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  1. SL Triggers Redux

    SLTR lets you run simple scripts without the need to compile and without worrying about Papyrus script dependencies or whether your script will build. SLTR comes with some scripts for you, thinks like giving yourself a little gold, healing yourself, giving yourself a drink. You can also write your own custom SLTScripts. And finally, you can set up triggers, ways to make SLTScripts run in response to game events, like on game load, on changing location, or even tied to custom keymappings of your choice. All of this is configurable via MCM or text files if you prefer.
     
    It is ESL flagged to minimize impact on your load order and most dependencies are loaded dynamically, so aside from the requirements of SKSE and PapyrusUtils, everything else is optional depending on what functionality you want.
     
    Requirements:
    SKSE Address Library for SKSE Plugins PapyrusUtil powerofthree's Tweaks  
    Optional:
    SexLab Framework (if you want SexLab events and commands) SexLab P+ Framework (this version works as well) OStim Standalone Console Util Extended (if you want to execute Skyrim console commands in your scripts) (or another ConsoleUtil variant) MfgFix (if you want facial expression related commands in your scripts) Devious Followers Continued OSLAroused Devious Devices NG/Devious Devices SE Pet Collar Nether's Follower Framework Autonomous Sex Framework  
    More Details Please!:
    The source code is available at https://github.com/sltriggersredux/sltriggersredux which also has a Wiki. There is also a LoversLab SLTriggers Redux Club available for better organized sharing of SLTR related content (i.e. SLTScripts, mini-games, add-ons).
     
    SL Triggers Redux (SLTR, though you may still see references to SLT) is two things: first, it is a scripting engine for the SLTScript scripting language and second, it is an extensible set of triggers that let you set up SLTScripts to be run in response to in-game events. The original focus of SLTR was purely on the four basic SexLab events (Sex Start, Orgasm, Sex End, Separate Orgasm via SLSO), but the framework has been expanded to not be tied solely to SexLab events. In addition, out of the box, you can also set up hotkeys to run scripts on demand, set scripts up to run on the (in-game) hour, and even run scripts directly via console command.
     
    These scripts are simple text files with the .sltscript extension, with an easy to understand syntax and a number of examples available to work from. Scripts are comprised of commands. Commands can be functions like "av_set" (to set an Actor Value) or syntactic commands like "goto" (to script execution to a different line). 
     
    SLTR comes with a base library of functions available for scripting that is growing. That said, it features an extension architecture through which mod authors can implement additional functions that would be available to other users of SLT that also install the extension. This allows the ability to expand the function library without needing it to be added to the core library.
     
    You don't have to program the scripts to use them. A selection is available for you to work with from the get-go, plus any you want to copy and modify, and of course you can also share scripts with other SLTR users. (I hold no copyright over any SLTScripts anyone creates, just so you know.)
     
    Visit the SLTR wiki for complete details, including script examples and SLT API documentation for your SLTScripts, as well as integration features.
     
    Supported Events
    Events that occur in game (SexLab orgasm, Key press, Fast Travel) can be configured to fire triggers, which in turn can result in running scripts if the filters match. Currently, you can run SLTScripts in response to the following events:
     
    Core Keymapping (triggers in response to your choice of hotkey mapping, with optional modifier and DAK support) Top of the Hour (triggers on the in-game hour (or on the next such hour after sleep or travel)) New Session (triggers on each new game load) Player Cell Change (triggers on each Cell change; this happens more frequently than you might think, so be careful about heavy scripts with this, and protect against spamming i.e. player running back and forth across cell boundaries could generate spammed script executions) Player Opened Container (triggers after a Player opens a container; depending on timing of the backing ActiveMagicEffect landing, might not run until after the container is closed) Player Location Change (triggers on each Location change; typically much less frequent than Cell change) Player Equipment Change (triggers when the player swaps equipment) Player Combat State Changed (triggers when the Player's combat status changes) Player Hit Or Is Hit (triggers when the Player is hit; this can result in a lot of executions so be careful with filter selection and heavy scripts) Timer (triggers on a per-minute timer, delayed anywhere from 1 to 60 minutes) Harvesting (triggers when harvesting typical harvestables; e.g. plants, mushrooms, butterflies) Fast Travel Arrival (triggers when you arrive after fast travel) Vampirism Transitions (triggers when: you become a Vampire, you are cured, you transform to a Vampire Lord, and you end the Vampire Lord transformation) Werewolf Transitions (triggers when: you are cursed, you are cured, you transform into a Werewolf, and you end the Werewolf transofmration) Vampire Feeding (triggers when you begin vampiric feeding) Player Swim Start/Stop Player Water Enter/Exit Soul Trapped SexLab (optional) Start Stop Orgasm Orgasm, Separate Stage Start Stage End OStim (optional) Start Stop Orgasm SceneChange  
    Scripts Provided
    These are some of the SLTScripts provided out of the box with just the Core install. That means you can run any of them from the console, or in response to any trigger, with no additional configuration. Making more SLTScripts available is simple; add them to your 'Data/SKSE/Plugins/sl_triggers/commands/' folder and on your next game launch you will see them. The 'target' of a script might be someone other than the player i.e. if you target them when using the console commands or if an event fires that targets them, like SexLab Separate Orgasm.
     
    Core SLTScripts Add perk point.sltscript Alcohol.sltscript Cast Calm.sltscript Cast Fear.sltscript Cast Light.sltscript Change stats (bad).sltscript Change stats (good).sltscript Change stats (mix).sltscript Cry.sltscript CureDisease.sltscript Doomstone Lover.sltscript Eat (sweets).sltscript Give Gold(10).sltscript Harm (-100).sltscript Heal (+100).sltscript Learn skill (Mage).sltscript Learn skill (random).sltscript Learn skill (Thief).sltscript Learn skill (Warrior).sltscript Lovers comfort.sltscript MFG Reset.sltscript Necks bitten(+1).sltscript Show Limited RaceMenu.sltscript Sound - Levelup.sltscript Toggle Collision.sltscript Toggle God Mode.sltscript SexLab SLTScripts (included when selecting either of SexLab/SexLab P+) CumControl.sltscript DD Unlock All.sltscript DF Reset All.sltscript DF Set Debt to 0.sltscript Disease.sltscript Heart beat(A).sltscript Sex is crime.sltscript SL Aggressive Sex With Player - Anal.sltscript SL Aggressive Sex With Player - Oral.sltscript SL Aggressive Sex With Player - Vaginal.sltscript SL Masturbate Self.sltscript SL Sex With Player - Anal.sltscript SL Sex With Player - Oral.sltscript SL Sex With Player - Vaginal.sltscript SLS Destroy Random License.sltscript SLS Evict from Markarth.sltscript SLS Evict from Riften.sltscript SLS Evict from Solitude.sltscript SLS Evict from Whiterun.sltscript SLS Evict from Windhelm.sltscript SLS Magic Curse Add.sltscript SLS Magic Curse Remove.sltscript SLS Revoke All Licenses.sltscript SLS Revoke Random License.sltscript SLS Send to Kennel - Markarth.sltscript SLS Send to Kennel - Riften.sltscript SLS Send to Kennel - Solitude.sltscript SLS Send to Kennel - Whiterun.sltscript SLS Send to Kennel - Windhelm.sltscript SLS UnEvict from Markarth.sltscript SLS UnEvict from Riften.sltscript SLS UnEvict from Solitude.sltscript SLS UnEvict from Whiterun.sltscript SLS UnEvict from Windhelm.sltscript Time Control.sltscript Time Slow.sltscript Vision blurred.sltscript OStim SLTScripts (included when selecting OStim) OStim Disease.sltscript OStim Heart beat(A).sltscript OStim Masturbate Self.sltscript OStim Sex is crime.sltscript OStim Sex With Player.sltscript OStim Time Control.sltscript OStim Time Slow.sltscript OStim Vision blurred.sltscript General Adult-oriented SLTScripts (included when selecting any of OStim/SexLab/SexLab P+) Contamination - MME_Lactacid.sltscript Contamination - Transformative Elixir.sltscript PetCollar - Add Keyless.sltscript PetCollar - Add.sltscript PetCollar - Remove Keyless.sltscript PetCollar - Remove.sltscript  
    Add-Ons/Mini-Games Available
    These are add-on packs or mini-games implemented through SLTR. These may alter gameplay or introduce new mechanics. Typically these involve combinations of SLTScripts, pre-built triggers, and sometimes configuration files.
     
     
    PetCollar Game - (Requires: SexLab, PetCollar; Contents: SLTScript, trigger, JSON) At the start of SexLab scenes, your followers will (somewhat) randomly choose to equip and unequip the "Keyless Pet Collar" from the PetCollar mod. This is the one which cannot be picked or removed by the wearer. Consumption Lifestyle - (Requires: Transformative Elixirs; contents: SLTScript, trigger) When the non-stealth varieties of Transformative Elixirs appear in containers the player interacts with, they will automatically pull them into their inventory and consume them. Additionally, a periodic timer will run which will look for these items and consume them.  
    Speaking of Copyright and Licensing / Attribution:
    All work associated with "SL Triggers Redux" aka "SLTR" aka "SLT" (in relation to it's origin) is derived from the original, SL Triggers, by Fotogen. I received approval to continue development. More info available on the SLTR Wiki.
     
    All other work that exists as part of this project as well as the associated SKSE C++ plugin project (when it's not hosted here) is and always will be MIT Licensed.
     
    All SLTScripts created by anyone else are subject to their copyright and I hold none over them.
     
    Code and data related to container activation was graciously provided by @Bane Master from Deviously Enchanted Chests; they deserve any credit for the efficacy of the container activation logic and I'll take the heat for the issues with my implementation. As agreed, this code and data, as part of this project, will remain MIT Licensed.
     
    Installation:
    If You Are Updating From An Older Version
      If you are moving from Fotogen's original SL Triggers, you will need a new save.
     
    If you are updating from one version of SLTR (this mod) to a newer version, check the CHANGELOG, but I'll likely still recommend a new save. Regardless, especially for small version jumps, it doesn't hurt to try first without a new save.
     
    That said, I have often found that both Fotogen's and mine seem to be able to survive the following:
    Save your game and quit Skyrim Remove the old version Run Skyrim, load your save, click through the warning, save, and quit again Perform any necessary cleanup (e.g. some versions no longer understand old script formats like JSON) Install the new version Run Skyrim and enjoy your new version  
    However, in case of support, if a problem persists beyond that, the next logical step would be to test on a new save if possible.
     
    If You Are Installing For The First Time
    Using MO2 Is Recommended
    I personally use ModOrganizer2/MO2 and even then, often just through whichever modlist I'm using via wabbajack. If using MO2, dragging an SLTR install .zip into the downloads tab should be sufficient to make it available to install into your list. Similarly dragging it into your active load order should be sufficient to have it installed and running when you next play. It doesn't (at this time) have any particular load order requirements so feel free to move it about as you need.
     
    If, However, You Are Doing A Manual Install
    SLTR itself is a typical mod install with a SKSE plugin. It installs into Data\ as you would expect
     
    Mod And Plugin Logging Output
    Mod logging output will appear in whichever folder SKSE is configured to output to. On a typical Windows 10 Steam install, for example, I think this ends up in your 'Documents\My Games\Skyrim Special Edition\SKSE\sl-triggers.log' folder. Generally I also send log output from Papyrus script through the plugin, so all log output should be located in that one file.
     
    Once It Is Installed
    Once installed, you should now find in your 'mods' folder a new sub-folder, 'sl_triggers' (or whatever you named it during install).
     
    The mod folder structure at install should look something like:
    interfaces\ - containing e.g. translation files scripts\ - containing compiled .pex files SKSE\ CustomConsole\ - config file for ConsoleUtil-Extended to provide improved console commands Plugins\ sl_triggers\ commands\ - pre-made SLTScripts you can link to triggers without having to do any coding commandstore\ - folder available for SLTScript usage as well as shared persisted files (other locations are not excluded) extensions\ sl_triggersExtensionCore\ - trigger definitions (JSON) for events handled by the 'Core' extension new triggers for the 'Core' extension will be created here (but may end up in your overwrite or other folder specified for output files) you can place your own JSON files (as long as the filename can be a valid string in the Skyrim Papyrus VM) here without needing to use the MCM this also allows you to share triggers created by others sl_triggersExtensionSexLab\ - trigger definitions (JSON) for events handled by the 'SexLab' extension new triggers for the 'SexLab' extension will be created here (but may end up in your overwrite or other folder specified for output files) similarly, this works for any extension; for now there are only 'Core' and 'SexLab' offered by the mod sl_triggersExtensionCore-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle Core triggers sl_triggersExtensionCore-libraries.json - DO NOT EDIT; JSON configuration for Core function libraries sl_triggersExtensionSexLab-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle SexLab triggers sl_triggersExtensionSexLab-libraries.json - DO NOT EDIT; JSON configuration for SexLab function libraries containers.json - JSON configuration for Containers (provides support for the Core trigger: On Player Activate Container) you can modify this file to add containers from other mods that will be detected; it includes some examples you can also define which containers will be considered "Common" for filtering purposes; some defaults are included settings.json - created at first launch to avoid being overwritten during updates sl-triggers.dll - SKSE plugin; CommonLibNG-SSE based; uses Address Library; should support most used versions source\ scripts\ - containing source .psc files for the .pex files sl_triggers.esp sl_triggers_CHANGELOG.txt sl_triggers_function_library.md - Markdown documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_function_library.txt - Text documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_sltscripts.txt - Basic information about SLTScript; for the best documentation visit the [wiki](https://github.com/lynnpye/sl_triggers/wiki).  
    In-Game Configuration
    If you have SkyUI installed, you should have an MCM available as 'SL Triggers Redux'. Any extensions registering themselves with SLTR will be listed on the left.
     
    The main SLTR MCM screen has an 'Enabled' option (on by default), a 'Debug' option, and a number of Granular Debug options, all of which are off by default. This will cause very little logging output. Even with all 'Debug' options off, during SLTScript parsing, if errors or important warnings or info need to be reported, they will be sent to that log. If your SLTScript isn't behaving as expected, check the log first.
     
    All of the 'Debug' options will output to the log file and will absolutely impact performance, both of your SLTScript and likely the game itself. This can be useful when troubleshooting your scripts, but don't leave it on for general play.
     
    Selecting an extension displays it's triggers if it has any defined, and gives you the option to create more. Each trigger has filter options on it's card for you to customize when the scripts should be applied.
     
    In game, if you are using the MCM to create new triggers, or as any new files are generated by SLTR (like new .json files if you create SLTScript that does so), they will be generated in the 'overwrite\' folder as for any mod; if you want to manage those files, you will need to manually copy them into whatever new location you want them in.
     
    You can also "soft delete" a trigger, marking it inactive until either you restore it or go in and physically remove the trigger file. Until restored it will remain inactive.
     
    About Performance:
    Effort has been made to avoid scripts from stressing the system more than necessary, but there are still limitations. Each script will be run on an Actor in game (the Player or an NPC) as an ActiveMagicEffect i.e. as from a Spell. Any one Actor can have no more than 30 scripts running on them at one time. Scripts can be long-running if you make them so, so be careful not to let things run away.
     
    Papyrus Tweaks NG is Your Best Friend
    SLTriggers Redux is *extremely* Papyrus intense, so anything you can do to improve scripting performance will have a *dramatic* impact on SLTScript performance.
     
    To that end, I strongly recommend the following to maximize the performance of your SLTScripts.
     
    - Install Papyrus Tweaks NG
    - In SKSE/Plugins/PapyrusTweaks.ini (a reference copy of which is available in the Files tab on Nexusmods) make the following changes:
    - iMaxOpsPerFrame = 2000
    - bSpeedUpNativeCalls = true
    - bIgnoreMemoryLimit = true
     
    For reference, I use several modlists for testing, including Skyrim Modding Essentials (SME), available on Wabbajack. This is a somewhat bare list meant as a springboard for creating your own modlist. While it includes Papyrus Tweaks NG, it only includes the unmodified reference copy of PapyrusTweaks.ini.
     
    I install SLTriggers Redux with the "Test Scripts" enabled. To run them, open your console in game and:
    - prid player
    - slt run zz_sltr_regression_test
     
    This will begin a set of SLTScripts which will send output to your sl-triggers.log file. I keep Notepad++ running, use "View | Always On Top", and "View | Monitoring (tail -f)" on sl-triggers.log so that I can see the output in real time and watch for failures, as well as knowing when the scripts have completed.
     
    Using the baseline reference copy of PapyrusTweaks.ini on SME, the full suite of regression test scripts takes roughly 140 seconds to run.
     
    Using just those 3 changes to PapyrusTweaks.ini, the execution time drops to just over 14 seconds.
     
    Not a 10% reduction in execution time but a whopping 90% reduction.
     
    I totally agree that SLTScripts are slow compared to actual compiled Papyrus, but you can get a lot of performance by making these changes.
     
    Okay, But How Do I Run A Script!
    Running Scripts Manually:
    You can use the console to list available scripts and run them. From the console, use:
     
       slt list
     
    To list the available scripts. To run a given script, use:
     
       slt run "scriptname"
     
    The quotes are only necessary if the script name has spaces. So, to give yourself a free 10 septims, try:
     
       slt run "Give Gold(10)"
     
    Setting Up a Keymapping:
    If you have a script you want to be able to run at the press of a button, set up a Keymapping trigger. This is most easily done through the MCM.
     
    Go to the "SL Triggers Redux" MCM and choose the "SLTR Core" extension. Then click "Add New Item" on the right. Choose "Keymapping" as the event type, then select the key you wish to map it to. Finally, click the "Do 1" drop down and select a script to run. Exit the MCM and you should be able to run that script on demand just by pressing your mapped key!
     
    What Is Different From the Original?
    Fotogen's original sl_triggers effort is great and still works well. Plus I had already added some of these features (like the Keymapping and Top of the Hour event handling) to it.
     
    - Extensible - It is very easy to expand functionality to add more operations to be available in your scripts with the new command libraries; Papyrus script developers can create their own .psc file with global functions to add new operations that will be available to any script run on the system
    - New script format - The original format used JSON which is conveniently supported in the Skyrim environment but not convenient for development; the new .ini format is easier to read and works conveniently with syntax highlighting for some of the features
    - More than SexLab - I know, SexLab is the SL in SLT; but the framework supports any event to fire a script
    - ModEvent support for Script Execution - Mod authors can send mod events with a script name and SLT will run the script on the targeted Actor (or the Player if no target is available)
    - API support - You can also access the same features through an API if you prefer
    - Console command support - Some features available from the console
    - Additional SLTScript language features: subroutines, script-to-script execution with call arguments, named variables






     
     This is a renewal of development on the original SL Triggers by Fotogen. I received approval to continue development.
     
     
     

    17217 downloads

    Updated

  2. Death Magic

    Description
    This mod adds destruction spells that grow stronger whenever you kill humans. Each human slain adds +1 to a shared Soul Counter that increases the power of all spells from this mod.

    How to Obtain
    You can buy spells from Librarian Urag gro-Shub at College of Winterhold

    Support Author
    Patreon

    Changelogs
     Version 0.2.1:

    Version 0.2.0:

    1138 downloads

    Updated

  3. Collectable Husbando Cards

    Collectable Husbando Cards

    -- About --
    I spent the last week collecting and categorizing over 200+ gay pictures to replace EVERY SINGLE CARD of the original mod Collectible Waifu Cards with More gay oriented pictures and names. I tried by best to have each image be as close to the theme of the set as possible while remaining relatively high quality in its art (Tried my best to avoid any AI art but everything can be found on Rule34). There is a mix of normal Humans, Hybrids, and Furries simply because I could not get enough art work to fill all the slots without sacrificing quality or theme. I tried to include a few different body types but this art is not mine so I was limited by what was available on Rule 34 but I will say that I did stay away from Femboys due to the fact that there was already a Femboy card replacer for the mod.
    TLDR: If you love Muscular men of all strips this is probably the mod for you

    134 downloads

    Updated

  4. Devious Lore SE

    Devious Lore SE
     
    I did NOT create this mod, I merely converted Code Serpent's mod for Skyrim Special Edition, and shared it according to the permissions they gave me (screenshot in photos). I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to upload their own SE conversion.
     
    @krzp created a Voice Pack addon for Devious Lore, HERE!

    If you enjoy this mod, go to the Author’s page and give Code Serpent some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
     
     
    This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim.
     
    As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless.
     
    If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest.
     
    Blacksmiths, Fences, Guards:
     
    If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire.
     
    You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices.
     
    If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy.
     
    Jailmasters
     
    In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost.
     
    Devious Allies:
     
    The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound.
     
    If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them.
     
    If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints.
     
    If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later.
     
    Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well.
     
    Struggle Minigame:
     
    As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame!
     
    If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, or repair its lock.
     
    Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. If you fail to escape or repair the device before your stamina runs out, you'll get a temporary stamina regen debuff, preventing you from trying again until you wait for it to wear off or you drink a potion.
     
    The Devious Devices global difficulty settings, device difficulty settings, and your skill in Smithing, Lockpicking, and Pickpocketing will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame.
     
    The Lore-Mongers:
     
    These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them.
     
    These women will only start to venture out of their shops and labs once you've become acquainted with their associated devices by finding one of the items they've been looking for, and acquire some restraints from them. After this, they may start to show up in town. After they introduce themselves to you, their homes and shops will be open for business.
     
    Once their homes are unlocked, you will be able to purchase some useful gear from them. If you ask about what items they're searching for, you may bring these items to them at any time for a random reward. Once you've discovered what they're actually searching for, you will be able to purchase a set of the devices from them.
     
    Hjorni the Distracted, the Scholar
     
    Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted.
     
    The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry.
     
    She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions.
     
    Llathesi R'uer, the Scribe
     
    The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material.
     
    The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions.
     
    Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off.
     
    Mistress Elarie, the Seamstress
     
    This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training.
     
    Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles.
     
    Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell.
     
    Vigilant Laekette, the Seer
     
    This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in.
     
    Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms.
     
    Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. After introducing yourself to her, she may decide to sell you a few pieces.
     
    Thelia, the Stable Master
     
    This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border.
     
    Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor.
     
    The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few.
     
    Mirtienne the Mix-Blood, the Sorceress
     
    Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious.
     
    The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls.
     
    The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell.
     
    The Skeleton Key:
     
    One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you.
     
    Credits:
    Kimy, creator of Cursed Loot, which was my inspiration for this mod.
    The Devious Devices Dev Team, who made this game much more interesting

    835568 downloads

    Updated

  5. Fill Her Up Baka Edition

    Fill Her Up Baka Edition LE/SE
     

     
     
    Description:  
    First off, I do not own the mod. I am not the original author. All I did is adding some motions for more immersion and gave some ingredients for lewd impressions.
    Huge thanks to the original author for a wonderful mod and giving us great an opportunity to enjoy more in Skyrim.
     
    The original mod post
    - https://www.loverslab.com/files/file/1295-fill-her-up-cum-inflation/
     
     
    What's changed?
     
    - Added 4 sequenced animations and 1 simple motion
    (4 sequenced animations for deflation motions and 1 simple motion for the expelfail motion)
    - When she expel gooy from inside, there is a chance to put your tongue out.
    - Also her expression will change as you expel it.
    - Gooey deflation is now harder than the original one.
    - Integration with Fertility and Beeing Female(A certain amount of cum in your womb(Almost 70% or above) will affect your pregnancy chance. This effect will be persistent unless you remove cum in your womb.)
     
    [4개의 시퀀스 에니메이션과 하나의 일반 모션 추가, 4개의 시퀀스 모션은 정액배출 모션이고 나머지 하나는 정액배출실패 모션입니다.]
    [정액을 배출 시 혀를 내뺄 확률이 있습니다.]
    [배출하면서 표정이 바뀝니다.]
    [원본 모드보다 빼내는 확률이 낮습니다.]
    [Fertility, Beeing Female 모드와의 연계]
     
    Future Updates
     
    - Compatible patches for other sexlab mods
    - No ideas for now. Please share your ideas.

    Requirements
     
    - SKSE
    - SKY UI
    - Sexlab
    - Sexlab Aroused
    - FNIS LE / SE or Nemesis
    - NetImmerse Override AND/OR RaceMenu 3.0+ / Racemenu
    - XPMSE LE / SE
    - Bodyslide
    - Sexlab Inflation Framework(Optional but highly recommended)
    - OAR or DAR(Optional but highly recommended)
    - MFGFix NG(Optional but highly recommended)   Compatibility
     
    - Sexlab Inflation Framework LE / SE(highly recommended)
    - SLSO(Fully compatible)
    - Beeing Female
    - Fertility
    - Pregnancy Normalmap Swapper (For BHUNP users, you can get BHUNP normap textures here. https://subscribestar.adult/posts/118628)
     
     
    How to Update

    Please make sure to reset all the actors before you update the mod.
    모든 액터 리셋한 다음에 업데이트 해주세요
     
     
    Installation
     
    1. Install Fill Her Up Baka Edition first
    [even if you have other FHU mod, it doesn't matter. Just replace your version with this one. No clean save is required]
    (option)2. Install Sexlab Inflation Framework. However do not install FHU patch for my version. I already did patch for SIF so just make sure my version is not overwritten
     
    1. [FHU 바카 에디션을 깝니다. 기존에 쓰던 FHU 모드가 있다고 해도 상관없습니다. 그냥 이걸로 교체해주세요. 클린세이브 할 필요 없습니다.]
    (옵션) 2. [이건 옵션입니다. Sexlab Inflation Framework를 설치하세요. 다만 FHU 패치 파일은 깔지 마세요. 절대 제 버전의 파일이 덮어씌워져서 먹히게끔 하지 말아주세요.]
     
     
    What should I type in  "Morph" sections? (모프 이름은 뭘 넣어야 하나요?)
      Open the body project you are using now in Outfit Studio then you will see the morph name list that you can use for custom morph settings. If you are not sure what you are doing, just leave it or reset FHU MCM. The default setting is "PregnancyBelly".
    아웃핏 스튜디오에서 자신이 쓰고 있는 바디 프로젝트를 열면 아래처럼 슬라이더 목록이 나오는데 아래 이름들이 여러분들이 활용할 수 있는 모프이름들입니다. 잘 모르실 경우 그냥 놔두거나 초기화시키시면 "PregnancyBelly" 슬라이더만을 활용할 겁니다.  
     
    For Modders
     
    Big sorry to modders that havebeen used this reference. I made a huge mistake. I found out it didn't work very well when poolmask is more than 3. Now it should work from 1.95 version.
    Please refer to the script "sr_inflateExternalEventController" for inflation, deflation, absorption events calling.
     
    ################Example###############
     
    Inflater - An actor that will get pregnant / Inflation - True(Inflate), False(Deflate) / poolmask - 1(Vaginal), 2(Anal), 3(Vaginal + Anal), 4(Oral), 7(Vaginal + Anal + Oral) / amount - the cum amount you want to add or remove / time - literally required time for deflating. (Recommendation 0.2(instant) to 6.0)/ callback - Just type "" It will ignore additional event call
    Deflation poolmask should be either 1(Vaginal) or 2(Anal) or 4(Oral). One time at a time.
          Function SendFHUInflationEvent(form inflater, Bool Inflation, int poolmask, float amount, int time, string callback)
            Int handle = ModEvent.Create("SR_InflateEvent")
            ModEvent.PushForm(handle, inflater)
            ModEvent.PushBool(handle, Inflation)
            ModEvent.PushInt(handle, poolmask)
            ModEvent.PushFloat(handle, amount)
            ModEvent.PushInt(handle, time)
            ModEvent.PushString(handle, callback)
            ModEvent.Send(handle)
        EndFunction
     
     
    Injector - Who injects cum / Inflater - An actor that will get pregnant / Inflation - True(Inflate), False(Deflate) / poolmask - 1(Vaginal), 2(Anal), 3(Vaginal + Anal), 4(Oral), 7(Vaginal + Anal + Oral) / amount - the cum amount you want to add or remove / time - literally required time for deflating. (Recommendation 0.2(instant) to 6.0)/ callback - Just type "" It will ignore additional event call
    Deflation poolmask should be either 1(Vaginal) or 2(Anal) or 4(Oral). One time at a time.
          Function SendFHUInflationWithInjectorEvent(form injector, form inflater, Bool Inflation, int poolmask, float amount, int time, string callback)
            Int handle = ModEvent.Create("SR_InflateEvent")
            ModEvent.PushForm(handle, injector)
            ModEvent.PushForm(handle, inflater)
            ModEvent.PushBool(handle, Inflation)
            ModEvent.PushInt(handle, poolmask)
            ModEvent.PushFloat(handle, amount)
            ModEvent.PushInt(handle, time)
            ModEvent.PushString(handle, callback)
            ModEvent.Send(handle)
        EndFunction
     
     
    Inflater - An actor from whom you want to remove cum / poolmask - 1(Vaginal), 2(Anal), 4(Oral) / amount - the cum amount you want to add or remove / time - literally required time for deflating.(Recommendation 0.2(instant) to 6.0) / callback - Just type "" It will ignore additional event call
     
        Function SendFHUAbsorptionEvent(form inflater, int poolmask, float amount, int time, string callback)
            Int handle = ModEvent.Create("SR_AbsorbEvent")
            ModEvent.PushForm(handle, inflater)
            ModEvent.PushInt(handle, poolmask)
            ModEvent.PushFloat(handle, amount)
            ModEvent.PushInt(handle, time)
            ModEvent.PushString(handle, callback)
            ModEvent.Send(handle)
        EndFunction
     
     
    Special Thanks
     
    crajjjj - for 2.11V patch

    904951 downloads

    Updated

  6. FLL - Feminized Level Lists + New Female Guard Voices + Unisex Empire - Female Legionaries and Hold Guards Patch

    HEADS-UP: With the release on Recast and SkyLady 2.0, this mod lost much of its meaning, so I'll leave it here with this new title for those who only want a simpler more feminized Skyrim experience, instead of the complete transformation SkyLady can acomplish (though keep in mind you can set it to only change "generic" NPCs, excluding "unique" ones).
    As for the mod itself...
     
    This small mod changes NPC LeveledLists so as to exclude their male version while also adding the changes made by the "New Female Guard Voices" and "Unisex Empire" mods, patching both of them to work together. I've also integrated the mod "FLL - Feminized Level Lists", by Williham, into it.
     
    The result is a Sykrim in which almost all guards and soldiers as well as the majority of spawnable/Generic NPCS end up being women, save for "scripted" NPCS, such as the two chatting male bandits at the start of Embershard Mine. To "feminize" those, you'd need a mod like "Female Enemies", by Kristopherprime (https://www.nexusmods.com/skyrimspecialedition/mods/119730), but then you'd have to deal with the resulting "voice" issues.
     
    This is a small "module" from my personal modlist, for those who don't want to go ALL IN with a mod like "SkyFem" and its myriad of issues.

    3554 downloads

    Updated

  7. OiYield - Open Source OStimStandalone Defeat Mod

    This mod was created using Claude Code so I don't claim ownership of it. You can take it, make your changes and re-publish it if you want as the code is open source via Github. I'm not a real programmer so it would be interesting to see actual talents expand this mod for the community.
    https://github.com/gurtial/OiYield-OStimStandaloneAddon.git

    Description
    OiYield was made to be as lightweight and as compatible as possible. You need to configure some MCM settings first to get the intended experience. Extended explanations are present in the README.

    Recommended OStim Standalone MCM settings
    1. End scene after [actor] orgasm → OFF.
    2. Add actors at start → OFF.
    3. Undressing animation  → OFF.
    4. OStim NPC MCM → toggle OFF "no scenes in dungeons, inns etc."

    Requirements
    - Acheron (the defeat framework)
    - OStim Standalone
    - SkyUI (for the MCM)
    - SKSE64 and Address Library for SKSE Plugins

    Credits & thanks
    - Acheron by KrisV777 — the defeat framework this is built on.
    - OStim Standalone and the OStim community — the scene framework.
    - SkyUI / MCM and SKSE teams.
     

    378 downloads

    Updated

  8. The Old Way

    My characters presets collection.
     
    Uncomplete as I didn't find everything. (some were bound to my Teremiss mod)
     
    A preset is in twice as the first version for some reason couldn't be loaded by racemenu.
     
    You're free to do what you want, just no part in any case should be posted on Nexus. I'm not supporting hitler's goons and some stupid authors. (yeah got a theory by whom and why I got banned lmao)
     
    Selina Vanka (female imperial); Tyelth Garan (male altmer) and Oz'Morb (female dunmer) are my absolute favourites if you want to know. Hopefully you'll enjoy playing or using them for mods or whatever. (:
     
    My "gift" to the community as I quenched my yearly thirst of Skyrim, should be back next year. (:
     
     
    BE SURE TO CHECK THE SCREENSHOTS AS I PUT PICS OF THE MODS I USED
     
    "Requiem of Teremiss" will still receive an update later on.
     
     
     

     
     

    89 downloads

    Submitted

  9. Sedethul - SE Port

    44, optimised and eslified.
     
     
     
    "Visit any forge. Both one- and two-handed swords will show up under the "STEEL" menu."

    113 downloads

    Submitted

  10. Highlander Katanas - SE Port

    44, optimised and eslified.
     
     
     
     
    "The weapon is placed in the forge-menu along with the steel items."

    107 downloads

    Submitted

  11. The Cluny - SE Port

    44, optimised and eslified.
     
     
     
     
    "It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk."

    40 downloads

    Submitted

  12. The Chieftain Claymore - SE Port

    44, optimised and eslified.
     
     
     
    "It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk.

    V1.1 - Added a new unique variant to Naris in Morvunskar and is called "the blade of the wicked". Adds 3 effects, 2 documented and one not;  25% faster attacks, 10% increased health regen and 15% more one handed damage. This unique variant can also be enchanted on top of the perks."

    66 downloads

    Submitted

  13. The Sherwood - SE Port

    44, optimised and eslified.
     
     
    "It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk."

    61 downloads

    Submitted

  14. Merylin Busty Adventure

    157   Posted March 15 Merylin Busty Adventure
    The mod isn't ready yet, but we have released the beta version (This is just beta versione!!!! Be patient)
    IT WAS 4 YEARS OF WORK !!! WE ARE STILL FIXING ON DAILY BASE!!! 
    ITS A DLC 17 GB MOD TO DL NO POTATO PC
     
    Greetings fellow adventurer,
    Get ready to embark on a journey which is all about boobs, sex, drugs and rock & roll (minus he drugs and rock & roll)

    What you get and what is required?
    This mod is separated so you can install the parts you want
    009Merilyn: If you want a simple follower just install merilyn, she is the digital clone of the famous adult star Merilyn Sekova.
    Her body consists a a very high poly model, so complex, that it has to be broken into pieces to not break the vertices-limits of the game engine.
    Requirements: 
    dawnguard
    009Merilyn-Outfits: Additional outfits and the opportunity to cobine different outfitparts
    Requirements: 
    dawnguard, 009Merilyn
    009Merilyn-Mainquest: Looots of new followers, mostly sexy females, but some eyecandy for the girls too.
    A lot of famous adult industry girls with hand sculped bodies and iconic characters from our favourite videogames, mostly bhunp-based.
    with a lot of new clothing and armor. Some are handmade, others use the bhunp-body with custom-morphs.
    Undress and dress your followers to your liking.
    The bhunp-based followers can be fully outfitted with different parts of the skimpier version of there vanilla ones and a lot new outfits.
    Requirements: 
    dawnguard, 009Merilyn, 009Merilyn-Outfits, dragonborn and skyrim updates
    CBPC is no hard requirement, but what are big breasts without jiggle?
    amimation motion replacer is no hard requirement, but you should have it
     
    009Merilyn-Sex: The full package, get your sexy followers pregnant and use them as milk-cows and soulgem ovens.
    Requirements,
    dawnguard, 009Merilyn, 009Merilyn-Outfits, 009Merilyn-Outfits-Mainquest, dragonborn, skyrim updates,
    Soulgem oven (tested with SGO 4 beta 😎 and Sexlab SE 1.63
    Is this mod immersive ?
    About 1/3 of the followers were handsculpted to match there real live appearance, so this is as immersive as it can get.
    Some clothes have a modern look and, let's be honest, you wont meet such kind of women irl and can engage lewd dialogues and sex so easily.
    So no  
    Why no gay sex ?
    Beause the makers of this mod have no interest in gay sax, if you do so, feel free to make a gay sex patch
    Will there be bugs ?
    Yeah there will be, consider this as a alpha verion. We release it for the community to help the bug hunting.
    We are working on this mod for years now and it got way to complex for us to hunt all bugs down on our own.
    Can i use the follower with another follower management-system?
    The followers use a special system for dressing and undressing and so any other followersystem which managed this would mess around.
    ------------------- WARNING -----------------------
    Do not download this mod if you are offended by boobs, nudity, sex and fun.
    If you download and install don't complain afterwards
    The PrinceLucian And Noreg
     
     
    P.s VERY IMPORTANT. WE WORK ON MOD  DAILY , SO WE WIL UPDATE REGULARILY

    643 downloads

    Submitted

  15. Mean Followers: Vanilla Followers are Sexist

    Turn followers with vanilla voices into walking red flags.
     
     
    Mean Followers is a standalone dialogue mod that gives followers sexist and degrading dialogue aimed at a female PC. If the PC is the follower's friend or lover, there will be different comments. 7 vanilla voice types are covered, with more on the way.
     
     
     
     
    Voice types included:
    MaleNord MaleBrute MaleOrc MaleElfHaughty MaleYoungEager MaleEvenToned MaleEvenTonedAccented  
    Some vanilla followers affected by this mod are Ghorbash the Iron Hand, Erandur, Stenvar, Belrand, Vorstag, and Erik the Slayer, but it will also work on custom followers if they have any of these voice types (like Tannick in the screenshots).
     
     
    This mod only adds dialogue, mostly idles, greetings, and goodbyes! That's why it has (basically) no requirements. (Sexlab and Ostim Standalone are soft requirements).
     
     
    features
    ~600 lines across 7 voice types 45+ lines per voice type A separate toggle and comment cooldown slider for each voice (in hours; set to **0** to remove the cooldown and let them fire freely). Relationship-aware comments: if the PC has a high (vanilla) relationship rank with the follower or has slept with them, they will comment accordingly. Sexual history comments: the follower can comment on the PC's sexual history with others based on the number of their partners. Female-PC only: lines are gated to a female player, so a male character hears nothing. Works with any follower using those voice types including vanilla hirelings and modded followers. ESPFE, BSA-packed, no scripts running on a timer  
     
    future work
    More lines (send me your ideas!) More voice types: MaleOrc is next! done Friendly rivalry dialogue between the voice types. Lines for PCs with few/many sex partners or who have/haven't slept with the Mean Follower (would introduce a soft Sexlab/OStim dependency) DONE "Tiered" dialogue when the follower has a higher relationship with the PC or has been with them a while that would be more yandere/jealous than the current tone DONE What do you want from a mod like this?  
     
    SexLab or OStim Standalone for the history-aware lines
     
    credits
    GPG for Tannick, who is still golden in 2026
    xVASynth 
    houseCARL
    the person i saw at a party who gave me a qr code for free c****e max
     
    compatibility
     
    - Adds new dialogue only; does not edit any vanilla records, so it's compatible with virtually everything (follower frameworks, AI overhauls, NPC replacers — all fine).
    - Triggers on the follower's voice type, not a specific NPC, so it covers any current follower with the listed voice.
    - Load order is unimportant.
     
    recommended
    Vanilla Sexism: another sexist dialogue mod from me. Similar in tone: mean to fit in vanilla skyrim.
    Licenses - Player Oppression highly recommend
    Devious Followers (not linking because idk what version at this point, choose your own adventure and it WILL be)
    Submissive Lola: the Resubmission
     
     
     
    I'm sorry to say that the voice lines are xVASynth, not ElevenLabs. If you make better audio for your personal purposes please do send it to me so I can add it to a future version of this mod.
     
     
    Sample lines:
     



    1921 downloads

    Updated

  16. UD - Modifiers

    This adds new modifiers based of MME (1) and YPS (3). 
    Because these are punishing or require more effort than other modifiers i set the prob to 0.25%
     
     
     
    -MME Letdown Lock
    blocks escape minigames until you've milked a random amount. If you're not yet a proficient milkmaid it will help you by speeding up your milk production the more you walk around.
     
    - YPS Under The Shears
    You get two minutes of minigames for every YPS stage of hair length you cut off.
     
    -YPS All Dolled Up
    Only the prettiest woman in town/hold/skyrim could unlock this device.

    -YPS Slaveshave
    The device regenerates health and condition but it can be satisfied by shaving your head. If you do the device should give you a little parting gift if you have 
     

     

    297 downloads

    Updated

  17. Crispy Loading Screens for Photo Mode

    This is my first mod and my first time using generative AI. It started as a personal experiment to see how far I could push the model. These are all AI Generated images inspired by "Fresh Loading Screens" but I made it an add-on for photo mode. All images are 3440 x 1440, 21:9 aspect ratio.
     
    Made with MageAI on Mango 3 model.

    I've included lewd images of every race in the Elder Scrolls that I could afford to generate. Remove the images you don't like of course. I'll admit, costistency was hard to achieve.

    The images all start from "screenshot201.dds-screenshot2XX.dds" so be sure that none of these overwrite your personal screenshots from Photo Mode.

    I have yet to test this mod, so let me know if I screwed something up. On paper, it should work just fine. Also, if any of these images appear to plaigarize any artists work, I am willing to remove them from the collection, I know AI is basically theft by default, but I want to be as honest as possible with this. 

    326 downloads

    Updated

  18. Busty Girl Body CBBE 3BA Bodyslide Preset

    Are you searching for a preset with big breasts but without anime levels of absurdity? Well, this is the mod for you! This preset will give your female characters lovely breasts that Dibella herself would be proud of without being unrealistic! It also comes with a high and low weight, so if the breasts are still too big, then you can adjust it!
     
    To install, use your method of choice. To use, open Bodyslide and you'll find drop-down menus in the top-left. Click the bottom one, and you'll see your presets. It's going to be labelled "Busty Girl Body 3BA." Select it, and then batch build everything by clicking the button in the bottom-left corner. Alternatively, you can build whatever to this preset.
     
    Requirements
     
    BodySlide and Outfit Studio
     
    CBBE 3BA (3BBB)
     
    My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission.

    996 downloads

    Updated

  19. CVSU - Controlled Various States of Undress

    This mod adds dialogue to NPCs wearing VSU compatible armor piece to Un-Dress and Re-Dress
     
    Most Recent Updates can be found on my Patreon
     
    I am not active much on LoversLab. If you want support or a chat, join the Discord below
    Triberzis Elder Scrolls Community Discord Server
     
     
     
    How it works
    Dialogue branch is linked directly to the clothing item.
    If NPC has a CVSU patched clothing piece equipped, NPC has dialogue to have the clothing switched to it's skimpy variant.
    If skimpy piece is equipped, NPC has dialogue to have their skimpy piece switched back to full piece.
     
    For OStim
    If OTALK DuringScenes mod is installed, you can play with Controlled Various States of Undress mid scene how you like.
    Disable auto undress in OStim's MCM if you are going to be playing around with CVSU, or use the OStim VSU settings if using both
     
    Compatibility with VSU
    CVSU is it's own modular mod working with Various States of Undress from dialogue. VSU is not a requirement. Fully compatible to use alongside VSU.
     
    VSU vs CVSU
    VSU - Handles operations automatically if something is triggered.
    VSU - Happens Automatically, no control over what Player wants.
    CVSU - Gives player manual full control for how to go about it.
    CVSU - Control exactly what stage of outfit you want via dialogue interaction.
     
    Load Order - Load CVSU below all your Armor/Clothing mods.
     
     
     
     
    CVSU V1.20 Changelog
    Changed FOMOD structure to Group Mod Authors
    Patched Black Hyacinth - 2/2 Items
    Patched Bless0000 - 2/2 Items
    Patched Camelia - 2/2 Items
    Patched Canghaiyanxia - 2/2 Items
    Patched Dance of the Red Butterfly - 2/2 Items
    Patched Dressy - 2/2 Items
    Patched Fantasia - 6/6 Items
    Patched Flirty Summer - 16/16 Items
    Patched Kitana Revenant - 4/4 Items
    Patched Open Waist - 2/2 Items
    Patched Operator 2/2 Items
    Patched Scarlet Rose - 12/12 Items
    Patched Shadow Assassin - 47/47 Items
    Tera Monokini - 4/4 Items
     
    CVSU V1.10 Changelog (Official Release)
    Changed each Branch to start with "[CVSU] About your (ClothingPieceName)"
    Patched missing 2 Leotards to CosplayPack
    Patched 13 Undie Bras to CosplayPack
    Patched 13 Undie Panties to CosplayPack
    Patched Atanis 1/1 Tops
    Patched AzurLane ChenHai 4/4 Dresses
    Patched Charles Rene 1/1 Tops
    Patched Doll Fighter 8/8 Tops
    Patched Miss Fortune 7/7 Tops
    Patched Morgiana 1/1 Dresses
    Patched Sweet Romance 18/18 Tops
    Patched Venom Blade Maiden 1/1 Tops
    Added all Requirements to each mod in FOMOD
     

    756 downloads

    Updated

  20. Animal Mansion Reborn - Npc Replacers Skypatcher

    Requirements
     SkyPatcher  
    Optional
     BnP - Female Skin at Skyrim Special Edition Nexus - Mods and Community BnP - Teeth Overhaul at Skyrim Special Edition Nexus - Mods and Community Expressive Facegen Morphs SE at Skyrim Special Edition Nexus - Mods and Community Expressive Facial Animation -Female Edition- at Skyrim Special Edition Nexus - Mods and Community Racial Skin Variance - SPID at Skyrim Special Edition Nexus - Mods and Community  
    💕 Support
    If you like my work, consider supporting me//
    lillilyl3.carrd.co
     

    1731 downloads

    Submitted

  21. Angel CBBE 3BA Bodyslide Preset

    My Bodyslide preset modelled after my own body. 
     
    This is my first Bodyslide mod, so I wanted it to be something special. It took me a while to get it as close to me as possible, and I think it looks fantastic!
     
    To install, use your method of choice. To use, open Bodyslide and you'll find drop-down menus in the top-left. Click the bottom one, and you'll see your presets. It's going to be labelled "AngelBody." Select it, and then batch build everything by clicking the button in the bottom-left corner. Alternatively, you can build whatever to this preset.
     
    My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission.
     
    Requirements
     
    BodySlide and Outfit Studio
     
    CBBE 3BA (3BBB)
     
    Gifs
     
     
     

    1423 downloads

    Updated

  22. Simple Buyable Slave Framework (Diary of Mine)

    Adds a dialogue option to some NPCs to buy them from their owner, and set then as a DoM slave.

    By default, only NPCs from Hydra Slavegirls are added, if you want more, you need to edit the SPID (_DISTR.ini) file.
     
    3 Categories :
    Cheap (1000 gold)
    Normal (2000 gold)
    Expensive (4000 gold)

    Requires:
    - SPID
    - Diary of Mine
    - (Soft Requirement) Hydra Slavegirls

    (For Hydra) Due to how messy Hydra factions are, it is difficult to make all the proper NPCs buyable, and at the correct price.

    It should be fairly straightforward to add more, and I'm very open to suggestions on which NPCs should be added to be buyable, whether vanilla or mods.

     

    7640 downloads

    Updated

  23. SG texture Renewal UNP Reforged (upscaled) 4K

    SG texture 4k upscaled and edited .
     
    I tried to make the texture crispier and tried to remove the noise while keeping the colour and feel . Only UNP based bodies thought because I use BHUNP.
     
    Hello Santa is the GOAT , I always come back to SG texture and all the og's of oldrim texture work . The artist is well crafted in his work /colour platte , values , hand painting etc.. 
     
    I recommend using Mu dynamic normal map for the normals maps (especially if you use mod that morphs the body ). 
     
    Screenshots Taken on Community Shaders with Advanced Skin module.
     
    Workflow was ,
     
    1. x1_ITF_SkinDiffDDS_v1 ( 1 pass) + 1x-ITF-SkinDiffDetail-Lite-v1 (1 pass when needed)
    2. Remacri%204x (1 pass)
    3. Editing with paint.net

    90 downloads

    Submitted

  24. Shadow Wench Garb CBBE 3BA

    This is a simple armor and clothing mashup that i did for my mage and rogue characters is composed of various armors from other authors and vanilla content.
     
    1. Comes in light armor variant and clothing variant.
    2. Both are craftable at the tanning rack with no prerequisite requirements and the the light armor variant is temperable at the armor table.
    3. Made for CBBE 3BA bodies, so BodySlide and CBBE 3BA are hard requirements for this mod.
    4. Outfit has four pieces: Boots, Body Piece, Gloves, and Bandana (head piece).
    5. Outfit well as a sexy outfit for your mage or rogue character without being ridiculously revealing.

    467 downloads

    Submitted

  25. PAF Fixes and Addons

    PAF Fixes and Addons
     
    Is a collection of addons for the Pee and Fart mod as well as some tweaks.
    Mainly PFA allows for your followers if they have been added as PAF tracked actors to go Paf
    at the same time rather than only one at a time. This really speeds up the process, especially if you have 
    many followers and makes for better immersion.
    Has its own MCM menu and options to fine tune to your own personal needs as well as Optional Voiced Commentary.
    All voices and sound effects are synthesized via XVaSynth that may resemble some fictional characters in the game.
     
    UPDATE!!
    New version Update is here! PAF fixes and Addons-v4_7_2
    A message from Trognog:
     
    "Hi! Sorry for the late response, somehow didn't see your message  ... That is awesome! Of course you have permission to do that! 
    If you want, you can also integrate PAF and make it standalone. 
    Sadly didn't have much time to do any updates anyway and give you a notice if I come up with anything. 
    Maybe would make the install easier since it already is quite demanding. Cheers!"
    All credits are to the original Pee and Fart creator @trognog, and to the creators of all the resources that were used.
     
    Previously:
    - can play cleaning animations when done using toilets.
    - fixed Auto Door event sometimes fail for paf outhouses when sitting and closing. 
    - added new - if player only in sexlab sex, use the force key and paf action key without any modifiers for a brief leek 
    - added new patch: PAFDootyFrostFall - makes outhouses heated. 
    - updated LastSeed patches: PFA_LastSeed_Caco_NoBSkyrim1.2 and PFA_LastSeed_Caco_BSkyrimV1.3
    - Added a new voice patch:  PC HT_Voice Pack -Sexualized Evelyn and is 
           made to go along with my CM_CustomVoice_Addon  and Player Head tracking. 
           See lower in the Patch spoiler for details.

    NEW Update 4_7_2 : This the- M70W1IhT
     - updated for pno's skse plugin 1.10+
     - updated DP functions for alternate Idle compatibility
     - edited Exposed detection
     
        -See changelog for full description
      Enjoy!

    Requirements:
    Skyrim SE: SKSE: (Must match your game version)    SkyUI: Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130) SexLab Framework: (Must match your SKSE version) SlaveTats SE Strotis Outdoor toilet resources RaceMenu or Ni override- for body scaling Papyrus Extender by Po3 and all its requirements       
          Paf Fixes and Addons main file, M70W1IhT- is the file in the downloads. A mega link
          This has included within: the needed Comment Manager, and male variants for commentary.
          The Paf Fixes and Addons.esp has Pee and Fart already built into it and is a light plugin espfe -
          so if your save file is needing a Pee and fart.esp it wont get it and you would need to clean the save
          with re-saver or start a new game.
     
     
    Optional Soft requirements
     
    DootY House Furniture:
    I have patch PFA_DootyPatch for the Dooty houses in the downloads so Player, and follower can use them.
    And PafDootyFrostfall Patch treats outhouses as a non sheltered heat source.
    See Patches spoiler for details and requirements.
     
    Keep it Clean:
    I have a patch KIC -PafFollowerKIC see the spoiler below under patches for details.
    This is my preferred cleaning mod, The patch ensures optimal functionality
    and its simple and straight to the point.
    If KIC ever updates again the patch would most certainly need to be updated along with it.
    all credits go out to original creators.
     
    Private Needs Orgasm: by  @orehomu 
    DO NOT install PNO's paf 4.0 patch  Page 1 - within its fomod. PFA will integrate with pno.
    Pno fomod Page 2, has paf or pfa patch and for addon idles - this is okay to use and highly recommended!
    Pno is highly recommended! As it has an awesome pee mesh and orgasm support 
    if used along side PFA. Its your discretion which system too use, if using PFA and PAF's
    system to track needs then I recommend to leave PNO unregistered or in a disabled state
    PFA will use pno's pee, and addon idles
    Honestly I have no idea what would happen if both needs tracking were enabled, Haven't been brave enough to try it yet.
    So if you choose to enable PNO tracking via registering it in its mcm. Then you may want to disable Paf's tracking
    If you disable Paf's tracking then some pfa functions wont work, like getting sick, and paffing commentary.
    some pfa tracking may still work like sex tracking, Fart Blunder . .
     
    Bathing in Skyrim - Renewed: 
    Is the current Up to date version of BIS. This is very tempting to use ! PFA has built in integration and doesn't need a patch.
    if using an older BIS - PFA listens for this and attempts to Bathe when using those soaps.
    Their is a BIS tweaked but not so sure about this one. If it changes spells or forms from the original
     PFA may not find it.
     
    GS Poses Se 20 03: by @Gunslicer
    Required if using the addon idles
     
    Reccomended Mods:
     
    Pee and Fart 4k textures for slavetats
      Player Equip:  My equip mod. Nifty, Fast and Reliable equip mod. Unrelated to pfa.      
    Patches: (Found in download section)
         
         
         PFA_Extra_Idle_Jason: By @Alpia
     Created by Alpia with intent on user definable extra idles.
     Achieved via a jason file that can be edited at will
     Overwrite of PFA mcm extra idle options to allow read/write to the jason. 
     This patch by default uses GSPoses 21/07 so if using those defaults you'll need animation files, be sure run fnis/nemises/pandora.
     Has optional on/off switch to revert back the pfa default extra idles- GsPoses 20/03(would require these animation files)
     Please be aware that pfa's Dynamic Poop function was specifically built off GsPoses 20/03 and that user edits to these idles
     may or may not render DP functional. This patch has mcm options to enable/disable or classify idle type(might help fix).
     I am not the creator of this patch so I may be of little use for any help or info! This patch is not in my downloads - see the link below.
     Be mindful the version number this patch should reflect the version of PFA, Let it overwrite pfa scripts.
         PFA_Extra_Idle_Jason
     
            PFA_AdditionalFartSounds: 
    Resources belong to The Blacksmith. Thank you Blacksmith for the much needed addon. 
    This just adds a lot of extra fart and poop sounds, if female some will have mixed in female moans for effects. 
    This overwrites 2 of Paf's legacy poop sounds, I left the third in for the mix.  
    All other addon sounds are just addons and don't overwrite. All sounds are randomly picked and separated via gender specific
     
            PFA_DBC and PAF_ZakiDBCTextures:
    Two separate patches for Dirt Blood and Cum mod and Pee and Fart,
    they do not require PFA. If using Zaki Dirt and Blood Textures for Dirt & Blood & Cum + Racemenu Overlays
    then use PAFZakiDBCTextures patch. If only using Dirt & Blood & Cum mod without the textures,
    then use PAF_DBC. Both of these are overwrites of the same script, and no esp. 
    Use only the one for the DBC you have if you are on 1.5.97 and they don't work see this post.
     
            Paf_FollowerKIC: 
    Adds an mcm of its own with a few options. Followers will play bathing animations when Player Bathes.
    Also Optional Player/Follower group sex when done bathing
    requires Sexlab, PFA, and Aroused redux and Keep it Clean bathing mod.
            KIC_SinksOfScrubbingPatch
    Just allows for the pc to use a kic wash water when activating a sink. You would naturally need wash water in invy.
    This requires Keep it Clean bathing mod, and Sink of scrubbing.
    This would go good along with PAf_FollowerKIC patch above so the wash water cleans off the paf.
     
            PFA_DootyPatch:
    Requires PFA, and Dooty 3.1 found on the Nexus
    patches so player and follower states get updated, and DootyBreak feature to work when using a Dootyhouse.
    NPC's will dynamically path to a Dootyhouse if needing to go, just as if was a paf outhouse.
     
            PAFDootyFrostfall:
    Requires PFA or Paf, and Campfire v1.12.1se and Dooty mod.
    patches so outhouses are a heat source. This is non sheltered so you can still get cold,
    But will help prevent freezing to death while sitting on the throne.
     
            PFA_Pee4k:
    Just an upscaled Paf pee texture. 
    Pno pee is far far better to use if looking for better looking pee. 
    Maybe try it if you don't use Pno pee - OR -
    If you use female futa and pfa's boogaloo - shock damage cause accident - then I recommend both Pno and this 
    as the boogaloo accident will make leek from both ends, but the custom end from futa cannot use pno when its already being
    applied to a twat. So the futa will use Paf original or this when boogalooin!
     
       Last Seed:
    Requires my patch from downloads. Very important you get the right one!
    If Last seed updates, and doesn't remove or edit forms Id's and keywords then the patch should be fine to use
    Can usually check this in xedit - if xedit barks at you or cannot parse a form id when loading the patch, then its no good.
    -PFA_LastSeed_Caco_BSkyrim
          Requires Last Seed, caco, and Beyond Skyrim
    -PFA_LastSeed_Caco_NoBSkyrim
          Requires Last Seed and caco
    -PFA_LastSeed_NoCaco_NoBSkyrim
          Requires Last Seed: Use this one if you don't use caco and you don't use Beyond Skyrim
     
            CM_CustomVoice_Addon:
      A custom voice for the player.
      This must install/load after PFA(and CM) it will over wright comment Manager's mcm script.
      This will be added to player's voice options(the last option named Evelyn) You will need to open cm mcm and choose the new voice(optional).
      This packs all the necessary player voice files for all my mods that use Comment Manager(COBW, Domination, PFA, Sexy Sex Talk)
     
            PC HT_Voice Pack -Sexualized Evelyn:
      -This is made to go along with my CM_CustomVoice_Addon.
      -This is a PC head tracking voice pack thus it requires: PC_Head Tracking and Voice Type SE
      -To activate it you'll need to go into The Head Tracking mcm page and select the BYOV option for it.
      -This was built off: PC Head Tracking Voice Pack - Oversexualized Dovakhiin 
        Uses most of those fx sound effects plus adds some of its own, and changes voice
        to that of CM_CustomVoice_Addon. Uploaded with permissions from the author @JoyJoyce 
      -Does not require the original, But if you want to see what's its made from - 
        See the original: Oversexualized-Dovakhiin
      -All credits go out to @JoyJoyce and @HHaleyy for the awesome Oversexualized Dovakhiin and PC head tracking mods.
      -The original will work to, but wont sound like Evelyn. You may prefer it over what I've done.
      -I added farts when player climbs onto a horse or when jumping around.
        You can easily remove any sound effects you don't want by navigating to :
        Sound/fx/PC Head Tracking - and delete the ones you don't want. 
        I'd recommend doing this before you install it so your mod manager only installs what you want it to.
      -No esp so it should be fine to add/remove anytime.
     
    Note: If its no longer found in PFA downloads section then its either been included or its obsolete!
     
    Compatibility:
     
     
    Paf fixes and addons  Do not install Pee and Fart as PFA already has it built in.   Comment Manager Do not install the stand alone Comment Manager Paf fixes and addons now has its own standalone version packed with the main file  
    No_FromFile patch
    with 3.0+ PFA this is no longer compatible.
      Eat/Drink            PFA listens for mods Caco and/or LastSeed or Rnad or Sunhelm to increment needs per food or drink
               Other mods that add food/beverage will be picked up on if they at least use vanilla keyword VenderItemFood,
               but like the vanilla game both drink and food have same keyword so pfa may not be able deduce a difference.
               In this case pfa would probably just increment bowels. You can fix this in xedit by adding PFA's keyword "PFA_FluidFood"
               to any mod added beverages that pfa cannot detect so pfa can deduce if its food or drink and what to increment.
               Caco, LastSeed(with my patch), Rnad, Sunhelm are fine as are.
     
    LAST SEED 
    PFA has integrated support, but requires my Last_Seed patch from the downloads. - See patch's spoiler for details.
    PFA will only use one needs mod. It first will check Last Seed, then Rnad, then sunhelm. Will use the first mod it finds.     
    As per the CK USEP wiki Skyrim SE 1.5.97 is not compatible
    With a great many Papyrus functions and events due recent Game updates.
    The Backported Extended ESL Support mod found on the nexus is said to fix this.
    It would be impossible for me to test this since I am on later game version.
    Its Recommended to use it anyways from game v 1.6.40 and under.
    I cannot say if it works or not! As I do not use it as I am playing on 1170 and everything seems to work just fine for me!
    Their is some debate on weather its okay to use with 1170 or not. I would personally loose it if I didn't need it!
    Research it yourself and mind you're save file.
    (Its always best to just update the game.)
       
     
     
    Features:
     
    Their be many!
     
    Most have an MCM On/Off Option, and settings.
      Sex tracking and voiced commentary, PFA can track Player/Follower having sex. MCM Option Jealous followers may initiate their own scene if Player is getting it without them.
      Option to be caught sexing someone's Spouse, and optional consequence's(may be deadly)
      Voiced Commentary if Player and or Follower parading about town exposed and obviously very horny! Also detects if Player or follower is stinky due to no available toilet paper.
      SexTalk, Some voiced Commentary while having sexy sex! SexTalk tracking is limited to only Two actors, So if having a threesome or whatever It would only track Positions 0 and 1. First it checks Player, if Player not involved then followers. Please keep in mind that all Voiced commentary is Synthesized, and some may be okay others not so okay! version 3.9.7 added Anal and vaginal queef options 
      Optional can turn off the lewd comments(Comment Manager MCM). Lewd comments is a naughty comment list and may be updated without notice. 
      A fart blunder mini system 2000.  just some ridiculous mini skits. Player and follower go at it if one or the other lets one rip! This Optional. will be shut off if Lewd comments is off.  Also has its own MCM on/off option.
      Followers no longer squat and crap in front of a Yarl, or anyone for that matter if in a settlement. Instead they will nag the player that they need to use the toilet, so for goodness sake get off the bar stool and take your followers to a toilet. Otherwise they can still have an accident on themselves!
      Followers will each look for an unoccupied toilet to use, once found that toilet becomes assigned to them(temporarily while paffing) and if their be enough toilets to go around you may get a musical chorus🤒
      Anywhere you may use the Latrine spell to have your followers go there instead of on your/their bedroll or whatever. When followers being checked to go paf. Checks in this order, If Toilet, If Latrine, If Accident,  Note if accident state they have reduced path time to reach a toilet, and may not make it before accident on self. Otherwise if none of the above they behave normally. Fast traveling, and waiting will have an effect on their states. Just a heads up!
      Mod detection, looks to see if User has mods that effect food, water, and cleaning off Paf. Currently listens for RNAD, CACO, Bathing in skyrim, Dirt and Blood, and Sunhelm survival. Note: their are different variants of BIS. BISR or Bathing in Skyrim Renewed was made to listen for PAF dirt and works with PFA out of the box. Although PFA listens for BIS, a variant -  BIS tweaked mod may not function as intended for cleaning off Paf dirt - Untested. If you have any of these, purely optional. PFA will make use of when you eat and drink will increase your Pee/Poo States. Otherwise PFA will only track VendorItemFood Keyword which is attached to pretty much anything consumable vanilla wise. Does not differentiate the difference between Solid food or Drinking whatever vanilla skyrim has to drink. Note I rigged this system so as only the first two items consumed will get detected and update your states, then a two hour cooldown until can update again. also two hours after going paf it will not update either, so as it doesn't immediately make you need to go again. Also detects drinking potions and eating ingrediants.
      The Player may become ill if contracting a disease, listens for Rnads or Sunhelm if installed and or any of the Vanilla DLC diseases. The Player will get sick to the stomach for about day and half before getting cured. MCM option On/Off can be toggled any time and will cure the player if currently ill. MCM options here if spraying someone have consequences(could be bad). The dragonborn poop is poisonous, and will cause harm to others except to followers and creatures. If a Vampire Diseases will not effect the player. So PFA listens for Stale BloodPotions if you have them and tracks Vampy feeding to much off the dead if such a Mod(hint BV) were to add those type of things to your Skyrim. Listens For the sake of SexTalk(only if Comment Manager is installed) if Player uses a Futa,  Comment Manager PFA only listens for SOS Futanari CBBE SSE. MCM option to add other Futa mods to a list so as to be recognized. Also can turn off Futa/SOS detection.  This detected by SOS keyword so if using mods that are not a futa or schlong but still has that same keyword e.g. Mods that add SOS pubic hair. Then you may want to shut off PFA's Futa detection.
      Adds as mall Bounty system if seen paffing or sexing, MCM optional. If Seen the NPC will seek a guard to tattle to, if found you will get bounty. Otherwise You still may get bounty albeit some small time later. Their are mods that do similar things, Okay to use both, but maybe double the trouble! Bounty amounts go off Paf's MCM option to set Bounty. If sexing and seen it will be a bit more than what you selected in the mcm. If Pafs Bounty option is Off, this feature is shut down!
      The Pooper scooper. PFA adds a pooper scooper so you don't have to touch the stuff. If when getting a cell detach event the pooper scooper cleans up behind you. It wont clean pee puddles though, only Player/Follower droppings. MCM option, you can have the Pooper scooper dynamically keep your inventory full of poo, as Player poo can be used as poison. It will not add unless you have less than 5 in your inventory then adds so you have only 20. Will only do this when getting a cell Detach Event.
      PAF 4.0 removed DD dectection. PFA rudimentarily brought it back. Uses Keyword detection only. Checks WornForms and if Wearing something in that equip slot that has specific keyword for DD(Anal/Chasity/Armbinder) then player/Follower may not be able to undress/Clean and probably wind up accident on self.  Can also turn Off DD detection - PFA MCM option per PFA v3.1.1 + PFA 3.4.0 added A Devious Applied system that PC may be  punished if caught paffing/sexing in public Settlements.
      Dooty Break. Player sits first at any Paf Outhouse, or if PFA_DootyPatch, Dooty house, Upon getting up Followers will take their turn to sit as well if they gotta go. Useful to clear your follower Paf states when you need them cleared, or just take a Dooty break. On/Off option
      If Dooty mod is installed along with PFA_DootyPatch v 3.0.6, Followers will dynamically path to a Dootyhouse when needing to go! This the Dooty outhouses from the the Dooty mod. If you install PFA_DootyPatch it obviously requires the Dooty Mod.  On/Off option
      NPC actors may Pee/poo in bottles if the PC has them in xhairs and use's PFA's modifier key + Paf action key.
      Support for Non tracked NPC's to have needs as well. Light weight and can only works off a random basis as in no tracking and only in settlements locations. Two npc may be randomly chosen every (user specified) number of hours, and will be given a random Pee/poo state - works off User's Paf MCM options. They will attempt to path to toilet, else will try to find a pee thing. Pee things are objects that npc like to pee on(MCM optional).  e.g if interior and no toilet will look for Pots, buckets, cauldrons, shovels, pitchforks.. exterior will look for these + Bushes, plants, and trees.  Objects can be added to the lists with xedit. See Forms list - their are three lists. if they fail to path to the nearest pee thing in time they will accident on self.
      Added support for followers to get sick. Contagious between Player and Followers via Sprayed or sex.
      Has translation files. PFA mcm is set up to be translated.  
        23. Can set any sitting furniture as a toilet via Paf's action while pressing PFA's Force key and sitting.
     
        24.  A custom tag system for Paf's Kink sex so user can define what animations play.
     
        25. Can dirty worn armor if had an accident while wearing it.
              Dirty clothing will need to be cleaned else it will reapply dirty and stink debuffs if equipped.
              Merchants now have a cleaning service- via quest dialogue they charge a small fee to clean the filth out.
              Also if wearing dirty while swimming, they get clean. Mcm optional.
     
         26. Bladder Infection. Like getting sick but for pee.  Right now only one sickness can occur at a time, so if pc is already sick.
              
     
    Usage Tips:
     
    Some optional tips/suggestions
    1. When commenting, the say marker(invisible object) won't follow you if your moving. It could be made to, 
        but that may require a bit more script load. So maybe stop or slow down when a comment picks up, may help with immersion.
    2. The Dooty break system. Has two ways to activate. 1 assigning a hotkey will only activate via the hotkey.
        If PC is sitting use the hotkey before getting up, or if PC is outside have the Dooty house in cross hairs.
        Followers will take their turn to sit. Further the hot key method allows DootyBreak to be canceled once activated.
        Or the old way can only work if Hotkey is unassigned. PC sits first upon getting up activates for followers to take their turn.
        If a follower doesn't have needs they wont go. Can be disabled in mcm. DootyBreak works off Ai packages for pathing,
        if the game has a bugged or stuck override packages, like followers that wont sheath weapons then Dooty Break MAY fail.
        Disabling/Enabling the bugged Follower should clear them of stuck override packages.
        DootyBreak cannot start if Npc script is currently busy either a follower is going or trying to path to a toilet. .
        Once a DootyBreak does start, will prevent the npc script from firing so only one or the other may run.
        So if trying to activate DootyBreak and it doesn't do anything, Then either no followers have current needs or
        the follower scripts are busy, try again in a few moments.
    3. If in location and getting a lot dirty commentary, Go clean yourself, it's because you stink! It can get annoying after a bit of it.
        This stink just paffing all down your leg, not dirt from KIC or anything.
    4. PFA 3.4.0 added A Devious Applied system. This is meant as optional replacer for Pee and Fart's Diaper system. Only one system may be enabled. 
        PAF's Diaper system will over Rule Devious Applied if enabled. Devious Applied if enabled will listen for PC/NPC followers being Naughty. 
        If caught or another NPC Gawker tattles Then maybe a guard punishes PC with DD. Only uses Plugs or Chasity(Maybe add more later) 
        If a Plug gets rammed up the PC's ars it will be a lockable one and if PC tries to poo it will be blocked.
        Accidents can still happen when wearing an anal Plug.
        if you try to manually make the PC poo when wearing an anal plug and the Shits(Sick) option enabled, PC may contract the shits
        Pumps when removed may cause constipation if enabled.
        Chasity will prevent Pooing as well. and will prevent PC engaging in PFA related sex starters.
        If somehow you remove a Device early, before offense is satisfied. The guard when next encounter may get teed off!
        To remove a Devious Applied Device: ALL offenses in ALL holds must be satisfied, then speak with any blacksmith.
        Quest driven Note: Hold Offenses are not Bounty. Offenses are just Devious Applied level tracker per hold.
        To satisfy is measured in days worn per level of offense per hold.
        PFA MCM will have current stats on this. Disabling this will end any current quest and remove the devices.
    5. PFA 3.7.1 added an option to allow for random NPC to have needs.
        This only works if PFA's mcm option for it is enabled, and PFA's tracking system is enabled.
        For the tracking system to be enabled you need either Sextalk feature enabled or Public Sexing enabled or both.
        Set a Time in PFA's mcm will negate NPC from being selected to go for specified amount of hours.
        Recommend at least 6 hours must go by. You will receive a notification - So n so -NPC is in need of relief.
        it would be up to you go find them and peep.
        Try not to go through loading doors or fast travel if a NPC is relieving.
        PFA does listen for this and will check and run a quick cleanup if needed
        Sometimes, at least on my end NPC's when pee on things will path to but fall short on playing idles.
        In PFA version 4_5 +, I changed PlayIdle for a SendAnimationEvent function. Maybe it will help as PlayIdle must pass default conditions.
    6. About the custom Worn Page in PFA's mcm. It can be confusing so I'll try to break it down some.
        Basically PFA needs to check for worn clothing during various circumstances.
        Mainly its when paffing, but could also be when taking a stroll through town. So PFA wants 
        to know if wearing items on specific slots.
        The mcm options are a way you the user can manipulate if certain clothing items pass or fail a worn check.
        -The first list is the main Custom WornList : 
        used specifically to check lower pelvis area if worn or not. 
        This effects exposed commentary and or if paffing accident weather this clothing can get soiled and or if poop is allowed to fall through.
        Adding clothing to this list makes that clothing item treated as something worn. 
        If you have clothing covering the butt and not being properly detected, add it to this list.
        -The List under the main one is for upper body boobs being detected as exposed. If you have clothing that covers 
        the boobs  and pfa don't detect it as in you are getting exposed commentary its probably because that clothing isn't slot 32
        So you can add undetected clothing that covers the boobs.
        -The Negation options only check your currently worn item on specific slots 32, 52, and 49.
        These weather enabled or disabled will circumstantially effect exposer or soiling when accident.
        If this option for that slot is enabled then this clothing will be treated as revealing or is exposed. Otherwise pfa treats as worn. 
        - And for the soiled option lower down the page their is a cheater that you make the worn to be soil-able only if its added to 
           main Custom Worn list- and only counts if a 32 body slot item as in the soiled will still check 52, 49 slots as well.
          This maybe helpful if you have a devious suit that cannot be removed and you get tired of soiling it.
           So in this case make sure its not on your main Custom worn list and the suit will not get dirt.
           But if wearing underwear under the suit, its still possible the underwear gets dirty!
     7. If you have mods that periodically start idles on npc or the Player, if this happens during a paf idle it could break the paf idle playing.
        If its an oar based idle then it probably wont matter as fnis based always wins that conflict. 
        example idles that can. DD's, Aroused redux, or the slsf Comments -  modesty covering idles - Be wise to turn these off.
        For Aroused redux you but have to add the npc or player as Is-Exhibitionist in the Puppet Master page.
    8. Several other mods use the same registered hotkeys as Paf/PFA.
       Its pain in the rear, but you should be tracking this in your mcm and assign unique hotkeys for each mod.
       e.g Zaz's mcm has a default N - so does Paf.
       Resolving conflicting hotkeys often fixes the problem !
    9. v 4.6.6 + adds a cleaning animations when done on toilets. - mcm optional. Still would require paf's clean idle enabled. 
       This feature also listens for if the toilet was an outhouse or not. If outhouse it will briefly disable PC collisions until you 
       walk through the entry way of the outhouse then collision poof back on. This only effects the player. 
       If this is enabled. When done paffing and your xhairs and controls come back just stand up and look downward 
       your controls and cam will deactivate and detach briefly for the clean idle.  Be careful exiting the outhouse
       as in your collisions are disabled and try to walk straight with ground level, else theirs potential fall void !
       if having any issues you can disable this in the mcm.
    10. The Force key. Is a multi function hot key you can set up in PFA.
        The force key is a modifier key and is meant to be held down when using Paf's action key. 
        It has as of now 4 function that can circumstantially happen. 
        1 - If in current sex lab scene it can make the Player briefly pee- requires a pee state.
        2. - If sitting down on non toilet furniture like the yarl's throne- can treat it like a toilet. - Use custom toilets.
        3. - If has npc or follower npc in xhairs can attempt to make that npc use a bottle to pee in.
        4. - Otherwise - this will force an accident on the player if no other conditions apply.
        Just remember the force key must be held firmly while pressing paf's action key- keep holding it even after until you have a result.
    Installation:
     
    PAF no longer requires Zaz pack 8+ but if both are installed, PAF will overwrite some zaz texture files. - It doesn't change anything
    Only patches in my downloads and any of my pfa addon mods should Install/load after PFA, Otherwise Install/Load PFA after.
    Skyrim Unbound
    Recommend to wait until Skyrim Unbound completes(the intro quest) before installing any mod!
    This in modding 101 ! I do usually install pre-requisites at new game, mods like Racemenu,  xp max skeleton, Physics, Sos, 3Ba/Cbbe
    So this really for quest related mods with oninit functions like PFA or sexLab - needs to wait until after Skyrim Unbound completes
     
    1.  Install all required files.
    2. If using any mods that PFA listens for. You may want them installed first as PFA will look for them when it loads.
    3.  If installing PFA AIO 4.1 + then you will need a clean save of anything Paf 4.0 or Pfa 4.0 and under.
        IF YOU PRIOR HAD PEE AND FART.ESP IN YOUR SAVE GAME YOU NEED TO START A NEW GAME BEFORE INSTALING PFA.
        IF UPDATING FROM ANYTHING AFTER PFA 4.0 THEN DISREGUARD THIS.
    4.  Install PAF fixes and Addons It may take a bit for the MCM's to get registered. Be patient! 
        PFA loads three mcms - Pee and Fart mcm, Comment Manager mcm, and PFA's mcm
        Be sure to carefully view and select any preferred options in each one.
        You should enable and choose mcm options in order - Comment Manager - Pee and Fart mcm - Paf Fixes and Addons - any PFA addon mods like COBW or Domination.
     
    Changelog:
     
     V1.0 initial release
         1: 2: skip a few . .
         if needing the changelog history, let me know I'll give it via txt file.
     
    v 4_3_3
     - tweaked WornDirty so if wearing Chasity, the Chasity can get smelly.
      - fixed Fart repression option not disabling. 
      - fixed so the fart volume adjuster works for queefs as well.
      - tweaked - when PC is queefing during sexlab scene, the sound doesn't sound like it comes from  detached cam.
      - tweaked if user has enabled mcm opt- Paf in bottles -can poop when peeing in bottle, will get the correct bottle for they chose within the menu,
         and will make poo droppings if peeing in bottle.
      - added mcm option to negate player paffing animations. This may be useful if using replacer animations or maybe if using VR.  Best left disabled unless you know what you are doing.
      - added a mcm option to play some verbose messages when player bladder or bowls states have changed.
      - fixed if using pno's pee sometimes the pee wasn't visible  
    v 4_3_4
     - fixed "Pee only" not getting detection events.
    - added a dirty worn toggle to help negate upper body clothing like shirts or bra's from treated as something that can be paffed in. MCM optional - disabled by default.
    - removed the disease option as a requirement for if female peeing and no tp to clean with can get tier-1 The smell debuff.
    - added Bladder infections. If failing to clean pee stink from self - Requires Catch Disease option enabled and PFA's Pee debuffs enabled. 
    v 4_5_0
    - fixed Bladder infection skipping first level.
    - tweaked a better random pick for Bladder infection or the Shits.
    - added options to negate slots 52 and 49 per worn item to be checked if Check Worn option is enabled.
      May help if pfa is trying to paf in an armor that don't actually cover the butt.
    - added if wearing sos pubes with keyword "SOS_PubicHair" on slot 52 will be treated as exposed. Can effect nude commentary and consequences.
    - updated PafDD script to check worn slots 56 Bra and 58 Chasity+Corsit/Harness - for exposer purposes
    - In the exposed check(if tits are exposed) effects commentary. Added to the check to check worn DD Bra,
       use to only check 32 body and may help if wearing dd bra but not 32 body armor.
    - added function if sitting on toilet but has worn. Will paf on self. This if the Check worn option if enabled, and wearing anything on custom worn list or 52 slot or 49 slot.
    - tweaked the worn functions, adding more user control and overall better check.
    - added mcm toggle free camera option and functionality for when in paffing idles.
    - tweeked when sextalk starts. stage must be > 0 and its not leadin or foreplay and not on final stage 
    - tweeked npc paffing failsafe
    - edited some fart sounds. - doesn't interfere with the AdditionalFartSound patch. 
    - Added Dynamic pooping
    - Added P03's papyrus Extender OnMagicEffectApplyEx to replace the Games OnMagicEffectApply. Should fix bad stacks some users were getting due to excessive spell casting mods.
        Papyrus Extender is now a required file.
     - Added more paffing animations from GSPoser mod. Requires GsPoser .
     - Edited paf's original calls to PlayIde() with SendAnimationEvent(..) , this may help with some npc failing to play paffing idles. maybe my imagination but this way seems faster as well.
     - fixed Kink sex so correct animations play, and custom tags in mcm now fully function.
        custom tags option for kink animations, can set up to 5 custom tags. e.g Cunnilingus,Anal,Oral . . Kink idle selection will build anims off user tags.
        Tags take precedence over Random unlocked animations or Paf defaults.
        Kink animations should work as intended now.
    v 4_5_1
    - added GS505 to DynanicPoop exclusion  , No offsets were created for it as it has too much motion.
    - Added Bisr support for Bisr 2.7.5 +. Older Bisr support remains for now.
    - Added support for Last Seed. Requires my Last seed patch from downloads. Their are three different variant patches, use the only the one corresponding to load order.
    vers 4_5_2
    - fixed anal spray spraying in wrong direction per idle playing. 
    - removed awkward light showing when anal spraying.
    - fixed anal spray impact decals not taking
    - added an mcm option to enable/disable anal spray so its separate from Dynamic poop option
    vers 4_5_3
    - fixed script bug that potentially conflicted with other mods that disable/enable player controls. 
    vers 4_6_0
    - updated sextalk female lines, tested and edited individually. Should sound better now.
    - added an mcm option to declare what stage the queefs can start. Helps prevent them playing too early.
    -Follower pathing to toilet and the toilet gets occupied before they get there,
       The follower will now look for another toilet instead of just paffing on self,
       although if their timer runs out they still accident on self anyways.
    -fixed comment manager script bug if sexing necro the victim was being treated as gawker.
    - edited the debugs when debug mcm option is enabled, so it don't blow up the screen with verbose messages. 
       If logs are enabled.
    -tweaked accident function to not fail when some pc action behaviors is active like
       combat, sneaking, swimming, sitting, sleeping, or on mount
      The pressure animation will negate if detects pc in any of these states.
    vers 4_6_1
    - fixed bug introduced in last update, follower pathing to toilet, sometimes couldn't sit.
    vers 4_6_2
    - 3rd attempt same bug again from last update. Should be fixed now !
     
    Vers 4_6_3
        - updated dooty patch to fix sit marker on dooty houses.
        - tweaked the Is worn detection to check the armor's aa and total slot mask for a better check for a lower pelvis area, 
            as some clothing items like full body robes and some armors were getting false negatives.
        - fixed if sick on bucket anal spray. Sprays in correct direction now.
        - fixed in some ass up idles, spray in correct direction now.
        - reworked debugs- added trace debugs and tweaked some messages for less verbose.
           Removed debugs from messaging when commenting when in debug mode.
        - fixed toggle cam, will ensure 3rd person and weapons sheathed before the toggle.
        - fixed when paffing- checking for deliberate target. IsTargetDeliberate(thisActor) - 
           reworked the function - this handles deliberate commentary and consequences.
        - tweaked functionality for better thread safety between Key up and auto functions. 
            This was primarily a bug with the super dump when keyed to happen the script was failing to achieve busy state,
            and potential conflict with itself.
        - reworked some sounds fx, 
        - PFAAdditionalFart patch got updated to 4.2.0
        - PFA_DootyPatch got updated to 4.1.3 - this fixes the offset sit marker on the Dooty houses.
    Vers 4_6_5
        - reduced the search area for dialogue target.
        - Reworked functionality, some things I did in the 4.6.3 v update,
           that may have been causing pc controls to be locked.
        - Reworked Paf npc fail safe. For better functionality. 
    Vers 4_6_6
        - Reworked finish to parent functions for optimization. 
        - Reworked adjusted wait times during idles.
        - added UseToilet to allow cleaning animations when done. 
            PC only, and will need to stand up when done, the cam will toggle off briefly for the idle
        - fixed PC getting stuck when exiting outhouses. This will briefly toggle collision off(PC only) then back on when clear.
        - fixed wonky remove actor behavior in pfa's mcm 
        - fixed bug when removing an actor from paf tracking was failing to update the actor Index
        - fixed if had bladder infection and disabled it in the mcm it will instantly cure the infection
        - fixed update paf debuffs force update after peeing. 
            This was causing some idle lag if using pno pee and the bladder spells didn't immediately update,
            pno's pressure idle commencing after peeing. 
            pno's pressure idles pick up on updated bladder buff/debuff. 
        - fixed calling GetFormFromFile causing log errors. 
            Now properly checks for has mod via IsPluginInstalled(modName) before the GetFormFromFile call 
        - fixed some calls to Find() on a formlist was getting a None passed in causing some log errors to show.
        - updated comment manager script and the custom voice add-on to accommodate these log errors.
            so if using the custom voice add-on patch be sure to get the update and it must load/install after pfa.
        - reworked the PAF_PNOScript - adding failsafe incase pee would fail to dispel. 
            Note ! This script can only run if pfa can see pno and in pfa's mcm the "Let pfa handle pno" option is enabled. 
            Otherwise pfa just sends a mod event, and pno scripts handle things from their. - 
            pfa still needs to see pno though in order to enable pfa's "Use pno" mcm option. Otherwise paf pee is used.
    Vers 4_6_7
        - added more time for Player to stand from toilet finish for clean animation to happen.
        - edited isJealous function for jealous followers, fixed verbose commentary
        -added function to check whether player just recently ate or drank.
        -fixed Lastseed diseases not getting used to make PC sick.
       - fixed the pee debuff from applying when accident if nothing is worn down their
       - fixed Auto Door event sometimes fail for paf outhouses when sitting and closing. 
      - added new - if player only in sexlab sex, use the force key and paf action key without any modifiers for a brief leek - 
          does require a pee state, but doesn't reset pee state so it can be used multiple times. Try not to spam it too much though.. 
      - fixed follower sick element not resetting when actor was removed or reset all actors.
         this bug was when released a sick follower from paf slot, later recruited new actor into that same slot caused instant sick.
    Vers 4_6_8
        -fixed increment food item sometimes failed to increment.
        -fixed potential Paf busy message gets stuck if removed an only actor from tracking.
        - fixed potential npc script loosing registration when removal of only actor from tracking. 
            if only had one tracked actor and removed them from tracking, later when adding new actor may have locked down. 
            Now will correct itself if this were the case. If npc's stop incrementing states you can remove then add the actor back to resolve
            instead of running the pfa debug or paf's reset. But either would achieve the same result.
        - added new patch: PAFDootyFrostfall - makes all paf and dooty outhouses as heat source. - non shelter so you can still 
           get cold but should help freezing to death while sitting on the throne.
    Vers 4_6_9
         - edited some dirty commentary in comment manager esp to be less vulgar
           These are some COBW lines and unrelated to pfa. 
         - edited pfa's food consumption tracking to keep up with since last fed weather vampire or not. 
         - updated CM_CustomVoice_Addon v 4.1.8 to accommodate 
    Vers 4_7_0
        - updated comment manager. Recreated some lines. Created new lines. These are primarily for COBW.
          updated the CM_CustomVoice_Addon to v 4.1.9 for this, again its for COBW stuff.
        - fixed if used force key to force paf when constipated was getting wonky behavior. 
        - edited if constipated you cannot force paf via the force key or use toilet normal
           if your go state < 3  or less than High pressure. 
        - fixed typo in mod check for Dirt and Blood 
        - Added different verbose messages for when accident on self. 
        - updated the check for worn when checking if wearing clothing when having accident for better functionality.
    Vers 4_7_1
        - added debug to IsJealous follower function 
        - fixed Blood potion properly incrementing states if vampire 
        -  changed back a 1 hour to 2 hours must go by before consumption increments.
        - fixed Bowel and Bladder Buffs/DeBuffs had incorrect magnitudes. Thanks to the awesome @el-douanier for pointing this out to me.
    Vers 4_7_2
        - updated Exposed functions for better detection 
        - updated for pno 1.10.3+ integration
        - updated system to be compatible with altered poses.
    Thanks and support:
     
    If you wish to show some support
      Pee and Fart is a great mod and has alot of potential. I'm Sure Trognog would appreciate any support!
     
      Ashal, Sexlab and the community. Were would we be without you guys?
      All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
      Be sure to show them some appreciation!
     
    If you wish to leave me a tip.
     Tip Jar
     
    Thanks All!
     
    My thanks to snitch123, and Medieval Genie for helping out with some testing.
    My thanks to @tamai  for helping me cleanup and organize the page. ☺️
     
     


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