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Showing results for tags 'Sexout'.
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View File Warning: This mods contains bestiality and non-consensual sex acts Note: This mod does not promote bestiality, rape or any other non-consensual or illegal sexual acts. So I have been using Sexout Tryout for a few months now and I really liked the kennel but it only allowed intercourse (no oral) and it was only in the legion camp so I thought a standalone kennel mod with more options was a good idea. Cate's Kennel can be found near Yangtze Memorial. Feel free to give suggestions for this mod What this mod does: NPCs: Planned: installation: Credits: FAQ: Full changelog (change logs that aren't the newest version): Submitter User09 Submitted 06/27/2015 Category Other Requires SexoutNG 2.10.94 and SexoutCommonResources.esm
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View File Sexy Time is here! This is a re-upload of the old SexoutSex, of which I am not the original author. I have, along the way, helped shape it and added extra features. This upload is one such instance. To see what I've added in this version, please see the Update Log. Primarily though, I've re-uploaded this because it is a really versatile plugin that was missing from the LoversLab download system, and was instead forgotten about seven pages back in the threads gathering dust. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, use strapons, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - SexoutCommonResources (For sex toys) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." - A.J's kiss is currently misaligned. Working to fix it. The Wish List: String animations, ie - start off with a blowjob, progress to vaginal, end with anal, all in one go. Support for all the available strapons/dildos in Spectrum's Toy Pack. A bunch of other things. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. Amra72 for his amazing modder's resources animations. A.J for her beautiful kissing animation, and for fixing the jaggedness of the cover image for me. Odessa for fixing the 1.6 version by making Amra's modders resources work again. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.5a - 29/06/2014) - Removed superfluous positioning script causing issues. Submitter ChancellorKremlin Submitted 12/24/2013 Category Dialog Sex Requires Everything listed, and their requirements.
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View File File Name: SexoutWillow File Submitter: BruceWayne File Submitted: 02 Feb 2013 File Category: Quests Requires: SexoutNG, Sexout Common Resources, Willow - A Better Companion Experience SexoutWillow by BruceWayne This mod replaces the Fade-to-black sex scene from the Willow Companion Mod with a random Sexout scene. To get the Sex scene you have to complete Willow's romance quest. Updates July 2015 You need at least Sexout 0.93 or above. As such you need all the new requirements for this, as NVSE 5 and NX 16. Fixed the broken kissing animation. Additional info: Due to the way the original scripts work, I had to work around the fact that the stages are timed and coupled the timer to the sexout timer. This was true for all old versions as well. The problem is, that if you pause the animation timer with SexoutPositioning, this doesn't translate to the script timer of NVWillow (it still uses the time set in your SexoutNG settings, plus a couple seconds extra). If you have to adjust your anims, do so with an unpaused timer. To rectify this, set your timer up to give you ample time to adjust and save the offset, so you won't have to do it everytime and can go back to a shorter duration. Read the SexoutPositioning instructions on the Sexout main pages to find out how. Old Updates: Requirements SexoutNG by prideslayer Willow - A Better Companion Experience v1.09 by llamaRCA Sexout Common Resources by Halstrom NVSE 5+ or higher NVSE Extender 16 (a.k.a NX) or higher Installation/Update Drop the files in your data folder. Answer "yes" if you are asked to overwrite files. Make sure SexoutWillow.esp is loaded after NVWillow.esp! Additional Info I enabled player controls during Willow's "warm up" dance, so you can get a better view. Don't run away! (I guess she will eventually find you, but you never know..) Make sure she is following you, when you ask her. If she is in wander mode she might run away during her dance... (I think this also happens, if you don't use this mod) I'd love to hear feedback, suggestions and/or constructive criticism. So rate, comment, troll, whatever.. If you want to run SexoutWillow with version 0.97 of the Willow mod, click here. Click here to download this file Submitter BruceWayne Submitted 02/02/2013 Category Quests Requires SexoutNG, Sexout Common Resources, Willow - A Better Companion Experience
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View File SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it. After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while. Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with. Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. Requirements: NVSE 4.5.7, nx15, Spunk 0.79+ previous OP: Changelog ----------- Submitter DoctaSax Submitted 06/06/2013 Category Misc Sex Requires NVSE 4.5.7+, nx15+, Spunk 0.79+
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View File For the most recent STABLE RELEASE of SexoutNG download, see here. The file(s) attached to this download, if any, are BETA versions and are NOT REQUIRED DOWNLOADS. You DO still need AT LEAST CORE AND DATA from the main thread INSTALLED before you install any beta version! Let the beta overwrite whatever it wants to. Features available in the beta: See download page change log. Features done, but not in the current download: Features planned for this cycle - Known Issues - Planned Features - Default animation start position to player if present, rather than always Actor B (like '93, but without alignment issues) - Animation chaining (so you can put B in a pillory and have multiple A/Cs bone them in a row without B leaving) - Improve ZAZ random picker, so you can just give it a prop refsurface and no number and it will choose something appropriate. - Investigate adding some facial animations for old anims that don't have any. - Animation sequences, like Sexlab - Allow for female nude bodysuits, and player specific only nude bodysuits Optional Files Bodysuits - ROBERTS (June 9 2015) - (Breeze now included in SexoutNG - Bodies 1.1.0) If you install 'SexoutNG - Bodies 1.1.0+' you do not need these. If you prefer to manually install your own Roberts male body, install these files. - Breeze (include in Bodies BSA): New weighted erect Breeze's mesh by AJ, and an Amra-aligned non-replacer mesh by Kendo2. Also includes some mesh fixes by Imperfection OR - Roberts: Amra's Roberts body, duplicated for both. USE ONLY THE ONE APPROPRIATE FOR YOUR GAME (Breeze is sexout default) --- Sexout Anim Management v6 (February 21 2016) (Now bundled with Sexout Core) Updated version of Tomm434's plugin, allows MCM customization of the sexout random picker. Sexout Positioning V2.5 (January 31 2016) (Now bundled with Sexout Core) Sexout-Amra.esp - Now merged into Sexout.esm Submitter Odessa Submitted 05/30/2015 Category Framework & Resources Requires Sexout '97 Stable
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View File Massive changes, use the file at http://www.loverslab.com/files/file/2916-sexoutmdjjfollowers/, now. This file still works but it's mucho mejor to use the new one. Some of these mods contain rape and/or beastiality themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content. ----------------------------------------------------------------------------------------------------------- SexOutMDJJFollowerBase v0.82 This does nothing by itself, but IS A REQUIREMENT FOR ALL THE FOLLOWERS IN THIS POST. All current follower versions require v0.82 and will not function correctly (probably not at all) with v0.81, so make sure to upgrade! ------------------------------------------------------------------------------------------------------------- SexOutBrutildaTheButcher v0.961 ------------------------------------------------------------------------------------------------------------- SexOutCheyenneReplacer v0.96 ------------------------------------------------------------------------------------------------------------- SexOutMarisol v0.96R2 ------------------------------------------------------------------------------------------------------------- Submitter mojodajojo Submitted 11/24/2013 Category Misc Sex Requires SexoutNG, [SCR] Tryout's Data Pack 20131005 (You don't need this if you have Sexout Tryout installed already.), [SCR] Spectrums Toy Pack (Re-Pack)
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View File This project aims to improve custom sound options for Sexout. Sound/Voice Support (Low/Med/Max): Forced Oral Voices = 6/9/12 Forced Sex Voices = 9/18/36 Gagged Voices = 6 Gagged Orgasm Voices = 6 Oral Voices = 6/9/12 Orgasm Voices = 6 Sex Intensity 1 Voices = 9/18/36 Sex Intensity 2 Voices = 9/18/36 Sex Intensity 3 Voices = 9/12/24 Oral SoundFX = 12 Sex SoundFX = 12 Requires: SexoutNG (latest version). Optional: SexoutCommonResources (Required for gagged voice support.) INSTRUCTIONS: 1. Install the mod and data using FOMM. 2. Disable SexoutNG sounds in MCM. 3. Install custom voices and FX by overwriting files in Data>Sound>fx>SOSr (Optional). 4. Modders can place custom voices in Data>Sound>Voice>SexoutSound.esp><voicetype folder> (See Docs). Credits: Big thanks to zippy57 for holding my hand through this. Also to DoctaSax for input and inspiration. Submitter t3589 Submitted 04/12/2013 Category Framework & Resources Requires View File
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View File I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist. It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape. I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description. Submitter KainsChylde Submitted 10/14/2015 Category Misc Sex Requires SexoutNG, Common Resources for some props, and anything else those two files require.
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Sexout: Another Kick in the Head View File This plugin extends the Another Kick in the Head mod with some additional dreams and effects.. For the clean content only, see here. Mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear. There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what was not stolen to get you back on your way. You may also be required to complete a quest to repay them and get back some of your gear or risk minor infamy. There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there. The Merchants who may have your stuff are random major ones. The Loot Box may be in one of the bases of the faction who knocked you out When your health drops to a low level your character begins to black out, while this occurs any further hits may cause a knock out. (In engine terms, damage taken is greatly reduced while blacking out which prevents you from dying and instead triggers the knock out) MCM Options Requirements and Extensions The main .esm requires only this mod's data pack and New Vegas. It does not interface directly with sexout. The sexout extension plugin Adds extra dreams and a chance based on your health and how drugged up you are of getting the 'Another Kick in the Head' effect after sex... Psycho, Buffout and Mentats reduce the chance, whilst most other drugs increase it. Requires Sexout NG, Sexout Common Resources (including the BDSM items and SpectrumsToyPack (SCR version) ---- Known Issues - If using NVSE 4.2, non-vanilla companions may briefly appear and then disappear when moving through doors, this is fixed using NVSE 4.5. NX Variables for other modders' use - Sexout (only) KO's can be disabled using 'PLAYERREF.NX_SetEVFl "AKH:iDisableSexKO" 1'. This variable must be set before every sex act you want to disable (my mod resets it) Future Plans Credits License: Except assets noted in credits: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. ----- Upgrade Note August 2 The main .esm has been update, and now requires NVSE v4+ August 2 Sexout extension updated August 2 - The included data pack is now updated, and should be installed via FOMM August 2 - DLC extension is now redundant, although harmless to load. --- There is also a readme included, which gives FAQ/Help/Spoilers (how to unlock all dreams, etc) Submitter Odessa Submitted 07/25/2013 Category Other Requires Sexout, SCR, NVSE4+
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View File Simple plugin that adds dialogue to initiate sex with people, using a custom formula derived from player stats. The higher your speech, charisma, luck and more people like you, the higher the chance that someone will want to fuck you. Depending on the person's preferences, you will be able to choose what kind of sex you can have with them. Does contain dialogue to initiate sex with creatures. Submitter RapidWaterOver Submitted 08/10/2016 Category Dialog Sex Requires NVSE, Smaller Talk
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View File SmallerTalk version 1.2.6 I have taken ownership of Prideslayer's SmallerTalk and have added a few new features to it that will, and this has been proven fairly extensively through testing some very hard to talk to NPC's, make SmallerTalk a replacement for SmallTalk for any mod that needs the functionality SmallTalk provides. Why use SmallerTalk instead of SmallTalk? SmallTalk overrides vanilla records, SmallerTalk does not. SmallTalk is huge and causes you to watch the entire load sequence, SmallerTalk does not. SmallTalk does not handle dialogues it doesn't have a replacement for, SmallerTalk does. SmallTalk cannot fix NPC's that have forced goodbyes, SmallerTalk can. SmallTalk propagates all vanilla dialogue errors fixed by community and official patches/dlc's, SmallerTalk does not. How SmallerTalk works: SmallerTalk has a non-vanilla greeting and a non-vanilla response. It hooks the use of the ActivateControl (typically the "E" key) and if the target is not in combat, is not a creature, is not dead and IS an actor... it performs "StartConversation player, SmallerTalkGreeting" and sets a variable that is used by the greeting as a selection criterion so the NPC uses it. It does NOT in any way alter activation so it won't mess with activation scripts nor stop standard dialogue whatsoever. What it does do is cause a conversation with an NPC who has nothing but "goodbye" flagged dialogue responses that proceeds as follows: NPC: What's up? YOU: Nothing much... and you? NPC: Same ol', same ol'... ... and then it does not close the dialogue. Any mods you have that hook into GREETING that would display options such as SewerSlave, SexoutSex, HowAbout, UseableCigarettes and other mods of that type will then display their dialogue topics. More Information NEW In 1.2.6... Prefaced all debug messages with "SmallerTalk: ". NEW In 1.2.5... Ability for mods to have NPCs ignored by SmallerTalk. 2 options... add NPC to SmallerTalkIgnoreList (formid list) or SmallerTalkIgnoreFaction (faction) with rank 0. NEW In 1.2.4... Randomized dialogue (10 random greetings and 10 random responses) available as an MCM option, default is OFF In 1.2.3... Conversation after companion wheel use is now an MCM option and defaults to ON In 1.2.2... Reverted to armor tokens so they could be set non-playable and not appear in vendor inventories. In 1.2.1... Fix for weapons disappearing and becoming unusable. In 1.2.0... PROPERLY checking for GetSleeping now In 1.1.9... Can set timer delay from 1 to 10 seconds in MCM screen (default = 3). In 1.1.8... entirely new dialogue initiation code using a dialogue token, won't stomp on vanilla dialogue that was flagged as both SayOnce and Goodbye. In 1.1.7... the MCM config option to disable SmallerTalk while sneaking. In 1.1.6... critter support with body language dialogue in place of speaking... can be disabled(default)/enabled through MCM Altered Companion Wheel functionality response to disregard Cass so you won't see "we done?" , you'll get the SmallerTalk greeting-response, this is because Cass was EXTREMELY resistant to SexoutSex dialogue. Some NPC AI was locking up after using SmallerTalk on them. This is an attempted fix, please let me know if you have any more AI lockup issues. Added double protection AI reset Token. Fixed code error. With MCM you can enable or disable the mod from the MCM menu. With MCM you can enable or disable debug messages from the MCM menu. MCM is NOT required by the mod but the mod does support its use. SmallerTalk can display debug information. Typically it can be displayed by typing "set .doDebug to 1" or turned off (default) by typing "set .doDebug to 0". One situation with the companion wheel has a special handler... in the case of trading using the companion wheel, I have set SmallerTalk to NOT do its conversation and instead respond with "We done?" and exit the dialogue. This was an unintuitive use of SmallerTalk and was disorienting to testers so it was changed. Cass exempted from this. If tapping the activate key (typically the "E" key) does not start the SmallerTalk conversation or an NPC proves unwilling to start the conversation... simply hold down the activate key for 3 seconds while keeping your crosshair on the NPC and then release... that WILL initiate the SmallerTalk conversation even with the most recalcitrant NPC's who possess factions like ForceNoGreeting like wastelander template NPC's, AWOP Wastelanders, freeside generics, and such. Modders wishing to test SmallerTalk versioning from within their code to see if the user is using the right version can check the global value "SmallerTalkVersionNumber" and/or the mod description. The mod description will be in the form "v1.0.0" and the global will be a float such as "1.00". The two will be kept in sync with each new release as they happen. Feel free to provide feedback, testing results and bug reports in this thread. Submitter astymma Submitted 02/02/2013 Category Other Requires
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Version 0.8
6,404 downloads
Type N: Sexout Conversions I've been getting a lot of chatter related to TypeN and various Sexout related mods. Any TypeN specific conversions I do for Sexout related stuff will be uploaded here. (I'll also provide links if anybody else is doing conversions. Just let me know!) The goal is to get everything in SCR TypeN'd but I'm not sure I'll manage it given time constraints. All textures and meshes will be included unless otherwise noted! All Downloads Require: TypeN GSB's BDSM Files (20130227) TypeN resources for the Original. Not really tested yet! Version History 0.9 - Initial Release Tryouts Data Pack TypeN resources for the Original by Loogie. Not technically a conversion; I redid everything from scratch. Version History 0.9 - Initial Release -
Version Beta 1-1-0
6,068 downloads
Deprecated because Sexout Slavers 3 is launched. Slavery mod Requirements : NVSE 4 : can be found here NVSE Extender 11 : can be found here SexoutNG 2.6.82 : can be found here Sexout ZAZ : can be found here Recommended : CASM ( REAL COMPLETE quick saves) : can be found here This mod uses intensively NX_Vars so never integrate this mod or any mod depending of it in a bashed patch. For more informations on the subject read this. No support will be done if an automatic or quick save from vanilla Fallout has been reloaded. Please, for any support question, add your load order in a spoiler, thanks. -
Version 1.1 5th May 2021
29,154 downloads
This is a "lite" version of SexoutSex. The idea is to provide a basic, lite, barebones version which will work out of the box and does not require Sexout Common Resources. It can be used for new inexperienced users aiming to test whether they've installed SexoutNG and the bodies correctly before proceeding, or by advanced modders for anim testing purposes. Simply install, approach an NPC, and initiate sex via dialogue. Basic requirements apply - see below. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue with minimum fuss and superfluous requirements. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. Does *NOT* allow you to use strapons, as these were removed when the SCR dependency was removed also. Threesome anims with three females will instead feature quite a hot three way rubfest. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." The Wish List: Nothing for this version - as it is a single release for testing purposes only. See the proper "SexoutSex" for more features and updates. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.0 - 26/12/2013) - Removed all dependency on SCR. - Removed access to strapon animations. - Minor typo & grammar fixes. -
Version 1.6 (19 August 2015)
92,535 downloads
Sexy Time is here! This is a re-upload of the old SexoutSex, of which I am not the original author. I have, along the way, helped shape it and added extra features. This upload is one such instance. To see what I've added in this version, please see the Update Log. Primarily though, I've re-uploaded this because it is a really versatile plugin that was missing from the LoversLab download system, and was instead forgotten about seven pages back in the threads gathering dust. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, use strapons, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - SexoutCommonResources (For sex toys) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." - A.J's kiss is currently misaligned. Working to fix it. The Wish List: String animations, ie - start off with a blowjob, progress to vaginal, end with anal, all in one go. Support for all the available strapons/dildos in Spectrum's Toy Pack. A bunch of other things. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. Amra72 for his amazing modder's resources animations. A.J for her beautiful kissing animation, and for fixing the jaggedness of the cover image for me. Odessa for fixing the 1.6 version by making Amra's modders resources work again. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.5a - 29/06/2014) - Removed superfluous positioning script causing issues. -
Version 0.0.0.0
6,967 downloads
Due to the volume and diversity of things to do on SexoutSlavers2 to reach a final version (and the fact that I underestimated some times to realize ) I stop all support on this mod. I deleted the files and returned it in WIP but if someone wants to take the mod I can provide it, the only requirement I ask to continue or modify the mod is to change the name so that there is no confusion with SexoutSlavers2. -
Version .82
11,402 downloads
Massive changes, use the file at http://www.loverslab.com/files/file/2916-sexoutmdjjfollowers/, now. This file still works but it's mucho mejor to use the new one. Some of these mods contain rape and/or beastiality themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content. ----------------------------------------------------------------------------------------------------------- SexOutMDJJFollowerBase v0.82 This does nothing by itself, but IS A REQUIREMENT FOR ALL THE FOLLOWERS IN THIS POST. All current follower versions require v0.82 and will not function correctly (probably not at all) with v0.81, so make sure to upgrade! ------------------------------------------------------------------------------------------------------------- SexOutBrutildaTheButcher v0.961 ------------------------------------------------------------------------------------------------------------- SexOutCheyenneReplacer v0.96 ------------------------------------------------------------------------------------------------------------- SexOutMarisol v0.96R2 ------------------------------------------------------------------------------------------------------------- -
Version .9Beta
11,814 downloads
Readme download is not up to date. This is an unfinished beta. As of this point in time, you can whore yourself within the gang to earn gang rep and caps. If you get enough reputation you get discounts from the gang merchants. Gaining reputation will also let you access 2 creatures and 2 humanoid actors that are set up to be followers. They're not companion wheel enabled, but you can heal the humanoid ones during combat. You can also use their doctor's services, but she's not trustworthy and may 'do things to you'. I'm now currently working on this again. It uses NX calls so don't have to have the very most recent version of Sexout, however I don't know which version you need exactly for NX. The Scorpions Gang is located at the Monte Carlo Suites: http://fallout.wikia.com/wiki/Scorpions_%28gang%29 http://fallout.wikia.com/wiki/Monte_Carlo_Suites You don't strictly need Tryout's Data pack you could place another strapon in Data/Meshes/Armor/Strapon and then name the .nif, Dildo. Alternatively, you could download Tryout's data pack and just use that mesh from it. -
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Version 06-08-2012
119,418 downloads
SEXOUT ZAZ 1.SEXOUT ZAZ IS A FULLY ADULT ORIENTED MOD !!!!!! 2.THIS IS A RESOURCE FOR MODDERS AND GECK ENTHUSIAST TO USE !!!!!! 3.THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! 4.DO NOT BASH ME FOR THE CONTENT OF THIS MOD . I PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING! This mod may contain full nudity, bdsm, fetish, sexual stuff and therefore adult content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to..... IF THAT'S NOT YOUR TASTE, SKIP IT!!! Credits prideslayer its all his hard work for coding and making this possible GSBModders as always , I Used his Meshes & Textures here and there. His Sexbot Mod for NV Will Be awesome The Animators Of - Sexout NV Donkey And JohnHead444 ( I needed a Start For the Anims ) Resources from Andy , I believe is the main reason Collars and Cuffs exist in Bethesda Games Loogie - For Using My Animations in His Tryout Plugins , I had good Fun Whilst playin them Requirements Sexout.esm SexoutCommonResources.esm Installation 1. Drop the data pack into your steam FONV folder. 2. Activate the ESM file in FOMM or similar. Cheers ORIGINAL SUPPORT THREAD LINK http://www.loverslab.com/topic/3626-sexout-zaz/?p=82603 -
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- Spectrums Toy Pack
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Version v1.3 (3)
40,235 downloads
This plugin extends the Another Kick in the Head mod with some additional dreams and effects.. For the clean content only, see here. Mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear. There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what was not stolen to get you back on your way. You may also be required to complete a quest to repay them and get back some of your gear or risk minor infamy. There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there. The Merchants who may have your stuff are random major ones. The Loot Box may be in one of the bases of the faction who knocked you out When your health drops to a low level your character begins to black out, while this occurs any further hits may cause a knock out. (In engine terms, damage taken is greatly reduced while blacking out which prevents you from dying and instead triggers the knock out) MCM Options Requirements and Extensions The main .esm requires only this mod's data pack and New Vegas. It does not interface directly with sexout. The sexout extension plugin Adds extra dreams and a chance based on your health and how drugged up you are of getting the 'Another Kick in the Head' effect after sex... Psycho, Buffout and Mentats reduce the chance, whilst most other drugs increase it. Requires Sexout NG, Sexout Common Resources (including the BDSM items and SpectrumsToyPack (SCR version) ---- Known Issues - If using NVSE 4.2, non-vanilla companions may briefly appear and then disappear when moving through doors, this is fixed using NVSE 4.5. NX Variables for other modders' use - Sexout (only) KO's can be disabled using 'PLAYERREF.NX_SetEVFl "AKH:iDisableSexKO" 1'. This variable must be set before every sex act you want to disable (my mod resets it) Future Plans Credits License: Except assets noted in credits: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. ----- Upgrade Note August 2 The main .esm has been update, and now requires NVSE v4+ August 2 Sexout extension updated August 2 - The included data pack is now updated, and should be installed via FOMM August 2 - DLC extension is now redundant, although harmless to load. --- There is also a readme included, which gives FAQ/Help/Spoilers (how to unlock all dreams, etc) -
Version 0.4op
19,320 downloads
Here is a positioning mod for SexoutNG. Current Version: v0.3op (current version is SexoutPositioning-Odessa-Fix.7z) If you have any problems with the mod, report them in the Support Topic. Current Features: When a SexoutNG sex act begins AND the player is involved, Sexout positioning will kick in with a message displayed that it's now active. Once positioning is active it will respond to 10 keys as follows (NOTE: these are the keyboard 1-0 keys, not the numkeys on an extended keyboard): 1 - move selected actor forwards 2 - move selected actor backwards 3 - move selected actor left 4 - move selected actor right 5 - move selected actor up 6 - move selected actor down 7 - change selected actor (starts with B, then A, then C, then B again... will toggle select all actors off if it was toggled on) 8 - toggle select ALL actors (keys 1-6 will now move all actors if toggled on, select previous selected actor if toggled off) 9 - reset all actor positions to starting position before any changes were done 0 - toggle sexout timer on and off keys 1-6 take effect as long as the key is held down, keys 7-0 take effect after they have been released When the sex act ends, Sexout positioning will shut off. Current Issues: When the timer is paused, sometimes one or all of the actors will get redressed. (will fix with Prideslayer's input) Toggling the timer on and off will not stop Sexout Lust from managing the Sexout timer as it wants to. Foot IK is still active so moving actors up and down can be blocked by collision with the ground or the other actors. if you're using the Groovatron, you'll need to remap the default key for GroovySettings from 0 to something else. Debug: Debug messages are currently ON by default (later releases will include a toggle). If you get an Abort message, positioning will be turned off for the current act (unrecoverable error). Check console messages after an abort and report what happened in the support topic. If you get a WTF message, something unexpected happened (some are unrecoverable errors, some not). Check console messages after a WTF and report what happened in the support topic. Credits: Prideslayer Odessa Change Log: 06-14-13 Initial Release. 06-17-13 Changes Main Spell to correctly ascertain which actor has the data needed in their NX vars. 07-04-13 Makes console messages more verbose and attempts to start clean each sex act. 07-04-13 Correction of bug that would have caused sex acts near the player to reset the player. 07-06-13 Added protection to spells so that if they are dispelled and then execute one more frame of ScriptEffectUpdate, they'll do nothing (no repeat of code). 07-07-13 Add a timer in SpMonitor to make sure that GetSelf returns an actor before giving up and aborting. 11-20-14 Uploaded new version containing Odessa and Prideslayer's updates. -
Version 7.02 (20141221)
49,388 downloads
SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it. After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while. Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with. Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. Requirements: NVSE 4.5.7, nx15, Spunk 0.79+ previous OP: Changelog ----------- -
Version 20190227
96,093 downloads
This project aims to improve custom sound options for Sexout. Sound/Voice Support (Low/Med/Max): Forced Oral Voices = 6/9/12 Forced Sex Voices = 9/18/36 Gagged Voices = 6 Gagged Orgasm Voices = 6 Oral Voices = 6/9/12 Orgasm Voices = 6 Sex Intensity 1 Voices = 9/18/36 Sex Intensity 2 Voices = 9/18/36 Sex Intensity 3 Voices = 9/12/24 Oral SoundFX = 12 Sex SoundFX = 12 Requires: SexoutNG (latest version). Optional: SexoutCommonResources (Required for gagged voice support.) INSTRUCTIONS: 1. Install the mod and data using FOMM. 2. Disable SexoutNG sounds in MCM. 3. Install custom voices and FX by overwriting files in Data>Sound>fx>SOSr (Optional). 4. Modders can place custom voices in Data>Sound>Voice>SexoutSound.esp><voicetype folder> (See Docs). Credits: Big thanks to zippy57 for holding my hand through this. Also to DoctaSax for input and inspiration.