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Pervert – Immersive prostitution and harassment View File About the mod: Pervert is designed for those who like FO4 to be realistic and difficult experience. It aims to fill gaps between some of most popular NSFW mods or to create opportunity to use mechanics from other mods. The core feature is an expansion to Sexual Harassment mod. It make things moire realistic by transporting player to more private space for harassment scenario. Mod is location sensitive, so there are different dungeons for specific locations: - Diamond City - Good Neighbor - Bunker Hill - Vault 81 - Prydwen - Sanctuary - All farms and settlements (they share same dungeons) During capture player can be robbed. You have corresponding settings for it in build in MCM menu. You can also use attached TSEX patch, so in case of TSEX scenarios player and current john will go to "his" place. No more running to greenhouse over and over again. To balance robbery system (and other robberies from violate or other mods), player can use our custom bank system. There is new interior in DC near Colonial Taphouse, called Ivan's Bank, where you can rent a safe, take loan and use ATM. Apart of providing extra caps, loans can lead to longer quest line, which can be stopped by paying up your debt. (if it's not already too late Those stories are designed to offer softer enslavement scenario, which you can drop out and back to normal game play. Taking another loan in future will give you opportunity to get back into slavery again. Those quest can be played in different manner, so I encourage to replay them. This version provides use of Bound In Public mod, but scenario takes place in custom locations. Features: - Banking system: - three loans to choose from (quick, opportunity and mortgage) Difference between those is amount of caps and time to pay up. - not paying loan in time opens up longer quest with possibility of imprisonment. - taking opportunity or mortgage loan opens up possibility for extra income - loan quests are repeatable. Each time you can take a different approach to those quests. - ATM's where you can deposit and withdraw caps. ATM's are located in Ivan's bank DC, Third Rail GN, Vault 81, Bunker Hill near Stockton caravan, and Sanctuary Hills. (you can store caps in one place and withdraw in the other, saving them in case of problems along the way.) - Renting safe - you can store some of your most precious items at Ivan's Bank. Be warned that you can loose them if you mess things up. - Work for Mr Ivan opens up after taking opportunity loan, when player finish some training. - Jail scenario - player can be locked up on 2 occasions. Finishing Raped! quest or failing to pay your loans in time. Scenario takes 3 game days. Story after release will be different in those two cases. - Public whore scenario. Some events in this mod can lead a scenario when you end up as DC public whore. There is a chance to escape this scenario. - Use of Bound in Public mechanics. This mod will set player in pillory for standard BiP scenario, but in custom, story wise location. In case you don't have BiP installed, standard rape scenario will be played. - Selling your babies- if you have Family Planing mod installed, under some circumstances you are able to sell your healthy (not ghoul) baby. - Voluntary SH scenario - When a player is asked to participate in a prostitution scenario, he and his client will be transported to one of the vanilla interiors. These interiors correspond to the cities in which the scenario takes place. (So if you're in GN, you'll be moved to Rexford's rooms, etc.) For better compatibility, the interiors are cloned from the originals, but stripped of all quest activators, NPCs and anything else that might get in our way + MCM options to set how many voluntary scenes will be played. - Involuntary SH scenarios - the player is abducted into a dungeon. Dungeons are unique interiors, specific to the current location. The abduction scenario can be customized in the MCM (how many scenes, how likely the next scene will be played out, how many actors and what type of actors can take part in the scene) Also the player can be restrained and drugged during this scenario. - Robbery – player can be robbed during non voluntary scenario. MCM options to set what kind of item can be stolen, how likely it will be stolen and how many items in category can be stolen. Robbery starts quest that let player to recover his items. The recovery process should take up to 3 days to encourage the player to stay in towns (and use mods such as SH, PVPK, Hardship, M.C.G.). Some items may be sold to raiders. If this is the case, the recovery quest will start indicating the location of the chest. This should encourage the player to go to the raider camp and use mods such as AN76, Raider Pet, Hardship, etc. tip: Robbery quests are repeatable. The next time you are robbed, you can go straight to *that* chest to skip dialogue part of this quest. - Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains. Keep in mind that each time you take something from those containers, your reputation worsens. However, you can store some items in them to improve your reputation. (There is a note inside every container that explains how does it work.) - Chem dealer in GN – there is an abandoned cafe in an alley near Bobbi's place. Inside you can find an NPC who offers an unlimited supply of Jet, Buffout and alcohol. This is very helpful for Deep Addiction users. The location also hides a small secret. Hard Requirements: - all DLC’s - working AAF setup - ZaZOut4 - Sexual Harassment (not hard but essential for mod to work) - Real Handcuffs Soft Requirements: - Extended Dialogue Interface – better dialogues - F4z Ro D-oh – Silent voice – to skip dialogues if you already read them. - Sex Attributes – for charity containers to change your rep. - Kziitd Fetish Toolset – for restrains during scenes - Crazy sex toys of the Commonwealth v1.1 – for decorations - Mutilated dead bodies – decorations - Up To No Good - decorations - Torture devices – decorations - SAKR – to let SH know when you are naked - FallUI confirm boxes – to make all text from dialogue box fit into screen - Family Planing Enhanced Redux - Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios - NOW COMPATIBLE WITH A PATCH! - let patch overwrite hardship. - Bound in Public Recommended mods: - Advanced Needs 76 – immersive needs and raider disguise - Deep addictions – immersive drugs and addiction - Longer effect for Stealth Boys and Chems - Chems Visuals - PVPK* - M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope ) - aaf spectators - Raider Pet - PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more ) - AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF UPDATE: check out this link for new AAF patch for this mod! Important notes: - if you get debug info like this: It means Pervert failed to apply proper collar on you. Probably because at the time of the dialogue with Scurvy, you already had some kind of collar on. Load the save and get rid of the collar before you meet Scurvy. FIXED! Now if you ever see this info, it means your current equipped collar was improved to work as pervert collar. If you pay up your loan, collar will be restoired to original state, but not removed. - this mod edits some cells: DC security, Valentine's office, GN backalley near Bobbis's, DC upper stands, near Colonial Taphouse . To avoid poroblems with those, keep pervert plugin at the bottom of plugin list. - The mod is ESP for now, so we can patch any potential bugs faster. - I am not a native speaker. If you think some text is unnatural and you know how to correct it, please write to me - The mod does not support DLC locations for now. - The dialogues in the mod are silent, turn on subtitles to see the dialogues. About authors: @AwesomeSPAS – coding and all the magic that makes it work @riveth – locations, dialogues & text @spicydoritos - script fixes and upgrades! Female Conversion Patches by idkmanyolo: -Two optional light plugins available if you want to convert most, or all of Pervert's human male NPCs into women. Best experienced with gender-neutral XML files, for variety. Options: -Perv_Fem: most human males are now women. Sapient ghouls are turned into human men and women. -Perv_FemFull: Virtually all human males, with the exception of two DC guards in the interrogation room, are now women. Sapient ghouls are also human women. Requirements: -Pervert and all its requirements -Commonwealth Captives Credits: -EgoBallistic for head parts from CC and for collecting faces -RayV12 and veter75n for appearance data Submitter riveth Submitted 11/24/2024 Category Quest Requirements
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AAF Voices View File Silent dialogs break your immersion? Here you are: Voices for your AAF mods! TLDR; Currently supported mods: AAF Sex attributes AAF Violate (Enable the ESP!!!) Sexual Harrasment Boston Devious Helper ALPHA 2020-11-20 (Enable the ESP!!!) TSEX and TSEX Hardship Alpha (Enable the ESP!!!) AAF Magno CUM Gaudio (Enable the ESP!!!) Uninstallation prior to v2.5.2 may lead to CTD on saving v2.5.2 needs Garden of Eden Papyrus Script Extender for the uninstallation process. Clean uninstallation process as of v2.5.2: Go into MCM and for each voice mod you want to uninstall, click on "Uninstall" Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes) Save, quit, uninstall, reload, clean save. Experimental features are included for the extended supports, please report any unusual behavior. You need to activate the ESP to enable extended support. For high quality voices generation, I created the voices with VoiceCraft. It currently includes: Voices for AAF Sex attributes (v2.7.4) ✅ (Complete support) Female player (4 lines) Doctor (7 lines) Voices for AAF Violate (v1.60) ✅ (Extended support) Female player victim + aggressor (93 lines) Male player victim + aggressor (93 lines) Cait victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Piper victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Female NPC victim + aggressor (146 lines) Male NPC victim + aggressor (146 lines) Super mutant aggressors (38 lines) Female supermutant will have male super mutant voice (don't know if some mod add female supermutants...) Synth aggressors (22 lines) Female synth will have male super mutant voice (don't know if some mod add female supermutants...) Clicking creatures (4 lines) Grawling creatures (2 lines) Voices for Sexual Harrasment (v1.19.4) ✅ (Complete support) Harrasser (770 lines) Hacker (24 lines) Female player (272 lines) Note : Riveth pointed me that a sexual harrasment voice mod already existed, of course you can choose whichever you wants Voices for Boston Devious Helper ALPHA 2020-11-20 ✅ (Extended support) You still needs the voice collar archive from original mod Download both part of the archive and unzip them to get the fomod (loverslab file size restriction) Female Player (892 lines) Piper (2431 lines) Cait (2431 lines) Quality is... meh... due to scotish accent, I did what I could. Male NPC (3028 lines) Female NPC (3028 lines) Voices for TSEX and TSEX Hardship Alpha ✅ (Extended support) Extended support induces a small delay on dialog start, I may work on it but I need to group the greetings correctly first... Female NPC (2119 lines) Only if ESP is enabled Male NPC (2133 lines) Male player (858 lines) Female player (775 lines) Voices for AAF Magno CUM Gaudio (v2.12.50) ✅ (Extended support) Female NPC (269 lines) Only if ESP is enabled Male NPC (269 lines) Only if ESP is enabled Male player (143 lines) Female player (143 lines) The installer let you select the mods you want to install the voices for and your player voice: Nora voice Alternative Nora voice created by astronium_ (For AAF Violate only) Jeniffer voice (high pitched and slightly more natural than nora's, see the examples in download section) I currently struggle with screams generation, if anyone has an idea... Feel free to report any bug. Voices examples Future plans I'll do: Try to change the way of supporting extended voices in MCG (Nope, it would interfer with other mods) and TSEX, allowing to save disk space and improve reactivity Add voice support for Human Resources Add voice support for AAF Sex Em Up I may or may not: Voice Just Business Add extended support for Sexual Harrasment Add currie voice to Boston Devious Helper I won't do for now: Make more player voices you could select in a FoMod installer Add extended support for other races in Sexual Harrasment (Because the lines will looks odd for super-mutants or synth...) Add voices for Hardship v1.5 Submitter nasgektw Submitted 05/07/2024 Category Framework & Resources Requirements Garden of Eden Papyrus Script Extender, AAF Violate, AAF Attributes, Sexual Harrasment, Boston Devious Helper, MCG or TSEX Hardship
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Wicked Effects (Alpha) View File This is a "Trap Mod" (classic trap, not modern), sort of like Deviously Cursed Wasteland/DD Enchantings. Except instead of spawning restraints, it will cause an effect. Effects can be caused by quick-looting or opening a container and looting (where the game pauses) or just from picking up anything loose in the world (read Known Issues for more haha.....). For an absolutely "just ruin my characters life" experience. Typically everything has a good/bad option, chance and value that can be changed in MCM (except "what" is seen as good or bad). Your SAKR state/rating can influence the rate of effects occuring, being in combat can stop, lower or increase the odds. Possibile Effects: Sex Attributes: Willpower, Arousal, Reputation, Trauma, Orientation (Sub/Dom) Sex Harassment: NPC spawning + approaches, Photo generation, Hypnosis level Others: CombatStripLite: Single Stack Healed/Damaged, Full unequip/Heall All limbs 1 point ("locked" items like DD/KFT aren't unequipped), TatsAfterRape: Random Tattoo Applied (no rape needed), Luck and Intelligence Modifiers. When an effect occurs, you will get a notification (if enabled) and the screen will shake (if enabled). "Soft" Requirements: Sex Attributes Sex Harassment CombatStripLite Skimpy Armor Keyword Resource TatsAfterRape The mod doesn't "need" the above mods to load but I don't know why you'd bother to use it without at least Harassment or Attributes. If you cannot/do not use SAKR, you may need to change the MCM settings related to it, I haven't tested without it but setting both sliders to 1 should be enough for "no change". The mod also assumes you have all the soft requirements, if you are missing any, set their chance value to 0 in the MCM or you will have more failed rolls than usual. Playstyle ideas: Random sexlife : All sliders at high odds, High Chance Rate, Low Timer Surprise!: Low chances, all effects up at high levels, High Timer Pickup Punishment: Low timer, high chances, bad effects Spoiled Cheater: Only good effects enabled Naughty Combat: Low general chance Rate, Extremely-High Chance in Combat, Low Timer Technicalities: Should be safe to remove mid-game, would be fine to add mid-game, has an MCM with many values to configure like all my things. If you have settings disabled/changed in Harassment/Attributes then parts of this mod may not work as intended, namely if you have Approaches disabled in Harassment, you should disable the chance of this mod spawning NPCs for Harassment. If you don't want any specific effect to be able to happen, set that value to 0. It should work between saves (two versions so far....) if it doesnt work you can try: stopquest wickedpotionsquest resetquest wickedpotionsquest startquest wickedpotionsquest in the console and it should work again Otherwise removing the mod from your list, loading the game without it, save the game, add the mod back to your list, play the game. should hopefully work. The basic roll works like this (after the initial pick-up roll wins): 1. Is it going to be Good or Bad ? 2. What will the Potency/Strength be if it has any?* 3. Sex Attributes or Harassment or Other? 4. What part of that group wins ? 5. Give player their "prize" Examples : Good Roll Wins, It's an Attribute Roll, It is willpower, Max. Players Willpower is now 100 (assuming Max is set to 100 in MCM) Bad Roll Wins, It's Harassment, It is Sex Photos, 5 lewd photos are now distributed across the wastes. *if something doesn't have a potency it still is rolled for and mentioned in the notifier, potency only currently affects Attributes effects. Known issues/things to consider: -Loose item/World pickups has few restraints, it may fire when you didn't pick up anything. It's better in more recent versions. -NPC approaches should work most times, spawned NPCs have a higher chance of not approaching but it's much better than earlier versions. -If the cooldown timer is too low, you can/will get multiple effects from the same container. A minimum cooldown of 0.5 seconds exists between effects in the MCM, you really shouldn't set it below that (even .5 is super low), at 0 you can/will have stacks being rolled against and picking up a big stack like 100 5mm ammo could overload the engine and CTD, if you *really* want to try it you can. -On full strip, the Pipboy is requipped immediately after, even if you didn't have one equipped before. This mod is using unequipall which as far as I can see is the "cleanest" way to strip the player quickly without building a long script and brining in more bugs, it shouldn't be able to touch KFT or DD since they resist that command as well. -Some of the Attributes stats really aren't meant to be played around with a lot (paraphrasing the developers words), and this mod plays around with them a lot. I'd imagine the current hypno level is also not meant to be played with a lot, but it's a videogame at the end of the day, and games are for playing. -This mod was made for and tested on oldgen Fallout 4 (like my others), I don't know if it works on the newer ones and if it doesn't I can't help. -Bone healing may or may not be fixed A failed event will notify "A sigh of relief...", it shouldn't be too common Beta version 0.0.5d in the comments section for CSL bruising/unequipall "fix", I haven't playtested it. Submitter Franco Cozzo Submitted 03/19/26 Category WIP / Beta Requirements Sex Attributes Sex Harassment SAKR
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I am wondering if there are any mods where the player is sexually harassed or subjected to malicious advances after being feminized. Is it possible to create events where the player is sexually harassed during daily life and their reaction changes depending on the level of masculinity loss, or where they face malicious advances such as kidnapping, blackmail, or brainwashing? If the character is changed to a woman, there could be unexpected sexual harassment during work or while returning home in the evening. Furthermore, from a lore perspective, it seems likely that beyond the mere change of gender, there could be groups engaging in criminal acts using brainwashing.
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Version 0.0.5c
1933 downloads
This is a "Trap Mod" (classic trap, not modern), sort of like Deviously Cursed Wasteland/DD Enchantings. Except instead of spawning restraints, it will cause an effect. Effects can be caused by quick-looting or opening a container and looting (where the game pauses) or just from picking up anything loose in the world (read Known Issues for more haha.....). For an absolutely "just ruin my characters life" experience. Typically everything has a good/bad option, chance and value that can be changed in MCM (except "what" is seen as good or bad). Your SAKR state/rating can influence the rate of effects occuring, being in combat can stop, lower or increase the odds. Possibile Effects: Sex Attributes: Willpower, Arousal, Reputation, Trauma, Orientation (Sub/Dom) Sex Harassment: NPC spawning + approaches, Photo generation, Hypnosis level Others: CombatStripLite: Single Stack Healed/Damaged, Full unequip/Heall All limbs 1 point ("locked" items like DD/KFT aren't unequipped), TatsAfterRape: Random Tattoo Applied (no rape needed), Luck and Intelligence Modifiers. When an effect occurs, you will get a notification (if enabled) and the screen will shake (if enabled). "Soft" Requirements: Sex Attributes Sex Harassment CombatStripLite Skimpy Armor Keyword Resource TatsAfterRape The mod doesn't "need" the above mods to load but I don't know why you'd bother to use it without at least Harassment or Attributes. If you cannot/do not use SAKR, you may need to change the MCM settings related to it, I haven't tested without it but setting both sliders to 1 should be enough for "no change". The mod also assumes you have all the soft requirements, if you are missing any, set their chance value to 0 in the MCM or you will have more failed rolls than usual. Playstyle ideas: Random sexlife : All sliders at high odds, High Chance Rate, Low Timer Surprise!: Low chances, all effects up at high levels, High Timer Pickup Punishment: Low timer, high chances, bad effects Spoiled Cheater: Only good effects enabled Naughty Combat: Low general chance Rate, Extremely-High Chance in Combat, Low Timer Technicalities: Should be safe to remove mid-game, would be fine to add mid-game, has an MCM with many values to configure like all my things. If you have settings disabled/changed in Harassment/Attributes then parts of this mod may not work as intended, namely if you have Approaches disabled in Harassment, you should disable the chance of this mod spawning NPCs for Harassment. If you don't want any specific effect to be able to happen, set that value to 0. It should work between saves (two versions so far....) if it doesnt work you can try: stopquest wickedpotionsquest resetquest wickedpotionsquest startquest wickedpotionsquest in the console and it should work again Otherwise removing the mod from your list, loading the game without it, save the game, add the mod back to your list, play the game. should hopefully work. The basic roll works like this (after the initial pick-up roll wins): 1. Is it going to be Good or Bad ? 2. What will the Potency/Strength be if it has any?* 3. Sex Attributes or Harassment or Other? 4. What part of that group wins ? 5. Give player their "prize" Examples : Good Roll Wins, It's an Attribute Roll, It is willpower, Max. Players Willpower is now 100 (assuming Max is set to 100 in MCM) Bad Roll Wins, It's Harassment, It is Sex Photos, 5 lewd photos are now distributed across the wastes. *if something doesn't have a potency it still is rolled for and mentioned in the notifier, potency only currently affects Attributes effects. Known issues/things to consider: -Loose item/World pickups has few restraints, it may fire when you didn't pick up anything. It's better in more recent versions. -NPC approaches should work most times, spawned NPCs have a higher chance of not approaching but it's much better than earlier versions. -If the cooldown timer is too low, you can/will get multiple effects from the same container. A minimum cooldown of 0.5 seconds exists between effects in the MCM, you really shouldn't set it below that (even .5 is super low), at 0 you can/will have stacks being rolled against and picking up a big stack like 100 5mm ammo could overload the engine and CTD, if you *really* want to try it you can. -On full strip, the Pipboy is requipped immediately after, even if you didn't have one equipped before. This mod is using unequipall which as far as I can see is the "cleanest" way to strip the player quickly without building a long script and brining in more bugs, it shouldn't be able to touch KFT or DD since they resist that command as well. -Some of the Attributes stats really aren't meant to be played around with a lot (paraphrasing the developers words), and this mod plays around with them a lot. I'd imagine the current hypno level is also not meant to be played with a lot, but it's a videogame at the end of the day, and games are for playing. -This mod was made for and tested on oldgen Fallout 4 (like my others), I don't know if it works on the newer ones and if it doesn't I can't help. -Bone healing may or may not be fixed A failed event will notify "A sigh of relief...", it shouldn't be too common Beta version 0.0.5d in the comments section for CSL bruising/unequipall "fix", I haven't playtested it.-
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