About This File
Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave.
What's New in Version 1.7:
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5.
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added a scenario where vampires can turn the player into a vampire if player is held captive in a vampire lair
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fixed the bug where the surrender key wouldn't update in the MCM
Description:
Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low.
What are the possible outcomes of captivity?
1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed.
2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens, it's always better to escape without getting killed, if possible.
How many captive locations are available?
The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game.
Can you play this mod as male player?
Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip.
Can you play this mod without sex?
Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape.
Required Mods:
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The following mods are required:
Captive Followers (version 2.4)
Open Animation Replacer
Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed.
You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers.
Also, you need to run FNIS or Pandora after installation.
Recommended Mods:
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SexLab
Billyy's SLAL Animations
Anub's Animation Dump (REBORN)
Nibbles SLAL Animations
Baka SLAL Animations
Leito SLAL Animations
Nymra Forced Foreplay SLAL Pack
If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config.
Devious Devices NG
It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging.
Simple Slavery++
Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron.
You could be defeated and taken captive, if you have Acheron installed.
More Nasty Critters Special/Anniversary Edition V16
MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons.
Captive Start
Alternate Start- Live Another Life
Download Captive Start from the mod files along with Alternate Start to start a new game as captive.
Followers get injured, defeated, and taken captive
Gunslicer Animations All in One OAR
Bleedout animations
Followers and player may gain corruption when captive.
Install YPS and hairstyles so captors can change the player's hairstyle.
SlaveTats NG
Rape Tattoos Continued
Fade Tattoos Continued
Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed.
Optional Mods:
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SLSO
Captor orgasms or lack of them during sex influence how they behave.
OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished.
Prison Overhaul Patched
You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed.
Bruiser
Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations.
Bella Voice DBVO
Voice for the female Dragonborn.
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment
There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers.
How to start a new game as captive, along with your followers:
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1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player
2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations
3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive".
Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them. ![]()
If you need to make changes to the Captive Followers MCM, do that before talking to the statue.
If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more.
4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed.
5) Click on the bed, you will be taken to the auction cell in Simple Slavery.
6) In the auction hall cell, start the auction only after all your followers have been restrained.
How to start a new game as captive, along with your followers, without SimpleSlavery++
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Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed.
How to start a new game as captive, without restraining your followers:
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Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM.
What's New in Version 1.6
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fixed bugs
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improved robbery and crawl scene during defeat
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allow surrender if Acheron is not installed
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advance time when taken captive or released from captivity, half a day at most
What's New in Version 1.5
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fixed bugs
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added MCM options for Devious Devices
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made struggling during defeat slightly easier
What's New in Version 1.4
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modified the defeat scene slightly to detect enemy factions more accurately
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modified the defeat struggle so it depends on pickpocket skill and the number of enemies. With more enemies and low pickpocket skill, the struggle is difficult, while it's easier with less enemies and high pickpocket skill
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added a few more MCM settings, mostly for captivity resolution
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added a few more gangbang scenarios
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pressing the wait key instead of struggling while captive will advance the scene even if the wait menu does not show up or you choose not to wait
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modified Clairvoyance base game spell, so that if you cast it near your robber, if the robber is dead or disabled, the spell automatically transfers all your items back to your inventory.
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added compatibility with Pama Prison Alternative. Basically, the conflicting devious devices will be unequipped when sent to prison, if Pama Prison Alternative is installed
What's New in Version 1.3
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2.
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added an MCM option that can disable player captivity with creatures
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added an MCM option that sets the chance for player to lose stats after being held captive
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fixed bugs, mostly in defeat
What's New in Version 1.2
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1.
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improved the defeat scenario, where the player can get defeated and taken captive
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integration with Nerfed Followers
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fixed captive start so that the Alternate Start start quest ends as intended
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followers that find themselves in the Riften Slave Market along with you, will be taken captive if you get taken captive when sold
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added an MCM option that allows captors to cut the player's hair or change hairstyle if YPS is installed
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added an MCM option that allows captors to drug the player
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added an MCM option that sets the chance of being sent to prison
What's New in Version 1.1
A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0.
Tha main change in this version is the option of being taken captive if defeated through Acheron.
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fixed a bug where gold was stolen and not recoverable when robbed
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optimized scene loading time, so the black screen is not present for so long when taken captive
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added "dhlp-Suspend" and "dhlp-Resume" events so the mod is compatible with Devious Curses
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fixed a few other minor bugs
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added an option of being taking captive if defeated through Acheron, in certain locations.
In this version this works only for selected locations containing bandits, forsworn, necromancers, vampires, falmer and rieklings.
What's New in Version 1.0.4
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added MCM options to toggle the blur effect when drugged and before the sex scene starts
Edited by darkdesires04