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A.J.

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About A.J.

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    Feuerschwinge

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  • Gender
    She/Her
  • Interests
    New Vegas, Fallout 3, Skyrim
  • Bio
    ... ¡Ay los conejos, cómo están! Mira, sequitos. Ella los tiene... claro, demasiado... ¿Tú nunca has tenido conejos? Yo sí, en mi casa, muchos. Yo sé mucho de conejos. Oye, que... ¡Ay mis miños, mira los nabos cómo les gustan! Pues que me perdones por lo del tartamudeo, que es a veces soy muy bruta... De todas formas tú te pasaste un poquillo. Vamos tú comportamiento no estuvo bien. Lo sé porque muchos hombres se han aprovechado de mí siempre. Yo me he dado cuenta, pero tarde. Si me hubiera dado cuenta antes, pero... Sin ir más lejos, fíjate, el mundo árabe cómo se ha portado conmigo...

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  1. A.J.

    fnv chrashes every time i launch

    Cos of course you're gonna make your own personal safehouse inside the cell which connects two DLCs, and while doing that you won't load them up in GECK.
  2. A.J.

    fnv chrashes every time i launch

    Dirty edits on DLCs don't need to be removed, it's some kind of urban legend that doesn't make any sense
  3. I'm afraid you'll have to call it specifying that 0, because when you create a function that admits a parameter then you must call it with that parameter or it won't compile. This function: Begin MyFunction {iMyNumber} ; do something End ...will be called with: Call MyFunction SomeNumber Then, based by the context and the circumstances, you can probably workaround the problem, but it would require more infos about the mod: If (the player didn't provide a value) Set SomeNumber to 0 Call MyFunction SomeNumber Endif Of course I'm assuming it's a function that you need to call from time to time, hence the need to set SomeNumber to 0, otherwise it will always be zero if nothing has setted it before.
  4. I was wondering if there's a way to retrieve via console the value of the four variables that are showed on the widget, maybe it could help us narrowing down eventual issues.
  5. - So did you find some alcohol that did not work for the flirt? MINE WAS MORE AN ANSWER TO YOUR DISCONCERT ABOUT MODS THAT COULD MODIFY THE ALCOHOL EFFECTS, BUT PERSONALLY I STILL HAVE TO FIND ONE. I CHECKED "HORIZON" AND EVERYTHING SEEMS WORKING FINE. - Do you mean that when the alcohol effect finished you was still able to try the flirt without receiving "offer me something first"? EXACTLY: THE SPECIALS WERE BACK TO THEIR NORMAL VALUES, MY CHARACTER WAS SPEAKING NORMALLY AND THE "DRINK" ICON DISAPPEARED ON BOTTOM RIGHT. BUT WHEN I WAS TALKING WITH A NPC I STILL HAD THE FLIRT OPTION WHICH HAS LEAD ME TO "YOU ARE LAME" INSTEAD THAN "OFFER ME SOMETHING". I TRIED WITH 4 NPCS IN A ROW, THEY ALL ANSWERED ME "YOU ARE LAME" BUT IT'S HARD TO HAVE SUCCESS WHEN THE DEBUFF STARTS TO STACK. I DIDN'T TRY TO WAIT FOR THE DEBUFF TO DISPEL, NEXT TIME I'LL TRY IT. - I will look into this, are you talking about the engagment proposed by npcs who you successfully flirted with? YES. AFTER THE SECOND FLIRT, THE NPC ASKED ME TO ENGAGE. I ANSWERED YES AND IT STARTED TO FOLLOW ME. I CHECKED THE AVAIABLE DIALOGUES AND I FOUND MORE OR LESS THE ONES I HAVE FOR VANILLA COMPANIONS, MINUS A ROMANCE OPTION, BUT MAYBE IT COULD MAKE SENSE TO HAVE IT IN THESE CIRCUMSTANCES. All these options are in their INFANCY NO WORRIES, I'M JUST TRYING TO NARROW DOWN POSSIBLE ISSUES SINCE I HAVE THE CHANCE TO PLAY IN THESE DAYS, HOPE FEEDBACKS ARE HELPFUL. I'D ADD YOU A COUPLE OF CASES, I SUSPECT THAT THESE'LL BE NOT EASY TO BE HANDLED. THE AUTOMATIC NPC REWARD (THE PROPOSAL WHEN QUESTS HAVE SUCCESS) CAN HAPPEN IN WRONG CIRCUMSTANCES. I WENT TO SOMERVILLE PLACE, IN THE NAME OF MY FRIENDS THE RAIDERS, TO INTIMIDATE THE SETTLEMENT TO GIVE US SUPPLIES. I HAD SUCCESS AND THE SETTLER WAS OBVIOUSLY DISAPPOINTED, BUT... AS YOU CAN IMAGINE HE PROPOSED HIMSELF AS REWARD. ANOTHER CASE, AND THIS ONE WAS MORE STRANGE: RAIDERS ATTACKED TENPINES BLUFF, I IGNORED THE CALL, THE NEXT DAY I HAD THE RESULT OF THE BATTLE: MY SETTLERS WON. HOWEVER, THE NPC REWARD BOX POPPED OUT, TELLING ME THAT A RAIDER VETERAN WAS HAPPY TO REWARD ME. edit: I decided to reload and repeat that, I wanted to track down who this "raider veteran" was, but this time it didn't happen -_- I even tried to reload and teleport to Tenpines... nothing. Ignore this, I'll see if it'll happen again in the future.
  6. I have 3 working widgets, except Infamy which sticks at 0 instead than its real value. But except that, I think that they are very useful, thank you for adding these. I made few tests for the alcohol thing, here's few thoughs: - Some settlers are not named but still they're not dynamic but persistent references (i.e. Tenpines Bluff), I guess that's the reason why alcohol doesn't work with them? - Horizon modifies the alcohol ingestibles, however the Alcohol:Reduced Intelligence is still in place, and the dialogue option comes out as intended. However I was thinking .... if there's a specific icon on the hud, and the player changes the voice when drunk, there should be a specific script function to check for that, which would avoid a possible conflict with mods that change effect archetypes. But I couldn't find some comprehensive list of Papyrus functions that contains anything like that. - After the alcohol effect has finished, the dialogue didn't change and it still was proposing the FLIRT option. I also tried NPCs I've never spoken before, they answered me I was lame instead that "Offer me something". Is it intended? - Is the Refused! cooldown supposed to stack? like -2-2-2 =-6 if you attempt 3 times in a row? - After a npc proposes the engagement, its dialogue lacks any kind of romance, is it intended? - An engaged npc can be converted to slave, still it can't be forced in any kind of romance, so the main difference between a slave and a npc is the possibility to choose the "Kill" option in the dialogue? - How can I CHAT with a named npc again, should I wait one day? is the time the only factor involved?
  7. It's probably just the skeleton that needs to be reinstalled because something overwrote it. If it doesn't work, please post a picture of the problem.
  8. A.J.

    Poses

    If you want, send me via PM the groovatron esp, I make the correction and send it back to you. If your problem is caused by the known dirty edit on the animation branches, then it'll solve. If it's not, then it would require to investigate more.
  9. A.J.

    SmallerTalk

    Also, please remove aWHK, it was using a specific Lutana's function whose functionality later was changed. Unless this is not a specific version that someone else already modified to adapt the change, of course :) Back to your problem, could you give few extra infos on what happens exactly?
  10. A.J.

    SmallerTalk

    When you remove it, nothing remains, so I'd think that the cause's something else.
  11. Thank you, I will try it next weekend. What should I do with the UV file? And god this is another thing I could have tried but I really didn't think about it, modifying the head instead than the body
  12. A.J.

    CBBE and Bodyslide for New Vegas Search

    You can find the link from those nexus pages, they point to a thread pinned on top of this sub-section, you can read "CBBE port Alpha" on the title.
  13. A.J.

    Fallout NV furry races?

    If you check the description of that page, it mentions The Skeleton is suggested, which means the animated tail is rigged on these tail bones. However, it lacks one of the two avaiable penises, which is the one you need for Sexout, so that's why you have that problem now. No way to solve it, until me or someone else will update The Skeleton -OR- if you are interested and answer me before tomorrow night, I send you a file that could help you.
  14. The problem I had was not with the morph file but with another one, I remember I couldn't conformulate and something was crashing. In the end, I found a command line program but it was far too hard for my understanding. Still, for a better head I guess Moonrace or Head06 could still be used, I think both have free permission in Oblivion. However, I really thank you for the offer, but I'm not sure if it'd be what's really needed. It'd really require someone that narrows down the flaws and double check and eliminate them one by one. I don't know if it's me that I'm very slow (yes I am), but I really spent a lot of hours in Blender to make them better, and this didn't happen. For example, neck seam could be the result of more than one issue, these things should be checked and they require me a lot of time usually. - are verteices in the right position? - is weight good? - is bone placement correct? (vanilla has wrong bone placement) - how to make a blended texture, to hide neck seam like in Skyrim? a couple of modders already did it in NV The number of vertices of the neck and the "hole" in the body is different, but they are still aligned, so this should be an issue only if the above points have flaws.
  15. Essentially, it has 2 problems: - The weight should be tweaked and done better, because as it is the animations are terrible, rarely I have seen something so unaestetic in terms of animations - The neck seam is larger than Manzanares river. No it's not that NV has the seam problem while other games don't have it, and yes a mesh artist who knows what to do can solve it. This leads to the conclusion that if you want to make something decent then you must tweak here and there and find a compromise, so that the arms or the legs won't be dramatically distorted when running for example, due to the weight problem. This is not the way to go, because it kills the potential of BS itself, we'll find ourselves in using more or less the same templates because these are the ones that don't give much problems, but then why using BS? In Skyrim's BS, usually you put your own template and build batch, and if the conversions are good and you're not using extreme sliders usually it works. Here, you make your template, you build, you go in game, you see there are problems, you modify the template, go in game, then redo, and again, redo redo redo... you end up with a body that more or less functions, but it's not really what you had in mind when you started. When KoolHandLuke has uploaded that "balanced body" on the nexus, wasn't the result of what I'm describing? wasn't that a template that worked more or less and it had to be tweaked a lot to hide the issues? That body is curvy, while the bodies I build usually are very slim and the defects are much more noticiable, the character seems an alien.
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