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View File Eternum [v.0.9.5 Public + Multi Mod Eng] (2021) (Eng) [Ren'Py] [Linux] [Android] [Caribdis] You’re moving with your best friend to the city of Kredon, home to some of the best schools and universities in the country, to continue your studies. However, in Kredon, there’s only one thing everyone talks аbout: ETERNUM—the virtual, hyper-reality MMORPG game released a few years ago that revolutionized the world of technology. With a neural implant that recreates the five senses, it becomes impossible to distinguish between the game and the real world. Thousands of servers form the network of Eternum: from colorful, magic-filled fantasy worlds to foggy sci-fi cities, no world is beyond reach. Nevertheless, looking beyond the surface, there's a darker side to this pretty facade: black markets, torture, rape, illegal content trafficking, unlawful assemblies, data theft… Eternum follows the rules of no man. For some reason, governments turn a blind eye to this; there’s no regulation and no control. Some say it’s because the game is highly addictive, some say it’s because the market moves millions of dollars daily, some say those in power have been bribed, and others say… there’s something else going on. And you? What’s your role in this story? Well... That’s up to you now. Game Renpy.zip Submitter TaikKuda Submitted 05/25/26 Category Other Games Requirements Install Instructions 1. Fully unzip the downloaded archive. 2. Run "setup.exe" as Administrator. 3. Wait for the installation to finish. 4. Launch the game.
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Wicked Effects (Alpha) View File This is a "Trap Mod" (classic trap, not modern), sort of like Deviously Cursed Wasteland/DD Enchantings. Except instead of spawning restraints, it will cause an effect. Effects can be caused by quick-looting or opening a container and looting (where the game pauses) or just from picking up anything loose in the world (read Known Issues for more haha.....). For an absolutely "just ruin my characters life" experience. Typically everything has a good/bad option, chance and value that can be changed in MCM (except "what" is seen as good or bad). Your SAKR state/rating can influence the rate of effects occuring, being in combat can stop, lower or increase the odds. Possibile Effects: Sex Attributes: Willpower, Arousal, Reputation, Trauma, Orientation (Sub/Dom) Sex Harassment: NPC spawning + approaches, Photo generation, Hypnosis level Others: CombatStripLite: Single Stack Healed/Damaged, Full unequip/Heall All limbs 1 point ("locked" items like DD/KFT aren't unequipped), TatsAfterRape: Random Tattoo Applied (no rape needed), Luck and Intelligence Modifiers. When an effect occurs, you will get a notification (if enabled) and the screen will shake (if enabled). "Soft" Requirements: Sex Attributes Sex Harassment CombatStripLite Skimpy Armor Keyword Resource TatsAfterRape The mod doesn't "need" the above mods to load but I don't know why you'd bother to use it without at least Harassment or Attributes. If you cannot/do not use SAKR, you may need to change the MCM settings related to it, I haven't tested without it but setting both sliders to 1 should be enough for "no change". The mod also assumes you have all the soft requirements, if you are missing any, set their chance value to 0 in the MCM or you will have more failed rolls than usual. Playstyle ideas: Random sexlife : All sliders at high odds, High Chance Rate, Low Timer Surprise!: Low chances, all effects up at high levels, High Timer Pickup Punishment: Low timer, high chances, bad effects Spoiled Cheater: Only good effects enabled Naughty Combat: Low general chance Rate, Extremely-High Chance in Combat, Low Timer Technicalities: Should be safe to remove mid-game, would be fine to add mid-game, has an MCM with many values to configure like all my things. If you have settings disabled/changed in Harassment/Attributes then parts of this mod may not work as intended, namely if you have Approaches disabled in Harassment, you should disable the chance of this mod spawning NPCs for Harassment. If you don't want any specific effect to be able to happen, set that value to 0. It should work between saves (two versions so far....) if it doesnt work you can try: stopquest wickedpotionsquest resetquest wickedpotionsquest startquest wickedpotionsquest in the console and it should work again Otherwise removing the mod from your list, loading the game without it, save the game, add the mod back to your list, play the game. should hopefully work. The basic roll works like this (after the initial pick-up roll wins): 1. Is it going to be Good or Bad ? 2. What will the Potency/Strength be if it has any?* 3. Sex Attributes or Harassment or Other? 4. What part of that group wins ? 5. Give player their "prize" Examples : Good Roll Wins, It's an Attribute Roll, It is willpower, Max. Players Willpower is now 100 (assuming Max is set to 100 in MCM) Bad Roll Wins, It's Harassment, It is Sex Photos, 5 lewd photos are now distributed across the wastes. *if something doesn't have a potency it still is rolled for and mentioned in the notifier, potency only currently affects Attributes effects. Known issues/things to consider: -Loose item/World pickups has few restraints, it may fire when you didn't pick up anything. It's better in more recent versions. -NPC approaches should work most times, spawned NPCs have a higher chance of not approaching but it's much better than earlier versions. -If the cooldown timer is too low, you can/will get multiple effects from the same container. A minimum cooldown of 0.5 seconds exists between effects in the MCM, you really shouldn't set it below that (even .5 is super low), at 0 you can/will have stacks being rolled against and picking up a big stack like 100 5mm ammo could overload the engine and CTD, if you *really* want to try it you can. -On full strip, the Pipboy is requipped immediately after, even if you didn't have one equipped before. This mod is using unequipall which as far as I can see is the "cleanest" way to strip the player quickly without building a long script and brining in more bugs, it shouldn't be able to touch KFT or DD since they resist that command as well. -Some of the Attributes stats really aren't meant to be played around with a lot (paraphrasing the developers words), and this mod plays around with them a lot. I'd imagine the current hypno level is also not meant to be played with a lot, but it's a videogame at the end of the day, and games are for playing. -This mod was made for and tested on oldgen Fallout 4 (like my others), I don't know if it works on the newer ones and if it doesn't I can't help. -Bone healing may or may not be fixed A failed event will notify "A sigh of relief...", it shouldn't be too common Beta version 0.0.5d in the comments section for CSL bruising/unequipall "fix", I haven't playtested it. Submitter Franco Cozzo Submitted 03/19/26 Category WIP / Beta Requirements Sex Attributes Sex Harassment SAKR
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Version 0.0.5c
1522 downloads
This is a "Trap Mod" (classic trap, not modern), sort of like Deviously Cursed Wasteland/DD Enchantings. Except instead of spawning restraints, it will cause an effect. Effects can be caused by quick-looting or opening a container and looting (where the game pauses). For an absolutely "just ruin my characters life" experience. Typically everything has a good/bad option, chance and value that can be changed in MCM (except "what" is seen as good or bad). Your SAKR state/rating can influence the rate of effects occuring, being in combat can stop, lower or increase the effect. Possibile Effects: Sex Attributes: Willpower, Arousal, Reputation, Trauma, Orientation (Sub/Dom) Sex Harassment: NPC spawning + approaches, Photo generation, Hypnosis level Other (WIP): Full unequip ("locked" items like DD/KFT aren't unequipped) When an effect occurs, you will get a notification (if enabled) and the screen will shake (if enabled). "Soft" Requirements: Sex Attributes Sex Harassment Skimpy Armor Keyword Resource The mod doesn't "need" the above mods to load but I don't know why you'd bother to use it without at least Harassment or Attributes. If you cannot/do not use SAKR, you may need to change the MCM settings related to it, I haven't tested without it but setting both sliders to 1 should be enough for "no change". Playstyle ideas: Random sexlife : All sliders at high odds, low cooldown Surprise!: Low chances, all effects up at high levels, high cooldown Pickup Punishment: Low timer, high chances, bad effects Spoiled Cheater: Only good effects enabled Technicalities: Should be safe to remove mid-game, would be fine to add mid-game, has an MCM with many values to configure like all my things. If you have settings disabled/changed in Harassment/Attributes then parts of this mod may not work as intended, namely if you have Approaches disabled in Harassment, you should disable the chance of this mod spawning NPCs for Harassment. If you don't want any specific effect to be able to happen, set that value to 0. The Harassment NPC-spawning typically will attempt to grab a local NPC before spawning a new one. The basic roll works like this (after the initial pick-up roll wins): 1 Roll for: Is it Good / Bad / Other ? 2 Roll for: If it is not "Other" is it for Sex Attributes or Harassment ? 3 Roll for: What part of that mod wins ? |_ is it something with a Min/Med/Max value 3a Roll for: What potency ? Give player their "prize" Examples : Good Roll Wins, It's an Attribute Roll, It is willpower, Max. Players Willpower is now 100 (assuming Max is set to 100 in MCM) Bad Roll Wins, It's Harassment, It is Sex Photos, 5 lewd photos are now distributed across the wastes. Known issues/things to consider: Standard non-container world pickups don't trigger NPC pool isn't large If the cooldown timer is too low, you can/will get multiple effects from the same container. A minimum cooldown of 0.5 seconds exists between effects in the MCM, you really shouldn't set it below that (even .5 is super low), at 0 you can/will have stacks being rolled against and picking up a big stack like 100 5mm ammo could overload the engine and CTD, if you *really* want to try it you can. On full strip, the Pipboy is requipped immediately after, even if you didn't have one equipped before. This mod is using unequipall which as far as I can see is the "cleanest" way to strip the player quickly without building a long script and brining in more bugs, it shouldn't be able to touch KFT or DD since they resist that command as well. Some of the Attributes stats really aren't meant to be played around with a lot (paraphrasing the developers words), and this mod plays around with them a lot. I'd imagine the current hypno level is also not meant to be played with a lot, but it's a videogame at the end of the day, and games are for playing. MCM screenshots are slightly outdated. This mod was made for and tested on oldgen Fallout 4 (like my others), I don't know if it works on the newer ones and if it doesn't I can't help. "Other" is intended to be mod-internal Wildcards, just stripping as of now, using it as "random from all mods" seems like more of a hassle than a benefit, also we already do that just in a more controlled fashion with the rest of the mod. I have ideas like : Healing/Damage, Cure/Give Addiction(s), Cure/Give Illness. But those don't seem "fun" and curing them border on "cheating" due to the imbalance.-
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Pervert – Immersive prostitution and harassment View File About the mod: Pervert is designed for those who like FO4 to be realistic and difficult experience. It aims to fill gaps between some of most popular NSFW mods or to create opportunity to use mechanics from other mods. The core feature is an expansion to Sexual Harassment mod. It make things moire realistic by transporting player to more private space for harassment scenario. Mod is location sensitive, so there are different dungeons for specific locations: - Diamond City - Good Neighbor - Bunker Hill - Vault 81 - Prydwen - Sanctuary - All farms and settlements (they share same dungeons) During capture player can be robbed. You have corresponding settings for it in build in MCM menu. You can also use attached TSEX patch, so in case of TSEX scenarios player and current john will go to "his" place. No more running to greenhouse over and over again. To balance robbery system (and other robberies from violate or other mods), player can use our custom bank system. There is new interior in DC near Colonial Taphouse, called Ivan's Bank, where you can rent a safe, take loan and use ATM. Apart of providing extra caps, loans can lead to longer quest line, which can be stopped by paying up your debt. (if it's not already too late Those stories are designed to offer softer enslavement scenario, which you can drop out and back to normal game play. Taking another loan in future will give you opportunity to get back into slavery again. Those quest can be played in different manner, so I encourage to replay them. This version provides use of Bound In Public mod, but scenario takes place in custom locations. Features: - Banking system: - three loans to choose from (quick, opportunity and mortgage) Difference between those is amount of caps and time to pay up. - not paying loan in time opens up longer quest with possibility of imprisonment. - taking opportunity or mortgage loan opens up possibility for extra income - loan quests are repeatable. Each time you can take a different approach to those quests. - ATM's where you can deposit and withdraw caps. ATM's are located in Ivan's bank DC, Third Rail GN, Vault 81, Bunker Hill near Stockton caravan, and Sanctuary Hills. (you can store caps in one place and withdraw in the other, saving them in case of problems along the way.) - Renting safe - you can store some of your most precious items at Ivan's Bank. Be warned that you can loose them if you mess things up. - Work for Mr Ivan opens up after taking opportunity loan, when player finish some training. - Jail scenario - player can be locked up on 2 occasions. Finishing Raped! quest or failing to pay your loans in time. Scenario takes 3 game days. Story after release will be different in those two cases. - Public whore scenario. Some events in this mod can lead a scenario when you end up as DC public whore. There is a chance to escape this scenario. - Use of Bound in Public mechanics. This mod will set player in pillory for standard BiP scenario, but in custom, story wise location. In case you don't have BiP installed, standard rape scenario will be played. - Selling your babies- if you have Family Planing mod installed, under some circumstances you are able to sell your healthy (not ghoul) baby. - Voluntary SH scenario - When a player is asked to participate in a prostitution scenario, he and his client will be transported to one of the vanilla interiors. These interiors correspond to the cities in which the scenario takes place. (So if you're in GN, you'll be moved to Rexford's rooms, etc.) For better compatibility, the interiors are cloned from the originals, but stripped of all quest activators, NPCs and anything else that might get in our way + MCM options to set how many voluntary scenes will be played. - Involuntary SH scenarios - the player is abducted into a dungeon. Dungeons are unique interiors, specific to the current location. The abduction scenario can be customized in the MCM (how many scenes, how likely the next scene will be played out, how many actors and what type of actors can take part in the scene) Also the player can be restrained and drugged during this scenario. - Robbery – player can be robbed during non voluntary scenario. MCM options to set what kind of item can be stolen, how likely it will be stolen and how many items in category can be stolen. Robbery starts quest that let player to recover his items. The recovery process should take up to 3 days to encourage the player to stay in towns (and use mods such as SH, PVPK, Hardship, M.C.G.). Some items may be sold to raiders. If this is the case, the recovery quest will start indicating the location of the chest. This should encourage the player to go to the raider camp and use mods such as AN76, Raider Pet, Hardship, etc. tip: Robbery quests are repeatable. The next time you are robbed, you can go straight to *that* chest to skip dialogue part of this quest. - Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains. Keep in mind that each time you take something from those containers, your reputation worsens. However, you can store some items in them to improve your reputation. (There is a note inside every container that explains how does it work.) - Chem dealer in GN – there is an abandoned cafe in an alley near Bobbi's place. Inside you can find an NPC who offers an unlimited supply of Jet, Buffout and alcohol. This is very helpful for Deep Addiction users. The location also hides a small secret. Hard Requirements: - all DLC’s - working AAF setup - ZaZOut4 - Sexual Harassment (not hard but essential for mod to work) - Real Handcuffs Soft Requirements: - Extended Dialogue Interface – better dialogues - F4z Ro D-oh – Silent voice – to skip dialogues if you already read them. - Sex Attributes – for charity containers to change your rep. - Kziitd Fetish Toolset – for restrains during scenes - Crazy sex toys of the Commonwealth v1.1 – for decorations - Mutilated dead bodies – decorations - Up To No Good - decorations - Torture devices – decorations - SAKR – to let SH know when you are naked - FallUI confirm boxes – to make all text from dialogue box fit into screen - Family Planing Enhanced Redux - Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios - NOW COMPATIBLE WITH A PATCH! - let patch overwrite hardship. - Bound in Public Recommended mods: - Advanced Needs 76 – immersive needs and raider disguise - Deep addictions – immersive drugs and addiction - Longer effect for Stealth Boys and Chems - Chems Visuals - PVPK* - M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope ) - aaf spectators - Raider Pet - PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more ) - AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF UPDATE: check out this link for new AAF patch for this mod! Important notes: - if you get debug info like this: It means Pervert failed to apply proper collar on you. Probably because at the time of the dialogue with Scurvy, you already had some kind of collar on. Load the save and get rid of the collar before you meet Scurvy. FIXED! Now if you ever see this info, it means your current equipped collar was improved to work as pervert collar. If you pay up your loan, collar will be restoired to original state, but not removed. - this mod edits some cells: DC security, Valentine's office, GN backalley near Bobbis's, DC upper stands, near Colonial Taphouse . To avoid poroblems with those, keep pervert plugin at the bottom of plugin list. - The mod is ESP for now, so we can patch any potential bugs faster. - I am not a native speaker. If you think some text is unnatural and you know how to correct it, please write to me - The mod does not support DLC locations for now. - The dialogues in the mod are silent, turn on subtitles to see the dialogues. About authors: @AwesomeSPAS – coding and all the magic that makes it work @riveth – locations, dialogues & text @spicydoritos - script fixes and upgrades! Female Conversion Patches by idkmanyolo: -Two optional light plugins available if you want to convert most, or all of Pervert's human male NPCs into women. Best experienced with gender-neutral XML files, for variety. Options: -Perv_Fem: most human males are now women. Sapient ghouls are turned into human men and women. -Perv_FemFull: Virtually all human males, with the exception of two DC guards in the interrogation room, are now women. Sapient ghouls are also human women. Requirements: -Pervert and all its requirements -Commonwealth Captives Credits: -EgoBallistic for head parts from CC and for collecting faces -RayV12 and veter75n for appearance data Submitter riveth Submitted 11/24/2024 Category Quest Requirements
- 1350 replies
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12
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Version v 0.4.1
73572 downloads
About the mod: Pervert is designed for those who like FO4 to be realistic and difficult experience. It aims to fill gaps between some of most popular NSFW mods or to create opportunity to use mechanics from other mods. The core feature is an expansion to Sexual Harassment mod. It make things moire realistic by transporting player to more private space for harassment scenario. Mod is location sensitive, so there are different dungeons for specific locations: - Diamond City - Good Neighbor - Bunker Hill - Vault 81 - Prydwen - Sanctuary - All farms and settlements (they share same dungeons) During capture player can be robbed. You have corresponding settings for it in build in MCM menu. You can also use attached TSEX patch, so in case of TSEX scenarios player and current john will go to "his" place. No more running to greenhouse over and over again. To balance robbery system (and other robberies from violate or other mods), player can use our custom bank system. There is new interior in DC near Colonial Taphouse, called Ivan's Bank, where you can rent a safe, take loan and use ATM. Apart of providing extra caps, loans can lead to longer quest line, which can be stopped by paying up your debt. (if it's not already too late Those stories are designed to offer softer enslavement scenario, which you can drop out and back to normal game play. Taking another loan in future will give you opportunity to get back into slavery again. Those quest can be played in different manner, so I encourage to replay them. This version provides use of Bound In Public mod, but scenario takes place in custom locations. Features: - Banking system: - three loans to choose from (quick, opportunity and mortgage) Difference between those is amount of caps and time to pay up. - not paying loan in time opens up longer quest with possibility of imprisonment. - taking opportunity or mortgage loan opens up possibility for extra income - loan quests are repeatable. Each time you can take a different approach to those quests. - ATM's where you can deposit and withdraw caps. ATM's are located in Ivan's bank DC, Third Rail GN, Vault 81, Bunker Hill near Stockton caravan, and Sanctuary Hills. (you can store caps in one place and withdraw in the other, saving them in case of problems along the way.) - Renting safe - you can store some of your most precious items at Ivan's Bank. Be warned that you can loose them if you mess things up. - Work for Mr Ivan opens up after taking opportunity loan, when player finish some training. - Jail scenario - player can be locked up on 2 occasions. Finishing Raped! quest or failing to pay your loans in time. Scenario takes 3 game days. Story after release will be different in those two cases. - Public whore scenario. Some events in this mod can lead a scenario when you end up as DC public whore. There is a chance to escape this scenario. - Use of Bound in Public mechanics. This mod will set player in pillory for standard BiP scenario, but in custom, story wise location. In case you don't have BiP installed, standard rape scenario will be played. - Selling your babies- if you have Family Planing mod installed, under some circumstances you are able to sell your healthy (not ghoul) baby. - Voluntary SH scenario - When a player is asked to participate in a prostitution scenario, he and his client will be transported to one of the vanilla interiors. These interiors correspond to the cities in which the scenario takes place. (So if you're in GN, you'll be moved to Rexford's rooms, etc.) For better compatibility, the interiors are cloned from the originals, but stripped of all quest activators, NPCs and anything else that might get in our way + MCM options to set how many voluntary scenes will be played. - Involuntary SH scenarios - the player is abducted into a dungeon. Dungeons are unique interiors, specific to the current location. The abduction scenario can be customized in the MCM (how many scenes, how likely the next scene will be played out, how many actors and what type of actors can take part in the scene) Also the player can be restrained and drugged during this scenario. - Robbery – player can be robbed during non voluntary scenario. MCM options to set what kind of item can be stolen, how likely it will be stolen and how many items in category can be stolen. Robbery starts quest that let player to recover his items. The recovery process should take up to 3 days to encourage the player to stay in towns (and use mods such as SH, PVPK, Hardship, M.C.G.). Some items may be sold to raiders. If this is the case, the recovery quest will start indicating the location of the chest. This should encourage the player to go to the raider camp and use mods such as AN76, Raider Pet, Hardship, etc. tip: Robbery quests are repeatable. The next time you are robbed, you can go straight to *that* chest to skip dialogue part of this quest. - Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains. Keep in mind that each time you take something from those containers, your reputation worsens. However, you can store some items in them to improve your reputation. (There is a note inside every container that explains how does it work.) - Chem dealer in GN – there is an abandoned cafe in an alley near Bobbi's place. Inside you can find an NPC who offers an unlimited supply of Jet, Buffout and alcohol. This is very helpful for Deep Addiction users. The location also hides a small secret. Hard Requirements: - all DLC’s - working AAF setup - ZaZOut4 - Sexual Harassment (not hard but essential for mod to work) - Real Handcuffs Soft Requirements: - Extended Dialogue Interface – better dialogues - F4z Ro D-oh – Silent voice – to skip dialogues if you already read them. - Sex Attributes – for charity containers to change your rep. - Kziitd Fetish Toolset – for restrains during scenes - Crazy sex toys of the Commonwealth v1.1 – for decorations - Mutilated dead bodies – decorations - Up To No Good - decorations - Torture devices – decorations - SAKR – to let SH know when you are naked - FallUI confirm boxes – to make all text from dialogue box fit into screen - Family Planing Enhanced Redux - Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios - NOW COMPATIBLE WITH A PATCH! - let patch overwrite hardship. - Bound in Public Recommended mods: - Advanced Needs 76 – immersive needs and raider disguise - Deep addictions – immersive drugs and addiction - Longer effect for Stealth Boys and Chems - Chems Visuals - PVPK* - M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope ) - aaf spectators - Raider Pet - PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more ) - AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF UPDATE: check out this link for new AAF patch for this mod! Important notes: - if you get debug info like this: It means Pervert failed to apply proper collar on you. Probably because at the time of the dialogue with Scurvy, you already had some kind of collar on. Load the save and get rid of the collar before you meet Scurvy. FIXED! Now if you ever see this info, it means your current equipped collar was improved to work as pervert collar. If you pay up your loan, collar will be restoired to original state, but not removed. - this mod edits some cells: DC security, Valentine's office, GN backalley near Bobbis's, DC upper stands, near Colonial Taphouse . To avoid poroblems with those, keep pervert plugin at the bottom of plugin list. - The mod is ESP for now, so we can patch any potential bugs faster. - I am not a native speaker. If you think some text is unnatural and you know how to correct it, please write to me - The mod does not support DLC locations for now. - The dialogues in the mod are silent, turn on subtitles to see the dialogues. About authors: @AwesomeSPAS – coding and all the magic that makes it work @riveth – locations, dialogues & text @spicydoritos - script fixes and upgrades! Female Conversion Patches by idkmanyolo: -Two optional light plugins available if you want to convert most, or all of Pervert's human male NPCs into women. Best experienced with gender-neutral XML files, for variety. Options: -Perv_Fem: most human males are now women. Sapient ghouls are turned into human men and women. -Perv_FemFull: Virtually all human males, with the exception of two DC guards in the interrogation room, are now women. Sapient ghouls are also human women. Requirements: -Pervert and all its requirements -Commonwealth Captives Credits: -EgoBallistic for head parts from CC and for collecting faces -RayV12 and veter75n for appearance data -
Sexual Harassment - german translation View File Deutsche Übersetzung von [AAF] Sexual Harassment Vorrausetzungen: [AAF] Sexual Harassment Installation: Installiere zuerst die Original Mod und deren Voraussetzungen, überschreibe anschließend die Dateien der Original Mod mit der Übersetzung. TIPP: Sollte euch jemand einen Klaps auf den Hintern geben, vergesst nicht ihn anzusprechen. Submitter N.Gamma Submitted 03/31/2023 Category Misc Sex Requires [AAF] Sexual Harassment
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WELCOME TO Out of Puberty: Reimagined - the revamped version of the beloved video game! This upgraded edition brings back memories of the classic "Chapter 1", but now boasts advanced visuals and cutting-edge technology courtesy of Tyranobuilder to Renpy. Our protagonist, Pearl, returns with enhanced graphics and improved mechanics, along with some minor adjustments to the plotline. Get ready to immerse yourself in an all-new, interactive gaming experience featuring interactive maps and events that will have you coming back for more. Join Pearl on her exciting journey today! "Out of Puberty: Reimagined" is a story that follows Pearl, a young woman who works part-time at a Caffee while dreaming of owning her own home. When her uncle visits unexpectedly, it sets off a chain of events that lead Pearl on an exciting journey of self-discovery. With the support of her best friend Mica, she explores new experiences and pushes past old boundaries. However, she must also navigate the ups and downs of her romantic relationship with Eric. Will their love survive these changes in Pearl's life? In this semi-open world game, players can explore diverse maps filled with adventure and intrigue. They can discover hidden secrets by interacting with various characters and uncover fresh plot lines and occurrences. Players can use a phone system to communicate with other characters in the game and even embark on fun dating escapades to cultivate connections. The game offers many opportunities that come complete with exclusive scenery and captivating tales. It also has a heightened and graphically enhanced storyline with arousing animated sex scenes to hold the player's interest. The Fluffy Edition! The Fluffy Edition is a special package that comes with additional content, which is exclusive Free for my supporters. The Fluffy Edition comes with extra goodies like: - Access to the Video Gallery - Access to the Wallpaper Gallery - Bonus Wallpapers available in the Game Folder - Fairy rewards! Find all Crystals and get rewarded by the Fairy -- Additional content to be added in future updates! My name is Fluffy, and I am the sole developer behind Out of Puberty: Reimagined! The game is currently still in development! Chapter 1 will come out in 3 different Act's. This means that there will be lots through your of stuff to come! Many adventures and sexy moments await you! As a solo developer, I am responsible for every aspect of the game's development, from writing the story and designing the characters to programming the gameplay mechanics and creating the animations. It's a challenging but rewarding process, and I am grateful for the opportunity to bring my vision to life. If you'd like to support the development of Out of Puberty: Reimagined, please check out my Patreon or Subscribestar By contributing to the game's development, you will have an active role in shaping the game's future, and you will receive exclusive content and updates before anyone else. Thank you! Stay safe, Stay Healthy, with all my love, Fluffy ❤️
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- big tits
- small tits
- big ass
- exhibitionism
- teasing
- stripping
- flashing
- mobile game
- vaginal sex
- watersport
- animated
- oral sex
- ahegao
- bukkake
- cheating
- creampie
- drugs
- handjob
- masturbation
- netorare
- pregnancy
- rape
- sexual harassment
- shota
- titfuck
- urination
- adventure
- dating sim
- humor
- mind control
- pov
- romance
-
AAF Voices View File Silent dialogs break your immersion? Here you are: Voices for your AAF mods! TLDR; Currently supported mods: AAF Sex attributes AAF Violate (Enable the ESP!!!) Sexual Harrasment Boston Devious Helper ALPHA 2020-11-20 (Enable the ESP!!!) TSEX and TSEX Hardship Alpha (Enable the ESP!!!) AAF Magno CUM Gaudio (Enable the ESP!!!) Uninstallation prior to v2.5.2 may lead to CTD on saving v2.5.2 needs Garden of Eden Papyrus Script Extender for the uninstallation process. Clean uninstallation process as of v2.5.2: Go into MCM and for each voice mod you want to uninstall, click on "Uninstall" Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes) Save, quit, uninstall, reload, clean save. Experimental features are included for the extended supports, please report any unusual behavior. You need to activate the ESP to enable extended support. For high quality voices generation, I created the voices with VoiceCraft. It currently includes: Voices for AAF Sex attributes (v2.7.4) ✅ (Complete support) Female player (4 lines) Doctor (7 lines) Voices for AAF Violate (v1.60) ✅ (Extended support) Female player victim + aggressor (93 lines) Male player victim + aggressor (93 lines) Cait victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Piper victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Female NPC victim + aggressor (146 lines) Male NPC victim + aggressor (146 lines) Super mutant aggressors (38 lines) Female supermutant will have male super mutant voice (don't know if some mod add female supermutants...) Synth aggressors (22 lines) Female synth will have male super mutant voice (don't know if some mod add female supermutants...) Clicking creatures (4 lines) Grawling creatures (2 lines) Voices for Sexual Harrasment (v1.19.4) ✅ (Complete support) Harrasser (770 lines) Hacker (24 lines) Female player (272 lines) Note : Riveth pointed me that a sexual harrasment voice mod already existed, of course you can choose whichever you wants Voices for Boston Devious Helper ALPHA 2020-11-20 ✅ (Extended support) You still needs the voice collar archive from original mod Download both part of the archive and unzip them to get the fomod (loverslab file size restriction) Female Player (892 lines) Piper (2431 lines) Cait (2431 lines) Quality is... meh... due to scotish accent, I did what I could. Male NPC (3028 lines) Female NPC (3028 lines) Voices for TSEX and TSEX Hardship Alpha ✅ (Extended support) Extended support induces a small delay on dialog start, I may work on it but I need to group the greetings correctly first... Female NPC (2119 lines) Only if ESP is enabled Male NPC (2133 lines) Male player (858 lines) Female player (775 lines) Voices for AAF Magno CUM Gaudio (v2.12.50) ✅ (Extended support) Female NPC (269 lines) Only if ESP is enabled Male NPC (269 lines) Only if ESP is enabled Male player (143 lines) Female player (143 lines) The installer let you select the mods you want to install the voices for and your player voice: Nora voice Alternative Nora voice created by astronium_ (For AAF Violate only) Jeniffer voice (high pitched and slightly more natural than nora's, see the examples in download section) I currently struggle with screams generation, if anyone has an idea... Feel free to report any bug. Voices examples Future plans I'll do: Try to change the way of supporting extended voices in MCG (Nope, it would interfer with other mods) and TSEX, allowing to save disk space and improve reactivity Add voice support for Human Resources Add voice support for AAF Sex Em Up I may or may not: Voice Just Business Add extended support for Sexual Harrasment Add currie voice to Boston Devious Helper I won't do for now: Make more player voices you could select in a FoMod installer Add extended support for other races in Sexual Harrasment (Because the lines will looks odd for super-mutants or synth...) Add voices for Hardship v1.5 Submitter nasgektw Submitted 05/07/2024 Category Framework & Resources Requirements Garden of Eden Papyrus Script Extender, AAF Violate, AAF Attributes, Sexual Harrasment, Boston Devious Helper, MCG or TSEX Hardship
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4
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2065 downloads
Deutsche Übersetzung von [AAF] Sexual Harassment Vorrausetzungen: [AAF] Sexual Harassment Installation: Installiere zuerst die Original Mod und deren Voraussetzungen, überschreibe anschließend die Dateien der Original Mod mit der Übersetzung. TIPP: Sollte euch jemand einen Klaps auf den Hintern geben, vergesst nicht ihn anzusprechen.-
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Version 2.5.2
55151 downloads
Silent dialogs break your immersion? Here you are: Voices for your AAF mods! TLDR; Currently supported mods: AAF Sex attributes AAF Violate (Enable the ESP!!!) Sexual Harrasment Boston Devious Helper ALPHA 2020-11-20 (Enable the ESP!!!) TSEX and TSEX Hardship Alpha (Enable the ESP!!!) AAF Magno CUM Gaudio (Enable the ESP!!!) Uninstallation prior to v2.5.2 may lead to CTD on saving v2.5.2 needs Garden of Eden Papyrus Script Extender for the uninstallation process. Clean uninstallation process as of v2.5.2: Go into MCM and for each voice mod you want to uninstall, click on "Uninstall" Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes) Save, quit, uninstall, reload, clean save. Experimental features are included for the extended supports, please report any unusual behavior. You need to activate the ESP to enable extended support. For high quality voices generation, I created the voices with VoiceCraft. It currently includes: Voices for AAF Sex attributes (v2.7.4) ✅ (Complete support) Female player (4 lines) Doctor (7 lines) Voices for AAF Violate (v1.60) ✅ (Extended support) Female player victim + aggressor (93 lines) Male player victim + aggressor (93 lines) Cait victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Piper victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Female NPC victim + aggressor (146 lines) Male NPC victim + aggressor (146 lines) Super mutant aggressors (38 lines) Female supermutant will have male super mutant voice (don't know if some mod add female supermutants...) Synth aggressors (22 lines) Female synth will have male super mutant voice (don't know if some mod add female supermutants...) Clicking creatures (4 lines) Grawling creatures (2 lines) Voices for Sexual Harrasment (v1.19.4) ✅ (Complete support) Harrasser (770 lines) Hacker (24 lines) Female player (272 lines) Note : Riveth pointed me that a sexual harrasment voice mod already existed, of course you can choose whichever you wants Voices for Boston Devious Helper ALPHA 2020-11-20 ✅ (Extended support) You still needs the voice collar archive from original mod Download both part of the archive and unzip them to get the fomod (loverslab file size restriction) Female Player (892 lines) Piper (2431 lines) Cait (2431 lines) Quality is... meh... due to scotish accent, I did what I could. Male NPC (3028 lines) Female NPC (3028 lines) Voices for TSEX and TSEX Hardship Alpha ✅ (Extended support) Extended support induces a small delay on dialog start, I may work on it but I need to group the greetings correctly first... Female NPC (2119 lines) Only if ESP is enabled Male NPC (2133 lines) Male player (858 lines) Female player (775 lines) Voices for AAF Magno CUM Gaudio (v2.12.50) ✅ (Extended support) Female NPC (269 lines) Only if ESP is enabled Male NPC (269 lines) Only if ESP is enabled Male player (143 lines) Female player (143 lines) The installer let you select the mods you want to install the voices for and your player voice: Nora voice Alternative Nora voice created by astronium_ (For AAF Violate only) Jeniffer voice (high pitched and slightly more natural than nora's, see the examples in download section) I currently struggle with screams generation, if anyone has an idea... Feel free to report any bug. Voices examples Future plans I'll do: Try to change the way of supporting extended voices in MCG (Nope, it would interfer with other mods) and TSEX, allowing to save disk space and improve reactivity Add voice support for Human Resources Add voice support for AAF Sex Em Up I may or may not: Voice Just Business Add extended support for Sexual Harrasment Add currie voice to Boston Devious Helper I won't do for now: Make more player voices you could select in a FoMod installer Add extended support for other races in Sexual Harrasment (Because the lines will looks odd for super-mutants or synth...) Add voices for Hardship v1.5-
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Version 0.4
20136 downloads
Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere? No? well, no problem. They are pretty shitty anyway. BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty? Apparently there are some people who Think so, and therefore, I made this mod. So, what is this Mod? Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own. quick feature Overview: Huntig parties Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma) Specialized combat In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing. Defeat Outcomes When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM) The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL) Ork camps The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future) This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future) When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks. Escapes If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here. Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape. Aftermaths If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any) If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them. Notes: This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future. The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk. Compatability: compatible: Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers) Incompatible: Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example) Related/recommended mods: And If you want exclusive early access to new Stuff, want to vote on what I should make next, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.-
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Yeah so I'm doing a playthrough with mods like AAF Violate, Sex Attributes, Sexual Harassment, ect. Well, trouble is when people approach my character and start dialog, it's unskippable. Which is fine at first, because I wanted to read what was being said. But after DOZENS of the same encounters I kinda want to move things along. Is there any mod or patch that covers that? I feel like a big dummy and missed something obvious. Any help is appreciated, and I can provide a list of mods I'm using if that helps sort things out.
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Hey,i wish to ask out of curiousity. I noticed that female nanakochan npcs don't approach me or surrender,is there a way to fix it via the FO4Editor or some other way? Any information both good and bad is greatly appreciated!
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- nanakochan race
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when i start to have the sex scene i got a bug that i cant move so i wait a hours or so and i cant move again so i reaload a save of 3 hours before and EVEN that i could move so i scap the my game a rester a new one there any chance there i something to solve the bug if yes i will be greatfull to know it
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Orkish Bounty Hunters View File Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere? No? well, no problem. They are pretty shitty anyway. BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty? Apparently there are some people who Think so, and therefore, I made this mod. So, what is this Mod? Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own. quick feature Overview: Huntig parties Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma) Specialized combat In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing. Defeat Outcomes When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM) The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL) Ork camps The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future) This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future) When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks. Escapes If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here. Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape. Aftermaths If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any) If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them. Notes: This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future. The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk. Compatability: compatible: Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers) Incompatible: Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example) Related/recommended mods: And If you want exclusive early access to new Stuff, want to vote on what I should make next, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Submitter Pamatronic Submitted 01/30/2024 Category Adult Mods Requires Fnis/Nemesis Regular Edition Compatible Yes
- 123 replies
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7
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