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  1. Console Commander - Add and Execute Console Commands Through UI - SKSE Menu Framework

    A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually!
     
    Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard.

    Endorse if you like it.

    Features
     
    Console Commander 1.2.5
     -> Default key for SKSE Menu Framework is F1
     -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini]
     -> Add console commands and control 'console close' behavior
     -> Reload config instantly
     
    Console Commander 2.1.2
     -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute)
        -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional)
        -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory

     -> [New] Added custom ini support. Modders can now add custom ini with console commands.
        -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini
        -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI.
        -> Format: ConsoleCommander_QAR.ini
        
    [ConsoleCommands]
    Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI
            
        -> Custom Commands will appear after user added commands in the Custom Commands tab.
        -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI.
        -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands)
     
    Console Commander 2.2.2
     -> [New] Added support for execution of multiple commands at once.
        ->Separate multiple commands by adding , (comma) to execute the commands in sequence.
        ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional)
     
    Console Commander 2.3.0
     -> [New] Added support for execution of commands with custom variable input when executing command.
        ->An option to add a command as variable command has been added in the 'Add Command'
        ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command.
        ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional)
        ->A popup will show up and ask for specific value before executing.
     
    Video Demonstration (Old)
    Console Command Showcase

    Source Code: Github
     
    Requirements
    - SKSE Menu Framework (required)
    - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console]

    Installation
    1. Make sure SKSE Menu Framework is installed and working
    2. Download and install the mod.

    How to use
    1. Open SKSE Menu Framework (default key: F1 or whatever you set)
    2. Go to "Console Commander"
    3. Click "Add Command" → enter name and console command → Add
    4. Select a command → click "Execute"
    5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config"

    Notes:
    - It simulates keyboard key input to execute command so don't press any keys when executing the console command.
    - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional)
    - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE.
    - ini file will be created after adding a command. or use the provided ini below.


    ConsoleCommander.ini config:

    ; Console Commander Config

    [Delays] ; in ms
    EscDelay=100 ; Delay to close SKSE Menu framework after executing
    OpenConsoleDelay=200   ; Delay to open console after SKSE Menu framework is closed
    TypingStartDelay=150 ; Delay before start typing
    CharDelay=30       ; Typing Speed
    EnterDelay=200    ; Delay to press enter after typing.
    CloseConsoleDelay=50     ; Delay after entering command to close console.

    [ConsoleCommands]
    ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional)
    Example:
    Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory
     
    For multi command execution
    Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional)
     
    For custom variable command execution
    Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional)
    Example:
    Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory

    Console Commander - Default ini.zip
     
    Console Commander - Faster Execution ini.zip
     
    Optional Custom Command
    Opens 'Quick Armor Rebalance (QAR)' Menu
    Requirement
    Quick Armor Rebalance (QAR)
    https://www.nexusmods.com/skyrimspecialedition/mods/127967
    Console Commander - QAR ini.zip

    Uninstallation
    Disable/remove the mod in your mod manager.

    Bug Reports
    If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it.

    Credits

    * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting)
    * SkyrimThiago - for SKSE Menu Framework
    * QTR-Modding - for SKSE Menu Framework 3 Example Template

    Permissions

    This project is licensed under the MIT License.
    You are not allowed to use this mod in any mods/files/modlists that are being sold for money.

    Enjoy faster console command execution!
    Check out my other mods!
    Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework
    Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework

    822 downloads

    Updated

  2. Sexist Commentary

    Taking a break...
     
    !!!EARLY ALPHA!!!
    Should be safe to install, simply has only a few lines to offer
     
    This is the first version of a mod that I had been thinking about creating for a very long time.
    Basically, in essence it will be like Sexist Guards. I really love that mod for its idea, though sadly the og author is gone and their account deleted. Meaning, its rough edges and some certain style of writing will stay. That was fine back when we only had subtitles, but for me they just can't keep up with modern times and possibilities anymore.
     
    Now, this creation of mine is not merely a bug fix, but a totally new mod. I like to think about it as a kind of tribute to Sexist Guards and its idea (hence the choice for naming).
     
    [planned] Feature(s)
    The single purpose of this mod is to add spicy/sexist/misogynic/adult comments all throughout Skyrim. They should be somewhat context aware and fitting to the speaker.
    Those comments are aimed exclusively at a female player character.
     
    You will get comments from
    Guards (some implemented) "generic" NPCs (a few implemented) Bandits and other enemies (a few implemented) your player character (a few implemented) and a narrator (a few implemented)  
    Player lines offer (to some degree for now) the possibility to set a weight for certain styles of commentary to give your avatar a certain personality (yes, the Sexist Guards traits will be back).
     
    Those comments will be location and situation aware, with a planned soft integration with Devious Devices.
    Meaning, certain lines will only play in cities or dungeons, or when the player is naked or tied up, cum covered, has certain weapons equipped, ...
     
    Comment Examples
    Some examples of comments, by whom they may spoken and in what scenario:
     
    Requirements and Compatibility
    This mod requires nothing but a working setup of
    Sexlab Framework Any Arousal mod (e.g. OSL Aroused, SLO Aroused NG, SLAR, SLAX, ...) as long as it provides the arousal faction  
    This mod is built in a style to be as compatible as possible. No vanilla dialogue is altered, anything gets provided by the mod itself.
    Devious Devices are compatible as well and will be recognized, no hard requirement though.
     
    For nudity, I added Advanced Nudity Detection on top of the (in modern times unreliable) vanilla approach.
    If mod is present, I use its approach to determine whether a nude comment is valid, if not then the vanilla approach is in use. No hard requirement for that!
     
    SEMI incompatibilities
    TES V: Skyrim LE - ESP file needs version and flag change in its header (eg. with xEdit) and BSA needs re-packing (eg with CAO) PC Head Tracking and Voice Type SE - B.Y.O. Voice type feature. Bella is part of this mod now, if you don't like it, unpack the BSA and delete or replace the files in the _FemaleBYO folder  
    Highly recommended
    These mods aren't required for Sexist Commentary, but they complement it in various ways
    NPC Dialogue Audio Enhancer - Makes NPC voices louder, clearer and more distinct during dialogues Realistic Conversations - Social logic and communication overhaul with the aim to make it more natural To Your Face - NPCs will not speak greetings towards the Dragonborn's back  
    Difference from Sexist Guards
    The main big difference of this mod compared to Sexist Guards will/should be, that I want to focus on the narrator. For those of you, who played or watched videos of Baldur's Gate 3 - yes, that kind of narrator, just more spicy. I like this concept and I want to build upon the base that Sexist Guards created for that.
    The next thing is, I want to keep those comments somewhat "immersive" (as far as this goes ^^). Meaning, many comments shouldn't be too direct, but suggestive and rather somewhat "artistic" and imaginative. They actually should to some degree sound like something that character could have said in this scenario, it should fit in the general game style of commentary, just break the prudence - of course, some bandit probably won't talk like a diplomat ^^.
    The third thing is emotion. Each comment gets emotion set based on speaker, comments style and situation. Those emotion settings then are respected when creating AI voice overs for the lines.
     
    AI voice lines
    Those AI voice lines are NOT xVASynth creations. They sound way more natural and the model allows for emotional vector addition. In short, if a line should sound angry, it (more or less) will do so!
    Here are some voice samples:
     
    Why Alpha?
    Several reasons: one, some things are unpolished and you might encounter issues sometimes. Additionally, even though I tried to keep the mod as compatible as possible, there still might come up some issues.
    Two, I'm not a native English speaker. Mostly I use Deepl to translate my idea from my native language for the base line and then fine-tune it to my liking.
    Three, I still have or get ideas for events or scenarios where I could add lines to, so there might get new features added later on.
    Four, this mod lives from its amount of lines. I imagined some, I borrowed some from Sexist Guards, but they're not enough, by far!
     
    How to help
    1) Choose your favorite Narrator voice
    2) Text line submission form
     
    If you've got a good idea for a line, please use the linked form to let me know! 
     
    Old Changelog
     

    12796 downloads

    Updated

  3. The Forbidden Tome

    Taking a break...
     
    BETA release
    This is my re-interpretation of a funny little quest that once was included in the Devious Devices framework as introduction to those new devices.
    As a member/visitor of the College Of Winterhold you should be careful when taking a glimpse in Forbidden Bookcases...
     
     
     
    UPDATE
    Yes, it really happened! After my SSD broke and I had to set up all again, for some reason I wanted to take a look at this little quest again.
    I was able to find and fix some bugs that most of you bothered, so let me know how the new version runs for you.

    Do NOT update while the quest is active!!! (best would be starting a new game)
     
     
     
    How to start
    look for a letter and a key on the lowest shelf of Urag gro-Shubs counter. Read the letter to get an idea where to start...
    Or, since v0.5, simply search for the case itself and try to pick it. If you can't see it, the letter gives a hint why not.
     
    The difference to Devious Deviants
    @naaitsab tried to re-create the original Forbidden Tome quest as close as possible, based on the latest DD framework. It also includes several more things that were part of the original Devious Deviants.
    My version is a re-interpretation: I created Forbidden Tome from scratch only using the base idea. It has new approaches to certain things as well as new dialogues. And no Message Boxes.
     
    Great thing: as I knew naaitsab also did work on this task, as we helped each other, I created my mod to be as compatible as possible. You should be able to install and play both versions, depending on which key and case you choose! I only would suggest that you merely tackle one Forbidden Tome quest at a time, so they don't directly interfere!
     
    Why still beta?
    I tested the mod and was able to play through it, but I may have forgotten or missed some bugs. As it's my first mod that heavily depends on CK methods and less on Papyrus, I'm not entirely sure that everything works as wanted.
    It still misses some features, too. Those I want to add later, when the base story works reliably. They mainly include a way to get hands on the book aswell as a reference to the original character Zed Curio.
     
    Requirements
    A working mod setup that includes
    Skyrim SE or AE or AE DLC Devious Devices SE  
    Compatibility
    Should be compatible with most stuff that alters looks of Urag or changes dwemer ruins (item hideouts are chosen randomly)
    NOT compatible with mods that alter the Arcaneum, those will need a patch to rearrange all the items and markers!
     
    For LE users
    I don't officially support LE. I don't have it installed anymore and all my latest releases are created with SE v1.6.x and the SE CK.
    However, as I suppose the quest design itself SHOULD work, it's only the bsa archive which is the problem. You can use tools like the Cathedral Assets Optimizer to un-/repack the archive, then the mod should work for you. Tutorials for that can be found by web searching  
     
    Features
    A small quest story with different outcomes, depending on your behaviour during the task. I don't want to spoil too much, but just say that Urag won't be happy about you glimpsing into Forbidden Bookcases, so he takes the chance to help an old friend and teach you a lesson.
     
    I was hoping to catch the "quirkiness" of the original writings, but with entirely new dialogues. Now with a reference to Mins original work when you got hands on the book.
     
    Optional: AI voice addon, just install on top of the main mod. Updated to be not the old xVASynth voices anymore, so more fitting emotions and more natural sound!
     
     
     
    FAQ and Help
     
    Old changelog
     
    Credits
    @naaitsab - for helping me by debugging and providing ideas
    @Min - created the original Forbidden Tomes quest that got eliminated from the Devious Devices framework a few versions ago

    12796 downloads

    Updated

  4. Devious Mimic Clothing SE

    Taking a break...
     
    There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore!
    The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ...
     
    Link to Legendary Edition - (End Of Support!)
     
    What this mod does
    This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy.
    It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity.
     
     
    Requirements
    SKSE - SE/AE build, fitting your game version Skyrim SE/AE or GOG SexLab Framework (v1.63 for SE / v1.65 for AE) SexLab Aroused - several variations provide AE support, examples Aroused Redux Aroused eXtended OSL Aroused Devious Devices v5.2+  
    Compatibility
    Mod added armors - should interpret them correctly as long as they affect the correct body region DD For Him - included in DD 5.0, if active it will allow mimics for male characters DCUR - if active, it may start DCUR events if a mimic didn't get the chance Alternate start mods - mimics work only after start quest "Unbound" is finished ZAP - checks for ZAP device keyword, should work with all versions Toys - checks for Toy keyword and ignores them There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix
     
    Features
    Armor mod friendly body region tracking Several events to trigger mimics Tracks worn status and respects enchantments Several third party triggers possible, if respective mod is installed Toggle for survival mod friendly gags, to allow eating and drinking Highly customizable by MCM, including settings export functionality  
    What doesn't work
    Follower support got removed in v4.0 May have some bugs  
    Additional info
     
    Credits
    @Kimy - for patiently answering the questions of a bloody modding noob
    @Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit
    @Scrab - for helping me with other projects, which resulted in the improved rewrite v4.0
    @JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate
    @davisev5225 - for his mod City Bondage that offered me some more code snippets
     
    Old Changelog
     

    30448 downloads

    Updated

  5. SlaveTatsNG

    SlaveTats as C++/SKSE plugin.   This is a one to one conversion of SlaveTats.pex to C++.   GitHub: https://github.com/nopse0/SlaveTatsNG/tree/master   Advantages: Lightning fast More robust (because when a Papyrus script calls a native function, it is scheduled for execution in the Skyrim Game Main thread, i.e. there are no multithreading problems when multiple Papyrus scripts are adding and removing tattoos at the same time). Fully compatible with SlaveTats, so it can be installed/deinstalled at any time (uses the same JContainer structures and does exactly the same as SlaveTats) Uses CommonLibSSE-NG, so it should run on all major Skyrim versions + Gog (tested on 1.6.1170 and 1.5.97)   Requirements: Original Papyrus SlaveTats, if you want to use it's MCM  
          Alternatively, there now is a new CatMenu/ImGui gui (tested on Skyrim 1.6.1170 and 1.5.97). It has the following requirements:
     
    CatMenu https://www.nexusmods.com/skyrimspecialedition/mods/65958  (don't forget to copy 'imgui.dll' to the game folder, as described on the CatMenu Nexus page). And very recommended, if you ALT-TAB between Windows and Skyrim: Alt-Tab Stuck Key Fix NG https://www.nexusmods.com/skyrimspecialedition/mods/148466   Disadvantages: No ModEvents are send   Patches:   I created a few patches for mods, which were directly adding and removing overlays, to use SlaveTats instead, so that what they are doing is synchronized with SlaveTats.
    Bathing In Skyrim Tweaked v3.4 (17-May-2023)  from Monoman1:  
    Spank That Ass v4.8 BETA SE (27-Apr-2021) from Monoman1:
    Changelog:
     
     
     

    133380 downloads

    Updated

  6. LMAO - Tolls and Crimes

    Author's Note:
    Thats right! Another mod where the Acronym was figured out before the actual name. I decided LMAO stands for "Laws, Mischief, Authority, and Oppression" which will make more sense when the other features are added. This is a big work in progress, and there is a lot still to do, but the framework for most of it is built. I've been talking about it so long if anything this release is to prove I have been doing something.

    Even though this is a super beta, this should be pretty safe to install anywhere. I don't do any worldspace edits, nothing should interfere with quests or seriously change things. Even uninstalling should be pretty safe, though you would likely need to re-enable gate activation on the nearest gate if you did that.
     
    Bugs will exist, but if you report them to me I'll do my best to resolve them quickly! I am using this mod to learn how to do a whole bunch of things in skyrim mods, while also unifying a bunch of unrelated mods into a semi coherent system that plays well together.
     
    Long term, there is a lot of plans for this project, but to start out with, this has Tolls working, basic crime detection, and 2 initial punishments for crimes. This is abusive towards the player, uses harsh language, etc. Be warned. If my dialogue is cringe, I am sorry and am working on it. All feedback is encouraged, and please report any bugs here or in the "Citadel" Discord: https://discord.gg/qPb6RUUG36 (I am much faster at responding there, and like hearing ideas and suggestions, please feel welcome)

    On to the business -
     
    -----------SPECIAL THANKS!! ----------------------
    H Bof - Sigils/Tattoos - not fully implemented, but will be prominent as development continues, especially as more NPC updates are done. (don't know why I can't link them directly)
    @krzp - Custom Body Search animations
    Everyone on the Discord that helps me hunt down bugs, throws out ideas, and listens to me ramble about my plans
     
    -----------TO USE-------------------------------------
    Enter the MCM(s) and install the mod(s). A bunch of things will be initialized, and then you can re-enter the MCM and configure it. 
    RUN FNIS/NEMESIS/PANDORA FOR THE SEARCH ANIMS. (0.2, 0.3.7.0)
     

    Tolls:
    All gates for cities with their own worldspace (Windhelm, Whiterun, Solitude, Markarth, and Riften) will have tolls the player must pay to pass through the gate. This is a highly modular system.
    Set Internal and External Tolls  Set conditions for payment/gate passage (bounty, thaneship, slavery) Pay flat, per level, and for followers No forcegreets from guards Json file can quickly update gates that are changed by mods Player homes in holds will allow free entry. You can add modded player homes in the interface file for the city. You can pay without bothering a guard by simply touching the gate. Avoids annoying conversations when you are just trying to get things done. Tolls have their own gate guards always available Tolls have ledgers at the gate that detail the toll cost scheme Toll skipping detection and punishment If you skip out on paying a toll, the guards might notice. If they notice, you will get a bounty, and likely have to do a NSFW payment instead of paying with money to pass. SFW alternate payments  These are simple gathering chores. The dialogue and tasks should be generally SFW - if not, let me know. You can use these in combination with NSFW options. Guard hostility can be used to determine if you can do SFW options in this case. NSFW alternate payments Pay with Sex *SEXLAB REQUIRED* Pay with Devious devices (set number of devices) *DDNG REQUIRED* Pay with Tats (set number of tats) *RAPETATS REQUIRED* Pay with drinks Lactacid *MME REQUIRED* Cum *CUM ALCHEMY REQUIRED* Skooma *SKOOMA WHORE REQUIRED* if you use skooma whore addicted, the skooma bounty will be toggled off during this, cause its exceptionally annoying. If it was on previously, it will be re-toggled on after.  
     
    Crimes:
    Picking locks - *SKYRIM SOULS RECOMMENDED* this works best with unpaused menus. The guard will pull you out to punish you Integrated with Unforgiving devices, if the player is caught picking their own locks, they will still be stopped, and unique dialogue will be added. Drawn magic/weapons Sneaking Nudity/Not naked Maybe you want being naked in town a crime. Maybe you want being NOT naked in town a crime. Advanced Nudity Detection implemented as an alternative to the built in nudity detection (and far superior) Held lockpicks/drugs/device keys/stolen goods/contraband/unlicensed gear Guards will search the player with custom animations from @krzp and now ME  
    Punishments:
    Pay Fine SFW option, tried to be a little silly with it at least. but its boring and I don't like it Devious Devices NSFW option. Guard will equip you with devices to punish you for a crime. Tattoos NSFW option. Guard will apply tattoos to the player to punish them. Sex NSFW option (obviously). Guard will demand sex to let the player go. Might ask for a bribe. Might trick you and still demand sex Can drag you to jail for refusal.  
    City Reputation. Part of the goal with this mod is to change the guards behavior and attitude towards you as the game goes on. This is very much a work in progress, but will be touched on with every update that happens. This is done with a few simple variables per city:
     
    Recognition Talk to someone? People in the town recognize you more. Every day this decays by a bit. This decay scales by how much the guards hate you and how much respect the city has for you. The higher hostility/respect, the slower the recognition decays. Hostility Commit crimes? Skip tolls? The guards will like you less. This will make their dialogues harsher, and enable different results for punishments This decays over time, scaling with your respect. The higher the town respects you, the quicker their attitude towards you will improve. Respect This is a city wide sort of thing. Complete city quests? Gain respect. Fail them? Lose respect. This is VERY WIP, but is done through a json file for each location. Other mods quests can be added to this without a full mod update, to allow other modders to quickly be recognized by this mod.  
     
    World Changes. The mod will have events that fire as you play the game, changing the economy, laws, licenses and more as you go. Many things are heavily adjustable in the world changes MCM
     
    NPCs observe laws. You are not in Skyrim alone. If you have to have a collar exemption, so do NPCs.  Highly recommend https://www.loverslab.com/files/file/28863-mod-tweaks/ (Download scriptless devices for performance reasons - this will make any devices applied to non follower NPCs scriptless and fast.) Economic changes. Dynamically adjust buying and selling prices. Adjust prostitution costs for many prostitution mods (if you find one that isn't working out of the box, let me know - i'll add it). Adjust Home, Inn, Ferry, Carriage prices and more Laws/Licenses. Dynamically adjust when licenses kick in based on many customizable factors. Dynamically adjust when crime laws kick in based on slave level.  
     
    --------REQUIRED MODS---------
    Papyrus Util: https://www.nexusmods.com/skyrimspecialedition/mods/13048
    Po3 Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854
    Scrabs Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/115164
    ConsoleUtilSSE NG: https://www.nexusmods.com/skyrimspecialedition/mods/76649?tab=posts
    JContainers: https://www.nexusmods.com/skyrim/mods/49743 
    Spell Perk Item Distributor: https://www.nexusmods.com/skyrimspecialedition/mods/36869
    SKSE/Sky UI
     
     
    -------RECOMMENDED MODS----
    Mods that integrate with it in some way - again, this mod is modular. it expects other mods to be installed. You can stick with only the required stuff if you want only SFW stuff though, I am trying to build it with SFW players in mind.
    None of these are required, but they play nicely with it.
    Steelfeathers Papyrus Extender:  - this should be considered required if you are on the latest version of Skyrim. There won't be issues without it, but the "Held Stored Items" contraband crime options won't do anything. (you will still be detected for stealing, stolen goods will be confiscated, but the logic behind the theft clearing tools won't work)  Licenses Player Oppression - initially this was required, but it is built to work very well together. HIGHLY recommended to the point it might as well be required. Devious Devices NG - punishments and toll payments Advanced Nudity Detection - Nudity Crime detection. SO much better than my implementation. Cum Alchemy - punishments and toll payments MME - punishments and toll payments Rapetats - punishments and toll payments CumSwallowNeedsAddon - dialogue changes/cum addiction detection Skooma Whore - punishments and toll payments Public Whore/Bimbos of Skyrim/Zaz/Submissive Lola - slave detection/dialogue changes The Ancient Profession - whore detection Sexlab, any version should be fine. I use P+, though an earlier version due to furniture incompatibility. SHOULDN'T matter currently for this mod, but I will add furniture punishments in the future. Sexlab Sexual Fame Reloaded - replaces the built in recognition stat. Takes longer to build up recognition, and longer to remove it. Unforgiving Devices - lockpicking crime can be detected even for your own devices - a toggle is added to allow the player to have the guards allow this. If not set, the guards will stop you but have unique dialogues. KziitdXXXToolset GuliGuli's Expansion - armors from this mod are detected when you are wearing it, to convert it to the devious version. ASF - Autonomous Sex Framework - enables free use features (I must overwrite its config if you want me to control it)  
     
    --------WHAT THE HELL IS WORLD EVENTS?-----------
    Its there in case you want to use it. It adds a few new things, and will be updated concurrently with the main mod. Its purely for NSFW players. The goal of it is to be sort of a slaverun lite/add logical progression to a porny Skyrim. Because of the limitations of having to set MCM's for each mod, most mods are pretty much all or nothing. You put your ideal settings and hope it doesn't bug you. However, this mod looks to dynamically adjust those MCM settings over time, so the player can have a calmer onboarding, and the game slowly pushes them towards things like slavery, prostitution, drugs, etc. as the world gets worse.
     
    Everything is based on your LMAO stat reputation stuff, along with a new stat for each region: Slave Level.
     
    Slave level ticks up 1 per day once you reach a city, and various things will happen based on it. If the player sticks around the region, it increases more. A "Global" Slave level is set up to adjust laws and rules over all of Skyrim, which is the average of all regions.
     
    FEEDBACK AND SUGGESTIONS ON THIS IS ESPECIALLY ENCOURAGED.

    ---------VOICE FILES----------------
    While I haven't been making voice files directly, @ashleytaylor has been making voice files and providing them in a seperate mod they upload here: https://www.loverslab.com/files/file/45926-lmao-tolls-and-crimes-voice-pack/ it seems higher quality than just xvasynth so pop over and thank them if you like it! 
     
    ---------BUILD PLANS--------------
    The goal is to make a highly compatible mod that touches a whole lot of things, but doesn't stop you from playing the game as you want. It will present new options, and add some obstacles, but nothing that will prevent you from playing and beating the game, or any other quests. I want to add flavor, but not be the front and center
     
    0.1.0 - Tolls are polished 
    0.2.0 - Whiterun expansion/First "Kennel"
    lots of detail here cause I have a lot of this built. The other cities will be similar in scope
    Taking inspiration from the wonderful but abandoned Sexlab Survival, I really want a "Kennel" system. A cheap, likely abusive place for the player to get a cheap bed with some risk There will be at least 2 unique NPCs per "Kennel" that can abuse the player. Harrkas- Kennel guard Barst - Hostel keeper There will be 1 female NPC that is going to basically mirror the player, they will hang around the "Kennel" and things will get progressively worse for them the more you visit. Abigail Whiterun's Kennel will be "The Warehouse" an old warehouse turned catchall guard post during wartime. It will be a new passthrough between whiterun and tamriel It will have a hostel the player can stay at for cheap It will have a actual Kennel the player can sleep in for free Whiterun will get a unique tollmaster - Thomas Noke. He will like bells. Get him enough, and he will give you a free pass to the gate any time you want. Curfew breaking can get you sent to the kennel 0.3.0 - Crimes are polished/Searching Crimes- We are working through here, working towards 0.4.0
    Add more basic punishments (Drinks) Add detection for shouting in town, and smithing after curfew Guards will randomly confront the player, and search them for drugs, device keys, and lockpicks, and punish them for it. Body search animation will be used Roaming tax collectors will be added, that are gonna be real jerks. Blacksmiths have dialogue to remove devices for a fee Court wizards will have dialogue to remove tats for a fee Highwaymen will be added in places around skyrim. 0.4.0 - More punishments, Escort System
    Contraptions Whipping Humiliation game Item confiscation Kicked out of town Pama devices (high harrassment) 0.5.0 - Single gates/Iron Consulate/World Events
    Tolls will be charged for places like Rorikstead. Some highwaymen may get actual gates they can extort you at. 0.6.0 - Riften expansion
    Gambling/Skooma Den NPC's - Jesser and Walter (Breaking bad nonsense) 0.7.0 - Markarth expansion
    The mines NPC - Lavernia (Malcolm in the middle reference) - gonna charge you for everything, and make you work the mines to pay it off 0.8.0 - Windhelm expansion
    Brothel. Racism (you will be treated great if you are a nord. you will be treated terribly if you are a filthy elf) 0.9.0 - Solitude expansion
    Temple, classic priest abuse route 1.0.0 - More world events


     

    17335 downloads

    Updated

  7. Bless armor pack - HIMBO and CBBE bodyslide

    Hi! I did a bodyslide version
    of Bless armor pack by TEAM TAL.
     
    INCLUDE:
    5 MALE ARMOR
    1 FEMALE ARMOR
     
    ___________________________
     
    For HIMBO & CBBE
    Esl file
     
    Link on google drive since take a whileeeeeeeeee to submit here lol.
    Just clic on the download button from this post
     
    Enjoy:)
     

    1449 downloads

    Updated

  8. Angelika Follower ESL assassin And Racemenu preset (Redguard girl) Spanish English

    Racemenu preset for a redguard girl. And a follower using the same preset. She is in the drunken huntsman.(Whiterun)

    Un preset para racemenu para una guardia roja Y una seguidora que usa el mismo preset. Ella está en el cazador ebrio en Carrera Blanca
     

     
     
    --English--
    A preset of one of my characters
    And Angelika follower. She use the same preset and has the same appearance.
     
     Requirements 
    https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files&file_id=46641
    https://www.nexusmods.com/skyrimspecialedition/mods/9141?tab=files&file_id=23215


    She use the assassin combat class.
    She is skilled in sneak, one handed, marksman and light armor.
    She doesn't affect stealth memter.
    She have Lightfoot
    Height: 1
    Weight: 100
    Armour: Forsworn
    Weapons: Daedric bow, daedric dagger (2) and daedric arrows (900)
    Help friends and allies
    Accept any crime than you do.
    Foolhardy and aggressive with the enemies.

    Download from https://www.nexusmods.com/skyrimspecialedition/mods/141701
     
    Enjoying.

    --Español--
    Un preset de uno de mis personajes
    Y una seguidora, Angelika. Ella usa el mismo preset y tiene la misma apariencia.

    Necesitas 
    https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files&file_id=46641
    https://www.nexusmods.com/skyrimspecialedition/mods/9141?tab=files&file_id=23215

    Ella usa la clase de combate de asesino.
    Es experta en sigilo, a una mano, arquería y armadura ligera.
    No afecta a el medidor de sigilo.
    Tiene Pies Ligeros
    Altura: 1
    Peso: 100
    Armadura: Renegado
    Armas: Arco daédrico, daga daédrica (2) y flechas daédricas (900)
    Ayuda a amigos y aliados
    Acepta cualquier crimen que cometas.
    Es temeraria y agresiva con los enemigos. 
     
    Sitio de descarga https://www.nexusmods.com/skyrimspecialedition/mods/141701
     
    Espero que les guste.
     

    72 downloads

    Submitted

  9. Dynamic Traps SE (WIP)

    New in 0.2: Death Worms and Mimics from Traps NTR(Need Trappy Reality).
     
    Spawn traps in dungeons at random locations. Some traps can appear at chokepoints (doorways, narrow corridors), while others - on random walkable surfaces. Optional integration with Deviously Cursed Loot, Skyrim Chain Beasts, Devious Curses NG - activating a trap can trigger events from these mods. Mod in incomplete, I would like to test its core mechanics before adding new stuff.
     
    Available Traps:
     
    1) Fire, Frost and Shock Rune -  spawns on the ground, behaves like vanilla runes. Can be disarmed by firing a spell from safe distance. Can appear in narrow corridors and basically anywhere as long as the area has NavMesh. 
    2) Tripwire - spawns in doorways, in front of doors and narrow corridors. Can be disarmed by firing a spell or manually activating it (Warning: will still trigger a Basic Event).
    3) Death Worm - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. A giant worm hides in the ground. Can spawn in narrow corridors, similar to tripwires. Triggers when walking over it.
    4) Mimic Chest - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. A mimic that replaces large boss chests. Grabs Player when activated or when mad.
     
    more to come
     
    Trigger Events
     
    Trigger Events - events that fire when a trap is activated. NPCs and Followers can trigger only Basic Events - damaging explosions and poking spikes. Available Events for the Player depend on installed mods and settings.
     
    Basic Events - explosions and spears poking through the ground, similar to what vanilla traps do.
    Deviously Cursed Loot Events - requires Deviously Cursed Loot to be installed - will start an event as if the Player opened a cursed chest. Deviously Cursed Loot will choose what happens based on it settings.
    Chain Beasts - requires Skyrim Chain Beasts to be installed - will spawn a number of random Chain Beasts, pretty self-explanatory.
    Devious Curses - requires Devious Curses NG to be installed - will trigger a random Event.
     
    Special trap description
    Death Worms
    Death Worms can be spotted by a large pile of dirt on the ground. They will attack anyone that steps on it. Two possible outcomes:
    1) Death Worm will emerge from the ground and push away its target while dealing damage. Works on Player and NPCs;
    2) Death Worm grabs its victim and starts a QTE Struggle Event;
    Death Worm can be tricked into emerging by strafing left and right in front of the dirt pile. When it appears, damage the Worm with a spell to force it into hiding for a few minutes.
     
    Mimics
    Mimics replace large boss chests and will grab Player when they try to open it. To open a chest safely you need to appease the Mimic by giving it a treat. There are 3 types of Mimics that prefer different offerings: Meat dishes, Alcohol and Sweet Rolls. Drop a treat in front of the Mimic and if it's the right type of item, Mimic will gobble it up. If satisfied, Mimic won't attack when you click on it and will let you access the chest it's replacing. Although Mimics prefer different treats there is a certain item adored by all Mimics. Panties. Offering this specific item will satisfy any Mimic and will grant you rewards.
     
    QTE Struggle Event
    Being grabbed by Mimics and Death Worms will start a QTE Event.
    Fill the Struggle Bar by sequentially pressing the keys shown above the Bar. For example, A-D-A-D-A-D.
    Fill amount depends on your current Stamina Percentage. Struggling with full Stamina Bar is much more effective.
    Press and hold Left Shift to replenish Stamina, but deplete Struggle Bar.
    Pressing correct keys consecutively will grant you a small bonus to fill amount. Hitting the wrong key will reset this bonus.
    Struggle Bar passively depletes over time with increasing speed.
    Mimics will also damage your Magicka. Once Magicka is fully depleted, Mimic will cast a shock spell that will deplete some amount of your Stamina.
     
    Issues
     
    Some traps might will spawn at weird locations - inaccessible areas, under furniture or being partially submerged underground making them hard to notice. This happens because we are not spawning traps at pre-determined placed - I'm not placing traps manually in every cell. Dynamic Traps analyses dungeons and their NavMeshes, looks for specific items and structures, and tries to calculate suitable locations for traps. Unfortunately, technical limitations make it complicated to check for all possible circumstances. I will continue to look for ways to improve calculation methods, but there will always be some level of imperfection.
     
    Compatibility
     
    1) To prevent breaking other mods, Dynamic Traps won't spawn or trigger traps if the Player is considered to be enslaved by ZaZAnimationPack.
    2) Mimic are incompatible will O.M.N.O.M.S. Both mods are basically doing the same thing. If you would like to use O.M.N.O.M.S. than set the Mimic spawn chance in Dynamic Traps MCM to 0.
     
    Future plans
     
    1) Bug fixes, obviously;
    2) More trap variations - vanilla frost and shock Runes, explosive gas trap;
    3) Optional integration of Traps NTR, specifically Skeleton trap, Snare rope and Worms;
     
    SKSE Source Code (for mod makers):

    3736 downloads

    Updated

  10. (Female) NPC Overhaul Maker (Linux)

    Description:

    Turn those sexy generic follower mods into your own female NPC Overhaul in just 3 Easy Steps! (SteamOS / Linux Only)

    This will use the FACE, EYES, MOUTH, HAIR COLOR, and BROWS, from your follower mod, combine them with Modpocolypse NPCs v4's SMP hair using SkyPatcher.
     
    This works by creating a reservoir of NPC IDs from Modpocolypse Skyrim, and a reservoir of NPC IDs from your follower mods, smashing them together in an intelligent format.
     
    HOWEVER! To do this, we have to edit the .ESP from each follower mod to remove their hair. Then we have to remove the follower mods hair from their face gen meshes.
     
    Finally, we can create a skypatcher file that makes your very own NPC overhaul. Relax, once you watch the video, it looks a lot easier than it sounds.
     
    WARNING: This will render your followers unavailable in Skyrim. So make a backup.
     
    Important Notes:
    Choose followers that use your default skin color. (Most quality follower mods have this option) You start using this with UBE, Furry, Anime, or any other alien race, your skyrim will probably be cursed. Doesn't support argonian, khajiit, or children... probably. Video Tutorial is me doing the Western_Style (Long Format Sped Up) - Balance it with the reading the Written Directions. I urge you to rebuild the python library with the rebuild script in ./tools. It's simply best practice for safety. (Delete the python folder first)
    Written Directions:
     
    Questions:

    Requirements:

    My Custom Overhaul Examples:

    Eastern Style: [ Download ] - Pura Suka Skin v2 and BnP Teeth Overhaul
    Follower Mods:

    Western Style: [ Download ]  - BnP Skin or Diamond Skin and BnP Teeth Overhaul
    Follower mods:
     
    Known Bugs:
    Some AE CC NPCs might be bald?
       Maybe I'll mess with it some more and see if I can find a fix. Rarely, an NPC head may be half-distored.
        (Means that the ESP has headparts that don't match the head model)

    I was going to do a video to fix this, but it's really easy, either do one of 3 things:
     - Delete the mod associated with the NPC (Ctrl + F skypatcher files for NPC base id code) (easiest but restores the default face)
     - CTRL+F npc id code in skypatcher files, swapping the npc edit to another face, then delete offending mod (second easiest)
     - Fix headparts in xEdit to match their headparts in their .esp FaceGen Folder wherever their mod folder is located (Best way)  
    If you find a bug / error, let me know in comments. I'll try and fix it.

    191 downloads

    Updated

  11. Slap da Butt with Spank Tats (with patches)

    Hello everyone!
    This is my version of Slap da Butt SE script with integrated spank tattoos with Condition patch Basics and optional Reset Scaling patch
     
    My simple script applies "Spanked01" tattoo from Spanked pack for Slavetats on PC with SlaveTatsNG functions.
     
    Main script was improved for better NPC placing.
     
    You can change "Tattoo Fade Interval" (time in game hours for tattoo alpha reduce for 20 %) and "Alpha Change per Slap" (tattoo alpha in % increse on slap) in MCM.
     
    You need one free body overlay slot to add spank tattoo!
     
    Requirements:
    Slap da Butt SE 2.0.0 beta 1
            Skyrim Script Extender (SKSE64)
            SkyUI
            Fores New Idles in Skyrim SE - FNIS SE / Project New Reign - Nemesis Unlimited Behavior Engine / Pandora Behaviour Engine Plus (use only one)
            Address Library for SKSE Plugins
            Mfg Fix
            PapyrusUtil SE - Modders Scripting Utility Functions
    SlaveTats (not sure if this is necessary)
            JContainers SE
            RaceMenu
    SlaveTatsNG
    Spanked pack for Slavetats
    Optional:
    SexLab SE - Sex Animation Framework (only for SexLab Patch version)

    7179 downloads

    Updated

  12. The Field Lab 2 SE RU|EN

    Конверсия древнего мода The Field Lab 2 на призываемый дом в СЕ
    2 версии
    Оригинал - без изменений
    Рип - удалены все апгрейды  (глючили) и квест на их приобретение, немного изменен интерьер, добавлены веселые картинки (потому и адюльт), поселен "сверчок" для уюта😂
     
    Conversion of an ancient mod The Field Lab 2 on the conscripted house in SE
    2 versions
    Original - no changes
    Rip - all upgrades have been removed (buggy) and the quest to purchase them, the interior has been slightly changed, funny pictures have been added (therefore adultery), a "cricket" has been installed for comfort
     
    As someone pointed out in the comments, the ESL is not working properly - there is no door marker. That's why I'm deleting them. There are no problems with the ESP versions.

    701 downloads

    Updated

  13. Ayleid Plugs - CBBE 3BA - HIMBO

    Buttplug addon to my Ayleid Piercings mod.

    Description
    Craftable plugs and anal beads with non and enchanted versions.
    You will need to have at least 1 Sapphire or 1 Diamond in your inventory for the items will be visible in the forge.
    Enchanted versions need flawless gems and the Arcane Blacksmith perk.
    Just like other items in this series of mods the enchanted Varla plug will increase your maximum magicka and the enchanted Welkynd plug will increase your magicka regeneration.
    They take up equip slot 48.
    Welkynd color variants require a combination of various gems.

    Included meshes and Bodyslide files are for CBBE 3BA and HIMBO only. Note for 3BA UBE Anus users: Set the "Anal Back" slider to -100 when building the plugs in Bodyslide to get alignment with that version of the body.
     
    Rare Curios Creation Club mod's textures are required.
    If you don't have or want it you can get the textures from this upscaled texture mod.

    Quirks
    Clipping with cheeks. I use Screen Archer Menu to manually increase the Anal Loose slider when wearing them to get a realistic look. I would like if there was some way to auto-adjust the slider when equipping/unequipping them. If there's any easy way to do it I would love to know!

    Permissions
    This mod should stay on Loverslab and should not be reuploaded anywhere else.
    I don't use gameplay sex toy mods like Devious Devices or others and thus won't make any patches myself. You are more than welcome to upload your own patches, including body patches.

    7456 downloads

    Updated

  14. Beware of the Eggs

    Open Pandora's box !
    Open a chest, pick a flower, harvest a mushroom, switch a dwarven lever, check a barrel and more.
    You never know what happens next.
    New chars and weak PC set chances to 0, at least for the start.
    Lot's of new spells, cast on NPC to raise the arousal, chast yourself to raise arousal, trink a potion.
    Books, recipes distributed among adventure engagements.
     
     
    harvesting eggs (spider or chaurus) triggers Estrus Chaurus.
    The tentacle chance remains for setting in Estrus Chaurus.
    I am aware, there is a mod doing it, but this one has a completely different approach.
    It casts the spell "poison spit" to trigger. This has an area, followers nearby will be hit, too.
    CHANCE TRIGGER SPELL IS INDEPENDED FROM ESTRUS CHAURUS/DWEMER TENTACLE CHANCE.
    Estrus Chaurus/Dwemer handles the spell hit like it comes from a Chaurus oder Dwemer spider !
     
    Without Estrus Chaurus, it's a normal poison hit.
     
    Hard Depencies:
    From V7.0 on SKSE required !!!!
    plus
    MCM Helper
    https://www.nexusmods.com/skyrimspecialedition/mods/53000
     
     
    Soft depencies:
    Estrus Chaurus
    Estrus Dwemer (spells won't work to trigger those events)
    Twisted Rings (without lots of spells based on arousal won't work), here you need SLEN, SL, SLA as masters.
    Succubus Initiaion Ritual (without the random spawning NPC will not rape you)
    Defeat (for a knockout bone)
    DAR soft requirement (Float Animations Faerie)
    https://www.nexusmods.com/skyrimspecialedition/mods/33746
    CBBE 3BA and requirements
     
    For LE the no MCM Version should work, however, will not keep this updated.
    Seting Globals here, one needs edit (see screen)
     
     
    It uses Skyrim and Update as masters.
     
    Credits:
    PandeaWork ( https://www.pixiv.net/en/users/619064 )
    Morika/PandeaWork
    Firestarfan12 Morika Vuk40
    Ks Hairdos
    Sunspot2 and Anton
    for the wonderful Animated Fairy Wings and the permission to use it in own mods.
    Link to the mod:
    https://www.nexusmods.com/skyrim/mods/62612
    Acro748
    fo CBBE 3BA
    https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description
    Shizof
    for CBPC
    https://www.nexusmods.com/skyrimspecialedition/mods/21224
    Ousnius and Caliente
    for Bodyslide/Outfit Studio
    https://www.nexusmods.com/skyrimspecialedition/mods/201
     
    V2.0
     
    NOTHING will be save anymore !
     
    Included 2nd script and attached to swamp fungus pods and Nirnroot for testing)
    There is a chance of 30% to trigger a magical discharge. If it hits you (very likely), this discharge will trigger
    Estrus Dwemer if you have it installed.
    This can be attached to evrything, well, I would not do it on teleport activators.
    But every plant, chopping block, lever, can be dangerous now, if you interact (harvest e.g.)
    I will think a little bit, what will make sense.
    Test it at Sarethi farm 
     
    Special thanks to @t.ara
    She allowed me to use a mesh from her ZAZ 8+
    Thank you t.ara !
     
    V5.1 USEEP
    more sliders, MCM more informative.
    Every chance can be set now (chests, dwemer levers, eggs).
    fix: recompiled a script I forgot before
    Update, cells need be new loaded.
    I do it by entering blackreach and back. Worked always.
    2 craftable spell tomes.
    Nirn spell
    Corsican cheese spell (Asterix and Obelix visit Corsicans)
    Transmutes hostile NPC into Chef's
     
     
     
     

    21261 downloads

    Updated

  15. Animal Research: The Insatiable Scholar - Npc Replacers Skypatcher

    Requirements 
    SkyPatcher 
    Download v53 ARReplacers Skypatcher.zip compatibility any version
    (Old) v46 Animal ResearchReplacers.zip Only for Wabbajack Modlists Require that File
     
    Optional
     BnP - Female Skin at Skyrim Special Edition Nexus - Mods and Community BnP - Teeth Overhaul at Skyrim Special Edition Nexus - Mods and Community Expressive Facegen Morphs SE at Skyrim Special Edition Nexus - Mods and Community Expressive Facial Animation -Female Edition- at Skyrim Special Edition Nexus - Mods and Community Racial Skin Variance - SPID at Skyrim Special Edition Nexus - Mods and Community  
     

    52689 downloads

    Updated

  16. SexLab Aroused Creatures SE (2026-02-20)

    Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs.
     
    Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation.
    Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function.
    SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures.
    Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches.
     
    License
    All contained code and assets: GPLv3. Full license included in archive.
     
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licenses
    such as GPL, MIT, or CC and help build a foundation for future mod developers.
     
    Hard Requirements
    SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this.  
    Other Requirements
    SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability.  
    Strongly Recommended
    SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.  
    Recommended Mods
    Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.  
    Installation
    Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended.
    Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on.
    Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important).
    By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam.
    Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished.
    You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations.
    Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface.
     
    Updating
    If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides.
    Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster.
    Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were.
    Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy.
    Downgrades are not supported. To downgrade you will need to load a save from before the upgrade.

    How To Use
    Automatic
    The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready.
    If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor.
    To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC.
    Invitation
    To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.
    Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.
    There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
    In-Game Help
    There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
     
    Saving and Loading Profiles
    Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
     
    Arousal
    Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused.
     
    Frequently Asked Questions
     
    Known Issues
     
    Change Log
     
    See support thread for older Change Logs and Downloads

    728375 downloads

    Updated

  17. DEUS VULT (PBR Support)+ Stendarr, Dawnguard Replacer Addon)

    The Costume consists of:
    2 Surcoat mail (Normal and Damaged) from Each of the three famous knightly orders Variation (Knights Templar, Hospitaller, Teutonic Knight)
    2 Color of HDT Cloaks
    3 Variation of Ailettes
    2 Chainmail Gloves (Normal and mitten)
    1 Chainmail sabatons
    3 GreatHelm(Crusader, Hospitaller, Teutonic)

    Also Support Bodyslide for female mesh

    Include 
    Stendarr and Dawnguard Armor Replacer Plugin (Templar of Stendarr.esp)

     
    -Only Can get with
    AddItemMenu Things(https://www.nexusmods.com/skyrimspecialedition/mods/17563)
    or
    SearchUI (https://www.nexusmods.com/skyrimspecialedition/mods/155713)
     
    If you wanna Support my work
    Ko-fi.com/outlawer

    540 downloads

    Submitted

  18. Tifa Lockhart for COtR definitive edition

    You can use "COtR" mod and "High Poly Head" together because COtR uses a
    custom race and therefore does not affect vanilla races like High poly.
    if you like the mod, plz endorse it! (just one clic for more visibility)

    roadrunner22 MADE AN EXCELLENT TUTORIAL about character creation
    I suggest you go and consult it. ❤️

     
       


    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch (esl version)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos

    .....................................................BODY(optionnal).....................................................
    Caliente's Beautiful Bodies Enhancer -CBBE-
    Female Hands Redone (use bodyslide to apply the sliders).
    NecDaz Feet (use bodyslide to apply the sliders).
    XP32 Maximum Skeleton Special Extended - XPMSSE
    FSMP - Faster HDT-SMP 
    CBPC - Physics with Collisions for SSE and VR
    CBBE 3BA (3BBB)
    My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire description with video support in my Discord channel


    Special Thanks to Ryan Reos who made the armor  with smp hair ❤️
    Ported to Skyrim SE by NecrosisZA, Daymarr, Sumugi, Odd and xxxODDxx. (thanks to them)

     
    Smartco
    swefrida
    m4mk203
    Caenarvon
    CoralineKoralina
    expired6978
    Dint999
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix
     LogRaam
    docteure
    PixelsSquared
    phenderix
    samirloon
    and all the communauty of modding  

    2095 downloads

    Updated

  19. Naked Defeat AE/SE

    Most feature rich Defeat Mod (NPC defeats Player only).
    Now with Long Term Local Slavery System! 
     
    PATREON:
    Please consider supporting me if you like my mods.
    ❤️ https://www.patreon.com/nymra ❤️
     
    A small info for everybody who tried Naked Defeat in the past:

    Version 6.40 and later 
    - Combat Hit / Critical Hit System - 85%     (COMPLETELY OVERHAULED and significantly faster in larger combats)
    - Combat Bleedout - 75%      (COMPLETELY OVERHAULED - some rare situations (underwater, etc.) not tested yet)
    - Sex Starting Reliability - 80%    (COMPLETELY OVERHAULED)
    - Actor Selection - 75%     (works quite well with Vanilla Actors and vanilla near actors. Demonic Creatures etc. are not perfect yet)
    - Transitions - 90%         (tranistions between Mod stages internally and when starting or getting started by external mods)
    - Annoying Mini Bugs - 85%     (I think I squashed a whole damn lot, but I m also good in creating them :D)
    - Beginner Friendliness - 55%     (I added alot of checks to the mod and the MCM and improved documentation)
    - Ragdoll Handling - 90%     (I put alot of effort into making Animations and Scenes and Combat with Naked Defeat Ragdoll Friendly)

    Version 5.XX and earlier
    - Combat Hit / Critical Hit System - 20%     (bugs could lead to lag in big combats, also some false calculations leading to unwanted outcomes)
    - Combat Bleedout - 30%     (could double trigger in race instances. while not always critical it was not ideal)
    - Sex Starting Reliability - 50%     (depending on setup and location this could fail too often)
    - Actor Selection - 60%     (works quite well with Vanilla Actors and vanilla near actors. Demonic Creatures etc. are not perfect yet)
    - Transitions - 70%         (some transitions I rarely use were flawed or bugged)
    - Annoying Mini Bugs - 40%     (yeah, there were alot)
    - Beginner Friendliness - 10%     (this was not really a good mod for starters at all)
    - Ragdoll Handling - 40%     (there could be issues of unwanted ragdoll and ragdoll beeing stuck) 
    While the mod still basically worked, it was not ideal for some playstyles. 
     
    | ----Installation --- |
    - Install as any other mod.
    - Mod Organizer 2 HIGHLY recommended. Everything else is crap IMO
    - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places)
    - Activate Mod in MCM / System / Mod Enabled [x]
    - save & reload your game
     
    - Install EXTRA downloads as you please (they are independent of the mod version)
    --> EXTRA - Profiles JSON contains the blank json files for ease of use (instead of having them in overwrite). 
    --> EXTRA - Crawl/Bowed -> required if you want the player to crawl or duck while finding a spot or escaping.
    --> EXTRA - Textures 2k or 4k versions of textures (1k versions are included)
    --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed
    --> check out my other mods. Highly recommend ZAZ No Collision Furnitures and my Foreplay SLAL. 

    After Registering all your SLAL Animations open SLATE MCM
    - Import Actions from OsmelMC Action log
    - Import Actions from Nymra Action Log 
    - Apply those actions (should be between 2000 and 3000 depending on your animations). Check SLATE tutorials... its not hard. 
     
    | ---- Updating --- |
    I try to make Naked Defeat new versions as update friendly as possible. That means that they should not require a new game AND not require a clean save either.
    If a new game or clean save is required I will give that info in big red lines in the changelog.
     
    FNIS/Pandora:
    I usually give a hint in the changelog if running FNIS/Pandora is required or not.
    Since Mod Version 3.XX I think I did not update the FNIS Files at all. 
     
    Not recommended:
    It is usually NOT required to make a clean save for any update (full or patch)
    It is also NOT necessary to: uninstall mod in Mod Organizer, load game, save, exit, install new version. 
    It is never necessary to start a new game (unless I explicitly state in the Patch Notes).
    Dont waste time fixing stuff you dont know if its broken. Report to Support thread first. 
     
    | ---- Uninstalling --- |
    Might not be an issue anymore but just to be sure:
    For SE/AE: DO NOT REMOVE THE ESP!
    This mod uses Form 43. Removing it from a save can lead to corrupted Saves.
    I recommend testing Naked Defeat on a new game or a copied profile. 
    OR  just untick the mod in the MCM, save & reload. Naked Defeat will do NOTHING then but reserve an ESP slot.
    On SE/AE you should have plenty
     
    | ---- Hard Requirements --- |
     
    Tested and working on latest Skyrim AE 1.6.1170 and should work on earlier versions without issues (LE compatibility is no longer a priority).
    Sexlab (1.66 with SLU+ or Sexlab P+ should both work) Sexlab P+ currently has some minor incompatibilities that should be fixed over time (mostly regarding Foreplay Option)
    ZaZ 8+ with CBBE and UUNP and ZaZ 8+ with 3BA <<<<< USE ADDBLOCKER BEFORE CLICKING THE LINK(!) bodyslide versions of ZAZ 8+. Do not use any other version (6.XX, 7.XX, 9.XX) 
    Alternate 3BA downloads via LL: ZaZ 8+ 3BA needs also this: ZaZ 8+ DoggyBelt (thx @Talesien for mentioning these)
    ----> 3BA from first (Modfire Link) is tagged as for Enderal but I did not see any drawbacks. Only difference seem to be some attack animation registries in the ESP)
    ----> Ignore everything that is said about ZaZ 8+ beeing incompatible with anything. Its all False Alarms.
    ----> Do NOT register ZaZ Animations to Sexlab. It is NOT required for this to work.
    ----> Ignore everything that is said about ZaZ and compatibilities, just get ZaZ 8+, period. Please dont bother me with it in the support thread.
    OSL Aroused Reborn (or the SL Aroused Version of your choice)  
    powerofthree's Papyrus Extender  
    Scrab's Papyrus Extender new Requirement as of Naked Defeat 5.26 
    MfG Fix NG  
     
    | ---- Semi Hard Requirements --- |
    Technically Soft Requirements, but only because the mod works without them technically it does not LOOK good
    To use ALL features of this mod you need. A WORKING LOAD ORDER!!!
    Complex Defeat Mods like Naked Defeat can show you the weaknesses, problems and incompatibilities in your Load Order the hard way. 

    DD NG 0.4.0
    Bathing in Skyrim Renewed              Version 2.4.4 or later - HIGHLY recommended, especially for Local Slavery
    SLATE                                                  VERY important to make my Foreplay and Execution Features work (Slate Action Log is in SKSE Folder) / Semi Hard Requirement
    SLAL Sexlab Animation Loader        Required for you to register all the SLAL packs

    Billyy SLAL                                         (try to get the latest public release for Wheel/Yoke/Armbinder etc. Scenarios its just such a resource - consider supporting please)
    Anubs SLAL                                        (try to get the latest public release for Wheel/Yoke/Armbinder etc. Scenarios its just such a resource - consider supporting please)
    BakaFactory SLAL (Babo)                  I consider this a must have/Basic SLAL 
    FunnyBizness SLAL                            Warning! Many "old" anims, but also many unique gems. requires some extra work but worth it, especially if you want gore/necro etc.
    Proxie SLAL                                         REQUIRED for DEATH/EXECUTION to work properly    THX @ DarkMaster13 for the SE conversion.
    Leito SLAL                                           I consider this a must have/Basic SLAL 
    Milky SLAL                                          I consider this a must have/Basic SLAL 
    Sailing Rebel SLAL
    Nymra SLAL Pack                                REQUIRED for DEATH/EXECUTION to work properly    THX @ DarkMaster13 for the SE conversion.
    Nymra Forced Foreplay SLAL Pack    Optional for FOREPLAY.  With my SLATE Action log Force Foreplay might become outdated.  THX @ DeusAngels for the SE conversion.
    Nymra Golden Shower SLAL no longer required
    NCK30 SLAL (especially for Girlfriend Scenario) --> be nice to creators!!!! 
    Psyche SLAL                                        one of the best bondage and rough and furniture anims out there. sad he is gone. fisting fetish ^^

    - and basically all of them rest
    Spank that Ass by Monoman1 (for groping action in furnitures) - you can find his downloads in his blog.
    WetFunction Redux (I make the PC lose Stamina to trigger wetness during certain situations -> bathing/Golden Showers)
    Simple Slavery Plus Plus --> you dont need any other SS mod, Naked Defeat can sell you as slave and your new owners are also from Naked Defeat
    ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough
    ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough
    Slave Tattoos
    Rape Tattoos Continued 
    Fade Tattoos Continued 
    My Rape Hands from the Download Section
    My Whipmarks from the Download Section
    Important note for Rapehands (and possibly also WhipMarks?
    to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded)
    If they are excluded (and only then), change it to (Unassigned) instead.
     
    | ---- Soft Dependencies / Bridges ---- |
     
    Acheron --> download the Acheron Bridge in Downloads. Disable Naked Defeats "Defeat on Bleedout" feature. 
    Devious Enchanted Chests perfect in conjunction with Naked Loot option. I m also building a Trap system that requires Devious Chests, but its still WIP
     
    | ---- Recommended Mods & Guides ---- |
     
    Needs correct MCM settings to be compatible
    Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho)
    recommended to disable "NPC rapes Player" in Sexlab Defeat. This should suffice. 
    Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. 
     
    Incompatible (if they can be configured I change this guide. I have no time to check them all)
    Sexlab Submit - does the same thing
    Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!)
    Peril -  does the same thing
    Dragonborn in Distress - does the same thing
     
    Problematic
    Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible 
    Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. 
     
    Problematic MCM Settings (should be no more issue in NADE 3.2 and later)
    Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin
    Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter 
    Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences)
     
    | ---- Walkthrough ---- |
     
    Full documentation is moved to the PDF Guide (inside of the Downloaded ZIP Folder to make the mod page less crowded.
     
    | ---- Hotkeys and Shortcuts ---- |
     
    Full documentation is moved to the PDF Guide (inside of the Downloaded ZIP Folder to make the mod page less crowded.
     
    | ---- FAQ ---- |
     
    PAPYRUS.0.LOG???????
    https://www.loverslab.com/topic/256333-papyrus-log-tutorial/
     
    My Screen gets all blurry!
    This is intentional and meant as a fade between scenes and to cover up ugly gaps like from sexlab etc. 
    The blur is meant for ENB users. Will add a blackfade too later.
    MCM/System/Disable Blur [x] if you dont like it.
    If the blur does not go away, press CTRL+ALT+K and report to the support thread.
     
    My Mouth stays open
    0 -> Install latest Version (6.4 or later)
    1 Load Save
    2 Disable Naked Defeat
    3 Wait 5-10 seconds
    4 Save and Reload
    5 Wait a sec
    6 Enable Naked Defeat
    7 Wait 5-10 seconds
    8 Save and Reload 
     
    SLATE? Action Log? No idea!
    1. make sure you have the latest "SLATE_ActionLog - Nymra.json file" and nothing overwrites it (comes with all FULL Versions)
    2. load save, go MCM -> SLATE -> SETTINGS -> Import Action Log Files, Select File (the one with "nymra" in it) - tab(exit)
    3. In SLATE MCM - Settings click "Import Actions From file" (press ok for all)
    4. in SLATE MCM - Settings click "Re-apply recorded actions" (press ok for all if asked)
    5. close MCM 
    6. Important step: SAVE GAME AND RELOAD THE SAVE.
    7. Check Naked Defeats MCM -> should show TRUE. 
     
    I get CTD from X or Y
    Most likely not from this mod. Check your installation. CTD is usually caused by bad meshes or heavy scriptload from too many mods.
    If you come to the support thread, please upload a papyrus.log too... I will at least TRY to help.
     
    Sex does not start
    Try to increase search radius (I recommend 5000 min.)
    See if you disabled something somewhere.
    See if you have suitable SLAL packs installed.
    When reporting to support, upload papyrus log please.
     
    My PC is invulnerable
    open console, type TGM
     
    SL Defeat/Babo Defeat/Bane Defeat
    Disable "NPC rapes player" in SL Defeat MCM and it should be all good. 
     
    SD+ Integration?
    Already there. Check the MCM "Aftermath" Options.
    No further integration will happen. Ever.
     
    Corrupted Save?
    See "Uninstalling" further above.
     
    The scenario does not progress!
    Get a Papyrus.0.log and report to me. Try alt+K and "Abort All" in an Emergency.
     
    My follower will not work
    Write Follower Name in MCM System - Named Follower and then Press Alt + K (Debug Wheel) and choose "Update Followers"
     
    Serana...
    Write her Name in MCM System - Named Follower and then Press Alt + K (Debug Wheel) and choose "Update Followers"
     
    My quest items have been robbed!
    Should be fixed by now. Report to me if it still happens after 5.XX 
     
    My XYZ item has been robbed!
    Try setting it to "do not remove" in Sexlab MCM "Strip Options".
    If that does not work, report to support thread.
     
    Mod XYZ starts when I am defeated
    Nothing I can do
    Just remove the mod in question. 
    I could make patches, but new mod versions of the said mod would require me to update my patches too. 
    Sexlab Aroused Creatures was notorious for this but should be fixed now.
     
    Furniture does not show up
    Wrong Version of ZAZ animation pack (you should use ZAP 8+)
     
    Compatible with ZAP 9.X?
    Should... check if Zap 9 says its backwards compatible or ask in the support thread.
    Feel free to report your findings, I had no time to work with Zap 9 yet...
     
    Camera Zoom Broken/Attacking Disabled
    1. try EPC in Console
    2. try Action Key “K”
    3. This can usually happen when you use a free camera mod (ScreenshotAssist/Helper etc.) that has its own hotkey for FlyCam.
    If that mod uses “ConsoleUtil.ExecuteCommand(“TFC”)” Sexlab will break that when it forces you back into 3rd/1st Person.
    FIX: use my ScreenShotAssist Patch or a different camera mod. Ask the author or check the source scripts with search function. 
    I can make a patch for it also maybe.
    I cannot fix this via Naked Defeat tho. 
     
    Controls disabled, cannot move
    1. try EPC in Console
    2. try Action Key “K”
    3. If this happened after Naked Defeat ended or should have ended, please report to the support thread with a papyrus.0.log file.
    https://www.nexusmods.com/skyrim/articles/368

    Camera stuck/locked behind character in 3rd person
    Draw a Weapon and Sheath the weapon again (fists/unarmed dont work)
    Try "Unstuck Player" and "Fix Camera" Options in Debug Wheel now (Alt + K)
     
    Player spinning, camera locked
    Try "Unstuck Player" and "Fix Camera" Options in Debug Wheel now (Alt + K)
     
    Camera Mouse wheel zoom not working
    Try "Unstuck Player" and "Fix Camera" Options in Debug Wheel now (Alt + K)
     
    MCM not showing up
    Try these steps in order. Use next step if the previous step failed. 
    --> Make sure you have the lastest version of Naked Defeat. Sometimes latest patch is in the Thread somewhere. 
    1. open console, type “ski_configmanagerinstance 1” (without “)
    2. put Naked Defeat.esp towards the end (last) of your ESP Load Order
    3. on a new game, install Sexlab in its MCM first (sometimes it does it automatically but that can take time. Then save and reload and see if Naked Defeat shows up now.
    4. on a running game, travel around (fast travel) a bit, save and reload the game
    5. install Jaxonz MCM Kicker SE
    6. make sure you have a healthy Load Order of mods that works well and other mods all show up.
    7. if all that fails, enable papyrus logging, start the game and if MCM not shows up, upload the papyrus.0.log in the support thread. https://www.nexusmods.com/skyrim/articles/368
     
    Special Thanks to
    - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on
    - donttouchmethere for naked testing and feedback 
    - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time
    - Hawk for refining and improving my code (sad to see you go) 
    - tenri for helping with my annoying coding questions
    - Nazzzgul666 for testing and feedback
    - GunSlicer for his awesome pose mod (you see 3 of his idles as human surrender poses)
    - the various creators of SLAL packs, all this would not be possible without you (Billyy, Anubs, Proxy, Milky, NCK30, Leito, etc. etc.)
    - zaz for creating zap framework which is one of the key resources for me in skyrim because of the awesome and plenty furniture, struggle and bound animations
    - BakaFactory for his Animations and for allowing me to use them
    - Proxy for ther animations and for allowing me to use them
    - kzrp for crawl animations and guidance
    - NCK30 for beeing so nice
    - Billyy and Anubs for their sheer amount of nice animations!
    - Talesien for keeping the support thread alive when I m ADHDing or lost in reallife 
    - osmelMC for all his work and for beeing always helpfull and friendly
    - Monoman1 for his guidance, his work and his mods which kept me in skyrim and inspired much of what I do.
    - and everybody I forgot 
     
     
     

    594743 downloads

    Updated

  20. Karelia The Smiler - WIP

    This is my Kareilia the Smiler mod. She can be found in Dragonrseach. WIP. Still working on tail physics and bodyslide support. It is its own custom body and rigging
     

    706 downloads

    Updated

  21. Binding

    Binding is a player slavery mod with a very heavy emphasis on bondage and specialized furniture (ZAP, DDC, DSE) use. It’s designed to be always on but highly flexible in how much it impacts game-play. It can be set to be as light as no automatic actions occur - you must speak to an NPC Dominant to access mod events - or as heavy as the player being constantly tied in changing bondage scenarios, requiring permission to adventure or access basic needs.
     
    Highlights
     
    Dominant Selection: Pick any follower or non-follower NPC to be your player’s Dominant. This can be done via quick dialogue, or by enabling a pre-enslavement event where you mark NPCs and one randomly claims the player. Highly Flexible Bondage System: Offers pre-created bondage outfits for events and locations, plus MCM and quest-based options to build custom outfits from Devious Devices and ZAP bondage items. These outfits manage clothing removal, store static lists of bondage items, generate random sets by material/color themes, block slots during active use, and apply flexibility based on location/event settings. Behavior & Rule-Based Bondage: Dominant NPCs can set rules for the player. Behavior rules cover permission requests, clothing removal, and pose/positioning requirements—ranging from standing until dismissed upon entering new locations, to needing permission to speak to NPCs, to bathing and adopting specific poses before using shrines. Bondage rules enforce multi-day requirements for specific items. Dominants can gag, equip chastity, or apply other restraints—all applied to outfits with the bondage rules flag enabled. Diverse Events: Includes being locked in special furniture with crowds commenting, whipped for punishment, forced body inspections, tied during inn nights, and uncomfortable camping in the wilds, and more. New events are coming soon. AI Integration: Optional SkyrimNet integration allows spoken lines for events to become highly dynamic. You can ask Dominants for specific triggers, and the world can be configured to make all NPCs aware of slavery—including how they speak about it.  
    This mod should cause negligible interference with other NSFW mods. It respects DHLP events and automatically frees the player from bondage if another mod triggers an event notification. For longer quests, it includes pause functionality that can be toggled as needed.
     
    Hard requirements:
    Devious Devices SE 5.2
    SexLab
    Sexlab Aroused Redux SSE
    Zaz 8+
    SkyUI
    UIExtensions
    Fuz Ro D-oh - Silent Voice
    PapyrusUtil SE - Modders Scripting Utility Functions
    powerofthree's Papyrus Extender
    powerofthree's Tweaks
     
    Soft requirements:
    Pama´s Interactive Beatup Module 2.9
    Bathing in Skyrim - Renewed or
    Dirt and Blood - Dynamic Visual Effects
    Sweeping Organizes Stuff
    DSE Display Model 3
    Milk Mod Economy SE
    Devious Devices NG (highly recommended)
     
    If you are a first-time mod user, bear in mind that all the hard requirements have all their own hard requirements, and you need to make sure everything runs, or this mod surely will not.
     
    Discord on the Citadel server:
    https://discord.gg/Wajd9a4W5U
    Look for the Binding channel

    20571 downloads

    Updated

  22. Zaz Crafting

    This mod is an ESL-flagged ESP file that provides crafting recipes for items from ZAZ Animation Packs 8.0+ for SE 2023.
     
    Forge
    2 Leather Strips -> zbf Wrist Leather Binds
    2 Steel Ingot -> zbf Wrist Steel
    2 Leather Strips -> zbf Wrist Rope 02
    2 Leather Strips -> zbf Wrist Rope 01
    2 Iron Ingot -> zbf Wrist Iron Black
    2 Iron Ingot -> zbf Wrist Iron Brown
    2 Iron Ingot -> zbf Wrist Black
    2 Iron Ingot -> zbf Wrist Brown
    2 Gold Ingot -> zbf Wrist Gold
    2 Silver Ingot -> zbf Wrist Shiny
    1 Firewood and 1 Leather Strips -> zbf Gag Log Bit 01
    1 Iron Ingot and 1 Firewood and 1 Leather Strips -> zbf Gag Wood Bit
    1 Iron Ingot and 1 Leather -> zbf Gag Panel 01
    2 Tundra Cotton -> zbf Gag Cloth
    1 Iron Ingot and 1 Leather -> zbf Gag Leather
    1 Iron Ingot and 1 Leather Strips -> zbf Gag Ring
    1 Iron Ingot and 1 Firewood and 1 Leather Strips -> zbf Gag Ball
    1 Iron Ingot and 1 Firewood and 1 Leather Strips -> zbf Gag Multi01 Anim
    1 Iron Ingot and 1 Firewood and 1 Leather Strips -> zbf Gag Multi02 Plug
    1 Iron Ingot and 1 Leather Strips -> zbf Gag Multi03 Tongue
    1 Iron Ingot and 1 Firewood and 1 Leather Strips -> zbf Gag Multi04 Ball
    1 Iron Ingot and 1 Leather -> zbf Gag Panel 02
    1 Iron Ingot and 1 Leather -> zbf Gag Panel 03
    1 Iron Ingot and 1 Steel Ingot and 1 Leather Strips -> zbf Gag Devious Anim
    1 Iron Ingot and 1 Steel Ingot and 1 Leather Strips -> zbf Gag Devious Tongue
    1 Firewood and 1 Leather Strips -> zbf Gag Log Bit 02
    1 Iron Ingot and 1 Leather -> zbf Gag Panel 04
    1 Gold Ingot and 1 Firewood and 1 Leather Strips -> zbf Gag Wood Bit Gold
    1 Gold Ingot and 1 Leather -> zbf Gag Panel 05
    4 Iron Ingot -> zbf Cuffs Brown
    4 Iron Ingot -> zbf Cuffs Black
    1 Iron Ingot -> zbf Collar Brown
    1 Iron Ingot -> zbf Collar Black
    4 Leather Strips -> zbf Cuffs Rope 01
    4 Iron Ingot -> zbf Cuffs Iron Brown
    4 Iron Ingot -> zbf Cuffs Iron Black
    4 Leather Strips -> zbf Cuffs Leather Binds
    4 Leather Strips -> zbf Cuffs Rope 02
    2 Leather Strips -> zbf Ankle Leather Binds
    2 Steel Ingot -> zbf Ankle Steel
    2 Leather Strips -> zbf Ankle Rope 02
    2 Leather Strips -> zbf Ankle Rope 01
    2 Iron Ingot -> zbf Ankle Iron Black
    2 Iron Ingot -> zbf Ankle Iron Brown
    2 Iron Ingot -> zbf Ankle Black
    2 Iron Ingot -> zbf Ankle Brown
    3 Iron Ingot -> zbf Ankle Iron HDT
    3 Gold Ingot -> zbf Ankle Gold HDT
    3 Silver Ingot -> zbf Ankle Shiny HDT
    2 Silver Ingot -> zbf Ankle Shiny
    2 Gold Ingot -> zbf Ankle Gold
    1 Iron Ingot and 1 Leather -> zbf Blind Mask 01
    1 Leather -> zbf Hood Large
    2 Leather Strips -> zbf Collar Rope 01
    4 Leather -> zbf Hood Dark
    4 Leather -> zbf Hood Light
    1 Steel Ingot and 2 Leather Strips and 1 Leather -> zbf Belt Doggie
    3 Iron Ingot and 1 Firewood and 2 Leather Strips -> zbf Belt Chastity Anim
    3 Iron Ingot and 1 Firewood and 2 Leather Strips -> zbf Belt Chastity Plug
    1 Iron Ingot and 1 Leather Strips -> zbf Collar Leather Binds
    1 Iron Ingot -> zbf Collar Iron Black
    1 Iron Ingot -> zbf Collar Iron Brown
    1 Steel Ingot and 1 Leather -> zbf Collar GSB
    1 Iron Ingot and 1 Leather -> zbf Blind Mask 02
    1 Iron Ingot and 1 Leather -> zbf Blind Mask 03
    1 Iron Ingot and 1 Leather -> zbf Blind Mask 04
    2 Leather Strips -> zbf Collar Rope 02
    2 Steel Ingot and 2 Leather -> zbf Cuffs GSB
    1 Iron Ingot and 1 Firewood and 1 Leather Strips -> zbf Punishment Crop
    1 Iron Ingot and 1 Firewood -> zbf Punishment Paddle
    1 Iron Ingot and 1 Firewood -> zbf Punishment Cat O Nine
    1 Iron Ingot and 1 Firewood -> zbf Punishment Cane
    3 Steel Ingot -> zbf DD Yoke Metal 03
    1 Iron Ingot and 2 Firewood -> zbf Yoke Wood 01
    1 Steel Ingot and 2 Gold Ingot -> zbf Yoke Metal Gold
    1 Gold Ingot -> zbf Collar Gold
    1 Gold Ingot and 2 Firewood -> zbf Yoke Wood Gold
    2 Silver Ingot and 1 Steel Ingot -> zbf Yoke Metal Shiny
    1 Iron Ingot and 4 Leather Strips and 3 Leather -> zbf Wrist Armbinder 01
    1 Iron Ingot and 2 Firewood -> zbf Yoke Wood 02
    1 Iron Ingot and 2 Firewood -> zbf Yoke Wood 03
    5 Iron Ingot and 1 Steel Ingot -> zbf Yoke Metal Black
    5 Iron Ingot and 1 Steel Ingot -> zbf Yoke Metal Rust
    2 Steel Ingot -> zbf Ankle Dull
    3 Steel Ingot -> zbf Ankle Dull HDT
    2 Steel Ingot -> zbf Wrist Dull
    3 Steel Ingot -> zbf Yoke Metal Dull
    1 Silver Ingot -> zbf Collar Shiny
    1 Steel Ingot -> zbf Collar Dull
    3 Corundum Ingot -> zbf Ankle Copper HDT
    2 Corundum Ingot -> zbf Wrist Copper
    1 Steel Ingot and 2 Corundum Ingot -> zbf Yoke Metal Copper
    2 Corundum Ingot -> zbf Ankle Copper
    1 Corundum Ingot -> zbf Collar Copper
    3 Firewood and 6 Leather Strips -> zbf Cross Pole
    2 Iron Ingot -> zbf Iron Fiddle
    4 Leather Strips -> zbf Hands Tied To The Neck 01
    4 Leather Strips -> zbf Wrist Rope 01 parallel
    4 Leather Strips -> zbf Wrist Rope 02 parallel
    4 Leather Strips -> zbf Hands Tied To The Neck 02
    4 Leather Strips -> zbf Collar Rope Extreme 02
    4 Firewood and 6 Leather Strips -> zbf Cross Pole Extreme
    1 Iron Ingot and 1 Firewood -> zbf Wood Fiddle
    4 Leather Strips -> zbf Wrists Crossed Rope 01
    4 Leather Strips -> zbf Wrists Crossed Rope 02
    2 Firewood and 6 Leather Strips -> zbf Vertically Poled
    4 Leather Strips -> zbf Arms Around Neck 01
    6 Leather Strips -> zbf Box Tied 01
    6 Leather Strips -> zbf Box Tied 02
    4 Leather Strips -> zbf Arms Around Neck 02
     
    Version 2.0.0 adds crafting recipes based on the list from the Skyrim LE mod Zaz Crafting (same name) by @Dreamweaver
     
    Dreamweaver's LE mod is up for adoption with a note from the mod author, "if anyone wants to use any content from this mod (what little there is) or even take over the mod completely, please be my guest. Just keep it free and fun."

    I am essentially adopting Dreamweaver's LE mod by combining its recipes into this mod's version 2.0.0.
     
    Please note that Dreamweaver's LE mod uses the "crafting book" approach, in which you must first craft a book, and then have the book in your inventory in order to craft the additional recipes. I'm not a fan of the crafting book approach, so my mod does not work that way. No crafting book is needed with my mod.
     
    This mod uses the opposite approach to reduce Forge crafting menu clutter. If you want to omit this mod's recipes from the Forge crafting menu, you can craft a Zaz Recipes Hider tool from one Firewood. If you have a Zaz Recipes Hider tool in your inventory, then this mod's crafting recipes will not be shown in the Forge crafting menu.
     
     

    1577 downloads

    Updated

  23. Bandit Paradise - Traduction française

    Mod de quête/histoire dans lequel le joueur est capturé et retenu comme esclave sexuel par des bandits. Comment allez-vous vous échapper ? Ou... le voudrez-vous seulement ?
     
     
    Intrigue :
     
    Cachée de l'autre côté des montagnes Velothi se trouve une vallée accessible uniquement par une grotte menant à Bordeciel. Dans cette vallée se trouve une ancienne forteresse construite il y a très longtemps et depuis longtemps oubliée par la plupart des gens. Elle est désormais occupée et entretenue par un groupe de bandits qui l'utilisent comme lieu de villégiature pour d'autres criminels recherchés cherchant à échapper à la justice. Seuls les criminels les plus prospères et les plus anciens de Bordeciel connaissent cet endroit. Ils l'appellent tous « le paradis ».
     
    C'est ici que les bandits viennent échanger leurs biens volés et leur or contre des lits douillets, de la nourriture chaude, de bonnes boissons et surtout... s'amuser avec des esclaves sexuels ! De nombreuses femmes et même certains hommes ont été capturés et amenés ici au fil des mois pour divertir ces bandits malfaisants. Ils viennent d'amener un nouveau prisonnier, plus précieux et plus désirable que tous ceux qui l'ont précédé : l'Enfant de Dragon !
     
     
    Mods requis :
     
    Le mod original de Donuts4me : Bandit paradise
     
    Sexlab
     
    ZaZ 8.0+
     
    Fuz Ro D-oh
     
     
    Mods recommandés :
     
    Creature Framework
     
    Furniture Framework
     
     
    Remarque : n'oubliez pas que la configuration requise a également ses propres exigences. Si vous rencontrez des problèmes avec les animations SL ou les objets ZaZ qui ne fonctionnent pas ici, essayez de voir s'ils fonctionnent ailleurs avant de me blâmer !
     
     
    Comment ça marche :
     
    Il s'agit d'un mod de quête d'emprisonnement/esclavage. Vous serez fait prisonnier et envoyé dans ce nouvel endroit pour donner du plaisir à ceux qui vous ont amené ici, ainsi qu'à leurs amis et clients.
     
    Quel genre d'esclave serez-vous ? Serez-vous un esclave en colère et rebelle ? Un esclave effrayé et soumis ? Ou... serez-vous un esclave totalement débauché qui exprime sa joie pour tout ce que ses maîtres veulent faire ?
     
    La façon dont vous parlez à vos nouveaux maîtres détermine le type d'activités auxquelles vous serez confronté. Être impoli et rebelle envers vos maîtres entraînera généralement des punitions sous forme de coups de fouet et de torture magique, ainsi que des animations SL avec des tags « agressifs ». Être craintif et obéissant envers vos maîtres vous évitera les punitions et vous permettra d'avoir des animations SL plus calmes (en général). Mais là encore... vous pouvez simplement DEMANDER à vos nouveaux maîtres de vous punir et de vous baiser sauvagement pour leur plaisir et le vôtre (ils adorent ça) !
     
    Comment vous échapper ? N'essayez pas de vous battre. Non seulement vous avez été complètement déshabillé et désarmé, mais il y a beaucoup trop de bandits pour que vous puissiez vous battre seul. De plus, beaucoup d'entre eux ont été marqués comme essentiels et ne peuvent être tués tant que la quête n'est pas terminée (ou échouée).
     
    Vous devriez parler avec vos compagnons d'esclavage pendant vos pauses et voir si vous pouvez élaborer un plan ensemble. Ils sont ici depuis plus longtemps que vous et ont déjà tenté de s'échapper avant votre arrivée. Ils savent ce qui ne fonctionne pas !
     
    Est-il possible de s'échapper sans terminer toute la quête et sans l'aide de personne ? Peut-être... Je ne vais pas vous dévoiler comment. Sachez simplement que les occasions seront rares. Sans compter que vous passerez à côté de nombreuses actions intéressantes et de précieuses récompenses. De plus, s'échapper sera BEAUCOUP plus difficile sans aide !
     
    Vous vous faites des amis en accomplissant des activités qui pourraient vous aider si vous essayez de vous battre pour vous échapper. Plus vous restez longtemps et plus vous accomplissez de quêtes/activités, plus vous pouvez espérer d'aide lorsque le moment sera venu de vous battre !
     
    Je préfère appeler cela un mod HISTOIRE. La forteresse a une histoire et tous les esclaves ont leur propre histoire : d'où ils viennent, comment les bandits les ont capturés et depuis combien de temps ils sont là. Préparez-vous à beaucoup de dialogues sans voix et d'actions SL, mais pas beaucoup de combats ou d'aventures. Après tout, vous êtes un prisonnier ! Si vous n'aimez pas lire et que vous recherchez un mod de quête avec beaucoup d'aventures et d'exploration, je vous suggère de passer votre chemin et de chercher ailleurs.
     
     
    Comment démarrer la quête :
     
    Il y a quatre exemplaires d'un "Flyer de mercenaire" dans les auberges de Blancherive, Epervine, Vendeaume et Fort-Ivar. Lisez l'un d'entre eux et vous devriez obtenir une quête vous demandant de vous rendre à Faillaise.
     
     
    FAQ :

    Q : Dois-je assister à des scènes avec des créatures ?
     
    R : Non. C'est pourquoi Creature Framework est une exigence facultative. À un moment donné dans la quête, quelqu'un mentionnera avoir des relations sexuelles avec des animaux, et vous devrez simplement répondre que vous ne feriez jamais cela. En refusant les scènes avec des animaux, l'histoire prendra une direction totalement différente et la quête sera BEAUCOUP plus courte.
     

    Q : Un personnage masculin peut-il jouer cette quête ?
     
    R : Oui. Préparez-vous simplement à être utilisé par des bandits masculins et féminins, quel que soit votre sexe.
     
    Les chapitres consacrés aux créatures ont été conçus pour des personnages féminins. Si vous choisissez de jouer ces quêtes avec un personnage masculin, vous aurez besoin d'animations MC pour tous les animaux (les trios nécessiteront des animations MFC). De plus, si vous jouez les chapitres consacrés aux créatures, il y a des passages où le joueur se fait violer par des hommes ou violer à l'envers par des femmes. Prévoyez des animations pour cela.
     
    Consultez la liste des animations requises ci-dessous pour plus de détails.
     
     
    Q : Combien de temps faut-il pour terminer cette quête ?
     
    R : Cela dépend vraiment de vous. Vous pouvez trouver comment vous échapper rapidement et en finir en un rien de temps. Terminer toute la quête sans participer aux activités créatures prendra au moins deux heures. Avec les activités créatures, vous pouvez facilement doubler ce temps, car elles prolongent considérablement l'histoire. 
     
    Sans oublier qu'il existe de nombreuses activités optionnelles auxquelles le joueur peut participer et qui ne sont pas liées à la quête. Plus vous terminez de quêtes, plus vous débloquez d'activités secondaires dont vous pouvez profiter. Vous pourriez finir par passer délibérément BEAUCOUP de temps ici !
     
     
    Q : Cette quête est-elle répétable ?
     
    R : Non. Je vous recommande vivement d'effectuer au moins une sauvegarde supplémentaire avant de lire les notes de la taverne qui lancent la quête. Sinon, vous devrez créer un nouveau personnage pour rejouer. De nombreux événements peuvent se produire et l'histoire peut se terminer de différentes manières en fonction de vos actions et de vos choix de dialogue. Vous aurez sans doute envie de rejouer cette quête.
     

    Q : Puis-je mettre à jour le mod en cours de quête ?
     
    R : Mauvaise idée ! Si vous effectuez une mise à jour en cours de quête, les choses risquent de ne pas se dérouler correctement et les nouveaux chapitres ne démarreront souvent pas, même avec les commandes setstage. Je vous recommande vivement de ne faire la mise à jour qu'avant de lire le prospectus de la taverne et de commencer la quête. Effectuez une sauvegarde avant de lire ce prospectus. Vous pouvez également effectuer la mise à jour une fois tous les chapitres de la quête terminés.
     

    Q : Dois-je avoir atteint un certain niveau avant de jouer à ce jeu ?
     
    R : Non. Les bandits et vos compagnons esclaves qui peuvent se battre gagnent des niveaux avec vous. Vous pouvez jouer à ce jeu à tout moment. Aucune autre quête n'a d'impact sur celui-ci.
     
     
    Q : KS Hairdos est-il une condition sine qua non ?
     
    R : Non. Les fichiers ont été copiés.
     
    Bugs connus :
     
    - Après avoir retiré les menottes, la vitesse du joueur ne revient pas toujours à la normale et vous vous déplacez lentement. Problème ZaZ. Je ne peux rien y faire. Cela semble se produire rarement, mais si cela vous arrive, sauvegardez, quittez le menu principal et rechargez. Votre vitesse de déplacement devrait revenir à la normale.
     
    - Si votre personnage entre dans un meuble de torture à un angle bizarre, essayez de bouger. Vous devriez en sortir, mais être aspiré à nouveau et, avec un peu de chance, vous vous retrouverez dans le bon angle cette fois-ci. Si un PNJ se trouve dans un meuble dans un angle bizarre, désactivez-le puis réactivez-le.
     
     
    Conflits de mods connus :
     
    -MCO - Provoque des problèmes avec les objets ZaZ et les scènes de flagellation. Il semblerait que tout mod affectant le combat au corps à corps puisse perturber les scènes de flagellation dans cette quête. Si vous êtes bloqué dans les scènes de punition et que vous utilisez ce type de mods, c'est probablement la cause du problème.
     
    -Sexy Adventures - Allez dans vos paramètres SA MCM et désactivez Gangrape ou modifiez les paramètres afin que la simple nudité ne le déclenche pas. Le joueur doit courir nu pendant la majeure partie de cette quête et les gangrapes aléatoires de SA interfèrent avec les scènes et la progression normale de la quête.
     
    -SL Nights - Les PNJ qui s'éloignent aléatoirement pour avoir des relations sexuelles nocturnes peuvent interférer avec les quêtes, les scènes et les spectacles. Désactivez SL Nights lorsque vous jouez à mon mod ou contentez-vous de monter des spectacles et d'accomplir des objectifs pendant la journée. La nuit, vous pouvez simplement dormir ou vous joindre aux autres pour vous amuser de manière aléatoire.
     
    -Devious Devices - Je ne l'utilise pas, mais on m'a dit qu'il y a parfois des quêtes qui vous obligent à garder certains types de vêtements/appareils. Dans ma quête, le joueur est complètement dépouillé de son inventaire, y compris des Devious Devices. Si vous portez/transportez quelque chose que vous n'êtes pas censé retirer de votre inventaire, ne commencez pas cette quête !
     
    De plus, j'ai entendu dire que DD et ZAZ ne font souvent pas bon ménage. Attendez-vous à avoir des problèmes avec les menottes et les colliers si vous utilisez DD.
     
    -Devious Framework - Enferme le joueur dans un pilori et le maintient coincé alors qu'il ne devrait pas l'être. La désactivation de ces fonctions de verrouillage semble résoudre le problème.
     
     
    Compatibilités des mods :
     
    -Survival - Il y a beaucoup de nourriture pour ceux qui en ont besoin. Il y aura même quelqu'un qui vous en donnera si vous le demandez. Les bandits ne veulent pas que leurs esclaves maigrissent trop.
     
    -Bathing in Skyrim - Il y a une petite piscine à l'extérieur et j'ai placé quelques ingrédients pour fabriquer du savon simple ainsi que du cuir pour des gants de toilette afin que les nouveaux esclaves puissent rester propres si nécessaire.
     
    -Fertility Mode - Il y aura ici quelques ingrédients contraceptifs pour les femmes qui préfèrent ne pas être mises enceintes par ces bandits !
     

    Mods recommandés :
     
    -Sink of Scrubbing + Sexlab Integration - J'ai placé quelques lavabos dans le fort afin que les joueurs puissent se laver entre deux clients.
     
    -Vous devrez courir nu pendant la majeure partie de cette quête. Je recommande d'utiliser des mods qui désactivent les commentaires des PNJ sur votre nudité ou qui leur font faire des commentaires positifs. Leur réaction choquée ou négative n'a pas de sens ici. Je recommande les mods Nexus Naked Comments Begone ou Positive Undressed Reactions.
     
     
    Autorisations :
     
    -Téléchargements : personne ne doit télécharger ce mod ailleurs. Il reste ici sur LL.
     
    -Traductions : si quelqu'un souhaite télécharger des versions traduites de ce mod ici sur LL, vous avez ma permission pour le faire. Encore une fois, uniquement sur LL. Et bien sûr, mentionnez-moi en tant qu'auteur original et postez un lien vers ma page sur la vôtre afin que les gens sachent d'où cela provient (et vous pouvez retrouver le mod original de Donuts4me ici !) 
     
    -Fichiers vocaux : je ne sais rien sur la création de fichiers vocaux et je suis trop épuisé pour même essayer. Si quelqu'un souhaite créer des packs vocaux pour cette aventure, vous avez ma permission pour le faire. Si je les aime, je posterai peut-être même des liens vers ceux-ci ici.
     
    -Patches et extensions : si quelqu'un souhaite modifier l'apparence des PNJ, ajouter des objets/dispositifs provenant d'autres mods ou corriger des problèmes de compatibilité avec d'autres mods, vous avez ma permission pour le faire. Évitez d'ajouter des quêtes ou quoi que ce soit lié à l'histoire. C'est mon travail !
     
    Mode de traduction (Voltair)
     
    Une première traduction automatique est effectuée, puis les erreurs sont corrigées manuellement. Il en reste forcément, n'hésitez pas à me les indiquer via le support !
     

    266 downloads

    Updated

  24. Populated Prisons And Cells Males Addon

    This Mod is males replacer for the mod "Populated Skyrim Prisons Cells Legendary Edition" created by "Sands of Time Team" and upload by tonycubed2.
     
    I did reworked all the characters, in this mod, now they are 100% males.
     
    As always Have Fun
     
    This mod was created with skyrim 1.6.1170 version and it's compatible with Skyrim VR. 
     
    Hard Requirements
     
    Populated Skyrim Prisons Cells Legendary Edition https://www.nexusmods.com/skyrimspecialedition/mods/6033?tab=files
    High polyhead  Go on the VectorPlexis Discord, make a search there and download it,  link: https://discord.com/invite/H5PwsQTj2z 
    Fuz d-oh Ro:  https://www.nexusmods.com/skyrimspecialedition/mods/15109
    Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441
    Apachi hair & Apachi Hair Male https://www.nexusmods.com/skyrimspecialedition/mods/2014?tab=files
    Ks Hairdos & ks hairdos males https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files
    Improved Eyes  https://www.nexusmods.com/skyrimspecialedition/mods/9141
    loks Eyes https://www.nexusmods.com/skyrimspecialedition/mods/49792
    Beards Of Power https://www.nexusmods.com/skyrimspecialedition/mods/42635
     
     
    Soft Requirement
     
    Fine Face Texture https://www.nexusmods.com/skyrimspecialedition/mods/4759
     
    Recommandations : 
     
    KS Hairdos Men - Vanilla Replacer https://www.nexusmods.com/skyrimspecialedition/mods/75185
    KS Switchable Hairstyles (Wigs) - Males, In case of changing hairstyle is needed  https://www.nexusmods.com/skyrimspecialedition/mods/50791and 
    Skyrim Cheat engine to spawn item  https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=files (additem alternative)
    NPC Clothes Changer and Maintainer SSE https://www.nexusmods.com/skyrimspecialedition/mods/50066 to change npcs outfit on game (then wigs)
    Beards of Power - 3D Real beards https://www.nexusmods.com/skyrimspecialedition/mods/55576 Moving Beards.
    SOS - Mens Nipple Rings for Schlongs of Skyrim Body https://www.nexusmods.com/skyrim/mods/39708
     
     
    Installation:
     
    Download the original mod, download the text file, go to the link, and download it, after, the original mod.
     
    Make an  SSEedit Quick autoclean, deploy, and, you're done.
     
                   Credits: 
                      Sands of Time Team
                      tonycubed2
                      apachii
                      Kalilies
                      OmniZenn
                      Nazenn
                      urshi
                       Hvergelmir
                      Parapets
                      Shademe
                      Jeannetta182
                      phenderix
                      Raxyx7
                      Kouleifoh
                      Mharleks1
                      Magus80Mods
                      Lord Skass
     
    and Credit Bad Dog for the armors and clothes mod.
     

    501 downloads

    Submitted

  25. Summer Lady - 3BA BHUNP UBE ESL

    
    
                  
          
                                          
    
     
    

    
    Multi Colour Choices
    Solid & Transparent Tops
    Custom Ground Mesh
    ESL flagged
    

    BODYSLIDE
    3BA
                    BHUNP (Optional)
                    UBE (Optional)
    BEES
    ADD ITEM
     


    Rhoshari
    Maljinn
    Rewjii
    TheWheel
    Panie RenardNYA
    ILngary
    Kokan
    Rayzar
    


    

    

    1027 downloads

    Submitted

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