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SlaveCollection (Obsolete) 1.01


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About This File

This mod is obsolete and is no longer supported.

Check out new Unethical Deeds which has all features of this mod

http://www.loverslab...nethical-deeds/

 

 

 

 

This mod or any part of this mod are not to be used in any way to earn money, even via donations, patreon and so on.

 

 

 

 

NVSE 4.6 Beta 3 NEEDED

 

 

Male-oriented mod which lets player enslave other characters.

 

To enslave any character you need to

 

1)Choose "Enslave" option in SexoutAftermath (http://www.loverslab.com/files/file/1404-sexout-aftermath/) menu while having sex with character.

or

2)Add perk to player via MCM menu and sneak behind the target and press "activate" button

Hideout is located near Goodspring just beside Doc. Mitchell house

or

3) Use enslave option when you submit enemies via SexoutSubmit (http://www.loverslab.com/files/file/1789-sexoutsubmit/)

 

 

 

Be very aware when enslaving plot related charaters!

You can have up to 15 slaves.

Always make a clean save before using this mod

 

 

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Mod coordination between SlaveCollection - SexoutSubmit http://www.loverslab.com/files/file/1789-sexoutsubmit/

 

 

SlaveCollection

- Don't use "Kidnap" option on NPC who are tied up

 

SexoutSubmit

- Don't use "Tie up" option on NPC who are your slaves.

- Don't ever submit to your slaves

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What's New in Version 1.01

Released

  • 0.01
  • -Initial release
  • 0.02
  • - Now slaves completely ignore crime (doesn't work for slaves who are enslaved in earlier versions)
  • - Added unique conversation options for vanilla characters
  • - Added refrigerator in the cell. Food is replenished every 2 days
  • - Slave can dance for you
  • - New system of setting AI packages to slaves (thanks gammons123)
  • - Slaves will greet player when he returns to the hideout
  • - Slaves will gather around when player is having sex with any of them.
  • - New system which prevents slaves from exiting the cell
  • - Scripts are optimized
  • 0.03
  • - You can now free captured slaves (their values will be restored to default - Only works on slaves who are enslaves with 0.03 version)
  • - Fixed AI packages issue
  • - Improved greet features
  • - You can rename any slave (WARNING - new name applies to base object meaning every actor with same base object will have their name changed. This warning mostly concerns generic NPC (random raiders, NCR soldiers) so use this feature with caution). Also in order to return player name - Reload the game (Load\quickload).
  • 0.04
  • -Key to the hidout is not given to player automatically - use MCM menu
  • -New way of enslaving - you need to sneak behind an NPC and press activate button (can be switched off)
  • -New option to manage slave inventory
  • -Some new dialogues
  • 0.05 HOTFIX
  • -Fixed capture menu appearing on locks and furniture.
  • 0.06 Kidnap update
  • -Now you can literally kidnap people. Just make sure you're not being watched by others while doing this or you'll get in trouble. Receive empthy bag from new brand terminal inside hideout.
  • -New "undress all slaves" option - for NPC who have special items which can't be put off via inventory menu.
  • 0.08
  • - Fixed bug with restoring actor values
  • - Fixed multiple package adding on game load
  • - CLEAN SAVE NEEDED. GET RID OF ALL SLAVES BEFORE UPDATING
  • 1.00
  • - Fixed all issue with restoring actor values;
  • - Better companility with SexoutSubmit (can't enslave those who are submitted and Scanner from Submit will skip those who are enslaved by this mod);
  • - CLEAN SAVE NEEDED LAST TIME. GET RID OF ALL SLAVES BEFORE UPDATING
  • 1.01
  • - Fixed compability with SexoutSubmit when scanner considered all actors enslaved if you had no slaves in hideout
  • - Added NVSE version check when enslaving


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