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Found 52 results

  1. View File Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. There's a few changes here: SporeData is only required for the SporeRace in Breeder. HalstromsData contains a few textures & meshes I've modified for some content, like the Camo, Nurse, Vault69 & Nun and other Textures for the Mantis suits, most people won't need it, they were in the original Data pack, I just split them to save download & installation space for those not using them. GynoChair.rar contains the mesh & animations for the GynoChair used in Pregnancy at the New Vegas Medical Clinic. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And Astymma's Compatibility Skeleton from here: http://newvegas.nexusmods.com/mods/45229 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Assets used in SCR you should install before reporting red diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: Other Supported Assets: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. PERMISSIONS: Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ . Submitter Halstrom Submitted 02/05/2013 Category Framework & Resources Requires NVSE, NVSE Extender, SexoutNG and heaps of outfits
  2. Nuska's Women of the wasteland was always my go-to female mod due to its "realistic beauty" for females. There was nothing wrong with it and was practically irreplaceable... That was until yesterday, when I decided to go back to NV (again) and find out the mod was taken down with no explanation at all. Do any of you have a copy of the mod to share? If not, could you recommend me a beauty enhancing mod that doesn't involve anime content and looks (at least) mildly realistic? Thanks. BTW, here's an old screenshot I made with Women of the Wasteland: IT'S NEVER TOO LATE TO ASK FOR A COPY
  3. Version 20180222.1

    506,757 downloads

    Welcome to Sexout Common Resources BEFORE INSTALLING THIS OR ANY MODS REQUIRING IT CHECK YOU CAN GET SEXOUTSEXLITE.ESP WORKING FIRST, IF THAT WON"T WORK, YOU'VE SCREWED UP SOMETHING BASIC AND NOTHING MORE COMPLEX WILL WORK TILL YOU SORT IT OUT. The aim of this produce an ESM that holds all the common assets used by SexoutNG Plugins like NPC's, Drugs, Creatures & Clothing, Weapons etc so that other plugons can refer to them without needing to have each other as masters. It doesn't include meshes or textures themselves, merely point to them. it will have minimal scripting, only scripts required by the objects and plugins it contains. The DataPack provided is only some of my additions and minimum requirements of SCR itself. SCR Includes support for all DLC and TTW but does not require them. SCR adds some Perks, but they don't necessarilily add any effects, they are mainly flags for other Plugins to know the players preferences in dialogue. To explain in detail how it works, there are 2-3 parts to most outfits, the first is the Item ID which contains all the Armor ratings, weight, value, etc of an outfit and also where to get the mesh model and textures from, that is what I have copied from the original mods into SCR. The other parts are the model mesh and optionally textures for which the original download is needed, because I don't have permission to add other peoples work to the SCR download and it would be too big. Doing it this way gives users the option to not install Ghost suits etc. The Item ID itself uses next to no space in SCR compared to meshes & textures, but having outfits in there means that outfit can be incuded in formlist groups of SCR, this means a plugin can just check if the player is wearing something in the "Heavy Armor" group formlist and then change their dialogue or sex options based on that. Optionally people can also add their custom outfits to those lists too. it contains a percentage of Lore unfriendly assets but they should be only added to the game world by plugin modules calling them, mostly SexoutStore. Before you install Sexout use the Steam Backup function and backup your game as there's a good chance new users will completely screw their game on the first attempt of installing Sexout because they didn't read something properly and install things they shouldn't. If you aren't using Steam then you'll find Sexout won't work for you anyway so give up here or buy the game. SCR adds some Sex related Perks but their effects are up to the Plugins referencing them Dominant, Submissive. Brood Mother & Bitch in heat are added but only activated by Pregnancy. There's a few changes here: SporeData is only required for the SporeRace in Breeder. HalstromsData contains a few textures & meshes I've modified for some content, like the Camo, Nurse, Vault69 & Nun and other Textures for the Mantis suits, most people won't need it, they were in the original Data pack, I just split them to save download & installation space for those not using them. GynoChair.rar contains the mesh & animations for the GynoChair used in Pregnancy at the New Vegas Medical Clinic. SCR Integrated Plugins: Drugs: SexoutDrugging is now a separate plugin for SCR. The MCM menu is still in SCR to avoid adding another MCM Menu for one slider. Please use the Support Topic Button on the right for more information, support & beta versions. You will also need to download the clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them. RitualClarity has written a great installation guide in the link below for installing SCR. http://www.loverslab.com/topic/22156-tutorial-installation-of-sexout-common-resources-scr/ I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Requirements: FalloutNV (Non-Pirated Steam Version) FOMM NVSE Latest beta NX_Extender Latest version http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/ SexoutNG Stable Release http://www.loverslab.com/topic/24614-sexoutng-stable-release-96/ And Astymma's Compatibility Skeleton from here: http://newvegas.nexusmods.com/mods/45229 You will need MCM to change any settings http://www.nexusmods.com/newvegas/mods/42507/? Assets used in SCR you should install before reporting red diamonds and invisible bodies and other stuff not showing, there are also some assets in there that are no longer available for download so no links for them, I cannot remove them without breaking them for people who do have them: Other Supported Assets: For most of these clothing mods as noted you can remove or deactivate the original esp if you are using Pregnancy or Sexout Store, you only need to install the meshes, textures & sounds etc. Those that are FO3 downloads definitely need the esp removed or they will crash the game. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR you are using. If you can please post in font size 14, it's a lot easier for me to read too The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. PERMISSIONS: Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/33-scr-sexout-common-resources/ .
  4. View File See thread Submitter Strec Submitted 07/18/2015 Category Other Requires FalloutNV, NVSE 4.5  
  5. View File L.E.A.N.E Droid *Human version not included* ============ Requirements ============ Daughters of Ares http://newvegas.nexusmods.com/mods/53683/ ========== Description ========== A companion based on the Daughters of Ares mod created by lucasjose501 The companion can be found in the Goodsprings Prospector Saloon =========== Installation =========== Copy all the contents of the mod folder to New Vegas Data folder. =========== Uninstall =========== Remove the following from the data folder: - Daughters of Ares.esm - L.E.A.N.E.esp - L.E.A.N.E.bsa =========== Known Bugs =========== - You cannot change the light color on L.E.A.N.E =========== Change Log =========== Version 6 - Potential Save Game bloating fixed. Version 5 - Framework for Pulse Rifle Upgrades added. Version 4 - Pulse Rifle Projectile Fixed. Version 3 -Companion Wheel Wait and TRADE commands fixed. Version 2 -Companion Wheel Added. -Pulse Rifle Added. Version 1 -Initial release. =========== Credits =========== Ark of Truth: L.E.A.N.E Droid Mod Author, Coding and mod building Mailamea: L.E.A.N.E Droid Mod Author, FaceGen and appearance upgrades lucasjose501: Daughters of Ares DaiShiHUN: Tau Pulse Weapons Submitter Ark of Truth Submitted 11/21/2013 Category Companions Requires Daughters of Ares  
  6. Version

    2,753 downloads

    Kendo 2's Pre-War Clothing for Type3 (and Breeze Males) ~coc K2PreWarClothingCell to get the items. They are in the wardrobe in front of you. FastTravel to exit the cell. This is a mix of adult clothing based on the pre war kids clothes along with remodels of the female lingerie, male pajamas and some other extras. Not everything is shown in the screenshots. There are more outfits and variations, including a girl outfit with roller skates. *As an aside, all the textures included in the mod have Texture Sets in the GECK. If you know how to work with Texture Sets and add new outfits to the game you can easily mix and match textures for the outfits and not be stuck with what I did.* CREDITS: dimon99 for Type3 Breeze for Breeze Males Kiwi for the kid panty mesh and base texture Kendo 2 for everything else. PERMISSIONS: None. This is not a resource. No exceptions. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material. This shall commence immediately, effective 13 March 2016.
  7. Version

    3,013 downloads

    There is no esp. You must add the outfit to the game yourself. Here's a tutorial on how to do it: http://www.loverslab.com/topic/35579-do-it-dirty-add-an-armor-in-the-geck/ Permissions: This is a FO3/NV resource. Do not convert this for use with FO4; I do not support FO4 modding. By 'resource' I mean you can use it your own mods without asking me first but you must credit me for the work I've done. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material, unless it is designated as such. This shall commence immediately, effective 13 March 2016.
  8. Version v1.0

    2,808 downloads

    This mod is not mine, I am just re-uploading it into the download section. Mailamea's Hair Pack -Fallout Style- "Because Strolling within the Mojave Wasteland with fashion is now essential" DESCRIPTION: Mailamea's Hair Pack is the repack of Miniakiba's SKS Ren Hair Collection for Oblivion ported to Fallout: New Vegas.
  9. http://wiki.step-project.com/User:Themagicteeth/TTWOverEncumbered I'm not good at English, sorry about that. I am not a native speaker... I have been modding the game with the help of the "TTWOverEncumbered" guide. But I encountered some weird bugs...it causes the pip-boy, character creation, computer terminal screen and in-game popups to have this grainy effect appear. At first, I think it may be caused by DYNAVISION 3, so I disable the mod in the left panel of MO. but it wasn't... My mod load order: https://pastebin.com/w9AMkBQY
  10. A.J.

    Stamina [FONV]

    Version v2.5

    223 downloads

    - 03/06/2016: CRITICAL UPDATE - v2.5 is up; added safecrack to manually force PN values after uninstall if something goes wrong - 28/5/2016: CRITICAL UPDATE - v2.4 is up Description A mod that introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint (if PN is installed, instead than using APs), swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc. etc. Can be used by other mods, no need to be a requisite. Compatible with Project Nevada Sprint Fast start - Load the game, wait few seconds, then go on MCM and activate the mod under GENERAL(picture) - Go under ADVANCED and choose IMPORT (picture) - Whatever list of files you'll find, select ANICE.INI and load it (picture) - Go on MCM, under PLUGINS, check that everything is alright (picture) - Under ADVANCED, check that DEBUG is NOT selected (picture) - Play! Play! Purpose I had two main purposes. One was trying to introduce some mechanics that were allowing me to differentiate more the character's builds, because in my game I wasn't feeling enough differencies between a trained / strong character and an untrained / weak-but-smart character (leading to high INT as an easy choice and a better deal). The second was coming from Skyrim, and how I'm completely in love for my gameplay there (mainly based on Requiem), so I'd love to bring some of its features on NV, introducing few extra features concerning realism and immershun. Actually, I still make tweaks and add features, so I don't expect that everything is perfect and smooth. Here's an ingame test of v2.1 (the previous one), with old options based on Anice template: (The bar's on top right, the first one is not much visible at low resolutions when the sun is shining and I turn my ENB off to grab videos) MCM The mod's prenty configurable, there's many options in MCM to tweak better the game experience. - GENERAL General aspect and basic options. Picture - OPTIONS It contains the parameters (consuption) used by the formulas in the scripts, for the interaction between the environment and the stamina bar. Picture - ADVANCED This section contains advanced tweaking. Some of these parameters shouldn't be touched if you don't really know what you are doing. Picture - PLUGINS This section shows relationships with external plugins Picture Install / Uninstall Install requisites: - Latest NVSE (mandatory) - MCM (mandatory) - JIP UIO (mandatory) - JIP NVSE (strongly recommended) - Lutana. Then install the mod, check under PLUGINS if everything is fine, eventually check console to see if there are issues. To make a cleaner uninstall, go under ADVANCED, then click the option UNINSTALL. Follow instructions on the screen, save, quit, uninstall, reload that save, make a new save. v2.5 - I introduced a safecrack to prevent that Project Nevada AP draining isn't restored after the uninstall. To manually force its value, open console and write PLAYER.CIOS xx00FC2D, where xx is the number of the stamina mod in the load order. That ID is also written in MCM (under Plugins), if Debug mode is active. Also described during the uninstall. Updates Due to the scripted nature of the mod, I strongly suggest a clean save everytime there's an update. Since most of the options can be exported, it shouldn't be too much a chore. Interactions - You can import / export your personal settings (templates). Templates are located on Data\Config\Stamina. To create a new template, simply copy paste one of these and rename it. Ten files is the max that will be loaded, in alphabetical order. - You can use a custom bar without making a replacer. Put 2 files (a foreground and a background) inside the proper folder, located in Data\Textures\interface\Stamina. The files must be named with a specific prefix, see Picture. Size is 320x40. Ten files is the max that will be loaded, in alphabetical order. The fish bar I included is more like a joke. - For modders: A small example ESP is included in the download section. A bunch of infos in this TXT Credits and Permissions hlp for NVSE JIP for JIP NVSE and UIO Luthien Anarion for Lutuna Pelinor for MCM Adam, TommInfinite, CK for testing The two wondrous Daytunas' sisters of ARES, for being such kind testing scapegoats My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. May 2016: this mod is still updated by me
  11. Strec

    Rule the World

    Version 0.9.7 (beta)

    6,491 downloads

    See thread
  12. Version V3

    2,547 downloads

    http://www.youtube.com/watch?v=tlIEPe1wDbw Alice in Wasteland - The Rabid Hole is an uvoiced tale, inspired by some movies (neither Alice in Wasteland nor Alice in Wonderland...). It is composed by a main quest and seventeen side quests, with different ways to complete them. There's also a hidden quest and a bonus quest that will lead to a little reward if the main quest will be finished in a certain way. There are some hard fights, but it's mainly dialogues, situations, thinking how to put together every single piece of the puzzle, trying to figure how to reach the end. It doesn't take a lot from the story of Alice in Wonderland. The characters are references from the tale, also they sometimes could tell you sentences from the book. But everything else is inspired from some movies I love. Beyond that, it brings an important concept I've gained reading that story, the same feeling I had watching those movies. What you see, what is happening, what NPCs tell you: everything can be read in different ways. And about the lore... It doesn't care about Enclave, BoS, NCR, Legion and everything happening in the Mojave, NPCs live their own separated story and it seems as they don't care about anything else. No, it's not in lore and it isn't supposed to be. And... well, there will be some bit of magic in the air, but... it's a tale. This is essentially what I had in mind and I tried to follow when I did this mod: - I love Fallout's sense of freedom and I tried to stick to it as much as it was possible for me. - I tried to give the player the opportunity to use different approaches. The GOOD one is the hardest one, as always. The BAD one can be easier sometimes, but also more dangerous: you can end up in a cul-de-sac, breaking the quest, as it can happen in the vanilla too. But until you won't break the main quest it's all ok. What really counts for me is giving the opportunity to do it, it's tied with that freedom concept I was trying to achieve. No essential people (only the "mothers" are essentials...), few doors impossible to be open, you can attack whoever you want, rob them, it won't be the quest itself that will judge your actions, the consequences will be quite natural. Sometimes a bad approach could even be useful. - All the speech challenges are hidden and you won't take XP from them: this means that playing with two different characters you'll see "natural" changes in the dialogues with the NPCs. And remember that you can only ask about things you actually know: you can't ask mr.X about mr.Y if you still have not met him or heard about him. - Male and female characters will have a slight different playthrough and dialogues. - The pipboy will be used as a log, in first person: you'll find "that guy told me to go there" and not simply "go there". - What you see, usually, is what you perceive: you'll meet a "well dressed man" and he will be such until he won't tell you his name, or someone else who knows him. I find Perception is very important, i think it's the way your character has to tell you what's happening, this doesn't mean it is really the truth. - There won't be arrows to point you to your destination. But usually the informations given are enough, if they're not it means you can still achieve more informations in some way. Or it means I forgot something, yes. Anyway, you shouldn't end up roaming the whole Mojave looking for a spot, at least not the main ones. - I didn't place a lot of notes written in first person. I preferred putting some "details": they, all together, help picturing the whole situation. - Freedom applied to the quest: as I said you can finish them in different ways, but since few places will be closed, you can do some quests even if you... still don't have them, simply they'll trigger different situations. To start the main quest, take a look in Freeside. But if you are playing the vanilla NV, you can also forget about this mod and simply wander around the Mojave to find the few new spots etc. they are part of the landscape. Just like in vanilla side quests, you don't need to do them following a certain order. I tested very much the mod, mainly with a female character. My main concern were the fights, they weren't easy in my opinion and I nerfed enemies a lot. The weapons you carry with you are what really makes the difference. If you find a hard place you can still level up and go there later, as in vanilla game. Anyway here some examples: - I tried it around level 15, Hard settings: I did it, but still there were some places not really easy. If you like hard challenges, and your Mojave economy isn't made easier because of some mods (as adding expensive weapons etc.), I suggest you to be around this level. But you should have nice equipment. - I tried it around level 5, Hard settings with basic weapons: it was really a pain, but still I went through a bunch of contents. - I tried it around level 32, with Project Nevada, Very Hard settings and a lot of weapons: I found it easy. - I tried it around level 22, with ED-E, Project Nevada, Very Hard settings: a nice ammo consuption as always, but a companion definetely makes your life easier. - After nerfing the fights, last playthrough: I did it at level 7, Hard settings, Delilah, PN and AWOP (without nerfing the loot): I ended it at level 11, I found it not very hard. I preferred sticking with this difficulty, I like the story, I think it's more important than the fights themselves. For what concerns the abilities, it is done in a way that many kinds of players should be able to do it, no matter their stats. The only real requisite is a base of 25. Essentially, 25 Lockpick and 25 Repair. Low levels should still be able to play it. High level players will find ways to skip some parts of the mod thanks to their stats or moneys, but... less fun. There's only a certain point where it can happen that you "don't feel ready": this means exactly that, you are not ready. Not for your level, but for your combat abilities. Not a huge value anyway. There's an alternative end which requires some stats, just like in vanilla. Playing as it was the first time, it took me about 8 hours to complete it and unlock all the contents, with many reloads because I was dying etc. because I'm soooo slow, I take my time exploring and reading everything. I suggest to leave your companions at home. No, better: essentially, they can come, but there are some things in Chapter IV that "shouldn't" be made for companions, it's a matter of concept. Also, in chapter III a companion will break your... "view". But it won't break your quest, don't worry... Anyway, places are navmeshed and you already know how it works: when you snap your fingers they will follow you, always. So... when you find a hard fight, you can still bring some backup with you. I'm a fan of survival mods and low loot. I thought very much about this aspect. I think I didn't place a lot of stuff around, but I did sometimes, following some rules I gave to myself. The quest provides something useful for your playthrough. But it could be a nice ammo consumer, based by your difficulty level. There are some spots and quests that aren't useful for the main one: they are there as a source of equipment and moneys. You won't gain a lot of experience from the quests. Still, I took 1-4 levels (depending by my level of course) when I killed all the enemies and I unlocked all the contents. The only time you'll gain a bigger experience will be at the very last, especially triggering a certain end. As I said, there are more ways to finish the main quest. Essentially, if you'll finish it and you still will have A question haunting your mind, it means you still didn't do everything. But the ability to unlock the contents depends by how you played through the quest. In some cases you'll be able to trigger a couple of extra contents that should in some ways answer to that and also you'll be able to build your own house: not a luxury aseptic attic, it will be my concept of confortable wasteland home. - 01/04: added TTW Compatibility Patch. Thanks to nyaallich for this. Adding this .esp on the bottom of the Load Order will move the Alice door to the modified station of TTW. You will be able to enter both in Alice station (the one with the rabbit graffiti near) and TTW station. - 28/02: v3 is online. Many grammar corrections by Chancellor Kremlin Knockdown fix by Chancellor Kremlin Solved an issue where "the black guy" stalking AlChestBreach was breaking the start of the mod Soundtrack included as loose file MAYBE Beatrix fix (can't test it, it's just a feeling) Installation Instructions: - Requirements: Fallout NV and NVSE. Archive Invalidation enabled for the textures. - Install: manually extract the archives (Alice - Assets, Video and Alice.esm) under Data folder, then tick the Alice.esm in your load order. You will have: Alice.bsa and Alice ESM inside Data, four bik files under DataVideoAlice. Better if the ESM is on the bottom of your load order. - Uninstall: manually remove from Data folder the files Alice.esm and Alice.bsa; manually remove the four Chapter files from the sub-folder VideoAlice. - Cleaned and checked errors with FNVEdit and PU. - Conflicts: I tried with AWOP and NVInteriors, everything was good. But I'm aware it could conflict with other mods. I THINK it could create a little issue with CotW in a certain quest, I'll test that when I'll have some more time. - General issues: even if I tested it many times, I'm aware that due to the complexity of some things there will be errors. Essentially I started this quest when this summer I wanted to learn how to use the GECK and the other things concerning general modding. If you have troubles don't hesitate to write me. If you find it will change the name of certain cells (in a different language than english), please PM me with details, it's a thing I couldn't check on my own. - Console: its use is dangerous, really weird things can happen. Following the main quest, you can TGM but avoid to TCL, COC, UNLOCK doors that can't be open or SETAV SPEEDMULT. - ENB users: I'm one of you, I love ENB. But I used IMODs, some effects can't be visible if you are using certain ENBs. I suggest you to turn them off. Also, the lights are tweaked for vanilla without ENB. If still you want to use them, nothing bad will happen of course: if you get stuck for some seconds, it's simply because a fade to black effect is running. - I really can't figure if the quest itself is hard. So I included some extra documents under Downloads. One is the list of the quests: useful if you want to see if you did everything, not a great spoiler. Then, I included the list of the locations: this is a spoiler, I would avoid that, you will loose the sense of the exploration, the quest already should provide all the infos to reach these places. I also included some General Tips if you feel lost at start and you don't want to give up: the first page is general tips, the second page is Chapter I small walkthrough, the last page is what you could do to continue the quest if you still are lost. As last resource I included the complete walkthrough: I know it could be frustrating when you are stuck and you can't realize if you had an issue with the quest or if you still can't figure what to do, that's why I included it. It's the definitive spoiler, you will loose all the fun, so... don't use it until you are crying or banging your head against the monitor. Or both. - Eronel, Kendo and Xazomn to allow me drawing one of the characters based on their amazing Mojave Delight. It was definetely too much important for me. As I always love thinking... "if Beauty had a name, it would be Mojave Delight" - A Big Thank you to Chancellor Kremlin for his grammar corrections - A big Thank you to LL for this hosting - A big Thank you to Bethesda for the amazing playground - A big Thank you to the modders and their creations. It is thanks to them if this past summer I started exploring the wonderful world of modding - A big Thank you to LL's nice scripters and everyone that found a minute to answer my questions, you really showed me the light everytime I was ending in a dark tunnel with the GECK - A big Thank you to Desert Bufalo and his neverending search for perfection - A big Thank you to DigitalMemories, Randagio, The Doctor, Snake, Spikes and Cary - A big Thank you to "Suiko" and "Evan": in some ways... if it wasn't for you, I would have never found this passion - A big Thank you to those I forgot Permissions: PM me if you need anything. - The files are split due to file size limits - You only need Main, Assets and Videos
  13. Ark of Truth

    Tactical Clothing Outfits Flags

    Version

    68 downloads

    Requirements: Fallout New Vegas with latest patch Tactical Clothing What does this mod do? This mod changes the flag shown on the left shoulder of the armor to the flag of your choice. Flag requests are currently being taken. Known issues: None Permissions: Can use this mod in your mod? No Can upload to another site without my permission? No Anything you want to know but not listed here? PM ME Credits: epockis: Tactical Clothing Mod Author
  14. I wondered why it "didn't work" when I kept pressing the terminal ( ` ) key, uninstalled and reinstalled the game, tried several versions of NVSE and the latest one again: Version 5, still to no avail... ........ ...or so I thought... Found out actually I was doing everything absolutely right, yet there was all but one problem: I went to the options and turned the controller detect off, then pressed the terminal key and... well suddenly the darned thing works now; however, when I have the controller turned on to play the game, the terminal key goes dead.......? I wonder why? Um, this is very strange, is it just me or is this happening to anyone/everyone else too? I actually beat myself up over this and never knew it till I just randomly decided "turn off the controller mode and find out what's going on..." did that and it worked after, unlike Skyrim which seems to be the best with control detection. Is this a glitch or is there a way to fix the controls to allow it through like Skyrim and such?
  15. View File I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist. It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape. I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description. Submitter KainsChylde Submitted 10/14/2015 Category Misc Sex Requires SexoutNG, Common Resources for some props, and anything else those two files require.
  16. View File Slavery framework (for enslaving, not being enslaved) See the thread for more Submitter Strec Submitted 05/10/2015 Category Framework & Resources Requires FalloutNV.esm, NVSE 4.5, NVSE Extender  
  17. So I am trying to convert a mod of mine A Pipboy Replacer http://www.nexusmods.com/fallout3/mods/21133/?to New Vegas. I have got the paths to work and updated certain commands to get the script to save using NVSE Geck to but the script to change out the equipment is crashing the game upon it first being run. I hear the script activate the equipment swap, I see the equipment get removed, but it crashes before it comes back. I did not write the original script, just updated it to work with my Mod, so I am unsure to the need for the full equipment swaps but ti might have had something to do with F03 scenarios. So I was hoping someone could look and tell if I am missing something obvious that changed between F03 and NV. Code follows: scn BIDEpipRemoverSCRIPT short Phase short InitMod short ModKey short ModKeyState short PipKeyState float PipSpamTimer ref EquippedItem ref EquippedCondition short ModMenuActive short ModMenuButton short RemapKeyFlag short KeyRemapBuffer float KeyTimer short UninstallFlag int NVSEcheck begin Gamemode ;Check to ensure NVSE is present before the initial removal occurs. ;Loops continually until NVSE is found or the mod is uninstalled, in case ;some unreasonable player decides to save after it doesn't work. if (NVSECheck == 0) ;if GetNVSEVersion < 4 set NVSECheck to GetNVSEVersion return endif ;If the mod has not been initialized, and the player is finished with the Doc. if (UninstallFlag == 0 && InitMod == 0 && getStage VMQ01 > 0) if (Phase == 0) set ModKey to 48 player.unEquipItem Pipboy 1 1 player.removeItem PipboyGlove 1 1 player.additem PipboywristPC 1 1 set EquippedItem to player.getEquippedObject 2 if (EquippedItem != 0) set EquippedCondition to (player.getEquippedCurrentHealth 2 / getHealth EquippedItem && getPlayerControlsDisabled 0 1 == 0) player.removeItem EquippedItem 1 1 set Phase to 1 else set InitMod to 1 set Phase to 0 endif elseif (Phase == 1) player.addItemHealthPercent EquippedItem 1 EquippedCondition 1 player.equipItem EquippedItem 0 1 player.EquipItem PipboywristPC 1 1 set InitMod to 1 set Phase to 0 endif endif ;Mod menu functions. if (ModMenuActive == 1) set ModMenuButton to getButtonPressed if (ModMenuButton == 0) set ModMenuActive to 2 set RemapKeyFlag to 1 showMessage BIDEpipRemapKey elseif (ModMenuButton == 1) set UninstallFlag to 1 set EquippedItem to player.getEquippedObject 2 if (EquippedItem != 0) player.unEquipItem EquippedItem endif player.removePerk BIDEpipLightPerk player.removeItem PipboywristPC 1 1 player.equipItem Pipboy 1 1 resetPipboyManager showMessage BIDEpipUninstall set ModMenuActive to 0 stopQuest BIDEpipRemover elseif (ModMenuButton == 2) set ModMenuActive to 0 endif elseif (ModMenuActive == 2) set RemapKeyFlag to 0 set ModMenuActive to 0 ;Normal functionality elseif (UninstallFlag == 0 && player.getItemCount Pipboy != 0) if (PipSpamTimer > 0) set PipSpamTimer to PipSpamTimer - getSecondsPassed endif ;Pip-Boy callup hook if (isControlPressed 14 == 1 && PipKeyState == 0 && PipSpamTimer <= 0) set pipKeyState to 1 elseif (PipKeyState == 1) if (Phase == 0) set PipKeyState to 1 player.unEquipItem PipboywristPC 1 1 player.EquipItem Pipboy 1 1 resetPipboyManager set Phase to 2 elseif (Phase == 3) player.unEquipItem Pipboy 1 1 player.EquipItem PipboyWristPC 1 1 set EquippedItem to player.getEquippedObject 2 if (EquippedItem != 0) set EquippedCondition to (player.getEquippedCurrentHealth 2 / getHealth EquippedItem) player.removeItem EquippedItem 1 1 set Phase to 4 else set Phase to 0 set PipKeyState to 0 endif elseif (Phase == 4) player.addItemHealthPercent EquippedItem 1 EquippedCondition 1 player.equipItem EquippedItem 0 1 player.EquipItem PipboywristPC 1 1 set Phase to 0 set PipKeyState to 0 endif endif ;Pip-Boy light and options menu callup functionality if (isKeyPressed ModKey == 1 && KeyTimer < 3) set KeyTimer to KeyTimer + getSecondsPassed set ModKeyState to 1 elseif (KeyTimer >= 3) showMessage BIDEpipOptions set ModMenuActive to 1 set KeyTimer to 0 set ModKeyState to 0 elseif (isKeyPressed ModKey == 0 && KeyTimer < 3 && ModKeyState == 1) if (player.hasPerk BIDEpipLightPerk == 0) player.addPerk BIDEpipLightPerk playSound UIPipBoyLightOn else player.removePerk BIDEpipLightPerk playSound UIPipBoyLightOff endif set ModKeyState to 0 set KeyTimer to 0 elseif (isKeyPressed ModKey == 0 && ModKeyState == 0 && KeyTimer > 0) set KeyTimer to 0 endif ;If the player loses the Pip-Boy, remove the light, if it had been on. elseif (UninstallFlag == 0 && player.getItemCount Pipboy == 0 && player.hasPerk BIDEpipLightPerk == 1) player.removePerk BIDEpipLightPerk endif end ;Key remapping functionality. begin Menumode 1001 if (RemapKeyFlag == 1) set KeyRemapBuffer to getKeyPress 0 if (KeyRemapBuffer > 0 && KeyRemapBuffer < 256) set ModKey to KeyRemapBuffer endif endif end begin Menumode if (Phase == 2 && Menumode == 1) set Phase to 3 set PipSpamTimer to 0.3 endif end Ps Let me know if I need to post it in a different way or upload a WIP mod. Thanks.
  18. Files now located at: http://www.loverslab.com/files/file/461-mojodajojo-sexout-followers/ Moderators are welcome to delete this old thread if they fancy.
  19. View File These are skimpy versions of the Honest Hearts tribal outfits for the T6M body with bouncing enabled. Requirements: Honest Hearts Type 3/Type 6 body Better Bouncing Breasts Submitter Loogie Submitted 05/30/2017 Category Armor & Clothing Requires New Vegas, Honest Hearts, Type 3/Type 6 Body, Better Bouncing Breasts  
  20. View File What is it? Three races of true Androgynes and nine character presets. The body is based on my Type3 Berry A Cup, but with added ‘boy bits' and an appropriate version of my own custom texture. The mod is all-inclusive, with body, head and hand meshes, its own textures and 8 eye color variations. You don’t need anything else but a Type3-compatible game load is suggested. Requirements None, other than Type3 armor and clothing replacers so the body textures in the mod will display correctly. Installation Drop the download contents into your data folder and play. The game will do the rest. Credits dimon99 for Type3, humannature66 for the manicured nails meshes, Xaznom for her fabulous Many Faces textures I used as a base, Lucharie for the base body textures, kiwi82mx for the real hi-rez body and head normal textures, and Kendo 2 for everything else. Permissions The body mesh and body textures are resource materials. Feel free to make all of the androgyne outfits you want. I encourage you to do so. The remainder of the upload contents are not resource material. Terms If you use my meshes or textures in your own mods you must credit dimon99, Lucharie, kiwi82mx, and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Contact If you want to follow this mod's development, join in the conversation and get the latest on outfits or other things you can check out the Androgyne Race for Type3 WIP blog. UPDATED! Added a new esp as a separate download that adds two erect androgyne body suits. They will be added to your inventory when the game first loads. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. Submitter Kendo 2 Submitted 04/03/2016 Category Body Replacers Requires New Vegas and Type3  
  21. The Asurah

    [WIP] Zaylee Companion

    Hello Loverslab folks! This is my first post here, so i'm happy to introduce you to my new mod! Im currently working on companion mod, a girl named Zaylee. She's a young girl, hiding from some kind of very powerful people, connected with all of vegas factions. She's in great danger, and you must protect her during your travel. The plot are currently in progress, and we want to hear your suggestions about it. We also try to get it as lore as possible. What features are planned: Custom race (not GECK based, cos GECK sliders are sucky-sucky), with custom face morphs, hairmesh and headparts. (Saint's Row IV character based) Custom clothing and weaponry. (SRIV) Custom animations. Fully voiced dialogue. 3 or 4 quests. Romance feature, and of course, sex scenes. (some kind of Mass Effect 2 romance). Custom ending. Here's some screenies for you:
  22. KainsChylde

    Sexout Rapist Continued

    Version Classic

    6,303 downloads

    I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist. It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape. I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description.
  23. Kendo 2

    BREEZE MALE REDUX

    Version

    7,064 downloads

    WHAT IS IT? A hard reset for FO3 and NV male bodies. Mesh replacers as requirements and other silliness are now things of the past. WHAT’S THE POINT? I’m tired of dealing with mesh replacers that are poorly rigged, incompatibilities with DLCs and I felt like doing it. WHAT’S INCLUDED? K2 BREEZE REDUX Base Files: the base files for both FO3 and NV. This includes base textures for raiders, ghouls, and the playable race humans. There are a few armor replacers, but only to fix what is needed. FO3_DLC Pitt: mesh replacers where needed and male texures for the Pitt Mutated Humans. FO3_DLC PointLookout: Tribal race textures and outfit fixes. NV_BREEZE REDUX Sexout Body Suit: Amra72‘s Breeze body mesh remapped to work with Breeze Redux. NV_DLC OldWordlBlues: meshes fixes and an esp to revive the unused Lobomite body textures. NV_DLC LonesomeRoad: textures for the DLC’s Marked Men. K2 BREEZE REDUX Resource Body: a base body without the penis, rigged and ready for modding clothes and armor. NOTE The tribals for Honest Hearts are NOT addressed in this mod. For that you will need Kendo 2's Honest Hearts Tribals. REQUIREMENTS None, other than FO3 or New Vegas. COMPATIBILITY/INCOMPATIBILITY Incompatible with Breeze FO3 Males versions 1.6 or later, SickleYield’s Roberts Male Body for Fallout 3, Sesom’s Breeze New Vegas Males, Nivea’s Robert’s Male Body FNV and the version made by FavoredSoul. Otherwise, no issues. INSTALLATION Drop the download contents into your data folder. Go to the folder Data\meshes\characters\_male and look for the files upperbody_nude erect, upperbody_nude and upperbodymale_underwear shorts. Rename the mesh of your choice to upperbody. Activate the esp(s) if needed and play. The game will do the rest. CREDITS Breeze582000 for Breeze Males, Kendo 2 for everything else. PERMISSIONS Feel free to use the mod’s content in your own work. The contents of this mod are subject to the additional terms below. TERMS If you use my meshes or textures in your own mods you must credit Breeze582000 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert my content for use with Skyrim or Fallout 4. You are not allowed to upload my content (including derivatives) to NexusMods.com, Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016.
  24. A.J.

    AnT - AnimTool (New Vegas)

    Version 1.5 AB Re-Up (03/07/17)

    1,050 downloads

    11/06: Added an alternative version (it's just an update, main package is required). It adds a new option in MCM that allows to bind a new hotkey (Emergency Key). When this key is pressed in game, it will remove AnT key binding on the numpad, and when pressed again it will re-enable it of course. This was made because a user made me notice that other mods can use the numpad (i.e. SO Positioning) and there are not so many practical keys to bind on the keyboard. 03/01/15: Added 2 gorgeous themes for a total of 6, thank you Viktoria AnimTool (AnT) - Ver. 1.5 AB Re-Up ------------------------ Description ------------------------ Some days ago I started again working on animations and I did this simple tool to try them in game. Then I found that could have been a nice tool for other people too, so here it is. Basically, it allows you to invoke an animation after you chosed it from a menu, on you or on a target (NPC or Creature) Everything works in GameMode (realtime), because I can't suffer MenuModes. Actually it contains around 300 animations divided in 8 categories. Keys and other stuff are configurable via MCM. In future, I still intend to change things, like the default key, the list etc.etc. concerning the needs. Also I hope to *find* soon of some function to write and read a file, it would be pretty useful. ------------------------ Purpose ------------------------ Machinima, screenshots, testing animations. When I play, I use it for RP (RolePlay: it won't be a karma counter that tells me how good I am... I want to blow kisses to other NPCs. Or taunt them, in case I feel mean. Or drink from a bottle. Or eat something. Etc.etc.). So, the main purpose is strictly related to animations. But also I wanted to give the possibility to make custom lists of animations. Basically, if you have some animations and you would like to release them, but you miss a way to invoke them and don't like scripting, you follow a procedure I described inside a pdf and then you re-package everything and re-distribute it. The actual limit, in terms of numbers of animations, is 9 categories of 50 animations = 450 animations, + 1 category reserved for AO (=50 AOs) ------------------------ How to use it ------------------------ Please watch the video here, until the end: ------------------------ Installation ------------------------ - Requires last NVSE - JIP NVSE. You can find it here - JIP UIO is mandatory now, it's pretty stable and works very well. You can find it here JazzIsParis' UIO After that, download the Main package v15 AB.zip, unpack it inside your data folder (or use FOMM), activate AnT.esp in your load order. Done. Inside the package there are further instructions in case you have troubles. - Create your own animation package (GECK is optional) Download the file "Optional - Custom Anims package" and follow the instructions included in the file NOTE ABOUT LOAD ORDER: the esp doesn't require a specific position, however it contains a dirty edit that should solve some problems with mods that prevent animations to play (i.e. some pose packs). So, if you put AnT.esp lower in your load order, it should "clean" that issue. ------------------------ Incompatibilities ------------------------ Script itself shouldn't have incompatibilities, except pretty absurd cases i.e. you prolly can't open the menu while you are sprinting with some sprint mod or PN... But for what concerns huds, they are a delicate beast to handle, that's why I suggest UIO which should tame the beast for you. - Darn UI changes the fonts. So the strings won't be perfectly formatted. Still, it's perfectly usable, just a bit more ugly. - Due to no answer from Gopher, I can't provide explicit compatibility with uHud. However, you can still make a manual install of this after you installed uHud and it should work. Don't forget that if you re-activate uHud, it probably will revert the changes you made manually, so you'll have to re-do them ------------------------ Permissions ------------------------ This mod can be considered free for non-commercial use only. However, from this free permission are EXCLUDED any asset I could list down here: - antCat6Anim48.kf and antCat6Anim49.kf ------------------------ Credits and love ------------------------ hlp, JazzIsParis, luthienanarion, Odessa, prideslayer, doctasax, tomm434, Umpa, Xilandro
  25. View File 11/06: Added an alternative version (it's just an update, main package is required). It adds a new option in MCM that allows to bind a new hotkey (Emergency Key). When this key is pressed in game, it will remove AnT key binding on the numpad, and when pressed again it will re-enable it of course. This was made because a user made me notice that other mods can use the numpad (i.e. SO Positioning) and there are not so many practical keys to bind on the keyboard. 03/01/15: Added 2 gorgeous themes for a total of 6, thank you Viktoria AnimTool (AnT) - Ver. 1.5 AB Re-Up ------------------------ Description ------------------------ Some days ago I started again working on animations and I did this simple tool to try them in game. Then I found that could have been a nice tool for other people too, so here it is. Basically, it allows you to invoke an animation after you chosed it from a menu, on you or on a target (NPC or Creature) Everything works in GameMode (realtime), because I can't suffer MenuModes. Actually it contains around 300 animations divided in 8 categories. Keys and other stuff are configurable via MCM. In future, I still intend to change things, like the default key, the list etc.etc. concerning the needs. Also I hope to *find* soon of some function to write and read a file, it would be pretty useful. ------------------------ Purpose ------------------------ Machinima, screenshots, testing animations. When I play, I use it for RP (RolePlay: it won't be a karma counter that tells me how good I am... I want to blow kisses to other NPCs. Or taunt them, in case I feel mean. Or drink from a bottle. Or eat something. Etc.etc.). So, the main purpose is strictly related to animations. But also I wanted to give the possibility to make custom lists of animations. Basically, if you have some animations and you would like to release them, but you miss a way to invoke them and don't like scripting, you follow a procedure I described inside a pdf and then you re-package everything and re-distribute it. The actual limit, in terms of numbers of animations, is 9 categories of 50 animations = 450 animations, + 1 category reserved for AO (=50 AOs) ------------------------ How to use it ------------------------ Please watch the video here, until the end: ------------------------ Installation ------------------------ - Requires last NVSE - JIP NVSE. You can find it here - JIP UIO is mandatory now, it's pretty stable and works very well. You can find it here JazzIsParis' UIO After that, download the Main package v15 AB.zip, unpack it inside your data folder (or use FOMM), activate AnT.esp in your load order. Done. Inside the package there are further instructions in case you have troubles. - Create your own animation package (GECK is optional) Download the file "Optional - Custom Anims package" and follow the instructions included in the file NOTE ABOUT LOAD ORDER: the esp doesn't require a specific position, however it contains a dirty edit that should solve some problems with mods that prevent animations to play (i.e. some pose packs). So, if you put AnT.esp lower in your load order, it should "clean" that issue. ------------------------ Incompatibilities ------------------------ Script itself shouldn't have incompatibilities, except pretty absurd cases i.e. you prolly can't open the menu while you are sprinting with some sprint mod or PN... But for what concerns huds, they are a delicate beast to handle, that's why I suggest UIO which should tame the beast for you. - Darn UI changes the fonts. So the strings won't be perfectly formatted. Still, it's perfectly usable, just a bit more ugly. - Due to no answer from Gopher, I can't provide explicit compatibility with uHud. However, you can still make a manual install of this after you installed uHud and it should work. Don't forget that if you re-activate uHud, it probably will revert the changes you made manually, so you'll have to re-do them ------------------------ Permissions ------------------------ This mod can be considered free for non-commercial use only. However, from this free permission are EXCLUDED any asset I could list down here: - antCat6Anim48.kf and antCat6Anim49.kf ------------------------ Credits and love ------------------------ hlp, JazzIsParis, luthienanarion, Odessa, prideslayer, doctasax, tomm434, Umpa, Xilandro Submitter A.J. Submitted 12/04/2014 Category Animation Requires Last NVSE, UIO  
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