Jump to content

Search the Community

Showing results for tags 'Resource'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
  • Skyrim
  • Fallout 4
  • Oblivion
  • Fallout 3 / New Vegas
  • The Sims 4
  • The Sims 3
  • Other Games
  • General Discussions
  • Skyrim Ladies's Screenshots
  • NSFW Skyrim & Fallout's NSFW Softcore Area
  • NSFW Skyrim & Fallout's NSFW Hardcore Area
  • The Spooky Supernatural's The Spooky Supernatural Screenies
  • The Lore(ish) Club's Lore(ish) Screenshots
  • The Lore(ish) Club's Lore(ish) Discussion
  • The Lore(ish) Club's Lore(ish) Stories
  • Quality Lovers Club's 3D Artworks & Videos
  • Quality Lovers Club's 2D Artworks & Videos
  • Quality Lovers Club's Music & sounds works
  • LGBT Community's General Discussion
  • LGBT Community's Uhh... Stuff.
  • LGBT Community's Sexy Gaming Girls
  • LGBT Community's Sexy Gaming Guys
  • LGBT Community's Sexy Gaming Characters (Everything In-between)
  • LGBT Community's Nothing to see here...
  • Club 34's Discussion
  • Club 34's Gallery
  • Misfit Toyz's Club Rules
  • Misfit Toyz's Discussion
  • Misfit Toyz's Ren'py Games
  • Misfit Toyz's Unreal Engine Games
  • Little Ladies's Club Rules
  • Little Ladies's Discussion
  • Little Ladies's Anime and Manga
  • Little Ladies's Gallery
  • Communauté Francophone's Général
  • Communauté Francophone's Support Technique
  • BDSM CLUB's Question asking about BDSM
  • BDSM CLUB's Member Introduction & Questions for Specific Members
  • BDSM CLUB's General Discussion
  • BDSM CLUB's Lessons about BDSM
  • SIMS 4 CLUB's General Discussions
  • Starbound Club's Mods Ideas
  • Starbound Club's General Discussion
  • Pregnancy Club's Topics
  • BULLET CLUB's NJPW - Spot
  • BULLET CLUB's WWE - Spot
  • BULLET CLUB's ROH - Spot
  • BULLET CLUB's iMPACT - Spot
  • BULLET CLUB's Lucha Underground - Spot
  • The Erectoral Collage's General Discussion
  • The Erectoral Collage's Modding
  • The Erectoral Collage's MMOs
  • The Erectoral Collage's Art
  • The Erectoral Collage's Screenshots/Machinima
  • Beast Fucker's Art
  • Beast Fucker's Beast Fucking Pictures
  • Fetish Club's Name your fetish!
  • Fetish Club's Screenshots
  • Wasteland Wonders's General Area
  • LoversLab Furries's Chat
  • Music Lovers Club's General Discussion Thread
  • Music Lovers Club's The 70s
  • Music Lovers Club's The 80s
  • Music Lovers Club's The 90s
  • Music Lovers Club's The 2Ks
  • Music Lovers Club's The 2010s
  • Music Lovers Club's Older Music Area
  • Music Lovers Club's Scores
  • Futanari Paradise's Forum
  • BodySlide Lovers's Club forum
  • Fantasy Factory Deva's's Sim Of The Day
  • Amber's Play Room's Talk about stuff
  • Amber's Play Room's Request Box
  • Amber's Play Room's C:/Program Files/BethesdaSoftworks
  • Amber's Play Room's C:/Program Files/Steam
  • Amber's Play Room's Skill Set: Mercs wanted!
  • Amber's Play Room's Raul's Noodles
  • lore-friendly RP (18+)'s OC's (non-adult)
  • lore-friendly RP (18+)'s OC's (adult)
  • lore-friendly RP (18+)'s RP's (Adult and non-adult)
  • The Dark Humor Club's The Dark Joke Thread
  • The Dark Humor Club's The Meme Thread
  • The Dark Humor Club's Our Black Souls
  • The Dark Humor Club's The World Is Not Always So Dark
  • Alternative and proud's Introductions
  • Alternative and proud's Roleplay
  • Alternative and proud's Gallary
  • Paradox Grand Strategists's Crusader Kings 2
  • Vampire Succubus Playstyle Club's Rules
  • Vampire Succubus Playstyle Club's Welcome
  • Vampire Succubus Playstyle Club's This is what we are doing here
  • M/FF, F/MM or three way sex lovers's Pictures
  • M/FF, F/MM or three way sex lovers's Stories and fantasies
  • Hardcore Hentai's Topics
  • Comunidad de Habla Hispana de Loverslab's Enlaces
  • Comunidad de Habla Hispana de Loverslab's Pedidos
  • Comunidad de Habla Hispana de Loverslab's Comentarios
  • Comunidad de Habla Hispana de Loverslab's Utilidades
  • Comunidad de Habla Hispana de Loverslab's Capturas-Screenshots
  • Comunidad de Habla Hispana de Loverslab's ¿Quién soy?
  • Comunidad de Habla Hispana de Loverslab's Guías y Tutoriales
  • Sims XXXX Stories's Taboo Stories - Brother and Sister
  • Sims XXXX Stories's Taboo Stories - Other Stories
  • Sims XXXX Stories's Self Help Stories
  • Sims XXXX Stories's Pictures
  • Sims XXXX Stories's Taboo Stories - Mother and Son
  • Belgique francophone : Wallonie's Bienvenue à tout les nouveaux membres!
  • Belgique francophone : Wallonie's Informations
  • No odinary love's Looking for adult codec in the process.
  • otakus of loverslab's Anime discussions
  • otakus of loverslab's Adult anime & Hentai discussions
  • otakus of loverslab's None-adult gaming discussions
  • otakus of loverslab's Adult games & hentai games
  • otakus of loverslab's Manga none-hentai only
  • otakus of loverslab's Hentai manga & doujinshi
  • otakus of loverslab's Mods requests
  • otakus of loverslab's Release dates of games,anime & manga including adult games,hentai games,hentai,hentai manga,doujinshi
  • Storytellers Club's Guides and Tutorials
  • Storytellers Club's Skyrim Stories
  • Storytellers Club's General Discussions
  • Workshop Skyrim's Before installing skyrim 32bit
  • Workshop Skyrim's Basic Tools to install
  • Workshop Skyrim's Internal Tools for skyrim
  • Workshop Skyrim's Modding tools
  • Workshop Skyrim's problems/solutions
  • Russian Community's Список тредов
  • Skyrim's NPC's, Followers, and Mysteries's How to make the game more dynamic
  • Skyrim's NPC's, Followers, and Mysteries's Holidays
  • Skyrim's NPC's, Followers, and Mysteries's Followers
  • Skyrim's NPC's, Followers, and Mysteries's NPCS
  • Skyrim's NPC's, Followers, and Mysteries's Mysteries
  • Skyrim's NPC's, Followers, and Mysteries's Bandits
  • Footfetish Club's Topics
  • Saika Skyrim PTBR's Videos do Youtube Skyrim
  • Saika Skyrim PTBR's Videos do Youtube Skyrim SE
  • Saika Skyrim PTBR's SexLab
  • Saika Skyrim PTBR's ENB
  • The Pink Place's Culb business
  • The Pink Place's Support Chat
  • The Pink Place's Off Topic
  • The Pink Place's Adult section
  • Pussy Saga Club's Topics
  • Wicked Sims's Animations/Mods
  • Wicked Sims's Wicked Stories
  • Wicked Sims's Welcome Wagon

Categories

  • Skyrim
    • SexLab Framework
    • Adult Mods
    • Regular Mods
  • Skyrim: Special Edition
    • Adult Mods
    • Regular Mods
  • Fallout 4
    • Adult Mods
    • Regular Mods
  • Oblivion
    • Lovers with PK
    • Adult Mods
    • Regular Mods
  • Fallout 3 / New Vegas
  • The Sims 4
  • The Sims 3
  • Other
  • Skyrim Ladies's Files
  • Misfit Toyz's Files - TES & Fallout
  • Misfit Toyz's Mods - Other
  • Little Ladies's Download
  • Communauté Francophone's Traductions (Mods)
  • Pregnancy Club's Files
  • Fetish Club's Ideas & Mods!
  • LoversLab Furries's Club Mods
  • BodySlide Lovers's Share your presets
  • Amber's Play Room's [FILES]
  • Hardcore Hentai's Files
  • Comunidad de Habla Hispana de Loverslab's Archivos
  • No odinary love's Files
  • Footfetish Club's Files
  • The Skyrim Priestess of Love's My character Lilu

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Discord


Skype


Instagram


Snapchat


Kik


Website


Location


Interests


Bio

Found 26 results

  1. View File Hey all! First upload! Buffout Plus is a very bare-bones implementation of mechanics inspired by the line of "Macromancy" mods for Skyrim which allow you to manipulate your character's size. Specifically, it adds two new chems to the medicine tab of the chemistry workbench: Buffout Plus and Reducinol. The first is made from normal buffout and nuclear material and increases your character's size in small increments, granting you buffs at certain thresholds. Reducinol is made from nuclear material and med-x, each shot of it will reset your size to the default (so far you cannot shrink past the default size). There are some engine-related restrictions such as a total size-cap of 10 times the default and a blindingly fast run speed in third person (I reduced movement speed to account for the increase in overall size, but it only takes effect in first person) Really, my purpose in releasing this is to give anyone else who would be interested in making a size-changing mod a headstart, so feel free to take this and do anything you want with it and redistribute it however you'd like. No credit needed! Submitter Cacame Awemedinade Submitted 10/17/2017 Category Other Requires  
  2. Version 1.0

    105 downloads

    This is a resource, NOT a direct replacer. Some skill with GECK is required to get these meshes ingame. I believe I had to raise the vehicle heights in Blender so the rims and tires wouldn't clip into the ground, but seeing as I haven't played Fallout in over five years I'm not sure... Back in early 2012 my house was burglarized and my computer among many other things was stolen. Last week Metro called to inform me that they'd found several of my items including an external 1TB SSD drive that at the time cost me a small fortune. Being more than five years old it's now just a run of the mill drive but a TB is a TB so I tied it into my system. Much to my surprise all my files were still on it. A couple of the meshes may have originally been other authors work. If I remember correctly, the boxtrucks and the halftrack were mashups I did in Blender. I don't know who the original authors are anymore. I do recall that I stretched the police car mesh model, remodeled a gas station to have gas pumps (or maybe it was some type of fusion pump), remade the bus, (one with skeletons inside one without), made a flatbed semi trailer model and a flatbed boxcar model, added doors to both types of the mobile home trailers (without collision), and made a new model of the frontloader with a raised bucket, other than that most vehicles now have multiple damage options, multiple texture options, side mirrors, glass, fusion type engines, rims, tires, seats, steering wheels, and the occasional skeleton inside. I also remade some of the blown up versions of them.
  3. Version alpha 3

    658 downloads

    Hey all! First upload! Buffout Plus is a very bare-bones implementation of mechanics inspired by the line of "Macromancy" mods for Skyrim which allow you to manipulate your character's size. Specifically, it adds two new chems to the medicine tab of the chemistry workbench: Buffout Plus and Reducinol. The first is made from normal buffout and nuclear material and increases your character's size in small increments, granting you buffs at certain thresholds. Reducinol is made from nuclear material and med-x, each shot of it will reset your size to the default (so far you cannot shrink past the default size). There are some engine-related restrictions such as a total size-cap of 10 times the default and a blindingly fast run speed in third person (I reduced movement speed to account for the increase in overall size, but it only takes effect in first person) Really, my purpose in releasing this is to give anyone else who would be interested in making a size-changing mod a headstart, so feel free to take this and do anything you want with it and redistribute it however you'd like. No credit needed!
  4. DomDate

    Introduction

    BLOG DESCRIPTION : Short ​A Q&A resource for MOD creators who wish to research real-world BDSM considerations when developing their properties. ​A resource for the curious, and portal for the adventurous into the real world of fetishism. CREDENTIALS : I go by the name of DomDate. I have been an active fetishist since 1994. I became fully involved with the BDSM community in 2002. I am a Dominant, or "DOM". I have retained one regular girl throughout, and have been part of two polyamorous* relationships over the years - the most recent ending a few months ago. The first involved an additional girl as a 24/7 submissive, and the second relationship included these same considerations plus a vanilla** male counter-part who observed and also acted as an additional love-interest for my girl. I am known to many hard-core scene members in my immediate locality and it's surrounding areas (in person - not as an anonymous net identity), and am considered in good standing within the community. This area comprises (in Canada) The Niagara Region, The Golden Horseshoe, The GTO, Guelph/Kitchener/Waterloo and (in America) Fort Eerie and Buffalo. I have been an attender of public venues, private parties and assorted group social events. I have manufactured and regularly use fetish gear and possess a thorough understanding of their safe-use practices. I was mentored*** by Lady Lavender of the Niagara Golden Horseshoe. I am well versed in the psychology of the lifestyle. My credentials can be confirmed here : Fetlife.com **** BLOG DESCRIPTION : Long (or, what's the point?) A substantial portion of the mods I've encountered here on Lover's Lab deal with an assortment of fetish ideals or situations. These range from offerings that I've participated in the real-life counter-parts of, to the outlandishly fantastical. Of course a game is the perfect environment for fantasy. ​I see this phenomena of recurrent BDSM themes as an example of a generally growing curiosity in the lifestyle. As such, I find myself in the unique position of being someone who mods extensively, is actively developing my own mods, and also has a presence in a well-established real-world fetish community. I'm certain some of our contributors also share this position, but there was a void that could be filled and I've decided to act. What I specifically hope to accomplish with this blog is two-fold in purpose. For non-lifestyle fetish mod developers, I'd like to offer my experience. If you have lifestyle-oriented questions, I may be able to guide you. For the curious and possibly bold gamers out there who think that they may like to transition into the real world of fetishism I will to the best of my abilities direct you in discovering venues in your own locality, initial safe-practices, and answer questions that you have about what to expect. I am generally a smart-assed individual, but I'll try to play this blog as straight as I can. Even though I have tried hard to authenticate myself as a trust-worthy and authoritative individual, I entreat you to never take my word as final. There are many great resources out on the net, and you should always check your facts. I am speaking specifically to curious real-world seekers. Believe that it is a dangerous world full of predators and conduct a slow, well-informed immersion. Don't be over-eager. You do NOT know that you are capable of swimming the waters, simply because you are dipping your toe in. The smallest interactions may have life-lasting effects. Take it slow and make sure that they are building, not damaging ones. BLOG - FUTURE STRUCTURE : I'm going to try to address a single topic per entry, so that this does not become too long in the tooth. Topics will be decided based on your responses and question to previous topics. You can also request a topic via the comments section or through a PM if you wish to remain anonymous. UP NEXT : I've opened the can of worms, so the next entry will deal specifically with joining the real-world fetish community. I want you to play safely, after all. I'll discuss how to find your local community, initial integration safe-practices, and challenge you to examine your motivations and intentions honestly. Future entries will include topics such as the psychology of BDSM and why people find it's practice rewarding, and the hard-line differences between gaming and practice including the dangers of familiarity with fantasy-based exposures on the mindset prior to joining a community. And of course, your suggestions and questions. ADDITIONAL RESOURCES : These are a few. My initial offerings are of sites in which I am personally familiar with the people involved, and therefore feel confident in offering their information to you. I will from time to time add to this list, and a link to this entry will be included with every post - so occasionally check back to see what's new. If you can recommend a site which you feel deserves to be here, let me know.. FetLife - This is an extremely large community. It is considered the BDSM equivalent to Facebook. In addition to a large established community, it also offers a wealth of information on any fetish-related topic you can think of. Bear in mind though that anyone can create a topic. Always do follow-up research. Feel free to send me a friend request. Make sure to identify yourself as hailing from LL! ENBC - Contains a great strater's guide, in addition to workshop and event listings for Southern Ontario. The Darkside - A podcast dedicated to all things BDSM related. Ontario Kink - This site features interviews and hosts guest blog highlights. MasterMatt hosts, and is someone I respect for having done great things to keep the under 30s crowd safe and informed. NOTES: * An espousal arrangement involving multiple, sexually active partners ** An individual who does not participate in fetish activity *** An Individual who trains a fetishist in both physical and mental safe practices, trains self-awareness and guides the inductee in integration (the degree of mentor involvement is individual and may not encompass all of these points). **** This is the Facebook of the fetish scene. Yes it does require membership but the site does not require any personal information, will not send unsolicited information nor share/sell anything you choose to publish. You can delete your membership immediately after confirming if you wish. If you are a fan of Ashal, then you will also be a fan of Baku. Both are committed to an open, safe resource.
  5. View File Been trying to convert a female Spartan Mark V armor model to a skimpy version for my custom CBBE body for Skyrim but seeing as how I'm still new to modding, its going to be a long while. So I've decided to upload the original files here for any modders who wants to have a go at it. Contains every male and female Spartan model and armor assets from the game Halo Reach. I do not own nor take credit for anything that contains within the zip file. Kudos to Halo Custom Edition for the models, be sure to check out their website at http://hce.halomaps.org/# for more models and other interesting Halo stuff! Enjoy modding modders! Submitter WearableNine Submitted 11/13/2014 Category Armor & Clothing Requires Special Edition Compatible  
  6. Its korean fps character resource. But it will be delete in game because Femenists reject that sexuality appeal. So i extract upk file and upload files. I never accepted nexon's terms but it can download. It's psk files and enable import at blender 2.72. RIP! UmodelExport.7z
  7. View File A Vault-Tec style slave collar, ankle and wrist shackles for male and female. This is a modders resource, but does have the esp i used for testing included, so you can get it by console (help "Vault-tec collar" 4, help "Vault-tec Wrist" 4, help "Vault-tec Ankle" 4). Though it probably would be better to wait for it to be hoovered up by CRP http://www.loverslab.com/topic/68208-community-restraints-pack/ Any bugs or problems, suggestions, etc feel free to post. Submitter Vioxsis Submitted 11/01/2016 Category Modders Resources Requires  
  8. Version

    356 downloads

    First and foremost, this is a modder's resource! In other words, it's not in the game. I'd love to rig this myself for Skyrim or Fallout 4 but I don't know how to rig for Skyrim or Fallout 4... Regardless, feel free to use this however you want just give credit where credit is due. If anyone is interested, I can upload the whole model, just shoot me a PM. It is not rigged either! Capcom- base model Model/Textures rip- Sticklove All I did was convert from .mdl to obj and .3ds along with removing the exposed skin.
  9. View File This file lets you to pick up and carry as many as 30 chickens. It should only conflict with a mod that changes the vanilla chicken base ID. As of .81 it may conflict with changes to the world right outside the Pelagia Farmhouse. I don't care what you do with this. Consider it a resource. As of .82 ZaZ Chris's Topper Harley arrows are buyable from the Chicken Lady vendor. His .esp is not merged with this one. I made new IDs so you can use his .esp at the same time if desired. Submitter mojodajojo Submitted 11/19/2013 Category Other Requires Skyrim Special Edition Compatible  
  10. View File The first ASX release but it is a little unusual. This is a modders resource, usable in Morrowind, Oblivion and Skyrim. It's a simple 7zipped Word document, with commentary and possible suggested dialog for sex that doesn't feel like Modern, 21st century America or Japan. Use as much or as little of it as you wish. Naturally because of it's nature, there are no screenshots or requirements apart from the ability to open a 7z archive, a Word document and a desire to read. Submitter Symon Submitted 05/06/2014 Category Misc Requires  
  11. View File Modder's resource of the billboard, magazines, paintings and posters as found in the .ba2 files of Fallout 4. Since the site reverted, I couldn't figure out how to upload a file so here are the resource files again. I know there are posters in the factories (warning posters), but I couldn't find them in the .ba2. Personally I use a resolution of 2048x2048 for my own mod to get a more crisp picture. Some textures are scaled that I know of: Billboards like billboardslrgtall_blank01_d use a resolution of 2048x1280 and then scale it to 2048x2048 (1.0x Width x 1.6x Height) Billboards like billboardsmtallblastradiusl_d use a resolution of 1365x2048 and then scale it to 2048x2048 (1.5x Width x 1.0x Height) Some textures (most of the paintings) are striped/checkered, I haven't yet figured out what's the best solution to get a nice picture. Also the paintings come in wide and small frames, which could mess up your picture. If there is any interest in some Fallout logo's that I created, then I may upload that as well. Submitter binq007 Submitted 12/31/2015 Category Modders Resources Requires  
  12. Heya Everybody, I've been using mods here for a while, so i though i'd give something back. Nothing huge, but i might make some more of them in the future. Overview : Included in the file are 2x Sybians each with different attachment, 1x Dildo, 1x Vibrator and 1x Buttplug. Both in 2015 .max file and .Obj file for compatibility. I also gave each of them its own Material and i haven't attached the Parts (just grouped together for each toy), so the person that uses them can easily work with/on them. It's not my best work, but i tried to keep it pretty low poly as i don't know much about the limits of Sims3 in terms of Polycount. They will probably need to be resized too, as i don't have anything to base the Size on. Anyways, whoever wants to work with them, feel free to do what you want with them, i dont ask for credits or anything because, as i said, it's just to give something back to this awesome community, no strings attached. Future Plans : If the requests are coming i might make more Toys and maybe other stuff to be used with KW. You can also leave suggestions either here or via private message. Maybe somewhere down the line i will figure out the TS3 sizing so it's easier for the people using them. Here's a picture of what is included right now. TS3_KW_STUFF.rar MEGA Link for those having trouble with the direct Download : DOWNLOAD!
  13. Version 1.0

    678 downloads

    Resource for Animators and Compatibility with Devious Devices The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max. The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed). The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all. If you have a problem following the steps or something doesn't work, feel free to ask. Tutorial for Importing Devious Devices Poses onto your animation options with (a) = vanilla skeleton (b )= pornphile's controller rig 1. Open your animation scene 2. Import the desired pose .fbx file 3. Use -these- settings for the import (see Import Settings picture) 4. Might need to unhide/hide certain layers again 5(a). If using vanilla skeleton merge seperated arms layer with layer including the rest of the bones again 5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own) 6. Done. You can keep animating as usual or if you're ready just export the finished animation Information for scenes with multiple actors In case you have multiple controller rigs/skeletons in your scene take note of the following: For pornphile's controller rig the poses will import onto the standard controllers ending with _F If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools". To do this correctly you should select all male controllers and then remove the last letter "M". After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her. For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene. Supplied Poses: -Armbinder -Elbowbinder -Regular Yoke -Breastbondage Yoke -Front Cuffs (3 variations) ... More poses will be added to the resource as they are added to the Devious Devices mods. Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations with versions that work with Devious Devices. Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P
  14. Symon

    ASXSexinTamriel

    Version 1.0

    319 downloads

    The first ASX release but it is a little unusual. This is a modders resource, usable in Morrowind, Oblivion and Skyrim. It's a simple 7zipped Word document, with commentary and possible suggested dialog for sex that doesn't feel like Modern, 21st century America or Japan. Use as much or as little of it as you wish. Naturally because of it's nature, there are no screenshots or requirements apart from the ability to open a 7z archive, a Word document and a desire to read.
  15. View File Resource for Animators and Compatibility with Devious Devices The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max. The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed). The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all. If you have a problem following the steps or something doesn't work, feel free to ask. Tutorial for Importing Devious Devices Poses onto your animation options with (a) = vanilla skeleton (b )= pornphile's controller rig 1. Open your animation scene 2. Import the desired pose .fbx file 3. Use -these- settings for the import (see Import Settings picture) 4. Might need to unhide/hide certain layers again 5(a). If using vanilla skeleton merge seperated arms layer with layer including the rest of the bones again 5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own) 6. Done. You can keep animating as usual or if you're ready just export the finished animation Information for scenes with multiple actors In case you have multiple controller rigs/skeletons in your scene take note of the following: For pornphile's controller rig the poses will import onto the standard controllers ending with _F If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools". To do this correctly you should select all male controllers and then remove the last letter "M". After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her. For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene. Supplied Poses: -Armbinder -Elbowbinder -Regular Yoke -Breastbondage Yoke -Front Cuffs (3 variations) ... More poses will be added to the resource as they are added to the Devious Devices mods. Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations with versions that work with Devious Devices. Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P Submitter Supertin Submitted 04/15/2017 Category Modders Resources Requires Special Edition Compatible
  16. View File Hello! Before I say anything further, know that this "mod" is very alpha at the moment, not to mention the first upload I've ever attempted. With that said, this is a very simple replacement for the blank VoiceSlot01 (Female) folder of SexLab Extra Voices mod by Sunspotz. I've acquired a clip of a decent female orgasm and fragmented it down into 45 different .wav files, converted them to 16-bit Mono 44100hz in Audacity, and packed them nicely for you in a folder structure you should be able to extract with relative ease It is a bit early to upload, as the sounds require a large amount of fine tuning before they blend in a realistic manner. Despite that I will throw it out there in the hopes that someone with the audio knowledge that I lack will come to the rescue and offer some guidance. In addition, I want to reaffirm my tremendous appreciation of the modding community and their countless hours of often thankless work. This tiny VoiceSet was painstaking to compile, and I've only scratched the surface, which is likely one of the reasons why Sunspotz passed the ball so far. With twenty voice sets that makes a total of 900 .wav files. I'll keep you posted. Thanks! Submitter somethingdark128 Submitted 06/07/2015 Category WIP / Beta Requires SexLab Framework, SexLab Extra Voices 1.1b or later Special Edition Compatible  
  17. View File [Description] Institute style slave collars, shackles and chastity belt in multiple colours and matching card keys. Colours; White, Black, Red, Green, Blue, Yellow, Purple, Pink and grey. This is intended as a modders resource (hence what category its in) so the included esp was used for testing. But with that said if you want to use it (before a modder makes use of it) you can get it by console. Some other things to note, the light uses a glow map and has textures/materials set up for red and green versions, default being yellow. The colour of the collars are also handled by material swaps so there is only one of each model type (Male, female, GRD, key) in the mesh folder. There's a second ground nif for the collar that's in an open position. Also included the meshes in .obj and .fbx format (the .objs should still be in quads) [update] From V3 to V4; Added chastity belts. From V2 to V3; Added shackles for wrists and ankles. Upped the specular so the metal parts have more shine to them. Ground files work better in collision detection. (ie. you can shoot and walk in to them and they move) The light part of the nif points to the glow map for its albedo, so it matches with the other colour variants. [bugs] The shackles have not been exporting as expected. The female ankle came out perfect but the others did not. I ended up reducing the poly count to alleviate the problem. Once i find a solution i will replace the lower poly ones. Wrists clip with the pipboy. [Permissions] Free to take and use. Submitter Vioxsis Submitted 08/20/2016 Category Modders Resources Requires  
  18. Version

    1,158 downloads

    A Vault-Tec style slave collar, ankle and wrist shackles for male and female. This is a modders resource, but does have the esp i used for testing included, so you can get it by console (help "Vault-tec collar" 4, help "Vault-tec Wrist" 4, help "Vault-tec Ankle" 4). Though it probably would be better to wait for it to be hoovered up by CRP http://www.loverslab.com/topic/68208-community-restraints-pack/ Any bugs or problems, suggestions, etc feel free to post.
  19. Version

    6,878 downloads

    [Description] Institute style slave collars, shackles and chastity belt in multiple colours and matching card keys. Colours; White, Black, Red, Green, Blue, Yellow, Purple, Pink and grey. This is intended as a modders resource (hence what category its in) so the included esp was used for testing. But with that said if you want to use it (before a modder makes use of it) you can get it by console. Some other things to note, the light uses a glow map and has textures/materials set up for red and green versions, default being yellow. The colour of the collars are also handled by material swaps so there is only one of each model type (Male, female, GRD, key) in the mesh folder. There's a second ground nif for the collar that's in an open position. Also included the meshes in .obj and .fbx format (the .objs should still be in quads) [update] From V3 to V4; Added chastity belts. From V2 to V3; Added shackles for wrists and ankles. Upped the specular so the metal parts have more shine to them. Ground files work better in collision detection. (ie. you can shoot and walk in to them and they move) The light part of the nif points to the glow map for its albedo, so it matches with the other colour variants. [bugs] The shackles have not been exporting as expected. The female ankle came out perfect but the others did not. I ended up reducing the poly count to alleviate the problem. Once i find a solution i will replace the lower poly ones. Wrists clip with the pipboy. [Permissions] Free to take and use.
  20. Version 11/13/2014

    544 downloads

    Been trying to convert a female Spartan Mark V armor model to a skimpy version for my custom CBBE body for Skyrim but seeing as how I'm still new to modding, its going to be a long while. So I've decided to upload the original files here for any modders who wants to have a go at it. Contains every male and female Spartan model and armor assets from the game Halo Reach. I do not own nor take credit for anything that contains within the zip file. Kudos to Halo Custom Edition for the models, be sure to check out their website at http://hce.halomaps.org/# for more models and other interesting Halo stuff! Enjoy modding modders!
  21. mojodajojo

    Fowl Play

    Version V.82

    214 downloads

    This file lets you to pick up and carry as many as 30 chickens. It should only conflict with a mod that changes the vanilla chicken base ID. As of .81 it may conflict with changes to the world right outside the Pelagia Farmhouse. I don't care what you do with this. Consider it a resource. As of .82 ZaZ Chris's Topper Harley arrows are buyable from the Chicken Lady vendor. His .esp is not merged with this one. I made new IDs so you can use his .esp at the same time if desired.
  22. View File This is a resource, NOT a direct replacer. Some skill with GECK is required to get these meshes ingame. I believe I had to raise the vehicle heights in Blender so the rims and tires wouldn't clip into the ground, but seeing as I haven't played Fallout in over five years I'm not sure... Back in early 2012 my house was burglarized and my computer among many other things was stolen. Last week Metro called to inform me that they'd found several of my items including an external 1TB SSD drive that at the time cost me a small fortune. Being more than five years old it's now just a run of the mill drive but a TB is a TB so I tied it into my system. Much to my surprise all my files were still on it. A couple of the meshes may have originally been other authors work. If I remember correctly, the boxtrucks and the halftrack were mashups I did in Blender. I don't know who the original authors are anymore. I do recall that I stretched the police car mesh model, remodeled a gas station to have gas pumps (or maybe it was some type of fusion pump), remade the bus, (one with skeletons inside one without), made a flatbed semi trailer model and a flatbed boxcar model, added doors to both types of the mobile home trailers (without collision), and made a new model of the frontloader with a raised bucket, other than that most vehicles now have multiple damage options, multiple texture options, side mirrors, glass, fusion type engines, rims, tires, seats, steering wheels, and the occasional skeleton inside. I also remade some of the blown up versions of them. Submitter nikoli grimm Submitted 07/15/2017 Category Modders Resources Requires  
  23. Version

    1,759 downloads

    Modder's resource of the billboard, magazines, paintings and posters as found in the .ba2 files of Fallout 4. Since the site reverted, I couldn't figure out how to upload a file so here are the resource files again. I know there are posters in the factories (warning posters), but I couldn't find them in the .ba2. Personally I use a resolution of 2048x2048 for my own mod to get a more crisp picture. Some textures are scaled that I know of: Billboards like billboardslrgtall_blank01_d use a resolution of 2048x1280 and then scale it to 2048x2048 (1.0x Width x 1.6x Height) Billboards like billboardsmtallblastradiusl_d use a resolution of 1365x2048 and then scale it to 2048x2048 (1.5x Width x 1.0x Height) Some textures (most of the paintings) are striped/checkered, I haven't yet figured out what's the best solution to get a nice picture. Also the paintings come in wide and small frames, which could mess up your picture. If there is any interest in some Fallout logo's that I created, then I may upload that as well.
  24. A.J.

    Kiss

    Version

    1,296 downloads

    This was a fast 400 frames couple animation I did while I was trying my camera plugin. It's quite inaccurate and needs to be cleaned, I did just to take a look at the camera effect so I didn't care a lot about details. But someone liked it and told me if I could share it, so here it is. Here's how it appears in game: I included both the nif exports and the Blender file, mounted on vanilla bodies and skeleton. As a newbie, I see animations imports / exports quite abstruse to work with, as many other things in Blender. I did this following the great tutorial made by Labrat (I can't find the link... but it's here in LL). So, if you like animations and rabbits don't scare you, I really suggest you to take a look at that tutorial. Permission: This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
  25. Version 2.22

    96,665 downloads

    What is this? This is a modders resource. As more and more mods trigger events when actor values reach specified values there are conflicts as they compete to start up their events. This mod is a framework to manage those events. Who Should Use It? Modders who want to trigger events when monitored actor values enters a specific value range. Gamers who install a mod and the mod author lists this as a required mod. Modders who want to use Actor Events in their mods should download the Github copy (Wiki is a WIP). Everyone Else should download the mod from loverslab.com. Files actorEvents.esm & .bsa: the framework files How does it work? Actor value changes trigger the activation and deactivation of magic effects attached to an ability added to the actor. This activation/deactivation triggers scans a list of registered mods to see if they are watching that value and if the value being monitored falls within their selected range. Mods competing for the same event are chosen by a prioritized random selection set by the user in MCM. The selected mod event then gets it's custom event sent appended with "_start". The actor is flagged as being within an event associated with the monitored actor value ( other actor values can still receive events ) by adding a hidden spell "ae_marker_{value}" (e.g. "ae_marker_health"). The actor must not already have the spell for an event to be sent. When the actor value moves out of range of the selected mod event, the custom event is sent again appended with "_end" At this time the spell is removed and the actor value can again trigger mod events. Monitor an Actor Parameters Actor akActor: the actor to enable/disable monitoring for. Bool abMonitor: enable (abMonitor = true) or disable (abMonitor = false) actor event monitoring. Returns Bool: Success/Failure. function monitor(Actor akActor, Bool abMonitor = true) Events Assocated with the monitoring an actor. SendModEvent("ae_monitor", "add", akActor.GetFormID() as float)SendModEvent("ae_monitor", "clear", akActor.GetFormID() as float) Monitored Actor is Ragdolling? Parameters Actor akActor: the actor to test. Returns Bool: Is/Is not ragdolling. Bool function isRagdolling(Actor akActor) Get Last Attacker on Monitored Actor Parameters Actor akActor: the actor to test. Returns ObjectReference: akAggressor returned by the OnHit event. ObjectReference function GetLastAttacker(Actor akActor) Get Mod Index By Name Through the customOwner property you can access other mods functions by casting the ref to _ae_mod_base. e.g.: (ae.customOwner[N] as _ae_mod_base).qualifyActor(kTarget, stat) Parameters String asName: The name of a registered owner of an event. Returns Int: The index of the named mod or -1 if not found. Int function GetModIndexByName(String asName) Register a callback to watch for actor events. The block's associated with an event can be edited within MCM. A mod event can also be disabled. Parameters Quest akOwner: Any refid within the mod that's using the framework. It cannot evaluate to none when the save is loaded or the registration is removed. The scripting must extent "_ae_mod_base". Int aiStatBlockHi: Valid range is 0-9 representing 0% to 99% in 10% increments. 100%+ remains clear so the 90% - 99% block can send a exit request when the actor is 100% Int aiStatBlockLo: Valid range is 0-9. A registered event cannot span more than 4 10% blocks (inclusive)*.0 = Less than 10% 1 = Greater than or equal to 10%, less than 20% 2 = Greater than or equal to 20%, less than 30% 3 = Greater than or equal to 30%, less than 40% 4 = Greater than or equal to 40%, less than 50% 5 = Greater than or equal to 50%, less than 60% 6 = Greater than or equal to 60%, less than 70% 7 = Greater than or equal to 70%, less than 80% 8 = Greater than or equal to 80%, less than 90% 9 = Greater than or equal to 90%, less than 100% [*]String asCallback: The custom ModEvent that will get sent. [*]String asStat: The actor value. Currently available are Health, Magicka, Stamina Returns Int: The registered callback's index. * This may be increased but there must always be some uncovered range so the event can clear and allow other event to happen. int function register(Quest akOwner, Int aiStatBlockHi, Int aiStatBlockLo, String asCallback, String asStat) The format of the custom event: akActor.SendModEvent(asCallback + "_start", asStat, akActor.GetActorValuePercentage(asStat))akActor.SendModEvent(asCallback + "_end", asStat, akActor.GetActorValuePercentage(asStat)) Events Assocated with the callback index. Purge: sent when Actor Events cannot resolve the callback owner's RefID. ae.SendModEvent("ae_update", "purge", idx as float) Disable/Enable: Sent when the user enables/disables the callback in MCM. ae.SendModEvent("ae_update", "disable", idx as float)ae.SendModEvent("ae_update", "enable", idx as float) Remove: Sent when the player removes a mod event in MCM ae.SendModEvent("ae_update", "remove", idx as float) Unregisters a mod event Parameters Quest akOwner: The refid used to register. Returns Bool: Success/Failure. bool function unRegister(Quest akOwner) Animation Mod Events This animation event is sent when the animation event "RemoveCharacterControllerFromWorld" is triggered. The actor is flagged as ragdolling by adding a hidden spell "ae_marker_ragdoll" with the effect keyword "ae_ragdoll". The actor must not already have the spell for the event to be sent. kActor.SendModEvent("ae_anim_start", "ragdoll", Utility.GetCurrentRealTime()) This animation event is sent with the animation event "GetUpEnd" while the actor has the hidden spell "ae_marker_ragdoll". At that time the spell is removed allowing ragdoll events to be sent again. kActor.SendModEvent("ae_anim_end", "ragdoll", Utility.GetCurrentRealTime()) Scripting The event owner must be a quest now and extend the _ae_mod_base script. Within your quest script you must define the following functions. Functions Bool function qualifyActor(Actor akActor = none, String asStat = "") This will be called during the mod selection process to see if the actor in question qualifies for your event. If this function returns false then your mod will be skipped. If it is not defined in your mod then your mod events will not be triggered. function aeRegisterMod() This may be called during AE's cleanup process. Possibly due to a refid change. It will reregister the mod with AE. function aeUninstallMod() This function will be called when the user permanently disables the mod through the AE MCM menu. It's suggested that you do not use this function as a method to reinstall/update the mod. Use this as an alternative for uninstalling your mod. int function aeGetVersion() This functions exactly as and has the same purpose as the SkyUI function GetVersion(). It returns the static version of the AE script. function aeUpdate( int aiVersion ) This functions similarly and has the same purpose as the SkyUI OnVersionUpdate() event. Called when a version update of this script has been detected. The parameter aiVersion is the old version number of the script. Properties _ae_framework Property ae Auto Required: This has to point to _ae_base String Property myEvent Auto Required: This is the base name for your mod's AE events String Property myCallback Auto Required: This is the base name for your mod's AE event callback Actor[] Property myActorsList Auto Required: This has to point to a form list containing actors your Mod monitors. String[] Property publicModEvents Auto Optional: This is registry of public mod events sent out by your mod. see: http://www.creationkit.com/RegisterForModEvent_-_Form Aliases Much like SkyUI, each AE quest runs maintenance code when the game is reloaded. In the quest you created, select the Quest Aliases tab and add a new reference alias. Name it PlayerAlias. For Fill Type, select the player reference (Specific Reference, Cell any, Ref PlayerRef). In the Scripts list, add _ae_PlayerLoadGameAlias.
×
×
  • Create New...