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Showing results for tags 'Sexout'.
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View File SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it. After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while. Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with. Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. Requirements: NVSE 4.5.7, nx15, Spunk 0.79+ previous OP: Changelog ----------- Submitter DoctaSax Submitted 06/06/2013 Category Misc Sex Requires NVSE 4.5.7+, nx15+, Spunk 0.79+
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[WIP] Another Kick in the Head - TTW Extension (Current Status: Unknown)) View File WIP - Another Kick in the Head - TTW NOTE: I was asked about the status of this mod and managed to find an old copy. Anyone is free to pick this up as well as the assets made for it. Whether it works with current day TTW and AKiTH is unknown! An extension of the wonderful AKiTH that extends support for TTW. Like the original AKiTH, this also has a series of dreams and multiple different heroes. Because the DC Wasteland is a lot nastier than the Mojave, chances are more likely you won't end up being saved by a hero. Any lost gear can be found scattered across either the DC wasteland or various DLCs. DLCs Currently Supported Point Lookout The Pitt (Steelyard and Entrance) Requirements AKiTH Obviously... SexoutNG TTW Latest NVSE Mojave Delight Resources ONLY! Esp not required! Subtitles ON. What is Functional? The main point of the mod is completed. Namely: dying and getting saved by heroes or waking up in various areas with lost gear. Only 4 dreams are in a mostly functional state at the moment. Cloud Nine being the one with the most options. I have many other dreams in a partial state of completion. What needs testing? I haven't tested every single location. So please pay attention to where you are and if you run into issues, post them here! The more info I have, the easier it will be to fix. I'd appreciate players taking a look at The Factory. In the console type "COC RobarTTWPittTrogFactoryMain". (Or it's in the Steelyard if you're in the neighborhood.) I'm particularly interested in input from players with slower computers. Is the area too choppy for you? Hero dialog: typos? A hero doesn't show up or talk? Let me know about it. There is one dream quest that is finished. Be nice to an NPC named Hsui-Ying. (And don't be communist!) Eventually you'll get the sequence started. Are there any giant exclamation points in dreams? (This means I forgot to add something to the data download!) FAQ Hey I lost my super important item! Where is it!? That was stupid! However, there's a loot location map in the support thread that might help. Whatever the case, keep an eye out for Lead-Lined Metal Boxes, clay pots, and the occasional wall safe. Most loot locations are around Raiders. Also check out vendors like Moira, Seagrave, or Panada in Point Lookout. Also might want to have some decent lock-picking skills or a companion that can manage it. Why are you uploading this now!? It's not done! I need to be sure I've got the simple stuff working before I release some complex stuff. SO, beta release it is! What's this optional Cloud Nine Band stupidity!? That's if players want to hear the band actually play music as was originally intended. I'm probably going to be getting rid of the band entirely when this leaves WIP status however. Why is Sexout required!? Currently there is some sexout content. (But not much!) You'll run into most of it by using the Dreaming Door. So beware! Eventually I'll make it so it's entirely optional or put in an MCM toggle perhaps. Submitter Nessa Submitted 09/18/2014 Category WIP / Beta Requires SexoutNG, Another Kick in the Head, TTW
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View File Simple plugin that adds dialogue to initiate sex with people, using a custom formula derived from player stats. The higher your speech, charisma, luck and more people like you, the higher the chance that someone will want to fuck you. Depending on the person's preferences, you will be able to choose what kind of sex you can have with them. Does contain dialogue to initiate sex with creatures. Submitter RapidWaterOver Submitted 08/10/2016 Category Dialog Sex Requires NVSE, Smaller Talk
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View File Sexy Time is here! This is a re-upload of the old SexoutSex, of which I am not the original author. I have, along the way, helped shape it and added extra features. This upload is one such instance. To see what I've added in this version, please see the Update Log. Primarily though, I've re-uploaded this because it is a really versatile plugin that was missing from the LoversLab download system, and was instead forgotten about seven pages back in the threads gathering dust. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, use strapons, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - SexoutCommonResources (For sex toys) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." - A.J's kiss is currently misaligned. Working to fix it. The Wish List: String animations, ie - start off with a blowjob, progress to vaginal, end with anal, all in one go. Support for all the available strapons/dildos in Spectrum's Toy Pack. A bunch of other things. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. Amra72 for his amazing modder's resources animations. A.J for her beautiful kissing animation, and for fixing the jaggedness of the cover image for me. Odessa for fixing the 1.6 version by making Amra's modders resources work again. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.5a - 29/06/2014) - Removed superfluous positioning script causing issues. Submitter ChancellorKremlin Submitted 12/24/2013 Category Dialog Sex Requires Everything listed, and their requirements.
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Version 0.8
6,759 downloads
Type N: Sexout Conversions I've been getting a lot of chatter related to TypeN and various Sexout related mods. Any TypeN specific conversions I do for Sexout related stuff will be uploaded here. (I'll also provide links if anybody else is doing conversions. Just let me know!) The goal is to get everything in SCR TypeN'd but I'm not sure I'll manage it given time constraints. All textures and meshes will be included unless otherwise noted! All Downloads Require: TypeN GSB's BDSM Files (20130227) TypeN resources for the Original. Not really tested yet! Version History 0.9 - Initial Release Tryouts Data Pack TypeN resources for the Original by Loogie. Not technically a conversion; I redid everything from scratch. Version History 0.9 - Initial Release -
Version Beta 1-1-0
6,149 downloads
Deprecated because Sexout Slavers 3 is launched. Slavery mod Requirements : NVSE 4 : can be found here NVSE Extender 11 : can be found here SexoutNG 2.6.82 : can be found here Sexout ZAZ : can be found here Recommended : CASM ( REAL COMPLETE quick saves) : can be found here This mod uses intensively NX_Vars so never integrate this mod or any mod depending of it in a bashed patch. For more informations on the subject read this. No support will be done if an automatic or quick save from vanilla Fallout has been reloaded. Please, for any support question, add your load order in a spoiler, thanks. -
Version 1.1 5th May 2021
32,150 downloads
This is a "lite" version of SexoutSex. The idea is to provide a basic, lite, barebones version which will work out of the box and does not require Sexout Common Resources. It can be used for new inexperienced users aiming to test whether they've installed SexoutNG and the bodies correctly before proceeding, or by advanced modders for anim testing purposes. Simply install, approach an NPC, and initiate sex via dialogue. Basic requirements apply - see below. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue with minimum fuss and superfluous requirements. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. Does *NOT* allow you to use strapons, as these were removed when the SCR dependency was removed also. Threesome anims with three females will instead feature quite a hot three way rubfest. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." The Wish List: Nothing for this version - as it is a single release for testing purposes only. See the proper "SexoutSex" for more features and updates. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.0 - 26/12/2013) - Removed all dependency on SCR. - Removed access to strapon animations. - Minor typo & grammar fixes. -
Version 1.6 (19 August 2015)
101,711 downloads
Sexy Time is here! This is a re-upload of the old SexoutSex, of which I am not the original author. I have, along the way, helped shape it and added extra features. This upload is one such instance. To see what I've added in this version, please see the Update Log. Primarily though, I've re-uploaded this because it is a really versatile plugin that was missing from the LoversLab download system, and was instead forgotten about seven pages back in the threads gathering dust. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, use strapons, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - SexoutCommonResources (For sex toys) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." - A.J's kiss is currently misaligned. Working to fix it. The Wish List: String animations, ie - start off with a blowjob, progress to vaginal, end with anal, all in one go. Support for all the available strapons/dildos in Spectrum's Toy Pack. A bunch of other things. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. Amra72 for his amazing modder's resources animations. A.J for her beautiful kissing animation, and for fixing the jaggedness of the cover image for me. Odessa for fixing the 1.6 version by making Amra's modders resources work again. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.5a - 29/06/2014) - Removed superfluous positioning script causing issues. -
Version 0.0.0.0
7,246 downloads
Due to the volume and diversity of things to do on SexoutSlavers2 to reach a final version (and the fact that I underestimated some times to realize ) I stop all support on this mod. I deleted the files and returned it in WIP but if someone wants to take the mod I can provide it, the only requirement I ask to continue or modify the mod is to change the name so that there is no confusion with SexoutSlavers2. -
Version .82
11,584 downloads
Massive changes, use the file at http://www.loverslab.com/files/file/2916-sexoutmdjjfollowers/, now. This file still works but it's mucho mejor to use the new one. Some of these mods contain rape and/or beastiality themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content. ----------------------------------------------------------------------------------------------------------- SexOutMDJJFollowerBase v0.82 This does nothing by itself, but IS A REQUIREMENT FOR ALL THE FOLLOWERS IN THIS POST. All current follower versions require v0.82 and will not function correctly (probably not at all) with v0.81, so make sure to upgrade! ------------------------------------------------------------------------------------------------------------- SexOutBrutildaTheButcher v0.961 ------------------------------------------------------------------------------------------------------------- SexOutCheyenneReplacer v0.96 ------------------------------------------------------------------------------------------------------------- SexOutMarisol v0.96R2 ------------------------------------------------------------------------------------------------------------- -
Version .9Beta
12,815 downloads
Readme download is not up to date. This is an unfinished beta. As of this point in time, you can whore yourself within the gang to earn gang rep and caps. If you get enough reputation you get discounts from the gang merchants. Gaining reputation will also let you access 2 creatures and 2 humanoid actors that are set up to be followers. They're not companion wheel enabled, but you can heal the humanoid ones during combat. You can also use their doctor's services, but she's not trustworthy and may 'do things to you'. I'm now currently working on this again. It uses NX calls so don't have to have the very most recent version of Sexout, however I don't know which version you need exactly for NX. The Scorpions Gang is located at the Monte Carlo Suites: http://fallout.wikia.com/wiki/Scorpions_%28gang%29 http://fallout.wikia.com/wiki/Monte_Carlo_Suites You don't strictly need Tryout's Data pack you could place another strapon in Data/Meshes/Armor/Strapon and then name the .nif, Dildo. Alternatively, you could download Tryout's data pack and just use that mesh from it. -
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Version 06-08-2012
123,386 downloads
SEXOUT ZAZ 1.SEXOUT ZAZ IS A FULLY ADULT ORIENTED MOD !!!!!! 2.THIS IS A RESOURCE FOR MODDERS AND GECK ENTHUSIAST TO USE !!!!!! 3.THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! 4.DO NOT BASH ME FOR THE CONTENT OF THIS MOD . I PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING! This mod may contain full nudity, bdsm, fetish, sexual stuff and therefore adult content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to..... IF THAT'S NOT YOUR TASTE, SKIP IT!!! Credits prideslayer its all his hard work for coding and making this possible GSBModders as always , I Used his Meshes & Textures here and there. His Sexbot Mod for NV Will Be awesome The Animators Of - Sexout NV Donkey And JohnHead444 ( I needed a Start For the Anims ) Resources from Andy , I believe is the main reason Collars and Cuffs exist in Bethesda Games Loogie - For Using My Animations in His Tryout Plugins , I had good Fun Whilst playin them Requirements Sexout.esm SexoutCommonResources.esm Installation 1. Drop the data pack into your steam FONV folder. 2. Activate the ESM file in FOMM or similar. Cheers ORIGINAL SUPPORT THREAD LINK http://www.loverslab.com/topic/3626-sexout-zaz/?p=82603 -
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- Sexout
- Spectrums Toy Pack
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Version v1.3 (3)
43,612 downloads
This plugin extends the Another Kick in the Head mod with some additional dreams and effects.. For the clean content only, see here. Mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear. There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what was not stolen to get you back on your way. You may also be required to complete a quest to repay them and get back some of your gear or risk minor infamy. There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there. The Merchants who may have your stuff are random major ones. The Loot Box may be in one of the bases of the faction who knocked you out When your health drops to a low level your character begins to black out, while this occurs any further hits may cause a knock out. (In engine terms, damage taken is greatly reduced while blacking out which prevents you from dying and instead triggers the knock out) MCM Options Requirements and Extensions The main .esm requires only this mod's data pack and New Vegas. It does not interface directly with sexout. The sexout extension plugin Adds extra dreams and a chance based on your health and how drugged up you are of getting the 'Another Kick in the Head' effect after sex... Psycho, Buffout and Mentats reduce the chance, whilst most other drugs increase it. Requires Sexout NG, Sexout Common Resources (including the BDSM items and SpectrumsToyPack (SCR version) ---- Known Issues - If using NVSE 4.2, non-vanilla companions may briefly appear and then disappear when moving through doors, this is fixed using NVSE 4.5. NX Variables for other modders' use - Sexout (only) KO's can be disabled using 'PLAYERREF.NX_SetEVFl "AKH:iDisableSexKO" 1'. This variable must be set before every sex act you want to disable (my mod resets it) Future Plans Credits License: Except assets noted in credits: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. ----- Upgrade Note August 2 The main .esm has been update, and now requires NVSE v4+ August 2 Sexout extension updated August 2 - The included data pack is now updated, and should be installed via FOMM August 2 - DLC extension is now redundant, although harmless to load. --- There is also a readme included, which gives FAQ/Help/Spoilers (how to unlock all dreams, etc) -
Version 0.4op
20,162 downloads
Here is a positioning mod for SexoutNG. Current Version: v0.3op (current version is SexoutPositioning-Odessa-Fix.7z) If you have any problems with the mod, report them in the Support Topic. Current Features: When a SexoutNG sex act begins AND the player is involved, Sexout positioning will kick in with a message displayed that it's now active. Once positioning is active it will respond to 10 keys as follows (NOTE: these are the keyboard 1-0 keys, not the numkeys on an extended keyboard): 1 - move selected actor forwards 2 - move selected actor backwards 3 - move selected actor left 4 - move selected actor right 5 - move selected actor up 6 - move selected actor down 7 - change selected actor (starts with B, then A, then C, then B again... will toggle select all actors off if it was toggled on) 8 - toggle select ALL actors (keys 1-6 will now move all actors if toggled on, select previous selected actor if toggled off) 9 - reset all actor positions to starting position before any changes were done 0 - toggle sexout timer on and off keys 1-6 take effect as long as the key is held down, keys 7-0 take effect after they have been released When the sex act ends, Sexout positioning will shut off. Current Issues: When the timer is paused, sometimes one or all of the actors will get redressed. (will fix with Prideslayer's input) Toggling the timer on and off will not stop Sexout Lust from managing the Sexout timer as it wants to. Foot IK is still active so moving actors up and down can be blocked by collision with the ground or the other actors. if you're using the Groovatron, you'll need to remap the default key for GroovySettings from 0 to something else. Debug: Debug messages are currently ON by default (later releases will include a toggle). If you get an Abort message, positioning will be turned off for the current act (unrecoverable error). Check console messages after an abort and report what happened in the support topic. If you get a WTF message, something unexpected happened (some are unrecoverable errors, some not). Check console messages after a WTF and report what happened in the support topic. Credits: Prideslayer Odessa Change Log: 06-14-13 Initial Release. 06-17-13 Changes Main Spell to correctly ascertain which actor has the data needed in their NX vars. 07-04-13 Makes console messages more verbose and attempts to start clean each sex act. 07-04-13 Correction of bug that would have caused sex acts near the player to reset the player. 07-06-13 Added protection to spells so that if they are dispelled and then execute one more frame of ScriptEffectUpdate, they'll do nothing (no repeat of code). 07-07-13 Add a timer in SpMonitor to make sure that GetSelf returns an actor before giving up and aborting. 11-20-14 Uploaded new version containing Odessa and Prideslayer's updates. -
Version 7.02 (20141221)
53,277 downloads
SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it. After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while. Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with. Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. Requirements: NVSE 4.5.7, nx15, Spunk 0.79+ previous OP: Changelog ----------- -
Version 20190227
103,862 downloads
This project aims to improve custom sound options for Sexout. Sound/Voice Support (Low/Med/Max): Forced Oral Voices = 6/9/12 Forced Sex Voices = 9/18/36 Gagged Voices = 6 Gagged Orgasm Voices = 6 Oral Voices = 6/9/12 Orgasm Voices = 6 Sex Intensity 1 Voices = 9/18/36 Sex Intensity 2 Voices = 9/18/36 Sex Intensity 3 Voices = 9/12/24 Oral SoundFX = 12 Sex SoundFX = 12 Requires: SexoutNG (latest version). Optional: SexoutCommonResources (Required for gagged voice support.) INSTRUCTIONS: 1. Install the mod and data using FOMM. 2. Disable SexoutNG sounds in MCM. 3. Install custom voices and FX by overwriting files in Data>Sound>fx>SOSr (Optional). 4. Modders can place custom voices in Data>Sound>Voice>SexoutSound.esp><voicetype folder> (See Docs). Credits: Big thanks to zippy57 for holding my hand through this. Also to DoctaSax for input and inspiration. -
107,299 downloads
Please use the new thread that replaces this one: http://www.loverslab.com/topic/68000-maternity-clothes/ By request uploading the old Evil Runners Sexout Maternity Clothing pack into smaller parts, for a total of 2 files. His old Thread is here if you want to know more about it: http://www.loverslab.com/topic/15222-sexout-maternity-clothes-old/?hl=%2Bmaternity&do=findComment&comment=334892 Files are good to go Halstorm, let me know if there are any issues. Also credit for files should go out to the following people as well as Evil Runner and User29. (Please do not edit / re-upload the files with out the authors consent.) User29 for project contributions, Dimon99 for the Type3 body, Exeter for his type 3 armour meshes, Loogie for his meshes from Sexout Tryout, Erthilo, redhorizon09 for the mantis zero suit, LORD DARIUS13 for the female power armour meshes. Backsteppo and Crayne for the Bunny Suit Ghost Armour Variants by brokencrash: -Ken1945 - creating the original mod for Oblivion -Bunsaki - porting & adding his own resource pack to F03 -Corehound - creating the bikini mesh for F03 -Dimon99 - creating original type3 mod for F03 -Kendo 2 - porting Type 3 to FNV -SenSen - texturing the Spectre Clean Suit. Alecu for the HGEC Elegance Dress ~~~Update~~~ 6/22/2014 The newly updated files are from ritualclarity, these files were uploaded to fix a problems with the last batch of files, so far there does not seem to be any significant error occurring, so enjoy. The new upload previous install instructions can be applied to this batch of files as well. ~~~Update~~~ 6/6/2014 It's that time again, thanks to ritualclarity and Halstorm we have a fix for both the CaliNudeP7fix and Swimsuitfix all rolled into one great update, provided by ritualclarity. As for download options, for users who have already downloaded the main Maternity Clothing file and would like to just install the small fixes the files can be found on page 8 post 155, for everyone else the fully updated file can be downloaded through the normal download process. MaternityClothes1_v3(SwimsuitandCalifix) and MaternityClothes2_v3(SwimsuitandCalifix). ~~~Update ~~~ 5/27/2014 For those that want the full file pack with the CaliNudeP7Fix.7z file fix download MaternityClothesFull.7z.001 and MaternityClothesFull.7z.002. Then follow the previous install directions. For those of you that just want the file to overwrite their meshes folder / users who have already downloaded the previous clothing pack the file can be found on page 8. Also an alternative file download can be found on page 8 post 155 brought to you by ritualclarity: Below is his info to you on how to install his version of the files. There is a difference for those using this with the tutorial. These both have to be extracted and drag and drop into the SCR resources folder click yes to overwrite. ( not extracted in one folder. Each is independent) Or if you have the full version already. Use Halstroms pregfix above post and extract it find the Mesh folder and just drag that over to a already prepared SCR resources folder. Click yes to overwrite and good to go. ~~~Update ~~~ 4/6/2014 Since there has been some questions asked over the last couple of months about how to extract this file properly. I have uploaded a 7zip www.7-zip.org version, in two parts. To use this file just download the file's MaternityClothesFull.7z 001 and MaternityClothesFull.7z 002 and them place them in the same folder then extract the archive. The files will then be ready to use and you can install them in the fallout new vegas directory. The old files have been removed as they were causing confusion. Some helpful tips by: Ritualcarity For those that come along now and have problems with the files make sure: they are in the same folder. Many try to extract one independent of the other. This WILL NOT WORK!!!!. Use 7zip. as it is the one that is tested. If you have errors and done the above... re-download the files again. repeat the first two steps if still not working THEN POST AN ISSUE HERE. (old info below) ~~~Update ~~~ 11/17/2013 Added a complete archive with Hal's update Preg Fix all into the main MaternityClothesFull file. So much like before extract the files and copy to your game install directory. ~~~Update ~~~ 6/17/20013 I added a more compressed file which is broken down in 2 parts rather then 11. Both uploads will remain up so just in-case the new upload is bad there is still the option for using the old 11 part version. The MaternityClothesFullNew files were compressed using 7zip to shrink the archive size. Winrar was used to split the files into two parts allowing the files to be uploaded to the site. If you have any problems extracting and you are not using 7zip, download and try using 7zip. Thanks to "Knabber" for giving me the idea to re-compress the files.- 4 reviews
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- Pregnancy
- Maternity Pack
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(and 2 more)
Tagged with:
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Version 20150605
13,990 downloads
The pitch Those gentle hands, that husky voice, those penetrating eyes, that bushy ‘tache… how could you possibly resist? Doc Mitchell – Mitch to his friends – may be getting on in years a little, but he’s still got his mojo working. And other bits. From the minute you wake up to him watching over your helpless naked body, you feel a connection, no matter how hard you may try to deny that to yourself.* How will you worm your way into his life? Heal his wounds as he did yours? Create a small oasis of domestic bliss amid a vast desert of death and perversity? (Or will you do none of that and be a total bitch who doesn’t deserve him? Don't!) *(“Wait a minute,” you say, “Doc M. is like really, really old – ewww!”? Dude, that’s ageist!) There's a little trailer right here: http://www.naughtymachinima.com/video/7119/FleshedOut-trailer So, seriously, what’s it all about? And why does it exist in the first place? SexoutFleshedOut (SOFO) is a multi-path story mod for a female PC, centered on Doc Mitchell. It could be a romance story, albeit in a fallout kinda way, but there are funny bits, sad bits, you name it. Don’t worry – there will actually be sex, but it might take a while. It’s a slow mod, with the primary focus on atmosphere. Think of it as an old movie instead of a quest. SOFO is the result of trying to implement a bunch of different things I wanted to see in the Fallout universe, like more developed characters and relationships with them, and people who don’t always speak in well-rounded sentences. An old-world sense of eroticism too, maybe. I also wanted some answers: from the very beginning, you know the Doc’s got a chip on his shoulder and in vanilla it’s only by chance you hear he’s actually a widower. What happened? What’s the big secret? How many more secrets and oddities are bubbling beneath the surface in the sleepy town of Goodsprings? I also wanted to have a little fun. Some of it’s pretty silly. And then there’s some technical stuff I wanted to try my hand at too, stuff I felt was underused for the purpose of telling stories. It’s all a bit of a mad scientist experiment. Features 6 different main story paths, some detours and smaller choices (see the support thread for a mini-walkthrough) quite a bit of freeform content (there’s room for more, see the support thread) trivial stuff, chatter, little things to make everything feel more alive a soundtrack system that adapts itself to your story automatic bed sex positioning fun with anims, and the occasional special effect Alright, I’ll give it a go. Better be worth it! What do I need? SexoutNG 2.6.85 or higher <--changed A recent SCR Beta or the current stable version <-- changed SexoutSpunk 0.71 or higher for its lust tracking functionality <-- changed Sexout Clothing Eval The data files (NOT the esp!) from the Groovatron The armor damage pack from SCS The New Vegas Radio Extender does not need to be installed in your game, but you're gonna need it to help you set up your soundtrack (see below). If you're upgrading from an older version of SOFO, it's best to make sure that you're not in Doc's house when you do. A good grasp of English will be necessary to get the most out of it. This isn’t a “go there, kill everybody you see” kind of mission you’re setting out on – there’s a lot of dialog and stupid wordplay. Also, even if your reading skills in English are pretty darn good, you may still have problems understanding one particular individual – this is intentional. Don't use the NVEC patch if you don't have NVEC complete. How to set up your soundtrack As said above, SOFO has a soundtrack system in the form of a radio station that changes its playlist according to where you are in the story, and some other conditions. In an ideal world, it would’ve come equipped with its own tunes. But because the music industry is bat-shit crazy about copyright and has made it so that sound recordings are hardly ever automatically added to public domain, you’re gonna have to add tunes of your own. Except for maybe thinking of what songs to pick, this doesn’t take much effort, and it really makes all the difference! Just click on this little spoiler thingie here - c'mon...: How do I play it? FleshedOut becomes available the moment Doc Mitchell’s walked you to the door & given you all the indispensable stuff you’re going to need out there in the big wide world. (See? That’s just the kinda guy he is!) Talk to him, take it from there. You don’t need to make a new character, but SOFO won’t work if you’ve killed off the main Goodsprings residents. Remember that it’s all about atmos and creating a somewhat believable narrative. Don’t rush through it; take your time. Go out and wander the wastes occasionally. I intentionally use a lot of delaying tactics. Also, quite some dialog is unavailable if the NPC is sitting down (or standing up) because most of it uses handpicked idle animations. SOFO occasionally plays an animation on the player; it is recommended to play in 3rd person mode. Some parts are determined by lust, both yours and his. Doc is automatically added to Spunk's lust tracking system when you move in; you don't need to switch that on for him. If you do, you're switching it off, and you shouldn't. Some functionality may not work if you have your sexout duration set to a low value; 60 secs is recommended as a safe minimum. Compatibility SOFO’s not likely to play nice with SexoutDocMitchell or any other mod that adds *GREETING* topics for Doc Mitchell. There are a few changes to Doc Mitchell’s house: ownership of stuff, a handful of items were disabled, a few things added, some items made persistent references so that I could refer to them in scripts. So conflicts can be expected from other mods that change that cell (there’s a patch for NVEC Complete 3.3c). Mods that just drop an item in it for you to pick up on your way out will likely be fine, but if you can’t find it, it’s likely under something else so use console commands like tcl or twf maybe. Them’s the breaks. These changes are needed for the story I built around this character, while mods adding gear could place that anywhere else. There are also a few minor changes to the house Easy Pete sleeps in, and I increased the range of Doc M’s sandbox package. That’s about it. Underground Hideout NV may have some problem with SOFO. Reasons unsure, see support topic. Known Bugs I place most of the sex in this mod on beds because they’re right there. The positioning is tweaked as best I can, but various factors may sometimes cause that to fuck up. Aside from the usual factors (bodies, not enough space around the actors, the camera getting stuck), bed sex seems a little finnicky when it comes to the combination of NG's knockdown effect and its callback features. This has already been reported. Save every once in a while. 2 scenes involve the Doc sitting down on specific furniture (a chair and a couch respectively). Due to some bug in the game engine, he will sometimes pick something else to sit on first, but then moves to where he's actually supposed to go. Let's just say your presence is a distraction to him. Credits, a mini-walkthrough, a to-do list, faq, how to get support, etc etc will go in the second post of the Support thread. -
- 10 reviews
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Version 20130620
39,959 downloads
I am just rehosting these for Spectrum Warrior as he doesn't seem to be around I had to break it up into smaller files due to my crappy upload speed. Original files are here: http://www.loverslab.com/topic/3833-fonv-wip-adult-resources-for-scr-on-hold/ Do not use the ST.esp if you are using SCR, as it is a box containing duplicates of the SCR item that Sexout doesn't recognize Includes: 4 Anal Beads 9 Anal Plugs 8 Anal Tails 3 Vibrators 20 Collars 7 Strapons 4 Dildos 17 Headgears 7 Weapons 4 Chastity Belts 4 Symbiotes Milker (BNB body) Location GoodSprings Gas Station Sign base -
Version v6.51 [2/12/13]
6,170 downloads
Description: Makes sex into a sort of 'need' for the player. Sex changes the player's lust (primal need for sex) and arousal (conscious need for sex). This plugin is not meant to dramatically change gameplay, but rather provide subtle changes and effects to the player/experience depending on sexual activity. Instead of running off of a timer, as Sexout does by default, sex now runs until someone reaches 100% arousal and orgasms. It will still last roughly the same amount of time as whatever Sexout's "default time" is set to, so you can still control how long it lasts. But why use this? For a more immersive experience. Having orgasms (or not) will have an effect on your character, as does being aroused for extended periods of time and too much sex. Lust, sexy clothes, and sex toys increase arousal outside of sex. You can select some perks and traits which affect arousal, but for the sake of simplicity, I'll end explanations there. If you don't like it, you can disable Arousal in MCM. Also, you can "pull out" of consensual sex. However, you have to set the "pull out" key in MCM first. -
Version 1.2.6
237,603 downloads
SmallerTalk version 1.2.6 I have taken ownership of Prideslayer's SmallerTalk and have added a few new features to it that will, and this has been proven fairly extensively through testing some very hard to talk to NPC's, make SmallerTalk a replacement for SmallTalk for any mod that needs the functionality SmallTalk provides. Why use SmallerTalk instead of SmallTalk? SmallTalk overrides vanilla records, SmallerTalk does not. SmallTalk is huge and causes you to watch the entire load sequence, SmallerTalk does not. SmallTalk does not handle dialogues it doesn't have a replacement for, SmallerTalk does. SmallTalk cannot fix NPC's that have forced goodbyes, SmallerTalk can. SmallTalk propagates all vanilla dialogue errors fixed by community and official patches/dlc's, SmallerTalk does not. How SmallerTalk works: SmallerTalk has a non-vanilla greeting and a non-vanilla response. It hooks the use of the ActivateControl (typically the "E" key) and if the target is not in combat, is not a creature, is not dead and IS an actor... it performs "StartConversation player, SmallerTalkGreeting" and sets a variable that is used by the greeting as a selection criterion so the NPC uses it. It does NOT in any way alter activation so it won't mess with activation scripts nor stop standard dialogue whatsoever. What it does do is cause a conversation with an NPC who has nothing but "goodbye" flagged dialogue responses that proceeds as follows: NPC: What's up? YOU: Nothing much... and you? NPC: Same ol', same ol'... ... and then it does not close the dialogue. Any mods you have that hook into GREETING that would display options such as SewerSlave, SexoutSex, HowAbout, UseableCigarettes and other mods of that type will then display their dialogue topics. More Information NEW In 1.2.6... Prefaced all debug messages with "SmallerTalk: ". NEW In 1.2.5... Ability for mods to have NPCs ignored by SmallerTalk. 2 options... add NPC to SmallerTalkIgnoreList (formid list) or SmallerTalkIgnoreFaction (faction) with rank 0. NEW In 1.2.4... Randomized dialogue (10 random greetings and 10 random responses) available as an MCM option, default is OFF In 1.2.3... Conversation after companion wheel use is now an MCM option and defaults to ON In 1.2.2... Reverted to armor tokens so they could be set non-playable and not appear in vendor inventories. In 1.2.1... Fix for weapons disappearing and becoming unusable. In 1.2.0... PROPERLY checking for GetSleeping now In 1.1.9... Can set timer delay from 1 to 10 seconds in MCM screen (default = 3). In 1.1.8... entirely new dialogue initiation code using a dialogue token, won't stomp on vanilla dialogue that was flagged as both SayOnce and Goodbye. In 1.1.7... the MCM config option to disable SmallerTalk while sneaking. In 1.1.6... critter support with body language dialogue in place of speaking... can be disabled(default)/enabled through MCM Altered Companion Wheel functionality response to disregard Cass so you won't see "we done?" , you'll get the SmallerTalk greeting-response, this is because Cass was EXTREMELY resistant to SexoutSex dialogue. Some NPC AI was locking up after using SmallerTalk on them. This is an attempted fix, please let me know if you have any more AI lockup issues. Added double protection AI reset Token. Fixed code error. With MCM you can enable or disable the mod from the MCM menu. With MCM you can enable or disable debug messages from the MCM menu. MCM is NOT required by the mod but the mod does support its use. SmallerTalk can display debug information. Typically it can be displayed by typing "set .doDebug to 1" or turned off (default) by typing "set .doDebug to 0". One situation with the companion wheel has a special handler... in the case of trading using the companion wheel, I have set SmallerTalk to NOT do its conversation and instead respond with "We done?" and exit the dialogue. This was an unintuitive use of SmallerTalk and was disorienting to testers so it was changed. Cass exempted from this. If tapping the activate key (typically the "E" key) does not start the SmallerTalk conversation or an NPC proves unwilling to start the conversation... simply hold down the activate key for 3 seconds while keeping your crosshair on the NPC and then release... that WILL initiate the SmallerTalk conversation even with the most recalcitrant NPC's who possess factions like ForceNoGreeting like wastelander template NPC's, AWOP Wastelanders, freeside generics, and such. Modders wishing to test SmallerTalk versioning from within their code to see if the user is using the right version can check the global value "SmallerTalkVersionNumber" and/or the mod description. The mod description will be in the form "v1.0.0" and the global will be a float such as "1.00". The two will be kept in sync with each new release as they happen. Feel free to provide feedback, testing results and bug reports in this thread. -
Version V4.4
41,541 downloads
File Name: SexoutWillow File Submitter: BruceWayne File Submitted: 02 Feb 2013 File Category: Quests Requires: SexoutNG, Sexout Common Resources, Willow - A Better Companion Experience SexoutWillow by BruceWayne This mod replaces the Fade-to-black sex scene from the Willow Companion Mod with a random Sexout scene. To get the Sex scene you have to complete Willow's romance quest. Updates July 2015 You need at least Sexout 0.93 or above. As such you need all the new requirements for this, as NVSE 5 and NX 16. Fixed the broken kissing animation. Additional info: Due to the way the original scripts work, I had to work around the fact that the stages are timed and coupled the timer to the sexout timer. This was true for all old versions as well. The problem is, that if you pause the animation timer with SexoutPositioning, this doesn't translate to the script timer of NVWillow (it still uses the time set in your SexoutNG settings, plus a couple seconds extra). If you have to adjust your anims, do so with an unpaused timer. To rectify this, set your timer up to give you ample time to adjust and save the offset, so you won't have to do it everytime and can go back to a shorter duration. Read the SexoutPositioning instructions on the Sexout main pages to find out how. Old Updates: Requirements SexoutNG by prideslayer Willow - A Better Companion Experience v1.09 by llamaRCA Sexout Common Resources by Halstrom NVSE 5+ or higher NVSE Extender 16 (a.k.a NX) or higher Installation/Update Drop the files in your data folder. Answer "yes" if you are asked to overwrite files. Make sure SexoutWillow.esp is loaded after NVWillow.esp! Additional Info I enabled player controls during Willow's "warm up" dance, so you can get a better view. Don't run away! (I guess she will eventually find you, but you never know..) Make sure she is following you, when you ask her. If she is in wander mode she might run away during her dance... (I think this also happens, if you don't use this mod) I'd love to hear feedback, suggestions and/or constructive criticism. So rate, comment, troll, whatever.. If you want to run SexoutWillow with version 0.97 of the Willow mod, click here. Click here to download this file