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  1. Dragon-Steel Sword - SE Port

    44, optimised and eslified.
     
     
     
    "HOW TO OBTAIN:
    To obtain this blade you must travel to Dragon Steel Forge which will be marked on your map, you must face the mad man with in to claim the blade. lore and detail is heavy in the dungeon so look closely to see what became of the madman.

                                        to craft the blade you must unlock the Ebony smithing perk and at least 2 dragon scales.

                                          its a decent blade with a use for dragon scales while you climb to dragon bone weaponry."

    55 downloads

    Submitted

  2. Blade of Eplear - SE Port

    44, optimised and eslified.
     
     
     
    "This modification adds a new sword with a unique scabbard and detailed textures to Skyrim. The sword is craftable (Elven Smithing) and improvable at any blacksmith. It is also placed at a special place in Tamriel.
     
    Go to Falkreath. Now take the south western path, which leads then to the northwest.
    Follow this route until you are between the Lake Klinalth and some small mountains.
    Now take the eastern path until you see something like a treehouse.
    There will be a NPC with the name Aevril and he gots the sword equiped.

    Attention! Aevril is an aggressive level 35 NPC!"
     

    64 downloads

    Submitted

  3. SPOA Silver Knight Crossbow - SE Port

    44, optimised and eslified.
     
     
     
    "What this mod should allow you to do:
    You should be able to craft the crossbow the same way you would craft a normal crossbow in the Dawnguard DLC. This hasn't been tested, so if someone can try it for me and comment it would help me. I would like the Bolts to do more damage to Undead, Werewolves, and Vampires.. But all Attempts to do so failed. Anyone able to do this Message me so I can implement the change.

    Also members of the "Silverhand" may have it equiped with silver bolts. Needs testing.
    Bugs:
    When you drop this crossbow on the ground it disappears.. not sure why."

    31 downloads

    Submitted

  4. Dovahkiins Flaming - SE Port

    44, optimised and eslified.
     
    "Location
    =========

    At a forge - Steel weapons section.


    You will Need:

    5 Firewood, 1 Dragon Bone, 5 Steel Ingots, 1 Gold Ingot & a Common Soul Gem*

    * - Must NOT be filled, otherwise it won't register

    Q: Can this weapon be improved?
    R: Yep! However unlike any other weapons naturally needing an Ingot, you will need just 1 cup of Fire Salts! ^^ One last thing, it is possible to Disenchant it but you CANNOT add enchantments to it"
     

    38 downloads

    Submitted

  5. Enlibar's Slavetats Pack

    So, like many of you, my copy of Skyrim Kinky Edition, has "Laura's Bondage Shop", and "Simple Slavery Plus Plus" and "Slavetats" installed...
     
    So, I decided to make my self a set of slavetats for the "Riften Slave Mart" including some that fit in with the story in LBS, and the Dragonborn ending up as "#35". There are also some for various factions in the "Civil War"
     
    There are 87 mix-n-match tats in the pack, no, I'm not going to post screenshots of all 87, who has time for that. They are spread across face, upper chest, tits, belly, groin, upper back, mid back, and tramp stamps.  Some of them could use some tweaks to the alignment, but I'm tired of messing with them. I might do some more as an additional pack at some point, possibly some "dripping paint" markings, like sale prices etc., but for now, hopefully these 87 will keep you going.
     
    Don't forget to post screenshots of your DragonSluts after they have been marked and auctioned...
     

    1112 downloads

    Updated

  6. Viv's Creature Cocks

    Basically replaces most of the creatures and animals meshes for the erect versions of the mod "More Nasty Critters"

    You can use it by itself, but I mainly did to be used with "Sexlab Light SE" since the original More Nasty Critter erect/unerect system didn't work without script extenders.
    To clarify. the unerect system doesn't work with this mod either! So expect to always have creatures with a permanent boner.

    I always wanted a working version of MNC that wouldn't require script extenders to work, so, inspired by the mod  Creature Schlongs by vinfamy that he left incomplete and kind of broken, I decided to get to work and make my own full working version of the mod!
     
    Most of the creatures will have schlongs, with the exception of Wisps and Alduin, I gave him a dragoness model with full on visible pussy cause I tought it would be funny lol.

    874 downloads

    Submitted

  7. Nightingale Shiv - SE Port

    44, eslified and optimised.
     
     
     
    "Intro:
    Once you have completed the "Trinity Restored" quest for the Thieves Guild (the one where you get the Nightingale equipment), you will be able to craft the Nightingale Shiv at a local blacksmith. The dagger was custom made and I used textures from the Nightingale Blade to help it blend well with the rest of the Nightingale equipment. I did my best to make this dagger strong but realistic, not game-breaking. It can be scaled to adapt to the player's level at a blacksmith.

    -----------------------------------------------------------

    Crafting:
    The dagger is crafted from the Ebony Smithing category, but does not require the Ebony Smithing perk. However, tempering the dagger DOES require the Arcane Blacksmith perk, as well as an Ebony Ingot and a Quicksilver Ingot. The recipe for the base-level dagger is as follows:

    1 x Leather Strips
    1 x Ebony Ingot
    1 x Quicksilver Ingot
    1 x Deathbell
    1 x Void Salts"
     
    "Known Issues:
    -Some players experience issues with placing the dagger on weapon racks, plaques, weapon cases, etc. The cause is unknown at this time, but being investigated." (didn't try so don't know, but it's a fire looking dagger)

    46 downloads

    Submitted

  8. SPOA Silver Knight Shield - SE Port

    44, optimised and eslified.

    68 downloads

    Submitted

  9. Ashen Nordic Sword - SE Port

    44 form, optimised through CAO and eslified as usual.
     
     
     
    "The weapon features a Dark Souls like upgrading style. See the materials below

    Note: This weapon can't be tempered, all upgrading is made on Anvils and Blacksmith Forges.



    Upgrade to +1 consumes: 1 Ashen Nordic Sword, 3 Silver Ingots and 1 Petty Soul Gem(filled)

    Upgrade to +2 consumes: 1 Ashen Nordic Sword +1, 5 Silver Ingots and 1 Lesser Soul Gem(Filled)

    Upgrade to +3 consumes: 1 Ashen Nordic Sword +2, 3 Quicksilver Ingot and 1 Common Soul Gem (Filled)

    Upgrade to +4 consumes: 1 Ashen Nordic Sword +3, 5 Quicksilver Ingot and 1 Greater Soul Gem(Filled)

    Upgrade to +5 consumes: 1 Ashen Nordic Sword +4, 1 Centurion Dynamo Core and 1 Grand Soul Gem (Filled)
     
     
    The sword can be found on Bonestrewn Crest, embbed on the ground just aside of the chest there."

    55 downloads

    Submitted

  10. Dawnfang and Duskfang - SE Port

    44 format, optimised and eslified.
     
    Tell me if you have issues, ran into one where I had a random crash with it equipped after a while.

    23 downloads

    Submitted

  11. Dragonfire Crossbow - SE Port

    44 format optimised and eslified.

    52 downloads

    Submitted

  12. Falmer Crossbow - SE Port

    44 form, optimised and esl.
     
    Might try to port his "daedric crossbow" but had problem with it.

    23 downloads

    Submitted

  13. Compatibility Patch for Fury - Animal Taming of Skyrim & More Nasty Critters

    Strugling finding a compatibility patch for fury and mnc i decided to make it myself.
    You can now play as the slutty druid you ever wanted to play.
     
    The patch consist in varius thing`s like changing the skeleton to match with the one`s provided by the mod  BakaFactory Animated Beast Cocks
    tweaked the size of the tamed creatures (i wanted to change by 2 point the inital level, instead of starting with 6 start with 8 but i dont know how to do it)
    added sadle bones to the montable beast so you can mount in more than one way.
     
    feel free to change anything you want.
     
    It`s my first time doing something like this so expect some bugs and stuff.

    1084 downloads

    Updated

  14. NewCum textures SLACS_2_SCO for UBE

    NewCum textures SLACS_2_SCO for UBE; I created this for personal use; the screenshots are from ramdom advanced stages. The first ones are random and have a less quantity of cum in the body.
     
    remade with several stages and cum inside the vagina UBE too
     
    Require UBE body (obviously) and SLACS 2 + SCO ( Cum Overlays ) 0.79.5 by CoverOne
     
    If that doesn't work (especially for Sexlab Utility), you can increase the number of body slots to 60. in skee.ini (Racemenu)
     
    New Added: revised less vaginal cum in pubian area
     
    RECOMMENDED: Clear NPC Overlay Spells
     
    A perfect mod for instantly removing cum textures from your player character or NPCs simply by casting spells.
     
    https://www.nexusmods.com/skyrimspecialedition/mods/164502?
     
     

    1987 downloads

    Updated

  15. Cyrodilic Steel Dagger - SE Port

    A conversion to a 44 format, bsa extracted and optimized as well, eslified.

    "The Dagger can only be crafted at the skyforge, under the steel-section. It is slightly weaker than the daedric dagger."
     
     
    Oh and had no other choices than to return to Paris's hitler, so at some point I'll probably update mods here to put the english esp and not my translations. Dunno since y'all since to have accomodated to it...

    44 downloads

    Submitted

  16. Glimmer - SE Port

    A conversion to a 44 format, bsa extracted and optimized as well, eslified.


    "Glimmer, a beautiful bastard sword designed with high standards in mind. Can only be crafted at the skyforge, with slightly altered \"Ebony\" stats, although it is a steel weapon, found under the steel section. The ultimate monster slaying tool!"

    48 downloads

    Submitted

  17. Northern Spirit - Nordic Arsenal - SE Port

    A conversion to a 44 format, bsa extracted and optimized as well, eslified.
     
     
    "On top of that the weapons can only be crafted at a special forge near the top of the Throat of the World, a new map marker has been added. They can be tempered there also, no where else."

    55 downloads

    Submitted

  18. Andragorn Weapons - SE Port

    A conversion to a 44 format, bsa extracted and optimized as well, eslified.


    " 9 daggers + 6 bows

    New weapons with a unique mixture between fantasy and realism, a high quality and lore-friendly addition to your Skyrim experience from low to high level.

    This mod does not replace any weapons and adds the weapons to leveled lists so you can find them as you would find any other original weapons. You can also craft them at any forge. This mod adds a new shop in the world where you can buy all the weapons at any level, so if you want to cheat, you can, but it is your problem. However, this shop allows you to preview all the new weapons this mod adds. Going to the shop is not required and you can ignore it."
     

    34 downloads

    Submitted

  19. Tsun's Sword - SE Port

    A conversion to a 44 format from Steam Workshop, bsa extracted and optimized as well, eslified.

    59 downloads

    Submitted

  20. Slaverun Reloaded 5.3 18 07 2026

    Slaverun Reloaded 5.3 18 07 2026
    View File
    PLEASE NOTICE:
    this version is not tested with Skyrim LE (I don't have have LE) so use on your own risk at the moment I have disabled the version checks for zaz and dd Framework, so any version will be accepted fomod installer has now 3 packages of animation files for SE, LE and the old from slaverun 3 all voice files will be in the file section as seperate downloads  
    Latest change:
     
    18-07-2026 Slaverun V5.3
    new village quest for Darkwater Crossing tested and fixed city quests for raven rock new free-city-quest for riverwood implemented whitewedding5 quest for more family members to arrive in Slaverun tested and fixed questlines for slave2 training , diamond, slaveer enforcment(igor)  migrated now 80% of the npc follow situation to the new quest related method fixed a lot of small bugs; fixed problems when Stormcloaks won the civil war  
    30-05-2026 Slaverun V5.2
    new village quest for High Hrothgar tested and fixed city quests for windhelm, falkreath, winterhold, morthal new free-city-quest for falkreath migrating 50% of the npc follow situation to the new quest related method fixed a lot of small bugs extended the Evil Path (you want to be a slaver, right) a little bit for the Prequest and Whiterun Slavery autoquest mode for questlines: Diamonds family, Villages, Special quest, Slave Training, Build Colosseum (+ gladiators and animals), My Family  
    19-04-2026 Slaverun V5.1
    added a village quest for Dragon Bridge added a village quest for Karthwasten added a SLV_WhiteWedding4 quest to continue your family story (SLV_WhiteWedding5 will be in the next release) tested and changed a little bit the city slavery quests (Riverwood, Dawnstar, Riften, Solitude, Markarth) tested city slavery quest for Windhelm and pushed it to Release 5.2 as it will be changed a bit more 😉 implemented the free city for Riften and Markarth added some options/variants in the prequest to get some little surprises added as a big reward, a horse and the 5 possible player houses (if the city is enslaved) some Slaverun NPC suddenly got a trainer licence and can train your skills added a quest based new 'package' logic for NPC to follow you (can be also used in MCM cheats tab)                           this new logic is currently only used in < 5% or the quests (will be 100% in rel 5.2)
     
    14-03-2026 Slaverun V5.0
    opened all quests for male player chars, BUT in many cases npc will still talk with you as woman,  new quests for village Rorikstead and Ivarstead, preparations for 6 more villages tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved new quests for collecting colloseum animals and recruiting colloseum gladiators overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) fixed errors in the enslavement and walk of shame quests   
    07-11-2025 Slaverun V4.1
    Slaver Training... 4 training quests and a certification show, be careful... you can fail this too and may loose your job or more small bug fixes with Ivana, colosseum fights, Falkreath quests little start and preparations for enslaving villages little start and preparations to support SLSF_Reloaded tons of voice and lip files tried to fix navmesh problems in dragonsreach   
    07-10-2025 Slaverun V4.0
        removed apachii hair dependendies (by including some haircuts from ks-hairdos mod)     fixed more problems with not finding an invisible Ivana     changed the ai packages for bellamy and murphy in walk of shame(1,2) and enslave pc     implementing a first soft dependendy to Bimbos of Skyrim     adding voices to slaverun npc     internal reworking dialogue conditions, scenes for voice files     adding abort option and random factor to hardcore carriage drive     fixing small bugs on all tests  
    16-09-2025 Slaverun V4.0 Beta 1
    changed the ai packages and routines for ivana and diamond
    fixing small bugs on that test
    for mainquest2 "Get Skyrim free again" implemented  random autoprogression for cities to get them free
    did some preparations for the slaver training quests
    fixed wrong painslut references
    added missing facetint files for magdalena
     
    07-09-2025 Slaverun V4.0 Alpha 2
    testing and enabling quest for male player (no slave training, no diamond family quest, no ) fixing problems with maven in riften is enslaved or not enslaved starting a solution for ivana/diamond on different locations analyzing npc moving in scenes removed '_' from cell names changed slaver starting outfit spawn Pike and Bellamy a little bit later corrected some quest endings to not change the mainquest state testing and shortend dialogues and scenes in non-story mode possible enslaving in Finns quest changed start and spawning Magdalena in Finn2 quest (Maria sister) reactived first slaver quest reactivated resurrecting dead npc for city quests integrated the patched animation file Avenicci is now a steward Cheat added to Pike to create the Colloseum  tried to improve the MCM menu, for example options to speed up quests in the first tab filled the 3 mcm presets, soft, medium, hard (on tab 1 to import) with better values  
     
     
     
    Slaverun Reloaded 5.1

    This mod was inspired by the original Slaverun mod:
     
    The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
    I wanted to fix this, so I learned to use CK (and am still learning).
    Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
    So expand on it I did. A lot. 
    You can find my version Slaverun Reloaded 1.0 - 3.0 here. Because my account was lost over the last years I start a new thread here.
     
    For gamers who have played my version 3.0 or at least 2.0:
    I replayed my mod about a year ago and I enjoyed it, but also had some major issues which I wanted and started to change for version 4.x
    - every quest was done in the exact same order (orchestrated by the main quest), nothing was random, as a gamer you had nearly no choices to make, replay was boring
    - you cannot fail a quest, the result was always the same
    - when questing following the mainquest, you could skip nearly nothing (maybe only the Colloseum)
    so the now the major changes are:
    - in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
    - for a quest success you will be rewarded, if you fail you will be punished... harder and harder
    - the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
    - any quest can be done as a slave, a free woman, or as a slaver, yes you can even volunteer to get some slave trainings as free woman, there are many ways to change from a slaver path to being free and to be as slave and vice versa
    - I added and will be adding more and more reactions and changes, if your are that famous Dovakhin

    For gamers who have never played Slaverun Reloaded:
    - this is a quest mod about slavers with lots of sex
    - it is NOT a slave management mod, also you can play as a slaver with slaves
    - it is NOT a mod, where you will fight a lot
    Be aware, even if you want to be a slaver, the NPC slavers are all perverts and their goal is to enslave you... some day
     
     
    Before you start:
    -  nearly every quest has a cheat mode (activate in MCM) where you can jump to the end of the quest, so if you are stuck or want to skip something, use that
    - playing as a Dovakhiin depends not of the Skyrim mainquest, it just can be enabled in MCM (much easier for me at the moment to test)

    How you start:
    - a courier will bring you a letter, which starts a prequest
    - when you have done this... you will see (and help) how Whiterun slowly becomes Slaverun
    - you can ignore everything and let the autoprogression do its thing enslaving town after town
    - or you start working for the Slave Master
    - you will start with a small set of little task, but every few tasks later (configured in MCM) more quests will be availible
     
     
    Things you should know BEFORE installing the mod:
     
    - This mod is now released in a version 4.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version,  If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
    - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
    - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
    - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
    - Strong language should not offend you. If it does, the fuck are you doing here.
    - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
    - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
     
    What is this mod about:
     
    "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
    Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
    The mod starts automatically when activated, but remains silent. When you have reached a (configurably) level a courier will bring you a letter, which starts a prequest. Here you will investigate whats going on (or decide to skip that)
    After reporting to the Jarl of Whiterun, you have the option to work for the slavers and slavery will spread over skyrim, slowly making every (random order) town to a slave town. You can either join as a slaver or (try) to stay free or let them enslave you and being trained to be a submissive sex slave. 
    If your doing the job good or bad, you can later change your 'career' path (maybe also the Jarl will help his Dovakhin). Later there will also be an abolitionism group you can join to fight against slavery
     
    Credits
    pchs and waxenfigure for Slaverun + Enforcer/
     
     
    Requirements:
    Fuz Ro Do - on Nexus
     
    Hard Dependencies for V5 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack 8+ - by xaz  (9 or 9.2 should be ok also , I tested with 8.0
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
    Devious Devices , Devious Intgration, Devious Expansion  by Min (Version 4+, I tested with 5.2)

    Dragonborn.esm, Hearthfires.esm  and Dawnguard.esm
    Crash fixes to handle the 64k string limitation of Skyrim
     
     
    Very very very much recommended mods:
    Better Dialogue Controls
    Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
     
    Next-Gen Decapitations
    Recomended if you are playing the gory colloseum matches where the PC will beheaded.
     
     
     
    Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
    Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
    if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
     
    BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
    if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
     
    Coriontios Progressive Slavetats v0.04 by Corinthio
    (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
     
    SerialStrip v1.1.4 by Antono
    was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
     
    SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
    Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
     
    Simple Slavery Plus Plus  v6.326+ by jfraser (older version probably work too)
    is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
    but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
    in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
     
    Hydragon Slavegirls by hydragorgon
    this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
    As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
     
    Diablo-esque Decorations - by nooblet123
    is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
     
    Milk Mod Economy by Ed86
    Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
     
    Skooma Whore by Guffel
    Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
     
    Deviously Cursed Loot by Kimy
    Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
     
    Player Succubus Quest by ojanen
    After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
     
    Frostfall 3.0+ by Chesko
    Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
     
    Immersive Hair Growth and Styling by emily1673
    in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
    Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
     
    Amputation Framework by Haeretic
    This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
    The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
     
    SOS Schlongs of Skyrim by b3lisario,
    if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
     
    Sexlab Inflation Framework by qotsafan
    if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
     
     
    Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
     
    Appropos by gooser
    With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
     
    Bimbos of Skyrim
    If you like it, it will be supported as a optional punishment from the Slave Master
     
     
    Conflicting mods
    The original Slaverun mod of course, as it does the same.
     
    Special Features:
     
    Slave Tattoos (if toggled on in MCM):
    Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
    Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
     
    The customisable progressive tats feature:
    If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
    Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
    At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
     
    Slave shaving (if toggled on in MCM):
    Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
     
    Slave Name changing (if toggled on in MCM):
    The PC will get a new surname at the end the slave training and following that the end of each city quest.
    The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
     
    The Enforcer System (if toggled on in MCM):
    Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
    Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
    If you have performance issues, try turning this off, it does put stress on your system.
     
    Test/Cheat mode for testing (if toggled on in JSON file):
    In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
     
     
    Spoilers and more infos
    A spoiler for those who are asking when which type of quests will be available.
     
     
    A list of the quests with its technical ids
     
     
    and here is a list of the possible punishments:
     

    59635 downloads

    Updated

  21. Animal Research: The Insatiable Scholar

    By killer905 and Gristle 
     
    This revision adds Part V to this creature-themed quest and follower mod for male and female PCs, voiced with xVASynth. Version 0.5 continues the adventures of Tirwin and the PC, taking them on wilderness adventures, to the College of Winterhold, into dark dungeons, and far beyond Skyrim. Includes five new books and creatures, several new locations, new spells, new NPCs, more repeatable events, and a study for Tirwin. Version 0.56 includes important bug fix for Spriggan quest, mod cleaning, and (untested) support for Skyrim VR while playing as Tirwin during the Alinor Manor quest.    
     
    IMPORTANT!!!: Version 050 added a new animation - Run GenerateFNISforUsers or the equivalent! 
     
    A novice scholar from Alinor in the Summerset Isles seeks your assistance in recovering a series of books with forbidden knowledge about the creatures of Tamriel. Although ordered destroyed by a former Arch Mage, the former College librarian could not bring herself to destroy any book, and instead scattered them in hiding places across Skyrim and beyond. The young High Elf scholar seeks the knowledge in the books to improve her chances of admission to the Altmer College of the Sapiarchs. She also seeks protection from wild creatures as well as protection from the Thalmor that seek any means to discredit her family.
     
    To Start the Quest:
     
    Enter the main area of the Bannered Mare in Whiterun and listen to the conversation between two elves. Your PC will be approached by the High Elf after the conversation. (If the scene doesn't start for any reason, talk to the High Elf.)
     
    To Continue the Quest:
     
    If you already completed Parts I, II, III or IV of the quest, you can continue with Tirwin's quests by asking her about the next book. If you are starting a new profile and wish to skip over quests previously played, you can do so via dialogue with Tirwin after you are initially recruited by her in the Bannered Mare.
     
    Important Note on Castle Volkihar Stages of Mod:
     
    The stages of the mod that take you to Castle Volkihar (the stages directly after the "Chase" quest), can be run before or after Dawnguard, but not during Dawnguard. To be precise, it's OK if Dawnguard has started, but once you have visited the Castle Volkihar island, don't run the Castle Volkihar stages of this mod until after you have finished the Kindred Judgement quest (i.e., killed Harkon). 
     
    Tirwin's Outfit System:
     
    After the dog quest, you can give Tirwin a new outfit. Currently, her outfit system works correctly only if she has the one new outfit in her inventory. When using the dialogue to give her a new outfit, you should remove any other outfit pieces in her inventory other than the new outfit you wish her to wear. 
     
    Requirements:
     
    Animations Required:
     
    Recommended Animation Packs:
     
    Billyy's SLAL Animations - https://www.loverslab.com/files/file/3999-billyys-slal-animations-2025-7-1/ In some (newer) stages of the quest, the mod will try to use a specific animation from this pack. If it is not found, animations will be called based on tags instead.  
    Patches for the Following Mods included in FOMOD Installer:
     
    JKs Solitude Outskirts Immersive Citizens AI Overhaul Open Cities Skyrim  
    Optional High Quality Voice Files:
     
    Animal Research: The Insatiable Scholar - Hiqh Quality Voice Pack 0.54 - https://www.loverslab.com/files/file/36360-animal-research-the-insatiable-scholar-hiqh-quality-voice-pack/ - by kamithemoon
     
    Optional High Poly NPC Patch:
     
    High Poly Patch - by kkiiees - "Animal Research High poly 1.41.rar" file in Downloads section
    High Poly Patch with vanilla facetint for Tirwin and Nyssia - by kkiiees - "Animal Research High poly vanilla facetint.rar" file in Downloads section
    Requirements for High Poly Patch:
    High Poly Head 1.4 SE - https://drive.google.com/drive/folders/1V_jcYzwTiKnSv8Dbv-7Z0hh9SWbkn6Bi SG eyebrows - https://www.nexusmods.com/skyrimspecialedition/mods/25890 SG eyebrows for High Poly - https://www.nexusmods.com/skyrimspecialedition/mods/70905 Preview of Optional High Poly NPC Patch:
     
    Known Conflicts:
     
    True Directional Movement - will interfere with a quest in this mod that changes player controls Aroused Creatures - while not strictly incompatible, mods like Aroused Creatures that can generate random sex encounters should be disabled while on Tirwin's quests because they can interfere with scripted animal encounters  
    Credits:
     
    Playtesting by Donuts4me Hermaeus Mora voice lines by Kamithemoon Tirwin's party mask by ShasSaalLDred - https://www.nexusmods.com/skyrimspecialedition/mods/77615 Cover self animation - created by ZaZ - https://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/ Ayleid Building Kit created by: The Imperial Society, Beyond Skyrim, Province Cyrodiil, Varlaisaran, Tarius, Markus Liberty, 1shoedpunk, Simsim, Hart, Suran, and Matth - https://www.nexusmods.com/skyrim/mods/90667
     
    Version History:
     
     

    169532 downloads

    Updated

  22. Main Menu Video Packs +400 Vids Only Futa and Yuri

    You need to install Main Menu Video, choose any pack you want, some videos don't loop that good, and other are pretty long, like 3 minutes to seems continuous, If you want to know the author, you can check the video title, it contains the author name, credits to them
     
    Credits Anyway
     
     

    7959 downloads

    Updated

  23. Only F Loading Screens Yuri Solo Futanari +600 Loading Screens and Furry pack with 100+

    More than 600 loading screens for Skyrim!, Just install It
    The furry pack contains more than 100 Images
     
    Artist names are in the files of the images.

    Made with Synthesis

    Recommended Mods:
    Improved Loading Screen Colors
    Loading Screen Smoke Removed
    Disable Vanilla Loading Screens

    2880 downloads

    Updated

  24. Sex Dispatcher (Quick/Easy sex starting)

    Quickly and easily start, or interact with existing sex scenes through a simple UI. Persists between game loads, highly configurable, and supports both Sexlab and P+. Originally it was just a quick debug tool for me, until I decided to turn it into a more elaborate mod given Sexlab tools is pretty broken for P+. 
     
    Eventually I'll add support for OStim assuming there's not already an equivalent solution for it. 
     
    Just look at the pictures for what it supports.
     
    Requirements
    AE or SE, or VR Skyrim versions (No LE support) Latest Sexlab version for LE or AE (Whichever is latest for you), OR Sexlab P+ (Likely works with older versions, but don't complain if it doesn't) SKSE Menu Framework  
    Reporting bugs/problems
     
    Crash? Present a log from Crashlogger SSE
    Bug? Elaborate. I need details. Especially your exact Sexlab framework version. 
     
    READ ME
    Default hotkey is Left-shift + Middle click. For the love of god, open the SKSE Mod Menu (F1), find Sex Dispatcher, and EDIT if you don't like this hotkey combination or you'd like to disable/enable some other features. I don't want to see "I don't like that hotkey" in the comments. It's on you. 
     
    If you want to change the UI scaling, it's also included in the mod menu.
     
    Localization
    This mod supports localization under \SKSE\Plugins\sex-dispatcher - The file MUST end with _lang.json. I've included a few machine translated versions already. 
     
    SKSE Mod Menu DOES NOT ship with support for all language such as Chinese. You are expected to download packs such as:
    Russian Support
    Chinese Support
    And so on.. Just search on Nexus for your language. 

    1961 downloads

    Updated

  25. BakaFactory for OSTIM - updated

    HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN BAKAFACTORY - updated
     
    UPDATES ON PATREON FOR FREE, AND NEW CONVERSIONS FOR OSTIM. AND I'M OPEN TO REQUESTS, JUST ASK ME WHAT YOU WANT. AND I will DO IF I CAN.
    https://www.patreon.com/LiraelAtelier/posts/bakafactory-163921571
     
    BakaFactory Converted OStim Humanoid is a conversion pack that brings BakaFactory humanoid animations to the OStim/OStim Standalone ecosystem.
     
    This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.
     
    This is a conversion package only. All original animation work belongs to BakaFactory.
     
     
    If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.
     
     
     
    REQ
     
     
    - Skyrim Special Edition / Anniversary Edition
    - SKSE
    - OStim Standalone
    https://www.nexusmods.com/skyrimspecialedition/mods/98163

    - Open Animation Replacer / required OStim animation framework dependencies

    - Nemesis or Pandora, depending on your current animation setup
    https://www.nexusmods.com/skyrimspecialedition/mods/133232

    - All requirements from OStim Standalone
     

    9347 downloads

    Updated

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