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Version 1.3 NTVM
163 downloads
Description: This is much or less the translation with UDFs of my Cammy, the first thing I did using NVSE some months ago. It doesn't do anything on its own, since it's just UDFs that handle some math. This ESM (ESP marked as ESM) comes as it is and mainly for modders' reference. There are a bunch of functions I usually call in my ESPs, mainly for cutscenes/machinima, but they're pretty generic and they can be used in different environments. They all are prefixed with aCam. They all are tested, but due to the difficulty in handling some stuff I can't exclude there are bugs or unexpected results under specific conditions. Or my mistakes, of course. Use: Just drop the ESP-marked-as-ESM it inside your FONV\Data folder and activate it, then you know what you need to do. Unuseful notes about movement: Compatibility: 1.2 PS is compatible with companions mods and pipboys mods (huh, finally). Permission: This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Credits: Jaam Doctasax's tutorials Examples: A bunch of ingame frames taken when I apply some functions and the result I achieve. https://www.youtube.com/watch?v=G5G-Ps6Zmuc&feature=youtu.be -
Object of this brief Tutorial is a basic explanation of why animations likely won't happen. A first step to solving your animation problems. Support will only be given related to the areas mentioned here. Having problems with animations working? Most likely issues r/t animation in order of most likely causes. Requirements: NVSE 4.2b4 or most current version NVSE extender (current version of course) The LL version of FOMM (A must) SexoutNG (again current version.. see a trend? ) Reason for failure of animations NVSE (Current version link above), Not installed or wrong version NVSE extender, again not installed properly, or wrong version. Keep in mind you should load all your FNV mods using FOMM found here SexoutNG, improper version or not current version (for the most part the most current stable, unless stated otherwise is the one to use for all mods here on LL.) Notice any trends? Other animations mods. Body by Race, Umpa Dance etc. (unless fixed using the trick found on the second post of Bruce's tutorial) Issue with mod.. This is rare. Most modders are "calling" the action from the bullets mentioned above. This usually works well. The reason is the mod creator has "tested" the mod. During "Testing" the mod shown animations. Animations in Sexout mods are seldom if ever located in the modders mod and almost always located in either Zaz or SexoutNG. Exceptions to the rule are Arma's animations require a "patch" or the penis drops (according to reports) and that isn't good.. The other is any skeleton that has "bounce" for women can sometimes cause strange animation issues. Solution: Updated and verify the installation of all the above. Fresh downloads just in case. Make sure you check the latest comments on the SexoutNG, Sexout tutorial or even the SCR Resources thread etc. Many of the tutorials are updated quickly if there are any changes. I have had many times animation issues and it has always ended up being the first 3 of the list above. Added Info: NVSE and the extender are "script extenders". In order to understand that you need to understand that the game runs on an "engine". The "engine" is basically set of scripts that give the rules and regulations on how the game is going to run and what will run. These "script extenders" allow added features to be added so that Sexout can run. SexoutNG is a base "framework" that holds the animations and other key resources that are needed for other mods to access. Without this mod being current, mods are trying to access resources that may not be currently available in the version you are using, or accessed using different instructions than the current version has therefore it fails to work properly. How to check your installation: NVSE Installation Check for FNV Make sure you are using the listed version of NVSE Open the folder in Steam. There you will see a "Data" folder and a "FalloutLauncher.exe" If you see these files in the same folder as "Data" and "FalloutLauncher.exe" then you have installed NVSE correctly. There is an excellent example in BruceWaynes Tutorial (Link found on bottom of Tutorial). NVSE Extender, AKA, NX Extender. Check, After you have finished making sure that the NVSE is installed correctly ( again using the FOMM version mentioned above) open that Data folder you see in the Fallout:New Vegas folder. Now you will see a nvse folder. Open that You will now see a plugins folder. Path for those that understand this... Fallout New Vegas/data/nvse/plugins/ Inside that folder you might see other files but these are what you need to see for the extender to be correctly installed. If the files are found during the check above, and you have a current version you have the extender installed correctly. Now to move to the mods. Mods: At this point it is rare for any animations to be caused by any mods. In order to "test" you really need to remove all the mods except for the one that you expect is causing the issue and Sexout. (SCR if needed for the mod) nothing else. No other animation mods etc. Nothing but the base game mods, (TTW should be OK unless the individuals that are supporting state otherwise. ) Added Help: There is an excellent tutorial found here, from BruceWayne. It is kept up to date with all the base requirements and links needed to get Sexout working properly. You should review this just to be sure that other aspects of your installation related to Sexout mods have been covered. Otherwise you might end up with Infinity Titts. Might sound good however in reality, not so much.
- 43 replies
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- FNVSexout
- Animations
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View File Description: This is much or less the translation with UDFs of my Cammy, the first thing I did using NVSE some months ago. It doesn't do anything on its own, since it's just UDFs that handle some math. This ESM (ESP marked as ESM) comes as it is and mainly for modders' reference. There are a bunch of functions I usually call in my ESPs, mainly for cutscenes/machinima, but they're pretty generic and they can be used in different environments. They all are prefixed with aCam. They all are tested, but due to the difficulty in handling some stuff I can't exclude there are bugs or unexpected results under specific conditions. Or my mistakes, of course. Use: Just drop the ESP-marked-as-ESM it inside your FONV\Data folder and activate it, then you know what you need to do. Unuseful notes about movement: Compatibility: 1.2 PS is compatible with companions mods and pipboys mods (huh, finally). Permission: This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Credits: Jaam Doctasax's tutorials Examples: A bunch of ingame frames taken when I apply some functions and the result I achieve. https://www.youtube.com/watch?v=G5G-Ps6Zmuc&feature=youtu.be Submitter A.J. Submitted 07/30/2014 Category Modders Resources Requires NVSE 4.something+
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Installation of Sexout Common Resources (SCR): Questions related to use of this tutorial: This tutorial covers the how to create the Resource folder and install it. Support will only cover any issues related to these two issues. Any questions related to issues downloading, extracting or obtaining these files should be directed to the threads host the resources. Please refrain to posting missing requirements here unless they have been added to Halstroms SCR thread. This tutorial is based off of his thread and any new or missing requirements need to be posted there first before being added to this tutorial. FYI: This is the brief tutorial, general instructions and such. For the full step by step instructions download the PDF. It is very large and complete with pictures. Do not PM me with questions on the tutorial. These PMs will be ignored. If it is valuable enough for you to take time to send a PM then it is valuable enough to actually post in the forum. There are others here that can answer many of the common questions I get in PMs. Installation of Sexout Common Resources (SCR): This tutorial is for those individuals that can use tools such as FOMM and 7zip. A Downloadable PDF for convenience. Step 1: Prerequirements Make sure you have all the SCR pre-requirements installed and setup properly. 7zip installed and configured. Required for this tutorial and useful for modding in general. FOMM installed. Preferably the version hosted here on LL. Fallout New Vegas Astymma’s BnB Body Extender FAFF NVG compatibility skeleton. New Vegas Script Extender (NVSE) Most current version available. NVSE Extender (Most current available) SexoutNG Sexout Common Resources (SCR) by Halstrom An Account with both Loverslab.com and Nexus.com to access the mods needed. Create a SCR Resources folder on the desktop or where you want to work. Create an SCR Archive folder to keep you from having to re-download the requirements again. There is an excellent tutorial by BruceWayne on Sexout installation and its requirements found here. Still have problems go here, here and here. Step 2: Installation Prep These requirements installed in this step aren't available in game without some mod accessing them. If you desire to access these outside of mods and gameplay my advice is to install SexoutStore so that you can access these armors and other items when you desire. Provided you have the caps. Keep in mind in order for SexoutStore or Halstrom’s Pregnancy mod to work properly you need all the resources installed. General Concept: Download all the requirements to the SCR Archive folder. Extract the requirements to a convenient location then drag the textures, meshes and sound to the SCR Resources folder. Finally delete the extracted folder and move on to the next requirement. It is advised to follow the list of requirements in order. Remove all esp's from these resources. There will be special instructions to rename files. This must be done in order to get a functional SCR Resource. If you do not follow the instructions properly many issues may occur. In some cases there will be two sets of records (clothes, toys etc) in the game which only one is controlled by SCR. Other cases the items won’t be available and giant red exclamation marks, pink skin, or floating head and hands will be the result. The worst effect of not following the instructions would be your game will crash when you start it. You have been warned! Base Non-SexoutStore/Pregnancy Requirements: [sCR] Spectrums Toy Pack by Spectrum Warrior. Refugee Outfits for Type 3 by Exter (Delete the esp(s) T6M CH Raider Armor by Izumiko Raider Chains Armor T6m – T6BB – TN – BerryK2 .2 by nagothm (Delete the esp(s) Sexout Clothing System by Evilrunner (Sexout Clothing Damage Updated with Combat Armour! Only) (Delete the esp(s) Nordlands Mesh & Texture pack for the Fertility Drugs by Norland GSB’s BDSM Files 20130227 by GSBmodder You now have all the base and specific resources installed. If you desire to have SexoutStore, or Halstrom’s Pregnancy installed continue with the tutorial. If not you can skip to Step 3. The Following are required if using SexoutStore, Halstrom’s Pregnancy, and/or Tryouts mod. The following are mod specific resources and are only required if using specific mods, SexoutStore, or Pregnancy. Sexout Tryout's Data Pack by Loogie: Sexout Maternity Clothes – Old by Evilrunner Mantis Zero Suit Samus and More - Type 3 for NV by Primantis. (Delete the esp(s) Reflex Armor S-07 for TYPE 3 a Mantis Retexture by static07 and Primantis (Delete the esp(s) Bunny Suit for Dimonized Type3 by Backsteppo (Delete the esp(s) Ghost Armor Conversion FNV Revamp by Ken1945 - Bunsaki – Rikai (Delete the esp(s) Vegas Chokers by adriant1978 (Delete the esp(s) You have to rename the BSA to SexoutCommonResources – VegasChokers Bouncing Breasts Type 3 Armors by revang. (Delete the esp(s) Requires Pack 1, 2, and BB Sexy Sleepwear. The Dragon Girl Dresses Do not use the one on this page. Use this one instead. Julia Chang Set by GSBmodder (Delete the esp(s) Ghost Variants by Brokencrash. (Delete the esp(s) Extravagant Half Masks FNV by t3589. T6M Competition Swimsuit NV by Shimaneko (Delete the esp(s) The following are mods that have been removed by the author. They are no longer publicly available for download. A Collection of Sexy Attire by Shadowtroop (Delete the esp) Step 3: Verification of Installation Check the SCR Resources folder and you should only have the following: Meshes Textures Sound SexoutCommonResources - VegasChokers If you have anything else you did something wrong go back and figure out where you went wrong. If your folder has only the files I mention above and you are completely satisfied that you have everything ready move to Step 4. If you think you made mistake go back and repeat any or all the individual steps for the requirements. Step 4: Installation Instructions Create an FMOD that can be used when installing SCR. Open FOMM and select Fallout New Vegas. Click on Package manager. Click on the arrow pointing down on the “Add FOMod” button. Select Create from Folder. A window opens up select the SCR Resources Folder and click OK. Wait until done. This will take quite some time. When done you will see SCR Resources entry in the Package Manager. Select that and click the Activate button and wait some more. When done you can close the package manager and move on to Step 5 if you desire to add some of the available options from the mods mentioned above, if not move to Step 6. Step 5: Optional Patches (Optional) SCR Resources Patch Used in case there are some options that are desired from the SCR Resources Tutorial above or files added in the future to SCR and SCR’s family of mods. You can also create a patch if you are concerned there might be a mistake or problem with your SCR Resources folder. Patches can be installed separately ( after the base SCR Resources folder of course) and the installation will prompt you for overwrite. After verification that it is what you desire you can later merge this into the SCR Resources folder and overwrite those files. Benefits to creating a patch: Flexibility and expandability without risking the core base folder created by the above instructions. Ability to make multiple patches and numbering them or giving them a brief name at the end. For example SCR Resources Patch – Ghost Armor. This can make it easier to figure out which patch is which in the future. This also allows you to make smaller changes. My suggestion is make a patch for each mod or resource used or added. Patches can be added, removed, altered, and tested until just right. When finalized and determined as “perfect” the folder then can be merged with the SCR Resources folder created in the tutorial above. More info further down under “Merging SCR Resources Patch with SCR Resources folder”. How to create the SCR Resources Patch: Create a folder named SCR Resources Patch Open up the mod desired and look for the Textures, Meshes, or Sounds desired. Might have to dig down onto the folders and move specific files over. Make sure you follow the instructions of the author on how to place these extra folders as some options means manually creating a file, placing a single file into a folder in a specific location etc. When finished return to Step 5 and import the new patch into the game and test. When reinstalling your mods remember that the SCR Resources folder needs to be installed before an SCR Resources Patches. Merging SCR Resources Patch with SCR Resources folder You have determined that the patches you have created are perfect and what you want to use going forward. You would desire to merge these together to easy the management of your mods in your manager. Grab the SCR Resources folder you created earlier. Make a copy. Might take a bit of time. Rename the old copy “SCR Resources Original” This is to designate it is what was started with. You might change your mind later and decide to go back and rework the files. It is always a good idea to have the same base files to start from that everybody else will have. Grab the files out of the SCR Resources Patch and drag and drop or copy paste depending on your preference over to the SCR Resources folder and click yes to all the prompts for overwrite. Return to Step 5 and re-import the SCR Resources folder into FOMM. Click yes to any prompts to overwrite. Step 6: Backup the folders SCR Archive, SCR Resources, and SCR Resources Original (if Step 5 was used) Installation of Sexout Common Resources (SCR)(PhotoPDF) 2017.08.06.pdf Credits: Halstrom DoctaSax BruceWayne
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NVSE Extender (NX) =/= NVSE I repeat: NVSE is not the NVSE Extender, or vice versa. You need both. Pick NVSE 4+ from here, and NVSE Extender (NX) 12+ from here. Don't pick older versions. NVSE goes in your root folder, where your game exe is. The dll files from the NX download should find their way under data/nvse/plugins. That is all. Get it right.
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- NVSE
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NVSE Extender (NX) =/= NVSE I repeat: NVSE is not the NVSE Extender, or vice versa. You need both. Pick NVSE 4+ from here, and NVSE Extender (NX) 12+ from here. Don't pick older versions. NVSE goes in your root folder, where your game exe is. The dll files from the NX download should find their way under data/nvse/plugins. That is all. Get it right.
- 4 replies
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- NVSE
- NVSE extender
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