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Showing results for tags 'Sexout'.
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View File Simple plugin that adds dialogue to initiate sex with people, using a custom formula derived from player stats. The higher your speech, charisma, luck and more people like you, the higher the chance that someone will want to fuck you. Depending on the person's preferences, you will be able to choose what kind of sex you can have with them. Does contain dialogue to initiate sex with creatures. Submitter RapidWaterOver Submitted 08/10/2016 Category Dialog Sex Requires NVSE, Smaller Talk
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Changelog for 1.2: -Sexout Kennel Show now depends on Sexout Slavery -Added two new perks (Canidae Lover Perk and Exhibitionist Perk) -Added a companion dog called "Shadow" -Added more dialogue to Ann -Added a Atomic Wrangler map marker for convenience -Added a new NPC called Clementine -Added a new NPC called Stella -Added a enslavement scenario where the player can get enslaved -Added various items used in the enslavement scenario -Various cell changes -Improved lightning slightly -Fixed flickering of rug in the player prostitute room As I said in the last WIP change log the dog companion might not be added in 1.2
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- Sexout Kennel Show
- Sexout
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Sexout Kennel Show will most likely be released before the end of September This is the change log for 1.2 remember more things might get changed and added but these are the changes so far: Changelog for 1.2: -Added two new perks (Canidae Lover Perk and Exhibitionist Perk) -Added a companion dog called "Shadow" (might not get enabled in 1.2 but is being worked on) -Added more dialogue to Ann -Added Atomic Wrangler map marker for convenience -Various cell changes -Improved lightning slightly -Fixed flickering of rug in the player prostitute room
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I tried to have have intercourse with Ringo (my character is a woman). So he lead me to the bathroom in the Saloon, so my character took off all her clothes. But Ringo didn't, and he went back to his normal life, my character looked like she was in a bound position, and stayed that way. Strangely I could still move, just sliding across the floor naked.
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View File Please use the new thread that replaces this one: http://www.loverslab.com/topic/68000-maternity-clothes/ By request uploading the old Evil Runners Sexout Maternity Clothing pack into smaller parts, for a total of 2 files. His old Thread is here if you want to know more about it: http://www.loverslab.com/topic/15222-sexout-maternity-clothes-old/?hl=%2Bmaternity&do=findComment&comment=334892 Files are good to go Halstorm, let me know if there are any issues. Also credit for files should go out to the following people as well as Evil Runner and User29. (Please do not edit / re-upload the files with out the authors consent.) User29 for project contributions, Dimon99 for the Type3 body, Exeter for his type 3 armour meshes, Loogie for his meshes from Sexout Tryout, Erthilo, redhorizon09 for the mantis zero suit, LORD DARIUS13 for the female power armour meshes. Backsteppo and Crayne for the Bunny Suit Ghost Armour Variants by brokencrash: -Ken1945 - creating the original mod for Oblivion -Bunsaki - porting & adding his own resource pack to F03 -Corehound - creating the bikini mesh for F03 -Dimon99 - creating original type3 mod for F03 -Kendo 2 - porting Type 3 to FNV -SenSen - texturing the Spectre Clean Suit. Alecu for the HGEC Elegance Dress ~~~Update~~~ 6/22/2014 The newly updated files are from ritualclarity, these files were uploaded to fix a problems with the last batch of files, so far there does not seem to be any significant error occurring, so enjoy. The new upload previous install instructions can be applied to this batch of files as well. ~~~Update~~~ 6/6/2014 It's that time again, thanks to ritualclarity and Halstorm we have a fix for both the CaliNudeP7fix and Swimsuitfix all rolled into one great update, provided by ritualclarity. As for download options, for users who have already downloaded the main Maternity Clothing file and would like to just install the small fixes the files can be found on page 8 post 155, for everyone else the fully updated file can be downloaded through the normal download process. MaternityClothes1_v3(SwimsuitandCalifix) and MaternityClothes2_v3(SwimsuitandCalifix). ~~~Update ~~~ 5/27/2014 For those that want the full file pack with the CaliNudeP7Fix.7z file fix download MaternityClothesFull.7z.001 and MaternityClothesFull.7z.002. Then follow the previous install directions. For those of you that just want the file to overwrite their meshes folder / users who have already downloaded the previous clothing pack the file can be found on page 8. Also an alternative file download can be found on page 8 post 155 brought to you by ritualclarity: Below is his info to you on how to install his version of the files. There is a difference for those using this with the tutorial. These both have to be extracted and drag and drop into the SCR resources folder click yes to overwrite. ( not extracted in one folder. Each is independent) Or if you have the full version already. Use Halstroms pregfix above post and extract it find the Mesh folder and just drag that over to a already prepared SCR resources folder. Click yes to overwrite and good to go. ~~~Update ~~~ 4/6/2014 Since there has been some questions asked over the last couple of months about how to extract this file properly. I have uploaded a 7zip www.7-zip.org version, in two parts. To use this file just download the file's MaternityClothesFull.7z 001 and MaternityClothesFull.7z 002 and them place them in the same folder then extract the archive. The files will then be ready to use and you can install them in the fallout new vegas directory. The old files have been removed as they were causing confusion. Some helpful tips by: Ritualcarity For those that come along now and have problems with the files make sure: they are in the same folder. Many try to extract one independent of the other. This WILL NOT WORK!!!!. Use 7zip. as it is the one that is tested. If you have errors and done the above... re-download the files again. repeat the first two steps if still not working THEN POST AN ISSUE HERE. (old info below) ~~~Update ~~~ 11/17/2013 Added a complete archive with Hal's update Preg Fix all into the main MaternityClothesFull file. So much like before extract the files and copy to your game install directory. ~~~Update ~~~ 6/17/20013 I added a more compressed file which is broken down in 2 parts rather then 11. Both uploads will remain up so just in-case the new upload is bad there is still the option for using the old 11 part version. The MaternityClothesFullNew files were compressed using 7zip to shrink the archive size. Winrar was used to split the files into two parts allowing the files to be uploaded to the site. If you have any problems extracting and you are not using 7zip, download and try using 7zip. Thanks to "Knabber" for giving me the idea to re-compress the files. Submitter Soap desu Submitted 03/27/2013 Category Framework & Resources Requires
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- Pregnancy
- Maternity Pack
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View File Hey everyone, It's taken me a long, long time to do this, but I guess now is as good a time as any. I'm releasing this as a Modders Resource. It's essentially a massive building (The Cats Paw Publishing House & Brothel) which I've been working on/off over the past several years. There are multiple cells, interiors, rooms, all based around the concept of a publishing house and brothel. It also has a ton of references to old games like Duke Nukem, Fallout 1 and 2, and other media. It includes: - Main Reception Area - Toilets - Games Room - Bar - Kitchen - About 8 different rooms for the girls. - A dungeon. - Maintenance Area - Janitor's Closet - Backroom Casting "Audition" Room - Security Room - 3 Themed HoloSuite Studios - Printing Floor - Generator Room - Storage Room - Meeting/Board Room - Publishing Office - Miss Kitty's Wing - Elevator - A "Bath" area which is unconnected right now. It was supposed to be a complex quest mod where you helped Miss Kitty Junior run her business. Sort of like Coito Ergo Sum, which I was unaware of when I stated developing this mod and only became aware of quite late in development. It was supposed to tie in with Odessa's Sexout Soliciting. You can find the location itself in the Strip, next to Vault 21. There are a few placeholder NPCs running around, and the very beginnings of some quests which aren't implemented properly ingame that reflect that. But the main onus of the mod are the assets and the interior space. Bear in mind, as this is an unfinished, WIP project, there are a lot of bugs and issues. The entire front of the building was placeholder. A lot of assets are missing, and the quests don't work. As I've said, it's more about the actual interiors and the space itself, and what you as a modder may wish to do with it. Over the years I've realised this is just one of those projects I'm never going to finish. I've been holding onto the files hoping I'd muster the enthusiasm/will to finish it but it just wasn't going to happen. I'd like to offer a massive and sincere apology to both NepoznatiNN and A.J who put tons of time and effort making custom assets for me for this mod. BruceWayne also deserves a mention for the amazing female NPCs he made, which are included in a separate esm file. Many others helped too and I've credited the assets I've included here, all of which are free to use. Basically, feel free to use this as you will, so far as you credit me for the environment and obviously all the people and assets I made use of myself. Enjoy, and I'm sorry it took so long to do this! Submitter ChancellorKremlin Submitted 09/27/2017 Category Modders Resources Requires Sexout, SCR, Adult Resources for SCR, Spectrum's Sex Toys, Aradia Kato Armor.
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- Cats PawEnvironment
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View File German Translation Orginal Mod: http://www.loverslab.com/topic/51785-unethical-deeds-ee-wip/ Weitere Übersetzungen findest du über mein Profil z.B. SexLab Defeat Link: http://www.loverslab...dd4fca2e705d25 Weitere deutsche Übersetzungen findest du hier: http://www.nexusmods...ers/41697395/? @Schöne Grüße an Svorge Submitter T4y Submitted 03/10/2017 Category Combat Sex Requires Sexout
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View File German Translation Orginal Mod: /http://www.loverslab...-resources-scr/ Weitere Übersetzungen findest du über mein Profil z.B. SexLab Defeat Link: http://www.loverslab...dd4fca2e705d25 Weitere deutsche Übersetzungen findest du hier: http://www.nexusmods...ers/41697395/? @Schöne Grüße an Svorge Submitter T4y Submitted 03/10/2017 Category Framework & Resources Requires SexOut
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View File Here is a positioning mod for SexoutNG. Current Version: v0.3op (current version is SexoutPositioning-Odessa-Fix.7z) If you have any problems with the mod, report them in the Support Topic. Current Features: When a SexoutNG sex act begins AND the player is involved, Sexout positioning will kick in with a message displayed that it's now active. Once positioning is active it will respond to 10 keys as follows (NOTE: these are the keyboard 1-0 keys, not the numkeys on an extended keyboard): 1 - move selected actor forwards 2 - move selected actor backwards 3 - move selected actor left 4 - move selected actor right 5 - move selected actor up 6 - move selected actor down 7 - change selected actor (starts with B, then A, then C, then B again... will toggle select all actors off if it was toggled on) 8 - toggle select ALL actors (keys 1-6 will now move all actors if toggled on, select previous selected actor if toggled off) 9 - reset all actor positions to starting position before any changes were done 0 - toggle sexout timer on and off keys 1-6 take effect as long as the key is held down, keys 7-0 take effect after they have been released When the sex act ends, Sexout positioning will shut off. Current Issues: When the timer is paused, sometimes one or all of the actors will get redressed. (will fix with Prideslayer's input) Toggling the timer on and off will not stop Sexout Lust from managing the Sexout timer as it wants to. Foot IK is still active so moving actors up and down can be blocked by collision with the ground or the other actors. if you're using the Groovatron, you'll need to remap the default key for GroovySettings from 0 to something else. Debug: Debug messages are currently ON by default (later releases will include a toggle). If you get an Abort message, positioning will be turned off for the current act (unrecoverable error). Check console messages after an abort and report what happened in the support topic. If you get a WTF message, something unexpected happened (some are unrecoverable errors, some not). Check console messages after a WTF and report what happened in the support topic. Credits: Prideslayer Odessa Change Log: 06-14-13 Initial Release. 06-17-13 Changes Main Spell to correctly ascertain which actor has the data needed in their NX vars. 07-04-13 Makes console messages more verbose and attempts to start clean each sex act. 07-04-13 Correction of bug that would have caused sex acts near the player to reset the player. 07-06-13 Added protection to spells so that if they are dispelled and then execute one more frame of ScriptEffectUpdate, they'll do nothing (no repeat of code). 07-07-13 Add a timer in SpMonitor to make sure that GetSelf returns an actor before giving up and aborting. 11-20-14 Uploaded new version containing Odessa and Prideslayer's updates. Submitter astymma Submitted 06/19/2013 Category Framework & Resources Requires
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View File Readme download is not up to date. This is an unfinished beta. As of this point in time, you can whore yourself within the gang to earn gang rep and caps. If you get enough reputation you get discounts from the gang merchants. Gaining reputation will also let you access 2 creatures and 2 humanoid actors that are set up to be followers. They're not companion wheel enabled, but you can heal the humanoid ones during combat. You can also use their doctor's services, but she's not trustworthy and may 'do things to you'. I'm now currently working on this again. It uses NX calls so don't have to have the very most recent version of Sexout, however I don't know which version you need exactly for NX. The Scorpions Gang is located at the Monte Carlo Suites: http://fallout.wikia.com/wiki/Scorpions_%28gang%29 http://fallout.wikia.com/wiki/Monte_Carlo_Suites You don't strictly need Tryout's Data pack you could place another strapon in Data/Meshes/Armor/Strapon and then name the .nif, Dildo. Alternatively, you could download Tryout's data pack and just use that mesh from it. Submitter mojodajojo Submitted 11/17/2013 Category WIP / Beta Requires SexoutNG, Tryout's Data Pack
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View File This project aims to improve custom sound options for Sexout. Sound/Voice Support (Low/Med/Max): Forced Oral Voices = 6/9/12 Forced Sex Voices = 9/18/36 Gagged Voices = 6 Gagged Orgasm Voices = 6 Oral Voices = 6/9/12 Orgasm Voices = 6 Sex Intensity 1 Voices = 9/18/36 Sex Intensity 2 Voices = 9/18/36 Sex Intensity 3 Voices = 9/12/24 Oral SoundFX = 12 Sex SoundFX = 12 Requires: SexoutNG (latest version). Optional: SexoutCommonResources (Required for gagged voice support.) INSTRUCTIONS: 1. Install the mod and data using FOMM. 2. Disable SexoutNG sounds in MCM. 3. Install custom voices and FX by overwriting files in Data>Sound>fx>SOSr (Optional). 4. Modders can place custom voices in Data>Sound>Voice>SexoutSound.esp><voicetype folder> (See Docs). Credits: Big thanks to zippy57 for holding my hand through this. Also to DoctaSax for input and inspiration. Submitter t3589 Submitted 04/12/2013 Category Framework & Resources Requires View File
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View File Description: Makes sex into a sort of 'need' for the player. Sex changes the player's lust (primal need for sex) and arousal (conscious need for sex). This plugin is not meant to dramatically change gameplay, but rather provide subtle changes and effects to the player/experience depending on sexual activity. Instead of running off of a timer, as Sexout does by default, sex now runs until someone reaches 100% arousal and orgasms. It will still last roughly the same amount of time as whatever Sexout's "default time" is set to, so you can still control how long it lasts. But why use this? For a more immersive experience. Having orgasms (or not) will have an effect on your character, as does being aroused for extended periods of time and too much sex. Lust, sexy clothes, and sex toys increase arousal outside of sex. You can select some perks and traits which affect arousal, but for the sake of simplicity, I'll end explanations there. If you don't like it, you can disable Arousal in MCM. Also, you can "pull out" of consensual sex. However, you have to set the "pull out" key in MCM first. Submitter Chase Roxand Submitted 02/10/2013 Category Misc Sex Requires
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View File Replaced by SexoutSlavers2 Submitter Strec Submitted 11/10/2013 Category WIP / Beta Requires
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Files now located at: http://www.loverslab.com/files/file/461-mojodajojo-sexout-followers/ Moderators are welcome to delete this old thread if they fancy.
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File Name: SexoutNG File Submitter: astymma File Submitted: 15 Feb 2013 File Category: Sexout CORE: 2.6.76 -- 1-Mar-2013 0700h UTC DATA: 2.6.76 -- 1-Mar-2013 0700h UTC No 3rd party nude bodies are required. A male nude body (underwear) and bodysuit (erect) are included and used when appropriate, and a female nude body (T6M BnB) is included within the BSA. Of course if you do install a female nude body, it will be used without issue, and there will be no install conflicts. Installing breezes is entirely "pointless" now, though if you want the other textures/meshes, you can install them. Requirements Known issues Useful posts: The API guide for modders that want to use sexout! Tits. How do they work?? How to GET HELP!! Help us help you. There were several more posts in this list but the links were broken in the forum transfer. Click here to download this file
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< my load order. I installed everything as it should be. I disabled all over mods not related to sexout (except the main mod which is causing my game to crash) , and it still crashed. I got the up to date version of NVSE, and it started crashing
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View File Just Uploading thes SCR resources tilll GSB has a chance to sort them I had to break them up due to my crappy upload speed. Submitter Halstrom Submitted 02/26/2013 Category Modders Resources Requires
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Sexout: Another Kick in the Head View File This plugin extends the Another Kick in the Head mod with some additional dreams and effects.. For the clean content only, see here. Mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear. There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what was not stolen to get you back on your way. You may also be required to complete a quest to repay them and get back some of your gear or risk minor infamy. There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there. The Merchants who may have your stuff are random major ones. The Loot Box may be in one of the bases of the faction who knocked you out When your health drops to a low level your character begins to black out, while this occurs any further hits may cause a knock out. (In engine terms, damage taken is greatly reduced while blacking out which prevents you from dying and instead triggers the knock out) MCM Options Requirements and Extensions The main .esm requires only this mod's data pack and New Vegas. It does not interface directly with sexout. The sexout extension plugin Adds extra dreams and a chance based on your health and how drugged up you are of getting the 'Another Kick in the Head' effect after sex... Psycho, Buffout and Mentats reduce the chance, whilst most other drugs increase it. Requires Sexout NG, Sexout Common Resources (including the BDSM items and SpectrumsToyPack (SCR version) ---- Known Issues - If using NVSE 4.2, non-vanilla companions may briefly appear and then disappear when moving through doors, this is fixed using NVSE 4.5. NX Variables for other modders' use - Sexout (only) KO's can be disabled using 'PLAYERREF.NX_SetEVFl "AKH:iDisableSexKO" 1'. This variable must be set before every sex act you want to disable (my mod resets it) Future Plans Credits License: Except assets noted in credits: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. ----- Upgrade Note August 2 The main .esm has been update, and now requires NVSE v4+ August 2 Sexout extension updated August 2 - The included data pack is now updated, and should be installed via FOMM August 2 - DLC extension is now redundant, although harmless to load. --- There is also a readme included, which gives FAQ/Help/Spoilers (how to unlock all dreams, etc) Submitter Odessa Submitted 07/25/2013 Category Other Requires Sexout, SCR, NVSE4+
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SexoutLust View File SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it. After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while. Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with. Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk: - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead. - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible. - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one. - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then. - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded. Requirements: NVSE 4.5.7, nx15, Spunk 0.79+ previous OP: Changelog ----------- Submitter DoctaSax Submitted 06/06/2013 Category Misc Sex Requirements NVSE 4.5.7+, nx15+, Spunk 0.79+
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Sexout ZAZ Credits prideslayer its all his hard work for coding and making this possible GSBModders as always , I Used his Meshes & Textures here and there. His Sexbot Mod for NV Will Be awesome The Animators Of - Sexout NV Donkey And JohnHead444 ( I needed a Start For the Anims ) Resources from Andy , I believe is the main reason Collars and Cuffs exist in Bethesda Games Loogie - For Using My Animations in His Tryout Plugins , I had good Fun Whilst playin them Requirements Sexout.esm ZAZ dtatapack SexoutZAZ.esp SexoutCommonResources.esm Whats New 06-08.2012 8 X 2 Boxed Woman Animations . 4 Creature Pillory animations 1 Sex Pillory Texture Fix Animations List ZAZBDAnimations List 20120806.txt ZAZSexAnimations List20120806 .txt Cheers Version History Mostly Every thing is in Order For Now Download
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View File SmallerTalk version 1.2.6 I have taken ownership of Prideslayer's SmallerTalk and have added a few new features to it that will, and this has been proven fairly extensively through testing some very hard to talk to NPC's, make SmallerTalk a replacement for SmallTalk for any mod that needs the functionality SmallTalk provides. Why use SmallerTalk instead of SmallTalk? SmallTalk overrides vanilla records, SmallerTalk does not. SmallTalk is huge and causes you to watch the entire load sequence, SmallerTalk does not. SmallTalk does not handle dialogues it doesn't have a replacement for, SmallerTalk does. SmallTalk cannot fix NPC's that have forced goodbyes, SmallerTalk can. SmallTalk propagates all vanilla dialogue errors fixed by community and official patches/dlc's, SmallerTalk does not. How SmallerTalk works: SmallerTalk has a non-vanilla greeting and a non-vanilla response. It hooks the use of the ActivateControl (typically the "E" key) and if the target is not in combat, is not a creature, is not dead and IS an actor... it performs "StartConversation player, SmallerTalkGreeting" and sets a variable that is used by the greeting as a selection criterion so the NPC uses it. It does NOT in any way alter activation so it won't mess with activation scripts nor stop standard dialogue whatsoever. What it does do is cause a conversation with an NPC who has nothing but "goodbye" flagged dialogue responses that proceeds as follows: NPC: What's up? YOU: Nothing much... and you? NPC: Same ol', same ol'... ... and then it does not close the dialogue. Any mods you have that hook into GREETING that would display options such as SewerSlave, SexoutSex, HowAbout, UseableCigarettes and other mods of that type will then display their dialogue topics. More Information NEW In 1.2.6... Prefaced all debug messages with "SmallerTalk: ". NEW In 1.2.5... Ability for mods to have NPCs ignored by SmallerTalk. 2 options... add NPC to SmallerTalkIgnoreList (formid list) or SmallerTalkIgnoreFaction (faction) with rank 0. NEW In 1.2.4... Randomized dialogue (10 random greetings and 10 random responses) available as an MCM option, default is OFF In 1.2.3... Conversation after companion wheel use is now an MCM option and defaults to ON In 1.2.2... Reverted to armor tokens so they could be set non-playable and not appear in vendor inventories. In 1.2.1... Fix for weapons disappearing and becoming unusable. In 1.2.0... PROPERLY checking for GetSleeping now In 1.1.9... Can set timer delay from 1 to 10 seconds in MCM screen (default = 3). In 1.1.8... entirely new dialogue initiation code using a dialogue token, won't stomp on vanilla dialogue that was flagged as both SayOnce and Goodbye. In 1.1.7... the MCM config option to disable SmallerTalk while sneaking. In 1.1.6... critter support with body language dialogue in place of speaking... can be disabled(default)/enabled through MCM Altered Companion Wheel functionality response to disregard Cass so you won't see "we done?" , you'll get the SmallerTalk greeting-response, this is because Cass was EXTREMELY resistant to SexoutSex dialogue. Some NPC AI was locking up after using SmallerTalk on them. This is an attempted fix, please let me know if you have any more AI lockup issues. Added double protection AI reset Token. Fixed code error. With MCM you can enable or disable the mod from the MCM menu. With MCM you can enable or disable debug messages from the MCM menu. MCM is NOT required by the mod but the mod does support its use. SmallerTalk can display debug information. Typically it can be displayed by typing "set .doDebug to 1" or turned off (default) by typing "set .doDebug to 0". One situation with the companion wheel has a special handler... in the case of trading using the companion wheel, I have set SmallerTalk to NOT do its conversation and instead respond with "We done?" and exit the dialogue. This was an unintuitive use of SmallerTalk and was disorienting to testers so it was changed. Cass exempted from this. If tapping the activate key (typically the "E" key) does not start the SmallerTalk conversation or an NPC proves unwilling to start the conversation... simply hold down the activate key for 3 seconds while keeping your crosshair on the NPC and then release... that WILL initiate the SmallerTalk conversation even with the most recalcitrant NPC's who possess factions like ForceNoGreeting like wastelander template NPC's, AWOP Wastelanders, freeside generics, and such. Modders wishing to test SmallerTalk versioning from within their code to see if the user is using the right version can check the global value "SmallerTalkVersionNumber" and/or the mod description. The mod description will be in the form "v1.0.0" and the global will be a float such as "1.00". The two will be kept in sync with each new release as they happen. Feel free to provide feedback, testing results and bug reports in this thread. Submitter astymma Submitted 02/02/2013 Category Other Requires
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View File The pitch Those gentle hands, that husky voice, those penetrating eyes, that bushy ‘tache… how could you possibly resist? Doc Mitchell – Mitch to his friends – may be getting on in years a little, but he’s still got his mojo working. And other bits. From the minute you wake up to him watching over your helpless naked body, you feel a connection, no matter how hard you may try to deny that to yourself.* How will you worm your way into his life? Heal his wounds as he did yours? Create a small oasis of domestic bliss amid a vast desert of death and perversity? (Or will you do none of that and be a total bitch who doesn’t deserve him? Don't!) *(“Wait a minute,” you say, “Doc M. is like really, really old – ewww!”? Dude, that’s ageist!) There's a little trailer right here: http://www.naughtymachinima.com/video/7119/FleshedOut-trailer So, seriously, what’s it all about? And why does it exist in the first place? SexoutFleshedOut (SOFO) is a multi-path story mod for a female PC, centered on Doc Mitchell. It could be a romance story, albeit in a fallout kinda way, but there are funny bits, sad bits, you name it. Don’t worry – there will actually be sex, but it might take a while. It’s a slow mod, with the primary focus on atmosphere. Think of it as an old movie instead of a quest. SOFO is the result of trying to implement a bunch of different things I wanted to see in the Fallout universe, like more developed characters and relationships with them, and people who don’t always speak in well-rounded sentences. An old-world sense of eroticism too, maybe. I also wanted some answers: from the very beginning, you know the Doc’s got a chip on his shoulder and in vanilla it’s only by chance you hear he’s actually a widower. What happened? What’s the big secret? How many more secrets and oddities are bubbling beneath the surface in the sleepy town of Goodsprings? I also wanted to have a little fun. Some of it’s pretty silly. And then there’s some technical stuff I wanted to try my hand at too, stuff I felt was underused for the purpose of telling stories. It’s all a bit of a mad scientist experiment. Features 6 different main story paths, some detours and smaller choices (see the support thread for a mini-walkthrough) quite a bit of freeform content (there’s room for more, see the support thread) trivial stuff, chatter, little things to make everything feel more alive a soundtrack system that adapts itself to your story automatic bed sex positioning fun with anims, and the occasional special effect Alright, I’ll give it a go. Better be worth it! What do I need? SexoutNG 2.6.85 or higher <--changed A recent SCR Beta or the current stable version <-- changed SexoutSpunk 0.71 or higher for its lust tracking functionality <-- changed Sexout Clothing Eval The data files (NOT the esp!) from the Groovatron The armor damage pack from SCS The New Vegas Radio Extender does not need to be installed in your game, but you're gonna need it to help you set up your soundtrack (see below). If you're upgrading from an older version of SOFO, it's best to make sure that you're not in Doc's house when you do. A good grasp of English will be necessary to get the most out of it. This isn’t a “go there, kill everybody you see” kind of mission you’re setting out on – there’s a lot of dialog and stupid wordplay. Also, even if your reading skills in English are pretty darn good, you may still have problems understanding one particular individual – this is intentional. Don't use the NVEC patch if you don't have NVEC complete. How to set up your soundtrack As said above, SOFO has a soundtrack system in the form of a radio station that changes its playlist according to where you are in the story, and some other conditions. In an ideal world, it would’ve come equipped with its own tunes. But because the music industry is bat-shit crazy about copyright and has made it so that sound recordings are hardly ever automatically added to public domain, you’re gonna have to add tunes of your own. Except for maybe thinking of what songs to pick, this doesn’t take much effort, and it really makes all the difference! Just click on this little spoiler thingie here - c'mon...: How do I play it? FleshedOut becomes available the moment Doc Mitchell’s walked you to the door & given you all the indispensable stuff you’re going to need out there in the big wide world. (See? That’s just the kinda guy he is!) Talk to him, take it from there. You don’t need to make a new character, but SOFO won’t work if you’ve killed off the main Goodsprings residents. Remember that it’s all about atmos and creating a somewhat believable narrative. Don’t rush through it; take your time. Go out and wander the wastes occasionally. I intentionally use a lot of delaying tactics. Also, quite some dialog is unavailable if the NPC is sitting down (or standing up) because most of it uses handpicked idle animations. SOFO occasionally plays an animation on the player; it is recommended to play in 3rd person mode. Some parts are determined by lust, both yours and his. Doc is automatically added to Spunk's lust tracking system when you move in; you don't need to switch that on for him. If you do, you're switching it off, and you shouldn't. Some functionality may not work if you have your sexout duration set to a low value; 60 secs is recommended as a safe minimum. Compatibility SOFO’s not likely to play nice with SexoutDocMitchell or any other mod that adds *GREETING* topics for Doc Mitchell. There are a few changes to Doc Mitchell’s house: ownership of stuff, a handful of items were disabled, a few things added, some items made persistent references so that I could refer to them in scripts. So conflicts can be expected from other mods that change that cell (there’s a patch for NVEC Complete 3.3c). Mods that just drop an item in it for you to pick up on your way out will likely be fine, but if you can’t find it, it’s likely under something else so use console commands like tcl or twf maybe. Them’s the breaks. These changes are needed for the story I built around this character, while mods adding gear could place that anywhere else. There are also a few minor changes to the house Easy Pete sleeps in, and I increased the range of Doc M’s sandbox package. That’s about it. Underground Hideout NV may have some problem with SOFO. Reasons unsure, see support topic. Known Bugs I place most of the sex in this mod on beds because they’re right there. The positioning is tweaked as best I can, but various factors may sometimes cause that to fuck up. Aside from the usual factors (bodies, not enough space around the actors, the camera getting stuck), bed sex seems a little finnicky when it comes to the combination of NG's knockdown effect and its callback features. This has already been reported. Save every once in a while. 2 scenes involve the Doc sitting down on specific furniture (a chair and a couch respectively). Due to some bug in the game engine, he will sometimes pick something else to sit on first, but then moves to where he's actually supposed to go. Let's just say your presence is a distraction to him. Credits, a mini-walkthrough, a to-do list, faq, how to get support, etc etc will go in the second post of the Support thread. Submitter DoctaSax Submitted 03/20/2013 Category Quests Requires NG 2.6.85, latest NVSE, NX15, spunk 0.72+, SCR 'stable' or more recent beta, clothing eval
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View File For the most recent STABLE RELEASE of SexoutNG download, see here. The file(s) attached to this download, if any, are BETA versions and are NOT REQUIRED DOWNLOADS. You DO still need AT LEAST CORE AND DATA from the main thread INSTALLED before you install any beta version! Let the beta overwrite whatever it wants to. Features available in the beta: See download page change log. Features done, but not in the current download: Features planned for this cycle - Known Issues - Planned Features - Default animation start position to player if present, rather than always Actor B (like '93, but without alignment issues) - Animation chaining (so you can put B in a pillory and have multiple A/Cs bone them in a row without B leaving) - Improve ZAZ random picker, so you can just give it a prop refsurface and no number and it will choose something appropriate. - Investigate adding some facial animations for old anims that don't have any. - Animation sequences, like Sexlab - Allow for female nude bodysuits, and player specific only nude bodysuits Optional Files Bodysuits - ROBERTS (June 9 2015) - (Breeze now included in SexoutNG - Bodies 1.1.0) If you install 'SexoutNG - Bodies 1.1.0+' you do not need these. If you prefer to manually install your own Roberts male body, install these files. - Breeze (include in Bodies BSA): New weighted erect Breeze's mesh by AJ, and an Amra-aligned non-replacer mesh by Kendo2. Also includes some mesh fixes by Imperfection OR - Roberts: Amra's Roberts body, duplicated for both. USE ONLY THE ONE APPROPRIATE FOR YOUR GAME (Breeze is sexout default) --- Sexout Anim Management v6 (February 21 2016) (Now bundled with Sexout Core) Updated version of Tomm434's plugin, allows MCM customization of the sexout random picker. Sexout Positioning V2.5 (January 31 2016) (Now bundled with Sexout Core) Sexout-Amra.esp - Now merged into Sexout.esm Submitter Odessa Submitted 05/30/2015 Category Framework & Resources Requires Sexout '97 Stable
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SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix.
Guest posted a topic in Downloads - Fallout Sexout
File Name: SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix. File Submitter: jamilnielsen File Submitted: 02 Apr 2013 File Category: Quests Note: this is not compatible with newest scr, pregnancy and possibly sexoutng when using this mod follow the installation guide from top to bottom. This plugin features a series of mini stories or encounters that lead to the player getting ambushed (or sometimes tricked) into situations that lead to her impregnation. Usually with the various monsters around the mojave. Also features a tiny amount of domination, some player slavery and a hint of (mostly) optional transformations ( including deathclaw, giant ant, bloatfly, wolf, and breast growth). I do not condone any of the explicit concepts explored in this plugin and believe they should remain in the land of fiction. But they are very entertaining to play in a video game so have fun. Installation guide Please Read this entire post before reporting a bug or problem. I didn't type all of this out for my benefit. How to Report a Problem: Frequently Asked Questions: If you have a question, check here first. It might be answered. How it works so far: Updated: 11/9/2012 You need to set your Pregnancy length to at least 3% for bighorners and 7% for bloatflies otherwise weird things can happen. follow the Guide completely. Lactation System (bigger titties) Bighorner Ranch Walkthrough: Bloatfly Cave Walkthrough: Deathclaw Promontory Walkthrough: Riverside walkthrough: Coyote Den walkthrough: Future Updates: Old Archive : http://www.loverslab.com/showthread.php?tid=8834 Big Thanks to: Pride for answering my near constant stream of scripting questions, Halstrom for his dedication to the pregnancy mod, Evilrunner for dialogue and Deathclaw Episode framework, MasterChris for creating an absolute ton of animations that I requested, Kremlin, and Vane2000 for dialogue contributions, jimhsu for the deathclaw mutation rework and new textures. And of course all my play tester minions. And Finally Thanks to User29 for making this great mod. Extended Update Notes for this version: ----------------- Only download the WFO patch if you use the fertile wasteland overhaul mod from the nexus. It should be below the regular WFO in your load order. Click here to download this file Vurt's WFO - SOB patch[V2].7z Breathing Idles.7z- 3560 replies
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[WIP] Another Kick in the Head - TTW Extension (Current Status: Unknown)) View File WIP - Another Kick in the Head - TTW NOTE: I was asked about the status of this mod and managed to find an old copy. Anyone is free to pick this up as well as the assets made for it. Whether it works with current day TTW and AKiTH is unknown! An extension of the wonderful AKiTH that extends support for TTW. Like the original AKiTH, this also has a series of dreams and multiple different heroes. Because the DC Wasteland is a lot nastier than the Mojave, chances are more likely you won't end up being saved by a hero. Any lost gear can be found scattered across either the DC wasteland or various DLCs. DLCs Currently Supported Point Lookout The Pitt (Steelyard and Entrance) Requirements AKiTH Obviously... SexoutNG TTW Latest NVSE Mojave Delight Resources ONLY! Esp not required! Subtitles ON. What is Functional? The main point of the mod is completed. Namely: dying and getting saved by heroes or waking up in various areas with lost gear. Only 4 dreams are in a mostly functional state at the moment. Cloud Nine being the one with the most options. I have many other dreams in a partial state of completion. What needs testing? I haven't tested every single location. So please pay attention to where you are and if you run into issues, post them here! The more info I have, the easier it will be to fix. I'd appreciate players taking a look at The Factory. In the console type "COC RobarTTWPittTrogFactoryMain". (Or it's in the Steelyard if you're in the neighborhood.) I'm particularly interested in input from players with slower computers. Is the area too choppy for you? Hero dialog: typos? A hero doesn't show up or talk? Let me know about it. There is one dream quest that is finished. Be nice to an NPC named Hsui-Ying. (And don't be communist!) Eventually you'll get the sequence started. Are there any giant exclamation points in dreams? (This means I forgot to add something to the data download!) FAQ Hey I lost my super important item! Where is it!? That was stupid! However, there's a loot location map in the support thread that might help. Whatever the case, keep an eye out for Lead-Lined Metal Boxes, clay pots, and the occasional wall safe. Most loot locations are around Raiders. Also check out vendors like Moira, Seagrave, or Panada in Point Lookout. Also might want to have some decent lock-picking skills or a companion that can manage it. Why are you uploading this now!? It's not done! I need to be sure I've got the simple stuff working before I release some complex stuff. SO, beta release it is! What's this optional Cloud Nine Band stupidity!? That's if players want to hear the band actually play music as was originally intended. I'm probably going to be getting rid of the band entirely when this leaves WIP status however. Why is Sexout required!? Currently there is some sexout content. (But not much!) You'll run into most of it by using the Dreaming Door. So beware! Eventually I'll make it so it's entirely optional or put in an MCM toggle perhaps. Submitter Nessa Submitted 09/18/2014 Category WIP / Beta Requires SexoutNG, Another Kick in the Head, TTW
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