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  1. Schlongs of Skyrim AE-NG

    General Summary:
     
    SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code.
     
    The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs
      =================ChangeLog================= =================Known Bugs=================
     
    -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that
    the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM.
     
    =====================How to use the new SOS=====================
     
    New features:
    DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability.

    There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used.
     
    1. SOS_ConcealingArmorMods.JSON
     
    The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods.
    The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor.
    In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen.
     
    2. SOS_AE.ini
    These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it.
     
    These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100.
     
    The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable
     
    "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default
     
    3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly)
    Some considerations
    1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted.
    2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game.
    3- If -1 or any negative number is used for the rank, the rank distribution will be uniform.
     
    If you see this in your JSON:
     
    "undefined": [
          "SPBAddonName123"

    It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups.
     
    4. SOS_ARMOR_override.JSON
    This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example.
     
    where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool
    where revealingbool has this meaning:
    true = Revealing
    false = Concealing
     
    5. SOS_SchlongEligibleActorMods.txt
    Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched.
     
    In the INI, you can change if the list is a Whitelist or a Blacklist
     
    6. Keyword SOS_NoneDefault
    NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs).
     
    7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit.
     
    8. Bending:
    The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player.
     
    9.- Custom Race Support
    If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race.
    Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough
     
    10.- Sexlab Support,
    Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab
     
    11.- Keyword SOS_Pubes
    Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes
     
    11. Uninstallation or Update
     
    Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows:
    1. Click the Delete button on the Debug page.
    2. You will see the mods loaded by the Concealing List disappear.
    3. Now save the game. It's best to do this in a location without NPCs.
    4. Delete or update the mod.
    5. Now load the game. Everything should now work normally.
     
    You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis
     
    Source Code for the DLL
    SOS AE NG 1.0.0 Source Code.7z
    SOSAE NG Source Code 1.4.0.7z
    SOSAE SourceCode 2.0.0.7z
     
     
    Troubleshooting:
    There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this
    I need the old SOS
    No, and this version is incompatible, you should remove the old SOS and use this one instead, 
    It Works in 1.5.97?
    R.- Yes it does
     
    This version of SOS doesn't have the original addons
    R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it
    There are no addons pages in the MCM
    This can be happening for some reasons that are under stable:
    1- The addons should load after SOS, try using LOOT, always work in these cases
    2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM
    3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example:
    4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave
     
    There are pages for the addons but I can't choose one for X actor
    This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks
     
    The bend keywords don't work
    For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work
     
    The addons fail to the floor
    You need a skeleton mod, like XP32
     
    Erections work weird in X Arousal Mod or X Animation Mod
    These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections
     
    X mod doesn't work (No animation or Erection only)
    These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with,
     
    If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help

    If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod.

    If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical
     
    I don't know how to add Keywords to an addon
    Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious
     
    Console?
    Read here
     
    SL Survival?
    Check this comment for the work:
     
     
    Ostim?
    Read about Ostim here, but in resume, I need help with it because I don't know how it works
     
    I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X
    OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it:
    Thanks to all I have been mentioned here:
    https://skyrimadultdiary.blog.jp/archives/5676964.html

    23880 downloads

    Updated

  2. Beyond Reach + Imperial Mail Patch

    This is a simple patch which allows you to send parcels from Beyond Reach's inn keepers back to Skyrim or check your savings account.
     
    What is it for?
    Beyond Reach is a fascinating land and quest mod and also a resource of so much good loot. With the Imperial Mail mod and this patch, the inn keepers in the larger towns in the Reach will now transport your goods back to Skyrim. For the usual fee, of course. You'll be charged the maximum rate as set in the Imperial Mail MCM; it's a long and dangerous journey, after all.
     
    How does it work?
    This mod makes minor changes to Imperial Mail's dialogue, enabling it for Beyond Reach's inn faction members. It may conflict with similar patches that expand or alter Imperial Mail's functionality. Check in xEdit if you use any other patches/expansions for Imperial Mail.
     
    Requirements
     
    Beyond Reach version 4.61.
    https://www.nexusmods.com/skyrimspecialedition/mods/3008?tab=description
    It should also work with the latest version 4.8, but I have not tested this.
     
    Imperial Mail - Post and Banking Service Continued
    https://www.nexusmods.com/skyrimspecialedition/mods/21014?tab=description
     

    36 downloads

    Submitted

  3. Sink of Scrubbing - SexLab Integration

    Sink of Scrubbing is a tremendous little mod that makes wash basins interactive. This mod integrates it with SexLab to clean cum.
     
    Sink of Scrubbing already supports cleaning off the dirt and grime you can accumulate from mods like Dirt & Blood and Keep it Clean. With this mod installed it will also clean off cum from SexLab, and grime from Bathing in Skyrim - Renewed. 
     
    Sink of Scrubbing can also optionally show the race menu popup so that you can adjust your characters hair and so forth. This mod slightly alters Sink of Scrubbing to use the "limited" Race Menu that the Face Sculptor uses. This patches a small bug. If a mod triggers the full new game race menu, then Skyrim creates a new profile in your save folder. When you go back to load a save you have to jump through extra hoops to find your full list of saves from all profiles, because Skyrim thinks you started a new character. Using the "limited" race menu patches that.
     
    If there are not enough wash basins for your liking, you can place new ones with the console. Stand where you want it to go, then type PlaceAtMe SoS_Washbasin
    Install/Uninstall
    Install this like you would any other mod.
     
    If you wish to hide the Sink of Scrubbing message popup that tells you how refreshed you feel, then also install the NoMsgAddon and have it override the base mod. Purely personal preference. Some roleplay motivations might not align with that messages text.
     
    This is as safe as any script can be to uninstall. To uninstall disable this mod in your mod manager.
    Requirements
    Sink of Scrubbing Optional Integrations
    Legacy of the Dragonborn The _SWAP.ini included with this will swap out the basin in LotD's player home with an interactive variant. If you have LotD installed this integration will kick in.  
    Credits & Thanks
    Thanks to jakequery for the Sink of Scrubbing mod, and for giving open permissions to modify and use it. Those generous permissions extend to this mod. Consider giving him a kudos.

    46705 downloads

    Updated

  4. ZAZ Items Skypatched: Name Price Weight

    This changes the weight, price, and name of ZAZ items to be more in line with regular Skyrim items using Skypatcher. Highly compatible, no plugin.
     
    The ZAZ Animation Pack comes with several items, such as collars, wrist cuffs, and whips to complement a kinky Skyrim. I always wanted them to be more integrated into the world, and this Skypatcher patch makes three changes to each item.
     
    Name
    Originally, each ZAZ item starts with the letter zbf. This makes searching easy in the console, but it always looked weird to me while playing, so that prefix is removed. Many items are also renamed to be more descriptive, as the original would use numbers and abbreviations. This makes the names more readable, if sometimes a bit longer.
    For example:
    zbf Gag Panel 01 -> Black Double Strapped Panel Gag
    zbf Gag Panel 02 -> Brown Double Strapped Panel Gag
    zbf Gag Panel 03 -> Brown Single Strapped Panel Gag
    zbf Yoke Wood 01 -> Light Wooden Yoke
    zbf Yoke Metal Shiny -> Silver Yoke
     
    The general naming scheme is (Adjective) Material Type (Description)
    Adjectives and descriptions are added when needed to differentiate between similar items.
     
    Items that use textures from Devious Devices used to marked as DD. After renaming them they will always have the word Devious in their name.
    zbf DD Harness 01 -> Devious Body Harness
     
    The Shiny material that exist for collars and cuffs has been renamed to Silver. This also matches the crafting recipe in ZAZ Crafting. Item with the name Ropes01 were renamed to Smooth Ropes, Ropes02 was renamed to Coarse Ropes.
     
     
    Price
    The original ZAZ items are worthless. Literally, they all have a value of 0. That makes them unsatisfying as loot, rewards, or as craftable items.
     
     
    All items now get a reasonable value. Prices are based on the material required to craft them in ZAZ Crafting. The price of the final product is always worth a bit more than the base materials, in a similar range as the vanilla crafting recipes.
     
    For example, a Gold Collar requires 2 gold ingots, each worth 100 septims for a total of 200. The Gold Collar gets a value of 300 septims, which is the exact same value you would have gotten if you turned those ingots into Gold Rings.
     
    Remember that smithing experience depends on the crafted item's value. This patch means you don't waste your limited material with value or experience gain.
     
    Zaz items can be sold to general merchants.
     
    Items that are not yet included into ZAZ Crafting 3.0 have a price in line with similar items that do.
     
    Weight
    A giant steel yoke should have some weight, so this patch will also add some weight to the items. Like with the price, ZAZ Crafting served as an inspiration.
    The restrains are generally lighter than their materials. Ratios vary a lot here, the goal is a believable weight without getting so cumbersome as to be annoying.
     
     
     
    Modifying the Patch
    If you want to make changes, you can do this by opening the .ini file in the folder. Weapons and Armor have a separate folder.
    For each item, I've made a comment (line starts with a semicolon ; ) containing the ZAZ Crafting recipe and the original name, the line after that is for Skypatcher and always in the form:
    filterByArmors=ZaZAnimationPack.esm|003004:weight=1.0:value=15:fullName=~Iron Collar~
     
    Explanation for each part:
    filterByArmors=ZaZAnimationPack.esm|003004         This tells Skypatcher that it needs an armor form ZAZAnimationPack.esm, it has the formID xx003004
    weight=1.0                                                                  This changes the weight of that item to the given value, it's best practice to always write this as a float (decimal point)
    value=15                                                                     This sets the base price of the value
    fullName=~Iron Collar~                                             The name of the item becomes what you wrote between ~ ~
     
    Each operation must be separated by a colon : . The order of these operations don't matter, but the filterBy must be first. You can change of delete any operation, even on an existing save. You can also add operations to the line.
     
    I tried to make the items as readable and consistent as possible. If you find typos, or have suggestions, feel free to let me know in the comments
     
    Future work
    There are some items that haven't been included yet. This includes items from the Iron2 line for which I couldn't think of a suitable description yet.
    A future update will add missing items.
     

    699 downloads

    Updated

  5. Lover's dialogue addon for Cum Addiction Begging Addon (CumSwallowNeedsAddon)

    An addon of an addon of an addon.
     
    Add lover specific dialogue lines to Cum Addiction Begging Addon (CumSwallowNeedsAddon version)
     
    Finally, your lovers will act like they understand your addiction problem.
     
    Only tested with the SE version.
     
    REQUIREMENTS
     
    -
     
     
    - And their respective requirements
     
     
     

    1119 downloads

    Updated

  6. Dancing Penis SE (instant arousal)

    Dancing Penis (instant arousal)
     
    *** 07.Mar.2026:  30000 downloads 😃😃😁***
    *** 21.Nov.2022:  20000 downloads 😃😀***
     
    This mod runs with Oldrim, LE, SE and AE

    DBSloMo.mp4 ... getting hard and start peeing on death.  
    What does this mod do?
    It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill.  You also have a "non combat arousal" function for cumshot, pee and squirting.  The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. The mod works for males, females and futas.
    So, have a look to the demo videos below and decide if this mod is for you...
     
    Mod Features:
    - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3)
    - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8)
    - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5)
    - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14)
    - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13).
    - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function)
    - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15)
    - Males and Futas start cumming when they reached a given arousal level. This is part of the "non combat arousal" Function  (see video #16) *** NEW ***
     
    Hints:
    - If you want Dancing Penis to check the arousal level and to start a cumshot/pee/squirt but you do not want to increase the arousal every x seconds you can configure the non combat function like this: Activate the "non Combat Arousal Mod", " deactivate the "Close arousal area in meter", set the "amount of arousal per cycle" to 0. In this case the non combat arousal function will not increase the arousal level at all but will check if the arousal level is reached to start the cumshot/pee/squirt. With the parameter "Wide arousal area in meter" you now can control how many NPCs should be effected by the mod." 😀
    - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked.
    - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod.
    - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place.
    - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle.
    - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard.
    - Hit a dead NPC or creature and see what happen.
     
    Issues:
    - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC).
     
    Requirements:
    - SKYUI
    - SoS
    - Sexlab
    - Sexlab Aroused Redux
    - Zaz Animation Pack (if you do not want to load the ZaZ package, stay with the old Dancing Penis Version 2.5b that is still available. No peeing possible tough)
    - Cumshot (optional, only if you want the cumshot effect on Death/Kill)
    - Animal SoS (optional if you want Dancing Penis for all creatures)
    *for Oldrim and LE please use the "non SSE" versions
     
    recommended mods:
    - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below
    - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles".
    - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders.
    - Nude World Order. A perfect mod to test "Dancing Penis"
    - A Closer Look (and than put the zoom on the mouse middle button)
    - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my demo videos
    - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing 😃
     
    installation:
    For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all).
     
    Updates:
    Simply remove the old version and install the new one with your mod manager and you are fine.
    - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function
     
    de-installation:
    After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you.
     
    and thank you...
    ... to all the great modders that laid the foundation to make this possible!
     
    Mod Configuration Menu breakdown:
     
    My personal settings for this mod:
     
    Demo Videos:
     
    Also have a look to my CBPC floppy settings that make the cocks really dancing ?
     

    30895 downloads

    Updated

  7. SurverX floppy CBPC Settings

    *** 07.Mar.2026:  40000 downloads 😃😃😃😁 ***
    *** 14.Jan.2024: 30000 downloads, and going... nothing last longer than an improvisional arrangement 😄***
    Surver X floppy CBPC Settings
    I love to see a big futa or cock moving a lot, so I am still looking for "floppy SoS" for SSE. We still do not have it but with CBPC Physics in place we can get some quite good compromise (see demo videos below).
     
    What does this mod do?
    In this mod i just played with the CBPC settings for the penis and the scrotum of your PC and NPCs. The result is similar to the effects of the mod "floppy SoS" that is not available for SSE yet (and maybe never). I took the CBPC files "CBPCMasterConfig.txt" and "CBPConfig_SOS.txt" from the mod Realistic SMP stripped it down to only the settings for the penis and changed the parameters. To run this mod you need "CBPC Physics with Collisions for SSE" in place and running. Unfortunately i am not a graphic expert and can not help you installing this mod... but once you got that running you can play with my SMP files. My settings are maybe too extreme for you, but you can change the paramter by your own (see descriptiuon below).
     
    If you have additional information for this topic just post me and i can add it to this description. So we will come more and more near our goal "floppy SoS SSE" 😃
    Have fun.
     
    Requirements:
    - CBPC Physics with Collisions for SSE up and running. For the "side movements" of the penis (left and right) you will need CBPC 1.4.0 or higher. But it also looks good with CBPC 1.3 and without that side movement
     
    installation:
    Install this mod with your mod manager.
    Be sure that this mod is the last mod that overwrites the "...\SKSE\Plugins\CBPCMasterConfig.txt" file.
    No FNIS run needed.
     
    Recommendation:
    To disable the floppyness of the cocks during sexlab animation use this mod SSPM
     
    Have in mind:
    I think the most correct way to install this mod is to merge the CBPCMasterConfig.txt of you existing system with the CBPCMasterConfig.txt of this mod.
    Because i think there is only one CBPCMasterConfig.txt that overwrites all existing one.
    I think it must be this sections (were the GenitalsLag0x is defined):
    GenitalsLag01=SOS01
    GenitalsLag02=SOS02
    GenitalsLag03=SOS03
    GenitalsLag04=SOS04
    GenitalsLag05=SOS05
    GenitalsLag06=SOS06
     
    For me it seems to be OK to just use the masterfile of this mod, i do not found any errors or missing physics up to now...
    So the short solution to just install this mod (and do not merge the masterfile) works at least for me.
    Here is my current mod list were you can see which mods i have installed to make this running:
    SurverXModlist21.Jun.2020.txt
     
    de-installation:
    Just deinstall this mod and you are fine.
     
    playing with the settings:
    You can change the settings by your own via editing the file "CBPConfig_SOS.txt". In this file i changed the parameter of the following groups (of course you can also try other parameter):
    Quadratic Spring stiffness 0001
    Velocity removed/tick 1.0 would be all velocity removed 012 (damping)
    Scale of the bones rotation around the X axis (this defines how far the movements of the penis should be)
    The most effect you get by changing the "Scale of the bones rotation around the X axis" paraneter. You can change it for each "segment" of the penis: SOS01.rotational is the penis basis, SOS06.rotational is the penis head.
    I left the original settings from "Realistic SMP" in the file outcommented "#", these settings are not so extreme and quite good already!
     
    With CBPC version 1.4.0 and higher you should change these parameter:
    These are the values for the penis movement for the 6 penis bones
    # Scale of the bones rotation around the X axis for CBPC > 1.3.6
    SOS01.rotationalX 0.08
    SOS01.rotationalY 0.00
    SOS01.rotationalZ 0.03
    SOS02.rotationalX 0.02
    SOS02.rotationalY 0.00
    SOS02.rotationalZ 0.02
    SOS03.rotationalX 0.02
    SOS03.rotationalY 0.00
    SOS03.rotationalZ 0.01
    SOS04.rotationalX 0.01
    SOS04.rotationalY 0.00
    SOS04.rotationalZ 0.01
    SOS05.rotationalX 0.01
    SOS05.rotationalY 0.00
    SOS05.rotationalZ 0.01
    SOS06.rotationalX 0.00
    SOS06.rotationalY 0.00
    SOS06.rotationalZ 0.00
     
    were .....X is the movement up and down
    ...Y is twisting the penis (i do not use that)
    and ...Z is the parameter for the left and right movement
    The bigger the value the bigger the movement.
    In my front description of this mod i explain how you can change these values "on the fly" while the game is running.
     
    You can also change this data online (game is running). To do that you have to switch two parameter:
    - in the file "CBPCMasterConfig.txt" set "TuningMode = 1"
    - in the file "CBPConfig_SOS.txt" remove the command sign: "#Tuning.rate 60" -> "Tuning.rate 60"
    ... now you can change the parameter and directly see the result in the running game ?
    After you have found your settings i would propose to reset these parameters. Otherwise the game will reread the files every n seconds (performance!).
     
    and thank you...
    ... to all the great modder that laid the foundation to make this possible!
     
    Demo Videos:

    SMP4.mp4  

    DP_WalkTroughTown.mp4  
     
     
    Also have a look to my "Dancing Penis" mod. Together with this floppy CBPC settings you really will see the cocks and Futa's moving ?
     
     

    41940 downloads

    Updated

  8. Project V Reborn - Regina Armor by Kirax

    This is the Regina armor set from Vindictus.
    It is a female armor set for 3BA body. 
     
    It is recommended 
    to use an ENB with complex material and dynamic cubemaps enabled
     
    if it says link not available, it's because google shut files down temporarily after they get a lot of traffic in 12 hours. 
    [ Detailed guide for new modders ]  [ Why is it called 'Reborn'? ]
     
    Check out my patreon:
    Patreon.com/Kiraxx2
    Join my discord server:
    discord.gg/bvAANxDhSs


    2370 downloads

    Submitted

  9. BabyTracker sse 3ba

    I made a tattoo set for slavetats that displays the number of births they have had. It includes human-shaped marks for 1-4, 8, and 12, as well as sperm tattoos.
    Can someone make an add-on that links the tattoos to the number of births they have had? I wanna "being female"add-on.

    984 downloads

    Submitted

  10. Vampire Assassin 3BA

    This is a port of the Bloofer Lady outfit from the Assassin's Creed series, converted to 3ba. Comes in 4 pieces, with the hood containing zap sliders. Prebuilt meshes for Obody, but Bodyslides are included if you don't use it.
     
    Requires something akin to AddItemMenu to obtain, and cannot be neither crafted nor upgraded. Be warned that extreme body shapes will have clipping, but more reserved ones seem to work well enough.
     
    I made this for personal use, but figured I should share it since there seems to be no other alternatives available online.
     
    Special Thanks to Crazy31139, who gave me permission to work with his release of this outfit on DeviantArt.
     
    All rights to the model and textures belong to Ubisoft Entertainment, and any requests for removal will be heeded immediately. I have simply ported it into Skyrim and chosen to share it, because I've wanted it for so long, and figured a few of you might as well. Enjoy.

    665 downloads

    Updated

  11. Raven follower standalone ESL Custom voiced.

    Azarath Metrion Zinthos!
                

    Mod Description
    Update 1.5:
    New updated sex change function, now it no longer change the npc into male, and you can use the spell while sneaking and no target in the crosshair to change your own sex.

    Newly improved eye meshes.

    Change the weight to 0 from 100.

    Adding Raven as a standalone follower to skyrim, you can get her by crafting a summoning Magic card/scroll at the forge with 100 gold.


    She comes with:
    Custom body textures for 3BA and BHUNP SMP hair Custom voice Custom body slide preset for Obody  that will be applied on her automatically,Compatible with 3BA and BHUNP Custom Vagina textures that wont get overwrited by outfit. Option to change her sex with the magic card/spell.

     
    High-quality smp hair 


     
    High-quality magic summoning card.  
    Raven is as tall as vanilla nord 
    Sexchange
    You can change her gender between male and female with the spell, you can also custom the schlong with bodyslide file that comes with this mod. Just use the spell on her while standing next to and have the follower in your crosshair, it will change the follower's sex to male or female, and also remove the default outfit for better outfit management.  


    If you just want to remove the outfit without changing the sex of the follower, just use the spell while sneaking.


     
    Custom CBPC physics config to fit the body preset. (it wont overwrite your config, is just for the follower) 
     
    She is a mage and She will level up with the player.
     
    Her Ai package is set to stay at where she is, so she will stay at where you dismissed her, is convenient if you don't use mods like "my home is your home". 



    


    


    


    
    And you can get the playable race from on my Patreon page

    


    

    
    
    Requirements:

    FHDTSMP(for the hair)


    Q&A
    why don't you just put her in the world as a recruitable follower? I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
     
    Does the follower use Custom body mesh ? No, and I will not make it so, since the day we got Obody there is not good reason to keep doing it the old way.
     
    I have this and that problem formod installer don't  work well if you are not using MO2, try unpacking the mod manually like the gif below, also unpack the patch if you need.

    If you don't get it, just move the files in the base folder(mod name\fomod\base files) to the mods root folder, and move the files in what ever patches folder(mod name\fomod\patch name)you want to the root folder too and let them overwrite.
     
    The eyes of my follower are black! some people have problems with the community shader, try updating and recompile the shader cache should solve the problem.
     

    This mod is a work of commission.

    3728 downloads

    Updated

  12. SOS AE-NG - Addons and Updates

    You can download abandoned addons that have been updated to have better compatibility with the new Schlongs of Skyrim AE-NG, or have a library for mods to download.
    Here you can get patches for old SOS mods to be compatible too with the new SOS AE-NG or other optional Files
     
    1.- Original SOS Add-ons 1.0:
     
    Here are the original addons from SOS made by Vector Plexus and Smurf, you can download the three here, with the big change that the three esp have been converted to Light Plugins with flags and compressing the Forms in XEDIT, so it will not count in your ESP count and is completely functional
     
    2.- Add-on Template
     
    New template for addons, nothing new, only removed not longer necessary records
     
    3.- Double Futanari Dick
     
    New addon based on B3lisario UNP, Converted to CBBE with Bodyslide, Fair Skin, ESL and done for SOS AE-NG
     
    4.- SLSO Hakkey's Tweaks - update for SOSAE
     
    if you are using SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE) 1.2.1, I made a patch for the mod to use the new SOS AE-NG, just merge with the mod
     
    5.- Immersive Hair Growth and Styling
     
    A patch made for Immersive Hair Growth and Styling. You can check it here
     

    17386 downloads

    Updated

  13. RiverWood Keep Males Addon

    This Mod Is a Player House Male replacer. You need the Original "Mod Riverwood Keep SE" by Lazz
    This mod replace the Females Characters by Males...
     
    This mod was created with skyrim 1.6.1170 version and it's compatible with Skyrim VR. 
     
    incompatibility ;
     
     As I've already used High Poly Head, this mod who duplicate it, is not compatible with my mods. 
     
    REALORE MEN'S Skin Texture  https://www.nexusmods.com/skyrimspecialedition/mods/67029?tab=files 
    And of course all the CotR mods.
     
     
    I've reworked, All the characters.
     
    installation:
     
    Download the original mod, do a quick autoclean with SSEdit, download the patch (in the same page of RiverwoodKeep, under the main mod), quick autoclean, and download my mod, quick autoclean
     
    And place them in this load order :
     
    RiverwoodKeep.esp
    RiverwoodKeepUSSEP.esp
    Riverwoodkeep_MaleAddon.esp
     
    don't forget to deploy.
     
    Requirements
     
    Riverwood keep SE and the USSEP patch https://www.nexusmods.com/skyrimspecialedition/mods/15005
    High polyhead  Go on the VectorPlexis Discord, make a search there and download it,  link: https://discord.com/invite/H5PwsQTj2z 
    Fuz d-oh Ro:  https://www.nexusmods.com/skyrimspecialedition/mods/15109 
    Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441
    Apachi hair & Apachi Hair Male https://www.nexusmods.com/skyrimspecialedition/mods/2014?tab=files
    Ks Hairdos & ks hairdos males https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files
    Improved Eyes  https://www.nexusmods.com/skyrimspecialedition/mods/9141
    Lokes Eyes Standalone with and without glow https://www.nexusmods.com/skyrimspecialedition/mods/49792?tab=description
    Beard Of Power https://www.nexusmods.com/skyrimspecialedition/mods/42635
     
    Soft Requirement
     
    Fine Face Texture https://www.nexusmods.com/skyrimspecialedition/mods/4759
     
    Recommandations : 
     
    Beards of Power 3d  https://www.nexusmods.com/skyrimspecialedition/mods/55576?tab=posts
    KS Switchable Hairstyles (Wigs) - Males, In case of changing hairstyle is needed  https://www.nexusmods.com/skyrimspecialedition/mods/50791and 
    Skyrim Cheat engine to spawn item  https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=files (additem alternative)
    NPC Clothes Changer and Maintainer SSE https://www.nexusmods.com/skyrimspecialedition/mods/50066 to change npcs outfit on game (then wigs)
     
     
     
    Credit Bad Dog for the armors and clothes mod.
     
    https://www.loverslab.com/files/file/6613-bad-dogs-skimpy-clothes-se/  by Bad Dog
     
     
    Credits:   SkyrimJazz
                      KyraxSkyrim
                      apachii
                      Kalilies
                      OmniZenn
                      Nazenn
                      urshi
                      Parapets
                      Shademe
                      Jeannetta182
                      phenderix
                      Raxyx7
                      Kouleifoh
                      Lazz
     
     

    255 downloads

    Updated

  14. Mour SE - Fully Voiced Halfdragon Follower

    An SE conversion of Teylin's Mour follower mod.

    About this mod
    This is a fully custom voiced follower with own home~

    1383 downloads

    Submitted

  15. Acalypha SE - Fully voiced follower

    An SE conversion of Teylin's Acalypha follower mod.

    About this mod

    This is a fully voiced follower with small quests. For concept I took heartless witch with dark and sad story.

    1166 downloads

    Submitted

  16. SOC - Slave Outfit Composer

    Tiny mod that makes it easy to customize combinations of restraints, skimpy clothes, wigs, & accessories, into slave outfits. Then you can distribute those varied outfits to NPCs, usually via SPID. This will replace their current outfit, stripping the NPC of their current clothes and giving them something new to wear.
     
    Mods like SES2 will distribute your customized slave outfits to the slaves of Skyrim. Alternatively you can distribute them yourself using a custom SPID file. 
    Choose your components
    This mod is a small framework. It is contains a variety of components that are like little Lego building blocks. You can select which ones you want, they will be automatically snapped together by SOC, and it will create a variety of slave outfits from the components.
    ZAP — Metal cuffs and collars
    Gives slaves various metal cuffs and collars from the Zaz Animation Pack.
    Neck will get various collars. Nipples are occassionally given metal piercings, sometimes with an attached neck chain. Wrists can be bound. Sometimes locked together in various positions like behind back, tied to the collar, etc. Ankles and feet are often bound in metal devices. All items are themed in either iron or rusty iron sets. Requires: Zaz Animation Pack (2023 edition or newer). If you have Devious Devices installed you will see some metal restraints from that mod as well. You technically only need the meshes and textures from that mod, the plugins and scripts are not used.
     
    Note for modders: There are considerably more devices included in this plugin than get distributed. These additional devices were weeded out of broad distribution due to their physics files negatively impacting frame rates. However you might find these additional items useful if you are doing more limited distribution.
    Corsec's Non-Devious Devices
    Gives slaves an enormous variety of Devious Devices. Themed in matching colors.
     
    Requires: Corsec's Non-Devious Devices Masterlist.
     
    Note for modders: Corsec's Lewd Patches distributes its own outfit (OTFT). This file includes the Corsec items in SOC, and also pushes SOC items like wigs and extras into Corsec's outfit. It is a good example of how to use select components from SOC in your own outfits.
    Luxury Collection Lingerie
    Occasionally gives slaves skimpy clothing from the Luxury Collection. The distributed items were inspired by TV shows like Rome and Spartacus, where the slaves wore thin semi-transparent clothes alongside their restraints. The clothes distributed are mostly neutral colors.
     
    Requires: The Textures and meshes from a Luxury Collection conversion. Either CBBE, 3BA, UUNP, or any other Luxury Collection mod. Included in this download is the Luxury Collection - Light.esp plug. This is an .esl version of the Luxury Collection plugin that was compacted. If no other mods in your load order require the regular Luxury Collection.esp, then you can disable that plugin and free up a spot in your load order.
     
    Note for modders: There are considerably more outfits and color combinations included in this plugin than get distributed. Due to my desire to theme the clothing after the TV show Spartacus, I chose not to distribute the other variants. You might find the broader range of outfits useful. There are over 10k themed combinations. Examine the Leveled Lists and Outfits in xEdit to learn more.
    Wigs — KS SMP
    Stylizes slaves hair using KS SMP wigs. This is my recommendation for widely distributing hair with physics. It is optimized for performance. Usually only 4 physics bones in each wig. It is unlikely to negatively impact FPS.
     
    Requires: KS SMP (w/optional wig addon installed). I also strongly recommend using FSMP - Faster HDT-SMP for physics. It is simply faster and more accurate than the older plugin it replaces. Without this installed you may notice FPS drops in crowded areas.
     
    Note: This plugin also cleans up your crafting menu a little by not showing the 100+ wigs. You can still craft wigs, but you must already have one in your inventory for the crafting menu to allow you to make more.
     
    Note for modders: Wigs are broken down into long haired and short haired variants. Short haired ones are shoulder length or less, and generally avoid clipping through armors. You might find these lists useful in your mods.
    Wigs — Xing, Dint99, Fuse00
    Occasionally stylizes slaves hair using this collection of wigs. These wigs contain numerous bones for the physics engine to manipulate. This makes them more realistic, but they also have a higher impact on your CPU (and sometimes GPU). If you notice your FPS is dropping in cities, I recommend switching to KS SMP. KS contains many of the same hair styles, but they are optimized for mass distribution.
     
    Requires: Wigs - Xing - Dint999 - Fuse00. I also strongly recommend using FSMP - Faster HDT-SMP for physics. It is simply faster and more accurate than the older plugin it replaces. Without this installed you may notice FPS drops in crowded areas.
     
    Note: This plugin cleans up your crafting menu a little, by not showing the Xing or Fuse wigs unless you have the Wig Crafting book in your inventory. The original mod contains instructions for finding the book and using it to craft. But the book only applied to Dint wigs, not the other two included in the collection. With this installed the book applies to all three collections.
    Technical Mumbo Jumbo for Mod Authors
    If you want to use SOC's strategy in your mod or use one of the components, read the following spoiler.
     

    8664 downloads

    Updated

  17. LamaKreis's Maidens of Skyrim - Inuel (High Poly) Follower CBBE - CBBE 3BBB (3BA) - UBE and BHUNP compatible (Part 3)

    Inuel was my second follower for Skyrim SE and also had to wait five years for an update. I have thoroughly revised the mask and fulfilled the wish of many users who wanted a version with less pronounced ears. Of course, Inuel still has elven ears, but they now resemble those of Susanna and no longer protrude as much.
    I would like to thank you all for your support and hope that you continue to enjoy Inuel.
    Special thanks again to ff7legend , who contributed an edited version.




    Here is her story:



    Inuel was born on the Summerset Isles and was a promising soldier in the Thalmor army. Her great potential as a battle mage not only earned her the favor of several officers, but also paved the way for an unusually rapid career as a Thalmor agent. All of this came to an abrupt end when it became known  that her father had publicly criticized the Federation's policies and, worse still, had described them as underhanded and despicable. As punishment for betraying the Thalmor, Inuel was personally assigned to arrest her own father. She knew the fate that awaited him, and it broke her heart. When she faced him, the decision was quickly made. But in the fight that broke out between her and the other three agents, her father was also killed. Within moments, she had lost everything. Weeping bitterly, she knelt beside her father's body and said goodbye, not only to him, but also to her life as she knew it. In her distress, she had no choice but to flee to Skyrim, the only place in the world where she could find help. She made her way to Falkreath, where Nenya, an old friend of the family, worked as an administrator for the Jarl, and found refuge in the Jarl's longhouse...    
    Name: Inuel
    Race: High Elf
    Weight: 100
    Body: The Nordic Bombshell Model Body
    Texture: Demoniac - FMS v1.32 CBBE by Regenbot03
    Combat: battle mage and enchanted dagger
    Location: Jarl's Longhouse, Falkreath
    essential and marriageable    

    549 downloads

    Updated

  18. Console Commander - Add and Execute Console Commands Through UI - SKSE Menu Framework

    A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually!
     
    Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard.

    Endorse if you like it.

    Features
     
    Console Commander 1.2.5
     -> Default key for SKSE Menu Framework is F1
     -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini]
     -> Add console commands and control 'console close' behavior
     -> Reload config instantly
     
    Console Commander 2.1.2
     -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute)
        -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional)
        -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory

     -> [New] Added custom ini support. Modders can now add custom ini with console commands.
        -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini
        -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI.
        -> Format: ConsoleCommander_QAR.ini
        
    [ConsoleCommands]
    Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI
            
        -> Custom Commands will appear after user added commands in the Custom Commands tab.
        -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI.
        -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands)
     
    Console Commander 2.2.2
     -> [New] Added support for execution of multiple commands at once.
        ->Separate multiple commands by adding , (comma) to execute the commands in sequence.
        ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional)
     
    Console Commander 2.3.0
     -> [New] Added support for execution of commands with custom variable input when executing command.
        ->An option to add a command as variable command has been added in the 'Add Command'
        ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command.
        ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional)
        ->A popup will show up and ask for specific value before executing.
     
    Video Demonstration (Old)
    Console Command Showcase

    Source Code: Github
     
    Requirements
    - SKSE Menu Framework (required)
    - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console]

    Installation
    1. Make sure SKSE Menu Framework is installed and working
    2. Download and install the mod.

    How to use
    1. Open SKSE Menu Framework (default key: F1 or whatever you set)
    2. Go to "Console Commander"
    3. Click "Add Command" → enter name and console command → Add
    4. Select a command → click "Execute"
    5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config"

    Notes:
    - It simulates keyboard key input to execute command so don't press any keys when executing the console command.
    - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional)
    - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE.
    - ini file will be created after adding a command. or use the provided ini below.


    ConsoleCommander.ini config:

    ; Console Commander Config

    [Delays] ; in ms
    EscDelay=100 ; Delay to close SKSE Menu framework after executing
    OpenConsoleDelay=200   ; Delay to open console after SKSE Menu framework is closed
    TypingStartDelay=150 ; Delay before start typing
    CharDelay=30       ; Typing Speed
    EnterDelay=200    ; Delay to press enter after typing.
    CloseConsoleDelay=50     ; Delay after entering command to close console.

    [ConsoleCommands]
    ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional)
    Example:
    Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory
     
    For multi command execution
    Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional)
     
    For custom variable command execution
    Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional)
    Example:
    Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory

    Console Commander - Default ini.zip
     
    Console Commander - Faster Execution ini.zip
     
    Optional Custom Command
    Opens 'Quick Armor Rebalance (QAR)' Menu
    Requirement
    Quick Armor Rebalance (QAR)
    https://www.nexusmods.com/skyrimspecialedition/mods/127967
    Console Commander - QAR ini.zip

    Uninstallation
    Disable/remove the mod in your mod manager.

    Bug Reports
    If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it.

    Credits

    * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting)
    * SkyrimThiago - for SKSE Menu Framework
    * QTR-Modding - for SKSE Menu Framework 3 Example Template

    Permissions

    This project is licensed under the MIT License.
    You are not allowed to use this mod in any mods/files/modlists that are being sold for money.

    Enjoy faster console command execution!
    Check out my other mods!
    Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework
    Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework

    827 downloads

    Updated

  19. Sexist Commentary

    Taking a break...
     
    !!!EARLY ALPHA!!!
    Should be safe to install, simply has only a few lines to offer
     
    This is the first version of a mod that I had been thinking about creating for a very long time.
    Basically, in essence it will be like Sexist Guards. I really love that mod for its idea, though sadly the og author is gone and their account deleted. Meaning, its rough edges and some certain style of writing will stay. That was fine back when we only had subtitles, but for me they just can't keep up with modern times and possibilities anymore.
     
    Now, this creation of mine is not merely a bug fix, but a totally new mod. I like to think about it as a kind of tribute to Sexist Guards and its idea (hence the choice for naming).
     
    [planned] Feature(s)
    The single purpose of this mod is to add spicy/sexist/misogynic/adult comments all throughout Skyrim. They should be somewhat context aware and fitting to the speaker.
    Those comments are aimed exclusively at a female player character.
     
    You will get comments from
    Guards (some implemented) "generic" NPCs (a few implemented) Bandits and other enemies (a few implemented) your player character (a few implemented) and a narrator (a few implemented)  
    Player lines offer (to some degree for now) the possibility to set a weight for certain styles of commentary to give your avatar a certain personality (yes, the Sexist Guards traits will be back).
     
    Those comments will be location and situation aware, with a planned soft integration with Devious Devices.
    Meaning, certain lines will only play in cities or dungeons, or when the player is naked or tied up, cum covered, has certain weapons equipped, ...
     
    Comment Examples
    Some examples of comments, by whom they may spoken and in what scenario:
     
    Requirements and Compatibility
    This mod requires nothing but a working setup of
    Sexlab Framework Any Arousal mod (e.g. OSL Aroused, SLO Aroused NG, SLAR, SLAX, ...) as long as it provides the arousal faction  
    This mod is built in a style to be as compatible as possible. No vanilla dialogue is altered, anything gets provided by the mod itself.
    Devious Devices are compatible as well and will be recognized, no hard requirement though.
     
    For nudity, I added Advanced Nudity Detection on top of the (in modern times unreliable) vanilla approach.
    If mod is present, I use its approach to determine whether a nude comment is valid, if not then the vanilla approach is in use. No hard requirement for that!
     
    SEMI incompatibilities
    TES V: Skyrim LE - ESP file needs version and flag change in its header (eg. with xEdit) and BSA needs re-packing (eg with CAO) PC Head Tracking and Voice Type SE - B.Y.O. Voice type feature. Bella is part of this mod now, if you don't like it, unpack the BSA and delete or replace the files in the _FemaleBYO folder  
    Highly recommended
    These mods aren't required for Sexist Commentary, but they complement it in various ways
    NPC Dialogue Audio Enhancer - Makes NPC voices louder, clearer and more distinct during dialogues Realistic Conversations - Social logic and communication overhaul with the aim to make it more natural To Your Face - NPCs will not speak greetings towards the Dragonborn's back  
    Difference from Sexist Guards
    The main big difference of this mod compared to Sexist Guards will/should be, that I want to focus on the narrator. For those of you, who played or watched videos of Baldur's Gate 3 - yes, that kind of narrator, just more spicy. I like this concept and I want to build upon the base that Sexist Guards created for that.
    The next thing is, I want to keep those comments somewhat "immersive" (as far as this goes ^^). Meaning, many comments shouldn't be too direct, but suggestive and rather somewhat "artistic" and imaginative. They actually should to some degree sound like something that character could have said in this scenario, it should fit in the general game style of commentary, just break the prudence - of course, some bandit probably won't talk like a diplomat ^^.
    The third thing is emotion. Each comment gets emotion set based on speaker, comments style and situation. Those emotion settings then are respected when creating AI voice overs for the lines.
     
    AI voice lines
    Those AI voice lines are NOT xVASynth creations. They sound way more natural and the model allows for emotional vector addition. In short, if a line should sound angry, it (more or less) will do so!
    Here are some voice samples:
     
    Why Alpha?
    Several reasons: one, some things are unpolished and you might encounter issues sometimes. Additionally, even though I tried to keep the mod as compatible as possible, there still might come up some issues.
    Two, I'm not a native English speaker. Mostly I use Deepl to translate my idea from my native language for the base line and then fine-tune it to my liking.
    Three, I still have or get ideas for events or scenarios where I could add lines to, so there might get new features added later on.
    Four, this mod lives from its amount of lines. I imagined some, I borrowed some from Sexist Guards, but they're not enough, by far!
     
    How to help
    1) Choose your favorite Narrator voice
    2) Text line submission form
     
    If you've got a good idea for a line, please use the linked form to let me know! 
     
    Old Changelog
     

    12905 downloads

    Updated

  20. The Forbidden Tome

    Taking a break...
     
    BETA release
    This is my re-interpretation of a funny little quest that once was included in the Devious Devices framework as introduction to those new devices.
    As a member/visitor of the College Of Winterhold you should be careful when taking a glimpse in Forbidden Bookcases...
     
     
     
    UPDATE
    Yes, it really happened! After my SSD broke and I had to set up all again, for some reason I wanted to take a look at this little quest again.
    I was able to find and fix some bugs that most of you bothered, so let me know how the new version runs for you.

    Do NOT update while the quest is active!!! (best would be starting a new game)
     
     
     
    How to start
    look for a letter and a key on the lowest shelf of Urag gro-Shubs counter. Read the letter to get an idea where to start...
    Or, since v0.5, simply search for the case itself and try to pick it. If you can't see it, the letter gives a hint why not.
     
    The difference to Devious Deviants
    @naaitsab tried to re-create the original Forbidden Tome quest as close as possible, based on the latest DD framework. It also includes several more things that were part of the original Devious Deviants.
    My version is a re-interpretation: I created Forbidden Tome from scratch only using the base idea. It has new approaches to certain things as well as new dialogues. And no Message Boxes.
     
    Great thing: as I knew naaitsab also did work on this task, as we helped each other, I created my mod to be as compatible as possible. You should be able to install and play both versions, depending on which key and case you choose! I only would suggest that you merely tackle one Forbidden Tome quest at a time, so they don't directly interfere!
     
    Why still beta?
    I tested the mod and was able to play through it, but I may have forgotten or missed some bugs. As it's my first mod that heavily depends on CK methods and less on Papyrus, I'm not entirely sure that everything works as wanted.
    It still misses some features, too. Those I want to add later, when the base story works reliably. They mainly include a way to get hands on the book aswell as a reference to the original character Zed Curio.
     
    Requirements
    A working mod setup that includes
    Skyrim SE or AE or AE DLC Devious Devices SE  
    Compatibility
    Should be compatible with most stuff that alters looks of Urag or changes dwemer ruins (item hideouts are chosen randomly)
    NOT compatible with mods that alter the Arcaneum, those will need a patch to rearrange all the items and markers!
     
    For LE users
    I don't officially support LE. I don't have it installed anymore and all my latest releases are created with SE v1.6.x and the SE CK.
    However, as I suppose the quest design itself SHOULD work, it's only the bsa archive which is the problem. You can use tools like the Cathedral Assets Optimizer to un-/repack the archive, then the mod should work for you. Tutorials for that can be found by web searching  
     
    Features
    A small quest story with different outcomes, depending on your behaviour during the task. I don't want to spoil too much, but just say that Urag won't be happy about you glimpsing into Forbidden Bookcases, so he takes the chance to help an old friend and teach you a lesson.
     
    I was hoping to catch the "quirkiness" of the original writings, but with entirely new dialogues. Now with a reference to Mins original work when you got hands on the book.
     
    Optional: AI voice addon, just install on top of the main mod. Updated to be not the old xVASynth voices anymore, so more fitting emotions and more natural sound!
     
     
     
    FAQ and Help
     
    Old changelog
     
    Credits
    @naaitsab - for helping me by debugging and providing ideas
    @Min - created the original Forbidden Tomes quest that got eliminated from the Devious Devices framework a few versions ago

    12859 downloads

    Updated

  21. Devious Mimic Clothing SE

    Taking a break...
     
    There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore!
    The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ...
     
    Link to Legendary Edition - (End Of Support!)
     
    What this mod does
    This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy.
    It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity.
     
     
    Requirements
    SKSE - SE/AE build, fitting your game version Skyrim SE/AE or GOG SexLab Framework (v1.63 for SE / v1.65 for AE) SexLab Aroused - several variations provide AE support, examples Aroused Redux Aroused eXtended OSL Aroused Devious Devices v5.2+  
    Compatibility
    Mod added armors - should interpret them correctly as long as they affect the correct body region DD For Him - included in DD 5.0, if active it will allow mimics for male characters DCUR - if active, it may start DCUR events if a mimic didn't get the chance Alternate start mods - mimics work only after start quest "Unbound" is finished ZAP - checks for ZAP device keyword, should work with all versions Toys - checks for Toy keyword and ignores them There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix
     
    Features
    Armor mod friendly body region tracking Several events to trigger mimics Tracks worn status and respects enchantments Several third party triggers possible, if respective mod is installed Toggle for survival mod friendly gags, to allow eating and drinking Highly customizable by MCM, including settings export functionality  
    What doesn't work
    Follower support got removed in v4.0 May have some bugs  
    Additional info
     
    Credits
    @Kimy - for patiently answering the questions of a bloody modding noob
    @Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit
    @Scrab - for helping me with other projects, which resulted in the improved rewrite v4.0
    @JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate
    @davisev5225 - for his mod City Bondage that offered me some more code snippets
     
    Old Changelog
     

    30498 downloads

    Updated

  22. SlaveTatsNG

    SlaveTats as C++/SKSE plugin.   This is a one to one conversion of SlaveTats.pex to C++.   GitHub: https://github.com/nopse0/SlaveTatsNG/tree/master   Advantages: Lightning fast More robust (because when a Papyrus script calls a native function, it is scheduled for execution in the Skyrim Game Main thread, i.e. there are no multithreading problems when multiple Papyrus scripts are adding and removing tattoos at the same time). Fully compatible with SlaveTats, so it can be installed/deinstalled at any time (uses the same JContainer structures and does exactly the same as SlaveTats) Uses CommonLibSSE-NG, so it should run on all major Skyrim versions + Gog (tested on 1.6.1170 and 1.5.97)   Requirements: Original Papyrus SlaveTats, if you want to use it's MCM  
          Alternatively, there now is a new CatMenu/ImGui gui (tested on Skyrim 1.6.1170 and 1.5.97). It has the following requirements:
     
    CatMenu https://www.nexusmods.com/skyrimspecialedition/mods/65958  (don't forget to copy 'imgui.dll' to the game folder, as described on the CatMenu Nexus page). And very recommended, if you ALT-TAB between Windows and Skyrim: Alt-Tab Stuck Key Fix NG https://www.nexusmods.com/skyrimspecialedition/mods/148466   Disadvantages: No ModEvents are send   Patches:   I created a few patches for mods, which were directly adding and removing overlays, to use SlaveTats instead, so that what they are doing is synchronized with SlaveTats.
    Bathing In Skyrim Tweaked v3.4 (17-May-2023)  from Monoman1:  
    Spank That Ass v4.8 BETA SE (27-Apr-2021) from Monoman1:
    Changelog:
     
     
     

    134969 downloads

    Updated

  23. LMAO - Tolls and Crimes

    Author's Note:
    Thats right! Another mod where the Acronym was figured out before the actual name. I decided LMAO stands for "Laws, Mischief, Authority, and Oppression" which will make more sense when the other features are added. This is a big work in progress, and there is a lot still to do, but the framework for most of it is built. I've been talking about it so long if anything this release is to prove I have been doing something.

    Even though this is a super beta, this should be pretty safe to install anywhere. I don't do any worldspace edits, nothing should interfere with quests or seriously change things. Even uninstalling should be pretty safe, though you would likely need to re-enable gate activation on the nearest gate if you did that.
     
    Bugs will exist, but if you report them to me I'll do my best to resolve them quickly! I am using this mod to learn how to do a whole bunch of things in skyrim mods, while also unifying a bunch of unrelated mods into a semi coherent system that plays well together.
     
    Long term, there is a lot of plans for this project, but to start out with, this has Tolls working, basic crime detection, and 2 initial punishments for crimes. This is abusive towards the player, uses harsh language, etc. Be warned. If my dialogue is cringe, I am sorry and am working on it. All feedback is encouraged, and please report any bugs here or in the "Citadel" Discord: https://discord.gg/qPb6RUUG36 (I am much faster at responding there, and like hearing ideas and suggestions, please feel welcome)

    On to the business -
     
    -----------SPECIAL THANKS!! ----------------------
    H Bof - Sigils/Tattoos - not fully implemented, but will be prominent as development continues, especially as more NPC updates are done. (don't know why I can't link them directly)
    @krzp - Custom Body Search animations
    Everyone on the Discord that helps me hunt down bugs, throws out ideas, and listens to me ramble about my plans
     
    -----------TO USE-------------------------------------
    Enter the MCM(s) and install the mod(s). A bunch of things will be initialized, and then you can re-enter the MCM and configure it. 
    RUN FNIS/NEMESIS/PANDORA FOR THE SEARCH ANIMS. (0.2, 0.3.7.0)
     

    Tolls:
    All gates for cities with their own worldspace (Windhelm, Whiterun, Solitude, Markarth, and Riften) will have tolls the player must pay to pass through the gate. This is a highly modular system.
    Set Internal and External Tolls  Set conditions for payment/gate passage (bounty, thaneship, slavery) Pay flat, per level, and for followers No forcegreets from guards Json file can quickly update gates that are changed by mods Player homes in holds will allow free entry. You can add modded player homes in the interface file for the city. You can pay without bothering a guard by simply touching the gate. Avoids annoying conversations when you are just trying to get things done. Tolls have their own gate guards always available Tolls have ledgers at the gate that detail the toll cost scheme Toll skipping detection and punishment If you skip out on paying a toll, the guards might notice. If they notice, you will get a bounty, and likely have to do a NSFW payment instead of paying with money to pass. SFW alternate payments  These are simple gathering chores. The dialogue and tasks should be generally SFW - if not, let me know. You can use these in combination with NSFW options. Guard hostility can be used to determine if you can do SFW options in this case. NSFW alternate payments Pay with Sex *SEXLAB REQUIRED* Pay with Devious devices (set number of devices) *DDNG REQUIRED* Pay with Tats (set number of tats) *RAPETATS REQUIRED* Pay with drinks Lactacid *MME REQUIRED* Cum *CUM ALCHEMY REQUIRED* Skooma *SKOOMA WHORE REQUIRED* if you use skooma whore addicted, the skooma bounty will be toggled off during this, cause its exceptionally annoying. If it was on previously, it will be re-toggled on after.  
     
    Crimes:
    Picking locks - *SKYRIM SOULS RECOMMENDED* this works best with unpaused menus. The guard will pull you out to punish you Integrated with Unforgiving devices, if the player is caught picking their own locks, they will still be stopped, and unique dialogue will be added. Drawn magic/weapons Sneaking Nudity/Not naked Maybe you want being naked in town a crime. Maybe you want being NOT naked in town a crime. Advanced Nudity Detection implemented as an alternative to the built in nudity detection (and far superior) Held lockpicks/drugs/device keys/stolen goods/contraband/unlicensed gear Guards will search the player with custom animations from @krzp and now ME  
    Punishments:
    Pay Fine SFW option, tried to be a little silly with it at least. but its boring and I don't like it Devious Devices NSFW option. Guard will equip you with devices to punish you for a crime. Tattoos NSFW option. Guard will apply tattoos to the player to punish them. Sex NSFW option (obviously). Guard will demand sex to let the player go. Might ask for a bribe. Might trick you and still demand sex Can drag you to jail for refusal.  
    City Reputation. Part of the goal with this mod is to change the guards behavior and attitude towards you as the game goes on. This is very much a work in progress, but will be touched on with every update that happens. This is done with a few simple variables per city:
     
    Recognition Talk to someone? People in the town recognize you more. Every day this decays by a bit. This decay scales by how much the guards hate you and how much respect the city has for you. The higher hostility/respect, the slower the recognition decays. Hostility Commit crimes? Skip tolls? The guards will like you less. This will make their dialogues harsher, and enable different results for punishments This decays over time, scaling with your respect. The higher the town respects you, the quicker their attitude towards you will improve. Respect This is a city wide sort of thing. Complete city quests? Gain respect. Fail them? Lose respect. This is VERY WIP, but is done through a json file for each location. Other mods quests can be added to this without a full mod update, to allow other modders to quickly be recognized by this mod.  
     
    World Changes. The mod will have events that fire as you play the game, changing the economy, laws, licenses and more as you go. Many things are heavily adjustable in the world changes MCM
     
    NPCs observe laws. You are not in Skyrim alone. If you have to have a collar exemption, so do NPCs.  Highly recommend https://www.loverslab.com/files/file/28863-mod-tweaks/ (Download scriptless devices for performance reasons - this will make any devices applied to non follower NPCs scriptless and fast.) Economic changes. Dynamically adjust buying and selling prices. Adjust prostitution costs for many prostitution mods (if you find one that isn't working out of the box, let me know - i'll add it). Adjust Home, Inn, Ferry, Carriage prices and more Laws/Licenses. Dynamically adjust when licenses kick in based on many customizable factors. Dynamically adjust when crime laws kick in based on slave level.  
     
    --------REQUIRED MODS---------
    Papyrus Util: https://www.nexusmods.com/skyrimspecialedition/mods/13048
    Po3 Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854
    Scrabs Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/115164
    ConsoleUtilSSE NG: https://www.nexusmods.com/skyrimspecialedition/mods/76649?tab=posts
    JContainers: https://www.nexusmods.com/skyrim/mods/49743 
    Spell Perk Item Distributor: https://www.nexusmods.com/skyrimspecialedition/mods/36869
    SKSE/Sky UI
     
     
    -------RECOMMENDED MODS----
    Mods that integrate with it in some way - again, this mod is modular. it expects other mods to be installed. You can stick with only the required stuff if you want only SFW stuff though, I am trying to build it with SFW players in mind.
    None of these are required, but they play nicely with it.
    Steelfeathers Papyrus Extender:  - this should be considered required if you are on the latest version of Skyrim. There won't be issues without it, but the "Held Stored Items" contraband crime options won't do anything. (you will still be detected for stealing, stolen goods will be confiscated, but the logic behind the theft clearing tools won't work)  Licenses Player Oppression - initially this was required, but it is built to work very well together. HIGHLY recommended to the point it might as well be required. Devious Devices NG - punishments and toll payments Advanced Nudity Detection - Nudity Crime detection. SO much better than my implementation. Cum Alchemy - punishments and toll payments MME - punishments and toll payments Rapetats - punishments and toll payments CumSwallowNeedsAddon - dialogue changes/cum addiction detection Skooma Whore - punishments and toll payments Public Whore/Bimbos of Skyrim/Zaz/Submissive Lola - slave detection/dialogue changes The Ancient Profession - whore detection Sexlab, any version should be fine. I use P+, though an earlier version due to furniture incompatibility. SHOULDN'T matter currently for this mod, but I will add furniture punishments in the future. Sexlab Sexual Fame Reloaded - replaces the built in recognition stat. Takes longer to build up recognition, and longer to remove it. Unforgiving Devices - lockpicking crime can be detected even for your own devices - a toggle is added to allow the player to have the guards allow this. If not set, the guards will stop you but have unique dialogues. KziitdXXXToolset GuliGuli's Expansion - armors from this mod are detected when you are wearing it, to convert it to the devious version. ASF - Autonomous Sex Framework - enables free use features (I must overwrite its config if you want me to control it)  
     
    --------WHAT THE HELL IS WORLD EVENTS?-----------
    Its there in case you want to use it. It adds a few new things, and will be updated concurrently with the main mod. Its purely for NSFW players. The goal of it is to be sort of a slaverun lite/add logical progression to a porny Skyrim. Because of the limitations of having to set MCM's for each mod, most mods are pretty much all or nothing. You put your ideal settings and hope it doesn't bug you. However, this mod looks to dynamically adjust those MCM settings over time, so the player can have a calmer onboarding, and the game slowly pushes them towards things like slavery, prostitution, drugs, etc. as the world gets worse.
     
    Everything is based on your LMAO stat reputation stuff, along with a new stat for each region: Slave Level.
     
    Slave level ticks up 1 per day once you reach a city, and various things will happen based on it. If the player sticks around the region, it increases more. A "Global" Slave level is set up to adjust laws and rules over all of Skyrim, which is the average of all regions.
     
    FEEDBACK AND SUGGESTIONS ON THIS IS ESPECIALLY ENCOURAGED.

    ---------VOICE FILES----------------
    While I haven't been making voice files directly, @ashleytaylor has been making voice files and providing them in a seperate mod they upload here: https://www.loverslab.com/files/file/45926-lmao-tolls-and-crimes-voice-pack/ it seems higher quality than just xvasynth so pop over and thank them if you like it! 
     
    ---------BUILD PLANS--------------
    The goal is to make a highly compatible mod that touches a whole lot of things, but doesn't stop you from playing the game as you want. It will present new options, and add some obstacles, but nothing that will prevent you from playing and beating the game, or any other quests. I want to add flavor, but not be the front and center
     
    0.1.0 - Tolls are polished 
    0.2.0 - Whiterun expansion/First "Kennel"
    lots of detail here cause I have a lot of this built. The other cities will be similar in scope
    Taking inspiration from the wonderful but abandoned Sexlab Survival, I really want a "Kennel" system. A cheap, likely abusive place for the player to get a cheap bed with some risk There will be at least 2 unique NPCs per "Kennel" that can abuse the player. Harrkas- Kennel guard Barst - Hostel keeper There will be 1 female NPC that is going to basically mirror the player, they will hang around the "Kennel" and things will get progressively worse for them the more you visit. Abigail Whiterun's Kennel will be "The Warehouse" an old warehouse turned catchall guard post during wartime. It will be a new passthrough between whiterun and tamriel It will have a hostel the player can stay at for cheap It will have a actual Kennel the player can sleep in for free Whiterun will get a unique tollmaster - Thomas Noke. He will like bells. Get him enough, and he will give you a free pass to the gate any time you want. Curfew breaking can get you sent to the kennel 0.3.0 - Crimes are polished/Searching Crimes- We are working through here, working towards 0.4.0
    Add more basic punishments (Drinks) Add detection for shouting in town, and smithing after curfew Guards will randomly confront the player, and search them for drugs, device keys, and lockpicks, and punish them for it. Body search animation will be used Roaming tax collectors will be added, that are gonna be real jerks. Blacksmiths have dialogue to remove devices for a fee Court wizards will have dialogue to remove tats for a fee Highwaymen will be added in places around skyrim. 0.4.0 - More punishments, Escort System
    Contraptions Whipping Humiliation game Item confiscation Kicked out of town Pama devices (high harrassment) 0.5.0 - Single gates/Iron Consulate/World Events
    Tolls will be charged for places like Rorikstead. Some highwaymen may get actual gates they can extort you at. 0.6.0 - Riften expansion
    Gambling/Skooma Den NPC's - Jesser and Walter (Breaking bad nonsense) 0.7.0 - Markarth expansion
    The mines NPC - Lavernia (Malcolm in the middle reference) - gonna charge you for everything, and make you work the mines to pay it off 0.8.0 - Windhelm expansion
    Brothel. Racism (you will be treated great if you are a nord. you will be treated terribly if you are a filthy elf) 0.9.0 - Solitude expansion
    Temple, classic priest abuse route 1.0.0 - More world events


     

    17482 downloads

    Updated

  24. Bless armor pack - HIMBO and CBBE bodyslide

    Hi! I did a bodyslide version
    of Bless armor pack by TEAM TAL.
     
    INCLUDE:
    5 MALE ARMOR
    1 FEMALE ARMOR
     
    ___________________________
     
    For HIMBO & CBBE
    Esl file
     
    Link on google drive since take a whileeeeeeeeee to submit here lol.
    Just clic on the download button from this post
     
    Enjoy:)
     

    1454 downloads

    Updated

  25. Angelika Follower ESL assassin And Racemenu preset (Redguard girl) Spanish English

    Racemenu preset for a redguard girl. And a follower using the same preset. She is in the drunken huntsman.(Whiterun)

    Un preset para racemenu para una guardia roja Y una seguidora que usa el mismo preset. Ella está en el cazador ebrio en Carrera Blanca
     

     
     
    --English--
    A preset of one of my characters
    And Angelika follower. She use the same preset and has the same appearance.
     
     Requirements 
    https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files&file_id=46641
    https://www.nexusmods.com/skyrimspecialedition/mods/9141?tab=files&file_id=23215


    She use the assassin combat class.
    She is skilled in sneak, one handed, marksman and light armor.
    She doesn't affect stealth memter.
    She have Lightfoot
    Height: 1
    Weight: 100
    Armour: Forsworn
    Weapons: Daedric bow, daedric dagger (2) and daedric arrows (900)
    Help friends and allies
    Accept any crime than you do.
    Foolhardy and aggressive with the enemies.

    Download from https://www.nexusmods.com/skyrimspecialedition/mods/141701
     
    Enjoying.

    --Español--
    Un preset de uno de mis personajes
    Y una seguidora, Angelika. Ella usa el mismo preset y tiene la misma apariencia.

    Necesitas 
    https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files&file_id=46641
    https://www.nexusmods.com/skyrimspecialedition/mods/9141?tab=files&file_id=23215

    Ella usa la clase de combate de asesino.
    Es experta en sigilo, a una mano, arquería y armadura ligera.
    No afecta a el medidor de sigilo.
    Tiene Pies Ligeros
    Altura: 1
    Peso: 100
    Armadura: Renegado
    Armas: Arco daédrico, daga daédrica (2) y flechas daédricas (900)
    Ayuda a amigos y aliados
    Acepta cualquier crimen que cometas.
    Es temeraria y agresiva con los enemigos. 
     
    Sitio de descarga https://www.nexusmods.com/skyrimspecialedition/mods/141701
     
    Espero que les guste.
     

    72 downloads

    Submitted

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