SSE conversion of TaraUltimateFurniturePack, at version 1.3.
Built from the v1.20 base plus the V3 Patch, which together make up version 1.3 as published on the original mod page. The original has never been ported to Special Edition — its animations and meshes were all still in Legendary Edition format, which on SSE means T-poses and broken furniture.
Over 200 furnitures, cages, gibbets, gallows, racks and animated objects. The playable showcase area sits around Riverwood, at the Lost Secret Castle, reachable by fast travel.
What was converted
-
1179 animations from 32-bit Havok (
hk_2010, 4-byte pointers) to 64-bit — every single one, verified individually - 735 meshes from BS header 83 (LE) to 100 (SSE)
- V3 Patch merged in, with the path correction described below
V3 Patch path fix — packaging error in the original patch, not in this conversion
To be clear about what was changed and why: this is a fault in the V3 Patch archive as distributed on the original mod page. You can verify it yourself by opening the untouched patch — nothing here was invented.
The patch places its 19 updated meshes at:
meshes\t.ara - barrels\ meshes\t.ara - cages\
The ESM, however, references them one level deeper:
meshes\Tara-UltimateFurniturePack\t.ara - barrels\ meshes\Tara-UltimateFurniturePack\t.ara - cages\
I counted every reference in both the v1.20 and the V3 ESM: 53 cage paths and 4 barrel paths, all of them using the longer form. Not a single one uses the short path the patch installs to.
The consequence is silent. Install the patch as shipped and its 19 updated meshes land in a folder nothing ever looks at, while the game keeps rendering the old ones. No error, no warning — the patch simply does nothing for those meshes.
The same applies to the patch's fnis und behavior (keine neuen animationen dazugekommen) folder, which is not a valid game path at all. Its two files belong in:
FNIS_TaraFurniturePack_Behavior.hkx → meshes\actors\character\behaviors\ FNIS_TaraFurniturePack_List.txt → meshes\actors\character\animations\TaraFurniturePack\
Both have been corrected in this package. No other file was relocated — everything else sits exactly where t.ara put it.
Requirements
- Skyrim Special Edition
- A behaviour generator — Pandora, Nemesis or FNIS. Run it after installing, or everything will T-pose.
- Zaz Extension Pack by zaira, if you want the alternative animations. Some furnitures are multi-animation and show a different pose on repeat use; ZEP is what makes those visible.
Notes
- These are FNIS furniture animations, not SLAL. They do not consume SexLab animation slots.
-
Three FNIS lists ship with the pack. Only
FNIS_TaraFurniturePack_List.txt(746 entries) is read._ListVINZENCAand_Listxare alternates the author named so they stay inactive._Listxholds 1393 entries — rename it and re-run your behaviour generator if you want the extended set. - The Lost Secret Castle interior is not navmeshed. It is a showcase for the player; NPCs will not path there. This is the author's own design decision and is unchanged here.
- Modders: t.ara asks that you only use furnitures listed in the Creation Kit. Unlisted nifs are work in progress and may cause CTDs.
- The ESM is still form version 43, unchanged from the original. No issues in testing, but it has not been re-saved in the Creation Kit.
Credits
-
t.ara — the entire mod and the V3 Patch. Every mesh, every animation, every piece of furniture is his work.
Original: https://www.loverslab.com/files/file/4164-taraultimatefurniturepack-20170727/ - zaira — Zaz Extension Pack, which the alternative animations rely on.
- XTH SSE — SSE conversion and patch integration.
I did not create this mod and claim no ownership of it. If t.ara wants this taken down, say the word.
1. Install with your mod manager.
The archive has no Data\ folder — the game folders sit at the root (meshes, textures, scripts, Interface, Seq, plus TaraUltimateFurniturePack.esm). Vortex and MO2 both detect this correctly on their own.
2. Enable TaraUltimateFurniturePack.esm.
Its only master is Skyrim.esm, so load order placement is uncritical.
3. Run your behaviour generator.
Pandora, Nemesis or FNIS — whichever you use. This step is not optional. The pack adds 746 FNIS entries to defaultmale and defaultfemale; without generating behaviours, every furniture animation will T-pose.
4. Load your save and go.
No MCM, no in-game setup, no new game required. The showcase area is at the Lost Secret Castle near Riverwood — it is on the map and reachable by fast travel.
If you already have the LE version installed
Remove it completely first. Mixing the two leaves LE-format meshes and animations behind, and those are exactly what causes the T-poses this port exists to fix.
If you want the extended animation set
The pack ships three FNIS lists. Only FNIS_TaraFurniturePack_List.txt (746 entries) is active — behaviour generators read only the FNIS_<name>_List.txt pattern, so the other two are ignored by design.
FNIS_TaraFurniturePack_Listx.txt contains 1393 entries. To use it, rename it to the active pattern and re-run your behaviour generator. Note that this roughly doubles the load on the character behaviour project, so keep an eye on your total animation count.
Uninstalling
Leave any furniture before removing the mod, and re-run your behaviour generator afterwards.
zaira — Zaz Extension Pack, which the alternative animations rely on.