- All the people who give ideas and tested the mod.
- All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons...
- Roselove and Pfiffy for SSE conversion.
How to use ?
- Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders.
How to delete ?
Save when you're not in a mod quest or in a mod space, and delate all the files.
27800 downloads
Updated
-
Sexgirl Sybil A for COtR
By daxoss
Last update of Skyrim special edition (1.5.97)
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Aretuza Eyes Remastered for (CVEO) by LDD (install main files and the optionnal COtR files too)
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
Daxoss Faceparts
.....................................................BODY(optionnal).....................................................
For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.
Optionnal if you want to apply my presets into any unique NPC: PROTEUS
All the entire installation description with video support in my Discord channel
Smartco
swefrida
m4mk203
Caenarvon
CoralineKoralina
expired6978
Dint999
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared
phenderix
samirloon
168 downloads
Submitted
-
OStim Aroused Followers
By gegging
Requirements :
OStim Standalone and optionals in step 2b
OSL Aroused or equivalent
Based on the Original mod by Ruffled Pigeon
822 downloads
Submitted
-
Deviously Cursed Loot 9.0 LE/SE - AI voiceover (ElevenLabs)
By AndrewLRG
A partial voiceover for Deviously Cursed Loot 9.0 using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE versions of the mod. Feel free to report audio glitches/artefacts or when incorrect pronunciation changes the sentence meaning.
Installation Instructions:
1) Download and install Deviously Cursed Loot 9.0 Voiceover 1.0.zip. It is a multi-part zip archive, so download both Deviously Cursed Loot 9.0 Voiceover 1.0.zip.001 and Deviously Cursed Loot 9.0 Voiceover 1.0.zip.002 files.
2) Depending on your Skyrim version, download and install either Deviously Cursed Loot - LE - Voice Changer.esp OR Deviously Cursed Loot - SE - Voice Changer.esp. This .esp file will change voice types for some NPCs added by Deviously Cursed Loot. Some unique NPCs will be muted if this plugin in not enabled.
NPCs with changed voices:
Some unique NPCs voices were changed either to improve voiceover quality (gave them more expressive higher quality voice type) or to diversify used voices so that close standing NPCs won't have the same voices.
List of changed NPCs:
Unvoiced Quests/Events:
This voice pack contains around 8 hours of generated audio for 26 vanilla voice types. Most unique NPC's, like The Dollmaker, Sasha, Chloe, Leon and The Whip and Chain staff are fully voiced as well as their quests. Some events, like 'The working girl', 'Solicitation', Shopping quest and talking while being gaged are voiced in 26 vanilla voice types. Still, some quests remain muted. Deviously Cursed Loot is a dialogue-heavy project, it would take extremely large amount of time to voice every line in every possible voice type. I'm planning to add missing lines in the future.
Muted Quest/Events/NPCs:
All Argonians and Khajits, Female Orcs, Female Dark Elf, Female Coward, Male Solder and Sheogorath - I haven't cloned their voices.
Dominant Follower;
Submissive Follower;
Crime and Punishment - everything related to prison is muted;
Public Indecency;
Saving Sasha quest - I didn't understand whether this quest was finished or not.
Device Comments - when NPCs comment on the Devious Devices your character is wearing - only topics related to Devious Belt are voices.
Yoke Errand Quest;
Examples:
The Dollmaker
Leon
Chloe
Female Commander voice type
Female Commoner
Female Condescending
Female Young Eager
Male Commander
Male Commoner
Male Commoner Accented
Male Condescending
Male Elf Haughty
Male Sly Cynical
Male Young Eager - one of the most problematic voice types, can't get a decent version
1110 downloads
Submitted
-
Public Whore Jail Replacement
By Dylano_123
What this mod does
The idea is to give the player a way to enter Public Whore through the vanilla arrest dialogue. As of version 1.2.0, there are 2 choices to make during installation:
The first FOMOD choice is Dialogue Options.
The first option replaces the vanilla "I submit. Take me to jail." arrest outcome with a Public Whore sentence. When you choose the jail option during a guard arrest, the guard will inform you that you must work off your bounty as a Public Whore instead. In the PWJR MCM you can configure the chance and bounty threshold at which you will be sent to Public Whore. The second option contains the same functionality as the first, except that it also adds a new dialogue option. The new option is "I submit. I'll do anything as long as you don't take me to jail.", and after the guard's response the mod then always makes the player a Public Whore. This additional dialogue option is unaffected by the PWJR MCM options, those only affect the vanilla "I submit. Take me to jail." dialogue option.
The second FOMOD choice is Public Whore Start Options.
The first option uses the PW_MakePublicWhoreAdvanced ModEvent to make the player a Public Whore, sets the quota based on your current bounty and always starts PW in Enforced Mode. A drawback of this approach is that the Slavetat doesn't get applied, but i can't do anything about that since it's a limitation of PW's API. Important: when using this option, set the quota mode to money in the PW MCM. The second option uses the PW_MakePublicWhoreSelfCont ModEvent to make the player a Public Whore. This one sets the quota based on your PW MCM settings and also lets the PW MCM decide if you start in Enforced Mode or not.
Paying your bounty and resisting arrest remain unchanged in all versions.
Voicelines
The replacement guard dialogue is fully voiced using xVASynth.
The voice lines are included with the mod for all relevant guard voice types.
Special Cases
Cidhna Mine
This mod should not interfere with The Forsworn Conspiracy / No One Escapes Cidhna Mine.
During the Cidhna Mine arrest sequence, vanilla behavior should occur and you will be sent to Cidhna Mine as normal.
Raven Rock
This mod does not affect arrests in Raven Rock. Raven Rock uses a separate arrest dialogue path and will continue to send the player to jail normally.
Compatibility
This mod edits the vanilla guard arrest dialogue.
Mods that replace or remove the vanilla guard arrest dialogue may be incompatible.
Mods that rely on the player being sent to jail may not function as intended, depending on the selected FOMOD options and MCM configuration.
Requirements
Public Whore and all of its requirements.
Supported Game Versions
The mod was created and tested on Skyrim SE 1.5.97. It will likely work on Anniversary Edition as well, but I have not tested it.
Skyrim LE compatibility is unknown and has not been tested.
Downloadable Mod Versions
As a general policy, older releases will remain available for download as long as they do not contain any known major or critical issues.
This is intended to:
Maintain compatibility for modlists that may rely on a specific version. Allow users to continue using older releases if they prefer their implementation. Ensure previously released versions remain accessible for troubleshooting and archival purposes.
Older versions containing known major or critical bugs may be removed, regardless of whether a fixed version becomes available.
Available Versions
1.2.0
Added an MCM with 2 variables: "Public Whore Chance" and "Public Whore Bounty Threshold". These options only affect the "I submit. Take me to jail." dialogue outcome. Added an alternative script that you can choose in the FOMOD. This new version of the script starts PW in a way that makes PW use its own MCM settings for the quota and Enforced Mode. FOMOD now contains two choices to make: "Dialogue Options" and "Public Whore Start Options". 1.1.1
Contains the fixed Additional Player Dialogue implementation. No MCM. FOMOD allows you to choose between the Jail Replacement option from 1.0 and the Additional Player Dialogue option. 1.0
Original release. Jail Replacement option only. No MCM. You might prefer this version if you only want the original Jail Replacement implementation and do not need the Additional Player Dialogue option. Permissions
You may create patches, translations, and modified versions of this mod.
Please credit me and link back to this page if you publish them.
21175 downloads
Updated
-
presets !Cheesecake 3BA bodyslide presets
By RowdyD1313
Bodies made after a sword and sorcery style (cheesecake) fantasy.
My favorite presets I've made for bodyslide. Please make sure you have bodyslide, cbbe 3ba installed before trying. Which can be found here:
https://www.nexusmods.com/skyrimspecialedition/mods/30174
CheesecakeLemon has a nice perky pair along with curvaceous hips, butts, and legs.
Cheesecakepumpkin is for those who like their cup spilling over in the busty category.
CheesecakeSourApple deadly looking barbaric women. Excellent for smashing heads together! I highly recommend Paunchy Muscular Body Normal Map with this (used in screen shots).
Link: https://www.nexusmods.com/skyrimspecialedition/mods/56183
CheesecakeCaramel A softer more bubble butt, rounded gravity breasts, thinner legs yet with curvy outside thighs. Ideal for spell casters along with those who like to eat to many sweet rolls.
CheesecakeCandyCorn A petite top but very curvaceous pear shape butt and thighs. Happy Halloween!
!CheesecakeHoneyGlaze Amazon curved woman that could kill with their thighs alone!
!CheesecakePumpkinPie A "tweaked" version of Pumpkin with thicker chest along with wider back, adjusted hips, tweaked breast and nips.
!CheesecakeCreampuff For those who like it THICC. Women that can come at you and say "I must break you."
!CheesecakeLemonCreame A tweaked version of lemon and slightly bustier.
!CheesecakeMango Best for milfs who still have curves.
!CheesecakeWatermelon A preset that can rival Pumpkin.
!CheesecakeBombshell2 All around tweaks with lots of curves, puffy breast and nips and clothes version. More on the fantasy side.
!CheesecakePoundCake A thicker version of bombshell with rounder breasts and butt, slightly wider torso with more curves given to have shapely legs. Naked version has puffy nipples along with lowered height to simulate wight. Formally known as Wenchified renamed to avoid confusion.
!CheesecakePrimalNord A VERY muscular body works well with CBBE Muscle Solution textures.
!CheesecakeCinnamonroll For a more natural look and weight given to breasts.
!CheesecakeMounds A very Busty (Implant type) preset and more bubble butt. (Think Donita Dunes, Tiffany Towers, etc.)
!CheesecakeLewd Maximum bust and butt built along the lines of hentai milfs.
!CCDemonLord2 An extremely curvy preset think elastigirl (Incredibles) mashed with lady dimitrescu (RE Village). Clothed and naked version
!Maiden Body My follower body I'll be using going forward for my mods. Comes with Clothed & Naked versions. A very reworked version of Poundcake with inspiration from the original wench body of LE. Wider hips, legs/arms & shoulder adjustments, rounder plump butt, gravity/height adjustments on the butt/boobs, and that nice little crease between the breasts. Don't know how I got that crease that way fiddling with the sliders but I'm not letting go of it!
MaidenWench: Wench preset now with 40% more maiden! Why? Because straight lines are boring! We here at maiden labs believe more curves the better! So we smashed, crammed, and compacted the maiden sliders into Koz's wonderful preset to make your wenches/maidens even more goddess like.
New Preset
MadamMaidens & MadamMaidens Love Handles 8/23/25
Two versions
MadamMaidenLoveHandles :
Plumper, bigger wider waist along with larger thicker curvier hips. Along with an increased classic body overall to increase plumpness everywhere.
MadamMaiden :
Bigger fuller maiden 2.0 body
Larger heavier breasts
Larger thicker butt and legs
Chubbier belly
Legs further apart
Tweaked shape of butt and hips
*Also increase areola and nipple sizes on both
Side effects may include but not limited to;
Increase male positive attitude and arousal A sense of life purpose Jealousy and envy from current girlfriends Jealousy in future girlfriends Quest distraction and loss of progress awarness Yes, I've had too much coffee! 😄
MaidenBody 2.0 The final version of the Maiden body.
Thicker thighs & waist
Plumper butt
Thinner chest/ribcage thickness - Lot more compatible with hairs and armors
Adjusted breast and nipples for clothed and naked versions.
Extremely happy with this preset as clipping is next to nil for the followers and their hair. I've already placed this version in the MoD for the next update.
All presets now in !CheesecakePack zip file. Simply install with modmanger of your choice.
Or do it the old school way below:
To install simple drag and drop into: Steam\steamapps\common\Skyrim Special Edition\Data\CalienteTools\BodySlide\SliderPresets
I put (!) before their name so they should be at the top of the preset dropdown menu.
Check out 3BA Config at bottom
Recommended 3BA Configuration
I recommend the following boxes checked for best results.
Don't forget to run FNIS afterwards.
33949 downloads
Updated
-
OCreatures (Revived)
By chrystelle
Enables all base game actors for OStim scenes.
This is a continuation of the work of @J0suk3_ .
Description
This is a stripped-down version of OCreatures that has no dependency on Creature Framework or MNC. It removes all function except the bare minimum:
1) Enable all vanilla actors in OStim by default (and allow enabling more via config files)
2) Handle switch to aroused form during OStim scenes (e.g., add a schlong) or when triggered via API
It removes things like adding female and herm forms of many creatures, changing meshes used by default (when not in OStim scene), the main menu screen change, etc. It removes the arousal system, so there's no running quest keeping track of the creatures around you at all times. These are things that can be easily added on top of a core, bare-bones framework, which is what this new stripped down version aims to be. This is more in line with the OStim approach to things and will allow people to choose what type of arousal system to run (or none), whether to add female giants/dragons/etc, whether to replace the default versions of certain creatures with the MNC versions or keep their own replacer, etc.
There is a minimal API for other mods (such as an arousal mod) to interact with OCreatures:
OCreatures_SetAroused
OCreatures_SetNormal
Installation
Install OStim and all its requirements Install OCreatures Install Baka's ABC (Make sure to get the SE version and delete or disable the ABC_MNC.esp patch file that is auto-installed) Install Anub, Billyy, and MNC Animation Packs (optional)
About Mod Order
Load order doesn't really matter, but mod priority is extremely important.
- The OStim framework and any framework extensions (like voice packs, etc) should have a lower priority than OCreatures in the MO2 left pane. In other words, OCreatures should WIN any conflict with OStim itself or extensions to OStim.
- Baka's ABC should have a higher priority than OCreatures, meaning OCreatures should LOSE any conflict with ABC.
- OCreatures should have a lower priority than creature overhauls, assuming (based on your installing them) that you intend for the changes made by the creature mod to win any conflict. This may break OStim functionality for the modded creature unless/until you create a patch.
- Some mods are made to work on top of MNC assets, which OCreatures includes. One notable example is SoftBody. SoftBody should be allowed to overwrite OCreatures.
Be sure to run Pandora any time you install or change the order of these mods.
Roadmap
This is an early version of the mod for people willing to test it and report issues. Planned changes:
- Move all scenes out of core mod except for starting idle animations Completed
- Post separate, updated conversion packs of Billyy and Anub animations in more typical OStim format. Completed
- Implement FOMOD to allow enabling each actor type individually.
Reporting an issue without information is not helpful to you or to me and will at best be ignored. Include specifically which creature type you're interacting with, which animation, and any other relevant details.
Testing
An easy way to quickly test is to open your console and type 'tdetect' (with no quotes) to disable enemies detecting and becoming hostile to you. Then, use Modex to search for and spawn the actor type you are looking to test.
Credits
- @J0suk3_ for showing how it could be done
- Billyy for their animations. While Billyy's animation pack can now be installed separately from the main mod so that each can be updated independently, Billyy's pack is still the foundation the mod is developed from. You can support them on SubscribeStar
- Various LoversLab contributors whose work has been incorporated into MNC. From the MNC mod post, below is the full list of credits. If you know of any attribution that is missing, please let me know.
AnTiWoMaAgNoT (female VampierLord mesh)
Ashal (SexLab, scripting consultant)
Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
billyy (past Animations now removed, mesh & animation consultant + testing)
Blaze69 (consultant for many things)
blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
Chosen Clue (Ash Spawn fix)
Cyndi (Benthic Lurker penis)
DARKGRAY (helped with something but i can't remember what it was)
Dayelyte (Animations)
dentarr (original MNC mod author)
Derrax (werewolf balls)
diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
Dr Fring (female VampierLord texture)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Hentai Creatures)
Fore (FNIS, animation consultant)
FunnyBiz (Animations)
Gary3 (female horse meshes)
Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
h38fh2mf (did something but i can't remember what it was)
jacques00 (female giant mesh, female Draugr texture)
Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
llabsky (Animations)
lordescobar666 (Sexlab Nude Creatures)
Lost_Hawk (Female Falmer)
Lugburzum (Dremora face Fix for Hentai Creatures)
MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
nicholas8 (helped with race registration)
Moutarde421 (female werewolf)
Panicforever (Animations)
PaulGreen (modifications to SLAL and enabling icewraith animation support)
Pfiffy (SSE porting)
ppp (helped with the Immersive Horses patch)
RavenKZP (female Dog & Husky)
SirNibbles (consultant, idea tester)
Skullered (helped with something but i can't remember what it was)
SkyMoMod (the Arch Demon in Hentai Creatures)
Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
Vioxsis (Goat, Horker, Hagraven, new Boar)
vpoteryaev (helped with something but i can't remember what it was)
Xandero (Animations)
ZarthonTheVanquished (fixed some creature voice errors)
Open Issues
If you find an issue, please report as much detail you can so that the issue can be reproduced and investigated. Open issues:
Goats - Can start a scene, but animations cause A-pose Dwarven Ballistae - Creature mesh becomes invisible after animation starts31579 downloads
Updated
-
OSL Aroused - Arousal Reborn (SSE & AE)
By ozooma10
OSL Aroused - Arousal Reborn
OSL Aroused is a framework independent, SKSE based Arousal Framework.
It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks.
This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused.
You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed.
Primary Features/Goals
Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes)
New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level.
Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways)
Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed.
Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state.
Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire.
Requirements
Address Library for SKSE
SKYUI
Installation
Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO)
DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT
Both AE and SSE versions are included in the FOMOD, just select correct version on install
If you do not use any mods that use OAroused, you can disable OAroused.esp
UnInstallation
Shouldn't require any additional steps beyond removing from your load order
Configuration
MCM Menu has lots of options.
Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm
Press while not aiming at npc to be able to edit player stats
Credits
This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused
Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else)
Sairon350 for OAroused
powerof3 whose amazing SKSE mods i used for references in learning SKSE
How Is It Backwards Compatible
Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex
The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated.
The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes.
Arousal Mode Selection
There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below.
NEW AROUSAL MECHANICS
As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods.
OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline
Many settings are configurable in MCM and can help explain what is impacting what.
Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future.
Core Attributes - there are 3 primary values that drive the underlying arousal system.
Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value
Raise Current Arousal:
Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal).
OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed.
Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal.
Lower Current Arousal:
Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal).
OSLAroused will also cause direct arousal Loses when an actor orgasms.
Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal.
Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings"
Actor Nude, or spectating another nude actor
Participating in a sex scene, or spectating a sex scene
Wearing Lewd Clothes (EroticArmor Keyword)
Wearing Devices (Devious Devices and TOYS support)
Lower Baseline Arousal:
Remove any equipment/states that raise baseline above (ex. clothes, devices etc...)
Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet]
All the rates and values are configurable via MCM.
Future Ideas:
Spells/Potions to manipulate arousal
Vanilla drinks/food? (ale?)
Nearby Dead bodies suppress Baseline Arousal.
Killing Reduces Arousal
???
Things to be worked on / What I need from you guys
- This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated.
- Feedback on gameplay that people would like and any ideas on things that should manipulate arousal.
- Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off
What im Currently working on
- Bug Fixes
Whats Next?
- A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point.
Script Source:
https://github.com/ozooma10/OSLAroused
Changelog
Version 2.7.0
Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes
Version 2.6.1
Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches
Version 2.6.0
Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now.
Version 2.5.0
Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others
If you have any feature requests/recommendations PLEASE LET ME KNOW
Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome.
137540 downloads
- aroused
- arousal mods
- (and 4 more)
Updated
-
Yamete Redux Ostim Standalone and Ocreatures compatibility patch.
By gegging
Yamete Redux was made for Ostim(not standalone) so any NPC-NPC scenes weren't going to work properly if you tried to use the mod with OStim standalone, and you couldn't start creature scenes if you only had OStim (Standalone).
This compatibility patch aims to enable creature-NPC scenes if you have OCreatures, and fix NPC-NPC functionality with Ostim Standalone.
Requires
Yamete Redux 1.28
OCreatures and its requirements.
Ostim Standalone including the optional dependencies listed in 2b just in case.
1359 downloads
Updated