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  1. Sexout Aftermath

    Read this first before asking question in the thread.
     
    http://www.loverslab.com/topic/48940-goodbye/
     
     
     

    This Sexout pluign let's you kill\poison\explode player character's sex partners.
    Works for both Male and Female player characters.
    Works for threesomes.
     

    Instruction:
    1)Set Hotkey button via MCM menu
    2)Press Hotkey button when player character is having sex
    3)Choose action
    4) Wait for sex to end
     
    DON'T USE ENSLAVE OPTION ON NPC WHO ALREADY TIED UP via "SexoutSubmit" mod.
     
    WARNING
    Don't use this mod for any Sexout quests because it might break the scene.

    3,906 downloads

    Updated

  2. SexoutNG Anim management - MCM picker

    Read this first before asking question in the thread.
     
    http://www.loverslab.com/topic/48940-goodbye/
     
     
     

    REQUIRES SexoutNG 2.10.93 STABLE (Updated on 21 of june 2015)
     
    Lutana plugin (optional - to save-restore animation ban list across the playthrougs) - http://www.nexusmods.com/newvegas/mods/55399/?
     
    Description
     
    Tired of seeing animation you don't like for Nth time? Want it gone? Then this plugin is for you! It allows you to add and remove animations to\from black list in real time and in MCM menu!
     
    MCM menu
    Brand new MCM menu allows you to choose which animations you don't like in MCM menu.
    Wait 5-7 seconds after game starts to bring up MCM picker!!
     
    Use Arrow keys inside MCM menu
     
    Left and right to switch between avaiable plugins
    Up to see list of blocked anims for current plugin
     
    "Q" to store all animation in block list to .ini file-----------------Lutana plugin needed
    "W" - to restore all animations in block list from .ini file--------Lutana plugin needed
     
     
     
    Instruction on how to block animation in real time
     
    When player is having sex press "Attack" button to add or remove currently playing animation to\from random picker.
     
    If animation is in black list - it will be removed. You will see message
    Removing X from Black list. Origin is Y.
    If animation is NOT in black list - it will be added to it. You will see message
    Adding X to Black list. Origin is Y
    X is the # of animation
    Y is the name of animation plugin.
     

    Content of black list will be dumped into console. Keep in mind that black list exists for each plugin and that for instance Sexout, ZAZ and Amra all have a #401 animation.
     
    When player is having sex press "Aim" button to see number of current anim playing
     
    Hotkeys can be changed via console.
    Set SexoutABKey to N ;--------------button to add\remove anim to\from black listset SexoutABKeyShowAnim to N ;----- button to show current anim playing
    where N is number of control code.
     
     
     

    Control Codes:

     
     

    Credits
     
    Thanks Odessa for working on Sexout

    8,493 downloads

    Updated

  3. Unethical Deeds

    Read this first before asking question in the thread.
     
    http://www.loverslab.com/topic/48940-goodbye/
     
     
     
    This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body.
     
    If you have SexoutSubmit or SlaveCollection installed - Free all NPC and delete these mods from your load order before installing Unethical Deeds.
     
    NEW version of NVSE is required (Updated on 21 April 2015) http://nvse.silverlock.org/
     
    This mod is result of merging SexoutSubmit and Slave Collection, as well adding new features to it and fixing a couple of old bugs.
     
    What does it do:
     
    Player as victim

     
     
    Player as aggressor
     
     
     
     
    Enslavement

     
     
    Companion sex
     
     
     
     
    Forced talk

     
     
    FAQ

     
     
    For modders

     

    Thanks NepoznatiNN for participating in betatesting!
    Double thanks to LouiseH for making new dialoges and participating in betatesting!
    Thanks dkatryl and Goubo for their mods for Skyrim!
    Thanks ChancellorKremlin for making new dialogs and text for MessageBoxes!
    Thanks 7KeysCurtain for suggestion of Forced companion faction and for making new dialogs for slaves!
    Thanks OneWayVector for making new dialogs for slaves!
     
    If you plan to make translation for this mod - please notify me first. 99% I'll say yes but still you need my written permission to translate this mod or host it on other sites.
    This mod or any part of this mod are not to be used in any way to earn money, even via donations, patreon and so on.

    55,613 downloads

    Updated

  4. SexoutSewerSlave

    A mod intended for female PCs only. Such individuals going on scavenging runs around Westside might find themselves in a spot of trouble including, but not limited to, being enslaved in a sewer. Surprised?



    This mod was a group effort for quite some time but eventually fell by the wayside. After slightly over a year, I've taken the mod and revamped the scripting to the new UDF standard, as well as fixing several things that looked a bit weird. That makes this mod, essentially, a port. All the old features are still present, but the stuff that didn't go anywhere before still doesn't go anywhere. For the time being I plan on making it playable, since it was never the most reliable plugin even before I screwed with it. Once it's working as-is, perhaps it can be expanded. Bug reports are needed to get this working. Nothing can be fixed if I don't know it needs fixing.

    EXTENDED CHANGELOG

     

    22,398 downloads

    Updated

  5. Sexout Character Resize - NO LONGER NEEDED

    Sizing is now included in Sexout NG. Leaving this for posterity in case someone comes back after a LL hiatus.
     
    Special thanks to prideslayer, DoctaSax, Halstrom, and T3589 for answering "I'm new to modding for Sexout and what is this" questions.

    3,698 downloads

    Updated

  6. TTW - Train Station Access Via Inventory

    Cheat mod that will allow you to purchase or simply take a train ticket to or from each wasteland and transport you into the train.
     
    Use it to verify that you've installed TTW correctly, because you have to constantly create new characters for testing or some other reason, or because you feel like being a dirty, dirty cheater.
     
    If you start in the Capital Wasteland, the [TTW Train Pass] is added under the Aid menu of your pip-boy after you have exited Vault 101 and the Following in His Footsteps quest has started. The DC to Goodsprings option will only display if you have completed Doc Mitchell's Ain't That a Kick in the Head quest.
     
    If you start in the Mojave Wasteland, the [TTW Train Pass] is added under the Aid menu of your pip-boy after you have finished Ain't that a Kick in the Head.
     
    NOTE: If you transport from DC to Goodsprings or from NV to Vault 101, the travel does not account for time the way that the train ride, which takes two weeks, does. It is instantaneous. Additionally, a ticket is NOT added to your inventory if you select one of these options as that you are effectively skipping the train.
     
    Vault Girl Images are NOT included in this mod. If you're interested, download the Complete Vault Girl Interface mod by tragiverse.

    875 downloads

    Updated

  7. Sexout CheckMeOut

    Sexout CheckMeOut is a little immersion mod that has NPCs commenting on how you or others are dressed. That’s why it’s called how it’s called.
     
    It does this by checking whether you or they are wearing anything that is in SCR formlists related to opinions about clothing. You add outfits to those formlists by using a functioning version of clothing evaluation, which at the moment is sen4mi's Clothing Eval MCM Supplement .
     
    CheckMeOut focuses on the following descriptions in clothing eval:
    - “exposed crotch”, “exposed nipples”: Comments run the gamut of shock, outrage, disbelief, worry, concern for your mental health, and a few cat calls. Males tend to get a few more shocked and apprehensive comments than females if their crotch is exposed. Exposed nipples are only a factor for females.
    - “slutty”, “sexy”, “pretty or handsome”: Generally positive comments and flirtation. Some overlap between the three, because as in real life, people don’t always bother to tell the difference. Also as in real life, "slutty" doesn't apply to males.
    -“classy”: mostly respectful comments. Or the occasional jealous one. There’s also a chance the White Glove Society will be making negative comments if you’re not wearing anything marked as classy.
    - “homely”: mostly bored and uninterested comments, some of them a bit rude.
    - “ragged”: people mostly tell you to get out of their sight. You’re the poorest of the poor, so you stink and you’re probably trying to steal
    shit, after all. Yes, I know that's discrimination. But it's true in your case
    - Some tidbits.
     
    The comments are redirected vanilla bits of dialogue, mostly because for this sort of thing to work you need audio – wouldn’t be very immersive with just subtitles. That also means that the availability of comments is largely determined by which voicetypes had audio for specific lines, in addition to the conditions I set. This means you’re not swamped by them.
     
    In general, I’d advise just turning it on and making sure you’re wearing something that you added to one of the above categories.
    Especially later in the game, you still run a higher chance of people bitching about Benny getting whacked or the NCR bringing in rangers, so there’s little point standing around a bunch of npc’s waiting for somebody to say something about your outfit. Let it surprise you as you
    go about your business.
     
    Note: as of the 20150609 release, you can't just plunk checkmeout into your install, but need to run a conversion first. See the readme and screenshots under the "conversion" folder to see how.
     
    I’m sure some things may show up too much & others too little. Because it’s the sort of thing that you install to run in the background,
    showing up now and then, it’s not easy testing it thoroughly. I’ll make some adjustments depending on what people say.
     
    Needs:
    SCR, NG
     
    Permissions: GPL3
    .

    63,154 downloads

    Updated

  8. Male XXX Playing Cards

    An old mod I made a long time ago (years ago) that changes The Tops deck (the full deck that Ringo gives the player) to a deck of super hot XXX Male Playing Cards.
     
    If you need a reason to play Caravan or Blackjack (like I did) these cards will give you that reason!
     
    Each suit is of a theme:
     
    - CLUBS feature Cowboys
    - DIAMONDS feature barely-clothed studs
    - HEARTS feature Lovers
    - SPADES feature Oral Sex
     
    Some are more explicit than others, as you can see in the screenshots of the cards in action...
     
    Hope you enjoy!

    972 downloads

    Updated

  9. Vault 112 Jumpsuit Pregnancy Fix

    This mod changes dialog and scripts in TTW to look for the Vault 112 jumpsuit and its pregnant versions instead of just the base version. Without this, pregnant characters cannot get into a Tranquility Lane lounger.
     
    If you like this mod and would like to support me, check out my Patreon.

    1,420 downloads

    Updated

  10. Sexout FleshedOut (SOFO)

    The pitch


    Those gentle hands, that husky voice, those penetrating eyes, that bushy ‘tache… how could you possibly resist? Doc Mitchell – Mitch to his friends – may be getting on in years a little, but he’s still got his mojo working. And other bits. From the minute you wake up to him watching over your helpless naked body, you feel a connection, no matter how hard you may try to deny that to yourself.*
     
    How will you worm your way into his life? Heal his wounds as he did yours? Create a small oasis of domestic bliss amid a vast desert of death and perversity?
    (Or will you do none of that and be a total bitch who doesn’t deserve him? Don't!)
     
    *(“Wait a minute,” you say, “Doc M. is like really, really old – ewww!”? Dude, that’s ageist!)
     
    There's a little trailer right here:
    http://www.naughtymachinima.com/video/7119/FleshedOut-trailer
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    So, seriously, what’s it all about? And why does it exist in the first place?


    SexoutFleshedOut (SOFO) is a multi-path story mod for a female PC, centered on Doc Mitchell. It could be a romance story, albeit in a fallout kinda way, but there are funny bits, sad bits, you name it. Don’t worry – there will actually be sex, but it might take a while. It’s a slow mod, with the primary focus on atmosphere. Think of it as an old movie instead of a quest.
     
    SOFO is the result of trying to implement a bunch of different things I wanted to see in the Fallout universe, like more developed characters and relationships with them, and people who don’t always speak in well-rounded sentences. An old-world sense of eroticism too, maybe. I also wanted some answers: from the very beginning, you know the Doc’s got a chip on his shoulder and in vanilla it’s only by chance you hear he’s actually a widower. What happened? What’s the big secret? How many more secrets and oddities are bubbling beneath the surface in the sleepy town of Goodsprings?
     
    I also wanted to have a little fun. Some of it’s pretty silly. And then there’s some technical stuff I wanted to try my hand at too, stuff I felt was underused for the purpose of telling stories. It’s all a bit of a mad scientist experiment.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Features


    6 different main story paths, some detours and smaller choices (see the support thread for a mini-walkthrough)
    quite a bit of freeform content (there’s room for more, see the support thread)
    trivial stuff, chatter, little things to make everything feel more alive
    a soundtrack system that adapts itself to your story
    automatic bed sex positioning
    fun with anims, and the occasional special effect
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Alright, I’ll give it a go. Better be worth it! What do I need?


    SexoutNG 2.6.85 or higher <--changed
    A recent SCR Beta or the current stable version <-- changed
    SexoutSpunk 0.71 or higher for its lust tracking functionality <-- changed
    Sexout Clothing Eval
    The data files (NOT the esp!) from the Groovatron
    The armor damage pack from SCS
    The New Vegas Radio Extender does not need to be installed in your game, but you're gonna need it to help you set up your soundtrack (see below).
     
    If you're upgrading from an older version of SOFO, it's best to make sure that you're not in Doc's house when you do.
     
    A good grasp of English will be necessary to get the most out of it. This isn’t a “go there, kill everybody you see” kind of mission you’re setting out on – there’s a lot of dialog and stupid wordplay. Also, even if your reading skills in English are pretty darn good, you may still have problems understanding one particular individual – this is intentional.
     
    Don't use the NVEC patch if you don't have NVEC complete.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    How to set up your soundtrack


    As said above, SOFO has a soundtrack system in the form of a radio station that changes its playlist according to where you are in the story, and some other conditions. In an ideal world, it would’ve come equipped with its own tunes. But because the music industry is bat-shit crazy about copyright and has made it so that sound recordings are hardly ever automatically added to public domain, you’re gonna have to add tunes of your own. Except for maybe thinking of what songs to pick, this doesn’t take much effort, and it really makes all the difference!
     
    Just click on this little spoiler thingie here - c'mon...:

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    How do I play it?


    FleshedOut becomes available the moment Doc Mitchell’s walked you to the door & given you all the indispensable stuff you’re going to need out there in the big wide world. (See? That’s just the kinda guy he is!) Talk to him, take it from there. You don’t need to make a new character, but SOFO won’t work if you’ve killed off the main Goodsprings residents.
     
    Remember that it’s all about atmos and creating a somewhat believable narrative. Don’t rush through it; take your time. Go out and wander the wastes occasionally. I intentionally use a lot of delaying tactics. Also, quite some dialog is unavailable if the NPC is sitting down (or standing up) because most of it uses handpicked idle animations.
     
    SOFO occasionally plays an animation on the player; it is recommended to play in 3rd person mode.
     
    Some parts are determined by lust, both yours and his. Doc is automatically added to Spunk's lust tracking system when you move in; you don't need to switch that on for him. If you do, you're switching it off, and you shouldn't.
    Some functionality may not work if you have your sexout duration set to a low value; 60 secs is recommended as a safe minimum.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Compatibility


    SOFO’s not likely to play nice with SexoutDocMitchell or any other mod that adds *GREETING* topics for Doc Mitchell.
    There are a few changes to Doc Mitchell’s house: ownership of stuff, a handful of items were disabled, a few things added, some items made persistent references so that I could refer to them in scripts. So conflicts can be expected from other mods that change that cell (there’s a patch for NVEC Complete 3.3c). Mods that just drop an item in it for you to pick up on your way out will likely be fine, but if you can’t find it, it’s likely under something else so use console commands like tcl or twf maybe. Them’s the breaks. These changes are needed for the story I built around this character, while mods adding gear could place that anywhere else.
    There are also a few minor changes to the house Easy Pete sleeps in, and I increased the range of Doc M’s sandbox package. That’s about it.
     
    Underground Hideout NV may have some problem with SOFO. Reasons unsure, see support topic.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Known Bugs


     
    I place most of the sex in this mod on beds because they’re right there. The positioning is tweaked as best I can, but various factors may sometimes cause that to fuck up. Aside from the usual factors (bodies, not enough space around the actors, the camera getting stuck), bed sex seems a little finnicky when it comes to the combination of NG's knockdown effect and its callback features. This has already been reported. Save every once in a while.
     
    2 scenes involve the Doc sitting down on specific furniture (a chair and a couch respectively). Due to some bug in the game engine, he will sometimes pick something else to sit on first, but then moves to where he's actually supposed to go. Let's just say your presence is a distraction to him.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    Credits, a mini-walkthrough, a to-do list, faq, how to get support, etc etc will go in the second post of the Support thread.


    13,545 downloads

    Updated

  11. SexoutSubmit(Obsolete)

    This mod is obsolete and is no longer supported.
    Check out new Unethical Deeds which has all features of this mod
    http://www.loverslab.com/files/file/2004-unethical-deeds/
     
     

    6,811 downloads

    Updated

  12. JASPM

    JASPM 1.0
     
    What it is, how it happened
     
    JASPM stands for "Just Another Stash Pack Merge". Well, it started out as one.
    The 4 packs' plugins are obviously screaming to be merged, so that's what I did at first, for myself, but due to the packs' use of record injection, simply merging invites incompatibilities with mods that alter the items etc, so I duplicated the formIDs to mimic the same thing.
     
    While I did that, I noticed just how completely sloppy the stash pack system was made:
    - You get spammed with 4 messageboxes.
    - FalloutNV.esm continually checks which packs you have installed, every 5 seconds throughout the game session, although once on load would be enough. It uses a silly script too
    - Each of the packs' quest scripts continually run, every 5 secs throughout the game session, to add the items if checking with the FNV handler quest determines you either run the pack for the first time, or un- and reinstalled it. Again, once would be enough.
    - Not only does the vault canteen script spam you with the notification that you're drinking from it, every 5 minutes in the game, but it also runs this quest script whether you have the canteen on you or not.
    I'm not even talking about, or touching, the fails with stats and weapon mods for the weapons.
     

    What it does
     
    There are other mods that change how these items end up in your game. Me, I don't go for adding them to the world or in levelled lists - these are after all only useful in the beginning of the game, and I don't like cluttering my wasteland. Others simply give you a message menu so you can decide which one you want, or all, but then you can never get the others if you change your mind later.
     
    When JASPM first loads, you also get a message menu, you can choose either one, all, or none. Whichever ones you don't choose get added to the wardrobe in Doc M's bedroom.
     
    There are 2 versions here, one 'vanilla' that can just replace your stash pack esm's, and one that's compatible with YUP by copying Yup's edits as well (these are Yukichigai's own, which he says are permissions-free). The one for YUP relies on YUP to inject most of the items so its fixes get loaded with that, the other one does it himself exactly like the stash packs did.
    .
    They both:
    - disable NV's monitoring quest
    - don't spam you with "shit you just installed is installed" messages, don't add them to your game either
    - don't run the individual packs' quests because without the pack esms present and these plugins not adding them they don't exist
    - only start the canteen quest when it is added to your inventory, stop the canteen quest if you no longer have it next time it runs
    - remove the canteen message spam
     
    Install
     
    - remove the stash pack esms
    - make sure you have some way of loading the bsas, either by renaming them similar to vanilla's, renaming them to start with "JASPM", or let MO handle them if you use that
    - pick the JASPM you want
    - if you have the one for YUP, load that after YUP
     
    Issues, incompatibilities, headaches, heartaches, heartburn, indigestion, constipation...
     
    Existing items should still be in inventory after changing, they kept the same FalloutNV.esm formIDs so to the game you should be good. You will get the choice menu anyway.
     
    Other mods changing anything about the stash pack that have either or all of the stash packs' esms as a master won't work (missing master). That's on them - since the packs use record injection, they should've too.
    Will be incompatible with other mods depending on FalloutNV's monitoring quest script to know if you have a pack. That's on them too. IsModLoaded is your friend. Luckily I don't think many mods look that up.
     
    If you don't have all stash packs, picking an option that gives you the items of one you don't have will give you items without assets (meshes, textures, statics) because you don't have the BSAs. Picking that option is on you. Not picking ones you don't have will end up adding such items to Doc M's wardrobe. If you're raiding it later on, don't forget you don't have the BSAs.
     
    If mods editing the unique items refer to the falloutNV.esm formIDs, then whichever conflicts you see are the exact same as if you either had the packs installed for the vanilla version, or had both the packs and YUP installed for the YUP version. Figure it out. The only exception is the weathered pistol - YUP adds a duplicate to your inventory with better weapon mods, my YUP version adds the same thing.
     
    Permissions stuff : feel free to do whatever you like with it
     
    For the cheaters
     
    To run the choice menu again after you already have, type
    set "xx000DBB".iInit to 0
    startquest xx000DBB

    181 downloads

    Updated

  13. Slaver's life - Slavery framework - Final beta for v1.0 -

    Slavery framework (for enslaving, not being enslaved)
     
    See the thread for more

    6,807 downloads

    Updated

  14. SlaveCollection (Obsolete)

    This mod is obsolete and is no longer supported.
    Check out new Unethical Deeds which has all features of this mod
    http://www.loverslab...nethical-deeds/
     
     
     
     

    2,369 downloads

    Updated

  15. Havok Bouncer for Deedes' "The Skeleton" [FONV]

    An OPTIONAL file for Deedes' wondrous "The Skeleton".
     
    It's a very small script that can be used INSTEAD of the TheSkeleton-CorpseFix.ESM
     
    Differencies:
    - It doesn't modify any vanilla ID
    - It solves the "raising dead" glitch on corpses from mods too
    - It works at runtime, so it's slower to start: it requires about 1-2 seconds to poke every corpse everytime you change cell.
     
    I did a small video that shows the difference in game:
     

     
    Requirements:
    - NVSE 4.5+
    - MCM
     
    Install:
    Unpack the content inside Data, or use a mod manager. It's a single file, so to uninstall it you simply delete the esp.
    The first time you go in game, it must be ACTIVATED in MCM, because it is DEACTIVATED BY DEFAULT.
    Remember: use this one OR Deedes' Skeleton-Corpses Fix, not both. While it won't cause troubles, it will create an additional work for your system that could be avoided.
     
    Technical:
    It's a simple scanner, whose frequency can be configured on the MCM. Everytime there's a cell change, it scans with depth 1 for corpses and fills an array. Later, it will walk the array in gamemode (frequency configurable via MCM, under the voice "smoothness") and will poke every raised corpse, so that it will bounce back on the ground. The impact should be very minimal on your system, however I would love feedbacks.
     
    Incompatibilities:
    I can't think to any possible incompatibility right now.
     
    Credits:
    All the credits go to Deedes, hlp and Pelinor.

    297 downloads

    Updated

  16. FPS Counter [FONV]

    ----------------
    Short description
    ----------------
    A simple-but-fully-configurable in-game FPS counter, to check the framerate, mainly for statistic and debug purposes. Or to make fun of your friends with bad rigs, showing them how high your FPS counter can go.
     
    This counter tracks down the time a frame leasts inside an effect, so it's strictly related to script execution and nothing about graphic. However, since graphic and scripts are related on their owns, you should see similar values to those you could see (for example) with Fraps.
     
    ------------
    MCM Options
    ------------
    - Enable FPS Counter: pretty explanatory... it allows to enable/disable the mod. The first time you load the mod it's disabled by default.
     
    - FPS Counter Position: clicking on this option, you will be kicked out from MCM and you will be able to decide the hud position. All the controls are written on the screen once you select this option, so don't worry to remember them, however the keys are: arrows or the control movements(WASD) move the hud, speed up the hud movement keeping Run pressed (SHIFT), change the font using Activate / Reload (E/R), enable / disable the infos on the screen using Grab (Z), confirm with Jump (SPACE) or Pipboy (TAB), reset to default pressing Auto-Run (Num Lock).
     
    - Mode: you can choose between FPS (frames per second) or MS (milliseconds, the time every frame leasts)
     
    - Refresh time: this parameter could be controversial, so please be careful to its interpretation. If you are unsure, just keep it very low (0.05-0.1), as per default.
    I introduced it only to catch spikes and understand their intervals. The way the mod works is grabbing EVERY frame time and choose the smallest value among the <Refresh Time> interval. This means that if you set the max value (2 seconds) you could notice that the FPS value drastically drops down. THIS DOESN'T MEAN YOUR FPS IS THAT LOW, this means that during the interval of 2 sec. you had at least one frame with that low framerate (= a "spike").
     
    - Threshold: under this FPS value, the counter will become red. It's just a way to catch the low values more easily.
     
    -------------
    Requirements
    -------------
    - NVSE 4.6+ (note: in date 12/05/2015 it is the Beta version on Silverlock)
    >>>> It wouldn't be bad installing the most recent one, you can find it on hlp's thread on Beth forum (note: in date 12/05/2015, it is the link to v5.0 beta 1 from his Dropbox).
    - UIO
    - MCM
     
    Personal note about requirements: if, in general, you feel you dont' want to install requirements like the ones stated above, for whatever reason you could have ("they're not safe!", "my computer's old and slow!", "once my cousin installed it and it broke his level 50!", <insert here some other unfounded excuse>), if you love modding then you should really start to think about it seriously. Requirements like these are top-notch modding, made by professional modders, created to break the barriers of common modding, introducing new wonderful features. And this is the same for every other extension you can find around, like JIP or Lutana. In my opinion, they should be considered on the same level of VANILLA, when people make a NV installation.
     
     
    -----------
    Installation
    -----------
    Unpack everything inside your Data folder. To uninstall, remove those few files and make a clean save.
    Please report if you have issues so that we can solve them together.
     
     
    ------------
    For modders
    ------------
    aFPSLowFPS event dispatched everytime it goes under the threshold value.
     
     
    ------
    Video
    ------
     

     
     
     
    -------
    Credits
    -------
    hlp for NVSE
    JIP for UIO
    Pelinor for MCM
     
     
    -----------
    Permissions
    -----------
     
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    380 downloads

    Updated

  17. Interiors for NV

    Description:
     
    These are some of the interiors I used and still use, merged in a single ESP. Some are better cluttered than other ones (new ones are usually better), but generally they're not that "empty" since I like cluttering. They can be used for different purposes / modified / whatever you want, just read permission.
     
    Maybe in the future I'll add more of them, but for now there are only 35 fully navmeshed cells, essentially:
     
    - Two basements
    - Two big buildings: 2 floors and 3 floors
    - Three "dungeon" kinds: a heavy cluttered shopping center with a main hall and 3 separated cells, a shop that leads to a cave, a dark lab / slaughterhouse with a good quantity of gore
    - Fourteen houses: different tilesets, various kinds (houses/rooms/motel rooms), some vanilla recluttered, some new shapes, some classy and some dirty
    - One utility / industrial kind
    - Three shacks (one with a cave below on a separate cell)
    - Three shops (two made by two separated cells)
    - A train station interior
     
     
    Technical:
     
    - All the cells are prefixed with aai + name/category + number, their names contains a small description
    - The lights are as I liked them, maybe they're not for everyone's taste, they're balanced for vanilla. Emittance should be setted (I didn't check if it kept it after the copy)
    - Doors are not linked, even the ones to the sub-cells, so you can use only a part of them.
    - Full navmesh > needs to be finalized when linked
    - I removed scripts, activators, markers, audio markers and thousands unique IDs, replacing with vanilla, I hope I didn't miss anything, in case let me know
    - Even if I changed all the unique assets with vanilla ones, the cell called aaIBuilding01 still needs an extra tile to fill a small gap. To notice it, you must climb the stairs and watch over your head at the end of these. I included the mesh in the archive, but I didn't create a new ID so that everyone will call it as he prefer concerning his mod. That tile should fit good snapping the grid
     
    - Since I modified them to be vanilla compatible, to copy an interior inside your ESP you just need to:
    >>> Load your ESP and this one, flag your ESP as active.
    >>> Don't touch anything, just load the new cells in the render window and take a look, choose the one you like.
    >>> Duplicate that cell, rename it as you wish, save.
    >>> Reload your ESP all alone now: it should contain the new renamed cell inside.
     
     
    COC:
     
    I didn't include COC Markers. If you still want to take a look ingame, you probably will land on the ceiling. Anyway, these are the names of the cells to COC:
    aaiBasement01, aaiBasement02
    aaiBuilding01, aaiBuilding02
    aaiDungeon01, aaiDungeon02, aaiDungeon02a, aaiDungeon02b, aaiDungeon02c, aaiDungeon03
    aaiHouse01 to aaiHouse14
    aaiIndustrial01
    aaiShack01, aaiShack02, aaiShack02a, aaiShack03
    aaiSoph01, aaiSoph01a, aaiSoph02, aaiSoph02a, aaiSoph03
     
     
    Permissions:
     
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    183 downloads

    Updated

  18. Interior retexture - 3 set

    These are some little retextures I did while creating Alice. Nothing great, if you hear me, but maybe someone could still like them and use them. I mainly did them to reduce the sensation of deja vu I usually have when I enter in new buildings ("oh... this is not a station, this is the Sarsaparilla Factory!").
     
    Keep in mind this:
    - Some textures are twice the resolution of vanilla
    - Some textures lack of Normal Maps because I liked vanilla ones over them, it allowed me to reduced the size
    - A LOT of textures lack of MipMaps (because of the size thing...) but you can easily do them in few clicks with GIMP or Photoshop. Or don't use them if you can stick with it.
     
    Unpack the content inside Data, it will create meshes\LL\etcetc. and textures\LL\etcetc. I included meshes with already the path changed, so it's less work for you. They could have different names, but still they include the original name on them, so you can easily understand which tile are they corresponding when you'll create a new tile ID in the GECK.
     
    There are 3 sets, here some pictures of how they appear ingame:
     
     
     
     
     
    Permissions:
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    104 downloads

    Updated

  19. Kiss

    This was a fast 400 frames couple animation I did while I was trying my camera plugin. It's quite inaccurate and needs to be cleaned, I did just to take a look at the camera effect so I didn't care a lot about details. But someone liked it and told me if I could share it, so here it is.
    Here's how it appears in game:

     
    I included both the nif exports and the Blender file, mounted on vanilla bodies and skeleton.
     
    As a newbie, I see animations imports / exports quite abstruse to work with, as many other things in Blender. I did this following the great tutorial made by Labrat (I can't find the link... but it's here in LL). So, if you like animations and rabbits don't scare you, I really suggest you to take a look at that tutorial.
     
    Permission:
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    1,571 downloads

    Updated

  20. Remote Control Explosive Car - Beta

    SHORT DESCRIPTION
    If you want to try this, just watch this video AND read KNOWN ISSUES below

    https://www.youtube.com/watch?v=_jmdZja36hI&feature=youtu.be

     
    UPDATE
    It now requires this to be downloaded separately, to increase compatibility. You place it inside your Data folder, activate it and put it before in your Load Order.
     
    LONG DESCRIPTION
    While waiting for Nina, I did this mod as a proof of concept, it was a nice way to test the reliability of some UDFs I did few days ago. This is classified as Beta because I just uploaded to have more tests on the "core" itself, trying that on other NV installations. Anyway, if it will work fine, this "bomb" will be craftable and I will hide the schematics inside a short quest involving some fiend bloodbath.
     
    HOW IT WORKS
    Take this bomb inside a trunk just in front of Doc Mitchell's house, on a wall. They are "ingestibles", it means you will find them under "Help" (or is it Aid?) in GECK, just like food.
    When you use it and close the pipboy, you will be forced to equip a detonator, there's no way to remove it. After 1-2 seconds (it varies by game delays), a small buggy will be deployed on your feet, you will hear a sound like something that falls on the ground. DON'T CLICK your left button! or it will detonate just on your feet
    At this point, you can decide to go a bit more far and detonate it, so it can be used just like a remote control mine, just like C4, or you can point your crosshair on the little car and activate it. A small menu will allow you to take the car back (so the detonator will be removed by your hands) or start driving the car (with the option Activate).
    To drive you can use WASD just like you move your character. Still, if you press Fire, the car will detonate.
    On top left there's a small hud that shows the damage of the car hull. If a monster will attach the car, when the health reaches zero it will detonate automatically.
    Also, if while you drive the car your character with the remote control is attached by an enemy, the controls will go back to you and the car will detonate automatically (so be careful).
    If you deployed the car and an enemy is attacking you, you won't be able to Activate it and drive against him, no matter if he's very far, if he's in the Combat condition you can't drive the car.
    I guess that's all.
     
    FUTURE PLANS (if everything works fine, much or less)
    - Solving known and unknown bugs
    - Putting a small quest to gain the schematics so that the car will be craftable
    - Nerfing the explosion (fatman explosion is just a placeholder, it was nice to see)
    - Putting a max range of the controller, definetely shorter in interiors
    - Increase compatibility
     
    INSTALLATION
    Requires last NVSE, what is it... 4.2something.
    Drop the content inside your Data folder, activate both the ESM (CamUtil.esp) and the ESP (BoomBoom.esp).
    If some program tells you "hey it's marked as esm but it's an esp!", answer it that yes, you can read.
     
    UNINSTALLATION
    .(pse.mooBmooB) PSE eht dna (pse.litUmaC) MSE eht thob etavitca ,redlof ataD ruoy edisni tnetnoc eht porD
    Basically, do the contrary of what you did when you installed it.
     
    KNOWN ISSUES
    - Since it's a beta, when you deploy the car till you detonate it, your console WILL SPAM A LOOOOT OF MY MESSAGES! can you disable them? yes but I don't tell you how. They don't hurt you and could help me if something goes wrong with you.
    - ALMOST FULLY INCOMPATIBLE WITH PIPBOY REPLACERS! for now I'm sure that Readius works fine (next thing I'll fix) should be fixed
    - INCOMPATIBLE with non-vanilla companions, just leave them grazing at home (next next thing I'll fix, at least for the most common ones) should be fixed
    - PROJECT NEVADA: if you sprint with the detonator on your hand, the car will detonate, so CAREFUL!
    - I can't really call it "script intensive", but well there are scripts running. If your installation is slow, something could not work fine. If you're unsure, please create new savegames and don't overwrite old ones.
    A good way to understand if you're in danger: if the car doesn't do what it's supposed to do, like in the video, you're in danger.
    At that point, really, DON'T overwrite your savegames. Please.
     
    CREDITS and PERMISSION
    Doctasax for his wonderful UDF tutorial
    REZ for his wonderful buggy mesh resource
     
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    211 downloads

    Updated

  21. A bunch of UDFs

    Description:
     
    This is much or less the translation with UDFs of my Cammy, the first thing I did using NVSE some months ago.
    It doesn't do anything on its own, since it's just UDFs that handle some math.
    This ESM (ESP marked as ESM) comes as it is and mainly for modders' reference.
    There are a bunch of functions I usually call in my ESPs, mainly for cutscenes/machinima, but they're pretty generic and they can be used in different environments. They all are prefixed with aCam.
    They all are tested, but due to the difficulty in handling some stuff I can't exclude there are bugs or unexpected results under specific conditions. Or my mistakes, of course.
     
     
    Use:
    Just drop the ESP-marked-as-ESM it inside your FONV\Data folder and activate it, then you know what you need to do.
     
    Unuseful notes about movement:
     
     
     
    Compatibility:
     
    1.2 PS is compatible with companions mods and pipboys mods (huh, finally).
     
     
    Permission:
     
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
     
     
     
    Credits:
    Jaam
    Doctasax's tutorials
     
     
    Examples:
    A bunch of ingame frames taken when I apply some functions and the result I achieve.
     

    https://www.youtube.com/watch?v=G5G-Ps6Zmuc&feature=youtu.be

    164 downloads

    Updated

  22. Fem Walk Replacer - Fallout New Vegas

    ----------------------
    Small Update
    ----------------------
     
    V.2b corrected audio textdatas, she seemed crippled to me.
    V.2 removes the different animations on left and right, it simply uses the forward animation but rotated in the right direction.
    The package also includes the mtidle I use. This is a BnB breath idle which doesn't vary too much vanilla, because mtidle is shared between fem and male characters, so I can't simply put a female idle or even the most rude of the Fiends will have feminine attitudes... Anyway, the main goal of this idle is correcting the breast in the wrong position after playin a BnB locomotion animation (which I personally find very annoying)
     
    Here's a video of how left / right plays now
    [FLASH]

    [/FLASH]
     
    -------------------------------------------------------------
    Female walk replacer "Haughty Mare"
    -------------------------------------------------------------
     
    My first attempt to a walk replacer. It changes forward, backward left and right, but only the walk (not the run nor the sneak, swim, etc.). It's mainly a RP thing.
     
    It's a 360° walk, it means when you go backward your character won't back-pedal, but instead she will look at you.
    Left and right are facing in a different direction because I would like a feedback to which direction is better to watch, if the player or not.
     
    The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes. I personally used type 3 and 6 and I didn't notice anything strange.
     
    Here's a video that shows how it appears in game.
    [FLASH]

    [/FLASH]
     
    ------------------
    Installation
    ------------------
    It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma
     
    Unpack the content inside your Data. If it asks you to overwrite something, it means you are not using vanilla animations, it means you probably are using Thaumx BnB animation, it means if you will want to uninstall this you could simply overwrite with the BnB mod files.
     
    To uninstall, just remove the added files:
    Data\Meshes\characters\_male\locomotion\female\mtforward.kf
    Data\Meshes\characters\_male\locomotion\female\mtbackward.kf
    Data\Meshes\characters\_male\locomotion\female\mtleft.kf
    Data\Meshes\characters\_male\locomotion\female\mtright.kf
     
    Check also the run here and the idles here.
     
     
    ------------------
    Permission
    ------------------
     
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    16,694 downloads

    Updated

  23. Dance Pill - New Vegas Resource

    A small dance modder resource for whoever need it.
    I included an ESP just if you want to try it ingame.
    As you go in game, "Dance Pill" will be added in your inventory, under Aid (it's an ingestible)
    Your controls are disabled for almost a minute, don't dance when deathclaws are around
    Miss Torrini's song isn't included for obvious copyright reasons, the file included is an empty file sound, in case you can't dance without a background music you just need to overwrite it with a song file, it must be .wav and it must be called in the exact name, so the ESP can load it.
     
    I'm sorry, both me and my computer can't do any better, the picture should explain enough well my actual resigned feeling
     
    Thousand thanx to Umpa and all the help he gave me
     
    [FLASH]
     

     
    [/FLASH]
     
    Permissions:
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    232 downloads

    Updated

  24. Fem Run Replacer - Fallout New Vegas

    ----------------------------------------------------------------
    Female run replacer "Jogging Butterfly"
    ----------------------------------------------------------------
     
    - v.20b: Same as before, but now Backward speed is the same of the Forward. There's an optional package with a different Backward animation: if you use some mod that slows down backpedalling (i.e. Project Nevada), you could try to overwrite with this file and see how it goes, it should speed up of a good 70%
     
    - v.20: more relaxed, less exagerated
     
    This changes fast forward, backward left and right, with a 360 relaxed jogging run, it means when you go backward your character won't back-pedal, but instead she will look at you.
     
    The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes, or a not nice mesh if the weight is not made at its best.
     
    Here's a video that shows how it appears in game.
     
    New v20 + Optional Sprint - 19/04/2015: deprecated by this.
     

     
     
     
    Old v 13
     

     
     
    ----------------
    Few Infos
    ----------------
     
    It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma
     
    To install, unpack it manually under Data or via your favourite mod manager.
    Keep in mind this is a replacer, so if you already have a run replacer you will overwrite it.
     
    To uninstall, remove its 4 files:
    Data\Meshes\characters\_male\locomotion\female\mtfastforward.kf
    Data\Meshes\characters\_male\locomotion\female\mtfastbackward.kf
    Data\Meshes\characters\_male\locomotion\female\mtfastleft.kf
    Data\Meshes\characters\_male\locomotion\female\mtfastright.kf
     
    Check also the walk here and the idles here.
     
    Notes on the optional sprint: it uses SHIFT to be enabled. If you press SHIFT and then a key, it won't work. You must first run forward and then press SHIFT and keep it pressed. For now it has no AP consumption because it's just for testing purpose. However you will hear female different panting/breathing sounds while sprinting. The sprint speed is about 25% faster than normal running.
    In case you have a sprint mod or Project Nevada, you will have first to unactivate them on the MCM, or map another hotkey to avoid conflict.
     
     
    ------------------
    Permission
    ------------------
     
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    20,679 downloads

    Updated

  25. Sneeze Reset - Fallout NV

    The only workaround I found to reset the engine automatic pickidle when it glitches and stops working after a script call, conceiled behind a funny sneeze. This is mainly intended as proof of concept for animators and modders in general who suffer of this glitch (i.e. this and others on Nexus).
    M/F random sneeze sounds added for fun. The slight graphic glitch during the sneeze seems hardcoded and impossible to be bypassed (not the shake effect, that's an IMOD added by me. I mean the camera flipping 180 degrees very fast for 2 times). Can be invoked in game via X key held for a couple of seconds. Requires NVSE version 4+.
     
    Permissions:
    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    162 downloads

    Updated

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