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  1. Kidnapped By Fiends - Sexout Patch

    Patches the sex scenes to be fully animated via sexout, rather than fade to black. No additional changes.
     
    I think I got them all, let me know if you find one I missed, or any other issues.
     
    Requirements
     
    Macaca22's original mod, 'Kidnapped By Fiends': http://www.nexusmods.com/newvegas/mods/62655/? Tested with v1.0, though may work for future versions.
     
    Sexout version '95 or later: http://www.loverslab.com/files/file/548-sexoutng-stable-release-97/
     
    License / Permissions
     
    CC0 / Public domain: https://en.wikipedia.org/wiki/Creative_Commons_license#Zero_.2F_public_domain Do whatever you want with it. Obviously, this only covers this patch, not the original mod, which is not included.
     
    Credits
     
    Macaca22 for the original mod. Loverslab community for sexout.

    24439 downloads

    Updated

  2. Bribe The NCR To Reduce Infamy

    This is a very simple mod, but I thought someone might like it.
     
    When you have high infamy with the NCR, you get the rangers threatening you and warning you have 3 days to improve your reputation or they are bringing you death.
     
    It can be quite difficult to improve your reputation, especially if you have already done a lot of NCR quests, and lore wise, the NCR has plenty of corrupt politicians and brahmin barons exploiting the system. You can't bribe the rangers, they're too clean, but you can go to the Mojave Outpost and talk to Major Knight, who is authorised to sell treasury bonds which is essentially bribing the official justice system. They don't give you fame, but for every 1000 caps you spend, it reduces your infamy by 4%.
     
    Requirements
     
    NVSE v4.2 or later
     
    Why does it require NVSE at all? No good reason, purely to force anyone still using V2 to upgrade, since I feel that having most people still using old versions holds the modding community back
     

    (The screenshot is just to make the page more interesting, its actually from a dream in Another Kick in the Head)

    888 downloads

    Updated

  3. Sexout Soliciting

    Adds new opportunities for sex and profit to the Mojave Wasteland
     
    This mod adds a detailed new prostitution system based on creating character depth, and a wide range of interaction modifiers. All Mojave characters affected have a persistent personality, ranging from nice to nasty. It pays to remember faces, and judging characters is the key gameplay feature. If you're getting a bad feeling about someone, its best to trust your instincts and not follow them some place out of sight. If they seem nice then you can make them a regular.
     
    The aim of the mod is to add personality to the nameless Mojave characters, with interesting conversation trees, whilst also extending sexout coverage of the Mojave to factions and locations missed by Tryouts, with a comparable level of detail to the encounters. Each episode uses unique dialogue, and full time flopping may now be a viable occupation.
     
    A warning, the nasty NPCs use some rather dark dialogue.. but there are various ways you may find to get even.
     
    Luck, Karma, Speech, Barter, Reputation, Charisma, Perks, Prostitution Skill, (Wear and Tear and STDs), (Pregnancy), (Spunk Orgasm strength) and game events also affect reactions
     
    Soliciting Sloan - Misogynistic Miners?
     
    You may not be able to make it past the deathclaws to the Strip, but now you can take advantage of the bored miners for fun and profit.
     
    Find Fannie Mae to begin back floppin'
     
    (Check around town and in the bar)
     
    Prostitution in Primm - Pioneering Penetrations?
     
    Need to earn some caps before you take on the Bison Steve, or maybe just bring cheer to the locked up locals?
     
    The Vikki and Vance Casino needs a premiere attraction
     
    Copulating Caravaneers - A Good Time Girl For Good Time Guards?
     
    It gets lonely traveling the wastes from place to place in the caravan trade, but now you can excitedly relieve Mojave merchants and mercenaries of their monies and monotonies.
     
    Learn their routes, because now every caravan on the horizon is an opportunity.
     
    You can also be solicited at the Mojave Outpost bar, sit down on a stool and maybe someone will come chat you up...
     
    Grinding in Goodsprings - Boning in the Bath Room?
     
    Getting shot in the head might tempt a courier career change, or maybe you just need to earn some supplies for the road ahead.
     
    Just bear in mind Trudy has a no screwing in the saloon policy.
     
    Getting to Know Novac - Whoring Helios One?
     
    A prime piece of real estate like the Novac motel wasn't going to stay unoccupied for long, after Jeannie May passed away. 'Big Nose' Anna Dunton has spied a perfect location on the Mojave trade route for her bath house.. and with an NCR army base just down the road- you may have the chance to earn the prestigious 'passed around at parties' perk.
     
     

    See support thread for known issues.
     
    That's all for version 5. More will come.
     
    Optional DLC Extension


    Requirements
     
    Sexout NG '96 or newer
    SCR - Sexout Common Resources
    SmallerTalk or equivalent
    NVSE 5.0.0 or later
    Soliciting DATA PACK and CORE
     
    SCR's required meshes and textures: Spectrum's Toy Pack, GSBModders BDSM stuff, Nordland's fertility drugs
     
    Optional Extensions
    The following are not required but extend content if loaded
    Sexout Wear and Tear (v3.5+ for full support)
    Sexout Pregnancy
    Sexout Spunk
    NVAC (New Vegas Anti Crash. Useful for any game, and 1 round-the-world trick is disabled without it due to crashes)
    Lutana v10+ (Let's me do some extra cool stuff, and adds an extra option to MCM)
     
    Known Issues/Coming Soon
     
    - You can ask and pay for sex with the girls in Novac, but no animation will result currently.
    - If you accompany an NPC to some location to screw, it is best to let them go through any doors before you, because sometimes the engine resets their location otherwise.
    - Dialog and quests for the bath house strumpets are incomplete and will be expanded.
    Credits

     
     
    Thanks also to everyone who has reported bugs and suggestions, and who created nvse, sexout and its resources and lore.
     
    Permissions

     

    156767 downloads

    Updated

  4. Sex Assault

    I am not the creator of this mod, it was created by Jallil, who has not been seen for a long time. If he wants it back, it is his. His final version contained a lot of bugs, including a CTD issue, and I have added various fixes and some features, with one also by Prideslayer and by Sunnstor. The original page for the mod can be found here.
     
    This mod is up for adoption by anyone interested (until Jallil returns, if he ever does). It is not my focus.
     
    This mod replaces and contains all features of Sexout Brutal Rapers, with many expansions.
     
    All assets contained in the mod are free to reuse for whatever you want.
     
    -----------------------------------
     
    Features (all can be optionally disabled via MCM)
     
    Combat Sex
     
    Enemies may attempt to have sex with you or your companions during combat, the chance an NPC is interested is dependent on MCM settings. Success is based on your Sex Assault defense.
     
    Stalkers
     
    Actors may attempt to stalk you and your companions. Once they reach you, success is based on your Sex Assault defense and their facing angle- coming from behind gives them a bonus. You can also attempt to scare them off by either staring them down, or better, pointing a gun at them. MCM options allow variable rates by faction. Being naked, certain cum smells for some creatures, or entering concede mode increases the stalking chance. The stalk chance is 4x lower during the day time for humans and non-feral ghouls. As of August 2014, stalkers use a dynamic strategy which they are capable of refining via learning.
     
    Warning: Stalkers can potentially break some scripted sequences, if you find this is the case, you should disable it until it is finished.
     
    Modders may block stalking during sensitive sequences in various ways:


    Sleep/Wait
     
    When sleeping or waiting, local characters may decide to take advantage.
     
    Sex Assault Defense
     
    The chance of any attempt succeeding is based on your defense score. This is a variable base value, modified by your unarmed skill and equipped weapon, multiplied by your health percentage.
     
    Full details:


    Theft
     
    When an attempt succeeds there is a chance some of your caps, alcohol and chems may be stolen.
     
    Item Damage and Drop
     
    Attempts may cause your equipped items to drop to the ground and be slightly damaged.
     
    Drugging
     
    During attempts you may be drugged.
     
    Sex Toys
     
    Attempts may involve any sex toys and BDSM gear available in sexout. Requires that all sex toy mods are installed or you will get big red boxes- see the requirements section below for links, or ritualclarity's SCR installation guide.
     
    Conceding
     
    To enter concede mode, press 'X' (changeable via MCM). Whilst in concede mode, the Sex Assault defense roll is skipped so that all attempts always succeed. This prevents item theft, damage and drop, and drugging. Sex toys are still available. Conceding is enabled for 30 seconds after you press 'X'.
     
    Chances
     
    Via the MCM, you can disable creatures, factions, homosexuals, power armor and high karma NPCs. The rates for the different factions are adjustable.
     
    ---------
     
    Requirements
     
    Sexout '95 release or later
    Sexout Common Resources (May 9 2014 or later)
     
    if you wish to enable Sex Toys, you also need:
    Spectrum's Toy Pack
    GSB's BDSM Items
     
    DO NOT USE with the old SexoutBrutalRapers. This mod contains all of its features.
     
    License:
     
    BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision.

    103879 downloads

    Updated

  5. Sexout Wear and Tear

    It annoyed me that I could screw the whole of Gommorah then run off fighting death claws, or screw Jacobstown and not be walking funny for a day or two.
    This mod adds a sexual health system to sexout. Excessive debauchery without any preparation can cause severe temporary penalties.
     
    Wear and Tear (optional, affects player only):

     
     
    A complex, balanced and varied STD system, adapted from medical research. (optional, affects everyone):

     
     
    Orificial Upgrade Implants


    ---
     
    MCM
    You can change settings to disable wear from different types of sex, modify wear damage healing rate multipliers or disable STDs
    There is a status section which shows wear information
     
    Requirements:
    Sexout NG
    SCR
    NVSE 4.5.7
     
    Optional Extensions:
    The following are not required but extend content
    - Pregnancy: adds natal wear effects and fertility cycle.
    - SexoutDrugging: adds Lust and Fertility drugs
     
    NX Variables For Modders


    Credits:

     
     
    License:
     
    BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision.

     
    ----
    Conflicts:
    None known, and I see no reason why there should be any. It combines well with a lot of mods that feature imprisonment, adding an extra level of difficulty although if you have no access to any means of healing it could potentially become very difficult without cheat adding healing items.
    ----
    The purpose of this mod is not to make sex more violent and the game sadistic, its more in the vein of the vanilla hardcore mode and reminds you to practice safe sex. I am totally against real life abuse, this is just a silly tasteless mod. Wear and Tear (but not STDs) only effects the player.. I am uncomfortable affecting other characters.

    44419 downloads

    Updated

  6. Wasteland Stress

    Adds a Stress mechanic to Fallout: New Vegas's Hardcore Mode.
     
    How it works:
    -Stress piles up every second you spend breathing. (5 Stress/second)
    -Six tiers of stress, with 2500 Stress for every tier.
    -Stress increases even faster under certain conditions (being in combat, having low health, radiation poisoning or low weapon health)
    -Stress can be decreased by either sleeping, using alcohol/relaxing chems or playing a minigame (caravan, blackjack etc.)
    -If you can't keep your stress low, you will experience debilitating side effects (the vanilla hardcore diseases are nothing compared to this.)

    653 downloads

    Updated

  7. AutoClicker

    Index finger cramping up on you? Annoyed at having to click on things all the time when in menus? Try AutoClicker, the tiniest mod I ever made.
     
    When in any kind of menu, AutoClicker will try to click on any clickable button that you hover over, about once a second. Feel free to adjust the quest frequency in the geck to suit your tastes - I'm not making an MCM menu for something this small.
     
    Don't start complaining about how AutoClicker clicks on stuff without waiting for you to give the go-ahead, that's exactly the point. You can, however, stop it from clicking at any time by holding the key you use to crouch.
     
    It won't work on menu elements that are not clickable, or have no <id> tag. (Sadly, this includes many mod-added menus, such as MCM sliders and the like). Still, it *should* work fine in most vanilla menus. And if not, well, then not. At least it saves you some RSI-inducing clicks in others.
     
    Tested fine in the main menu, the pip boy, & the skills & perks menus that show up on level-up. I have no idea if it somehow messes up other sorts of menus like lockpicking and hacking. If so, I'll probably hear about it.
     
    Requires NVSE 5.0.3+ & the JIP plugin (18+, but hey, download 34 while you're at it).
    Kudos to hlp & JIP.
     
    Public Domain.
     
    (Image used is PD too, from http://www.clker.com/clipart-3730.html)

    66 downloads

    Updated

  8. Unlocked MCM: advanced MCM scripting templates

    What it is:
     
    This is a script template resource designed to help FNV modders create complicated MCM menus that don't stretch out over multiple, simultaneously running quest scripts. Its main feature is that it keeps the entering of the information entirely separate from the handling of it.
     
    This reduces the amount of code processed when the MCM menu is displayed or anything is adjusted, improves readability & navigation for the modder, allows for almost any aspect of your MCM menu to be adjusted in-game, and avoids silly mistakes on your part when it comes to specifying UI strings because you no longer have to.
     
    The handling of it is done in a compact handling script, which should really be all you'll ever need no matter how many options, submenus or even menus you have. It is entirely set-and-forget. (The standard script provided assumes you have your intel in quest variables, but the system can easily be adjusted to read from and write to any other type of variable storage, see the 'advanced use' folder.)
     
    The entering of it is done separately in a UDF and becomes a one-time deal, unless you change or add options in a mod update, in which case you simply run it once again. A few other aspects that don't need to run all the time, like adding the MCM items to the formlist and creating submenus, have been exported to UDFs as well.
     
    What it ain't:
     
    - a replacement of MCM: you still need MCM
    - a patch to or modification of MCM: it's just an alternate way of doing the scripting that you have to do in your own mod
    - an actual mod: don't try to install this package to your game folder with a mod manager
     
    Why I did it:
     
    - script size
    Rather complicated mods need lots and lots of different types of options for the player to manipulate in MCM. Creating MCM scripts isn't terribly difficult if you follow pelinor's manual & have some basic knowledge of scripting, but you soon run into problems with size and have to splice the code over multiple running scripts, several times in fact as your mod grows and you keep adding new options. This is mostly due to the fact that so far each and every bit of UI intel for every option needs to be entered in manually, using string parameters to the UI functions, and all of that takes up quite a bit of 'compiled script size'.
     
    - readability, ease of use
    If you have multiple types of options scattered over multiple submenus, keeping track of what everything does and stands for becomes a headache. Got distracted for a second, now I'm gawking at some intel pertaining to option 5, let me scroll back up - oh yes, submenu 3..., what was that again?, and what section am I in - default or defaultscale... Crap. Separating the handling of the intel from the entering of it drastically improves readability in itself. The only script you need to navigate is the map population script.
     
    - script overhead
    If you have multiple MCM scripts iterating over x elseif conditions, checking out in which submenu you are or what option you're manipulating for every section you're in, you're really always running chunks of code that are not applicable for the situation at hand. This system only ever processes code that is applicable to the current submenu (reset & default sections) or the current option (all other sections). Not that MCM scripting was ever considered a resource hog because it's in menumode 1013, but every little bit helps.
     
    - adaptability
    Because none of an option's parameters are manually entered in the handling script anymore, but kept in a map structure, it's now possible to change any of them on the fly from another script that adjusts the information in the map structure itself. Any option's title, type, the variable it refers to, a scale's min/max/incr/decimal parameters, or the strings associated with types 1 and 7 - it's all entirely adjustable. The same goes for the number or ordering of options per submenu, or display parameters like indentation, highlighting and coloring. This allows MCM to be used to create dynamic systems.
     
    - some extras
    The templates are set up to automatically set all your variables to the default values you stipulate in the maps when your mod first initializes, and do the same for any new options you add when you update if you mark them as being new.
    The system allows for the state switching of both options and submenus by consulting an optional UDF.
    For each option type associated with a single variable (1/2/2.5/4/5/6), the handling script will also call an optional UDF when the value changes, providing a lot of intel as its parameters. This is necessary for the state switching of submenus, but can be of use for any number of things (see 'adaptability').
     
    Kudos:
     
    pelinor for MCM
    hlp for NVSE4+, as always
    Odessa for most of the 'start log' script and her work on the GECK wiki these past few years
     
    Needed:
     
    NVSE 4.6.3+, ideally 5.0.3 because you should always use the latest version
    MCM 1.5
     
    Recommended:
     
    A sense of what UDFs are.
    A sense of what arrays are.
    Failing that, the ability to follow instructions and follow a template should at least set you on your way.
     
    Permissions stuff: public domain

    355 downloads

    Updated

  9. SmallerTalk

    SmallerTalk version 1.2.6
     
    I have taken ownership of Prideslayer's SmallerTalk and have added a few new features to it that will, and this has been proven fairly
    extensively through testing some very hard to talk to NPC's, make SmallerTalk a replacement for SmallTalk for any mod that needs the
    functionality SmallTalk provides.
     
    Why use SmallerTalk instead of SmallTalk?
    SmallTalk overrides vanilla records, SmallerTalk does not.
    SmallTalk is huge and causes you to watch the entire load sequence, SmallerTalk does not.
    SmallTalk does not handle dialogues it doesn't have a replacement for, SmallerTalk does.
    SmallTalk cannot fix NPC's that have forced goodbyes, SmallerTalk can.
    SmallTalk propagates all vanilla dialogue errors fixed by community and official patches/dlc's, SmallerTalk does not.
     
    How SmallerTalk works:
    SmallerTalk has a non-vanilla greeting and a non-vanilla response. It hooks the use of the ActivateControl (typically the "E" key) and if the target is not
    in combat, is not a creature, is not dead and IS an actor... it performs "StartConversation player, SmallerTalkGreeting" and sets a variable that is used by the greeting as a selection criterion so the NPC uses it. It does NOT in any way alter activation so it won't mess with activation scripts nor stop standard dialogue whatsoever. What it does do is cause a conversation with an NPC who has nothing but "goodbye" flagged dialogue responses that proceeds as follows:
     
    NPC: What's up?
    YOU: Nothing much... and you?
    NPC: Same ol', same ol'...
     
    ...
    and then it does not close the dialogue. Any mods you have that hook into GREETING that would display options such as SewerSlave, SexoutSex,
    HowAbout, UseableCigarettes and other mods of that type will then display their dialogue topics.
     
    More Information
    NEW In 1.2.6... Prefaced all debug messages with "SmallerTalk: ".
     
    NEW In 1.2.5... Ability for mods to have NPCs ignored by SmallerTalk. 2 options... add NPC to SmallerTalkIgnoreList (formid list) or SmallerTalkIgnoreFaction (faction) with rank 0.
     
    NEW In 1.2.4... Randomized dialogue (10 random greetings and 10 random responses) available as an MCM option, default is OFF
     
    In 1.2.3... Conversation after companion wheel use is now an MCM option and defaults to ON
     
    In 1.2.2... Reverted to armor tokens so they could be set non-playable and not appear in vendor inventories.
     
    In 1.2.1... Fix for weapons disappearing and becoming unusable.
     
    In 1.2.0... PROPERLY checking for GetSleeping now
     
    In 1.1.9... Can set timer delay from 1 to 10 seconds in MCM screen (default = 3).
     
    In 1.1.8... entirely new dialogue initiation code using a dialogue token, won't stomp on vanilla dialogue that was flagged as both SayOnce and Goodbye.
     
    In 1.1.7... the MCM config option to disable SmallerTalk while sneaking.
     
    In 1.1.6... critter support with body language dialogue in place of speaking... can be disabled(default)/enabled through MCM
     
    Altered Companion Wheel functionality response to disregard Cass so you won't see "we done?" , you'll get the SmallerTalk greeting-response, this is
    because Cass was EXTREMELY resistant to SexoutSex dialogue.
     
    Some NPC AI was locking up after using SmallerTalk on them. This is an attempted fix, please let me know if you have any more AI lockup issues.
    Added double protection AI reset Token. Fixed code error.
     
    With MCM you can enable or disable the mod from the MCM menu.
    With MCM you can enable or disable debug messages from the MCM menu.
    MCM is NOT required by the mod but the mod does support its use.
     
    SmallerTalk can display debug information. Typically it can be displayed by typing "set .doDebug to 1" or turned off (default) by typing "set .doDebug to 0".
     
    One
    situation with the companion wheel has a special handler... in the case
    of trading using the companion wheel, I have set SmallerTalk to NOT do
    its conversation and instead respond with "We done?" and exit the
    dialogue. This was an unintuitive use of SmallerTalk and was
    disorienting to testers so it was changed. Cass exempted from this.
     
    If tapping the activate key (typically the "E" key) does not start the SmallerTalk conversation or an NPC proves unwilling to start the conversation... simply hold down the activate key for 3 seconds while keeping your crosshair on the NPC and then release... that WILL initiate the SmallerTalk conversation even with the most recalcitrant NPC's who possess factions like ForceNoGreeting like wastelander template NPC's, AWOP Wastelanders, freeside generics, and such.
     
    Modders wishing to test SmallerTalk versioning from within their code to see if the user is using the right version can check the global value "SmallerTalkVersionNumber" and/or the mod description. The mod description will be in the form "v1.0.0" and the global will be a float such as "1.00". The two will be kept in sync with each new release as they happen.
     
    Feel free to provide feedback, testing results and bug reports in this thread.

    259537 downloads

    Updated

  10. [SCR] Spectrums Toy Pack

    I am uploading this copy per request. All works belong to the original creator Spectrum Warrior. Source found here. Files compressed using 7zip.
    For SCR use only!
    has no esp.
     
    Includes:

     
     
    If you have been told you need the full version you can find it here.

    95589 downloads

    Updated

  11. Slave Collar new model

    Slave collar mesh by DixiePig,converted to fallout new vegas.
     
    replaces standard mesh but not ground model.
     
    CREDITS:
     
    DixiePig for: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/
     
    Permission:
    Credit DixiePig and link back to his mod
    Loverslab Only

    2313 downloads

    Updated

  12. MaternityClothesFull pack Old version re-upload (HIATUS)

    Please use the new thread that replaces this one:
    http://www.loverslab.com/topic/68000-maternity-clothes/
     

    By request uploading the old Evil Runners Sexout Maternity Clothing pack into smaller parts, for a total of 2 files.
     
    His old Thread is here if you want to know more about it:
     
    http://www.loverslab.com/topic/15222-sexout-maternity-clothes-old/?hl=%2Bmaternity&do=findComment&comment=334892
     
    Files are good to go Halstorm, let me know if there are any issues.
     
    Also credit for files should go out to the following people as well as Evil Runner and User29. (Please do not edit / re-upload the files with out the authors consent.)
     
    User29 for project contributions,
     
    Dimon99 for the Type3 body,
    Exeter for his type 3 armour meshes,
    Loogie for his meshes from Sexout Tryout,
    Erthilo, redhorizon09 for the mantis zero suit,
    LORD DARIUS13 for the female power armour meshes.
    Backsteppo and Crayne for the Bunny Suit
    Ghost Armour Variants by brokencrash:
    -Ken1945 - creating the original mod for Oblivion
    -Bunsaki - porting & adding his own resource pack to F03
    -Corehound - creating the bikini mesh for F03
    -Dimon99 - creating original type3 mod for F03
    -Kendo 2 - porting Type 3 to FNV
    -SenSen - texturing the Spectre Clean Suit.
     
    Alecu for the HGEC Elegance Dress
    ~~~Update~~~ 6/22/2014
     
    The newly updated files are from ritualclarity, these files were uploaded to fix a problems with the last batch of files, so far there does not seem to be any significant error occurring, so enjoy. The new upload previous install instructions can be applied to this batch of files as well.
     
    ~~~Update~~~ 6/6/2014
     
    It's that time again, thanks to ritualclarity and Halstorm we have a fix for both the CaliNudeP7fix and Swimsuitfix all rolled into one great update, provided by ritualclarity. As for download options, for users who have already downloaded the main Maternity Clothing file and would like to just install the small fixes the files can be found on page 8 post 155, for everyone else the fully updated file can be downloaded through the normal download process. MaternityClothes1_v3(SwimsuitandCalifix) and MaternityClothes2_v3(SwimsuitandCalifix).
     
    ~~~Update ~~~ 5/27/2014
     
    For those that want the full file pack with the CaliNudeP7Fix.7z file fix download MaternityClothesFull.7z.001 and MaternityClothesFull.7z.002. Then follow the previous install directions. For those of you that just want the file to overwrite their meshes folder / users who have already downloaded the previous clothing pack the file can be found on page 8.
     
    Also an alternative file download can be found on page 8 post 155 brought to you by ritualclarity:
     
    Below is his info to you on how to install his version of the files.
     
    There is a difference for those using this with the tutorial. These both have to be extracted and drag and drop into the SCR resources folder click yes to overwrite. ( not extracted in one folder. Each is independent) Or if you have the full version already. Use Halstroms pregfix above post and extract it find the Mesh folder and just drag that over to a already prepared SCR resources folder. Click yes to overwrite and good to go.
    ~~~Update ~~~ 4/6/2014
     
    Since there has been some questions asked over the last couple of months about how to extract this file properly. I have uploaded a 7zip www.7-zip.org version, in two parts. To use this file just download the file's MaternityClothesFull.7z 001 and MaternityClothesFull.7z 002 and them place them in the same folder then extract the archive. The files will then be ready to use and you can install them in the fallout new vegas directory.
     
    The old files have been removed as they were causing confusion.
     
    Some helpful tips by: Ritualcarity
     
    For those that come along now and have problems with the files make sure:
    they are in the same folder. Many try to extract one independent of the other. This WILL NOT WORK!!!!. Use 7zip. as it is the one that is tested. If you have errors and done the above... re-download the files again. repeat the first two steps if still not working THEN POST AN ISSUE HERE.

    (old info below)
     

    ~~~Update ~~~ 11/17/2013

    Added a complete archive with Hal's update Preg Fix all into the main MaternityClothesFull file. So much like before extract the files and copy to your game install directory.

    ~~~Update ~~~ 6/17/20013

    I added a more compressed file which is broken down in 2 parts rather then 11.
    Both uploads will remain up so just in-case the new upload is bad there is still the option for using the old 11 part version.

    The MaternityClothesFullNew files were compressed using 7zip to shrink the archive size. Winrar was used to split the files into two parts allowing the files to be uploaded to the site.

    If you have any problems extracting and you are not using 7zip, download and try using 7zip.

    Thanks to "Knabber" for giving me the idea to re-compress the files.

    107547 downloads

    Updated

  13. Quo Vagis BNB Arc TTW no ESP

    This is a conversion of Quo Vagis BNB for fallout 3 to work with Quo Vagis TTW FULL with DLC Crossover. There is no ESP, the files are simply in the proper file structure to replace the NON BNB meshes. All outfits are not changed. The body B and Body D outfits are mostly changed.
     
    Special Note:
    Belthan and I both would like to see someone create a Sexout Quo vagis TTW, so sexout animations would be used instead of fade to black. This is one of the reasons Belthan agreed to have the mod uploaded here.
     
    Original MOD:
    The orginal mod is here. Please use the link and vote for Belthan's mod.
     
    http://www.nexusmods.com/fallout3/mods/19954/?
     
    Requirements:
     
    This Mod requires the following
    TTW and all its requirements.
    Quo Vagis TTW FULL with DLC Crossover
    For bounce to work, at least some form of bounce enabled body must be installed and working. I have Beware of Girl type 3 and Body by race. Use the Link to the Quo vagis BNB mod for other options.
    And any requirements listed in the Quo Vagis BNB mod description, see the link above, and Vote for the MODS.
     
    Installation:
     
    Use a Mod manager to install the Quo Vagis BNB Arc TTW no esp
    I use FOMM the version from this site.
     
    CREDITS:
    All Credit goes to Belthan for anthing having to do with QUO VAGIS. He has Created a REALLY GREAT MOD. Once again be sure to thank him by voting for his MOD.

    933 downloads

    Updated

  14. Quo Vagis TTW FULL with DLC Crossover

    This is a conversion of Quo Vagis for fallout 3 to Tale of two Wastelands or TTW. The Quo Vagis Combined DLC Crossover is also converted to TTW.
    Special Note:
    Belthan and I both would like to see someone create a Sexout Quo vagis TTW, so sexout animations would be used instead of fade to black. This is one of the reasons Belthan agreed to have the mod uploaded here.
    Warning!!!!
    Though several people in threads on the TTW web site state that a plain conversion of this mod works fine. I have NOT tested every Part of this mod!!!! Although I have run into no problems so far with many hours of play, it should be considered use at your own RISK!! I did fix all the script errors credited by the conversion. I am not a scripter, I am a computer programmer with little knowledge of scripting, therefore it is unlikely I will be able to fix any errors that are found, though I will try.
    The original MOD (Quo Vagis) is here. Please go here and vote for the mod. Also read the information on the mod page for conflicts, and general data. The Breeze body update has already been added to the TTW version.
    http://www.nexusmods.com/fallout3/mods/19305/?
    The original MOD (Quo Vagis Combined DLC Crossover) is here. Please go here and vote for the mod. Also read the information on the mod page for conflicts, and general data.
    http://www.nexusmods.com/fallout3/mods/21414/?
    Requirements:
    This Mod requires the following and the original mods are NOT needed.
    TTW and all its requirements.
    Fallout 3 and ALL DLC for the DLC Crossover.
    And any requirements listed in the Quo Vagis mod description, see the link above, and Vote for the MODS.
    Installation:
    Use a Mod manager to install the Quo Vagis 3.51 FULL VERSION ARC TTW MAIN 1.0 file.
    Use a Mod manager to install the Quo Vagis 3.51 FULL VERSION ARC TTW DATA 1.0 file
    OR you can Unpack the MAIN and DATA files, then Copy the meshes and textures folders from the DATA file and paste them into the main file where the sound and ESM are located, keeping the file structure you should have the textures folder and the meshes folder in the same folder as the Sound folder and the ESM. Then zip the main file and use a Mod manager to install it.
    Next, use a Mod manager to install the Quo Vagis Combined DLC Crossover ARC TTW File.
    I use FOMM the version from this site.
     
    WrylyLL has created two ESP's that fix some issues. One is for the main file and one is for the DLC content. I had no troubles before installing them, but have been playing with them installed. To install them zip them and then install with a MOD manager.
     
    CREDITS:
    All Credit goes to Belthan for anthing having to do with QUO VAGIS. He has Created a REALLY GREAT MOD. Once again be sure to thank him by voting for his MOD.
    ALSO, credit to the Tale of Two Wastelands team for the TTW MOD, and instructions on converting fallout 3 mods to use with TTW.
    AND thanks to WrylyLL for the fix ESP's

    17026 downloads

    Updated

  15. SexoutStraponSex

    Simple way to have any type of sex, using cyclic dialogs.
     
    Description
    Girls with strapons (or without), guys, creatures, consensual sex or rape, threesome and gangbang, all done through cyclic dialogs.
    There should be a dialog line "Wanna try out my new toy?" available with almost anyone (except children), followed by dialogs for selecting specific sex type. You can also have "usual" sex without strapons.
    Answers are mostly random (with a few scr lists checks), so you won't allways get what you asked for
    If you have your favorite strapon, equip it before dialog, or one from inventory will be automaticaly equipped. If you don't have one, a random strapon from SCR will be equipped. I've found 11 different strapons that are adequate, but not all line up perfectly. There's nothing I can do about this.
    This mod does not care much about genders, and enforces just a few restrictions on the player. You can use it with female or male Courier, but some dialogs may be silly for males. You should be able to use it as a quick way to have any kind of sex available with minimal Sexout setup.
     
    Details

     
     
    Instructions

     
     
    Compatibility, bugs, latest news
    Shouldn't have any conflicts, or major bugs.
    ToDo: Test and find bugs, rework dialog flow
     
    Requirements
    SexoutNG - 2.10.96 (or newer)
    Sexout Common Resources - 20160615.1 (or newer)
    (don't forget [sCR] Spectrums Toy Pack)
    SmallerTalk - or something similar
    The Mod Configuration Menu - for menu with settings
     
    Credits
    Prideslayer for making SexoutNG, and answering all my silly questions.
    Halstrom, Spectrum Warrior, Odessa and many others for making sexout mods.
    zippy57 for being so helpful with his blinding speed
    LL community and all Fallout fans..
     
    Do a clean save if updating (big save without this mod active), you really MUST or it won't work right!

    33703 downloads

    Updated

  16. D_ManXX2 Sexout Animation Files W.I.P

    Soon will release a new pack for fallout new vegas Sexout animations.
     
    This thread is a place holder for release of new animations so i can update just 1 post.

    15918 downloads

    Updated

  17. Sexout Breeder [v8.8] Riverside Beta

    v8.8 Riverside Beta is Now Available & Please Read the Paragraph below!
    Riverside contains a LOT of sex PLEASE SAVE OFTEN (casm) in preparation for vanishing npcs
    Riverside walkthrough available please check the walkthrough section of the page if you get lost
    This version contains the long awaited Riverside content. Please be aware that there are still bugs in this version that I didn't get around to fixing before shit happened. Therefore, Riverside does still contain a few bugs, nothing major though. I was also forced to leave the entire deathclaw questline unlocked in this version. Feel free to play as much of it as you're able to, but be warned I have not gotten to restoring this part of the mod yet so there will be bugs and probably big ones at that. If you want to avoid any issues just stop when you finish the riverside content. Truthfully I didn't want to release v8.8 like this, but shit happens and I have been unable to do any modding for the past month, and I don't see that changing in the next few weeks. As of now (08/08/16) I am unsure as to when I will be able to continue with the restoration of this mod (or modding in general). Please check back in September as I should have a better idea of my situation by then. That was a bit of a ramble and it's late, so if you have questions post in the support topic. I also post the latest news updates for the mod on my profile feed.
     
    POST RIVERSIDE DEATHCLAW CONTENT IS STILL BEING RESTORED! PLEASE BE PATIENT.
     
    SUPER MUTANT CONTENT IS IN ALPHA PLEASE NO BUG REPORTS!
     
    All OTHER content should be working at least as well it did before Sexout Breeder became outdated.
     
    ALL SEXOUT BREEDER ISSUES go in the SUPPORT TOPIC! PLEASE DON'T HARASS (PM) ANY OF THE CONTRIBUTORS OF THIS MOD WITH YOUR ISSUES! THANK YOU.
     
    Note: Parts of this description have been taken from the old Sexout Breeder description while others are my own words. All parts should be relevant to the current version of Sexout Breeder.
     
    SHORT DESCRIPTION
    This plugin features a series of mini stories or encounters that lead to the player getting ambushed (or sometimes tricked) into situations that lead to her impregnation. Usually with the various monsters around the mojave. Also features a tiny amount of domination, some player slavery and a hint of (mostly) optional transformations ( including deathclaw, giant ant, bloatfly, wolf, and breast growth). I do not condone any of the explicit concepts explored in this plugin and believe they should remain in the land of fiction. But they are very entertaining to play in a video game so have fun.
     
    INSTALLATION / REQUIREMENTS
    To install Sexout Breeder successfully you must first install ALL of it's requirements & ALL the requirements of those mods. After all requirements are installed it is a simple matter of using your preferred mod manager (NMM,FOMM,MO) to install the SexoutBreeder.esp & the current version of BreederData.
     
    Required Mods:
    SexoutNG http://www.loverslab.com/files/file/548-sexoutng-stable-release-94/ (SexoutNG BETA - '95 beta 4 2.10.95b4 OR > REQUIRED FOR ANT ANIMATIONS)
    Sexout Common Resources (SCR) http://www.loverslab.com/files/file/33-sexout-common-resources-scr-stable-version-201507151/ (version 20150804.1 OR LATER; the version number is the date so that's any version after August 4, 2015)
    Sexout Pregnancy http://www.loverslab.com/files/file/47-sexout-new-vegas-pregnancy-stable-version-201507151/
    Sexout Offspring http://www.loverslab.com/files/file/47-sexout-new-vegas-pregnancy-stable-version-201507151/
    Sexout Spunk http://www.loverslab.com/files/file/580-sexout-spunk/
    New Vegas Anti Crash aka NVAC (make sure you're using this before reporting the bloatfly crashing issue)
     
    HIGHLY Recommended Mods:
    SexoutNG BETA http://www.loverslab.com/files/file/2019-sexoutng-beta-95-beta-3/ (you MUST install SexoutNG FIRST)
    SCR Beta (should a version currently exist it can be found in the SCR support topic)
    Sexout Pregnancy BETA (should a version currently exist it can be found in the Pregnancy support topic)
    Sexout Offspring BETA (should a version currently exist it can be found in the Pregnancy support topic)
     
    HIGHLY Recommended Other:

    (Triicell tutorial can be found in spoiler below in case it is made public again) 
    How to Report a Problem:

     
     
    Frequently Asked Questions:
     
    If you have a question, check here first. It might be answered.
     
     
     
     
    Detailed Description:
     
    Note: It is recommended to set your Pregnancy length to at least 3% for bighorners and 7% for bloatflies otherwise weird things can happen.
     
    Another note: If you would like to contribute to one of these walkthroughs please pm me. I don't necessarily have time to go through each scenario in depth an write a walkthrough for it.
     
    MCM Options:

     
     
    Lactation System (bigger titties)

     
     
    Bighorner Ranch Walkthrough:
     
     
     
     
    Bloatfly Cave Walkthrough:
     
     
     
     
    Deathclaw Promontory Walkthrough:
     
     
     
     
    Riverside walkthrough: NEW!
     
     
     
     
    Coyote Den walkthrough:
     
     
     
     
    Fenris walkthrough:
     
     
     
     
    Super mutant tribe walkthrough:

     
     
    Ants Homegrown / Hiveminded walkthrough:

     
     
    FUTURE OF SEXOUT BREEDER:
    Here's the deal I have several things on my plate right now beyond the restoration of SOB including my own original (non sex related) mod & Fallout 4 is fast approaching which I'm sure will further diminish the FNV community. As you can imagine then my primary intention here is the restoration of SOB & not adding new content. That said, I will be making general improvements where I see fit & there is probably about a 50/50 chance that I finish the super mutant tribe, since there is already a good chunk of content there & I would hate to see it go to waste. Other than that I would have to be REALLY in love with an idea to actually implement new story/quest based content. I'm sorry if this disappoints some (more like the majority) of you, but I cannot predict the future so it is entirely possible I will change my mind at some point.
     
    Final Notes
    Sorry for the poor screenshots. I was in a rush & I probably shouldn't have used that old save. I may be looking for more testers for the deathclaw content in the near future. If you would like to contributed screenshots, walkthroughs or volunteer to test the deathclaw content just pm me.
     
    Big Thanks to:
    User29 - Original creator of Sexout Breeder
    jamilnielsen - For continuing SOB after User29
    Everyone who contributed to bringing SexoutNG to where it's currently at
    Odessa - For currently bringing all of us SexoutNG updates
    Evilrunner - for dialogue and Deathclaw Episode framework
    MasterChris - for creating an absolute ton of animations that I requested
    ChancellorKremlin
    Vane000 - for dialogue contributions
    jimhsu - for the deathclaw mutation rework and new textures
    Halstrom - For SCR & Pregnancy
    ritualclarity - For creating an amazing tutorial to help users install all related resources for SexoutNG, keeper of sexout files
    DoctaSax - For providing the sexout breeder compilation, also for his FNV Scripting: NX Variables tutorial
    atrix - For his attempted restoration of SOB before me & his idea of using notepad++
    pepertje - For bring me in on the restoration effort & his work on Sam's new (pure) outfit & the new mutation icons
    vurt - For some of the assets used in the spore race (check out his awesome WFO mod)
    Kendo 2 - For some of the assets used to create Sam's new look (check out his stuff it's all great)
    zzjay - For the rest of the assets used to create Sam's new look (again great stuff to make your char look amazing)
    Nickolos1818 - For the riverside recruitment walkthrough
    Testers
    W
    pepertje
    ritualclarity
    Nickolos1818
    7KeysCurtain
    ren54642
    Beornwahl
    atrix
    Roxxas21
    Special Thanks
    ritualclarity
    Halstrom
    atrix
    pepertje
     
    If I missed anyone or you would like your name taken off the credits please let me know via pm.
    And Finally Thanks (once again) to User29 for making this great mod.

    69159 downloads

    Updated

  18. Jill Valentine Race

    All credit goes to Isquall for creating this mod for Fallout New Vegas, all I did was convert it for Fallout 3.
     
    Original Mod: http://lsquall.deviantart.com/art/Fallout-New-Vegas-Jill-Valentine-Mod-Release-1-3-301554921.
     
    Requirements:
    Fallout 3's Archive Invalidation from http://www.nexusmods.com/fallout3/mods/944/?.

    Installation:
    Unpack the .rar file into your Fallout 3 data folder. Activate Fallout 3's Archive Invalidation. Check the race .esp in your data files / plugins section of your game launcher. Select the Jill Valentine race via exiting Vault 101 or the gamebryo console using "showracemenu".

    Note that this mod will not work if you select it at the beginning of the game (it will be overridden by another race as you progress through the vault).

    2907 downloads

    Updated

  19. SexoutConsequences

    SexoutConsequences adds sexual consequences (surprised?) to the game by expanding vanilla encounters and dialogues with new options, and they won't always go well for the player...
     
    Based on the original SexoutConsequences by Loogie and the spinoff SexoutConsequencesEX by Darkhistory
    Patched and combined by zippy57
    Subsequent updates and fixes by Tomm434, Odessa and thorn
     
    The list of encounters in the original SexoutConsequences:


    And for EX:


    Both of those lists are based on the plugins back when they were separate and are probably way out-of-date.

    78828 downloads

    Updated

  20. Sexout Scorpions Gang

    Readme download is not up to date.
     
    This is an unfinished beta.
    As of this point in time, you can whore yourself within the gang
    to earn gang rep and caps. If you get enough reputation you get discounts from the gang merchants.
    Gaining reputation will also let you access 2 creatures and 2 humanoid actors that are set up to be followers.
    They're not companion wheel enabled, but you can heal the humanoid ones during combat.
    You can also use their doctor's services, but she's not trustworthy and may 'do things to you'.
     
    I'm now currently working on this again. It uses NX calls so don't have to have the very most recent version of Sexout, however I don't know which version you need exactly for NX.
     
    The Scorpions Gang is located at the Monte Carlo Suites:
     
    http://fallout.wikia.com/wiki/Scorpions_%28gang%29
     
    http://fallout.wikia.com/wiki/Monte_Carlo_Suites
     
    You don't strictly need Tryout's Data pack you could place another strapon in Data/Meshes/Armor/Strapon and then name the .nif, Dildo. Alternatively, you could download Tryout's data pack and just use that mesh from it.

    13498 downloads

    Updated

  21. SexOutMDJJFollowers

    This adds 3 sexable female followers and 1 male sexable dog follower.
    __________________________________________________
     

    Do not use this at the same time as the file at http://www.loverslab...xout-followers/
    __________________________________________________
     
    Requires: SexoutNG, Tryout's Data Pack (You don't need this if you have Sexout Tryout installed already.), Spectrum's ToyPack
    SexoutNg
    http://www.loverslab.com/files/file/548-sexoutng-stable-release-96/
    Tryout's DataPack or Tryout
    http://www.loverslab.com/files/file/1476-sexout-tryout/
    Spectrums ToyPack
    http://www.loverslab.com/files/file/195-spectrumstoypack-re-pack/
     
    __________________________________________________
     
     
     
    Before upgrading (if you are indeed upgrading) otherwise ignore this, get all items off any companions and/or storage containers from this mod so you don't lose them.
     
    Sell all mod-related items as you will lose them.
     
    __________________________________________________
     

    You will have to reacquire all companions from this mod if you are upgrading from an earlier version as everything has different IDs.
     
    __________________________________________________
     
    For now, see the old incompatible file at http://www.loverslab.com/files/file/461-outdated-mojodajojo-sexout-followers/ for descriptions of how to acquire each companion, etc.
     
    Expect many discrepancies in the old readmes.
     
    This mod contains rape and/or beastiality roleplay themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content.
    Version 9
    1. Merged all the esp plugins into the master and converted it to .esp 2. Flipped flag to .esm in FNVEdit but left the plugin an .esp (to stop body head color mismatch issues without using an .esm) 3. Added a "receive anal sex topic from Cheyenne" topic her to consensual female on female dialogue (yes player will equip strapon for this.) 4. Fixed all errors showing in FONVEDIT (There were some related to Cheyenne's old .esp) 5. Removed body slot 2 from dog collar w/tail in order to prevent it from accidentally unequipping the strapon on Cheyenne (or anyone else wearing that dog collar during sex as the dog collar shared a slot with the strapon and things got messed up if use dress list was selected in SexoutNG. 6. The mod specific vendor is now added to banned for sex formlist 7. Mod vendor now will reset any glitched AI problems relating to Brutilda, Cheyenne or Marisol through her dialogue. (Still haven't added Mac.) 8. Lots of stuff I'm forgetting most likely.

    3787 downloads

    Updated

  22. (OUTDATED) MojoDaJojo SexOut Followers

    Massive changes, use the file at http://www.loverslab.com/files/file/2916-sexoutmdjjfollowers/, now.
     
    This file still works but it's mucho mejor to use the new one.
     
    Some of these mods contain rape and/or beastiality themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content.
     
    -----------------------------------------------------------------------------------------------------------
     
    SexOutMDJJFollowerBase v0.82
     
    This does nothing by itself, but IS A REQUIREMENT FOR ALL THE FOLLOWERS IN THIS POST.
     
    All current follower versions require v0.82 and will not function correctly (probably not at all) with v0.81, so make sure to upgrade!
     
    -------------------------------------------------------------------------------------------------------------
     
    SexOutBrutildaTheButcher v0.961
     
     

    -------------------------------------------------------------------------------------------------------------
     
    SexOutCheyenneReplacer v0.96
     
     

    -------------------------------------------------------------------------------------------------------------
     
    SexOutMarisol v0.96R2
     
     

    -------------------------------------------------------------------------------------------------------------

    11726 downloads

    Updated

  23. Kendo 2's Honest Hearts Tribals

    WHAT IS IT?
    Type3 and Breeze Males Redux mesh and texture replacers for the Honest Hearts DCL Tribals.
     
    WHAT’S INCLUDED?
    The esp repaths the Honest Hearts Tribal meshes and textures and makes them work like standard races. They have their own texture folders and will use the default body mesh you have installed. The males use Breeze Males Redux and the females use Type3 Cali Boobs.
    There are mesh replacers for the default tribal outfits plus three new outfits; a base Dead Horses unarmored tribal set, a male version of Waking Cloud’s outfit and a new outfit for White Bird.
    A new leveled list has been added for Dead Horse non-combatants, Waking Cloud’s outfit is now playable, as is White Bird’s new outfit.
     
    REQUIREMENTS
    Type3 compatible body meshes, Breeze Males Redux, and the Honest Hearts DLC.
     
    COMPATIBILITY/INCOMPATIBILITY
    The male meshes and textures are compatible with vanilla Fallout New Vegas. They are not compatible with Sesom’s Breeze New Vegas Males, Nivea’s Robert’s Male Body FNV or the Robert’s Male version made by FavoredSoul. And obviously, anything that changes the Honest Hearts Tribal races.
     
    INSTALLATION
    Drop the download contents into your data folder, activate the esp and play. The game will do the rest.
     
    CREDITS
    dimon99 for Type3, Breeze582000 for Breeze Males, Kendo 2 for everything else.
     
    PERMISSIONS
    Feel free to use the mod’s content in your own work. The contents of this mod are subject to the additional terms below.
     
    TERMS
    If you use my meshes or textures in your own mods you must credit dimon99, Breeze582000 and Kendo 2.
    You are not allowed repackage the mod in its entirety and present it as your own work.
    You are not allowed to convert any of my content for use with the Type6 body or any derivatives thereof.
    You are not allowed to convert my content for use with Skyrim or Fallout 4.
    You are not allowed to upload my content (including derivatives) to NexusMods.com, Bethesda.net (or their third party designees) or Steam Workshop.
    You are not allowed to use any of my content for the purposes of monetized modding.
    You have no claim or right to the content other than what is described in the Permissions and Terms of this document.
     
    Effective 13 March 2016
    I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016.

    1378 downloads

    Updated

  24. Kendo 2's Type3 Berry A Cup Outfits #1

    What is it?
    Miscellaneous outfits for Type3 Berry A Cup.
     
    Requirements
    Type3 compatible body textures, and K2 Resource Textures for the outfit textures.
     
    Installation
    Drop the download contents into your data folder and play. The game will do the rest.
     
    Game Play
    coc K2ACupCell to get the items. They are in the steamer trunk in front of you. The trunk respawns every three game days. FastTravel to a vanilla game location to exit the cell.
     
    Credits
    dimon99 for Type3, humannature66 for the manicured nails meshes, and Kendo 2 for everything else.
     
    Permissions
    The Type3 Berry body meshes and outfits are resource materials. Humannature's manicured nails meshes are not resources.
     
    Terms
    If you use my meshes in your own mods you must credit dimon99 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work.
    You are not allowed to convert any of my content for use with the Type6 body or any derivatives thereof.
    You are not allowed to convert my content for use with Fallout 4.
    You are not allowed to upload my content to Bethesda.net (or their third party designess) or Steam Workshop.
    You are not allowed to use any of my content for the purposes of monetized modding.
    You have no claim or right to the content other than what is described in the Permissions and Terms of this document.
     
    Effective 13 March 2016
    I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016.

    5221 downloads

    Updated

  25. Kendo 2's ME3 Jack Outfit for Type3

    There is no esp. You must add the outfit to the game yourself.
    Here's a tutorial on how to do it:
    http://www.loverslab.com/topic/35579-do-it-dirty-add-an-armor-in-the-geck/
     
    Permissions: This is a FO3/NV resource. Do not convert this for use with FO4; I do not support FO4 modding. By 'resource' I mean you can use it your own mods without asking me first but you must credit me for the work I've done.
     
    Effective 13 March 2016
    I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material, unless it is designated as such. This shall commence immediately, effective 13 March 2016.

    4988 downloads

    Updated

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