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  1. UPDATE 18 feb 2018 - Added conversions: Combat Armor + Mark I + Mark II; Vault Suits (Normal, Dad, Armored, Security, Lab); Boomers - New version of Business Suit - Added the updated ESP that adds all the converted armors when the game starts, under the section named Test - NOTE: I cleaned the double folder of Merc 03, now it's called with the original name again. IMHO, if you already installed a previous port package and you don't want to risk mixing or confuse folders, before installing the new port package go inside ...\SteamApps\common\Fallout New Vegas\Data\Tools\BodySlide and delete ShapeData and SliderSets, then extract the new one. Unless you already created something on your own with OS, then be careful and make copies of your work. UPDATE 17 feb 2018 - Corrected 1st person issue, see AppleJam Skeleton, 17 feb 2018 update - Added Lingerie and 3 raiders armors - Corrected CTD caused by Merc Adventure 03. NOTE: I didn't overwrite the broken one, I added a "b" on the end of the good one. So, when you'll generate outfits, you'll see Wastelandblablabla03 and Wastelandblablabla03b: only use the second one. -Description- This is a NV port to let the wonderful CBBE - BodySlide - Outfit Studio (by Caliente and Ousnious) work in Mojave. It's a very alpha, meant for testing. For the very fews that don't know what it is about: > CBBE is a very famous high poly body for Skyrim and FO4. > BodySlide is a program for Windows which allows to customize that body in the way you prefer, then it allows you to use it in game, along with any converted armors and clothes, properly remodeled. > Outfit Studio is the program which allows to take an armor and convert it to work with Bodyslide. Here's a picture that explains pretty well what I mean: The port consists of a bunch of meshes, worked in Blender, and 20+ OS conversions to try in game. It's also rigged to be compatible with BodyMorph, even the lowerbody (which wasn't working previously). Warning This is a body / armor replacer, which means it'll overwrite your body and (some) armors. And let me repeat: it's just an alpha stage, it is neither complete nor precise, it's mainly intended for test. Install > Download and install BS/OS for FO4, ver. 4.4.1+ You can find it here, don't forget to thanks them. Install it with your mod manager, or extract Tools folder under \Fallout New Vegas\Data. > Eventually, you can make a link for the exe on your desktop, to launch it in an easier way. To do that, navigate in its subfolder \Fallout New Vegas\Data\Tools\BodySlide then create the link for BodySlide x64.exe, but still do not launch it. > Download the port package here, install it with the mod manager or manually extract the content as usual. Overwrite when asked. NOTE: the package is standalone, you don't need old versions because it already contains them. However I still keep them online. - old version 13 gen 2018 here - old version 17 feb 2018 here > Last, download and install the skeleton, here, if you still miss it. You will want both the two latest files, extract them and you're good. > Now you are ready to launch BodySlide x64 from the link you made before on the desktop. The first time you launch it, a window will ask which game you want to use and in what folder its installed. Check the path's right and then click Choose Game. > When the BodySlide window will open, click on Settings, on bottom right. Here, you can modify the skeleton with the AppleJam one (skeleton_BoMo) Now you are ready to use BS and create the body you like. Note that the naked body is CBBE Body; ignore CBBE-NV-HH, it's just a body used to make some high heels outfits. When you've finished, you can Batch Build with the button on bottom left, just don't forget to untick the CBBE-NV-HH List of conversions 1950 style casual (prewar outfit) 1950 business style suit Benny outfit Cass outfit N° 4 Great Khan outfits Leather armor Miss Fortune N° 3 prostitute outfits N° 3 wasteland settlers N° 6 wasteland mercs (NOTE: n°3 adventure merc causes CTD no more) Wasteland doctor N° 3 raider armors Lingerie N° 2 Boomers N° 3 Combat Armors: Normal, Mark I & Mark II N° 5 Vault Suits: Normal, Armored, Dad, Security, Lab Known issues > Some neck seam > Some hand seam > Business suit's cut due to wrong weight in the conversion New Version > Bad weight on long skirt in 1950s casual > Wasteland armor 03 causes CTD Solved > Some armors lack meat caps for dismembering > Overall quality could be definetely better, actually "it just works" > Do you experience weird textures? see the section at the end of the post Test This is a small script that will add to the player all the armors converted till now, it's the one I use to test them in game. You can download it HERE. Credits Ousnious and Caliente - everything Junkacc - texture and knee problem KoolHndLuke - conversions and testing Imperfection - testing and patience Z0mBieP00Nani - conversions Perms Armors are vanilla; CBBE / BS is from Caliente and Ousnious, I just ported it, so you won't obtain any perms from me and instead you should ask the original creators. Or you can join and lend a hand to finish the work if you want, we'll be grateful. Weird textures CBBE uses its own UV map, which is different from vanilla, or Type 3/6/Any. So, if you are not using the provided textures, you'll see bad textures in game. On the other hand, there's a nice pro: textures from Skyrim and FO4 could be easily ported. In the example below there are two different textures, both for Type x, when loaded on CBBE body, there are some peculiar things you can easily spot, like pubic texture on belly, or some dark shade on the shoulders, or some blur behind the thighs: How to debug this: > Check Archive Invalidation. If it's active, then unflag it and then toggle it again. > Check if you really installed textures, look at the image I posted under spoiler above, on the third point under Install; double check the files, the sizes, the folders, be sure that you are really using the provided textures. > If both the previous points are OK, then I can only think to some mod changing to a specific custom texture path / file, i.e. some custom races. Unfortunately I can't do much for that, the only thing I could actually think about is providing a ESP to check where the race comes from, I'll attach it to this post (aaaTestRace.esp), just load it on your load order and you'll see two message boxes, like this: Here's the ESP: aaaRaceTest.esp
  2. View File File Name: Breast Expansion and Lactation File Submitter: RapidWaterOver File Submitted: 17 Sep 2015 File Category: Sexual Content Requires: Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC What is this mod? Breast Expansion and Lactation creates a world in which you, as the player, acquire the ability to become a real life cow girl. Now you can produce milk and sell it all to the highest bidder! Or save it for yourself, that delicious cream provides a lot of useful buffs that come in handy in a harsh wasteland. How does it work? Over time your breasts produce milk. After a certain period of time, you are given the oppurtunity to milk yourself. This produces bottles of milk that you can sell. Be aware though that the milk is dirt cheap, so you need to sell a lot to make any kind of fortune. To start producing milk...well, let's just say you'll find out if you loot enough ghouls. For your companion, just feed them some of your milk. There are three chems that will help you in various ways with lactating. Growth extract Increases bust size Decreases the amount of milk your glands produce before expansion Production extract Increases amount of milk produced in a time frame Decreases the milk level, total amount of milk available after milking (to increase it milk yourself, but not more than a few times in a a few days period) Storage extract Increases amount of milk your glands produce before expansion Decreases amount of milk produced in a time frame These chems can be found being sold by vendors selling assorted goods as well as places where you find other drugs. BreastExpansionLactationTTW.esm: This is the master file containing the core data. BreastExpansionLactationTTW Raiders.esp: Addon that adds several weapon types to raiders that are laced with the essence from the plants and chems in this mod. BreastExpansionLactationTTW Drugging: Addon for Sexout Drugging. BreastExpansionLactationTTW SCR: Addon for Sexout Common Resources. BreastExpansionLactationTTW Lab: The secret lab has been moved to this plugin. Installation Download and unpack the contents of the latest version to your Fallout folder. Note that in each folder (3, NV and TTW) plugins all have the same name; I simply didn't bother renaming them. Copy the plugins from 3 to your data folder if you're using Fallout 3, the plugins from NV if you're using New Vegas, etc. Credits: Milking Animation: gamedude711 Milking Armor + related textures: gamedude711 Submitter RapidWaterOver Submitted 09/17/2015 Category Sexual Content Requires Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC  
  3. View File Welcome to PregnancyV3 It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later HalstromsData SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ . Submitter Halstrom Submitted 02/06/2013 Category Sex Effects Requires NVSE, NX_Extender, SexoutNG, Sexout Common Resources, SexoutSpunk  
  4. View File See thread Submitter Strec Submitted 07/18/2015 Category Other Requires FalloutNV, NVSE 4.5  
  5. I was wondering if there were any outfits that had a cow theme such as cow tail or ears, Just wearable ones for my PC.
  6. View File Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. There's a few changes here: SporeData is only required for the SporeRace in Breeder. HalstromsData contains a few textures & meshes I've modified for some content, like the Camo, Nurse, Vault69 & Nun and other Textures for the Mantis suits, most people won't need it, they were in the original Data pack, I just split them to save download & installation space for those not using them. GynoChair.rar contains the mesh & animations for the GynoChair used in Pregnancy at the New Vegas Medical Clinic. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And Astymma's Compatibility Skeleton from here: http://newvegas.nexusmods.com/mods/45229 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Assets used in SCR you should install before reporting red diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: Other Supported Assets: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. PERMISSIONS: Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ . Submitter Halstrom Submitted 02/05/2013 Category Framework & Resources Requires NVSE, NVSE Extender, SexoutNG and heaps of outfits
  7. View File CORE: 2.10.97 -- 23-December-2016 DATA: 2.10.97 -- 23-December-2016 BODIES: 1.1.1 -- 25-July-2015 MIRROR - SexoutNG.torrent - All files also available via bit torrent. May be faster, and saves loverslab bandwidth. You need a bit torrent client, such as qBitTorrent. Sexout code is hosted here on the GitLab. Please use the Issues link to report confirmed bugs in Sexout, or to ask for features! The sexout BETA can be found here, if there is one. Note that to use the beta, you must still have SexoutNG Core and SexoutNG Data installed. Requirements Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3 (works with TTW). NVSE 5.0b2 or later; This is now the stable version. NX 16 or later (NVSE Extender) SexoutNG - CORE and DATA. SexoutNG - Bodies OR Nude male and/or female bodies manually installed, see spoiler below. Since '94, a compatible skeleton (AJ's BodyMorph) is included with 'Core'. Astymma's compatability or Deede's The Skeleton will also work if you prefer. Known issues FAQ / Troubleshooting - Read this before posting support questions First, please read the requirements section above carefully. The game doesn't even start, it freezes before main menu! ==> Usually corrupted plugin. Disable all plugins except Sexout. If it works, sexout is innocent. If not, validate your install via STEAM, and try downloading sexout again. The game starts, but sex doesn't work! ==> Did you install NVSE? Press '~' to open the console in game, and type GetNVSEVersion. If it does not return a number you did not install it correctly. Check the instructions for it and try again. ====> GetNVSEVersion works! ....but I also get this annoying message box appearing every time I start game! ======> Maybe try reading it . You have not installed the requirements correctly. Sexout requires NVSE 5.0 or later, and NX 16 or later. It will not work without them. See above for links. ~~~> But I installed NVSE and NX! =====> No. You didn't. There are no exceptions. If you think you did, you installed them wrong, check their own respective instructions and try again. ==> ...Okay, NVSE and NX installed. Uhhh, how do I actually start sex? ====> Sexout is just a framework for other mods to use. It does nothing on its own. Try installing some sexout mods. ==> ...I have sexout mods, but the actors just stand still inside each other! (maybe with sounds) ====> Usually a conflicting mod that adds idle animations in an inconsiderate way. Disable all mods except sexout. If it works, enable them one by one to figure out which is guilty. More info: ==> I definitely definitely definitely disabled all mods except FalloutNV.esm and Sexout.esm, and actors still stand inside each other but no animations! ====> Did you install 'SexoutNG - DATA'? Because, that's where the animations are. ======> Yes, with NMM! ========> Use FOMM. NMM has known issues with Fallout New Vegas mods in general. Animations work, except... ==> Infinity tits! ====> You do not have a compatible skeleton installed correctly. See requirements section ==> Infinity dicks! ====> You do not have a compatible skeleton installed correctly, or you do not have a compatible male body suit installed. See requirements / Bodies section above. ==> Invisible male bodies / big red boxes‽‽ ====> You do not have meshes for one or both of the sexout body suits installed. Either install "SexoutNG - Bodies" or manually add them- see the spoiler in the requirements section above for more information. More Useful Posts: How to GET HELP!! Help us help you. RitualClarity's tutorial on animation trouble BruceWaynes installation guide Another Sexout FAQ Modders: - Want to make your own sexout mod? (or modify an existing one). First stop is the API guide. See also: Tips and Tricks. - See the Gitlab project for more info on sexout status, or if you want to contribute. - API documentation is a WIP, if you can't find/understand something, please post here on loverslab. License: Sexout is free. Free as in BSD license free, except even freer. This work is public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. Release History Submitter Odessa Submitted 12/29/2013 Category Framework & Resources Requires NVSE 5.0+, NX 16+, FOMM, reading instructions
  8. View File This is the continuation from THIS THREAD, separated for a matter of practicity. >Short summary BodyMorph is a framework which allows to change the aspect of in-game humans (PC and NPCs). The core handles the changes, but it doesn't do anything by itself. So, to see its effects you'll have to install specific plugins for that, which will be located in separated pages (i.e. BodyMorph Selector And RaceBodyMorph) >Avaiable Plugins: RaceBodyMorph - A fully configurable plugin to randomize npcs. Requires latest NVSE and MCM BodyMorph Selector - A basic tool which allows to target a NPC (or PC if noone is targeted) and edit the single bone values via hud. Requires latest NVSE, MCM and UIO >Skeleton: The mod comes with custom 1st and 3rd skeleton. It is compatible with the major skeletons (Astymma, Thaunx BnB body, probably BnB extended too). It is *not compatible* with extra peculiar bones (i.e. tail or wings from Deedes' "The skeleton", resize bones of Malos' resizer - or more in general with any extra bone that I don't know, give me a holler if you need some compatibility added). FOR MODDERS: DO NOT RIG or DO NOT ANIMATE with this skeleton. This is not law, it's just a suggestion, this skeleton's not made to be used in that way. But you probably already know it. This skeleton is compatible with this mod >Installation: Same as for the previous version. It's a FOMOD, so if you use a mod manager like FOMM you should be able to install it with a click (suggested). Alternatively, you can extract the content under Data using 7zip (not suggested) Requisites: - Latest NVSE (5+) - NVSE Extender (NX) - MCM (maybe not mandatory but strongly recommended) - Lutana (Optional) >Compatibility and downsides: Mods that alter skeleton.nif could not be compatible. It's not always easy to understand if a skeleton is or is not compatible, between 2 mods, so don't forget to ask for advices to the modders who did the mods or to some user who knows about it. Skeleton's compatible with Sexout, it should be the same one. It is also compatible with BnB, it shares the same bones. IMPORTANT NOTE: ACTUALLY THE WHOLE LOWER BODY IS NOT ACTIVE, i.e. you can't morph thighs, or at least you can change values but you won't see any difference. This should be solved in the future, but it requires a pretty heavy patch and the introduction of a custom body replacer. >MCM: MCM has plenty of options, but I'd want to spend few lines about the bones selections. It is strongly suggested that you deselect all the bones that don't interest you. For example, you find that shoulders are useless? then deselect them on MCM. You only want to tweak the arms on the player, while the npcs should be randomized in all the bones? then select only the arms for the player and all the bones for the npcs (options are separated on MCM). Same thing for the bones which are typical for gender (i.e. breast for fems and penis for males), selecting "Both" wouldn't make sense. In game, you won't see the effect anyway, but deselecting them on MCM is important to optimize the performances of the whole mod. Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE, MCM
  9. Nuska's Women of the wasteland was always my go-to female mod due to its "realistic beauty" for females. There was nothing wrong with it and was practically irreplaceable... That was until yesterday, when I decided to go back to NV (again) and find out the mod was taken down with no explanation at all. Do any of you have a copy of the mod to share? If not, could you recommend me a beauty enhancing mod that doesn't involve anime content and looks (at least) mildly realistic? Thanks. BTW, here's an old screenshot I made with Women of the Wasteland: IT'S NEVER TOO LATE TO ASK FOR A COPY
  10. View File ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION: This is a port of the mod Cybernetic Dawn by Ocular Dissonance. It adds 5 races for female, and 5 races for male. They each show a bit more of the terminator underneath. The original mod adds followers. They will not be available in my version as they are not compatible with Fallout New Vegas. However, I will try to make it work. But no Promises. NOTE: The piercings in the photos should not be part of the race. It is a part of the body mod I have. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- REQUIRMENTS: - This mod Should work without the DLC's but I haven't tested it without them. - A Legitimate copy of Fallout New Vegas. - Any Body Mod (The one in the photo is a version of the T6M body) (Optional but recommended) - Latest Fallout New Vegas Script Extender ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT!!! This mod must be installed manually. I have not tested functionality with NMM or FOMM, so don't ask for help if these are screwing up the installation. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION (SIMPLE): Place the contents of the file into your data folder and activate the mod in NMM or FOMM. INSTALLATION (IN DEPTH): 1. Navigate to your Fallout New Vegas directory. 2. Open up the data folder. 3. Copy/Paste the CyberneticDawn.esp and the CyberneticDawn.bsa into your data folder. 4. Enable the mod Via, NMM or FOMM. 5. Enjoy! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KNOWN BUGS: - Sometimes, in the character creation menu, your character may appear to be "squashed". Don't worry, after your done it will be back to normal. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SPECIAL THANKS TO: - Ocular Dissonance, for the creation of the Fallout 3 version. - Izumiko, for the creation of the T6 Body used in the screenshots. - Gribbleshnibit8 pintocat scaredwolf, For the creation of the Roleplayers Alternative Start Mod I used in the screenshots. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Submitter war11010 Submitted 12/29/2017 Category Races Requires A Legitimate copy of Fallout New Vegas, Any body mod, Latest FNVSE  
  11. Version 1.0

    94 downloads

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION: This is a port of the mod Cybernetic Dawn by Ocular Dissonance. It adds 5 races for female, and 5 races for male. They each show a bit more of the terminator underneath. The original mod adds followers. They will not be available in my version as they are not compatible with Fallout New Vegas. However, I will try to make it work. But no Promises. NOTE: The piercings in the photos should not be part of the race. It is a part of the body mod I have. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- REQUIRMENTS: - This mod Should work without the DLC's but I haven't tested it without them. - A Legitimate copy of Fallout New Vegas. - Any Body Mod (The one in the photo is a version of the T6M body) (Optional but recommended) - Latest Fallout New Vegas Script Extender ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT!!! This mod must be installed manually. I have not tested functionality with NMM or FOMM, so don't ask for help if these are screwing up the installation. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION (SIMPLE): Place the contents of the file into your data folder and activate the mod in NMM or FOMM. INSTALLATION (IN DEPTH): 1. Navigate to your Fallout New Vegas directory. 2. Open up the data folder. 3. Copy/Paste the CyberneticDawn.esp and the CyberneticDawn.bsa into your data folder. 4. Enable the mod Via, NMM or FOMM. 5. Enjoy! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KNOWN BUGS: - Sometimes, in the character creation menu, your character may appear to be "squashed". Don't worry, after your done it will be back to normal. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SPECIAL THANKS TO: - Ocular Dissonance, for the creation of the Fallout 3 version. - Izumiko, for the creation of the T6 Body used in the screenshots. - Gribbleshnibit8 pintocat scaredwolf, For the creation of the Roleplayers Alternative Start Mod I used in the screenshots. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  12. View File L.E.A.N.E Droid *Human version not included* ============ Requirements ============ Daughters of Ares http://newvegas.nexusmods.com/mods/53683/ ========== Description ========== A companion based on the Daughters of Ares mod created by lucasjose501 The companion can be found in the Goodsprings Prospector Saloon =========== Installation =========== Copy all the contents of the mod folder to New Vegas Data folder. =========== Uninstall =========== Remove the following from the data folder: - Daughters of Ares.esm - L.E.A.N.E.esp - L.E.A.N.E.bsa =========== Known Bugs =========== - You cannot change the light color on L.E.A.N.E =========== Change Log =========== Version 6 - Potential Save Game bloating fixed. Version 5 - Framework for Pulse Rifle Upgrades added. Version 4 - Pulse Rifle Projectile Fixed. Version 3 -Companion Wheel Wait and TRADE commands fixed. Version 2 -Companion Wheel Added. -Pulse Rifle Added. Version 1 -Initial release. =========== Credits =========== Ark of Truth: L.E.A.N.E Droid Mod Author, Coding and mod building Mailamea: L.E.A.N.E Droid Mod Author, FaceGen and appearance upgrades lucasjose501: Daughters of Ares DaiShiHUN: Tau Pulse Weapons Submitter Ark of Truth Submitted 11/21/2013 Category Companions Requires Daughters of Ares  
  13. http://wiki.step-project.com/User:Themagicteeth/TTWOverEncumbered I'm not good at English, sorry about that. I am not a native speaker... I have been modding the game with the help of the "TTWOverEncumbered" guide. But I encountered some weird bugs...it causes the pip-boy, character creation, computer terminal screen and in-game popups to have this grainy effect appear. At first, I think it may be caused by DYNAVISION 3, so I disable the mod in the left panel of MO. but it wasn't... My mod load order: https://pastebin.com/w9AMkBQY
  14. View File ---------------------- Small Update ---------------------- V.2b corrected audio textdatas, she seemed crippled to me. V.2 removes the different animations on left and right, it simply uses the forward animation but rotated in the right direction. The package also includes the mtidle I use. This is a BnB breath idle which doesn't vary too much vanilla, because mtidle is shared between fem and male characters, so I can't simply put a female idle or even the most rude of the Fiends will have feminine attitudes... Anyway, the main goal of this idle is correcting the breast in the wrong position after playin a BnB locomotion animation (which I personally find very annoying) Here's a video of how left / right plays now [FLASH] [/FLASH] ------------------------------------------------------------- Female walk replacer "Haughty Mare" ------------------------------------------------------------- My first attempt to a walk replacer. It changes forward, backward left and right, but only the walk (not the run nor the sneak, swim, etc.). It's mainly a RP thing. It's a 360° walk, it means when you go backward your character won't back-pedal, but instead she will look at you. Left and right are facing in a different direction because I would like a feedback to which direction is better to watch, if the player or not. The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes. I personally used type 3 and 6 and I didn't notice anything strange. Here's a video that shows how it appears in game. [FLASH] [/FLASH] ------------------ Installation ------------------ It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma Unpack the content inside your Data. If it asks you to overwrite something, it means you are not using vanilla animations, it means you probably are using Thaumx BnB animation, it means if you will want to uninstall this you could simply overwrite with the BnB mod files. To uninstall, just remove the added files: Data\Meshes\characters\_male\locomotion\female\mtforward.kf Data\Meshes\characters\_male\locomotion\female\mtbackward.kf Data\Meshes\characters\_male\locomotion\female\mtleft.kf Data\Meshes\characters\_male\locomotion\female\mtright.kf Check also the run here and the idles here. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Submitter A.J. Submitted 12/21/2014 Category Animation Requires BnB skeleton  
  15. View File >Description A small plugin for BodyMorph which allows to modify values for actors' bones (both PC and NPCs). You aim someone, tap the hotkey, it will blink red, then you hold the hotkey for a couple of seconds and the menu will appear in game. If you don't aim anyone, then the player will be selected (it will blink green). You can browse the node list with forward / backward (W / S) and change the values with left / right (A / D) The list of nodes is picked from the filtered list on the MCM menu, means that if you disabled "arms" you won't be able to select here too. When you change value, it won't be instantaneous, it requires a variable quantity of time which could be 1 second or more. You can decide to not wait for the changes and simply choose your value, i.e. if you need to pass from 0 to -10 you don't have to wait for every step, just reach -10 and wait for the last morph queued and see if you like the result. When you've finished, jump (default space) will quit the menu. The menu will also be force quitted if an enemy engages you while you're editing, however it's not a bad idea doing it in a calm place. When modifying NPCs, you can experience an issue where the morph seems not working. It's not so uncommon, it usually happens if the npc is already doing something, i.e. leaning on a wall. > MCM Enable / Disable mod: ... Hotkey: allows to define a new hotkey to tap / hold Hud aspect: will allow to configure the small hud position on the screen. It will be always centered horizontally, you only will be able to move it vertically. You can also change the font and the space among lines - this is useful for users with DarnUI or other font replacers, so they can adapt the hud to whatever font they want. All the keys to use these options are specified in a message when you click on the MCM option. Hold time: the amount of time you must hold the Hotkey to let the menu appear. Debug mode: it spams my messages on console - you should disable it if you don't have problems. > Install Use a mod manager or extract the content under Data. Requisites: - Bodymorph 1.1.0+ - Latest NVSE (5+) - UIO - MCM (shouldn't be mandatory but it's useful) Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE 5+, UIO, BodyMorph 1.1.0+  
  16. [WIP] Zaylee Companion

    Hello Loverslab folks! This is my first post here, so i'm happy to introduce you to my new mod! Im currently working on companion mod, a girl named Zaylee. She's a young girl, hiding from some kind of very powerful people, connected with all of vegas factions. She's in great danger, and you must protect her during your travel. The plot are currently in progress, and we want to hear your suggestions about it. We also try to get it as lore as possible. What features are planned: Custom race (not GECK based, cos GECK sliders are sucky-sucky), with custom face morphs, hairmesh and headparts. (Saint's Row IV character based) Custom clothing and weaponry. (SRIV) Custom animations. Fully voiced dialogue. 3 or 4 quests. Romance feature, and of course, sex scenes. (some kind of Mass Effect 2 romance). Custom ending. Here's some screenies for you:
  17. BodyMorph

    View File A new version of this mod is available here. Introducing for your modding pleasure, BodyMorph, by A.J. and myself. This is a body modification library that allows body parts to be scaled, in realtime, for the player and for individual NPCs. You can think of it as a sort of "back end" that allows adjustment up and down of 16 (at present) bones. Note that as this is a beta/wip, not all bones yet have morphs, and some that do exist may not work correctly. The interface is primarily UDF driven with very few functions required for basic support. Of course, the full sourcecode is hosted here on git.loverslab.com and the wiki is already populated with enough documentation to get rolling. INSTALLATION Just use FOMM and let it overwrite what it needs to. This will, at most, be the skeleton -- A.J. has created us a new custom skeleton, with all the bones we believe we need, as well as a ton of new ones that this mod uses to achieve the actual bodypart scaling. USAGE Players will need a "bodymorph aware" mod for this to do anything for them, it's similar to sexout in that regard, though if they wish to experiment with it the console can be used to manipulate the NX variables on the player or any other actor. Please see the first reply in the support thread, by A.J., for a demo plugin that can adjust the player scales -- and a fancy video! Modders should see the wiki for more detailed documentations and a simple example. CURRENT STATUS - 13 bones (Breasts, ForeArms, Hands, Head, Neck, Neck1, Pelvis, Penis, Shoulders, Spine, Spine1, Spine2, UpperArms) - 13 sizes per bone, from 0.70 to 1.30 in steps of 0.05. - Large morphs, or many small morphs on one character, result in subtle height changes. We are working on thi CREDIT A.J. deserves all credit for this, as simple player-only morphing is something I and many others struggled with in FONV for a long time, and got nowhere. The skeleton and all the morphs are painstakingly created by A.J., I'm just the code monkey that wrote the ESP scripts, and an FNVEdit script to make my ESP authoring easier. Submitter prideslayer Submitted 01/12/2015 Category Modders Resources Requires nvse, nvse extender, fomm  
  18. I know that is a comon problem that head and body skin mismatch in NV, i solved it after modifyng .ini files and creating ESM with FOMM tesnip, and togleing archive invalidation on after any change. After that, any body i used from any existing mod works correctly and with the wanted colour, face and body perfect in my modded companions. But now i am triyng to edit an existing bnb body in blender 2.49b, then in nifskope, i want to create my own body type. i can put it in game, but colors don't match between face and body. i don't know if it is a problem of the export in blender or nifskope or what the hell. I tried different ways of exports following tutorials, but i couldn´find ANY tutorial abou ho to edit a body and then put it in game. I found how to do it with clothes, armors, but not specific with the bodies, and most of them didn't explain in detail all the process. I found this image in my computer, downloaded some years ago, about BODY export settings: but couldn´t find explanations,for example, did ai i need to do something before export, to propperly aply changes? what must i have selected when exporting? i tried with only body mesh selected before export, then with absolutely all pieces, and with the skeleton only. Or may be is something i don´t do in nifskope? I tryed it in nifskope with all the previous combinations, and i never got the same colors in face and body skin. I tried to open some of other mods bodies that had worked well in my game, colors included , and then select and remove the body mesh block branch, copy the block branch of the news exported nif meshes i have edited before in blender. And then rename txt in niftristrips (with the same name that old mod mesh had. I saw i some tutorial that for armors with skin pieces it is necesary to rename it as SKIN, but i didn´'t because in all only bodymesh nifs i am using it is not i çn this way), then update arrays of tangents and binormals in nitristripsdata, select main ninode and in spells batch update al tangent spaces....but when put it in game the color mismatching problem continues, and i couldn't solve creating a new esm and togleing on and of archive invalidation. But, if after doin all that and creating the ESM, i overrite in the folder my new edited body with one of other mod, the other works well, only mine fails. Anyone could help?? perhaps a detalied tutorial of editing specificaly bodiemeshes and exporting in blender for new vegas could be helpfull, but i only found abour armors, weapons and skeletons. It would be wonderful if someone that had already edited a bodymesh in blender could tell me, what to do after the editing process is ended, if it requires then some change or rename in Nifskope... Help me please!
  19. View File This is a plugin for NVSE, providing new script functions for modders. !!! FOMM REQUIREMENT !!! This FOMOD install requires my custom FOMM build from right here @ loverslab. The original/vanilla FOMM will not install executable files like dll's. At least, if I remember correctly, it won't. I don't know if NMM will install them either. !!! NOTICE !!! NVSE 4.5b7 or newer. The latest NVSE is available from this bethesda forum thread -- the version on silverlock is usually a few releases behind, and other mods may require a newer version. Extender Version: 16 Released: 21-Mar-2015 Project source code: nvse extender. Send myself or jaam a message here or there if you'd like to contribute to the project. We are both admins. What does it do? NVSE Extender provides additional functions available to modders. Some will provide information via the console as well. It uses the save/load notifications to save (and load!) its data whenever the game is saved. How do I install it? Download the FOMOD for the version you want and install it with FOMM. You do not need the other files, and you only need ONE fomod. Advanced users: What functions are available? There are many functions available. I need to redo this documention to list and explain them all. Current implemented function list: Can I include this with my mod, upload it elsewhere, etc? Sure. You can do whatever you want with it. If you screw up your players by installing an older version than they already have, you deserve a slap. If you upload it somewhere else and claim to be the author, you can field the bug reports and write the fixes, while rotting in hell. I'm all about letting people do whatever they want with stuff I create, but be responsible about it and don't be a dick. What does the future hold? Many other functions are planned, they are discussed in the support thread. Submitter prideslayer Submitted 12/30/2013 Category Other Requires fallout new vegas, NVSE, FOMM
  20. Sexout works perfectly fine with all animations EXCEPT beastiality animations... dogs, etc. Anybody know how to help? Thanks!
  21. I haven't been able to find something like this for fallout new vegas, although I do know there is one for Skyrim. Thanks
  22. View File 11/06: Added an alternative version (it's just an update, main package is required). It adds a new option in MCM that allows to bind a new hotkey (Emergency Key). When this key is pressed in game, it will remove AnT key binding on the numpad, and when pressed again it will re-enable it of course. This was made because a user made me notice that other mods can use the numpad (i.e. SO Positioning) and there are not so many practical keys to bind on the keyboard. 03/01/15: Added 2 gorgeous themes for a total of 6, thank you Viktoria AnimTool (AnT) - Ver. 1.5 AB Re-Up ------------------------ Description ------------------------ Some days ago I started again working on animations and I did this simple tool to try them in game. Then I found that could have been a nice tool for other people too, so here it is. Basically, it allows you to invoke an animation after you chosed it from a menu, on you or on a target (NPC or Creature) Everything works in GameMode (realtime), because I can't suffer MenuModes. Actually it contains around 300 animations divided in 8 categories. Keys and other stuff are configurable via MCM. In future, I still intend to change things, like the default key, the list etc.etc. concerning the needs. Also I hope to *find* soon of some function to write and read a file, it would be pretty useful. ------------------------ Purpose ------------------------ Machinima, screenshots, testing animations. When I play, I use it for RP (RolePlay: it won't be a karma counter that tells me how good I am... I want to blow kisses to other NPCs. Or taunt them, in case I feel mean. Or drink from a bottle. Or eat something. Etc.etc.). So, the main purpose is strictly related to animations. But also I wanted to give the possibility to make custom lists of animations. Basically, if you have some animations and you would like to release them, but you miss a way to invoke them and don't like scripting, you follow a procedure I described inside a pdf and then you re-package everything and re-distribute it. The actual limit, in terms of numbers of animations, is 9 categories of 50 animations = 450 animations, + 1 category reserved for AO (=50 AOs) ------------------------ How to use it ------------------------ Please watch the video here, until the end: ------------------------ Installation ------------------------ - Requires last NVSE - JIP NVSE. You can find it here - JIP UIO is mandatory now, it's pretty stable and works very well. You can find it here JazzIsParis' UIO After that, download the Main package v15 AB.zip, unpack it inside your data folder (or use FOMM), activate AnT.esp in your load order. Done. Inside the package there are further instructions in case you have troubles. - Create your own animation package (GECK is optional) Download the file "Optional - Custom Anims package" and follow the instructions included in the file NOTE ABOUT LOAD ORDER: the esp doesn't require a specific position, however it contains a dirty edit that should solve some problems with mods that prevent animations to play (i.e. some pose packs). So, if you put AnT.esp lower in your load order, it should "clean" that issue. ------------------------ Incompatibilities ------------------------ Script itself shouldn't have incompatibilities, except pretty absurd cases i.e. you prolly can't open the menu while you are sprinting with some sprint mod or PN... But for what concerns huds, they are a delicate beast to handle, that's why I suggest UIO which should tame the beast for you. - Darn UI changes the fonts. So the strings won't be perfectly formatted. Still, it's perfectly usable, just a bit more ugly. - Due to no answer from Gopher, I can't provide explicit compatibility with uHud. However, you can still make a manual install of this after you installed uHud and it should work. Don't forget that if you re-activate uHud, it probably will revert the changes you made manually, so you'll have to re-do them ------------------------ Permissions ------------------------ This mod can be considered free for non-commercial use only. However, from this free permission are EXCLUDED any asset I could list down here: - antCat6Anim48.kf and antCat6Anim49.kf ------------------------ Credits and love ------------------------ hlp, JazzIsParis, luthienanarion, Odessa, prideslayer, doctasax, tomm434, Umpa, Xilandro Submitter A.J. Submitted 12/04/2014 Category Animation Requires Last NVSE, UIO  
  23. So, there was i, playing FNV with some Sexout mods. After 4h10mins of playing, some tokens appeared at my pipboy, and my animations don't work since then. As i removed them (as pretty much every topic i found those tokens where the problem), it still din't work. I don't know what it is, as even masturbation doesn't work. Load Order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutSlavery.esm SexoutTryout.esm SexoutOffSpring.esm SexoutStore.esm SexoutDrugging.esm SexoutWorkingGirl.esp msexBase.esm MikotoBeauty.esm The Mod Configuration Menu.esp SexoutSpunk.esp SexoutPlayerSlave.esp msexFort.esp Sexout-Wear-And-Tear.esp Smalltalk.esp SunnyCompanion.esp BodyMorph.esp SexoutSexAssault.esp SexoutZAZ.esp MikotoBeauty.esp SexoutPosNew.esp SexoutAnimManagement.esp SexoutLust - anyHUD.esp Total active plugins: 35 Total plugins: 37 +Deactivated Plugins: FNV PT-BR (Translation) Sexout SexKey (Press X 2 Hav 6)
  24. View File These are skimpy versions of the Honest Hearts tribal outfits for the T6M body with bouncing enabled. Requirements: Honest Hearts Type 3/Type 6 body Better Bouncing Breasts Submitter Loogie Submitted 05/30/2017 Category Armor & Clothing Requires New Vegas, Honest Hearts, Type 3/Type 6 Body, Better Bouncing Breasts  
  25. Version 1.0

    656 downloads

    These are skimpy versions of the Honest Hearts tribal outfits for the T6M body with bouncing enabled. Requirements: Honest Hearts Type 3/Type 6 body Better Bouncing Breasts
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