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About A.J.

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    New Vegas, Fallout 3, Skyrim
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    ... ¡Ay los conejos, cómo están! Mira, sequitos. Ella los tiene... claro, demasiado... ¿Tú nunca has tenido conejos? Yo sí, en mi casa, muchos. Yo sé mucho de conejos. Oye, que... ¡Ay mis miños, mira los nabos cómo les gustan! Pues que me perdones por lo del tartamudeo, que es a veces soy muy bruta... De todas formas tú te pasaste un poquillo. Vamos tú comportamiento no estuvo bien. Lo sé porque muchos hombres se han aprovechado de mí siempre. Yo me he dado cuenta, pero tarde. Si me hubiera dado cuenta antes, pero... Sin ir más lejos, fíjate, el mundo árabe cómo se ha portado conmigo...

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  1. then it's not only the body, but also the head? like, you become invisible entirely? make a test please, try it in open space, like in the middle of the desert, without walls / trees / nothing near you, let's see what happens. If the problem persists even on open space, and you are using ENB, try to temporarily unactivate it (Shift + F12 if I remember well)
  2. Did you have a chance to check in the Sexout MCM the "use body suit" option?
  3. Probably the answer is in what was done after that - new mods, updates, etc. Can you think to something you did later that could have caused the issues?
  4. sexout spunk closing game

    From my personal experience, I can say the engine dislikes broken scripts, while the correct scripts are one of the few things you can mod the hell out of yourself. The engine dislikes more mesh/texture/audio/animations, the worse mods are those adding Gbs of assets, I can't pretend that something so aged and full of limits load them all without downsides, also considering that some mods contain broken assets inside. Few months ago I was making few experiments and had some issues with S.O. spells not working as they used to - if someone has time and will, maybe it would be a good thing to investigate.
  5. sexout spunk closing game

    I remember when JIP merged with Lutana, there was specifically written that the lutana dll had to be removed from the folder because it was causing downsides. So I did, because I had downsides. This is not related with your issues with NVSE, anyway I wanted to tell you my experience with it.
  6. The first thing I'd try is starting a new game, to see if the problem persists. You gave me a good input to confute all those threads mentioning AI for textures, thank you so much
  7. In the OP, under Known Issues, I mention that the Prewar Businesswear causes CTD. I also describe a temporary way to workaround the problem. Is it the one causing you problems? did you try the workaround?
  8. Because this is what I read everywhere. I.e. https://forums.nexusmods.com/index.php?/topic/951552-what-exactly-is-archive-invalidation-and-what-does-it-do/ http://fallout.answers.wikia.com/wiki/What_is_archive_invalidation http://devakm.urikslargda.com/2006/05/archiveinvalidation-explained.html If I ever had an issue with AI myself, I would have investigated deeper probably. However after 500 posts I was providing definetely better answers than "remove all your mods"
  9. I think Archive Invalidation affects only textures
  10. you see my new job's a hassle and kids have the flu but it's sure nice talking to you

  11. March is a pain but April should be definetely better. In the meantime if someone has a conversion and wants to include in the next package, just PM me!
  12. The difference is in the checked flags. If you open both the effects you can compare them and see that one is flagged as Hostile, it can be resisted as if it was an attack; the other flag "Recover" means that it's temporary, it will be back to the original state when the effect disappears. Duration should be real life, in game should be (real life * TimeScale). However there's a couple of things to consider, I'm not sure how Waiting or Resting will be treated, and npcs dispel the spell when the cell is changed
  13. On the lower part of BS window, on the right of the Build button, you can find a Settings button. If you click on it, a new window will open. Here, on the upper part check if BSA Textures is flagged, then on the middle/lower part "Data files" you will see the list of the BSA files, check that "Fallout - Textures.bsa" and "Fallout - Textures2.bsa" are flagged.
  14. I have some serious doubts that your instability was caused by that skeleton. It's a vanilla skeleton + some added bones that allow other mods to work properly, you wouldn't notice differencies in game, really.